Sign
A sign is a non-solid block that can display text, and can be placed on the top or side of other blocks. The text of signs can be customized with dyes and glow ink sacs, and they can be waxed to prevent its text from being edited by any player.
Renewable |
Yes |
---|---|
Stackable |
Yes (16) |
Tool | |
Blast resistance |
1 |
Hardness |
1 |
Luminous |
No |
Transparent |
Yes |
Waterloggable |
Yes |
Flammable |
No |
Catches fire from lava |
No |
{ "title": "Sign", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (16)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=Axe|alt=|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>", "label": "Tool" }, { "field": "1", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "1", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Oak Sign", "Spruce Sign", "Birch Sign", "Jungle Sign", "Acacia Sign", "Dark Oak Sign", "Mangrove Sign", "Cherry Sign", "Pale Oak Sign", "Bamboo Sign", "Crimson Sign", "Warped Sign" ], "images": [ "Oak Sign.png", "Oak Wall Sign.png", "Spruce Sign.png", "Spruce Wall Sign.png", "Birch Sign.png", "Birch Wall Sign.png", "Jungle Sign.png", "Jungle Wall Sign.png", "Acacia Sign.png", "Acacia Wall Sign.png", "Dark Oak Sign.png", "Dark Oak Wall Sign.png", "Mangrove Sign.png", "Mangrove Wall Sign.png", "Cherry Sign.png", "Cherry Wall Sign.png", "Pale Oak Sign.png", "Pale Oak Wall Sign.png", "Bamboo Sign.png", "Bamboo Wall Sign.png", "Crimson Sign.png", "Crimson Wall Sign.png", "Warped Sign.png", "Warped Wall Sign.png" ] }
Obtaining Edit
Breaking Edit
Signs can be broken with any tool or without a tool, but an axe is fastest.
Block | ![]() | |
---|---|---|
Hardness | 1 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 1.5 | |
![]() |
0.75 | |
![]() |
0.4 | |
![]() |
0.25 | |
![]() |
0.2 | |
![]() |
0.2 | |
![]() |
0.15 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
A sign also breaks and drops itself as an item if the block the sign is attached to is moved, removed or destroyed.
Natural generation Edit
An oak sign can be found in igloo basements. Spruce signs can be found in taiga village houses, as part of a chair.
Generated loot Edit
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
![]() |
![]() |
Taiga house chest | 1 | 9.7%{ "item": "Spruce Sign", "stacksize": 1, "chance": 0.09723883474496142, "structure": "Village", "container": "Taiga house chest" } |
Bedrock Edition | ||||
![]() |
![]() |
Taiga house chest | 1 | 10.7%{ "item": "Oak Sign", "stacksize": 1, "chance": 0.10665831307875395, "structure": "Village", "container": "Taiga house chest" } |
Crafting Edit
Ingredients | [hide]Crafting recipe |
---|---|
Matching Planks + Stick |
Usage Edit
Signs can be used to display text; they can be used to label storage, display information to other players or note areas of interest. Signs are also not destroyed by water or lava and therefore may be used to control the flow of these fluids.
Placement Edit
Signs may be placed on the top or side of other blocks (including semi-solid and non-solid blocks such as fences, trapdoors and other signs). To place a sign, use a sign item while pointing at the block the sign should be attached to, enter the desired text (or none), and click the "Done" button or press "escape" on a keyboard (or press × in Bedrock Edition, on an Xbox controller,
on a PlayStation controller, or
on a Nintendo Switch controller. Closing the virtual keyboard on a mobile device also exits the typing menu). To place a sign on a block that can be interacted with by the use control (for example, chests, note blocks, etc.), sneak while placing the sign.
Signs on the top of a block stand on a short post and face toward the player who placed it, in any of 16 different directions. Signs placed on the side of a block simply float there, even if the block doesn't make contact with the sign.
For more information about the blocks signs can be placed on, see Opacity/Placement.
Text Edit

Placing a sign opens an editor interface resembling a magnified view of the sign. Up to four lines of text can then be entered using a keyboard (hardware or on-screen). The editor supports limited editing, including moving the cursor and inserting and deleting characters. In Bedrock Edition, formatting codes can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text. Depending on the edition and platform in use, copy and paste operations may be supported and the editor may also support keyboard entry of Alt-codes for displaying Unicode characters.
