Cauldron
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
2 |
Hardness |
2 |
Luminous |
Depends on contained liquid |
Transparent |
Yes |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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A cauldron is a block that can contain water, lava or powder snow and, in certain situations, collect it from the environment. In Bedrock Edition, it can also hold potions or dyed water. It also serves as a leatherworker's job site block.
Obtaining[edit | edit source]
Breaking[edit | edit source]
A cauldron can be obtained using any pickaxe. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.
Block | ![]() | |
---|---|---|
Hardness | 2 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 10 | |
![]() |
1.5 | |
![]() |
0.75 | |
![]() |
0.5 | |
![]() |
0.4 | |
![]() |
0.35 | |
![]() |
0.25 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit | edit source]

A single empty cauldron is generated in each swamp hut. In Bedrock Edition, the cauldrons generated there are 1⁄3 to 2⁄3 full of a random potion.
A cauldron 2⁄3 full of water is generated in each igloo basement.

Cauldrons can be found in a few rooms inside of woodland mansions.
Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra village tannery houses.
A single filled cauldron can be found in plains village and desert village tannery houses.
In Java Edition, three filled cauldrons can be found in plains village tannery houses.
Cauldrons can also generate in trail ruins.
Crafting[edit | edit source]
A cauldron can be crafted from iron ingots.
Ingredients | [hide]Crafting recipe |
---|---|
Iron Ingot |
Usage[edit | edit source]
Storage for substances[edit | edit source]
Cauldrons can hold a variety of substances. Fluids they cannot hold include milk, honey and any food items that exist in bowls; namely mushroom stew, beetroot soup, rabbit stew and suspicious stew. In Java Edition, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.
Holding water[edit | edit source]
A cauldron can be filled with water by using a water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by using an empty bucket on the cauldron; this empties the cauldron. Despite containing water, using a fish bucket on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.[1]
A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.[Bedrock Edition only]
In Java Edition, a cauldron can contain three levels of water. One level of water can be added to a cauldron by using a water bottle on it. One level of water can be removed from a cauldron, filling a water bottle, by using a glass bottle on it.
In Bedrock Edition, a cauldron can contain six levels of water, and using a water bottle or a bottle on a cauldron respectively adds or removes two levels from it. If there are less than two levels remaining, a bottle cannot be used to retrieve the remaining water, and it must be either replaced or removed through a method that reduces the level by one.
A cauldron slowly fills with water when rained upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during snowfall.
Water can be stored in a cauldron, even in the Nether. Water in a cauldron does not freeze in cold biomes.
Water in a cauldron does not absorb explosion damage; make sounds and particles; absorb fall damage;[2][3] allow tridents enchanted with Riptide to activate;[4][5] or damage endermen[JE only], striders, or blazes.[6][7] Cauldrons do not deal drowning damage to mobs inside of them[8] and fish act as if there is no water inside it.[9] The player cannot float or swim in it, as the water is about level with the player's waist. Jumping in a cauldron does not produce any bubble or water particles.
A cauldron placed below a down-facing pointed dripstone that has a waterlogged block[Java Edition only] or water source placed a block above it slowly fills with water. The same works with lava, allowing for infinite lava generation. The pointed dripstone must be within 10 blocks above the cauldron.
Attempting to add lava or potion to water empties the cauldron.[Bedrock Edition only]
The water in a cauldron cannot be sucked up by a sponge, whether the sponge is touching the cauldron or not.[10]
Applying dye to cauldron water[edit | edit source]
In Bedrock Edition, a cauldron can hold dyed water. Using a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. Using any piece of leather armor, leather horse armor, or wolf armor on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.
Attempting to add water, lava, powder snow, or potions to dyed water empties the cauldron.
Holding lava[edit | edit source]

Cauldrons can be used to hold lava. Lava can be manually added to a cauldron using a lava bucket, and can be removed with an empty bucket. In Bedrock Edition and Minecraft Education, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound.
A cauldron filled with lava emits a light level of 15, similar to lava, and burns any entity inside of it; in Bedrock Edition and Minecraft Education, this includes mobs that do not take damage from lava like zombified piglins.
Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.
A redstone comparator with a lava cauldron behind it outputs redstone signal strength of 3.[11][12]
A cauldron placed below a downward-facing pointed dripstone that has lava placed a block above it slowly fills with lava, making lava renewable.
Lava inside cauldrons does not have different height “levels” like water inside cauldrons does, and glass bottles cannot be used on a lava cauldron.
Lava inside cauldrons does not spread fires like free lava.
