Beacon
A beacon is a block that projects a beam skyward. It can provide beneficial status effects to players in a radius around it when placed on top of a solid pyramid base constructed from iron, gold, diamond, emerald or netherite blocks. The effect range depends on how large the base of the pyramid is, from 3x3 (9 blocks) to 9x9 (164 blocks or 2 stacks and 36).
Rarity tier |
Rare |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
3 |
Hardness |
3 |
Luminous |
Yes (15) |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
{ "title": "Beacon", "rows": [ { "field": "Rare", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "Any tool", "label": "Tool" }, { "field": "3", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "3", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "Yes (15)", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(92, 219, 213)\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 31 DIAMOND\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as Java))</small>" } ], "invimages": [ "Beacon", "Beacon BE" ], "images": [ "Beacon.png" ] }
Obtaining Edit
Breaking Edit
A beacon can be mined successfully by hand or with any tool. When destroyed by an explosion, the block always drops as an item.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Crafting Edit
Name | Ingredients | [hide]Crafting recipe |
---|---|---|
Beacon | Glass + Nether Star + Obsidian |
Usage Edit
When "activated", beacon blocks provide two unique functions:
- A landmark beam reaching into the sky, which, in Java Edition, can be visible from far away.
- Powers, which give players status effects within a certain range.
Additionally, in Bedrock Edition beacons can also be waterlogged.
Activation Edit

In order to activate a beacon, the beacon must meet the following requirements:
- Beacons require an unobstructed view of the sky.
Transparent blocks (glass, water, etc.) and bedrock (the nether ceiling) are allowed. - The beacon is on top of a pyramid constructed from iron blocks, gold blocks, emerald blocks, diamond blocks, and/or netherite blocks.
The type of block used is purely cosmetic, having no effect on the pyramid's power level or the range and strength of the status effect. A mixture of blocks of different types can also be used in any orientation, so long as they form a pyramid structure, like the ones listed below.
Status effect range can be improved by increasing the pyramid power level (see chart below). At level 4, the pyramid gives the option to increase the primary effect's strength to Level II in the beacon's GUI.
Pyramids Edit

Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to piston-altered pyramids as well.
Level | Mineral blocks | Materials | Layers |
---|---|---|---|
1 | 9 | 81 (1 stack + 17 items) | 3×3, beacon |
2 | 34 | 306 (4 stacks + 50 items) | 5×5, 3×3, beacon |
3 | 83 (1 stack + 19 blocks) | 747 (11 stacks + 43 items) | 7×7, 5×5, 3×3, beacon |
4 | 164 (2 stacks + 36 blocks) | 1476 (23 stacks + 4 items) | 9×9, 7×7, 5×5, 3×3, beacon |

Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.
Level | Mineral blocks | Materials | Layers |
---|---|---|---|
1 | 20 | 180 (2 stacks + 52 items) | 4×5, beacons |
2 | 62 | 558 (8 stacks + 46 items) | 6×7, 4×5, beacons |
3 | 134 (2 stacks + 6 blocks) | 1206 (18 stacks + 54 items) | 8×9, 6×7, 4×5, beacons |
4 | 244 (3 stacks + 52 blocks) | 2196 (34 stacks + 20 items) | 10×11, 8×9, 6×7, 4×5, beacons |
Beam Edit
A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block up to beyond the top of the world.
- In Java Edition, the beam is visible up to 1343 blocks away.
- In Bedrock Edition, the beam is visible up to 64 blocks away, regardless of how high the render distance is set.[1]
Colors Edit
The color of the beam may be changed by placing blocks of stained glass or stained glass panes anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.[Bedrock Edition and Minecraft Education only] Stained glass panes have the same effect on the beam as stained glass blocks.
The resulting beam color can be found as where is the sequence of glass colors ( corresponds to the lowest block and to the highest one).
Beacon beams cannot go through most blocks, but can go through bedrock (to allow beacons to be used in the Nether) and end portal frames.
Powers Edit

Once the beacon is emitting a beam, it can then be fed one iron ingot, gold ingot, emerald, diamond, or netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.
In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated, with the outline of the effect on the HUD having a blue outline.[JE only] To change the beacon's powers, this process must be followed again, consuming another ingot or gem.
If the pyramid is broken, effects deactivate or weaken depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item. If a smaller pyramid is upgraded the effect range increases to that of the new pyramid without the need of reactivating it, upgrading to level 4 does not modify effect power.
The five primary powers are:
Speed I: Increased movement speed.
Haste I: Increased mining and attack speed.
