Enchanting Table
Renewable |
No (except via vault) |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
1,200 |
Hardness |
5 |
Luminous |
Yes (7) |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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An enchanting table is a block used to spend experience and lapis lazuli to enchant items. An enchanting table requires bookshelves placed around it in order to apply powerful enchantments.
Obtaining[edit | edit source]
Breaking[edit | edit source]
An enchanting table requires a pickaxe to be mined, in which case it drops itself. If mined without a pickaxe, it drops nothing.
Block | ![]() | |
---|---|---|
Hardness | 5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 25 | |
![]() |
3.75 | |
![]() |
1.9 | |
![]() |
1.25 | |
![]() |
0.95 | |
![]() |
0.85 | |
![]() |
0.65 |
- drops nothing
- drops something other than the block itself
- drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Book + Diamond + Obsidian |
Usage[edit | edit source]

An item can be enchanted by using an enchanting table and placing the item in the input slots and 1–3 lapis lazuli in its dedicated slot. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the "Efficiency II" enchantment); the actual level cost and the number of lapis lazuli required have no effect.
Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30 enchantment, the player must have at least 30 levels, while paying only 3 levels and 3 lapis lazuli.
The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example.
To increase the enchantment level, bookshelves should be placed next to the enchanting table while keeping one block of air, or a replaceable block such as grass, between them. Most types of blocks being between the enchanting table and the bookshelves - even transparent blocks like torches - prevents the table from connecting with the shelves. To gain access to the previously mentioned level 30 enchantments, a total of 15 bookshelves need to be placed around the enchanting table. See the enchanting mechanics page for more detailed information on this.
The enchanting table is 3⁄4 blocks high.
Despite comprising largely of obsidian, they are not immune to destruction by the ender dragon.[1]
Enchanting[edit | edit source]

The enchanting table's main purpose is to enchant items. The table can enchant only the following items:
- some tools: pickaxes, shovels, axes, hoes and fishing rods,
- all pieces of player armor: helmets, chestplates, leggings and boots,
- some weapons: swords, bows, crossbows, maces and tridents,
- books.
Many other items can instead be enchanted using an anvil and an appropriate enchanted book.
When a bookshelf is placed next to an enchanting table (with one block of air in between) it increases the maximum enchantment level. There must be 15 bookshelves around the enchanting table in order to obtain the maximum enchantment level of 30.
Light source[edit | edit source]
Enchanting tables emit a light level of 7.
Mysterious text[edit | edit source]

In the user interface, text can be seen on each enchantment button. This text is written in the Standard Galactic Alphabet. Particles of letters from this font are also present when an enchanting table is close to a bookshelf. These cannot be seen if "particles" in the video settings is set to "minimal".
- the
- elder
- scrolls
- klaatu
- berata
- niktu
- xyzzy
- bless
- curse
- light
- darkness
- fire
- air
- earth
- water
- hot
- dry
- cold
- wet
- ignite
- snuff
- embiggen
- twist
- shorten
- stretch
- fiddle
- destroy
- imbue
- galvanize
- enchant
- free
- limited
- range
- of
- towards
- inside
- sphere
- cube
- self
- other
- ball
- mental
- physical
- grow
- shrink
- demon
- elemental
- spirit
- animal
- creature
- beast
- humanoid
- undead
- fresh
- stale
- phnglui[Java Edition only]
- mglwnafh[Java Edition only]
- cthulhu[Java Edition only]
- rlyeh[Java Edition only]
- wgahnagl[Java Edition only]
- fhtagn[Java Edition only]
- baguette[Java Edition only]
Three to five words are chosen from the list and appended to each other, then displayed. Although sometimes the words chosen accidentally refer to mobs, the words chosen are random and purely cosmetic; they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the enchantment's identity), and they are displayed only in the enchanting table. Only the cost and one of the enchantments are known.
