Flower: Difference between revisions
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| image = All Flowers.png |
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| imagecaption = All flowers |
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| rarity = Common |
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| renewable = Yes |
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Revision as of 06:14, 21 December 2024
Rarity tier |
Common |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
No |
Transparent |
Yes |
Flammable | |
Catches fire from lava |
One-block-high: No |
{ "title": "Flower", "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "Any tool", "label": "Tool" }, { "field": "0", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "0", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''(link to Java Edition article, displayed as JE):''' Yes (60)<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes (30)", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "'''One-block-high''': No<br>\n'''Two-block-high''': Yes", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [], "images": [ "All Flowers.png" ] }
Flowers are non-solid plants that occur in a variety of shapes and colors. They are primarily used for decoration and crafted into dyes.
Variants
Small flowers
Tall flowers
Other flowers
The following blocks are also part of the minecraft:flowers
block tag. While some of the information described in this overview page may apply to these blocks (for example, usage in bee-related features), they are not covered here due to their uniqueness and substantial differences from small and tall flowers.
Cherry Leaves
Chorus Flower
Flowering Azalea
Flowering Azalea Leaves
Mangrove Propagule
Pink Petals
Spore Blossom
Obtaining
Breaking
A flower can be broken instantly with any item or by hand, dropping itself. A flower also breaks if water runs over its location, or if a piston extends or pushes a block into its location.
Natural generation
Most flowers generate naturally on dirt and grass blocks as part of vegetation features in most biomes. Flowers can generate even if the biome is covered with snow. The tables in § Flower biomes show the types of small flowers that can naturally spawn in each biome when a new chunk is generated, as well as the flowers that can spawn when bone meal is used on grass blocks.
Sunflowers generate in sunflower plains; lilacs, rose bushes, and peonies can be found in forests, flower forests, birch forests, old growth birch forests, and dark forests.
Wither roses, torchflowers and pitcher plants do not generate naturally at all.
Natural dandelions are found in plains and savanna villages; poppies in plains, savanna, taiga, and snowy plains[BE only] villages; oxeye daisies, cornflowers, and azure bluets in plains villages. Potted dandelions, poppies, blue orchids, alliums, azure bluets, red and white tulips, and oxeye daisies can be found in woodland mansions.
Flowers (and grass) can be found on dirt paths at villages, a place where the player can not place them.
Flower biomes
Flowers marked "Natural generation only" can only spawn when the chunk is initially generated, not when using bone meal; flowers marked "Bone meal only" cannot generate naturally, but can be created by players using bone meal on a grass block in that biome (§ Post-generation for more details).
Dandelions and poppies in jungles, bamboo jungles, sparse jungles, savannas and savanna plateaus (but not windswept savanna) are twice as common as in other biomes.
Some biomes - such as deserts - are technically enabled to generate vegetation features containing flowers, but do not generate dirt or grass blocks on the surface in regular worlds. This means that flowers are normally not generated in these biomes in regular worlds. Flowers can still be grown in these biomes by using bone meal on grass blocks, and they can generate naturally if a dirt or grass block surface is provided in custom superflats or custom worlds.
