End Portal Frame
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool |
None |
Blast resistance |
3,600,000 |
Hardness |
-1 |
Luminous | |
Transparent |
Partial (does not block light) |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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An end portal frame is an indestructible block that forms the frame of an end portal. It resembles end stone with a decorative bluish-green top, and sides decorated in hollow rounded rectangles with the same color as the top.
Obtaining[edit | edit source]
End portal frames, like bedrock, are unobtainable in Survival or Adventure mode. It can be obtained only by accessing the creative inventory or commands.
Natural generation[edit | edit source]
12 end portal frames generate naturally to form the end portal in each stronghold end portal room, over a pool of lava with a staircase containing a silverfish monster spawner. The frames generate in a 5×5 square formation, with 3 frames on each side, without the corners. Each end portal frame generates facing inward, with a 10% chance of containing an eye of ender.
Each stronghold contains an end portal. In Java Edition, each world contains exactly 128 strongholds, so a total of 1,536 end portal frames are generated. In Bedrock Edition, there is an unlimited amount of strongholds in each world, so the amount of end portal frames that may generate is unlimited. In Legacy Console Edition, there was only one end portal per world, so 12 end portal frames were generated.
There is an extremely low chance (10-12 or 10-10% or one in a trillion) for all twelve end portal frames to be filled in strongholds.
The chart below shows the probability of having each number of eyes of ender filled in (some values may be rounded).
Frames filled | Probability | Probability ≥ | ||
---|---|---|---|---|
0 | 28.24 % | 1 : 3.54 | 100 % | 1 : 1 |
1 | 37.66 % | 1 : 2.66 | 71.76 % | 1 : 1.39 |
2 | 23.01 % | 1 : 4.35 | 34.10 % | 1 : 2.93 |
3 | 8.52 % | 1 : 11.7 | 11.09 % | 1 : 9.02 |
4 | 2.13 % | 1 : 46.9 | 2.56 % | 1 : 39 |
5 | 0.38 % | 1 : 264 | 0.43 % | 1 : 231 |
6 | 4.91⨯10-4 | 1 : 2,036 | 5.41⨯10-4 | 1 : 1,848 |
7 | 4.68⨯10-5 | 1 : 21,383 | 5.02⨯10-5 | 1 : 19,928 |
8 | 3.25⨯10-6 | 1 : 307,911 | 3.41⨯10-6 | 1 : 292,952 |
9 | 1.60⨯10-7 | 1 : 6,235,191 | 1.66⨯10-7 | 1 : 6,030,090 |
10 | 5.35⨯10-9 | 1 : 187,055,743 | 5.45⨯10-9 | 1 : 183,318,064 |
11 | 1.08⨯10-10 | 1 : 9,259,259,259 | 1.09⨯10-10 | 1 : 9,174,327,988 |
12 | 10-12 | 1 : 1,000,000,000,000 | 10-12 | 1 : 1,000,000,000,000 |
Calculating the chance for a specific amount of eyes generating is done with the probability mass function:
P(X=amount of eyes) = with k being the amount of eyes.
Usage[edit | edit source]
Using eyes of ender on end portal frames inserts them to the top of the frame if it is not inserted previously.
An end portal frame has a front face that faces the player when placed. Although the facing is almost invisible (one can distinguish only 2 rotations of end portal frames), all end portal frames must be placed correctly and face inward in order to be able to activate the end portal, and if all of the frames have eyes of ender inserted, the portal activates, replacing the inner 3×3 space with end portal blocks.
If an end portal is built in the End, entities are teleported back to the world spawn point in the Overworld, similar to the exit portal.
Redstone[edit | edit source]
End portal frames output a redstone comparator signal of 15 when an eye is present. If there is no eye in the frame, it outputs a signal of 0.
Light source[edit | edit source]
End portals frames emit a light level of 1.
Note blocks[edit | edit source]
End portals frames can be placed under note blocks to produce "bass drum" sound.
