Enchanting Table: Difference between revisions
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|Enchanting has been re-balanced. |
|Enchanting has been re-balanced. |
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|[[Enchanted book]]s can now receive multiple enchantments at once.}} |
|[[Enchanted book]]s can now receive multiple enchantments at once.}} |
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{{History||xbox=none|xbone=none| |
{{History||xbox=none|xbone=none|ps3=none|psvita=none|ps4=1.90|wiiu=none|switch=none|[[File:Enchanting Table JE4 BE2.png|32px]] The texture of enchanting tables has been changed.}} |
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{{History|new3ds}} |
{{History|new3ds}} |
Revision as of 00:54, 12 June 2024
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
1,200 |
Hardness |
5 |
Luminous |
Yes (7) |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
{ "title": "Enchanting Table", "rows": [ { "field": "No", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=Wooden Pickaxe|alt=|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>", "label": "Tool" }, { "field": "1,200", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "5", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "Yes (7)", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(153, 51, 51)\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 28 COLOR_RED\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as Java))</small>" } ], "invimages": [ "Enchanting Table" ], "images": [ "Enchanting Table.gif", "Enchantment Table BE.gif" ] }
An enchanting table (in Java Edition) or enchantment table (in Bedrock Edition) is a block used to spend experience and lapis lazuli to enchant items. An enchanting table requires bookshelves placed around it in order to apply powerful enchantments.
Obtaining
Breaking
In Java Edition, an enchanting table requires a pickaxe to be mined, in which case it drops itself. If mined without a pickaxe, then the mining is slower and it drops nothing. In Bedrock Edition, a pickaxe is not required.
Block | ![]() | |
---|---|---|
Hardness | 5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 25 | |
![]() |
3.75 | |
![]() |
1.9 | |
![]() |
1.25 | |
![]() |
0.95 | |
![]() |
0.85 | |
![]() |
0.65 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Crafting
Ingredients | [hide]Crafting recipe |
---|---|
Book + Diamond + Obsidian |
Usage

An item can be enchanted by using an enchanting table and placing the item in the input slots and 1–3 lapis lazuli in its dedicated Slot. Upon placing the item, three (pseudo)randomized options appear on the right of the GUI. The glyphs here do not affect the enchantment, but hovering over a presented enchantment shows one enchantment to be applied (on mobile devices, the player can tap an enchantment before putting in the lapis lazuli or hold the enchantment before release). The only choices available have a level requirement equal to or below the player's current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table. Each option imbues the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g. a level 10 enchantment can give a pickaxe the "Efficiency II" enchantment); the actual level cost and the number of lapis lazuli required have no effect.
Although the player must have at least the level requirement to get an enchantment, the number of levels that the player is charged is the same as the lapis lazuli requirement. For example, if the third enchantment listed is a level 30-50 enchantment, the player must have at least 30 levels, while paying only 3 levels and 3 lapis lazuli.
The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a significant random factor, and even a level 30 enchantment (the maximum) doesn't guarantee more than one enchantment, or even that enchantments are "maximum strength" — a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example.
To increase the enchantment level, bookshelves should be placed next to the enchanting table while keeping one block of air, or a replaceable block such as grass, between them. Most types of blocks being between the enchanting table and the bookshelves - even transparent blocks like torches - prevents the table from connecting with the shelves. To gain access to the previously mentioned level 30 enchantments, a total of 15 bookshelves need to be placed around the enchanting table. See the enchanting mechanics page for more detailed information on this.
The enchanting table is 3⁄4 blocks high.
Despite comprising largely of obsidian, they are not immune to destruction by the ender dragon.[1]
Enchanting

The enchanting table's main purpose is to enchant items. The table can enchant only the following items:
- some tools: pickaxes, shovels, axes, hoes and fishing rods,
- all pieces of player armor: helmets, chestplates, leggings and boots,
- some weapons: swords, bows, crossbows and tridents,
- books.
Many other items can instead be enchanted using an anvil and an appropriate enchanted book.
When a bookshelf is placed next to an enchanting table (with one block of air in between) it increases the maximum enchantment level. There must be 15 bookshelves around the enchanting table in order to obtain the maximum enchantment level of 30.