Java Edition
Flower | ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() Most mountain biomes[note 3] ![]() ![]() ![]() ![]() |
Any other[note 4] |
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Yes | Yes | Yes | Yes | No | No | No | Yes |
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Yes | Yes | Yes | Yes | No | No | No | Yes |
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No | No | No | No | Yes | No | No | No |
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No | No | Yes | Yes | No | No | No | No |
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Yes | No | Yes | Yes | No | No | No | No |
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Yes | No | Yes | No | No | No | No | No |
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Yes | No | Yes | Yes | No | No | No | No |
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Yes | No | Yes | Yes | No | No | No | No |
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No | Natural generation only | Yes[note 5] | No | No | No | No | No |
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No | No | No | No | No | Yes | No | No |
Bedrock Edition
Flower | ![]() ![]() |
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Any other[note 4] |
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Yes | Yes | No | Yes | No | No | Bone meal only | Yes |
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Yes | No | Yes | Natural generation only | No | No | No | No |
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No | No | No | No | Yes | No | No | No |
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No | No | Yes | Natural generation only | No | No | No | No |
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Yes | No | Yes | Natural generation only | No | No | No | No |
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Yes | No | Yes | No | No | No | No | No |
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Yes | No | Yes | Natural generation only | No | No | No | No |
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Yes | No | Yes | Natural generation only | No | No | No | No |
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No | Yes | Yes | No | No | No | No | No |
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No | No | No | No | No | Yes | No | No |
- ↑ Jump up to: a b This biome is technically enabled to generate flower vegetation features, but they normally fail to generate due to the lack of grass blocks on the surface. Players can still grow flowers using bone meal.
- ↑ Jump up to: a b Includes eroded badlands and wooded badlands.
- ↑ Includes grove, cherry grove, snowy slopes, stony peaks, jagged peaks, and frozen peaks.
- ↑ Jump up to: a b This includes biomes—such as deserts—that are technically enabled to generate flower vegetation features, but lack grass blocks on the surface in normal worlds. Players can still grow flowers there using bone meal.
- ↑ Generates as part of the flower gradient, and separately as part of "forest flower" patches. Can be grown with bone meal only in specific locations depending on the flower gradient.
Flower gradients
In some biomes, the placement of flowers is determined by gradients. These are not affected by the world seed. In Java Edition, gradients are three dimensional and change on the Y level, while in Bedrock Edition they are consistent at every height.
Flower forests
In a flower forest, any given coordinate can spawn only one type of flower, resulting in a gradient (pictured below). The gradient runs as follows:
Dandelion[Java Edition only]
Poppy
Allium
Azure bluet
Red tulip
Orange tulip
White tulip
Pink tulip
Oxeye daisy
Cornflower
Lily of the valley
In Bedrock Edition, additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient.
Peonies, lilacs, and rose bushes generate independently from the gradient. In Java Edition, additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.[1]
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Flower forest gradient in Java Edition
-
Flower forest gradient in Bedrock Edition
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An example of how elevation affects the flower forest gradient in Java Edition
Meadows
In meadows, up to 3 gradients intersect and overlap to create complex patterns. Like in flower forests, any given coordinate can spawn only one type of flower. In Java Edition, the individual gradients run as follows:
Using bone meal in areas of the gradient where only tall grass or short grass generate does not create any flower.
In Bedrock Edition, the gradients only affect naturally generated vegetation; bone meal completely ignores the gradients and only generates dandelions. The individual gradients run as follows:
-
Meadow flower gradient
Plains
Plains and sunflower plains use a simpler gradient that allows tulips to generate only in rare areas where no other kinds of flower can spawn. Flower types are otherwise selected randomly: dandelions, poppies, azure bluets, oxeye daisies, and cornflowers outside the tulip areas (with dandelions being more common than the others), and any type of tulip inside the tulip areas. Sunflowers in sunflower plains generate independently from the gradient.
In Java Edition, this pattern is also applied to dripstone caves and the deep dark, although flowers do not naturally generate there.
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Tulip/Non-tulip gradient in plains
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Tulips grown using bone meal in a dripstone cave in Java Edition
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Tulips grown using bone meal in a deep dark biome in Java Edition
Post-generation
When bone meal is applied to a grass block, flowers have a chance of generating instead of short grass on the targeted block and adjacent grass blocks in a 15×5×15 area in Java Edition, or a 7×5×7 area in Bedrock Edition. In most biomes, the generated flower is picked randomly among all possible choices depending on the biome (see § Flower biomes for a chart of flowers that can be grown in each biome). In a few biomes, however, a gradient is applied and the generated flower additionally depends on the X/Y/Z coordinates.
