Piston: Difference between revisions
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{{for|the sticky piston variant|Sticky Piston}} |
{{for|the sticky piston variant|Sticky Piston}}Note that some of the Redstone information on this page wont be accurate for the new experimental Redstone update{{Infobox block |
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{{Infobox block |
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| image = Piston.gif |
| image = Piston.gif |
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| imagecaption = Java Edition |
| imagecaption = Java Edition |
Revision as of 00:12, 28 August 2024
Note that some of the Redstone information on this page wont be accurate for the new experimental Redstone update
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.5 |
Hardness |
1.5 |
Luminous |
No |
Transparent | |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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A piston is a block capable of pushing most entities and blocks when given a redstone signal.
Some blocks cannot be moved, break when pushed or have other interactions with pistons. A piston can move up to twelve blocks at once.
Obtaining
Breaking
A piston can be broken using any tool with equal efficiency, and always drops itself. In Java Edition, it is faster to break them with a pickaxe. The pickaxe is also the preferred tool for breaking the head when extended.[1]
Block | ![]() | |
---|---|---|
Hardness | 1.5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 2.25 | |
![]() |
1.15 | |
![]() |
0.6 | |
![]() |
0.4 | |
![]() |
0.3 | |
![]() |
0.25 | |
![]() |
0.2 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Crafting
Ingredients | [hide]Crafting recipe |
---|---|
Any Planks + Cobblestone + Iron Ingot + Redstone Dust |
Usage
Crafting ingredient
Ingredients | [hide]Crafting recipe |
---|---|
Slimeball + Piston |
Redstone component
Pistons are always placed facing toward the player. When powered, the piston's wooden surface (the "head") tries to start extending after start delay. When it extends, it pushes at most 12 blocks. The piston makes a sound that can be heard within a 31×31×31 cube centered on the activating piston. Any entities in the path of the extending head are pushed with the blocks. If there is no place for the entities to go, the block pushes inside them, suffocating mobs if the block is not transparent when pushed into the eye height of the mob.
When a piston loses power, its head retracts. Like extending, this retraction starts after start delay. It finishes retracting 2 game ticks (1 redstone tick; 0.1 seconds) after it starts.
A piston that pushes a slime block bounces any entity that it displaces in the direction the piston is facing. In addition, when a slime block is moved by a piston, any movable blocks adjacent (not diagonally) to the slime block also moves. See the #Slime blocks and honey blocks section below for more details.
In Bedrock Edition, blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.
Start delay
A piston won't extend or retract immediately when it is activated: this is called start delay.
In Bedrock Edition, the start delay is fixed at 2 game ticks (1 redstone tick; 0.1 seconds), meaning that the piston starts to extend or retract 2gt after it's activated.
In Java Edition, the start delay can be 0 game ticks (0 redstone ticks; 0 seconds) (start at the same tick) or 1 game tick (0.5 redstone ticks; 0.05 seconds) (start at the next tick) depending on the game process when the piston is activated:
- If the piston is updated and activated in the scheduled tick stage, random tick stage or block event stage, the piston stage is executed in this game tick's block event stage. At this time, the start delay is 0gt, which means the piston starts at the same tick.
- If the piston is activated during the execution of entity or tile entity, or activated by player actions, the piston stage is executed in the next game tick's block event stage. At this time, the start delay is 1gt, which means the piston starts at the next tick.
Limitations
Pistons can push most blocks except those listed in the table below.
Pistons cannot push blocks into the void or beyond the top of the map. They also cannot push more than 12 blocks. If the requirements for a block to be pushed are not met, the piston simply does not extend.
Block | Effect (Java Edition) | Effect (Bedrock Edition) |
---|---|---|
|
Cannot be pushed or pulled. | |
N/A | Cannot be pushed or pulled. | |
Can be pushed or pulled. | ||
Breaks when pushed, turning to drops when applicable. Cannot be pulled. | ||
Cannot be pushed or pulled, because these blocks hold block entities. | Can be pushed or pulled. | |
Can be pushed or pulled, but separates into two chests. | ||
Breaks when pushed or unsupported, turning into drops. | ||
Breaks when pushed, turning to drops when applicable. Cannot be pulled. | ||
Can be pushed, but not pulled. | ||
Can be pushed and pulled. | Can be pushed, but not pulled. | |
Can be pushed and pulled, but breaks if unsupported, turning to drops when applicable. | Breaks when pushed or unsupported, turning into drops. | |
|
Can be pushed and pulled, but breaks if unsupported, turning to drops when applicable. | |
Can be pushed and pulled, but breaks if unsupported, turning to drops when applicable. | ||
Breaks when pushed, turning to drops when applicable. Cannot be pulled. | Can be pushed or pulled. | |
|
Breaks when pushed, turning to drops when applicable. Cannot be pulled. | |
Cannot be pulled. Pushable only when in a falling state. | Can be pushed or pulled, but falls if unsupported. Cannot be pulled when in a falling state. | |
Can be pushed or pulled, but falls if unsupported. Cannot be pulled when in a falling state. | ||
Breaks when pushed, unless if in a falling state. Cannot be pulled. |
Pistons do not move blocks that are "attached to a block", as they detach and drop as an item.