Holding powder snow[edit | edit source]
Powder snow is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during snowfall, if starting empty or with any layer of powder snow already inside. Up to three[JE only] or six[BE only] layers can be filled. When the cauldron is full, interacting using a bucket creates a powder snow bucket and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing leather boots still fall through the powder snow.
A redstone comparator with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.
Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as using the bucket on the cauldron instead places powder snow against it.
Holding potions[edit | edit source]
In Bedrock Edition, a cauldron can hold normal potions, splash potions and lingering potions. Using a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by two levels. A glass bottle can then be used on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by two levels. If there is only one level of potion remaining, it cannot be retrieved using a bottle and must be either replaced or used to tip an arrow.
Using an arrow on a cauldron that contains a potion transforms the arrow into a tipped arrow with that potion effect, and reduces the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, 3 levels up to 48, and 4 levels up to a full stack of arrows, resulting in 21.33 tipped arrows per potion. The bottom three levels of a cauldron are only counted as a single level for the purposes of tipping arrows, therefore any quantity of arrows that would leave less than three levels of potion remaining when tipped empties the cauldron completely.
Attempting to put water, lava or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.
An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.
Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.
Removing dye from items[edit | edit source]
A cauldron with water can wash the dye off of leather armor, leather horse armor, wolf armor, and shulker boxes, and can remove the top-most pattern layer of a banner. This is done by pressing use on the cauldron with the leather armor, wolf armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.
Profession[edit | edit source]
If a cauldron has not been claimed by a villager, any nearby unemployed villager has a chance to change their profession to leatherworker and claim the cauldron as their job site block.
Extinguishing fire[edit | edit source]
A cauldron with water or powder snow extinguishes entities on fire that fall into it and the entity emits black particles. This includes mobs, players, items (if they land in the cauldron before burning up), and flaming arrows[JE only]. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.
Redstone component[edit | edit source]

A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.
Sounds[edit | edit source]
Generic[edit | edit source]
Despite being composed entirely of iron, cauldrons do not use iron sounds.[13]
[hide]![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() normal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Water drips | Blocks | When dripping water from a pointed dripstone falls into a cauldron | block | subtitles | 2.0 | 0.9-1.0 | 16 | |
Lava drips | Blocks | When dripping lava from a pointed dripstone falls into a cauldron | block | subtitles | 2.0 | 0.9-1.0 | 16 | |
Bucket empties | Blocks | When water from a bucket is placed in a cauldron [sound 1] | item | subtitles | 1.0 | 1.0 [sound 2] | 16 | |
Bucket fills | Blocks | When water from a bucket is removed from a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Bucket empties | Blocks | When lava is placed in a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Bucket fills | Blocks | When lava is removed from a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Bucket empties | Blocks | When powder snow is placed in a cauldron | item | subtitles | 1.0 | varies [sound 3] | 16 | |
Bucket fills | Blocks | When powder snow is removed from a cauldron | item | subtitles | 1.0 | varies [sound 4] | 16 | |
Bottle empties | Blocks | When water from a bottle is placed in a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Bottle fills | Blocks | When water from a bottle is removed from a cauldron | item | subtitles | 1.0 | 1.0 | 16 | |
Leatherworker works | Friendly Creatures | Randomly while a leatherworker is working | entity | subtitles | 0.9 | 0.8-1.2 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When dripping water from a pointed dripstone falls into a cauldron | cauldron_drip | 2.0 | 0.9-1.0 | |
Blocks | When dripping lava from a pointed dripstone falls into a cauldron | cauldron_drip | 2.0 | 0.9-1.0 | |
Blocks | When a different liquid is put in a cauldron with a potion | random | 1.0 | 1.0 | |
Blocks | When dye is added to a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When armor is dyed using a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When dye is removed from armor using a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When all patterns are removed from a banner using a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When a potion is placed in a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When a potion is taken from a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When water from a bucket or bottle is placed in a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When water from a bucket or bottle is removed from a cauldron [sound 2] | cauldron | 0.1 | 1.0 | |
Blocks | When lava is placed in a cauldron | bucket | 1.0 | 1.0 | |
Blocks | When lava is removed from a cauldron | bucket | 1.0 | 1.0 | |
Blocks | When powder snow is placed in a cauldron | bucket | 1.0 | 1.0 | |
Players | When powder snow is removed from a cauldron | bucket | 1.0 | 1.0 | |
Blocks | Randomly while a leatherworker is working | bucket | 1.0 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | cauldron | Block & Item | cauldrons | block item |
![]() | lava_cauldron | Block | cauldrons | block |
![]() | powder_snow_cauldron | Block | cauldrons | block |
![]() | water_cauldron | Block | cauldrons | block |
Cauldron | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | cauldron | lava_cauldron | 118 | Block & Ungiveable Item[i 2] | item.cauldron | tile |
![]() | cauldron | None | 432 | Item | — | item |
Name | [hide]Savegame ID |
---|---|
![]() | Cauldron |
Block states[edit | edit source]
Java Edition:
Water cauldron and powder snow cauldron:
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
level | 1 | 1 2 3 | Fullness of a cauldron, 3 is full. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
fill_level | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 6 | 0 1 2 3 4 5 6 | Fullness of a cauldron, 0 is empty and 6 is full. |
cauldron_liquid | 0x8 | water | water | 0 | The cauldron contains water, potions, or is empty. |
lava | 1 | The cauldron contains lava. | |||
powder_snow | Unsupported [sic] | The cauldron contains powder snow. |
Block data[edit | edit source]
In Bedrock Edition, a cauldron has a block entity associated with it that holds additional data about the block.