Text can be added to the back side of a sign by interacting with that side of the sign after placing it and editing the front.
Signs can be waxed by using a honeycomb on it. Once waxed, a sign cannot be unwaxed or edited without being broken and placed down again or by using commands like /data
After placing and affixing text on a sign, a player can change the text color by using a dye on it. When colored with dye, the text color may differ from any color specified by formatting codes. These values are hard-coded in the game's code, each dye color maps to one of these. The dye color on the sign's face is applied to all 4 lines of text. Any text that has been colored with text component format overwrites this color, effectively making the 'dye' color be used as a base color for any unstyled text.

A player can use a glow ink sac on a sign to make its text glow and have an outline. The glowing text is not affected by lighting. The player can use a regular black ink sac on the sign to remove the glowing effect. If the text has been colored with text component format the glow outline still shows the default white or the color of underlying dye that was used on the sign.
Name | Main color | Outline color |
---|---|---|
Black | #000000 |
#F0EBCC |
Red | #FF0000 |
#660000 |
Green | #00FF00 |
#006600 |
Brown | #8B4513 |
#371B07 |
Blue | #0000FF |
#000066 |
Purple | #A020F0 |
#400C60 |
Cyan | #00FFFF |
#006666 |
Light gray | #D3D3D3 |
#545454 |
Gray | #808080 |
#333333 |
Pink | #FF69B4 |
#662A48 |
Lime | #BFFF00 |
#4C6600 |
Yellow | #FFFF00 |
#666600 |
Light blue | #9AC0CD |
#3D4C52 |
Magenta | #FF00FF |
#660066 |
Orange | #FF681F |
#66290C |
White | #FFFFFF |
#666666 |
In Creative mode, the combination Ctrl + pick block on Windows/Linux, or ⌘ Cmd + pick block on macOS, can be used to copy an already-placed sign, including its text (with decorations), into the player's inventory.
A dyed sign facing east or west has text that appears more saturated and bright than a sign facing north or south. However, it is actually the sign that is dimmer, because Minecraft's lighting engine uses side lighting to make the world appear less flat, but the text on signs is not affected by this.
In Bedrock Edition, inappropriate words or phrases in a sign's text are displayed as hashtags.
In Java Edition, signs can be created with text components, which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation (for Minecraft technical terms, like "Redstone Repeater", otherwise translations must be provided in language files in resource packs), and the incorporation of scoreboard values into text. Use the /data merge block
command to create or alter text component-based signs.
- Example:
/data merge block ~ ~1 ~ {front_text: {color: "green", messages: [{selector: "@p", bold: false, italic: false, underlined: false, strikethrough: false, obfuscated: false, text: "First Line"}, 'Second Line', '', '']}}
Signs can post the success count of text hover and click events to scoreboard objectives. The objectives to be used can be specified by running the /execute store
command or by modifying the sign's NBT data directly with the /data merge block
command.
Interaction Edit
Signs can be edited after being placed by using them, which opens the edit sign message GUI.
Signs are destroyed and drop as an item when pushed by a piston.[Bedrock Edition only]
Signs are non-solid and have no collision, so items and mobs can move through sign blocks. Other blocks (including other signs) can be placed on any edge of a sign.
Water and lava flow around signs. Lava can create fire in air blocks next to signs as if the signs were flammable, but the signs do not burn (and cannot be burned by other methods either, except in Bedrock Edition).
Fuel Edit
Overworld signs can be used as a fuel in furnaces, smelting an item per sign. Nether signs (crimson and warped), cannot be used as fuel in a furnace.
Note blocks Edit
Signs can be placed under note blocks to produce a "bass" sound.
