Turtle Egg





Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0.5 |
Hardness |
0.5 |
Luminous |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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A turtle egg (in Java Edition) or sea turtle egg (in Bedrock Edition) is a block containing 1–4 eggs that hatch into baby turtles.
Obtaining
Breaking
Turtle eggs can be obtained in the inventory using tools with the Silk Touch enchantment. If broken without the enchantment, pushed by a piston, or broken by a player or mob falling onto it, the egg breaks without dropping anything.
Breaking a cracked turtle egg with a Silk Touch tool resets the growth stage when the egg is placed on a different block.
Block | ![]() | |
---|---|---|
Hardness | 0.5 | |
Breaking time (secs) | ||
Default | 0.75 |
- drops nothing
- drops something other than the block itself
- drops the block itself
- italicized can be instant mined
Post-generation
After two turtles are bred with seagrass, one of them travels back to its home beach, digs in the sand, and lays an egg block with 1–4 eggs after several seconds. See hatching mechanics below.
Trampling


Turtle eggs can be trampled by living entities (players, mobs, livestock, etc.) that fall onto or stand on top of them. Eggs in a multi-egg block are trampled one at a time until no eggs remain. End crystals can also break turtle eggs if they explode.
Eggs can be trampled by a crouch-walking (or "sneaking") player. Though eggs cannot be trampled by non-living entities like arrows, they can be trampled by armor stands. When a falling block such as an anvil or sand block is dropped onto an egg, the falling block is dropped and turned into an item leaving the egg unharmed.
Zombies and their variants (husks, drowned, zombie villager and zombified piglins) seek out and trample turtle eggs that have 2 blocks of air above them unless /gamerule mobGriefing
is false. The range of detection is a 47×7×47[JE only] or 11×5×11[BE only] box centered on the block the mob is standing on. When a player in Survival or Adventure Game-mode is nearby (also includes iron golems and villagers), the zombie prefers to attack the player rather than trampling the turtle egg.
Other than zombies and their variants, mobs do not seek out turtle eggs to trample them, but still may break them by accident. An entity falling onto an egg has a 1⁄3 chance of trampling the egg and an entity standing on top of an egg has a 1⁄100 chance per tick of trampling the egg.
Turtles cannot break turtle eggs, even when they are on top of them.
Usage
Placement
Up to 4 turtle eggs can be placed in one block and slowly hatch into turtles. Though turtle eggs can be placed on any block, they only hatch on sand blocks.
Turtle eggs do not require a supporting block below and unlike dragon eggs are not affected by gravity. Eggs are also capable of supporting lanterns hanging under them.[1]
Hatching
Turtle eggs hatch on sand and red sand. Eggs crack over time and hatch after cracking three times. Eggs hatch significantly faster at nighttime.
Turtle eggs have a very low chance of cracking during random ticks during the day (1/500 chance). However, they are guaranteed to crack during random ticks between 21600 and 22550 ticks in-game time (3:36 am and 4:33 am). This is a roughly 48-second window for the player. About 95% of eggs crack or hatch during this night-time window. On average, an egg hatches in 4-5 nights. 90% of eggs hatch in 7 nights or less.[2]
When a multi-egg block hatches, all eggs hatch simultaneously.
Eggs do not progress toward hatching if the player is not within 128 blocks of horizontal distance of the egg. This is due to the egg's chunk not receiving random ticks.
Sounds
Generic
[hide]![]() metal sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 1.2 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 1.2 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.75 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 1.25 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.5 | 16 |
[hide]![]() turtle_egg sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.25 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.15 | 1.0 | |
Players | Falling on the block without fall damage | fall | 0.2 | 1.0 |
Unique
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Turtle Egg hatches | Blocks | When a turtle egg hatches | entity [sound 1] | subtitles [sound 1] | 0.7 | 0.9-1.1 | 16{ "pitch": "0.9-1.1", "subtitle": "​Turtle Egg hatches", "source": "Blocks", "id": "entity.turtle.egg_hatch</code> '\"`UNIQ--ref-00000030-QINU`\"'", "distance": "16", "desc": "When a turtle egg hatches", "sounds": [ "Turtle egg hatch1.ogg", "Turtle egg hatch2.ogg", "Turtle egg hatch3.ogg" ], "volume": "0.7", "java": "1", "translationkey": "subtitles.entity.turtle.egg_hatch</code> '\"`UNIQ--ref-00000031-QINU`\"'" } | |