See Bedrock Edition level format/Block entity format.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Tie Dye Outfit | Use a cauldron to dye all 4 unique pieces of leather armor. | — | 15 | Bronze |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | ![]() | |||||
Beta 1.9 Prerelease 3 | ![]() | ||||||
1.2.1 | 12w06a | Cauldrons have now become renewable, due to zombies sometimes dropping iron ingots. | |||||
1.4.2 | 12w40a | Empty cauldrons can now be found in witch huts. | |||||
1.5 | 13w02a | ![]() | |||||
13w02b | ![]() | ||||||
1.8 | 14w03a | ![]() | |||||
14w03b | ![]() | ||||||
14w06a | Cauldrons now have extra planes inside the feet. Additionally, cauldrons now appear solid,[verify] meaning water placed into them no longer appears translucent. | ||||||
14w10a | ![]() | ||||||
1.11 | 16w39a | Cauldrons now generate naturally in jail cells in woodland mansions. | |||||
July 19, 2017 | Jeb tweets image of a new jungle planks, cauldron and dandelion textures. | ||||||
1.14 | 18w43a | ![]() ![]() | |||||
18w48a | Cauldrons now generate in the updated plains villages. | ||||||
18w49a | Cauldrons now generate in the updated savanna villages and the new snowy tundra villages. | ||||||
18w50a | Cauldrons now generate in the updated desert and taiga villages. | ||||||
19w03a | The numerous missing cullface arguments for the cauldron have been fixed. | ||||||
19w11a | Cauldrons now serve as leatherworker villagers' job site block. | ||||||
19w13a | The cauldron's hitbox has been fixed.[16] | ||||||
1.17 | 20w45a | Filled cauldrons no longer work as a workstation for villagers.[17] | |||||
20w48a | Cauldrons can now collect water and lava dripped by pointed dripstone. | ||||||
21w11a | Lava buckets and powder snow buckets can now be emptied into any filled cauldron. | ||||||
21w13a | Filled cauldrons work again as a workstation for villagers. | ||||||
1.20 | 23w12a | Cauldrons now generate in trail ruins. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.14.0 | build 1 | ![]() ![]() | |||||
Cauldrons are generated naturally in witch huts. | |||||||
v0.15.0 | build 1 | Cauldrons can now be moved by pistons. | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | Cauldrons now generate naturally in woodland mansions, their fullness status is unknown. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
Cauldrons now generate in tannery houses in villages. | |||||||
1.16.0 | ? | ![]() | |||||
1.16.220 Experiment | beta 1.16.220.50 | Cauldrons can now collect water and lava dripped by pointed dripstone. | |||||
1.17.0 | beta 1.17.0.52 | Powder snow buckets can now be emptied into cauldrons. | |||||
1.20.0 | Preview 1.20.0.22 | Cauldrons now generate in trail ruins. | |||||
1.21.50 | Preview 1.21.50.24 | Cauldrons drop themselves only if mined using a pickaxe, matching Java Edition. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Empty cauldrons can now be found in witch huts. | ||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Cauldrons now generate naturally in jail cells in woodland mansions. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Water in a cauldron can now be dyed. |
Armor can be dyed in a cauldron filled with dyed water. | |||||||
Cauldrons can no longer be moved by pistons. | |||||||
TU62 | CU52 | 1.66 | 1.66 | 1.66 | Patch 31 | 1.0.12 | Cauldrons can once again be moved by pistons. |
1.90 | ![]() ![]() | ||||||
1.91 | Cauldrons now generate in tannery houses in villages. | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 118, and the item's was 380. | |||||
1.17 | 20w45a | Normal and water cauldrons have been split into different blocks. |
Water cauldron[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | ![]() ![]() ![]() | |||||
Cauldron water transparency appears inconsistent depending on hardware. | |||||||
1.3.1 | 12w22a | Cauldrons can now be filled with water, if placed outside during rain or a thunderstorm. | |||||
1.4.2 | 12w34a | Holding a piece of dyed leather armor and right-clicking a water-filled cauldron now washes away all dyes applied to the leather armor. | |||||
1.5 | 13w02a | ![]() ![]() ![]() | |||||
13w02b | ![]() ![]() ![]() | ||||||
1.6.1 | 13w18a | When used with a redstone comparator, cauldrons now output a signal varying in strength according to the amount of water inside. | |||||