Double flowers, wither roses and torchflowers cannot be obtained this way.
In Bedrock Edition, when bone meal is applied to a small flower (except wither rose and torchflower), more flowers appear on adjacent grass blocks without generating any short grass. With the exception of dandelions and poppies, the flowers that form around are the same type as the original flower. In the case of dandelions, poppies occasionally appear, and vice versa for poppies. The flowers can appear up to 3 blocks away from the original, forming a 7×7 square.
Applying bone meal to a double flower (except pitcher plants) results in the flower dropping a copy of itself. This is the only renewable way to obtain double flowers.
Mob loot
Endermen can pick up any small flower in Java Edition, or only dandelions and poppies in Bedrock Edition; the flower is dropped if the enderman is killed while holding it.
Iron golems drop 0–2 poppies on death.
Trading
Wandering traders may sell 1 of most small flowers for a single emerald. They cannot sell wither roses, torchflowers, and closed eyeblossoms, as well as tall flowers.
Usage

All kinds of flowers can be used as decoration and planted on grass blocks, dirt, coarse dirt, rooted dirt, farmland, podzol, mycelium, moss blocks, pale moss blocks, mud, or muddy mangrove roots. Wither roses can also be planted on netherrack or soul sand. In Java Edition, wither roses can also be planted on soul soil. One-block-tall flowers can be planted in a flower pot.
All flowers can be crafted into dyes, and all small flowers can be used to craft suspicious stew.
Because flowers are non-solid transparent blocks, they can be used (like torches) to break blocks that fall on them, such as sand.
Crafting ingredient
Suspicious stew
All small flowers can be used to create suspicious stew. When a flower is used on a brown mooshroom, the brown mooshroom produces a suspicious stew related to that flower the next time it is milked with a bowl. The mooshroom returns to producing regular mushroom stew until fed another flower. Eating one bowl of suspicious stew restores 6 ( )hunger and 7.2 hunger saturation, as well as producing a brief status effect.
Ingredients | [hide]Crafting recipe |
---|---|
Red Mushroom + Brown Mushroom + Bowl + Any Small Flower |
Using different flowers results in different effects. All are short-lived, but some have lasting effects: Regeneration restores 2HP health, Poison inflicts up to 8HP damage, and Wither inflicts up to 3HP damage. The Saturation effect makes those stews a superfood: they restore up to 6 hunger and 12 saturation points on top of their food value, for a total of 12 ( and over 19 points of saturation. × 6)
Flower | Effect | [hide]Duration |
---|---|---|
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3s |
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11s[JE only] 7s[BE only] |
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0.35s[JE only] 0.3s[BE only] |
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7s |
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5s |
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11s |
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7s |
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5s |
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7s |
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7s |
Bees
Bees engage in a pollinating behavior with flowers, increasing the honey level in beehives and bee nests by 1. Bees attempt to pollinate wither roses, although they get damaged in the process if the difficulty is higher than Peaceful.[2] Bees also get inflicted with Poison when they touch an open eyeblossom and the difficulty is higher than Peaceful. Bees ignore and do not interact with closed eyeblossoms. In Bedrock Edition, bees ignore snowlogged flowers.[3]
Breeding
Dandelions can be used to lead, breed and grow rabbits.
Most flowers be used to lead, breed and grow bees. Wither roses and open eyeblossoms can be used to lead bees, but feeding a bee with them inflicts the bee with Wither or Poison respectively. Closed eyeblossoms cannot be lead, breed or grow bees at all.
Bee nests
Oak, birch, and cherry trees grown from saplings that are within 2 blocks of any flower have a 5% chance to grow with a bee nest and 2-3 bees in it.
Composting
Placing any flower (except for the torchflower or a pitcher plant) into a composter has a 65% chance of raising the compost level by 1. A stack of flowers yields an average of 5.94 bone meal.
Placing a torchflower or a pitcher plant into a composter has a 85% chance of raising the compost level by 1.
