Cauldron

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For the boss in Minecraft Dungeons, see MCD:Corrupted Cauldron.
Cauldron
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

2

Hardness

2

Luminous

Depends on contained liquid

Transparent

Yes

Flammable

No

Catches fire from lava

No

Map color (Java)


  11 STONE

A cauldron is a block that can contain water, lava or powder snow and, in certain situations, collect it from the environment. In Bedrock Edition, it can also hold potions or dyed water. It also serves as a leatherworker's job site block.

Obtaining[edit | edit source]

Breaking[edit | edit source]

A cauldron can be obtained using any pickaxe. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.

Block Cauldron
Hardness 2
Tool
Breaking time (sec)[A]
Default 10
BlockSprite oak-planks.png: Sprite image for oak-planks in MinecraftWooden 1.5
BlockSprite cobblestone.png: Sprite image for cobblestone in MinecraftStone 0.75
ItemSprite iron-ingot.png: Sprite image for iron-ingot in MinecraftIron 0.5
ItemSprite diamond.png: Sprite image for diamond in MinecraftDiamond 0.4
ItemSprite netherite-ingot.png: Sprite image for netherite-ingot in MinecraftNetherite 0.35
ItemSprite gold-ingot.png: Sprite image for gold-ingot in MinecraftGolden 0.25
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.

Natural generation[edit | edit source]

A naturally occurring cauldron inside of a witch hut. Notice the incorrect cat skin.

A single empty cauldron is generated in each swamp hut. In Bedrock Edition, the cauldrons generated there are 13 to 23 full of a random potion.

A cauldron 23 full of water is generated in each igloo basement.

Cauldron in woodland mansion jail.

Cauldrons can be found in a few rooms inside of woodland mansions.

Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra village tannery houses.

A single filled cauldron can be found in plains village and desert village tannery houses.

In Java Edition, three filled cauldrons can be found in plains village tannery houses.

Cauldrons can also generate in trail ruins.

Crafting[edit | edit source]

A cauldron can be crafted from iron ingots.

Ingredients [hide]Crafting recipe
Iron Ingot
Invicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron IngotInvicon Iron Ingot.png: Inventory sprite for Iron Ingot in Minecraft as shown in-game linking to Iron Ingot with description: Iron Ingot
Invicon Cauldron.png: Inventory sprite for Cauldron in Minecraft as shown in-game with description: Cauldron

Usage[edit | edit source]

Storage for substances[edit | edit source]

Cauldrons can hold a variety of substances. Fluids they cannot hold include milk, honey and any food items that exist in bowls; namely mushroom stew, beetroot soup, rabbit stew and suspicious stew. In Java Edition, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.

Holding water[edit | edit source]

A cauldron can be filled with water by using a water bucket on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by using an empty bucket on the cauldron; this empties the cauldron. Despite containing water, using a fish bucket on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.[1]

A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.‌[Bedrock Edition only]

In Java Edition, a cauldron can contain three levels of water. One level of water can be added to a cauldron by using a water bottle on it. One level of water can be removed from a cauldron, filling a water bottle, by using a glass bottle on it.

In Bedrock Edition, a cauldron can contain six levels of water, and using a water bottle or a bottle on a cauldron respectively adds or removes two levels from it. If there are less than two levels remaining, a bottle cannot be used to retrieve the remaining water, and it must be either replaced or removed through a method that reduces the level by one.

A cauldron slowly fills with water when rained upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during snowfall.

Water can be stored in a cauldron, even in the Nether. Water in a cauldron does not freeze in cold biomes.

Water in a cauldron does not absorb explosion damage; make sounds and particles; absorb fall damage;[2][3] allow tridents enchanted with Riptide to activate;[4][5] or damage endermen[JE only], striders, or blazes.[6][7] Cauldrons do not deal drowning damage to mobs inside of them[8] and fish act as if there is no water inside it.[9] The player cannot float or swim in it, as the water is about level with the player's waist. Jumping in a cauldron does not produce any bubble or water particles.

A cauldron placed below a down-facing pointed dripstone that has a waterlogged block‌[Java Edition only] or water source placed a block above it slowly fills with water. The same works with lava, allowing for infinite lava generation. The pointed dripstone must be within 10 blocks above the cauldron.

Attempting to add lava or potion to water empties the cauldron.‌[Bedrock Edition only]

The water in a cauldron cannot be sucked up by a sponge, whether the sponge is touching the cauldron or not.[10]

Applying dye to cauldron water[edit | edit source]

This feature is exclusive to Bedrock Edition.
 

