Concrete Powder
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.5 |
Hardness |
0.5 |
Luminous |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
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Concrete powder is a gravity-affected block that is converted to concrete when touching water. It comes in the sixteen dye colors.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Concrete powder can be mined with any tool or by hand, but using a shovel is the quickest method.
Block | ![]() | |
---|---|---|
Hardness | 0.5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 0.75 | |
![]() |
0.4 | |
![]() |
0.2 | |
![]() |
0.15 | |
![]() |
0.1 | |
![]() |
0.1 | |
![]() |
0.1 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Crafting[edit | edit source]
The crafting recipe is shapeless; the order of ingredients does not matter.
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Matching Dye + Sand + Gravel |
Red sand cannot be used in place of sand.[1][2] |
Renewability[edit | edit source]
Concrete powder is renewable as all of its crafting ingredients are themselves renewable. However, without glitches, sand is only renewably obtained through the wandering trader, which spawns infrequently and only allows a limited number of trades per spawn. Therefore concrete powder is more easily obtained by simply harvesting sand from any biome it generates in.
Usage[edit | edit source]

Concrete powder falls when there is a non-solid block beneath it.
Creating concrete[edit | edit source]
If a concrete powder block comes into contact with water, it solidifies into a block of concrete. Specifically, the block has to be placed into, placed next to, or fall into flowing water, a water source block, or a waterlogged block. If placed next to a waterlogged block, it must be adjacent to the sides where water can flow out from, such as the open sides of stairs, but not the back side of stairs or any sides of waterlogged leaves. It does not solidify in midair falling past water. If it lands next to water, it solidifies only after a block update. Rain or splash water bottles also have no effect on concrete powder. Concrete powder in item form also does not become concrete. Concrete powder placed directly at water makes the placement sound of concrete.
Note blocks[edit | edit source]
Concrete powder can be placed under note blocks to produce "snare drum" sound.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() sand sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() sand sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.15 | 1.0 | |
Blocks | Jumping from the block | jump | 0.05 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.14 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block placed | Blocks | When the block is placed in water | block | subtitles | 1.0 | 0.8 | 16 |
Bedrock Edition: None [3]
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | white_concrete_powder | Block & Item | concrete_powder | block |
![]() | orange_concrete_powder | Block & Item | concrete_powder | block |
![]() | magenta_concrete_powder | Block & Item | concrete_powder | block |
![]() | light_blue_concrete_powder | Block & Item | concrete_powder | block |
![]() | yellow_concrete_powder | Block & Item | concrete_powder | block |
![]() | lime_concrete_powder | Block & Item | concrete_powder | block |
![]() | pink_concrete_powder | Block & Item | concrete_powder | block |
![]() | gray_concrete_powder | Block & Item | concrete_powder | block |
![]() | light_gray_concrete_powder | Block & Item | concrete_powder | block |
![]() | cyan_concrete_powder | Block & Item | concrete_powder | block |
![]() | purple_concrete_powder | Block & Item | concrete_powder | block |
![]() | blue_concrete_powder | Block & Item | concrete_powder | block |
![]() | brown_concrete_powder | Block & Item | concrete_powder | block |
![]() | green_concrete_powder | Block & Item | concrete_powder | block |
![]() | red_concrete_powder | Block & Item | concrete_powder | block |
![]() | black_concrete_powder | Block & Item | concrete_powder | block |
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | white_concrete_powder | concrete_powder / 0 concretepowder / 0 | 237 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | orange_concrete_powder | concrete_powder / 1 concretepowder / 1 | 964 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -709 ) | tile |
![]() | magenta_concrete_powder | concrete_powder / 2 concretepowder / 2 | 965 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -710 ) | tile |
![]() | light_blue_concrete_powder | concrete_powder / 3 concretepowder / 3 | 966 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -711 ) | tile |
![]() | yellow_concrete_powder | concrete_powder / 4 concretepowder / 4 | 967 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -712 ) | tile |
![]() | lime_concrete_powder | concrete_powder / 5 concretepowder / 5 | 968 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -713 ) | tile |
![]() | pink_concrete_powder | concrete_powder / 6 concretepowder / 6 | 969 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -714 ) | tile |
![]() | gray_concrete_powder | concrete_powder / 7 concretepowder / 7 | 970 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -715 ) | tile |
![]() | light_gray_concrete_powder | concrete_powder / 8 concretepowder / 8 | 971 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -716 ) | tile |
![]() | cyan_concrete_powder | concrete_powder / 9 concretepowder / 9 | 972 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -717 ) | tile |
![]() | purple_concrete_powder | concrete_powder / 10 concretepowder / 10 | 973 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -718 ) | tile |
![]() | blue_concrete_powder | concrete_powder / 11 concretepowder / 11 | 974 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -719 ) | tile |
![]() | brown_concrete_powder | concrete_powder / 12 concretepowder / 12 | 975 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -720 ) | tile |
![]() | green_concrete_powder | concrete_powder / 13 concretepowder / 13 | 976 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -721 ) | tile |
![]() | red_concrete_powder | concrete_powder / 14 concretepowder / 14 | 977 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -722 ) | tile |
![]() | black_concrete_powder | concrete_powder / 15 concretepowder / 15 | 978 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -723 ) | tile |
Falling block entity[edit | edit source]
{ "title": "Falling Block", "rows": [ { "field": "Height: 0.98 blocks<br>Width: 0.98 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" } ], "invimages": [], "images": [] }
- [NBT Compound / JSON Object] Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
- [NBT Compound / JSON Object] BlockState: The falling block represented by this entity.