Resistance I: Decreased nearly all incoming damage (2-level pyramid required).
Jump Boost I: Increased jumping distance and height (2-level pyramid required).
Strength I: Increased melee damage (3-level pyramid required).
The secondary powers only available with a 4-level pyramid are:
Regeneration I: Regenerates health.
- Increasing the primary power to level II.
It is also possible to combine two different primary Level I powers:[Java Edition only]
- select a primary power in the left panel
- select the Level II option in the right panel
- select the second desired power back in the left panel
Only one of the two powers appear to be selected, although both effects are active.[2]
Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers persist for 5–9 seconds, or 13-17 seconds with a full pyramid.
Range Edit
The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + the height of this dimension blocks.
The effect duration from the beacon is also determined by the size of the pyramid base (9 + Pyramid size * 2).
The range of the beacon effect is limited by the simulation distance. As such, on simulation distance of 4 with a level 4 pyramid, the effect does not reach the chunks on the corners of the beacon range.
The distance from the player to the beacon block does not affect the intensity of the status effect.
Beacon Pyramid Effects in Java Edition: Edit
Pyramid size (levels) |
Effect radius excluding beacon (blocks) |
Effect duration (seconds) |
---|---|---|
1 | 20 | 11 |
2 | 30 | 13 |
3 | 40 | 15 |
4 | 50 | 17 |
Beacon Pyramid Effects in Bedrock Edition: Edit
Pyramid size (levels) |
Effect radius excluding beacon (blocks) |
Effect duration (seconds) | |
---|---|---|---|
South & East | North & West | ||
1 | 20 | 21 | 10 |
2 | 30 | 31 | 12 |
3 | 40 | 41 | 14 |
4 | 50 | 51 | 16 |
Light source Edit
Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they melt snow and ice. A beacon produces this light even when it doesn't emit a beam.
Piston interactivity Edit
Beacons cannot be pushed nor pulled by pistons or sticky pistons.
Sounds Edit
Generic Edit
[hide]![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() glass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | random | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.4 | 0.6 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Unique Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Beacon activates | Blocks | When a beacon activates | block | subtitles | 1.0 | 1.0 | 16 | |
Beacon hums | Blocks | Randomly while active | block | subtitles | 0.9 | 1.0 | 7 | |
Beacon deactivates | Blocks | When a beacon turns off or is broken[sound 1] | block | subtitles | 1.0 | 1.0 | 16 | |
Beacon power selected | Blocks | When a beacon's power is switched | block | subtitles | 1.0 | 1.0 | 16 | |
Chest locked[sound 2] | Blocks | When a player attempts to open a beacon locked using the [String] Lock tag | block [sound 2] | subtitles [sound 2] | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a beacon activates | beacon | 1.0 | 1.0 | |
Blocks | Randomly while active | beacon | 1.0 | 1.0 | |
Blocks | When a beacon turns off | beacon | 1.0 | 1.0 | |
Blocks | When a beacon's power is switched | beacon | 1.0 | 1.0 |
Data values Edit
ID Edit
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | beacon | Block & Item | block |
Name | [hide]Identifier |
---|---|
![]() | beacon |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | beacon | 138 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Name | [hide]Savegame ID |
---|---|
![]() | Beacon |
Block data Edit
A beacon has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears. Is not preserved when removed.
- [String] Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
- [String] primary_effect: Optional. The primary effect selected, see Potion effects for resource locations. Cannot be set to an effect that beacons do not normally use. Although Regeneration cannot normally be chosen as the primary effect, setting this value to
minecraft:regeneration
works and even allows Regeneration II to be chosen as the secondary via the normal beacon GUI. - [String] secondary_effect: Optional. The secondary effect selected, see Potion effects for resource locations. Cannot be set to an effect that beacons do not normally use. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.