1.7.2 | 13w43a | Cauldrons now extinguish burning entities. | |||||
1.8 | 14w10a | ![]() ![]() ![]() | |||||
14w30a | Right-clicking a non-empty cauldron with a banner now removes the top-most pattern layer. | ||||||
1.9 | 15w43a | A cauldron now generates within igloo basements, 2⁄3 full. | |||||
15w44a | A full cauldron can now be emptied with a bucket, filling the bucket with water. | ||||||
1.11 | 16w32a | When a cauldron washes a dyed item (leather armor or banner), it reduces its water level by 1. | |||||
16w33a | A water bottle is now able to add 1 water level to a cauldron. | ||||||
1.13 | 18w10d | Shulker boxes can now be undyed in a cauldron. | |||||
18w15a | ![]() ![]() ![]() | ||||||
18w20b | ![]() ![]() ![]() | ||||||
![]() ![]() ![]() ![]() ![]() | |||||||
![]() | |||||||
pre3 | ![]() | ||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
19w03a | The numerous missing cullface arguments for the water cauldron have been fixed. | ||||||
1.17 | 20w45a | Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.[17] | |||||
This also means that any structures before this snapshot that have cauldron(s) fill with water no longer generate(s) cauldron. Instead, water cauldron(s) generate. | |||||||
Using a banner on a cauldron to remove the top-most pattern layer now reduces the water level of the cauldron, even in creative mode.[20] | |||||||
21w13a | Filled cauldrons work again as a workstation for villagers. | ||||||
1.20.2 | 23w31a | The speed of rain filling cauldrons with water is now affected by the game rule randomTickSpeed .[21] | |||||
[hide]Pocket Edition Alpha | |||||||
v0.14.0 | build 1 | ![]() ![]() ![]() | |||||
Water color in cauldrons can be changed by adding dyes. | |||||||
Cauldrons can be used to dye and strip dye from leather armor. | |||||||
v0.15.0 | build 1 | Cauldrons can now be used to dye and strip dye from leather horse armor. | |||||
Water cauldrons can now be moved by pistons. | |||||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Cauldrons now generate naturally in igloo basements. | |||||
Cauldrons now extinguish burning entities. | |||||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() | |||||
1.17.30 | beta 1.17.20.23 | Dyed water cauldrons can no longer be filled with their respective liquid by water dripped from pointed dripstone if they aren't already full. | |||||
1.20.0 | Preview 1.20.0.20 | ![]() ![]() ![]() | |||||
1.20.10 | Preview 1.20.10.20 | ![]() ![]() ![]() | |||||
1.20.80 | Preview 1.20.80.20 | Cauldrons can now be used to dye and strip dye from wolf armor. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() |
TU12 | Water is no longer removed from a water bucket when filling a cauldron in creative mode. | ||||||
TU14 | 1.04 | Cauldrons fill with water if placed outside during rain or a thunderstorm. | |||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Cauldrons with water in them extinguish burning entities, taking away one water level each time. | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Using a non-empty cauldron with a banner now removes the top-most pattern layer. | |
A cauldron now generates within igloo basements, 2⁄3 full. | |||||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | A full cauldron can now be emptied with a bucket, filling the bucket with water. | |
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() | ||||||
Water color in cauldrons can be changed by adding dyes. | |||||||
Cauldrons can be used to dye leather armor. |
Lava cauldron[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.17 | 20w45a | ![]() | |||||
21w20a | Lava cauldrons now emits redstone signal strength of 3.[11] | ||||||
[hide]Bedrock Edition | |||||||
1.9.0 | beta 1.9.0.2 | ![]() | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
1.88 | ![]() | ||||||
1.90 | ![]() |
Powder snow cauldron[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.17 | 20w46a | ![]() ![]() ![]() | |||||
1.17.1 | Pre-release 1 | Powder snow now fills twice as fast in a cauldron. | |||||
[hide]Bedrock Edition | |||||||
1.17.0 | beta 1.17.0.52 | ![]() ![]() ![]() |
Potion cauldron[edit | edit source]
The specific instructions are: Possible/potential need? Add Night Vision cauldron potion BE2, and also the new potion colors for cauldrons as of 1.20+.
