End Portal Frame

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This article is about the block. For the structure, see End portal.
End Portal Frame
Renewable

No

Stackable

Yes (64)

Tool

None

Blast resistance

3,600,000

Hardness

-1

Luminous

JE: Yes (1)
BE: No

Transparent

Partial (does not block light)

Waterloggable

JE: No
BE: Yes

Flammable

No

Catches fire from lava

No

Map color (Java)


  27 COLOR_GREEN

An end portal frame is an indestructible block that forms the frame of an end portal. It resembles end stone with a decorative bluish-green top, and sides decorated in hollow rounded rectangles with the same color as the top.

Obtaining[edit | edit source]

End portal frames, like bedrock, are unobtainable in Survival or Adventure mode. It can be obtained only by accessing the creative inventory or commands.

Natural generation[edit | edit source]

End portal generation design

12 end portal frames generate naturally to form the end portal in each stronghold end portal room, over a pool of lava with a staircase containing a silverfish monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each end portal frame generates facing inward, with a 10% chance of containing an eye of ender.

Each stronghold contains an end portal. In Java Edition, each world contains exactly 128 strongholds, so a total of 1,536 end portal frames are generated. In Bedrock Edition, there is an unlimited amount of strongholds in each world, so the amount of end portal frames that may generate is unlimited. In Legacy Console Edition, there was only one end portal per world, so 12 end portal frames were generated.

There is an extremely low chance (10-12 or 10-10% or one in a trillion) for all twelve end portal frames to be filled in strongholds.

The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).

End portal frame generation
Frames filled Probability Probability ≥
0 28.24 % 1 : 3.54 100 % 1 : 1
1 37.66 % 1 : 2.66 71.76 % 1 : 1.39
2 23.01 % 1 : 4.35 34.10 % 1 : 2.93
3 8.52 % 1 : 11.7 11.09 % 1 : 9.02
4 2.13 % 1 : 46.9 2.56 % 1 : 39
5 0.38 % 1 : 264 0.43 % 1 : 231
6 4.91⨯10-4 1 : 2,036 5.41⨯10-4 1 : 1,848
7 4.68⨯10-5 1 : 21,383 5.02⨯10-5 1 : 19,928
8 3.25⨯10-6 1 : 307,911 3.41⨯10-6 1 : 292,952
9 1.60⨯10-7 1 : 6,235,191 1.66⨯10-7 1 : 6,030,090
10 5.35⨯10-9 1 : 187,055,743 5.45⨯10-9 1 : 183,318,064
11 1.08⨯10-10 1 : 9,259,259,259 1.09⨯10-10 1 : 9,174,327,988
12 10-12 1 : 1,000,000,000,000 10-12 1 : 1,000,000,000,000

Calculating the chance for a specific amount of eyes generating is done with the probability mass function:

P(X=amount of eyes) = (12k)0.1k(10.1)12k with k being the amount of eyes.

Usage[edit | edit source]

Using eyes of ender on end portal frames inserts them to the top of the frame if it is not inserted previously.

An end portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of end portal frames), all end portal frames must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frames have eyes of ender inserted, the portal activates, replacing the inner 3×3 space with end portal blocks.

If an end portal is built in the End, entities are teleported back to the world spawn point in the Overworld, similar to the exit portal.

Redstone[edit | edit source]

End portal frames output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.

Light source[edit | edit source]

End portals frames emit a light level of 1.

Note blocks[edit | edit source]

End portals frames can be placed under note blocks to produce "bass drum" sound.

Piston interactivity[edit | edit source]

End portal frames cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.

Sounds[edit | edit source]

Generic[edit | edit source]

Java Edition:

[hide]BlockSprite glass.png: Sprite image for glass in Minecraft glass sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.glass.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.glass.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.glass.hitsubtitles.block.generic.hit0.250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.glass.fallsubtitles.block.generic.fall0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.glass.stepsubtitles.block.generic.footsteps0.151.016

Bedrock Edition:

[hide]BlockSprite glass.png: Sprite image for glass in Minecraft glass sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokenrandom.glass1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.stone0.40.6
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
BlocksJumping from the blockjump.stone0.121.0
BlocksFalling on the block without fall damageland.stone0.221.0


Unique[edit | edit source]

Java Edition

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Eye of Ender attachesBlocksWhen an eye of ender is placed in an end portal frameblock.end_portal_frame.fillsubtitles.block.end_portal_frame.fill1.01.016

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen an eye of ender is placed in an end portal frameblock.end_portal_frame.fill0.3varies [sound 1]
  1. Can be 1.0, 0.9, or 1.1

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierFormBlock tags[hide]Translation key
BlockSprite end-portal-frame.png: Sprite image for end-portal-frame in Minecraft End Portal Frameend_portal_frameBlock & Itemdragon_immune
wither_immune
block.minecraft.end_portal_frame

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1][hide]Translation key
BlockSprite end-portal-frame.png: Sprite image for end-portal-frame in Minecraft End Portal Frameend_portal_frame120Block & Giveable Item[i 2]Identical[i 3]tile.end_portal_frame.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.