Custom name[edit | edit source]
By default, the GUI of an enchanting table is labeled "Enchant", but this name can be customized by naming the enchanting table in an anvil before placing it or by changing the CustomName
tag using the /data
command[Java Edition only].
Note blocks[edit | edit source]
Enchanting tables can be placed under note blocks to produce "bass drum" sounds.
Piston interactivity[edit | edit source]
Enchanting tables cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() normal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Enchanting Table used | Blocks | When an enchanting table enchants an item | block [sound 1] | subtitles [sound 1] | 1.0 | 0.9-1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When an enchantment table enchants an item | block | 1.0 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | enchanting_table | Block & Item | block |
Name | [hide]Identifier |
---|---|
![]() | enchanting_table |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | enchanting_table | 116 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Name | [hide]Savegame ID |
---|---|
![]() | EnchantTable |
Block data[edit | edit source]
An enchanting table has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears. Is not preserved when removed.[upcoming JE 1.21.5]
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Enchanter | Construct an Enchantment Table. | Pick up an enchantment table from a crafting table output. | 20 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Enchanter | Enchant an item at an Enchanting Table | Insert an item in an enchanting table, then apply an enchantment. |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
September 30, 2011 | First mentions of the enchantment table.[2][3] | ||||||
September 30, 2011 | ![]() | ||||||
September 30, 2011 | ![]() | ||||||
October 1, 2011 | The first image of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games. | ||||||
1.0.0 | Beta 1.9 Prerelease 3 | ![]() | |||||
Enchantment tables require bookshelves to get maximum enchantments. | |||||||
Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet. | |||||||
Beta 1.9 Prerelease 4 | A bug where all enchantments would show up as Feather Falling I has been fixed. | ||||||
Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again. | |||||||
Beta 1.9 Prerelease 6 | Enchantment tables now take time to mine[more information needed]. | ||||||
1.1 | 12w01a | Decreased the randomness of enchantment tables. | |||||
release | Bows can now be enchanted in the enchantment table. | ||||||
1.2.1 | 12w05a | Enchanting no longer requires experience in Creative mode. | |||||
1.3.1 | 12w15a | ⇧ Shift + clicking can now be used to put items in enchantment tables. | |||||
12w22a | The maximum enchantment power has been lowered from 50 to 30; as a result, the amount of bookshelves required to reach the maximum enchantment power has lowered from 30 to 15. | ||||||
The 3rd enchantment slot in an enchantment table is always set at the highest possible level (depending on the amount of bookshelves), instead of being random like the other slots (requiring clicking the item in and out many times to get a maximum level enchantment). | |||||||
1.4.6 | 12w49a | The player can now enchant books to then be used to enchant a tool. | |||||
1.7.2 | 13w36a | Fishing rods can now be enchanted in the enchantment table. | |||||
13w39a | Books can now gain multiple enchantments when enchanted in an enchantment table. | ||||||
1.8 | 14w02a | ![]() | |||||
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?...). | |||||||
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil. | |||||||
The enchantments the player would get on a specific kind of tool do not change until the enchantment happens. | |||||||
1.10 | 16w20a | Added a sound for enchanting an item in the enchantment table. | |||||
1.12 | 17w13a | Now displays its name when hovering over it. | |||||
Closing the enchanting interface now returns the items from the lapis slot and enchanting slot to the inventory, if space allows instead of dropping the items on the ground. | |||||||
1.13 | 17w47a | "Enchantment Table" has been renamed to "Enchanting Table". | |||||
18w02a | Hoes can now be enchanted in the enchanting table. | ||||||
1.14 | 18w43a | ![]() | |||||
18w44a | ![]() | ||||||
18w46a | Enchanting tables are no longer transparent from the bottom. | ||||||
18w50a | ![]() | ||||||