Sounds Edit
Generic Edit
Normal wood Edit
[show]![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[show]![]() wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 |
Cherry wood Edit
[show]![]() cherry_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[show]![]() cherry_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Bamboo wood Edit
[show]![]() bamboo_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.9 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.225 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[show]![]() bamboo_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 0.9 | 0.8-1.0 | |
Blocks | When the block is placed | place | 0.9 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.207 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.2 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Nether wood Edit
[show]![]() nether_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.72 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.72 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.45 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[show]![]() nether_wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | break | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | step | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | step | 0.18 | 1.0 |
Unique Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Glow Ink Sac splotches | Blocks | When a glow ink sac is used on a sign | item | subtitles | 1.0 | varies [sound 1] | 16 | |
Ink Sac splotches | Blocks | When an ink sac is used on a sign | item | subtitles | 1.0 | varies [sound 2] | 16 | |
Dye stains | Blocks | When dye is used on a sign | item | subtitles | 1.0 | varies [sound 3] | 16 | |
Wax on | Blocks | When a sign is waxed | item | subtitles | 1.0 | 1.0/0.9/1.1 | 16 | |
Sign wobbles | Blocks | When a player attempts to edit a waxed sign | block | subtitles | 1.0 | varies | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Sound | When a glow ink sac or an ink sac is used on a sign | sign | 1.0 | 1.0 | |
Sound | When dye is used on a sign | sign | 1.0 | 1.0 | |
Friendly Creatures | When a honeycomb waxes a sign | copper | 1.0 | 0.8-1.2 | |
Blocks | When a player attempts to edit a waxed sign | block | 1.0 | varies [sound 1] |
- ↑ Can be 1.0 or 0.9 for
waxed_interact_fail1
; can be 0.8 or 0.9 forwaxed_interact_fail2
andwaxed_interact_fail3
Data values Edit
ID Edit
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | oak_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | spruce_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | birch_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | jungle_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | acacia_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | dark_oak_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | mangrove_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | cherry_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | pale_oak_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | bamboo_sign | Block & Item | signs standing_signs wall_post_override | signs | block |
![]() | crimson_sign | Block & Item | signs standing_signs wall_post_override | non_flammable_wood signs | block |
![]() | warped_sign | Block & Item | signs standing_signs wall_post_override | non_flammable_wood signs | block |
![]() | oak_wall_sign | Block | signs wall_signs | — | block |
![]() | spruce_wall_sign | Block | signs wall_signs | — | block |
![]() | birch_wall_sign | Block | signs wall_signs | — | block |
![]() | jungle_wall_sign | Block | signs wall_signs | — | block |
![]() | acacia_wall_sign | Block | signs wall_signs | — | block |
![]() | dark_oak_wall_sign | Block | signs wall_signs | — | block |
![]() | mangrove_wall_sign | Block | signs wall_signs | — | block |
![]() | cherry_wall_sign | Block | signs wall_signs | — | block |
![]() | pale_oak_wall_sign | Block | signs wall_signs | — | block |
![]() | bamboo_wall_sign | Block | signs wall_signs | — | block |
![]() | crimson_wall_sign | Block | signs wall_signs | — | block |
![]() | warped_wall_sign | Block | signs wall_signs | — | block |
Name | [hide]Identifier |
---|---|
![]() | sign |
Sign | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | Item tags | [hide]Translation key |
---|---|---|---|---|---|---|---|
![]() | standing_sign | None | 63 | Block & Ungiveable Item[i 2] | Identical[i 3] | — | tile |
![]() | spruce_standing_sign | None | 436 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -181 ) | — | tile |
![]() | birch_standing_sign | None | 441 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -186 ) | — | tile |
![]() | jungle_standing_sign | None | 443 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -188 ) | — | tile |
![]() | acacia_standing_sign | None | 445 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -190 ) | — | tile |
![]() | darkoak_standing_sign | None | 447 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -192 ) | — | tile |
![]() | mangrove_standing_sign | None | 749 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -494 ) | — | — |
![]() | cherry_standing_sign | None | 797 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -542 ) | — | — |