Light source
Enchanting tables emit a light level of 7.
Standard Galactic Alphabet

The arcane glyphs that float from bookshelves to the enchanting table and the cryptic runes in the enchanting table's interface are written in the Standard Galactic Alphabet, which is a simple alphabet substitution cipher used in the Commander Keen series of computer games.
The arcane glyphs cannot be seen if "particles" in the video settings is set to "minimal".
The cryptic runes seen in the interface are randomly constructed from the following list of words:
the | elder | scrolls | klaatu | berata | niktu |
xyzzy | bless | curse | light | darkness | fire |
air | earth | water | hot | dry | cold |
wet | ignite | snuff | embiggen | twist | shorten |
stretch | fiddle | destroy | imbue | galvanize | enchant |
free | limited | range | of | towards | inside |
sphere | cube | self | other | ball | mental |
physical | grow | shrink | demon | elemental | spirit |
animal | creature | beast | humanoid | undead | fresh |
stale |
Java Edition additionally may use the following words:[JE only]
phnglui | mglwnafh | cthulhu | rlyeh |
wgahnagl | fhtagn | baguette |
Three to five words are chosen from the list and appended to each other, then displayed in the Standard Galactic Alphabet. Although sometimes the words chosen accidentally refer to mobs, the words chosen are random and purely cosmetic; they have no relation to the enchantments to be applied to the item and are not saved on the enchanted item (meaning they say nothing about the spell's identity), and they are displayed only in the enchanting table. Only the cost and one of the enchantments are known.
Custom name
By default, the GUI of an enchanting table is labeled "Enchant", but this name can be customized by naming the enchanting table in an anvil before placing it or by changing the CustomName
tag using the /data
command[Java Edition only].
Note blocks
Enchanting tables can be placed under note blocks to produce "bass drum" sounds.
Piston interactivity
Enchanting tables cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
Sounds
Generic
[hide]![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() normal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.27 [sound 1] | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-169612 — Many blocks make slightly different sounds to stone
Unique
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Enchanting Table used | Blocks | When an enchanting table enchants an item | block [sound 1] | subtitles [sound 1] | 1.0 | 0.9-1.0 | 16{ "pitch": "0.9-1.0", "subtitle": "​Enchanting Table used", "source": "Blocks", "id": "block.enchantment_table.use", "distance": "16", "desc": "When an enchanting table enchants an item", "sounds": [ "Enchanting Table enchant1.ogg", "Enchanting Table enchant2.ogg", "Enchanting Table enchant3.ogg" ], "volume": "1.0", "translationkey": "subtitles.block.enchantment_table.use", "java": "1", "idnote": "'\"`UNIQ--ref-00000035-QINU`\"'", "translationkeynote": "'\"`UNIQ--ref-00000036-QINU`\"'" } |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When an enchantment table enchants an item | block | 1.0 | 1.0{ "sounds": [ "Enchanting Table enchant1.ogg", "Enchanting Table enchant2.ogg", "Enchanting Table enchant3.ogg" ], "source": "Blocks", "volume": "1.0", "id": "block.enchanting_table.use", "pitch": "1.0", "bedrock": "1", "desc": "When an enchantment table enchants an item" } |
Data values
ID
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | enchanting_table | Block & Item | block |
Name | [hide]Identifier |
---|---|
![]() | enchanting_table |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | enchanting_table | 116 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Name | [hide]Savegame ID |
---|---|
![]() | EnchantTable |
Block data
An enchanting table has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears. Is not preserved when removed.