The enchanting table's bottom texture has now been made identical to that of obsidian - previously it had a defined border.[4] | |||||||
1.16 | 20w21a | The capitalization of the subtitle for using an enchanting table was changed from "Enchanting table used" to "Enchanting Table used". | |||||
1.18 | 21w37a | Enchanting tables now provide a light level of 7, to match Bedrock Edition. | |||||
21w41a | ![]() | ||||||
Pre-release 5 | ![]() | ||||||
1.18.2 | 22w07a | Bookshelf detection method changed. Previously, both the block at the level of the enchanting table and the layer above needed to be air, or the enchanting table was blocked. Additionally, bookshelves 2 across 1 over changed from being blocked by the corner block to being blocked by the edge block. | |||||
1.20 | 23w14a | A replaceable block between enchanting table and bookshelves no longer invalidates bonuses. | |||||
1.20.2 | 23w31a | Reverted the texture of lapis slot to the texture before 1.18-pre5, to make the consistency with smithing table.[5] | |||||
[hide]Pocket Edition Alpha | |||||||
v0.12.1 | build 1 | ![]() | |||||
Enchantment tables now emit a light level of 12. | |||||||
Enchantment tables can now be crafted in the stonecutter. | |||||||
Added enchantment tables to the Creative inventory. | |||||||
build 11 | Enchanting tables are now craftable in the crafting table, instead of the stonecutter. | ||||||
[hide]Bedrock Edition | |||||||
? | Hoes can no longer be enchanted in enchanting tables. | ||||||
1.4.0 | beta 1.2.13.11 | When Experimental Gameplay is enabled, tridents can now be enchanted. | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.16.0 | beta 1.16.0.57 | Hoes can now be enchanted with Efficiency, Fortune and Silk Touch. | |||||
1.17.30 | beta 1.17.20.20 | Enchantment tables now emit a light level of 7, instead of 12. | |||||
1.19.30 | Preview 1.19.30.20 | Added a sound for enchanting an item in the enchantment table. | |||||
1.21.30 | Preview 1.21.30.22 | Changed name from "Enchantment Table" to "Enchanting Table" to match Java Edition. | |||||
1.21.50 | Preview 1.21.50.24 | Enchanting tables drop themselves only if mined using a pickaxe, matching Java Edition. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Enchanting now consumes lapis lazuli. | |
Enchanting has been re-balanced. | |||||||
Enchanted books can now receive multiple enchantments at once. | |||||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added a sound for enchanting an item in the enchantment table. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Closing the enchanting interface now returns the items from the lapis slot and enchanting slot to the inventory, if space allows instead of dropping the items on the ground. |
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.8 | 14w18a | Enchantment tables with numerical metadata variants 1 through 15, which are inaccessible through normal gameplay, now have no model ![]() ![]() | |||||||||||
14w26a | Block metadata has been completely removed from this snapshot onward with the introduction of block states. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game:
| ||||||||||||
1.11 | 16w32a | The block entity ID for the enchantment table has been changed from EnchantTable to enchanting_table . | |||||||||||
1.13 | 17w47a | Prior to The Flattening, the enchanting table's numeral ID was 116. |
Issues[edit | edit source]
Issues relating to "Enchanting Table" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-273234 – Enchanting a Mace in an Enchanting Table can sometimes show unavailable enchants
- MC-12656 – Using the enchanting table in creative mode deducts experience levels
- MC-229831 – Enchanting Table's GUI has three pixels in the top-right corner that shouldn't be there
- MC-264552 – Unused black pixels in enchanting table book texture
- MC-270272 – All mouse buttons work for enchanting table options, rather than only left click
- MC-272561 – 'random_chance_with_enchanted_bonus' always uses 'unenchanted_chance' outside of loot tables
- MC-269982 – Axes cannot receive Sharpness/Smite/Bane of Arthropods via the enchanting table
- MC-166821 – Non-enchantable items can be put in an enchanting table
- MC-185630 – Tooltips in enchantment table UI are inaccurate
- MC-192982 – Loot Table function enchant_randomly can give Non-Stored Enchantments to books if another function enchants it first.
- And 5 other open issues.