Exceptions
Rails: as long as they remain on top of a solid face of a block in their new position, and that block isn't moving at the same time.
- An exception is when the rail and block supporting it are on two parallel extended pistons at which the rail remains attached. In Java Edition, the piston moving the block can be powered 1 block event after the piston moving the rail in order for the rail to successfully move without breaking. Trying to move the rail and its support block with perpendicular pistons causes the rail to break (although it visually appears to not break because of the bug MC-75716).
- Rails re-orient themselves after being pushed, similar to when placed manually.
Dead coral and dead coral fans: In Java Edition, they can be pushed and pulled similarly to how rails can; however in some situations the coral will both break and get moved by the piston, emitting block updates at its original position.
- This mechanic is frequently used in tnt dupers.
Powering pistons

Pistons can be powered in various ways:
- If a redstone wire is in a line shape toward the piston. In Java Edition, the wire does not automatically curve to the piston.
- Pistons can be powered by a powered block directly adjacent to them, whether it is strongly powered or weakly powered.
- Pistons can be powered by a redstone torch directly adjacent to them.
- In Java Edition, pistons can be powered by any powered block one block above and to the side, including the "activated space" above it (if a piston, both sticky and normal were to be facing up and a block of redstone placed on its head, it extends when powered, but doesn't retract when the power it receives from the side or back turns off). However, the piston doesn't extend or retract until it receives a block update. This property is called quasi-connectivity and can be used to make a BUD switch.
- A repeater cannot transfer power through a piston, as pistons are a transparent block.
- An upward-facing piston can't be powered by a block above it, unless it is extended In Java Edition.
- In Bedrock Edition a redstone torch attached to a piston turns off whenever the piston is powered. This mechanic is called soft inversion.
- Pistons can also be powered by observers. This can create a clock if the setup is correct.
Slime blocks and honey blocks
A
|
B
|
|||||
When a slime block is pushed or pulled by a piston, while moving, adjacent blocks also move with the slime block, unless a non-piston movable block stops the blocks that are "grabbed" by the slime blocks. These blocks may in turn push other blocks, not just the blocks in the line in front of the piston. For example, a slime block sitting on the ground attempts to move the ground block underneath itself, which in turn has to push additional ground blocks in the direction of motion just as if it were being pushed directly by a piston.
Glazed terracotta is an exception; it does not move when adjacent slime blocks are moved. The same occurs when a slime block is moved by an adjacent slime block. For example, a 2×2×2 cube of slime blocks may be pushed or pulled as a unit by a single piston acting on any of the blocks in the cube. A slime block adjacent to a block that cannot be moved by pistons ignores the immobile block. But if an adjacent block could be moved but is prevented by the presence of an immobile block, the slime block is prevented from moving.
Slime blocks are not pulled by a non-sticky piston, nor are they moved if an adjacent (non-slime) block is moved by a piston. The maximum of 12 blocks moved by a piston still applies. For example, a 2×2×3 collection of slime blocks may be pushed by a piston as long as no other movable blocks are adjacent to it. A piston cannot move itself via a "hook" constructed of slime blocks, but self-propelled contraptions can be created with multiple pistons. For that, see the article Tutorials/Flying machines. The same happens for the honey block, but it does not stick to slime blocks.
Technical components
Pistons have 2 technical blocks that cannot be obtained. These include the piston head and moving piston blocks.
Sounds
Generic
[hide]![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Bedrock Edition (piston):
[hide]![]() stone sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Bedrock Edition (arm):
[hide]![]() normal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Unique
[hide] Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Piston moves | Blocks | When a piston extends | block | subtitles | 0.5 | 0.6-0.85 | 8 | |
Piston moves | Blocks | When a piston contracts | block | subtitles | 0.5 | 0.6-0.8 | 8 |
[hide] Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a piston extends | tile | 0.5 | 0.6-0.75 | |
Blocks | When a piston contracts | tile | 0.5 | 0.6-0.75 |
Data values
ID
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | piston | Block & Item | None | block |
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | piston | None | 33 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Name | [hide]Savegame ID |
---|---|
![]() | PistonArm |
Block states
The piston
block uses following block states:
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
extended | false | false true | If true, the piston is extended. |
facing | north | down east north south up west | The direction the piston head is pointing. The opposite from the direction the player faces while placing the piston. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction the piston is pointing.
|
Block data
In Bedrock Edition, a piston has a block entity associated with it that holds additional data about the block.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Inception | Push a piston with a piston, then pull the original piston with that piston. | — | 20 | Silver |
Video
History
The specific instructions are: Extended pistons in Legacy Console Edition look different since TU46.
