Minecraft Wiki:Projects/Malay translation/Lobak Merah
Java Edition: 1.21.5, Bedrock Edition: 1.21.71
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Rarity tier |
Common |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) |
Restores |
3 ( ) |
{ "title": "Lobak Merah", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"nowrap\">3 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hunger points\">(link to File:Half Hunger (icon).png article, displayed as 9px|link=|alt=🍗)(link to File:Hunger (icon).png article, displayed as 9px|link=|alt=🍗)</span>)</span>", "label": "(link to Food article, displayed as Restores)" } ], "invimages": [ "Carrot" ], "images": [ "Carrots Age 0-1.png", "Carrots Age 0-1 BE.png", "Carrots Age 2-3.png", "Carrots Age 2-3 BE.png", "Carrots Age 4-6.png", "Carrots Age 4-6 BE.png", "Carrots Age 7.png", "Carrots Age 7 BE.png", "Carrot.png" ] }
Sebuah Lobak Merah ialah satu barang makanan yang diperolehi dari tanaman lobak merah yang boleh digunaan untuk menanam, memakan atau digunakan sebagai ramuan kraf.
Tanaman Lobak Merah ditanam di tanah ladang dan digunakan untuk menumbuh lobak merah.
Mendapatkan Edit
Pecahkan Edit
Lobak merah yang matang sepenuhnya menjatuhkan 2 ke 5 lobak merah (3 5⁄7 setiap tanaman yang dituai secara purata). Perolehan boleh ditambah dengan menggunakan alatan yang disihir dengan Tuah, dengan Tuah III menuai secara purata 5 3⁄7 lobak merah.
Perolehan dikira dengan, kemudian, setiap jatuhan dicuba tiga kali dengan kadar kejayaan 57.14286% untuk peroleh 0-3 jatuhan extra. Setiap tahap sihir Tuah meningkat nombor percubaan dengan satu.
Block | ![]() | |
---|---|---|
Hardness | 0 | |
Breaking time (secs) | ||
Default | 0.05 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Kapak ialah alatan yang disyorkan,[1] dan pedang juga boleh menaikkan kelajuan pecahan kalau ianya tidak serta-merta;[2] tetapi, dalam permainan sebenar, jenis alatan tiada beza kerana kelajuan pecahan adalah segera secara lalai.
Penjanaan asli Edit
Plot tanaman Kampung mempunyai kemungkinan untuk lobak merah. Kemungkinan tepat bergantung kepada jenis kampung:
Jenis kampung | Kemungkinan |
---|---|
![]() |
30% |
![]() |
10% |
Mob loot Edit
Zombi, husk, dan orang kampung zombi mempunyai kemungkinan 2.5% (1⁄40) untuk menjatuhkan jongkong besi, lobak merah atau kentang bila dibunuh oleh pemain atau serigala yang dijinakkan. Ini meningkat 1% (1⁄100) setiap tahap rampasan. Ini memberi lobak merah kemungkinan dijatuhkan:This gives carrots the following chances of dropping:
- 1⁄120 (sekitar 0.83%)
- 7⁄600 (sekitar 1.17%) dengan Rampasan I
- 9⁄600 (sekitar 1.50%) dengan Rampasan II
- 11⁄600 (sekitar 1.83%) dengan Rampasan III
Source | Roll Chance | Quantity (Roll Chance) | |||
---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | ||
![]() | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
![]() | 0.83%–1.82%[d 1] | 1 (0.83%) | 1 (1.16%) | 1 (1.49%) | 1 (1.82%) |
Generated loot Edit
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
![]() |
![]() |
Chest | 3–5 | 57.5%{ "item": "Carrot", "stacksize": "3–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" } |
![]() |
Supply chest | 4–8 | 42.1%{ "item": "Carrot", "stacksize": "4–8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" } | |
Bedrock Edition | ||||
![]() |
![]() |
Chest | 1–2 | 50%{ "item": "Carrot", "stacksize": "1–2", "chance": 0.5, "structure": "Bonus Chest", "container": "Chest" } |
![]() |
Chest | 3–5 | 57.5%{ "item": "Carrot", "stacksize": "3–5", "chance": 0.5750050885406066, "structure": "Pillager Outpost", "container": "Chest" } | |
![]() |
Supply chest | 4–8 | 42.1%{ "item": "Carrot", "stacksize": "4–8", "chance": 0.42061090139687074, "structure": "Shipwreck", "container": "Supply chest" } |
Kegunaan Edit
Makanan Edit
To eat a carrot, press and hold use while the carrot is selected in the hotbar. Eating a carrot restores 3 ( )hunger and 3.6 hunger saturation.
Berladang Edit
Lobak merah boleh ditanam dan dituai di tanah ladang. Lobak merah yang ditanam melalui 8 tahap penumbuhan, tetapi hanya 4 tahap jelas kerana tekstur hanya bertukar pada tahap 1, 3, 5 dan 8 dengan tahap 8 merupakan tahap tuaian matang.