Turtle lays egg | Friendly Creatures | When a turtle lays an egg | entity [sound 1] | subtitles [sound 1] | 0.3 | 0.9-1.1 | 16{ "pitch": "0.9-1.1", "subtitle": "​Turtle lays egg", "source": "Friendly Creatures", "id": "entity.turtle.lay_egg</code> '\"`UNIQ--ref-00000032-QINU`\"'", "distance": "16", "desc": "When a turtle lays an egg", "sounds": [ "Turtle lay egg1.ogg", "Turtle lay egg2.ogg" ], "volume": "0.3", "java": "1", "translationkey": "subtitles.entity.turtle.lay_egg</code> '\"`UNIQ--ref-00000033-QINU`\"'" } | |
Turtle Egg cracks | Blocks | When a turtle egg's hatch state progresses | entity [sound 1] | subtitles [sound 1] | 0.7 | 0.9-1.1 | 16{ "pitch": "0.9-1.1", "subtitle": "​Turtle Egg cracks", "source": "Blocks", "id": "entity.turtle.egg_crack</code> '\"`UNIQ--ref-00000034-QINU`\"'", "distance": "16", "desc": "When a turtle egg's hatch state progresses", "sounds": [ "Turtle egg crack1.ogg", "Turtle egg crack2.ogg", "Turtle egg crack3.ogg", "Turtle egg crack4.ogg", "Turtle egg crack5.ogg" ], "volume": "0.7", "java": "1", "translationkey": "subtitles.entity.turtle.egg_crack</code> '\"`UNIQ--ref-00000035-QINU`\"'" } | |
Turtle Egg breaks | Blocks | When a turtle egg is destroyed by trampling | entity [sound 1] | subtitles [sound 1] | 0.7 | 0.9-1.1 | 16{ "pitch": "0.9-1.1", "subtitle": "​Turtle Egg breaks", "source": "Blocks", "id": "entity.turtle.egg_break</code> '\"`UNIQ--ref-00000036-QINU`\"'", "distance": "16", "desc": "When a turtle egg is destroyed by trampling", "sounds": [ "Turtle egg break1.ogg", "Turtle egg break2.ogg" ], "volume": "0.7", "java": "1", "translationkey": "subtitles.entity.turtle.egg_break</code> '\"`UNIQ--ref-00000037-QINU`\"'" } | |
Turtle Egg stomped | Hostile Creatures | When a zombie or zombie variant stomps on a turtle egg | entity | subtitles | 0.5 | 0.9-1.1 | 16{ "pitch": "0.9-1.1", "subtitle": "​Turtle Egg stomped", "source": "Hostile Creatures", "id": "entity.zombie.destroy_egg", "distance": "16", "desc": "When a [[zombie]] or zombie variant stomps on a turtle egg", "sounds": [ "Turtle egg jump1.ogg", "Turtle egg jump2.ogg", "Turtle egg jump3.ogg", "Turtle egg jump4.ogg" ], "volume": "0.5", "java": "1", "translationkey": "subtitles.entity.zombie.destroy_egg" } |
The specific instructions are:
turtle_egg/drop_egg1
and turtle_egg/drop_egg1
for hatch sounds[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
? | Blocks | When a turtle egg hatches | block | 0.85 | 0.9{ "pitch": "0.9", "source": "Blocks", "volume": "0.85", "id": "block.turtle_egg.drop", "bedrock": "1", "desc": "When a turtle egg hatches" } |
? | Blocks | When a turtle lays an egg | block | 0.3 | 0.9{ "pitch": "0.9", "source": "Blocks", "volume": "0.3", "id": "block.turtle_egg.drop", "bedrock": "1", "desc": "When a turtle lays an egg" } |
Blocks | When a turtle egg's hatch state progresses | block | 0.85 | 0.9{ "sounds": [ "Turtle egg crack1.ogg", "Turtle egg crack2.ogg", "Turtle egg crack3.ogg", "Turtle egg crack4.ogg", "Turtle egg crack5.ogg" ], "source": "Blocks", "volume": "0.85", "id": "block.turtle_egg.crack", "pitch": "0.9", "bedrock": "1", "desc": "When a turtle egg's hatch state progresses" } | |
Blocks | When a turtle egg is destroyed by trampling or broken by a player[sound 1] | block | 0.85 | 0.9{ "sounds": [ "Turtle egg break1.ogg", "Turtle egg break2.ogg" ], "source": "Blocks", "volume": "0.85", "id": "block.turtle_egg.break", "pitch": "0.9", "bedrock": "1", "desc": "When a turtle egg is destroyed by trampling or broken by a player'\"`UNIQ--ref-00000039-QINU`\"'" } | |
Players | When a zombie or zombie variant stomps on a turtle egg | fall | 0.5 | 0.9-1.0{ "sounds": [ "Turtle egg jump1.ogg", "Turtle egg jump2.ogg", "Turtle egg jump3.ogg", "Turtle egg jump4.ogg" ], "source": "Players", "volume": "0.5", "id": "fall.egg", "pitch": "0.9-1.0", "bedrock": "1", "desc": "When a zombie or zombie variant stomps on a turtle egg" } | |
Blocks | When a turtle egg is placed with another turtle egg[sound 2] | item | 1.0 | 0.9-1.1{ "sounds": [ "Bonemeal1.ogg", "Bonemeal2.ogg", "Bonemeal3.ogg", "Bonemeal4.ogg", "Bonemeal5.ogg" ], "source": "Blocks", "volume": "1.0", "id": "item.bone_meal.use", "pitch": "0.9-1.1", "bedrock": "1", "desc": "When a turtle egg is placed with another turtle egg'\"`UNIQ--ref-0000003A-QINU`\"'" } |
Data values
ID
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | turtle_egg | Block & Item | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | turtle_egg | 414 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
eggs | 1 | 1 2 3 4 | Number of eggs. |
hatch | 0 | 0 1 2 | Determines how close an egg is to hatching; starts at 0 and is randomly incremented. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
