Dragon Egg

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Dragon Egg
Dragon Egg.png: Infobox image for Dragon Egg the block in Minecraft
Invicon Dragon Egg.png: Inventory sprite for Dragon Egg in Minecraft as shown in-game with description:
Renewable

No‌[Java and Bedrock editions only]
Yes‌[Legacy Console Edition only]

Stackable

Yes (64)

Tool

None

Blast resistance

9

Hardness

3

Luminous

1

Transparent

Yes

Flammable

?

Catches fire from lava

?

Map color (Java)


  29 COLOR_BLACK

Heatmap of where a dragon egg lands after trying to mine it.

The dragon egg is a decorative block, or a "trophy item", and it is the rarest item in the game.

Obtaining

A single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. A dragon egg cannot be mined directly, as trying to do so will cause it to teleport. However, the egg does not teleport if there aren't any air blocks available for it to teleport to, which allows it to be mined.[1] The dragon egg is a falling block and drops as an item when pushed by a piston or when it falls onto a non-solid transparent block, such as a torch.

Only one dragon egg can ever generate per world, as it will only be dropped by the first dragon.

Block Dragon Egg
Hardness 3
Breaking time (secs)
Default 4.5
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined

Teleporting

To cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to a place nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as endermen. It may teleport into the air and subsequently fall to the ground.

Usage

The dragon egg, if there is no block below it, will fall until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.

It does not suffocate mobs or players when it falls and covers them.

The dragon egg can be placed on a non-solid block without falling.

Unlike other falling blocks, when the dragon egg is floating, it doesn't have particles underneath.

Light source

Dragon eggs emit a light level of 1.

Data values

falling_block entity

Falling Block
Hitbox size

Height: 0.98 blocks
Width: 0.98 blocks

  • [NBT Compound / JSON Object] Dynamic block entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template[show]
    • [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
      • [String] Name: The resource location of the block.
      • [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
        • [String] Name: The block state name and its value.
    • [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the DropItem tag is set to true. However, if the entity is deleted due to its Time value being too high, this tag is ignored and an item is dropped depending on the DropItem tag. CancelDrop defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block.
    • [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
    • [Float] FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. By default this value is 2HP♥ for anvils, and 6HP♥♥♥ for pointed dripstone.
    • [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP♥ × 20.
    • [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
    • [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
    • [Int] Time: The number of ticks the entity has existed. When Time goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.

Advancements

IconAdvancementIn-game descriptionActual requirements (if different)
The Next GenerationHold the Dragon EggHave a dragon egg in the inventory.

Video

Dragon Egg/video

History

[hide]Java Edition
October 26, 2011The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[2][3] though it seems to have been worked on during it.
1.0.0Added dragon eggs.
1.3.1Pick Block no longer works on dragon eggs.
1.9Pick Block works on dragon eggs again.
1.13Prior to The Flattening, this block's numeral ID was 112.
[hide]Legacy Console Edition
Xbox 360 Xbox One PS3 PS4 PS Vita Wii U Switch
TU9CU1Patch 1Added dragon eggs.
[hide]Pocket Edition
1.0Added dragon eggs.
[hide]New Nintendo 3DS Edition
1.7.10Added Dragon Eggs.

Issues

Issues relating to "Dragon Egg" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia

  • The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
  • The dragon egg can be considered the rarest block obtainable in Survival, due to the fact that it only spawns once per world.

Gallery

See also

References