Bedrock Edition
- MCPE-190418 – Outdated Enchanting Table name still used in Minecraft Encyclopedia and Achievements
- MCPE-99573 – Enchantment table book changes color during breaking animation
- MCPE-102560 – There is no ? Button in the enchantment table screen
- MCPE-102563 – In the Enchantment table, it says no valid output for that item, even though there is nothing in the slot
- MCPE-113669 – /testforblocks fails with enchanting tables
- MCPE-120184 – Loot table item enchantments are randomized across the same seed
- MCPE-143453 – Moss carpets block the effect of bookcases on the enchantment table.
- MCPE-151909 – Brewing stand potion icon and lapis lazuli enchantment table icon isn't correctly fixed
- MCPE-159599 – Enchantment table UI not pixel aligned
- MCPE-162022 – Enchanting Table Yields no Level V Enchantments on books Except Impaling
- And 1 other open issues.
Trivia[edit | edit source]
- Enchanting tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon's range-amplifier instead of slabs or trapdoors.
- The enchanting table always opens its book toward the player, even when the player is invisible.
- On the enchantment screen, captions in the Standard Galactic Alphabet includes several in-jokes:
- On October 1, 2011, Notch tweeted an image of the enchantment screen, with enchantments.[6] The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels".
- Three of the possible words for enchantments are "the elder scrolls," likely a joke at Bethesda, creator of The Elder Scrolls series and whose parent company, Zenimax, attempted to sue Mojang for the name of their game Scrolls.
- The words "klaatu berata niktu" are a (misspelled) reference to "Klaatu barada nikto", a phrase that originates from the 1951 movie The Day the Earth Stood Still and has been since used as a reference in many other movies, cartoons and games.
- Similarly, "Xyzzy" is a magic spell in the game Colossal Cave Adventure and has been used in several other games as an Easter Egg or cheat code.
- The word "embiggen" is a fictional word coined by The Simpsons quote: "A Noble Spirit Embiggens the Smallest Man".
- The words "phnglui mglwnafh cthulhu rlyeh wgahnagl fhtagn" are a quote from H. P. Lovecraft's short story The Call of Cthulhu. Said quote is a prayer in the Cthulhu mythos. The complete and correct quote is "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", which translates to "In his house at R'lyeh, dead Cthulhu waits dreaming."
- Of the list of words that the enchanting table uses, none of the words contain the letters "J" or "Q". Although they are not used in the words, they do have a symbol attached to them, and can be seen moving from the bookshelf and the table.
Gallery[edit | edit source]
Renders[edit | edit source]
-
The book model, animated.
Textures[edit | edit source]
-
Color coded texture for the book model.
-
Color code legend for book model texture guide.
Screenshots[edit | edit source]
-
The enchantment table receiving knowledge from nearby bookshelves.
-
The GUI of the enchantment table in Bedrock Edition (top = no item, bottom = with item hovering on the second line).
-
A newly enchanted sword.
-
An enchanting setup with an enchanting table, bookshelves, a grindstone, and an anvil.
-
Enchanting setup
-
Enchanting setup
Development images[edit | edit source]
-
The first image of an enchanting table.
-
The second image of an enchanting table.
-
The first image of an enchanting table's interface.
-
The first image of Enchanted equipment.
In other media[edit | edit source]
-
Efe looking at an enchanting table.
References[edit | edit source]
- ↑ MC-177521 — resolved as "Works As Intended".
- ↑ "How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will do. MAGIC!" – @notch (Markus Persson) on X (formerly Twitter), September 30, 2011
- ↑ "Working on Item Enchantments. It costs experience points. It's totally random. It has three tiers. What does an enchantment table look like?" – @notch (Markus Persson) on X (formerly Twitter), September 30, 2011
- ↑ MC-183842
- ↑ MC-259401 — Lapis lazuli icons in enchanting table and smithing table are inconsistent — resolved as "Fixed".
- ↑ "An enchantment table" – @notch (Markus Persson) on X (formerly Twitter), October 1, 2011