![]() | pale_oak_standing_sign | None | 1256 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -1001 ) | — | — |
![]() | bamboo_standing_sign | None | 773 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -518 ) | — | — |
![]() | crimson_standing_sign | None | 505 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -250 ) | — | tile |
![]() | warped_standing_sign | None | 506 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -251 ) | — | tile |
![]() | wall_sign | None | 68 | Block & Ungiveable Item[i 2] | Identical[i 3] | — | — |
![]() | spruce_wall_sign | None | 437 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -182 ) | — | — |
![]() | birch_wall_sign | None | 442 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -187 ) | — | — |
![]() | jungle_wall_sign | None | 444 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -189 ) | — | — |
![]() | acacia_wall_sign | None | 446 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -191 ) | — | — |
![]() | darkoak_wall_sign | None | 448 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -193 ) | — | — |
![]() | mangrove_wall_sign | None | 750 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -495 ) | — | — |
![]() | cherry_wall_sign | None | 799 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -544 ) | — | — |
![]() | pale_oak_wall_sign | None | 1258 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -1003 ) | — | — |
![]() | bamboo_wall_sign | None | 774 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -519 ) | — | — |
![]() | crimson_wall_sign | None | 507 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -252 ) | — | tile |
![]() | warped_wall_sign | None | 508 | Block & Ungiveable Item[i 2] | Identical[i 3] (Numeric: -253 ) | — | tile |
![]() | oak_sign | sign | 360 | Item | — | minecraft:sign | item |
![]() | spruce_sign | None | 576 | Item | — | minecraft:sign | item |
![]() | birch_sign | None | 577 | Item | — | minecraft:sign | item |
![]() | jungle_sign | None | 578 | Item | — | minecraft:sign | item |
![]() | acacia_sign | None | 579 | Item | — | minecraft:sign | item |
![]() | dark_oak_sign | darkoak_sign | 587 | Item | — | minecraft:sign | item |
![]() | mangrove_sign | None | 642 | Item | — | minecraft:sign | item |
![]() | cherry_sign | None | 659 | Item | — | minecraft:sign | item |
![]() | pale_oak_sign | None | 724 | Item | — | minecraft:sign | item |
![]() | bamboo_sign | None | 660 | Item | — | minecraft:sign | item |
![]() | crimson_sign | None | 614 | Item | — | minecraft:sign | item |
![]() | warped_sign | None | 615 | Item | — | minecraft:sign | item |
Name | [hide]Savegame ID |
---|---|
![]() | Sign |
Block states Edit
- Standing
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this sign. |
- Wall
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
waterlogged | false | false true | Whether or not there's water in the same place as this sign. |
- Standing
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
ground_sign_direction | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 2 | 2 3 4 5 | 2 3 4 5 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
0 1 | 0 1 | Unused |
Block data Edit
A sign has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [Byte] is_waxed: 1 or 0 (true/false) - true if the text is locked with honeycomb.
- [NBT Compound / JSON Object] front_text: A compound that discribes front text.
- [Byte] has_glowing_text: 1 or 0 (true/false) - true if the sign has been dyed with a glow ink sac.
- [String] color: The color that has been used to dye the sign. The default value is
black
One ofwhite
,orange
,magenta
,light_blue
,yellow
,lime
,pink
,gray
,light_gray
,cyan
,purple
,blue
,brown
,green
,red
, andblack
. - [NBT List / JSON Array] filtered_messages: Only in Realms. The lines of text shown to players with the profanity filter turned on instead of the regular lines. This tag is automatically set to
""
for lines containing blocked words and to the line's normal contents for the other lines when a player with the profanity filter turned off edits the sign, so players with the filter on cannot see the blocked words. If a player with the filter on tries to use blocked words in one or more lines, the line(s) in [NBT List / JSON Array] messages containing blocked words are set to""
, which makes them render completely blank, and this tag is also given the same contents. If multiple lines have been edited before the sign editing GUI is closed, only the lines containing blocked words are blanked. - [NBT List / JSON Array] messages: A list of text for each line.
- [String][NBT List / JSON Array][NBT Compound / JSON Object]: Text for each line. Must be a text component. The character limit for the Text tags depends on the width of the characters.
- [NBT Compound / JSON Object] back_text: A compound that discribes back text.
- The same structure as [NBT Compound / JSON Object] front_text.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [Byte] GlowingText: 1 or 0 (true/false) - true if the sign has been dyed with a glow ink sac.
- [String] Color: The color that has been used to dye the sign. The default value is "black". One of "white", "orange", "magenta", "light_blue", "yellow", "lime", "pink", "gray", "light_gray", "cyan", "purple", "blue", "brown", "green", "red", or "black".