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
May 21, 2009 | Notch shows interest in adding blocks that can pull and push other blocks when a pulse from a wire is received; he called them "Pulley1", which would pull a block down, and "Pulley2", which would push a block up. | ||||||
[hide]Java Edition Beta | |||||||
? | ![]() ![]() | ||||||
Another user, DiEvAl, privately submitted code as well, including the idea of block entities to track moving blocks.[3] | |||||||
June 7, 2011 | Jeb tweets an image of pistons in development. | ||||||
![]() | |||||||
1.7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Added pistons, alongside associated head and moving blocks. | ||||||
[hide]Java Edition | |||||||
? | The wireframe hitbox of the moving piston block is now halfway aligned. | ||||||
1.2.4 | release | Spruce planks, birch planks, and jungle planks can now be used to craft pistons. | |||||
1.3.1 | 12w27a | Pistons have been changed to make them less error-prone, thus they also appear to update slower. This also alters the way pistons work, so the player might have to adapt their repeater delays and similar. | |||||
1.7.2 | 1.7.1 | Acacia planks and dark oak planks can now be used to craft pistons. | |||||
1.8 | 14w17a | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
14w18a | Slime blocks now push and pull blocks adjacent when connected to sticky pistons. | ||||||
Extending a piston with a slime block on top of it launches the entity (mobs, players, items, launched arrows, etc) into the air. | |||||||
14w19a | Slime blocks can now push entities sideways and downward when attached to a piston. | ||||||
14w29a | ![]() ![]() ![]() ![]() ![]() ![]() There are now "short" piston heads. Their use is unknown. | ||||||
14w32a | The moving piston block no longer has a hitbox. | ||||||
1.9 | 15w38b | Retracting pistons can now pull entities through them. This was known as "piston translocation" by the community. | |||||
15w49a | Unextended pistons, downward-facing pistons, and upward-facing piston heads are now considered to have a solid top surface, like upside-down stairs and top slabs. | ||||||
1.11 | 16w40a | Retracting pistons can no longer pull entities through them. "Piston translocation" has been removed. | |||||
1.12 | 17w16a | When pistons move slime blocks, they do not move glazed terracotta attached to the side of the slime block. | |||||
pre3 | Slime blocks can no longer pull glazed terracotta attached to any side of a piston, whatsoever. | ||||||
1.13 | 17w47a | Pistons now can push note blocks. | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The textures associated with pistons have been changed. | |||||
While the texture for oak planks was later updated in subsequent snapshots, the piston texture is yet to be changed to reflect this.[4] | |||||||
18w44a | Pistons are no longer transparent. | ||||||
18w46a | Extended pistons now allow light to pass through certain faces. | ||||||
1.15 | 19w41a | Added honey blocks, which have multiple different types of interactions with pistons. | |||||
1.16 | 20w06a | The hardness of pistons has been increased from 0.5 to 1.5. | |||||
Pickaxes are now the tool for breaking pistons. | |||||||
Pistons no longer pop off redstone components placed on the back when retracting. | |||||||
Crimson planks and warped planks can now be used to craft pistons. | |||||||
1.17 | 20w45a | Particles now appear if a block is broken by a piston. | |||||
1.19 | 22w11a | Mangrove planks can now be used to craft pistons. | |||||
22w17a | ![]() | ||||||
1.19.3 Experiment | 22w42a | Bamboo planks can now be used to craft pistons. | |||||
1.19.4 Experiment | 23w07a | Cherry planks can now be used to craft pistons. | |||||
1.21 | 24w20a | Piston sounds have been updated to be quieter and less harsh. | |||||
24w21a | Piston sounds have been reverted to what they previously were, but the attenuation distance and sound level has been halved. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.15.0 | build 1 | ![]() | |||||
Pistons have a version exclusive animation and the ability to push block entities. | |||||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.20.30 | Preview 1.20.20.21 | Increased the hardness and blast resistance of pistons from 0.5 to 1.5. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU3 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU14 | 1.04 | Pistons have been changed to make them less error-prone, thus they also appear to update slower. This also alters the way pistons work, so the player might have to adapt their repeater delays and similar. | |||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Retracting pistons can now pull entities through them. This was known as "piston translocation" by the community. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Retracting pistons can no longer pull entities through them. "Piston translocation" has been removed. |
TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | Pistons can now move daylight detectors. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Pistons can no longer move cauldrons. |
TU62 | CU52 | 1.66 | 1.66 | 1.66 | Patch 31 | 1.0.12 | Pistons can now move small chests but only if the new position would have been valid for players to place a new chest. This limitation can however be bypassed by moving the chests simultaniously. |
Pistons can move cauldrons again. | |||||||
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
-
First screenshot of pistons.