Achievements Edit
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | The Beaconator | Create and fully power a Beacon | Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered. | 60 | Gold |
Advancements Edit
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:[hide]
|
![]() ![]() | Beaconator | Bring a Beacon to full power | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid. |
![]() ![]() | Bring Home the Beacon | Construct and place a Beacon | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered. |
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
Video Edit
History Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.4.2 | 12w32a | ![]() | |||||
![]() | |||||||
12w34a | The "Work in Progress" block has been removed from the Creative inventory. | ||||||
12w36a | The "Work in Progress" block has been renamed to "Beacon". | ||||||
Beacons can now be found in the Creative inventory. | |||||||
Beacons are now craftable. | |||||||
![]() | |||||||
![]() | |||||||
12w38a | ![]() | ||||||
![]() ![]() | |||||||
12w40a | ![]() | ||||||
![]() ![]() | |||||||
12w40b | The beacon beam no longer glitches at tiny and short render distance. | ||||||
1.5 | 13w05a | The effect range of beacons has been increased from 16/24/32/40 blocks to 20/30/40/50 blocks. | |||||
Beacon effects now extend up to the world height limit (Y=256). | |||||||
1.6.1 | 13w23a | With the Regeneration effect being nerfed slightly, the same status effect produced from beacons has been nerfed slightly too. | |||||
13w24a | The beacon "crystal" texture, used from 12w36a to 12w37a, has been removed as per the resource pack reform. | ||||||
1.7.2 | 13w36a | The player can now achieve the Beaconator achievement by placing a beacon on a level-4 pyramid of specific mineral blocks. | |||||
1.8 | 14w29a | Beacons now display the cracking animation when being broken. | |||||
August 5, 2014 | Dinnerbone tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through stained glass. | ||||||
14w32a | The light of beacons now changes as it goes through stained glass. | ||||||
August 7, 2014 | Dinnerbone tweets that the beacon beam can now pass through blocks that block light slightly. | ||||||
14w32b | Beacon beams now show if they are going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through water and lava. | ||||||
Beacons in the Nether and the End now check for blocks and render the beam only up to the world height (Y=127). | |||||||
Beacon beams now immediately update when blocks above the beacon are changed. This applies to the beam appearing, disappearing and changing color. Previously it could sometimes take a few seconds. | |||||||
1.8.2 | pre5 | Bedrock no longer obstructs beacon activation or beams. | |||||
Beacons in the Nether and the End now check and use the full build height (Y=255) rather than the world height (Y=127). | |||||||
1.9 | 15w31a | Beacons now generate naturally in end ships. | |||||
15w32c | Beacons no longer generate in end ships and have been replaced by pumpkins. | ||||||
15w47a | Beacons no longer drop their contents when broken or when the interface is exited. | ||||||
Beacons are now able to interact with hoppers. | |||||||
15w47b | The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds). | ||||||
15w49a | Beacons once again drop their contents when broken or when the interface is exited (as they had before 15w47a). | ||||||
Beacons can no longer interact with hoppers (as they had since 15w47a). | |||||||
16w02a | Beacons now immediately activate when placed on valid pyramids. | ||||||
16w03a | Beacons no longer immediately activate when placed on valid pyramids. | ||||||
1.13 | 18w19a | Beacons now produce sounds. | |||||
1.14 | 18w43a | ![]() | |||||
![]() | |||||||
18w44a | ![]() | ||||||
? | Beacon beam no longer stops at the build height limit. | ||||||
1.15 | 15w41a | Beacon beams are no longer visible from the inside. | |||||
1.16 | 20w07a | Beacons can now be activated with netherite blocks. | |||||
Beacons can now be "fed" using netherite ingots. | |||||||
The texture of the UI of beacons has been changed. | |||||||
Beacons are now renewable, as soul sand, one of the blocks used to construct withers, is now renewable through bartering. | |||||||
1.17 | 21w07a | Beacon beams are now visible up to 1343 blocks away from the source instead of 256 blocks. | |||||
1.21.5 | 25w05a | Beacon beams now render beyond 16 chunks, up to the player's render distance. | |||||
Beacon beams now appear thicker when further away so that they remain visible. | |||||||
Beacon beams are now 2048 blocks high, from 1024. | |||||||
[hide]Pocket Edition Alpha | |||||||
v0.16.0 | build 4 | ![]() | |||||
Unlike other editions, beacons conduct redstone. | |||||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Beacon beams now change colors when shining through stained glass or stained glass panes. | |||||
1.5.0 | beta 1.5.0.4 | Beacons now produce sounds. | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.16.0 | beta 1.15.0.51 | The beam color can now be mixed with several different stained glass colors. | |||||
beta 1.16.0.57 | Beacons can now be activated with netherite blocks. | ||||||
Beacons can now be "fed" using netherite ingots. | |||||||
The texture of the UI of beacons has been changed. | |||||||