- [String] Text1: First row of text.
- [String] Text2: Second row of text.
- [String] Text3: Third row of text.
- [String] Text4: Fourth row of text.
Achievements Edit
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | It's a Sign! | Craft and place an Oak Sign. | — | 15 | Bronze |
Advancements Edit
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Glow and Behold! | Make the text of any kind of sign glow | Use a glow ink sac on a sign or a hanging sign. |
History Edit
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
0.24_SURVIVAL_TEST | ![]() | ||||||
0.26 SURVIVAL TEST | Removed signs. | ||||||
[hide]Java Edition Infdev | |||||||
20100607 | ![]() ![]() | ||||||
Signs now have a crafting recipe and the text can now be edited. Editing a sign pauses the game. | |||||||
Signs are currently huge and drop planks when destroyed. | |||||||
Signs do not have a particle texture defined. As such, they default to using the grass block texture instead. | |||||||
20100608 | Signs are now broken faster. | ||||||
Signs now drop themselves when destroyed, instead of planks. | |||||||
Signs now use planks particles. | |||||||
[hide]Java Edition Alpha | |||||||
v1.0.1 | ![]() | ||||||
![]() | |||||||
v1.0.5 | Signs no longer require a free block above it to place. | ||||||
[hide]Java Edition Beta | |||||||
April 27, 2011 | Hand-drawn signs are mentioned. | ||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 6 | Signs are now broken faster using an axe. | |||||
1.3.1 | 12w18a | Editing a sign no longer pauses the game in singleplayer.[verify] | |||||
12w27a | Signs are now stackable up to 16. | ||||||
The same crafting recipe now produces 3 signs instead of 1. | |||||||
June 9, 2014 | Searge tweeted a picture of a sign showing a username and a scoreboard score. | ||||||
1.8 | 14w25a | Added support for JSON text to signs. | |||||
Sign character limit now depends on character width. Previously, the sign character limit was exactly 15 characters. | |||||||
14w29a | Signs now display the cracking animation. | ||||||
1.9 | 15w43a | A sign now generates within igloo basements. | |||||
1.11 | 16w33a | Signs can now be used as fuel in furnaces. | |||||
1.13 | 17w47a | The player editing a sign can now also see the written text on the sign itself before closing the UI, however other players only see the text when the UI is closed.[2] | |||||
Signs now play a sound when placed. | |||||||
18w10d | Water can now be placed on the same block as signs. | ||||||
1.14 | 18w43a | "Sign" has been renamed to "Oak Sign". | |||||
![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
The sign's text has been changed from black to white. | |||||||
A sign's recipe now requires the same type of planks instead of a random assortment. | |||||||
18w44a | Signs can now be used while holding a dye to change the text color. | ||||||
Default text color for signs has been changed back to black. | |||||||
18w45a | A new movable cursor for free text editing to signs has been added. | ||||||
Selection and copy/paste support have been added to signs. | |||||||
18w50a | Spruce signs now generate in some taiga village houses. | ||||||
Spruce sign items can now be found in chests in taiga village houses. | |||||||
19w12a | Signs can now be dyed only in Creative mode. | ||||||
19w12b | Signs can now be dyed in Survival mode again. | ||||||
1.16 | 20w06a | ![]() ![]() ![]() ![]() | |||||
20w09a | Crimson and warped signs can now be crafted. | ||||||
1.17 | 21w03a | Signs can now be tinted with glow ink sacs to make the text glow. | |||||
Works with both undyed and dyed signs. | |||||||
Signs now have a sound for being dyed. | |||||||
21w11a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
Pre-release 1 | Glowing text on signs now has an outer glow, making text more visible in the dark. | ||||||
1.18 | 21w41a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.19 | 22w11a | ![]() ![]() ![]() | |||||
22w14a | Due to the addition of the mangrove tree and mangrove swamp, mangrove signs are now obtainable in Survival and renewable. | ||||||
October 15, 2022 | Hanging signs were announced and shown on Minecraft Live 2022. | ||||||
Hanging signs were conceptualized by Agnes Larsson with input from her daughter.[3] | |||||||
1.19.3 Experiment | 22w42a | ![]() ![]() ![]() | |||||
Added unique sounds for Nether and bamboo wood signs. | |||||||
1.19.4 Experiment | 23w07a | ![]() ![]() ![]() | |||||
1.19.4 Pre-release 4 | ![]() | ||||||
1.20 | 23w12a | Signs can now be edited after being placed. | |||||
Signs now support text on both sides. | |||||||
