Gold Ore: Difference between revisions
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== Usage == |
== Usage == |
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The primary usage of gold ore is to mine it for [[raw gold]]. |
The primary usage of gold ore is to [[#Breaking|mine]] it for [[raw gold]]. |
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=== Smelting ingredient === |
=== Smelting ingredient === |
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{{Smelting |
{{Smelting |
Latest revision as of 15:18, 11 April 2025
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
|
Luminous |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
{ "title": "Gold Ore", "rows": [ { "field": "No", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Iron Pickaxe.png article, displayed as 32x32px|link=Iron Pickaxe|alt=|class=pixel-image|An iron pickaxe or better is required to mine this block)</span>", "label": "Tool" }, { "field": "3", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "\n* '''Gold Ore''': 3\n* '''Deepslate Gold Ore''': 4.5(link to Category:Pages with overridden hardness article, displayed as Category:Pages with overridden hardness)", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "No", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(112, 112, 112)\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 11 STONE\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as Java))</small>" } ], "invimages": [ "Gold Ore", "Deepslate Gold Ore" ], "images": [ "Gold Ore.png", "Deepslate Gold Ore.png" ] }
Gold ore is a rare mineral block found underground that drops raw gold when mined with an iron pickaxe or better.
Deepslate gold ore is a variant of gold ore that can generate in deepslate and tuff.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Gold ore drops one raw gold if mined by an iron pickaxe or higher. If mined by any other tool, it drops nothing. Mining with a Silk Touch pickaxe drops itself. It is affected by Fortune enchantment, dropping 1–2, 1–3, or 1–4 raw gold respectively with Fortune I, II, and III.
Block | ![]() |
![]() | |
---|---|---|---|
Hardness | 3 | 4.5 | |
Tool | ![]() |
![]() | |
Breaking time (sec)[A] | |||
Default | 15 | 22.5 | |
![]() |
7.5 | 11.25 | |
![]() |
3.75 | 5.65 | |
![]() |
0.75 | 1.15 | |
![]() |
0.6 | 0.85 | |
![]() |
0.5 | 0.75 | |
![]() |
1.25 | 1.9 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit | edit source]
Gold ore can generate in the Overworld in the form of ore features.
Gold ore attempts to generate in two batches. The first batch generates 4 times per chunk in blobs of 0—13 blocks, from levels -64 to 32. It is most likely to be found around layer -16, becoming less common toward either end of the range. The second batch has a probability of 1/2 per chunks to generate in blobs of 0—13 blocks that generate uniformly between -64 and -48. There is also an extra batch of gold ore in badlands biomes that generates 50 times per chunk in blobs of 0—13 blocks, from 32 to 256 uniformly. Gold ore is also less likely to be exposed to air: 50% of ore blocks from the first and second batch do not generate. The extra batch in badlands generate regardless of exposure to air.
Gold ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Any gold ore that replaces tuff or deepslate becomes deepslate gold ore.
Usage[edit | edit source]
The primary usage of gold ore is to mine it for raw gold.
Smelting ingredient[edit | edit source]
Name | Ingredients | [hide]Smelting recipe |
---|---|---|
Gold Ingot | Gold Ore or Deepslate Gold Ore + Any fuel |
Piglins[edit | edit source]
Piglins become hostile toward players who mine gold ore, even if the player is wearing golden armor. Piglins also run toward any gold ores on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.
Note blocks[edit | edit source]
Gold ore can be placed under note blocks to produce "bass drum" sounds.