1.21.30 | Preview 1.21.30.21 | The color of the beacon has been changed from white to aqua to match the Rare rarity. | |||||
Preview 1.21.30.23 | Beacons no longer conduct redstone. | ||||||
1.21.70 | Preview 1.21.70.20 | Beacon beams are now visible when a player moves over 70 blocks away from them. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Patch 1 | 1.0.1 | ![]() |
TU25 | CU14 | 1.17 | 1.17 | 1.17 | Beacon beams now change colors when shining through stained glass or stained glass panes. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | The vertical range of beacon has been nerfed to match horizontal range. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds). | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Beacons now produce sounds. | ||
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
1.3.12 | ![]() |
Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.9 | 15w47a | A new tag,[verify] PaymentItem , now stores the sacrifice item within the beacon's block entity data. | |||||
15w49a | The PaymentItem tag has been removed (introduced in 15w47a). | ||||||
1.11 | 16w32a | The block entity ID has been changed from Beacon to beacon . | |||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 138. | |||||
1.20.2 | 23w32a | The integer Primary and Secondary NBT formats for beacon have changed to string primary_effect and secondary_effect . |
Issues Edit
Issues relating to "Beacon" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-249302 – Multicolored beacon beams can impact frame rate performance
- MC-112730 – Beacon beam and structure block render twice per frame
- MC-163153 – Transparent parts of beacon beam texture appear black
- MC-260822 – The "Done" and "Cancel" buttons within the beacon GUI no longer display tooltips when the mouse cursor is held over them
- MC-153385 – Constructing and placing a beacon sometimes doesn't grant advancements if there are any blocks more than 10 blocks above the beacon
- MC-2440 – Beacons keep higher level effects when partially destroyed
- MC-153086 – Beacons always play deactivating sound when broken, even when not powered
- MC-165306 – Beacon beams are transparent from the inside
- MC-171534 – Beacons are not part of #minecraft:mineable/pickaxe
- MC-177476 – Placing item in beacon "fuel" slot then exiting GUI drops item on ground, unlike other GUIs
- And 31 other open issues.
Bedrock Edition
- MCPE-17595 – Beacon beam disappears after going past 64 blocks.
- MCPE-24035 – Beacon beam passing a stained glass is slow
- MCPE-190223 – Beacon beam disappears at Y = 321 in the world
- MCPE-62434 – GUI (Beacon Effects) false touch
- MCPE-64534 – Beacon beams no longer have their outer layers
- MCPE-85069 – Beacon UI doesn't update properly when changing effects
- MCPE-102586 – No ? button in the beacon for both screens
- MCPE-107665 – Beacon buttons doesn't highlight green when hovered over
- MCPE-119480 – Beacon beam sounds still play even though the beam is obstructed
- MCPE-119727 – Beacon instantly turns on, on the first tick when placed
- And 5 other open issues.
Trivia Edit

- The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
- It is possible to see the beacon beam on the bottom of an activated beacon.[3]
- A fully powered beacon can fit within the upper level of the desert pyramid with the beacon’s beam perfectly being placed in the hole at the top.
Gallery Edit
Renders Edit
-
A beacon with all of the blocks that can power beacons.
Screenshots Edit
-
The top of a beacon's beam.
-
A view from inside the beacon until Java Edition 19w41a.
-
Two beams from a beacon, one passing through glass and the other through a beacon block.
-
Beacon beam going through an end portal frame block.
-
The first image of a colored beacon, tweeted by Nathan Adams.
-
The first image of an underwater beacon, tweeted by Nathan Adams.
-
The beacon's light changing as it passes through magenta stained glass.
-
The full visible light spectrum created by colored beacons.
-
A grayscale spectrum.
-
A beacon is still functional when the pyramid is made of different blocks.
-
A visualization of the effects range for each level. At level 4, the area affected is 101×101 blocks.
-
A colored beacon beam in Bedrock Edition.
-
One of the many uses for the beacon.
-
The texture of the beacon used from Java Edition 12w40a until the Texture Update.
Development images Edit
-
The texture file for the beacon in Java Edition 12w36a was laid out almost identically to that of the end crystal.
-
First image released by Jeb.
-
The old texture from Java Edition 12w36a of the beacon.
-
The old texture from Java Edition 12w38a displaying the powered and the non-powered beacon.
In other media Edit
-
Sunny posing in front of a rainbow of beacons, clad in trimmed armor.[4]
References Edit
- ↑ MCPE-17595
- ↑ MC-174630 — Secondary beacon effect remains when switching primary effect
- ↑ MC-106124 — Beacon beam appears on bottom of block — resolved as "Won't Fix".
- ↑ https://www.instagram.com/p/CtjxC_tgjQf/
See also Edit
Edit
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Geography | |||||||
Sky and fog | |||||||
Dimensions | |||||||
World types |
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Player constructions |
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Matter | |||||||
Sound | |||||||
Weather | |||||||
Joke | |||||||
Removed |
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