Signs can now be waxed with honeycomb to prevent editing. | |||||||
Editing a sign no longer pauses the game in singleplayer. | |||||||
23w14a | Signs with click commands can now be interacted with even if the sign is not waxed. | ||||||
Signs can no longer be edited by players in Adventure mode. | |||||||
Signs with non-text chat components can no longer be edited, even if the sign is not waxed. | |||||||
Signs now save text even if the edit screen is closed by the player being moved far away. | |||||||
1.21.2 Experiment | 24w40a | ![]() ![]() ![]() | |||||
1.21.4 | 24w44a | ![]() | |||||
[hide]Pocket Edition Alpha | |||||||
v0.5.0 | ![]() ![]() | ||||||
The player currently cannot write on signs. | |||||||
v0.6.0 | Signs can now be legitimately obtained in Survival and Creative mode. | ||||||
The player can now write on signs. | |||||||
v0.10.0 | build 1 | Signs now have a selection overlay. | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Signs can now be found in igloo basements. | |||||
[hide]Bedrock Edition | |||||||
1.9.0 | beta 1.9.0.0 | "Sign" has been renamed to "Oak Sign". | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
The sign's text has been changed from black to white. | |||||||
A sign's recipe now requires the same type of wood instead of a random assortment. | |||||||
beta 1.9.0.2 | The default sign text color has been changed back to black. | ||||||
Sign variants are now grouped in their own inventory category. | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
Spruce signs now generate in new taiga and snowy taiga village houses. | |||||||
1.11.0 | beta 1.11.0.1 | Signs can now be used as a fuel in furnaces. | |||||
Oak signs can now be found inside taiga and snowy taiga village house chests. | |||||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() ![]() ![]() | |||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
1.16.20 | beta 1.16.20.50 | Crimson and warped signs now uses regular plank sounds instead of their stem variant sounds. | |||||
1.16.210 | beta 1.16.210.59 | Signs can now be used while holding a dye to change the text color. | |||||
Signs can now be tinted with glow ink sacs to make the text glow. | |||||||
Works with both default and dyed signs. | |||||||
beta 1.16.210.60 | Color on dyed signs disappears and the text turns back to black. | ||||||
Signs with applied glowing effect as well as color stops glowing and color is removed. | |||||||
1.16.220 | beta 1.16.220.50 | Signs can now be used while holding a dye to change the text color again. | |||||
Signs can now be tinted with glow ink sacs to make the text glow again. | |||||||
beta 1.16.220.52 | Now has sounds for being dyed. | ||||||
release | A glowing effect can no longer be applied to signs due to glow ink sacs becoming inaccessible in the full release. | ||||||
1.17.0 | beta 1.17.0.50 | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() ![]() | |||||||
1.17.10 | beta 1.17.10.21 | Glowing text on signs now has an outer glow, making text more visible in the dark. | |||||
1.18.10 | beta 1.18.10.20 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.19.0 | beta 1.19.0.20 | ![]() ![]() ![]() | |||||
1.19.50 Experiment | Preview 1.19.50.21 | ![]() ![]() ![]() | |||||
Added unique sounds for nether and bamboo wood signs. | |||||||
1.19.80 Experiment | Preview 1.19.80.20 | ![]() ![]() ![]() | |||||
Preview 1.19.80.21 | ![]() | ||||||
Preview 1.19.80.22 | Signs can now be edited after being placed. | ||||||
Signs now support text on both sides. | |||||||
Signs can now be waxed with honeycomb to prevent editing. | |||||||
1.20.0 | Preview 1.20.0.21 | Bamboo signs cherry signs are now available without using the "Next Major Update" experimental toggle. | |||||
1.21.50 | Preview 1.21.50.20 | ![]() ![]() ![]() | |||||
Preview 1.21.50.24 | ![]() | ||||||
Preview 1.21.50.25 | The textures of the pale oak sign and pale oak hanging sign items have been adjusted for consistency with other signs. | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU9 | Signs are now stackable up to 16. | ||||||
The same crafting recipe for signs now produces 3 signs instead of 1. | |||||||
TU32 | CU20 | 1.23 | 1.23 | 1.23 | Patch 3 | Signs now display a cracking animation. | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | A sign now generates within igloo basements. | |
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Signs can now be used as fuel in furnaces. |
1.88 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | The standing sign ID has been changed from standing_sign to sign .