Achievements
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Enchanter | Construct an Enchantment Table. | Pick up an enchantment table from a crafting table output. | 20 | Bronze |
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Enchanter | Enchant an item at an Enchanting Table | Insert an item in an enchanting table, then apply an enchantment. |
History
[hide]Java Edition | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
September 30, 2011 | First mentions of the enchantment table.[2][3]
{"type": "java", "version": "September 30, 2011", "exp": "", "snap": "", "content": "First mentions of the enchantment table."} | ||||||||||||
September 30, 2011 | ![]() {"type": "java", "version": "September 30, 2011", "exp": "", "snap": "", "content": "(link to File:Enchanting Table (pre-release 1).png article, displayed as 32px) (link to Notch article, displayed as Notch) posted first picture of the enchantment table, they were originally made with (link to cobblestone article, displayed as cobblestone) instead of (link to obsidian article, displayed as obsidian)."} | ||||||||||||
September 30, 2011 | ![]() {"type": "java", "version": "September 30, 2011", "exp": "", "snap": "", "content": "(link to File:Enchanting Table (pre-release 2).png article, displayed as 32px) Notch posted second picture of the updated enchantment table."} | ||||||||||||
October 1, 2011 | The first image of the enchantment screen are revealed, with enchantments written in the Standard Galactic Alphabet. The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the Commander Keen series of computer games.
{"type": "java", "version": "October 1, 2011", "exp": "", "snap": "", "content": "The first image of the enchantment screen are revealed, with enchantments written in the (link to wikipedia:Standard Galactic Alphabet article, displayed as Standard Galactic Alphabet). The first enchantment translates into \"Well Played Internets You Are Good\", the second translated into \"These Names Will Be Random And Confusing\", and the third translates to \"Each Spell Costs Experience Levels\". The Standard Galactic Alphabet or SGA was originally created by Tom Hall for use in the ''(link to wikipedia:Commander Keen article, displayed as Commander Keen)'' series of computer games."} | ||||||||||||
1.0.0 | Beta 1.9 Prerelease 3 | ![]() {"type": "java", "version": "1.0.0", "exp": "", "snap": "Beta 1.9 Prerelease 3", "content": "(link to File:Enchanting Table JE1 BE1.png article, displayed as 32px) Added enchantment tables."} | |||||||||||
Enchantment tables require bookshelves to get maximum enchantments.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "Beta 1.9 Prerelease 3", "content": "Enchantment tables require (link to bookshelves article, displayed as bookshelves) to get maximum enchantments."} | |||||||||||||
Enchantments are to be labeled in the enchantment table as random words written in the Standard Galactic Alphabet.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "Beta 1.9 Prerelease 3", "content": "Enchantments are to be labeled in the enchantment table as random words written in the (link to wikipedia:Standard Galactic Alphabet article, displayed as Standard Galactic Alphabet)."} | |||||||||||||
Beta 1.9 Prerelease 4 | A bug where all enchantments would show up as Feather Falling I has been fixed.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "Beta 1.9 Prerelease 4", "content": "A bug where all enchantments would show up as (link to Feather Falling article, displayed as Feather Falling) I has been fixed."} | ||||||||||||
Enchanting has been now properly enabled in multiplayer. Previously, if a player attempted to enchant an item, it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "Beta 1.9 Prerelease 4", "content": "Enchanting has been now properly enabled in (link to multiplayer article, displayed as multiplayer). Previously, if a (link to player article, displayed as player) attempted to enchant an (link to item article, displayed as item), it appeared enchanted for the client, but updated with the un-enchanted status once the player logged out and then back in again."} | |||||||||||||
Beta 1.9 Prerelease 6 | Enchantment tables now take time to mine [more information needed].
{"type": "java", "version": "1.0.0", "exp": "", "snap": "Beta 1.9 Prerelease 6", "content": "Enchantment tables now take time to mine <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i>[https://minecraft.wiki/w/Talk:Enchanting_Table<span >more information needed</span>]</i>]</sup>(link to Category:Information needed article, displayed as Category:Information needed)."} | ||||||||||||
1.2.1 | 12w05a | Enchanting no longer requires experience in Creative mode.
{"type": "java", "version": "1.2.1", "exp": "", "snap": "12w05a", "content": "Enchanting no longer requires (link to experience article, displayed as experience) in (link to Creative article, displayed as Creative) mode."} | |||||||||||
1.3.1 | 12w15a | ⇧ Shift + clicking can now be used to put items in enchantment tables.
{"type": "java", "version": "1.3.1", "exp": "", "snap": "12w15a", "content": "<kbd class=\"key nowrap\">⇧ Shift</kbd> + clicking can now be used to put items in enchantment tables."} | |||||||||||
12w22a | The maximum enchantment power has been lowered from 50 to 30.