Sounds[edit | edit source]
Gold ore[edit | edit source]
[hide]![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() stone sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Deepslate gold ore[edit | edit source]
[hide]![]() deepslate sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() deepslate sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | gold_ore | Block & Item | gold_ores guarded_by_piglins mineable/pickaxe needs_iron_tool | gold_ores piglin_loved | block |
![]() | deepslate_gold_ore | Block & Item | gold_ores guarded_by_piglins mineable/pickaxe needs_iron_tool | gold_ores piglin_loved | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | gold_ore | 14 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | deepslate_gold_ore | 657 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ Jump up to: a b Available with
/give
command. - ↑ Jump up to: a b The block's direct item form has the same ID as the block.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30 | Silver |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Oh Shiny | Distract Piglins with gold | While aggravated, give a piglin one of these 25 gold-related items in the
#piglin_loved item tag:[hide]
|
Video[edit | edit source]
History[edit | edit source]
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
May 23, 2009 | Notch says he accomplished adding gold ore features in stone. | ||||||
0.0.14a | ![]() | ||||||
Gold ore is found in higher elevations. | |||||||
Gold ore is often found in exposed surface-level blobs. | |||||||
October 24, 2009 | ![]() | ||||||
0.26 SURVIVAL TEST | ![]() | ||||||
Breaking gold ore now gives the player 1–3 blocks of gold when mined. | |||||||
[hide]Java Edition Indev | |||||||
0.31 | 20100124-2119 | Gold ore now generates in indev house chests. | |||||
20100128-2200 | Gold ore now drops itself. | ||||||
20100129-1447 | Gold ore can now be smelted by throwing it into fire or lava. | ||||||
Gold ore no longer generates in indev house chests. | |||||||
20100201-2227 | Gold ore requires an iron and diamond pickaxe to be obtained. | ||||||
[hide]Java Edition Infdev | |||||||
20100227-1414 | Gold ore no longer generates. | ||||||
20100320 | Gold ore features now generate, but only in blobs of 1. | ||||||
20100325-1545 | Gold ore features now appear more like they do today. | ||||||
20100327 | Gold ore now regenerates after the world is reloaded, assuming that the positions of the ore blocks were replaced by stone. | ||||||
20100330 | Gold ore no longer regenerates. | ||||||
[hide]Java Edition Beta | |||||||
1.6 | Test Build 3 | The "ore quadrant" bug, causing different quadrants of the map to have more or less ore, has been fixed. | |||||
1.8 | Pre-release | The maximum layer for gold has been reduced by 2, along with some other ores. | |||||
[hide]Java Edition | |||||||
1.3.1 | 12w22a | Smelting gold ore, along with other ores, blocks and items, now gives the player experience orbs when taking the item out of the furnace. One stack of gold ore give the player approximately 3 levels of experience. | |||||
1.10 | 16w20a | 20 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79. | |||||
Texture Update | January 4, 2018 | ![]() | |||||
1.14 | 18w43a | ![]() | |||||
1.17 | 21w06a | The height limit was expanded down to Y=-64. Gold ores are temporary generating from Y=-64 instead of Y=0. | |||||
21w07a | ![]() | ||||||
Gold ore now generates as a triangle spread between Y=-64 and Y=32, peaking at Y=-16. Extra gold ore still generates in badlands. | |||||||
February 17, 2021 | ![]() | ||||||
February 18, 2021 | ![]() ![]() | ||||||
February 22, 2021 | ![]() ![]() | ||||||
21w08a | ![]() ![]() | ||||||
Gold ore features now have a 50% chance of not generating when exposed to air. | |||||||
Gold ore features now generate more frequently. | |||||||
March 4, 2021 | ![]() | ||||||
21w10a | ![]() ![]() | ||||||
Gold ore now generates less frequently. | |||||||
21w14a | It now drops raw gold when broken without Silk Touch, instead of itself. | ||||||
April 13, 2021 | ![]() | ||||||
21w15a | ![]() | ||||||
All the changes to gold ore generation in the previous 1.17 snapshots have been reverted, but they can be re-enabled with the Caves & Cliffs Prototype Data Pack. | |||||||
