Dragon Egg
Renewable |
No[Java and Bedrock editions only] |
---|---|
Stackable |
Yes (64) |
Tool |
None |
Blast resistance |
9 |
Hardness |
3 |
Luminous |
1 |
Transparent |
Yes |
Flammable |
? |
Catches fire from lava |
? |
Map color (Java) |
|
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The dragon egg is a decorative block, or a "trophy item", and it is the rarest item in the game.
Obtaining
A single dragon egg is generated on top of the exit portal when the first ender dragon is defeated. A dragon egg cannot be mined directly, as trying to do so will cause it to teleport. However, the egg does not teleport if there aren't any air blocks available for it to teleport to, which allows it to be mined.[1] The dragon egg is a falling block and drops as an item when pushed by a piston or when it falls onto a non-solid transparent block, such as a torch.
Only one dragon egg can ever generate per world, as it will only be dropped by the first dragon.
Block | ![]() | |
---|---|---|
Hardness | 3 | |
Breaking time (secs) | ||
Default | 4.5 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Teleporting
To cause the egg to teleport, press attack while in Survival or Adventure mode (press use in Creative). It teleports to a place nearby (up to seven blocks vertically and fifteen blocks horizontally), creating the same particles as endermen. It may teleport into the air and subsequently fall to the ground.
Usage
The dragon egg, if there is no block below it, will fall until it lands on the next available block. When it is being affected by gravity and falling, it exhibits a smooth falling animation.
It does not suffocate mobs or players when it falls and covers them.
The dragon egg can be placed on a non-solid block without falling.
Unlike other falling blocks, when the dragon egg is floating, it doesn't have particles underneath.
Light source
Dragon eggs emit a light level of 1.
Data values
falling_block entity
{ "title": "Falling Block", "rows": [ { "field": "Height: 0.98 blocks<br>Width: 0.98 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" } ], "invimages": [], "images": [] }
- [NBT Compound / JSON Object] Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
- [String] Name: The resource location of the block.
- [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
- [String] Name: The block state name and its value.
- [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the
DropItem
tag is set to true. However, if the entity is deleted due to itsTime
value being too high, this tag is ignored and an item is dropped depending on theDropItem
tag.CancelDrop
defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block. - [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- [Float] FallHurtAmount: Multiplied by the
FallDistance
to calculate the amount of damage to inflict. By default this value is 2HP for anvils, and 6HP for pointed dripstone. - [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP. × 20
- [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
- [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
- [Int] Time: The number of ticks the entity has existed. When
Time
goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | The Next Generation | Hold the Dragon Egg | Have a dragon egg in the inventory. |
Video
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
October 26, 2011 | The dragon egg is first mentioned by Notch, supposedly before there was the feature freeze,[2][3] though it seems to have been worked on during it.
{"type": "java", "version": "October 26, 2011", "exp": "", "snap": "", "content": "The dragon egg is first mentioned by (link to Notch article, displayed as Notch), supposedly before there was the feature freeze, though it seems to have been worked on during it."} | ||||||
1.0.0 | Added dragon eggs.
{"type": "java", "version": "1.0.0", "exp": "", "snap": "", "content": "Added dragon eggs."} | ||||||
1.3.1 | Pick Block no longer works on dragon eggs.
{"type": "java", "version": "1.3.1", "exp": "", "snap": "", "content": "Pick Block no longer works on dragon eggs."} | ||||||
1.9 | Pick Block works on dragon eggs again.
{"type": "java", "version": "1.9", "exp": "", "snap": "", "content": "Pick Block works on dragon eggs again."} | ||||||
1.13 | Prior to The Flattening, this block's numeral ID was 112.
{"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "Prior to (link to 1.13/Flattening article, displayed as ''The Flattening''), this block's numeral ID was 112."} | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU9 | CU1 | Patch 1 | Added dragon eggs.
{"type": "console", "xbox": "TU9", "xbone": "CU1", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 1", "switch": "", "content": "Added dragon eggs."} | ||||
[hide]Pocket Edition | |||||||
1.0 | Added dragon eggs.
{"type": "pocket", "version": "1.0", "exp": "", "snap": "", "content": "Added dragon eggs."} | ||||||
[hide]New Nintendo 3DS Edition | |||||||
1.7.10 | Added Dragon Eggs.
{"type": "new3ds", "version": "1.7.10", "exp": "", "snap": "", "content": "Added Dragon Eggs."} |
Issues
Issues relating to "Dragon Egg" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- The writer of the Minecraft comic WonderCraft, Samcube, was requested by Mojang to create official Minecraft posters. In part of these works, one can see an area with an ender dragon and a chicken on top of a huge mushroom. In the same scene, the dragon egg is visible near the chicken.
- The dragon egg can be considered the rarest block obtainable in Survival, due to the fact that it only spawns once per world.
Gallery
-
Samcube's Minecraft poster showing the dragon egg.
-
The dragon egg.
-
The teleporting distance of a dragon egg.
-
An example of using a piston and a lever to obtain the dragon egg.
-
A dragon egg on a snow layer.
See also
References
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