{"type": "java", "version": "1.3.1", "exp": "", "snap": "12w22a", "content": "The maximum enchantment power has been lowered from 50 to 30."} | ||||||||||||
1.4.6 | 12w49a | The player can now enchant books to then be used to enchant a tool.
{"type": "java", "version": "1.4.6", "exp": "", "snap": "12w49a", "content": "The (link to player article, displayed as player) can now enchant (link to book article, displayed as books) to then be used to enchant a (link to tool article, displayed as tool)."} | |||||||||||
1.7.2 | 13w36a | The fishing rod can now be enchanted without the use of books.
{"type": "java", "version": "1.7.2", "exp": "", "snap": "13w36a", "content": "The fishing rod can now be enchanted without the use of (link to book article, displayed as books)."} | |||||||||||
1.8 | 14w02a | ![]() {"type": "java", "version": "1.8", "exp": "", "snap": "14w02a", "content": "(link to File:Lapis Lazuli (enchanting slot) JE1 BE1.png article, displayed as 32px) Enchanting has received a major overhaul where there is now a secondary cost, which is (link to lapis lazuli article, displayed as lapis lazuli)."} | |||||||||||
When enchanting an item, one enchantment now appears in the tooltip when selecting an enchantment (e.g Looting III?...).
{"type": "java", "version": "1.8", "exp": "", "snap": "14w02a", "content": "When enchanting an (link to item article, displayed as item), one enchantment now appears in the tooltip when selecting an enchantment (e.g ''Looting III?...'')."} | |||||||||||||
Level 5 enchants (Sharpness, Power, Smite and Bane of Arthropods) can now be applied without the use of an anvil.
{"type": "java", "version": "1.8", "exp": "", "snap": "14w02a", "content": "Level 5 enchants ((link to Sharpness article, displayed as Sharpness), (link to Power article, displayed as Power), (link to Smite article, displayed as Smite) and (link to Bane of Arthropods article, displayed as Bane of Arthropods)) can now be applied without the use of an (link to anvil article, displayed as anvil)."} | |||||||||||||
14w18a | Enchantment tables with numerical metadata variants 1 through 15, which are inaccessible through normal gameplay, now have no model ![]() ![]() {"type": "java", "version": "1.8", "exp": "", "snap": "14w18a", "content": "Enchantment tables with (link to Java Edition data values/Pre-flattening/Block IDs/Before 14w25a article, displayed as numerical metadata variants) 1 through 15, which are inaccessible through normal gameplay, now have (link to Missing textures and models article, displayed as no model) (link to File:Missing Model Enchanting Table.png article, displayed as 32px) (link to File:Missing Model Enchanting Table (anisotropic filtering).png article, displayed as 32px) rather than appearing identical to enchantment tables."} | ||||||||||||
14w26a | Block metadata has been completely removed from this snapshot onward with the introduction of block states. As this block never used block metadata at all prior to this version, fifteen unused, inaccessible metadata variants of it have been completely removed from the game:
{"type": "java", "version": "1.8", "exp": "", "snap": "14w26a", "content": "(values exceeds 1000 characters...)"} | ||||||||||||
1.10 | 16w20a | Added a sound for enchanting an item in the enchantment table.
{"type": "java", "version": "1.10", "exp": "", "snap": "16w20a", "content": "Added a sound for enchanting an item in the enchantment table."} | |||||||||||
1.11 | 16w32a | The block entity ID for the enchantment table has been changed from EnchantTable to enchanting_table .
{"type": "java", "version": "1.11", "exp": "", "snap": "16w32a", "content": "The (link to block article, displayed as block) entity ID for the enchantment table has been changed from <code>EnchantTable</code> to <code>enchanting_table</code>."} | |||||||||||
1.13 | 17w47a | "Enchantment Table" has been renamed to "Enchanting Table".
{"type": "java", "version": "1.13", "exp": "", "snap": "17w47a", "content": "\"Enchantment Table\" has been renamed to \"Enchanting Table\"."} | |||||||||||
Hoes can now be enchanted.
{"type": "java", "version": "1.13", "exp": "", "snap": "17w47a", "content": "(link to Hoe article, displayed as Hoes) can now be enchanted."} | |||||||||||||
Prior to The Flattening, the enchanting table's numeral ID was 116.