In Bedrock Edition, a cauldron can hold dyed water. Using a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. Using any piece of leather armor, leather horse armor, or wolf armor on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.

Attempting to add water, lava, powder snow, or potions to dyed water empties the cauldron.

Holding lava[edit | edit source]

Cauldron filled with lava

Cauldrons can be used to hold lava. Lava can be manually added to a cauldron using a lava bucket, and can be removed with an empty bucket. In Bedrock Edition and Minecraft Education, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound.

A cauldron filled with lava emits a light level of 15, similar to lava, and burns any entity inside of it; in Bedrock Edition and Minecraft Education, this includes mobs that do not take damage from lava like zombified piglins.

Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.

A redstone comparator with a lava cauldron behind it outputs redstone signal strength of 3.[11][12]

A cauldron placed below a downward-facing pointed dripstone that has lava placed a block above it slowly fills with lava, making lava renewable.

Lava inside cauldrons does not have different height “levels” like water inside cauldrons does, and glass bottles cannot be used on a lava cauldron.

Lava inside cauldrons does not spread fires like free lava.

Holding powder snow[edit | edit source]

Powder snow is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during snowfall, if starting empty or with any layer of powder snow already inside. Up to three‌[JE only] or six‌[BE only] layers can be filled. When the cauldron is full, interacting using a bucket creates a powder snow bucket and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing leather boots still fall through the powder snow.

A redstone comparator with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.

Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as using the bucket on the cauldron instead places powder snow against it.

Holding potions[edit | edit source]

This feature is exclusive to Bedrock Edition and Minecraft Education.
 

In Bedrock Edition, a cauldron can hold normal potions, splash potions and lingering potions. Using a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by two levels. A glass bottle can then be used on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by two levels. If there is only one level of potion remaining, it cannot be retrieved using a bottle and must be either replaced or used to tip an arrow.

Using an arrow on a cauldron that contains a potion transforms the arrow into a tipped arrow with that potion effect, and reduces the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, 3 levels up to 48, and 4 levels up to a full stack of arrows, resulting in 21.33 tipped arrows per potion. The bottom three levels of a cauldron are only counted as a single level for the purposes of tipping arrows, therefore any quantity of arrows that would leave less than three levels of potion remaining when tipped empties the cauldron completely.

Attempting to put water, lava or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.

An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.

Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.

Removing dye from items[edit | edit source]

A cauldron with water can wash the dye off of leather armor, leather horse armor, wolf armor, and shulker boxes, and can remove the top-most pattern layer of a banner. This is done by pressing use on the cauldron with the leather armor, wolf armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.

Profession[edit | edit source]

Main article: Job site block

If a cauldron has not been claimed by a villager, any nearby unemployed villager has a chance to change their profession to leatherworker and claim the cauldron as their job site block.

Extinguishing fire[edit | edit source]

A cauldron with water or powder snow extinguishes entities on fire that fall into it and the entity emits black particles. This includes mobs, players, items (if they land in the cauldron before burning up), and flaming arrows[JE only]. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.

Redstone component[edit | edit source]

An example of a cauldron used in a redstone circuit.
See also: Redstone circuit

A cauldron can act as a power source for a redstone comparator. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.

Sounds[edit | edit source]

Generic[edit | edit source]

Despite being composed entirely of iron, cauldrons do not use iron sounds.[13]

Java Edition:

[hide]BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

[hide]BlockSprite bricks.png: Sprite image for bricks in Minecraft normal sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.stone0.27 [sound 1]0.5
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
BlocksJumping from the blockjump.stone0.121.0
BlocksFalling on the block without fall damageland.stone0.221.0
  1. MCPE-169612 — Many blocks make slightly different sounds to stone