Sounds
[hide]![]() grass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
History
[hide]Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
0.0.20a | ![]() ![]() | ||||||
Flowers can be placed on all block types, including lava and on top of each other. Flowers can also "float" when the block beneath them is broken. | |||||||
August 25, 2009 | Notch showed flowers generating naturally in worlds. | ||||||
0.24_SURVIVAL_TEST | Added flowers to world generation. | ||||||
[hide]Java Edition Indev | |||||||
0.31 | 20091223-0040 | ![]() ![]() | |||||
[hide]Java Edition Infdev | |||||||
20100327 | Flowers can no longer generate, due to changes in the terrain generator. | ||||||
20100616 | Flowers can now naturally generate again. | ||||||
[hide]Java Edition Beta | |||||||
1.0 | The addition of tooltips has given flowers their official names. | ||||||
1.2 | Dandelions and roses can now be crafted into their respective dyes, each yielding 2 pieces. | ||||||
1.6.6 | Flowers can now be regrown. | ||||||
Bone meal has been given the ability to generate flowers as well as grass when used on a grass block. | |||||||
1.8 | Pre-release | ![]() ![]() | |||||
[hide]Java Edition | |||||||
August 15, 2013 | ![]() ![]() | ||||||
1.7.2 | 13w36a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
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Flowers are now discentered like grass. | |||||||
Flowers are now flammable. | |||||||
13w37a | Each dandelion or poppy now only yields 1 dye, instead of 2.[4] | ||||||
1.8 | 14w04a | Flowers no longer generate as a massive group at the world origin.[5] | |||||
14w07a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
14w10c | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
14w17a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
14w25a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
14w25b | Due to a bug, the sunflower's texture is broken when viewed from a certain angle. ![]() | ||||||
14w26a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.11 | 16w39a | Flowers now generate in woodland mansions. | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
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Flowers can now be used to craft suspicious stew. | |||||||
When updating to 1.14, the flower gradient is updated for all flower forests. This means that it is possible to find cornflowers and lilies of the valley in flower forests that were generated prior to 1.14 by applying bone meal on grass blocks. | |||||||
18w47b | ![]() | ||||||
18w48a | Flowers now generate in the updated plains villages. | ||||||
19w03a | Placing a flower into the new composter has a 50% chance of raising the compost level by 1. | ||||||
19w05a | Flowers now have a 65% chance of increasing the compost level in a composter by 1. | ||||||
Added wandering traders, which sell all 1-high flowers except wither roses. | |||||||
1.15 | 19w34a | Flowers can now be used to breed bees. | |||||
Bees can now pollinate flowers. | |||||||
1.17 | 21w11a | ![]() | |||||
21w39a | ![]() | ||||||
1.19.4 Experiment | 23w07a | ![]() | |||||
1.20 | 23w12a | ![]() | |||||
Torchflowers are now available without using the "Update 1.20" experimental datapack and are also now renewable. | |||||||
1.21.4 | 24w44a | ![]() ![]() | |||||
[hide]Pocket Edition Alpha | |||||||
Pre-release | ![]() ![]() | ||||||
v0.8.0 | build 5 | The position of flowers is now randomized. | |||||
v0.9.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
The rose has been replaced with ![]() | |||||||
build 3 | Added dye recipes for all flowers. | ||||||
v0.12.1 | build 1 | Flowers can now occupy the same space as snow layers. | |||||
v0.13.0 | build 1 | The flowers created using bone meal now depend on the biome. | |||||
v0.14.0 | build 1 | Using bone meal on a double flower spawns another of that flower as an item. | |||||
build 3 | The hitbox of flowers no longer occupies the entire block. | ||||||
v0.15.0 | build 2 | ![]() ![]() | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | Flowers now generate in woodland mansions. | |||||
[hide]Bedrock Edition | |||||||
1.9.0 | beta 1.9.0.0 | ![]() ![]() | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Various one block flowers now generate in new villages. | |||||||