{"type": "java", "version": "1.13", "exp": "", "snap": "17w47a", "content": "Prior to (link to Java Edition 1.13/Flattening article, displayed as ''The Flattening''), the enchanting table's numeral ID was 116."} | |||||||||||||
1.14 | 18w43a | ![]() {"type": "java", "version": "1.14", "exp": "", "snap": "18w43a", "content": "(link to File:Enchanting Table JE2.png article, displayed as 32px) The texture of enchanting tables has been changed."} | |||||||||||
18w44a | ![]() {"type": "java", "version": "1.14", "exp": "", "snap": "18w44a", "content": "(link to File:Enchanting Table JE3.png article, displayed as 32px) The texture of enchanting tables has been changed, as the texture of (link to obsidian article, displayed as obsidian) has been changed."} | ||||||||||||
18w46a | Enchanting tables are no longer transparent from the bottom.
{"type": "java", "version": "1.14", "exp": "", "snap": "18w46a", "content": "Enchanting tables are no longer transparent from the bottom."} | ||||||||||||
18w50a | ![]() {"type": "java", "version": "1.14", "exp": "", "snap": "18w50a", "content": "(link to File:Enchanting Table JE4 BE2.png article, displayed as 32px) The texture of enchanting tables has been changed, as the texture of (link to obsidian article, displayed as obsidian) has been changed, once again."} | ||||||||||||
The enchanting table's bottom texture has now been made identical to that of obsidian - previously it had a defined border.[4]
{"type": "java", "version": "1.14", "exp": "", "snap": "18w50a", "content": "The enchanting table's bottom texture has now been made identical to that of (link to obsidian article, displayed as obsidian) - previously it had a defined border."} | |||||||||||||
1.18 | 21w37a | Enchanting tables now provide a light level of 7, to match Bedrock Edition.
{"type": "java", "version": "1.18", "exp": "", "snap": "21w37a", "content": "Enchanting tables now provide a (link to light level article, displayed as light level) of 7, to match ''Bedrock Edition''."} | |||||||||||
21w41a | ![]() {"type": "java", "version": "1.18", "exp": "", "snap": "21w41a", "content": "(link to File:Lapis Lazuli (enchanting slot) JE2.png article, displayed as 32px) The texture of the blank slot for (link to lapis lazuli article, displayed as lapis lazuli) has been changed."} | ||||||||||||
Pre-release 5 | ![]() {"type": "java", "version": "1.18", "exp": "", "snap": "Pre-release 5", "content": "(link to File:Lapis Lazuli (enchanting slot) JE3.png article, displayed as 32px) The texture of the blank slot for lapis lazuli has been changed, once again."} | ||||||||||||
1.20 | 23w14a | A transparent block between enchanting table and bookshelves no longer invalidates bonuses.
{"type": "java", "version": "1.20", "exp": "", "snap": "23w14a", "content": "A transparent block between enchanting table and bookshelves no longer invalidates bonuses."} | |||||||||||
1.20.2 | 23w31a | Reverted the texture of lapis slot to the texture before 1.18-pre5, to make the consistency with smithing table.[5]
{"type": "java", "version": "1.20.2", "exp": "", "snap": "23w31a", "content": "Reverted the texture of lapis slot to the texture before (link to 1.18-pre5 article, displayed as 1.18-pre5), to make the consistency with smithing table."} | |||||||||||
[hide]Pocket Edition Alpha | |||||||||||||
v0.12.1 | build 1 | ![]() {"type": "pocket Alpha", "version": "v0.12.1", "exp": "", "snap": "build 1", "content": "(link to File:Enchanting Table JE1 BE1.png article, displayed as 32px) Added enchantment tables."} | |||||||||||
Enchantment tables now emit a light level of 12.
{"type": "pocket Alpha", "version": "v0.12.1", "exp": "", "snap": "build 1", "content": "Enchantment tables now emit a (link to light article, displayed as light) level of 12."} | |||||||||||||
Enchantment tables can now be crafted in the stonecutter.