Data history
[hide]Java Edition Beta | |||||||
---|---|---|---|---|---|---|---|
1.7 | Six-sided pistons exist as extreme metadata variants of pistons. | ||||||
[hide]Java Edition | |||||||
1.8 | 14w26a | Pistons now use block states instead of metadata. As such, weird pistons have been removed. | |||||
14w29a | Added the "short=true/false" block state to piston_head. | ||||||
1.11.1 | 16w50a | Added a new byte tag source for the piston_extension block entity, which is true if the block represents the piston head itself, and false if it represents a block being pushed. Pistons moving entities to the other side has been fixed. | |||||
1.13 | 17w47a | The moving block ID of pistons has been changed from piston_extension to moving_piston .
| |||||
Prior to The Flattening, these blocks' numeral IDs were 29, 33, 34 and 36. | |||||||
[hide]Pocket Edition Alpha | |||||||
v0.15.0 | build 1 | Weird pistons also existed, but they didn't look six-sided. | |||||
v0.16.0 | build 5 | The movingblock block for pistons can no longer be placed using commands. | |||||
[hide]Bedrock Edition | |||||||
1.13.0 | beta 1.13.0.1 | Weird pistons have been removed. | |||||
1.18.30 | beta 1.18.30.26 | The ID of pistonarmcollision is changed to piston_arm_collision
| |||||
The ID of movingblock is changed to moving_block | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
? | Weird pistons definitely existed at one point. |
Issues
Issues relating to "Piston" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Mojang stated that the 12-block push limit for pistons would not be changed, because "the current limitations are by design".[5]
- When toggled between on and off rapidly with a gravity affected block (such as sand) above it, a piston can eventually break the block, which can be picked up as a resource. However, gravel broken this way never drops flint.
- Carpet can be placed on the piston extension block, and remains even if it is replaced with a solid block using
/setblock
.
Gallery
Screenshots
-
Fundamental logic gates, implemented purely with pistons and redstone repeaters, clockwise from upper left: AND, OR, XOR, and NOT.
-
Slow clock generator with pistons and redstone.
-
An example of a piston-controlled waterflow.
-
Light shining through an extended piston.
-
Redstone connecting to pistons in Bedrock Edition.
-
A piston being crafted with a fish.
Concept artwork
-
Notch's explanation on how the rod (a full block long when extended) fits into the piston box (whose depth is a block minus the face's thickness).[7]
In other media
-
Artwork of a piston connected to a lever.
See also
- Slime block
- Redstone
- Tutorials/Piston uses
- Tutorials/Headless pistons
- Mechanics/Redstone/Piston circuits
Notes
- ↑ Check the exceptions section
- ↑ Check the exceptions section
- ↑ Dragon eggs can be pushed, when in a falling state.
- ↑ In Java Edition, item frames are entities, not blocks. In Bedrock Edition, they are blocks.
- ↑ In Java Edition, if the "Fixed" NBT tag is set to "1", the item frame does not break when attempting to push it using a piston, but it still does not push. If the "Invulnerable" NBT tag is set to "1", the item frame breaks when pushed.
- ↑ Paintings are technically entities, not blocks.
References
- ↑ MC-171370 — resolved as "Works As Intended".
- ↑ http://www.minecraftforum.net/viewtopic.php?t=247686&f=1032
- ↑ http://www.reddit.com/r/Minecraft/comments/hvkmo/attribution_of_the_piston_mod_in_vanilla_minecraft/
- ↑ MC-248841 — resolved as "Works As Intended".
- ↑ "Piston Push Limits (and increases). The current limitations are by design." – Minecraft Feedback, January 3, 2019.
- ↑ "Minecraft Java Edition 1.20.3" – Minecraft.net, December 5, 2023.
- ↑ "@danstonchat @jeb_ https://i.imgur.com/VLfl0.png" – @notch (Markus Persson) on X (formerly Twitter), June 22, 2011
External links
- Block of the Week: Piston – Minecraft.net on October 13, 2017
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