Unique[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Water dripsBlocksWhen dripping water from a pointed dripstone falls into a cauldronblock.pointed_dripstone.drip_water_into_cauldronsubtitles.block.pointed_dripstone.drip_water_into_cauldron2.00.9-1.016
​Lava dripsBlocksWhen dripping lava from a pointed dripstone falls into a cauldronblock.pointed_dripstone.drip_lava_into_cauldronsubtitles.block.pointed_dripstone.drip_lava_into_cauldron2.00.9-1.016
​Bucket emptiesBlocksWhen water from a bucket is placed in a cauldron [sound 1]item.bucket.emptysubtitles.item.bucket.empty1.01.0 [sound 2]16
​Bucket fillsBlocksWhen water from a bucket is removed from a cauldronitem.bucket.fillsubtitles.item.bucket.fill1.01.016
​Bucket emptiesBlocksWhen lava is placed in a cauldronitem.bucket.empty_lavasubtitles.item.bucket.empty1.01.016
​Bucket fillsBlocksWhen lava is removed from a cauldronitem.bucket.fill_lavasubtitles.item.bucket.fill1.01.016
​Bucket emptiesBlocksWhen powder snow is placed in a cauldronitem.bucket.empty_powder_snowsubtitles.item.bucket.empty1.0varies [sound 3]16
​Bucket fillsBlocksWhen powder snow is removed from a cauldronitem.bucket.fill_powder_snowsubtitles.item.bucket.fill1.0varies [sound 4]16
​Bottle emptiesBlocksWhen water from a bottle is placed in a cauldronitem.bottle.emptysubtitles.item.bottle.empty1.01.016
​Bottle fillsBlocksWhen water from a bottle is removed from a cauldronitem.bottle.fillsubtitles.item.bottle.fill1.01.016
​Leatherworker worksFriendly CreaturesRandomly while a leatherworker is workingentity.villager.work_leatherworkersubtitles.entity.villager.work_leatherworker0.90.8-1.216
  1. empty1 plays twice as often as the other sounds
  2. Except for the second copy of empty1, which is 0.9
  3. Can be 1.0, 0.95, or 1.1 for each sound
  4. Can be 1.0, 0.9, or 1.1 for each sound

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen dripping water from a pointed dripstone falls into a cauldroncauldron_drip.water
.pointed_dripstone
2.00.9-1.0
BlocksWhen dripping lava from a pointed dripstone falls into a cauldroncauldron_drip.lava
.pointed_dripstone
2.00.9-1.0
BlocksWhen a different liquid is put in a cauldron with a potionrandom.fizz1.01.0
BlocksWhen dye is added to a cauldroncauldron.adddye0.11.0
BlocksWhen armor is dyed using a cauldroncauldron.dyearmor0.11.0
BlocksWhen dye is removed from armor using a cauldroncauldron.cleanarmor0.11.0
BlocksWhen all patterns are removed from a banner using a cauldroncauldron.cleanbanner0.11.0
BlocksWhen a potion is placed in a cauldron[sound 1]cauldron.fillpotion0.11.0
BlocksWhen a potion is taken from a cauldron[sound 1]cauldron.takepotion0.11.0
BlocksWhen water from a bucket or bottle is placed in a cauldron[sound 2]cauldron.fillwater0.11.0
BlocksWhen water from a bucket or bottle is removed from a cauldron [sound 2]cauldron.takewater0.11.0
BlocksWhen lava is placed in a cauldronbucket.empty_lava1.01.0
BlocksWhen lava is removed from a cauldronbucket.fill_lava1.01.0
BlocksWhen powder snow is placed in a cauldronbucket.empty_powder_snow1.01.0
PlayersWhen powder snow is removed from a cauldronbucket.fill_powder_snow1.01.0
BlocksRandomly while a leatherworker is workingbucket.fill_water1.01.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierFormBlock tags[hide]Translation key
BlockSprite cauldron.png: Sprite image for cauldron in Minecraft CauldroncauldronBlock & Itemcauldronsblock.minecraft.cauldron
item.minecraft.cauldron
BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Lava Cauldronlava_cauldronBlockcauldronsblock.minecraft.lava_cauldron
BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Powder Snow Cauldronpowder_snow_cauldronBlockcauldronsblock.minecraft.powder_snow_cauldron
BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Water Cauldronwater_cauldronBlockcauldronsblock.minecraft.water_cauldron

Bedrock Edition:

CauldronIdentifierAlias ID Numeric ID FormItem ID[i 1][hide]Translation key
BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Blockcauldronlava_cauldron118Block & Ungiveable Item[i 2]item.cauldrontile.cauldron.name
ItemSprite cauldron.png: Sprite image for cauldron in Minecraft ItemcauldronNone432Itemitem.cauldron.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Unavailable with /give command
Name[hide]Savegame ID
BlockSprite cauldron.png: Sprite image for cauldron in Minecraft Block entityCauldron

Block states[edit | edit source]

See also: Block states

Java Edition:
Water cauldron and powder snow cauldron:

Name Default value Allowed values [hide]Description
level11
2
3
Fullness of a cauldron, 3 is full.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
fill_level0x1
0x2
0x4
00
1
2
3
4
5
6
0
1
2
3
4
5
6
Fullness of a cauldron, 0 is empty and 6 is full.
cauldron_liquid0x8waterwater0The cauldron contains water, potions, or is empty.
lava1The cauldron contains lava.
powder_snowUnsupported [sic]The cauldron contains powder snow.