Block states[edit | edit source]

See also: Block states

Java Edition:

Name Default value Allowed values [hide]Description
eyefalsefalse
true
If true, the portal frame block contains an eye of ender.
facingnortheast
north
south
west
The direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
end_portal_eye_bit0x4falsefalse
true
0
1
If the portal frame block contains an eye of ender.
minecraft:cardinal_directionNot Supportedsoutheast
north
south
west
UnsupportedThe direction of the end portal frame block.
The opposite from the direction the player faces while placing the block.
In order to activate a portal, all 12 blocks must be facing inward;
for example, the northern three blocks must all face south.


History[edit | edit source]

There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
[hide]Java Edition
1.0.0Beta 1.9 Prerelease 3 Added end portal frames. Frames has cross model and filled end portal frames has cube model; both have a full cube hitbox.
The block emits a light at level 15.
It can drop as an item due to explosions.
The item form of the end portal is a flat texture of the filled frame, and has an empty tooltip.
This item is one of four given to all players upon world creation or respawning in the pre-reupload.
Beta 1.9 Prerelease 4 The end portal now has a dark green and yellow texture. The unrepaired version is visually 1316 of a block high, and the repaired version sits a full block high with the addition of a 316-block-high eye of ender in its middle.
The end portal now emits its light of level 1.
The end portal can no longer be broken by explosions.
The texture of the end portal item has been changed.
1.3.112w23aThe end portal is now available in the Creative inventory and with the pick block option, with the tooltip 'End Portal'.
The end portal now renders correctly as an item.
1.6.113w18aThe end portal now gives off a redstone signal to redstone comparators based on whether there is an eye of ender in it.
1.814w10a End portal frames now appear to use the incorrect textures in several places.
14w10c End portals now use the right textures again.[1]
1.1217w17aPutting an eye of ender in an end portal now plays a dinging sound.
1.1317w47a"End Portal" has now been renamed to "End Portal Frame" to match Legacy Console Edition.[verify]
1.1418w43a The textures of end portal frames have now been changed.
19w03cEnd portal frames now use correct cullface arguments.
19w14aPutting an eye of ender into an end portal frame now emits particles again.[2]
1.1922w11a The side texture of an end portal frame has been slightly changed, to make better transition with the end stone texture.
[hide]Pocket Edition Alpha
v0.9.0build 1 Added end portal frames.
End portal frames have no collision box, allowing entities to move through them. They are considered a solid block in all other aspects.
The item form of the end portal frame is a flat texture of an unfilled frame, with the tooltip ".name<".
build 4Filled and unfilled end portal frames are now available in the Creative inventory, both with the tooltip "End Portal".
End portal frames now have a collision box.
End portal frames now render correctly as an item.
build 7The filled end portal frame has been removed from the Creative inventory.
v0.12.1build 11End portals now rotate based on the direction they are placed.
[hide]Pocket Edition
1.0.0alpha 0.17.0.1Added the End, with some eye of enders filling it up.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3 The textures of end portals have now been changed.
1.19.0beta 1.19.0.20 The side texture of end portal has been changed.
1.19.20Preview 1.19.20.20Renamed "End Portal" to "End Portal Frame".
1.20.70Preview 1.20.70.22End portal frames have been moved from the "Items" to the "Nature" category in the Creative inventory.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU7CU11.001.001.00Patch 11.0.1 Added end portal frames. They can't be filled with eyes of ender.
TU9End portal frames can now be used to access the End.
TU19CU71.121.121.12The end portal frame now gives off a redstone signal to redstone comparators based on whether there is an eye of ender in it.
TU31CU191.221.221.22Patch 3End portal frames have been added to the custom superflat block selection menu, alongside all types of logs.[is this the correct version?]
TU43CU331.361.361.36Patch 13Putting an eye of ender into an end portal frame now emits particles.
TU46CU361.381.381.38Patch 15Removed end portal frames from the custom superflat block selection menu.
TU53CU431.491.501.49Patch 231.0.3Putting an eye of ender in an end portal now plays a dinging sound.
1.90 [verify] The textures of end portal frames have now been changed.
[hide]New Nintendo 3DS Edition
0.1.0 Added end portal frames.

Data history[edit | edit source]

[hide]Java Edition
1.1317w47aPrior to The Flattening, this block's numeral ID was 120.
[hide]Bedrock Edition
1.20.30Preview 1.20.30.20End portal frames now use the minecraft:cardinal_direction block state instead of facing_direction.

Issues[edit | edit source]

Issues relating to "End Portal Frame" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • End portal frames were obtainable and could be placed facing in different directions in the april fools snapshot 22w13oneBlockAtATime.

Gallery[edit | edit source]

Screenshots[edit | edit source]

References[edit | edit source]

External links[edit | edit source]

Navigation[edit | edit source]