Flowers, including two block flowers, are sold by the new wandering trader. | |||||||
? | Wandering traders no longer sell tall flowers. | ||||||
1.11.0 | beta 1.11.0.1 | Flowers can be used to fill a composter. | |||||
1.13.0 | beta 1.13.0.1 | Applying bone meal to any 1-block flower now creates flowers of the same type. Previously, it would create only dandelions and poppies. | |||||
beta 1.13.0.9 | ![]() | ||||||
Flowers can now be used to make suspicious stew. | |||||||
1.14.0 | beta 1.14.0.1 | Flowers can now be used to breed bees. | |||||
Bees can now pollinate flowers. | |||||||
1.19.70 Experiment | Preview 1.19.70.23 | ![]() | |||||
1.20.0 | Preview 1.20.0.20 | Torchflowers are now available without using the "Sniffer" experimental toggle. | |||||
![]() | |||||||
1.20.70 | Preview 1.20.70.24 | The bottom halves of sunflowers, lilacs, rose bushes, and peonies are no longer affected by Fortune.[6] | |||||
1.21.50 | Preview 1.21.50.25 | ![]() ![]() | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU25 | CU14 | 1.17 | 1.17 | 1.17 | ![]() | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |
The rose has been renamed to "Poppy". | |||||||
1.88 | ![]() ![]() | ||||||
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
[hide]Minecraft Education | |||||||
1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.12 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Data history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.8.1 | pre1 | Added facing state to double_plant , though without visible effect. | |||||
1.13 | 17w47a | The ID of dandelions has been changed from yellow_flower to dandelion .
| |||||
The different block states for the red_flower ID have now been split up into their own IDs.
| |||||||
The different block states for the double_plant ID have now been split up into their own IDs.
| |||||||
Prior to The Flattening, these blocks' numeral IDs were 37, 38 and 175. | |||||||
[hide]Bedrock Edition | |||||||
1.20.80 | Preview 1.20.80.23 | The different block states for the red_flower ID have now been split up into their own IDs. | |||||
1.21.0 | Preview 1.21.0.22 | The different double plant type block states for the double_plant ID have now been split up into their own IDs. | |||||
1.21.20 | Preview 1.21.20.21 | The ID of dandelions has been changed from yellow_flower to dandelion . |
Issues
Issues relating to "Flower" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
Gallery
The specific instructions are: Bedrock Edition model - it seems cross models no longer stretch their textures by the square root of 2 in Bedrock Edition
Screenshots
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Patches of flowers in a plains biome.
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Flowers in a forest biome.
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Few small flower patches generated in a superflat world as a part of the village.
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A strange-looking flower from an internal development build.
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The plains flower gradient.
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The flower forest flower gradient in Java Edition.
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The meadow flower gradient.
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Flowers generated around a lava lake. Some flowers have generated directly above the lava, in the air
References
- ↑ MC-241620 — Lily of the valley generation with bone meal in flower forests is extremely scarce
- ↑ MC-159396 — Bees target wither roses and die — resolved as "Works As Intended".
- ↑ MCPE-61593 — Bees ignore flowers in snow
- ↑ MC-29530 — All the new flowers give only 1 of their respective dye whereas dandelions and 'roses' (now poppies) still give 2 — resolved as "Fixed".
- ↑ MC-44467 — Overpopulated flowers near lake — resolved as "Fixed".
- ↑ MCPE-18880 — Fortune works on tall flowers when aiming at the bottom half of the tall flower — resolved as "Fixed".
External links
- Taking Inventory: Sunflower – Minecraft.net on November 2, 2018
- Taking Inventory: Lilac – Minecraft.net on January 16, 2020
- Taking Inventory: Cornflower – Minecraft.net on November 24, 2022
[hide] | |
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Tiny | |
Normal | |
Tall | |
Other |