Block data[edit | edit source]

In Bedrock Edition, a cauldron has a block entity associated with it that holds additional data about the block.

See Bedrock Edition level format/Block entity format.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Tie Dye OutfitUse a cauldron to dye all 4 unique pieces of leather armor.15Bronze

History[edit | edit source]

There is an associated technical blocks page for the internal item form of this block; see Technical blocks/Cauldron.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 2 Cauldrons are present in the code, but are not assigned to a block ID (and thus are unobtainable without mods (archived link: [1])).
Beta 1.9 Prerelease 3 Cauldrons have been given a block ID, an item ID, and a crafting recipe.
1.2.112w06aCauldrons have now become renewable, due to zombies sometimes dropping iron ingots.
1.4.212w40aEmpty cauldrons can now be found in witch huts.
1.513w02a The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.[14]
13w02b Fixed the model error from 13w02a.
1.814w03a Cauldrons now appear completely opaque.[15]
14w03b Cauldrons now render as normal again.
14w06aCauldrons now have extra planes inside the feet. Additionally, cauldrons now appear solid,[verify] meaning water placed into them no longer appears translucent.
14w10a The cauldron's feet now have planes on all sides.
1.1116w39aCauldrons now generate naturally in jail cells in woodland mansions.
July 19, 2017Jeb tweets image of a new jungle planks, cauldron and dandelion textures.
1.1418w43a
The textures of cauldrons have been changed.
18w48aCauldrons now generate in the updated plains villages.
18w49aCauldrons now generate in the updated savanna villages and the new snowy tundra villages.
18w50aCauldrons now generate in the updated desert and taiga villages.
19w03aThe numerous missing cullface arguments for the cauldron have been fixed.
19w11aCauldrons now serve as leatherworker villagers' job site block.
19w13aThe cauldron's hitbox has been fixed.[16]
1.1720w45aFilled cauldrons no longer work as a workstation for villagers.[17]
20w48aCauldrons can now collect water and lava dripped by pointed dripstone.
21w11aLava buckets and powder snow buckets can now be emptied into any filled cauldron.
21w13aFilled cauldrons work again as a workstation for villagers.
1.2023w12aCauldrons now generate in trail ruins.
[hide]Pocket Edition Alpha
v0.14.0build 1
Added cauldrons.
Cauldrons are generated naturally in witch huts.
v0.15.0build 1Cauldrons can now be moved by pistons.
[hide]Pocket Edition
1.1.0alpha 1.1.0.0Cauldrons now generate naturally in woodland mansions, their fullness status is unknown.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3 The textures of cauldrons have been changed.
Cauldrons now generate in tannery houses in villages.
1.16.0? The lighting of cauldrons has been changed.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Cauldrons can now collect water and lava dripped by pointed dripstone.
1.17.0beta 1.17.0.52Powder snow buckets can now be emptied into cauldrons.
1.20.0Preview 1.20.0.22Cauldrons now generate in trail ruins.
1.21.50Preview 1.21.50.24Cauldrons drop themselves only if mined using a pickaxe, matching Java Edition.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1[verify] Added cauldrons.
TU19CU71.121.121.12Empty cauldrons can now be found in witch huts.
TU54CU441.521.521.52Patch 241.0.4Cauldrons now generate naturally in jail cells in woodland mansions.
TU60CU511.641.641.64Patch 301.0.11Water in a cauldron can now be dyed.
Armor can be dyed in a cauldron filled with dyed water.
Cauldrons can no longer be moved by pistons.
TU62CU521.661.661.66Patch 311.0.12Cauldrons can once again be moved by pistons.
1.90 [verify]
The textures of cauldrons have been changed.
1.91Cauldrons now generate in tannery houses in villages.
[hide]New Nintendo 3DS Edition
0.1.0
Added cauldrons.

Data history[edit | edit source]

[hide]Java Edition
1.1317w47aPrior to The Flattening, this block's numeral ID was 118, and the item's was 380.
1.1720w45aNormal and water cauldrons have been split into different blocks.