Piston interactivity[edit | edit source]
End portal frames cannot be pushed by pistons. They also cannot be pushed nor pulled by sticky pistons.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() glass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() glass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | random | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.4 | 0.6 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Eye of Ender attaches | Blocks | When an eye of ender is placed in an end portal frame | block | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When an eye of ender is placed in an end portal frame | block | 0.3 | varies [sound 1] |
- ↑ Can be 1.0, 0.9, or 1.1
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | end_portal_frame | Block & Item | dragon_immune wither_immune | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | end_portal_frame | 120 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
eye | false | false true | If true, the portal frame block contains an eye of ender. |
facing | north | east north south west | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
end_portal_eye_bit | 0x4 | false | false true | 0 1 | If the portal frame block contains an eye of ender. |
minecraft:cardinal_direction | Not Supported | south | east north south west | Unsupported | The direction of the end portal frame block. The opposite from the direction the player faces while placing the block. In order to activate a portal, all 12 blocks must be facing inward; for example, the northern three blocks must all face south. |
History[edit | edit source]
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 3 | ![]() ![]() | |||||
The block emits a light at level 15. | |||||||
It can drop as an item due to explosions. | |||||||
![]() | |||||||
This item is one of four given to all players upon world creation or respawning in the pre-reupload. | |||||||
Beta 1.9 Prerelease 4 | ![]() ![]() | ||||||
The end portal now emits its light of level 1. | |||||||
The end portal can no longer be broken by explosions. | |||||||
![]() | |||||||
1.3.1 | 12w23a | The end portal is now available in the Creative inventory and with the pick block option, with the tooltip 'End Portal'. | |||||
![]() | |||||||
1.6.1 | 13w18a | The end portal now gives off a redstone signal to redstone comparators based on whether there is an eye of ender in it. | |||||
1.8 | 14w10a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
14w10c | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
1.12 | 17w17a | Putting an eye of ender in an end portal now plays a dinging sound. | |||||
1.13 | 17w47a | "End Portal" has now been renamed to "End Portal Frame" to match Legacy Console Edition.[verify] | |||||
1.14 | 18w43a | ![]() ![]() | |||||
19w03c | End portal frames now use correct cullface arguments. | ||||||
19w14a | Putting an eye of ender into an end portal frame now emits particles again.[2] | ||||||
1.19 | 22w11a | ![]() ![]() | |||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | ![]() ![]() | |||||
End portal frames have no collision box, allowing entities to move through them. They are considered a solid block in all other aspects. | |||||||
![]() | |||||||
build 4 | Filled and unfilled end portal frames are now available in the Creative inventory, both with the tooltip "End Portal". | ||||||
End portal frames now have a collision box. | |||||||
End portal frames now render correctly as an item. | |||||||
build 7 | The filled end portal frame has been removed from the Creative inventory. | ||||||
v0.12.1 | build 11 | End portals now rotate based on the direction they are placed. | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Added the End, with some eye of enders filling it up. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
1.19.0 | beta 1.19.0.20 | ![]() ![]() | |||||
1.19.20 | Preview 1.19.20.20 | Renamed "End Portal" to "End Portal Frame". | |||||
1.20.70 | Preview 1.20.70.22 | End portal frames have been moved from the "Items" to the "Nature" category in the Creative inventory. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU9 | End portal frames can now be used to access the End. | ||||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | The end portal frame now gives off a redstone signal to redstone comparators based on whether there is an eye of ender in it. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | End portal frames have been added to the custom superflat block selection menu, alongside all types of logs.[is this the correct version?] | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | Putting an eye of ender into an end portal frame now emits particles. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Removed end portal frames from the custom superflat block selection menu. | |
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Putting an eye of ender in an end portal now plays a dinging sound. |
1.90 | ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 120. | |||||
[hide]Bedrock Edition | |||||||
1.20.30 | Preview 1.20.30.20 | End portal frames now use the minecraft:cardinal_direction block state instead of facing_direction . |
Issues[edit | edit source]
Issues relating to "End Portal Frame" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- End portal frames were obtainable and could be placed facing in different directions in the april fools snapshot 22w13oneBlockAtATime.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
Inactive end portal.
-
End portal, which had been activated by a player.
-
Minecart with chest generated on top of an end portal frame, because there is a mineshaft behind the wall.
-
Beacon beam going through an end portal frame block.
References[edit | edit source]
External links[edit | edit source]
- Block of the Week: End Portal Frame – Minecraft.net on December 2, 2021