1.18 | Experimental Snapshot 1 | Gold ore once again generates the way it did in the 1.17 snapshots without the use of a data pack. | |||||
21w40a | A second set of gold ore blobs now generates below Y=-48. | ||||||
21w42a | Increased top height limit of badlands gold generation from Y=79 to Y=256, and increased the number of blobs. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.1.0 | ![]() | ||||||
v0.3.2 | Gold ore can now be mined and processed correctly. | ||||||
v0.10.0 | build 1 | Gold ore can now generate at any level in a mesa biome. | |||||
v0.12.1 | build 1 | Gold ore now gives experience points when smelted. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.16.0 | beta 1.16.0.57 | Gold ore is no longer smeltable.[1] | |||||
beta 1.16.0.59 | Gold ore is now smeltable again.[1] | ||||||
1.16.220 Experiment | beta 1.16.220.50 | ![]() | |||||
1.17.0 Experiment | beta 1.16.230.52 | ![]() | |||||
beta 1.16.230.54 | ![]() | ||||||
beta 1.16.230.56 | In the Caves & Cliffs Experimental Gameplay, gold ore blob now generates as a triangle spread between Y=-62 and Y=32, and now generates more frequently. | ||||||
beta 1.17.0.50 | In the Caves & Cliffs Experimental Gameplay, it now drops raw gold when broken without Silk Touch, instead of itself. | ||||||
1.17.0 | beta 1.17.0.52 | Deepslate gold ore and raw gold are no longer behind the Caves & Cliffs Experimental Gameplay. | |||||
1.18.0 | beta 1.18.0.20 | Removed the "Caves & Cliffs" experimental toggle. New gold ore generation are now available through normal gameplay. | |||||
Gold ore generation has now been tweaked to be in parity with Java Edition. | |||||||
Unintentionally doubled the amount of additional blobs of gold ore in mesa biomes. | |||||||
Deepslate gold ore no longer generates. | |||||||
beta 1.18.0.21 | Deepslate gold ore once again generates naturally. | ||||||
A second set of gold ore blobs now generates below Y=-48. | |||||||
beta 1.18.0.22 | Increased top height limit of badlands gold generation from Y=79 to Y=256, and increased the number of blobs. | ||||||
Gold ore generation height has now been tweaked to be in parity with Java Edition. | |||||||
beta 1.18.0.24 | Gold ore in badlands biomes are no longer generating in too large of quantities. And its generation has now been tweaked to be in parity with Java Edition. | ||||||
1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of deepslate gold ore from 1.8 to 3. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 20 additional blobs of gold ore now generate in mesa biomes between Y=32 and Y=79. | |
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
-
The original gold ore texture.
-
Gold could generate above the ground in Java Edition Classic.
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 14. |
Issues[edit | edit source]
Issues relating to "Gold Ore" or "Deepslate Gold Ore" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- No open issues found.
Bedrock Edition
- No open issues found.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
A gold ore block occurring near redstone ore and blobs of coal ore.
-
Gold ore blocks in a cave.
-
Gold ore exposed by a river in a badlands biome.
-
A large amount of golden ore features in a badlands biome.
-
Deepslate redstone ore and deepslate gold ore, as seen in 21w08b.
-
Multiple ores, found in a big cave.
-
Ravine with multiple ores, water and lava falls, and a stronghold bridge over it.
Mojang screenshots[edit | edit source]
In other media[edit | edit source]
-
-
Gold ore as it appeared in Minecraft Earth.
-
Gold ore as it appears in Minecraft Legends.
-
Gold ore as it appeared in MCC x Minecraft 15th Anniversary Party.
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Cubeez of gold ore.
See also[edit | edit source]
References[edit | edit source]
- ↑ Jump up to: a b "[MCPE-68978] Gold Ore cannot be smelted - Jira" – Mojira, April 16, 2020.
External links[edit | edit source]
- "Block of the Week: Gold Ore" by Duncan Geere – Minecraft.net, January 12, 2018.
[edit | edit source]
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Material | |
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Tools | |
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Joke ores |
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