Water cauldron[edit | edit source]

[hide]Java Edition
1.0.0Beta 1.9 Prerelease 2 If made to work with a mod, cauldrons can be filled with a water bucket.
Cauldron water transparency appears inconsistent depending on hardware.
1.3.112w22aCauldrons can now be filled with water, if placed outside during rain or a thunderstorm.
1.4.212w34aHolding a piece of dyed leather armor and right-clicking a water-filled cauldron now washes away all dyes applied to the leather armor.
1.513w02a The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.[14]
13w02b Fixed the model error from 13w02a.
1.6.113w18aWhen used with a redstone comparator, cauldrons now output a signal varying in strength according to the amount of water inside.
1.7.213w43aCauldrons now extinguish burning entities.
1.814w10a The cauldron's feet now have planes on all sides.
14w30aRight-clicking a non-empty cauldron with a banner now removes the top-most pattern layer.
1.915w43aA cauldron now generates within igloo basements, 23 full.
15w44aA full cauldron can now be emptied with a bucket, filling the bucket with water.
1.1116w32aWhen a cauldron washes a dyed item (leather armor or banner), it reduces its water level by 1.
16w33aA water bottle is now able to add 1 water level to a cauldron.
1.1318w10dShulker boxes can now be undyed in a cauldron.
18w15a Water in cauldrons is now white colored.[18]
18w20b Cauldron water is now colored again, depending on the biome.
This currently affects ocean temperature variants and swamps.
Swampland M water has a yellowish color while in a cauldron.[19]
pre3 Swampland M water now has the same water color in cauldrons as regular swamps.
1.1418w43a
The textures of cauldrons have been changed.
19w03aThe numerous missing cullface arguments for the water cauldron have been fixed.
1.1720w45aNormal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.[17]
This also means that any structures before this snapshot that have cauldron(s) fill with water no longer generate(s) cauldron. Instead, water cauldron(s) generate.
Using a banner on a cauldron to remove the top-most pattern layer now reduces the water level of the cauldron, even in creative mode.[20]
21w13aFilled cauldrons work again as a workstation for villagers.
1.20.223w31aThe speed of rain filling cauldrons with water is now affected by the game rule randomTickSpeed.[21]
[hide]Pocket Edition Alpha
v0.14.0build 1 Added water cauldrons.
Water color in cauldrons can be changed by adding dyes.
Cauldrons can be used to dye and strip dye from leather armor.
v0.15.0build 1Cauldrons can now be used to dye and strip dye from leather horse armor.
Water cauldrons can now be moved by pistons.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1Cauldrons now generate naturally in igloo basements.
Cauldrons now extinguish burning entities.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3 The textures of cauldrons have been changed.
1.17.30beta 1.17.20.23Dyed water cauldrons can no longer be filled with their respective liquid by water dripped from pointed dripstone if they aren't already full.
1.20.0Preview 1.20.0.20 Water in cauldrons now looks like lava.[22]
1.20.10Preview 1.20.10.20 Cauldron water now uses the correct texture.
1.20.80Preview 1.20.80.20Cauldrons can now be used to dye and strip dye from wolf armor.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1 [verify] Added water cauldrons.
TU12Water is no longer removed from a water bucket when filling a cauldron in creative mode.
TU141.04Cauldrons fill with water if placed outside during rain or a thunderstorm.
TU31CU191.221.221.22Patch 3Cauldrons with water in them extinguish burning entities, taking away one water level each time.
TU43CU331.361.361.36Patch 13Using a non-empty cauldron with a banner now removes the top-most pattern layer.
A cauldron now generates within igloo basements, 23 full.
TU46CU361.381.381.38Patch 15A full cauldron can now be emptied with a bucket, filling the bucket with water.
[hide]New Nintendo 3DS Edition
0.1.0 [verify] Added cauldrons.
Water color in cauldrons can be changed by adding dyes.
Cauldrons can be used to dye leather armor.

Lava cauldron[edit | edit source]

[hide]Java Edition
1.1720w45a Cauldrons can now be filled with lava.
21w20aLava cauldrons now emits redstone signal strength of 3.[11]
[hide]Bedrock Edition
1.9.0beta 1.9.0.2 Cauldrons can now be filled with lava.
1.10.0beta 1.10.0.3 The texture of cauldrons filled with lava has been changed.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
1.88 Cauldrons can now be filled with lava.
1.90 The texture of cauldrons filled with lava has been changed.