{"type": "pocket Alpha", "version": "v0.12.1", "exp": "", "snap": "build 1", "content": "Enchantment tables can now be (link to crafted article, displayed as crafted) in the (link to Stonecutter/old article, displayed as stonecutter)."} | |||||||||||||
Added enchantment tables to the Creative inventory.
{"type": "pocket Alpha", "version": "v0.12.1", "exp": "", "snap": "build 1", "content": "Added enchantment tables to the (link to Creative inventory article, displayed as Creative inventory)."} | |||||||||||||
build 11 | Enchanting tables are now craftable in the crafting table, instead of the stonecutter.
{"type": "pocket Alpha", "version": "v0.12.1", "exp": "", "snap": "build 11", "content": "Enchanting tables are now (link to craft article, displayed as craftable) in the (link to crafting table article, displayed as crafting table), instead of the (link to Stonecutter/old article, displayed as stonecutter)."} | ||||||||||||
[hide]Bedrock Edition | |||||||||||||
? | Hoes can no longer be enchanted in enchanting tables.
{"type": "bedrock", "version": "?", "exp": "", "snap": "", "content": "(link to Hoe article, displayed as Hoes) can no longer be enchanted in enchanting tables."} | ||||||||||||
1.4.0 | beta 1.2.13.11 | When Experimental Gameplay is enabled, tridents can now be enchanted.
{"type": "bedrock", "version": "1.4.0", "exp": "", "snap": "beta 1.2.13.11", "content": "When (link to Experimental Gameplay article, displayed as Experimental Gameplay) is enabled, (link to trident article, displayed as tridents) can now be enchanted."} | |||||||||||
1.10.0 | beta 1.10.0.3 | ![]() {"type": "bedrock", "version": "1.10.0", "exp": "", "snap": "beta 1.10.0.3", "content": "(link to File:Enchanting Table JE4 BE2.png article, displayed as 32px) The texture of enchanting tables has been changed."} | |||||||||||
1.16.0 | beta 1.16.0.57 | Hoes can now be enchanted with Efficiency, Fortune and Silk Touch.
{"type": "bedrock", "version": "1.16.0", "exp": "", "snap": "beta 1.16.0.57", "content": "Hoes can now be enchanted with (link to Efficiency article, displayed as Efficiency), (link to Fortune article, displayed as Fortune) and (link to Silk Touch article, displayed as Silk Touch)."} | |||||||||||
1.17.30 | beta 1.17.20.20 | Enchantment tables now emit a light level of 7, instead of 12.
{"type": "bedrock", "version": "1.17.30", "exp": "", "snap": "beta 1.17.20.20", "content": "Enchantment tables now emit a (link to light article, displayed as light) level of 7, instead of 12."} | |||||||||||
1.19.30 | Preview 1.19.30.20 | Added a sound for enchanting an item in the enchantment table.
{"type": "bedrock", "version": "1.19.30", "exp": "", "snap": "Preview 1.19.30.20", "content": "Added a sound for enchanting an item in the enchantment table."} | |||||||||||
[hide]Legacy Console Edition | |||||||||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |||||||
TU7 | CU1 | Patch 1 | 1.0.1 | ![]() {"type": "console", "xbox": "TU7", "xbone": "CU1", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 1", "switch": "1.0.1", "content": "(link to File:Enchanting Table JE1 BE1.png article, displayed as 32px) Added enchanting tables."} | |||||||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Enchanting now consumes lapis lazuli.
{"type": "console", "xbox": "TU31", "xbone": "CU19", "ps3": "1.22", "ps4": "1.22", "psvita": "1.22", "wiiu": "Patch 3", "switch": "", "content": "Enchanting now consumes (link to lapis lazuli article, displayed as lapis lazuli)."} | |||||||
Enchanting has been re-balanced.
{"type": "console", "xbox": "TU31", "xbone": "CU19", "ps3": "1.22", "ps4": "1.22", "psvita": "1.22", "wiiu": "Patch 3", "switch": "", "content": "Enchanting has been re-balanced."} | |||||||||||||
Enchanted books can now receive multiple enchantments at once.