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | ![]() ![]() ![]() ![]() ![]() | |||||
Cauldrons can be made to work with a mod, through which the following has been revealed:
| |||||||
Beta 1.9 Prerelease 3 | The system was deemed too complex and not user-friendly,[23] so the cauldron's ability to brew potions has been replaced with the brewing stand.[24][25] That brewing system is finalized and doesn't change in the rest of the pre-releases. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.14.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
v0.15.0 | build 1 | Cauldrons are now used to make tipped arrows. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.17.30 | beta 1.17.20.23 | Potion cauldrons can no longer be filled with their respective liquid by water dripped from pointed dripstone if they aren't already full. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Effects can now be applied to arrows by using them on a potion-filled cauldron. | |||||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Cauldrons make an explosion sound if potions are mixed, and the potions disappear. | |||||||
Potions inside cauldrons have a bubbling effect. |
Issues[edit | edit source]
Issues relating to "Cauldron" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- The inside of a cauldron is 0.25 (1⁄4) blocks tall.
Gallery[edit | edit source]
Renders[edit | edit source]
Normal water[edit | edit source]
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Level 1
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Level 2
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Level 3 - full
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Level 1 (Bedrock Edition)
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Level 2 (Bedrock Edition)
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Level 3 - full (Bedrock Edition)
Dyed water[edit | edit source]
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White water cauldron
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Light gray water cauldron
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Gray water cauldron
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Black water cauldron
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Brown water cauldron
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Red water cauldron
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Orange water cauldron
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Yellow water cauldron
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Lime water cauldron
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Green water cauldron
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Cyan water cauldron
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Light blue water cauldron
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Blue water cauldron
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Purple water cauldron
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Magenta water cauldron
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Pink water cauldron
Cauldrons filled with potions[edit | edit source]
Reason: Renders still show pre-Bedrock Edition 1.19.80 potion colors.
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Night Vision potion cauldron
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Invisibility potion cauldron
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Leaping potion cauldron
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Fire Resistance potion cauldron
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Swiftness potion cauldron
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Slowness potion cauldron
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Turtle Master potion cauldron
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Water Breathing potion cauldron
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Healing potion cauldron
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Harming potion cauldron
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Poison potion cauldron
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Regeneration potion cauldron
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Strength potion cauldron
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Weakness potion cauldron
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Slow Falling potion cauldron
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Decay potion cauldron
Powder snow[edit | edit source]
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Level 1
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Level 2
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Level 3 - full
Screenshots[edit | edit source]
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All cauldron states in Java Edition.
Mojang screenshots[edit | edit source]
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Cauldrons filled with dyed water.
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A cauldron filled with potions.
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Using a cauldron to make tipped arrows.
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Using a cauldron to make tipped arrows.
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Using a cauldron to make tipped arrows.
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A cauldron full of snow.
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A cauldron.
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A sample of cauldrons.
Development images[edit | edit source]
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How potions were brewed in Beta 1.9 Pre-Release 2 if enabled through a mod.
References[edit | edit source]
- ↑ MC-129109 — resolved as "Works As Intended".
- ↑ MC-176867 — resolved as "Won't Fix".
- ↑ MCPE-104572 — resolved as "Won't Fix".
- ↑ MC-145311 — resolved as "Won't Fix".
- ↑ MCPE-93111
- ↑ MC-106813 — resolved as "Won't Fix".
- ↑ MCPE-171760 — resolved as "Won't Fix".
- ↑ MC-152680
- ↑ MC-126819 — resolved as "Won't Fix".
- ↑ MC-271196 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-204393
- ↑ MCPE-104824
- ↑ MC-279220 — Cauldrons do not use minecraft:block.iron.* sounds despite being made of iron — resolved as "Invalid".
- ↑ Jump up to: a b MC-6772
- ↑ MC-44990
- ↑ MC-129205
- ↑ Jump up to: a b MC-204430
- ↑ MC-128253
- ↑ MC-128558
- ↑ MC-279593
- ↑ MC-93820 — Rain filling cauldrons is not affected by randomTickSpeed — resolved as "Fixed".
- ↑ MCPE-170427
- ↑ "Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 29, 2011
- ↑ "A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out..." – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 30, 2011
- ↑ "Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design." – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 30, 2011
External links[edit | edit source]
- "Cauldron" by Duncan Geere – Minecraft.net, November 25, 2024.