| |||||
Prior to The Flattening, these blocks' numeral IDs were 63 and 68, and the item's 323. |
Issues Edit
Issues relating to "Sign" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-259812 – Block and item displays, beds, clouds, signs, shulker boxes, and semi-transparent blocks and entities don't render behind text displays
- MC-161933 – Partially translucent fonts don't render properly on signs
- MC-162441 – "translate" in JSON text on signs does not update as expected
- MC-5169 – Huge FPS drop in areas with a lot of signs and hanging signs
- MC-137527 – The color of the text on sign items do not correspond to the actual color of their text when placed
- MC-192083 – Banners and signs on the side of a block cause walls below them to become posts
- MC-204022 – You can place signs on the sides of amethyst buds/clusters
- MC-227311 – Text colors in glow signs aren't accurate
- MC-234636 – You cannot move the cursor around in a sign by clicking the mouse
- MC-249872 – Characters in sign GUI are sometimes cut off
- And 65 other open issues.
Bedrock Edition
- MCPE-191109 – Extreme lag joining any world/server when signed in
- MCPE-186385 – Multiple signs take a large toll on performance
- MCPE-159777 – Game using the Xbox Keyboard interface by default for all typing (Chatlog, books, signs, renaming items)
- MCPE-170957 – Sign text disappears when converting world from Xbox One Edition to Bedrock
- MCPE-181165 – Sign text deleted in older worlds
- MCPE-191085 – Placing/editing a sign crashes the game
- MCPE-43619 – Sign, command block, book, and lectern GUIs brighten the screen instead of dimming it
- MCPE-51456 – Turkish Lira sign (₺) appears as " " in the game
- MCPE-65975 – Signs aren’t visible when carpet is placed on top of signs
- MCPE-71872 – Structure block 3D export fails include chests, beds, signs, etc. in the .glb file
- And 36 other open issues.
Gallery Edit
Screenshots Edit
-
Test of signs in early Java Edition Classic.
-
Oak sign with glow ink in the dark in Java Edition 21w03a.
-
Difference in visibility of a lime text, from left to right, in a lit birch sign, unlit birch sign, lit dark oak sign, and unlit dark oak sign.
-
The comparison between glow text and non-glow text.
-
Signs being different shades depending on orientation.
-
All sixteen colors of glow text. It uses Lorem ipsum, a placeholder text.
-
Showcase of different ways to style a sign using a dye and a glow ink, text formatting and a set of Unicode characters to use as an alternative font.
Mojang screenshots Edit
-
Another early sign image.
-
First image of sign blocks during Infdev.
-
First image of signs on Pocket Edition.
-
First image of editing text on PE iOS.
-
First image of editing text on PE Android.
-
-
A sign placed on a door.
-
A sign being broken.
-
A dark oak sign with black text.
-
A dark oak sign with white text.
-
A sign using blockdata to dynamically change.
-
First image of a sign using JSON text.
-
First image of a sign using width based character limits.
-
Signs with glowing ink in several colors.
-
More signs with glowing ink.
-
-
-
See also Edit
References Edit
- ↑ https://youtube.com/watch?v=bdT76iFEnLk
- ↑ MC-247031 — Text on signs cannot be seen by other players whilst the sign GUI is open — resolved as "Invalid".
- ↑ "Minecraft 1.20: New Blocks and Their Functions! @ 0:29" – Minecraft on YouTube, February 24, 2023
External links Edit
- "Taking Inventory: Sign" by Duncan Geere – Minecraft.net, January 9, 2020.
Edit
[hide] | |
---|---|
Features | |
Sources | |
Building blocks | |
Functional blocks | |
Tools | |
Miscellaneous | |
Wood types | |
Joke |