{"type": "console", "version": "Enchanting now consumes [[lapis lazuli]].", "exp": "", "snap": "", "content": "(link to Enchanted book article, displayed as Enchanted books) can now receive multiple enchantments at once."} | |||||||||||||
1.90 | ![]() {"type": "console", "xbox": "none", "xbone": "none", "ps3": "none", "ps4": "1.90", "psvita": "none", "wiiu": "none", "switch": "none", "content": "(link to File:Enchanting Table JE4 BE2.png article, displayed as 32px) The texture of enchanting tables has been changed."} | ||||||||||||
[hide]New Nintendo 3DS Edition | |||||||||||||
0.1.0 | ![]() {"type": "new3ds", "version": "0.1.0", "exp": "", "snap": "", "content": "(link to File:Enchanting Table JE1 BE1.png article, displayed as 32px) Added enchanting tables."} |
Issues
Issues relating to "Enchanting Table" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia

- The enchanting table actually produces the particles emitted from the bookshelves. These particles originate inside the enchanting table and are relocated to the bookshelf almost immediately, but travel slow enough to be briefly visible. The particle that enters and leaves the bookshelf is always the same "letter", but the ones traveling into the bookshelves are black.
- Enchanting tables are midway between slabs and full blocks height-wise, so they could be potentially used as a TNT cannon's range-amplifier instead of slabs or trapdoors.
- The enchanting table always opens its book toward the player, even when the player is invisible.
- On the enchantment screen, captions in the Standard Galactic Alphabet includes several in-jokes:
- On October 1, 2011, Notch tweeted an image of the enchantment screen, with enchantments.[6] The first enchantment translates into "Well Played Internets You Are Good", the second translated into "These Names Will Be Random And Confusing", and the third translates to "Each Spell Costs Experience Levels".
- Three of the possible words for enchantments are "the elder scrolls," likely a joke at Bethesda, creator of The Elder Scrolls series and whose parent company, Zenimax, attempted to sue Mojang for the name of their game Scrolls.
- The words "klaatu berata niktu" are a (misspelled) reference to "Klaatu barada nikto", a phrase that originates from the 1951 movie The Day the Earth Stood Still and has been since used as a reference in many other movies, cartoons and games.
- Similarly, "Xyzzy" is a magic spell in the game Colossal Cave Adventure and has been used in several other games as an Easter Egg or cheat code.
- The word "embiggen" is a fictional word coined by The Simpsons quote: "A Noble Spirit Embiggens the Smallest Man".
- The words "phnglui mglwnafh cthulhu rlyeh wgahnagl fhtagn" are a quote from H. P. Lovecraft's short story The Call of Cthulhu. Said quote is a prayer in the Cthulhu mythos. The complete and correct quote is "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn", which translates to "In his house at R'lyeh, dead Cthulhu waits dreaming."
- Of the list of words that the enchanting table uses, none of the words contain the letters "J" or "Q". Although they are not used in the words, they do have a symbol attached to them, and can be seen moving from the bookshelf and the table.
Gallery
Renders
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The book model, animated.
Textures
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Color coded texture for the book model.
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Color code legend for book model texture guide.
Screenshots
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The enchantment table receiving knowledge from nearby bookshelves.
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The GUI of the enchantment table in Bedrock Edition (top = no item, bottom = with item hovering on the second line).
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A newly enchanted sword.
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An enchanting setup with an enchanting table, bookshelves, a grindstone, and an anvil.
Development images
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The first image of an enchanting table.
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The second image of an enchanting table.
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The first image of an enchanting table's interface.
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The first image of Enchanted equipment.
In other media
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Efe looking at an enchanting table.
References
- ↑ MC-177521 — resolved as "Works As Intended".
- ↑ "How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will do. MAGIC!" – @notch (Markus Persson) on X (formerly Twitter), September 30, 2011
- ↑ "Working on Item Enchantments. It costs experience points. It's totally random. It has three tiers. What does an enchantment table look like?" – @notch (Markus Persson) on X (formerly Twitter), September 30, 2011
- ↑ MC-183842
- ↑ MC-259401 — Lapis lazuli icons in enchanting table and smithing table are inconsistent — resolved as "Fixed".
- ↑ "An enchantment table" – @notch (Markus Persson) on X (formerly Twitter), October 1, 2011