- [String] Name: The resource location of the block.
- [NBT Compound / JSON Object] Properties: Optional. The block states of the block.
- [String] Name: The block state name and its value.
- [Byte] CancelDrop: 1 or 0 (true/false) - true if the block should be destroyed instead of placed after landing on a solid block. When true, the block is not dropped as an item, even if the
DropItem
tag is set to true. However, if the entity is deleted due to itsTime
value being too high, this tag is ignored and an item is dropped depending on theDropItem
tag.CancelDrop
defaults to 1 for falling suspicious sand and suspicious gravel, and 0 for the other vanilla falling blocks and any summoned falling block. - [Byte] DropItem: 1 or 0 (true/false) – true if the block should drop as an item when it breaks. Any block that does not have an item form with the same ID as the block does not drop even if this is set.
- [Float] FallHurtAmount: Multiplied by the
FallDistance
to calculate the amount of damage to inflict. By default this value is 2HP for anvils, and 6HP for pointed dripstone. - [Int] FallHurtMax: The maximum hit points of damage to inflict on entities that intersect this falling block. For vanilla falling blocks, always 40HP. × 20
- [Byte] HurtEntities: 1 or 0 (true/false) – true if the block should hurt entities it falls on. Defaults to 1 for anvils and pointed dripstone and to 0 for the other vanilla falling blocks and any summoned falling block.
- [NBT Compound / JSON Object] TileEntityData: Optional. The tags of the block entity for this block.
- [Int] Time: The number of ticks the entity has existed. When
Time
goes above 600, or above 100 while the block is at Y=-64 or is outside building height, the entity is deleted.
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.12 | February 02, 2017 | Jeb tweeted a video (archived) of a mysterious pink gravity-obeying block transforming into a solid gravity-defying block on contact with water. | |||||
Jeb later added that it is to come in 16 different colors.[4] | |||||||
17w06a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
pre1 | Concrete powder now converts to concrete when replacing a lava source. | ||||||
1.13 | 17w47a | Lava now turns concrete powder into concrete when coming into contact with said block, instead of converting concrete powder only when it fell into the lava's source block.[5] | |||||
1.13.1 | 18w30a | Lava no longer converts concrete powder. | |||||
1.16 | 20w07a | As piglins offer gravel in bartering, concrete powder has become a renewable resource. | |||||
[hide]Pocket Edition | |||||||
1.1.0 | alpha 1.1.0.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
[hide]Bedrock Edition | |||||||
1.16.0 | beta 1.16.0.57 | As piglins offer gravel in bartering, concrete powder has become a renewable resource. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
[hide]New Nintendo 3DS Edition | |||||||
1.9.19 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | The different block states for the concrete_powder ID have now been split up into their own IDs.
| |||||
Prior to The Flattening, this block's numeral ID was 252. | |||||||
[hide]Bedrock Edition | |||||||
1.18.30 | beta 1.18.30.26 | Concrete powder's ID is changed to concrete_powder .
| |||||
Before this version, Its ID was concretepowder while its direct item form's ID was concrete_powder . | |||||||
1.20.30 | Preview 1.20.30.20 | The different block states for the concrete_powder ID have now been split up into their own IDs. |
Issues[edit | edit source]
Issues relating to "Concrete Powder" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-210275 – Sculk sensors are not activated upon concrete powder hardening
- MC-150278 – Red sand can't be used to make concrete powder
- MC-259091 – Waterlogged mangrove roots don't convert concrete powder into concrete
- MC-160726 – Concrete powder plays Concrete's sound while place powder in water
- MC-188653 – Concrete Powder does not turn to concrete in some situation with waterlogged blocks
- MC-278647 – Waterlogged copper grates do not convert concrete powder
Bedrock Edition
- MCPE-36178 – Concrete powder doesn't get turned into concrete block next to waterlogged block
- MCPE-175451 – Red sand cannot be used to make concrete powder
References[edit | edit source]
- ↑ MC-150278
- ↑ MCPE-175451
- ↑ In Bedrock Edition, concrete powder uses its normal placing sound when placed in water/lava.
- ↑ https://twitter.com/jeb_/status/827078378444488705
- ↑ MC-118153
External links[edit | edit source]
- Block of the Month: Concrete Powder- Minecraft.net on January 12, 2024
[edit | edit source]
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