Lobak merah memerlukan tahap cahaya 8 atau lebih untuk tanam [Java Edition only] dan 9 atau lehib untuk tumbuh. In Bedrock Edition, ia boleh ditanam pada mana-mana tahap cahaya tetapi memerlukan tahap cahaya dalaman 9 untuk tumbuh. Tanaman tumbuh lebih laju jika tanah ladang basah. Menggunakan bone meal pada tanaman juga mempercepatkan kelajuan penumbuhan dengan meningkatkan penumbuhan secara rawak sebanyak 2 ke 5 tahap.
Crops break if pushed by a piston or if their supporting farmland breaks or turns to dirt (e.g. by being trampled), dropping their usual drops.
If /gamerule mobGriefing
is true
, rabbits find mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1.[Bedrock Edition only] This reduces the growth stages by one, removing the crop completely when the growth stage reaches 0.
Breeding Edit
Carrots can also be used to breed and attract pigs and rabbits.
Villagers can pick up carrot items to become willing, which allow them to breed. Villagers require 12 carrots to become willing.
Trading Edit
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE |
Crafting ingredient Edit
Composting Edit
Placing a carrot into a composter has a 65% chance of raising the compost level by 1.
Sounds Edit
Block Edit
![]() crop sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 0.9 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | item [sound 1] | subtitles | 0.45 | varies [sound 2] | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Item Edit
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Eating | Players | While a player is eating something | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
Eating | Friendly Creatures | When a player finishes eating something | entity | subtitles | 1.0 | 0.6-1.4 | 16 | |
Burp | Players | When a player finishes eating something | entity | subtitles | 0.5 | 0.9-1.0 | 16 |
- ↑ Can be 0.5, 1.0, or 1.5
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | While a player is eating something | random | 0.5-1.1 | 0.8-1.2 | |
Players | When a player finishes eating something | random | 0.5 | 0.9-1.0 |
Data values Edit
ID Edit
Name | Identifier | Form | Block tags | Translation key |
---|---|---|---|---|
![]() | carrots | Block | bee_growables crops | block |
![]() | carrot | Item | — | item |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
![]() | carrots | 141 | Block & Ungiveable Item[i 2] | Identical[i 3] | — |
![]() | carrot | 279 | Item | — | item |
Block states Edit
Advancements Edit
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Balanced Diet | Eat everything that is edible, even if it's not good for you | Eat each of these 40 foods:
|
![]() ![]() | Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. |
History Edit
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.4.2 | 12w34a | ![]() | |||||
![]() ![]() ![]() ![]() | |||||||
Carrots can be obtained only as a rare drop from zombies. | |||||||
Carrots can be used to craft golden carrots. | |||||||
August 28, 2012 | Dinnerbone released an image of a saddled pig being controlled with a carrot on a stick. Wheat was considered as a "fuel" along with carrots,[3] but Dinnerbone eventually decided on carrots.[4] | ||||||
12w36a | Carrots can now be found in villages. | ||||||
Carrots are now used to breed pigs. | |||||||
Carrots are now used to craft carrot on a stick. | |||||||
12w37a | ![]() | ||||||
1.5 | 13w04a | Bone meal now grows carrots by 1 stage instead of fully growing it. The player might not see it grow, because some stages look the same. | |||||
1.8 | 14w02a | Carrots now restore 3 ( points and 3.6 hunger )saturation, instead of 4 ( and 4.8 hunger saturation. ) | |||||
Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||||
14w04a | Farmer (profession) villagers now harvest fully grown carrots. | ||||||
Villagers can now be made willing using 12 carrots. | |||||||
14w06a | ![]() ![]() ![]() ![]() | ||||||
14w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Carrot crops of all stages no longer have a model. | ||||||
14w10b | ![]() ![]() ![]() ![]() | ||||||
14w25a | ![]() ![]() ![]() ![]() | ||||||
14w27a | ![]() ![]() ![]() ![]() | ||||||
Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |||||||
Carrots are now used to craft rabbit stew. | |||||||
14w34a | Rabbits can no longer be tamed. | ||||||
1.9 | 15w38a | The drop chances have been slightly improved from an average of 2 3⁄5 per crop harvested to 2 5⁄7. | |||||
15w49a | The hitbox of planted carrots now adjusts depending on their growth state.[7] | ||||||
1.13 | 18w06a | Carrots can now grow at night. | |||||
18w11a | Carrots can now generate in the chests of shipwrecks. | ||||||
1.14 | 18w43a | ![]() | |||||
![]() ![]() ![]() ![]() | |||||||
18w47a | Carrots can now generate in the chests of pillager outposts. | ||||||
19w03a | Placement and breaking sounds have been added to carrots. | ||||||
Placing a carrot into the new composter has a 50% chance of raising the compost level by 1. | |||||||
19w05a | Carrots now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