Powder snow cauldron[edit | edit source]

[hide]Java Edition
1.1720w46a Cauldrons can now be filled with powder snow.
1.17.1Pre-release 1Powder snow now fills twice as fast in a cauldron.
[hide]Bedrock Edition
1.17.0beta 1.17.0.52 Cauldrons can now be filled with powder snow.

Potion cauldron[edit | edit source]

This section needs cleanup to comply with the style guide.
 [discuss]
Please help improve this page. The talk page may contain suggestions.
Reason: Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly
This section would benefit from the addition of more images.
 
Please remove this notice once you've added suitable images to the article.
The specific instructions are: Possible/potential need? Add Night Vision cauldron potion BE2, and also the new potion colors for cauldrons as of 1.20+.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 2
Cauldrons are intended to be used for the creation of potions.
Cauldrons can be made to work with a mod, through which the following has been revealed:
  • Applying a potion ingredient to a water cauldron cause it to change to a differently-colored lava texture, and adding any further potion ingredients to the filled cauldron cause the liquid to change color.
  • Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a magma cream have Fire Resistance as an effect.
Beta 1.9 Prerelease 3The system was deemed too complex and not user-friendly,[23] so the cauldron's ability to brew potions has been replaced with the brewing stand.[24][25] That brewing system is finalized and doesn't change in the rest of the pre-releases.
[hide]Pocket Edition Alpha
v0.14.0build 1 Cauldrons can store potions, and explode if potions are mixed.
v0.15.0build 1Cauldrons are now used to make tipped arrows.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3 The textures of cauldrons filled with potions have been changed.
1.17.30beta 1.17.20.23Potion cauldrons can no longer be filled with their respective liquid by water dripped from pointed dripstone if they aren't already full.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU60CU511.641.641.64Patch 301.0.11 [verify] Cauldrons can now be filled with potions and make an explosion sound if they are mixed.
Effects can now be applied to arrows by using them on a potion-filled cauldron.
1.90 [verify] The textures of cauldrons filled with potions have been changed.
[hide]New Nintendo 3DS Edition
0.1.0 [verify] Cauldrons can store potions.
Cauldrons make an explosion sound if potions are mixed, and the potions disappear.
Potions inside cauldrons have a bubbling effect.

Issues[edit | edit source]

Issues relating to "Cauldron" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • The inside of a cauldron is 0.25 (14) blocks tall.

Gallery[edit | edit source]

Renders[edit | edit source]

Normal water[edit | edit source]

Dyed water[edit | edit source]

This feature is exclusive to Bedrock Edition.
 

Cauldrons filled with potions[edit | edit source]

This feature is exclusive to Bedrock Edition.
 
This section needs to be updated.
 
Please update this section to reflect recent updates or newly available information.
Reason: Renders still show pre-Bedrock Edition 1.19.80 potion colors.

Powder snow[edit | edit source]

Screenshots[edit | edit source]

Mojang screenshots[edit | edit source]

Development images[edit | edit source]

References[edit | edit source]

  1. MC-129109 — resolved as "Works As Intended".
  2. MC-176867 — resolved as "Won't Fix".
  3. MCPE-104572 — resolved as "Won't Fix".
  4. MC-145311 — resolved as "Won't Fix".
  5. MCPE-93111
  6. MC-106813 — resolved as "Won't Fix".
  7. MCPE-171760 — resolved as "Won't Fix".
  8. MC-152680
  9. MC-126819 — resolved as "Won't Fix".
  10. MC-271196 — resolved as "Works As Intended".
  11. Jump up to: a b MC-204393
  12. MCPE-104824
  13. MC-279220 — Cauldrons do not use minecraft:block.iron.* sounds despite being made of iron — resolved as "Invalid".
  14. Jump up to: a b MC-6772
  15. MC-44990
  16. MC-129205
  17. Jump up to: a b MC-204430
  18. MC-128253
  19. MC-128558
  20. MC-279593
  21. MC-93820 — Rain filling cauldrons is not affected by randomTickSpeed — resolved as "Fixed".
  22. MCPE-170427
  23. "Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious"@jeb_ (Jens Bergensten) on X (formerly Twitter), September 29, 2011
  24. "A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out..."@jeb_ (Jens Bergensten) on X (formerly Twitter), September 30, 2011
  25. "Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design."@jeb_ (Jens Bergensten) on X (formerly Twitter), September 30, 2011

External links[edit | edit source]

Navigation[edit | edit source]