19w09a | Carrot growth is now determined by the light level of the crop's block. Previously it was determined by the light level of the block above. | ||||||
19w11a | Farmer villagers now buy 22 carrots for 1 emerald. | ||||||
Carrots can now be planted by aiming at the side and underside of blocks rather than just on top of the farmland.[8] | |||||||
Carrots can now replace replaceable blocks such as fire when planted. | |||||||
1.15 | 19w34a | Bees can now pollinate carrot crops. | |||||
1.17 | 21w13a | ![]() ![]() ![]() ![]() | |||||
1.18 | Pre-release 5 | ![]() | |||||
1.20.2 | 23w32a | Carrots being eaten by rabbits now emit a block_change vibration of frequency 11 . | |||||
Pocket Edition Alpha | |||||||
v0.8.0 | build 1 | ![]() | |||||
![]() ![]() ![]() ![]() | |||||||
Carrots can be obtained by killing zombies. | |||||||
Pigs follow players holding carrots, but cannot be fed yet. | |||||||
build 3 | Carrots now have a chance to drop when tilling grass blocks. | ||||||
build 4 | Carrots are no longer dropped by tilling grass blocks. | ||||||
Pigs can now be fed carrots to enter love mode and breed. | |||||||
v0.9.0 | build 1 | Carrot crops now naturally spawn in villages. | |||||
v0.12.1 | build 1 | Carrots now restore hunger instead of health. | |||||
Brown robed villagers can now harvest fully grown carrot crops. | |||||||
Carrots can now be used to craft golden carrots. | |||||||
v0.13.0 | build 1 | Carrots can now be used to breed rabbits. | |||||
Carrots can now be used to craft rabbit stew. | |||||||
v0.15.0 | build 1 | Carrots are now used to craft carrot on a stick. | |||||
v0.16.2 | Carrots can now be found in a chest inside the large house in snowy tundra and snowy taiga villages. | ||||||
Pocket Edition | |||||||
1.0.4 | alpha 1.0.4.0 | Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||
Carrots can now be picked up by villagers and become willing. | |||||||
Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Carrots can now be found inside of bonus chests. | |||||
1.4.0 | beta 1.2.14.2 | Carrots can now be found inside shipwreck chests. | |||||
1.7.0 | beta 1.7.0.2 | Carrots can now be eaten in Creative mode and on Peaceful difficulty. | |||||
1.10.0 | beta 1.10.0.3 | Carrots can be found in the new pillager outposts. | |||||
![]() | |||||||
![]() ![]() ![]() ![]() | |||||||
1.11.0 | beta 1.11.0.1 | Carrots can now be used to fill up composters. | |||||
beta 1.11.0.4 | Trading has been changed, farmer villagers now have a 25% chance to buy 22 carrots for an emerald. | ||||||
1.14.0 | beta 1.14.0.1 | Bees can now pollinate carrot crops. | |||||
? | ![]() ![]() ![]() ![]() | ||||||
1.21.60 | Preview 1.21.60.21 | ![]() ![]() ![]() ![]() | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
![]() ![]() ![]() ![]() | |||||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added rabbits, which can be bred and/or tamed using carrots. Rabbits also grief carrot crops. | |
Carrots are now used to craft rabbit stew. | |||||||
Carrots now restore 3 ( points and 3.6 hunger )saturation, instead of 4 ( and 4.8 hunger saturation.[ )is this the correct version?] | |||||||
Farmer villagers now buy 15–19 carrots for 1 emerald. | |||||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The hitbox of planted carrots now adjusts depending on their growth state. | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Carrots can now be found inside shipwreck chests. | ||
1.90 | ![]() | ||||||
![]() ![]() ![]() ![]() | |||||||
1.91 | Carrots can now generate in the chests of pillager outposts. | ||||||
Carrots can now be used to fill up composters. | |||||||
Trading has been changed, farmer villagers now have a chance to buy 22 carrots for an emerald. | |||||||
New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() | ||||||
![]() ![]() ![]() ![]() |
Data history Edit
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 141, and the item's 391. |
Isu Edit
Issues relating to "Projects/Malay translation/Lobak Merah" are maintained on the bug tracker. Issues should be reported and viewed there.
Galeri Edit
Screenshots Edit
-
Semua benih yang wujud dalam permainan video (kecuali nether wart dan bijian koko).
-
Lobak merah dan ketang dijumpai tumbuh secara asli di kampung.
-
Carrots in multiple stages of growth.
-
A carrot that dropped from a zombie, just to the right of the spawner.
In other media Edit
-
Carrot in the Super Duper Graphics Pack.
Rujukan Edit
- ↑ MC-279789
- ↑ MC-279790
- ↑ "I told people that I'd think about carrots on a stick for controlling mounted pigs, but now I can't decide; carrots or wheat? Inconsistent!" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 27, 2012
- ↑ "#2 pigs eat anything but we'll go with carrots for the hilarity of it." – @Dinnerbone (Nathan Adams) on X (formerly Twitter), August 28, 2012
- ↑ MC-50232
- ↑ MC-50155
- ↑ MC-55942 — resolved as "Fixed".
- ↑ MC-135157
- ↑ MC-199242
- ↑ MC-226711
- ↑ MCPE-146936
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