turtle_egg_count | 0x1 0x2 | one_egg | one_egg two_egg three_egg four_egg | 0 1 2 3 | Number of eggs. |
cracked_state | 0x4 0x8 | no_cracks | no_cracks cracked max_cracked | 0 1 2 | Determines how close an egg is to hatching; starts at no cracks and is randomly incremented. |
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | ![]() ![]() ![]() ![]() {"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "(link to File:Turtle Egg 1 JE1.png article, displayed as 32px) (link to File:Turtle Egg 2 JE1.png article, displayed as 32px) (link to File:Turtle Egg 3 JE1.png article, displayed as 32px) (link to File:Turtle Egg 4 JE1.png article, displayed as 32px) Added turtle eggs."} | ||||||
![]() {"type": "java", "version": "1.13", "exp": "", "snap": "", "content": "(link to File:Turtle Egg (item) JE1 BE1.png article, displayed as 32px) Turtle eggs currently render three-dimensional in the (link to inventory article, displayed as inventory)."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Added drowned, which like zombies and their variants, seek out and trample turtle eggs.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Added (link to drowned article, displayed as drowned), which like (link to zombie article, displayed as zombies) and their variants, seek out and trample turtle eggs."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | ![]() {"type": "java", "version": "", "exp": "", "snap": "", "content": "(link to File:Turtle Egg (item) JE2 BE2.png article, displayed as 32px) Turtle eggs now display as a 2D sprite in the (link to inventory article, displayed as inventory)."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | If the player is inside the hitbox of one turtle egg, and another is attempted to be placed, the placement fails.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "If the (link to player article, displayed as player) is inside the hitbox of one turtle egg, and another is attempted to be placed, the placement fails."} | ||||||
Turtle eggs now make placement sounds when the amount in a stack is increased.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "Turtle eggs now make placement (link to sound article, displayed as sounds) when the amount in a stack is increased."} | |||||||
More turtle eggs than normal can be placed in one stack by aiming at adjacent blocks.
{"type": "java", "version": "", "exp": "", "snap": "", "content": "More turtle eggs than normal can be placed in one stack by aiming at adjacent (link to block article, displayed as blocks)."} | |||||||
1.14 | Turtle egg clusters now use correct cullface arguments, with the exception of four turtle eggs, which still renders a redundant face.
{"type": "java", "version": "1.14", "exp": "", "snap": "", "content": "Turtle egg clusters now use correct cullface arguments, with the exception of four turtle eggs, which still renders a redundant face."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | ![]() ![]() ![]() {"type": "java", "version": "", "exp": "", "snap": "", "content": "(values exceeds 1000 characters...)"} | ||||||
1.16 | Turtle eggs now hatch on red sand.[4]
{"type": "java", "version": "1.16", "exp": "", "snap": "", "content": "Turtle eggs now hatch on red sand."} | ||||||
[hide]Bedrock Edition | |||||||
1.5.0 | ![]() ![]() ![]() ![]() ![]() {"type": "bedrock", "version": "1.5.0", "exp": "", "snap": "", "content": "(values exceeds 1000 characters...)"} | ||||||
1.11.0 | Ravagers can now destroy turtle eggs in their path.
{"type": "bedrock", "version": "1.11.0", "exp": "", "snap": "", "content": "(link to Ravager article, displayed as Ravagers) can now destroy turtle eggs in their path."} | ||||||
1.13.0 | ![]() {"type": "bedrock", "version": "1.13.0", "exp": "", "snap": "", "content": "(link to File:Turtle Egg (item) JE2 BE2.png article, displayed as 32px) Turtle eggs now display as a 2D sprite in the (link to inventory article, displayed as inventory)."} | ||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU69 | Patch 38 | ![]() ![]() ![]() ![]() ![]() {"type": "console", "xbox": "TU69", "xbone": "", "ps3": "", "ps4": "", "psvita": "", "wiiu": "Patch 38", "switch": "", "content": "(values exceeds 1000 characters...)"} |
Issues
Issues relating to "Turtle Egg" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Turtle eggs cannot be trampled by bats, however, they can be trampled by other flying mobs such as bees.
- Babies always hatch facing south.
- The item forms of turtle eggs and diamonds have the same shape.
Gallery
-
A zombie stomping on turtle eggs.
-
The 3 stages a turtle egg goes through before it hatches: plain, slightly cracked, and very cracked.
-
The different numbers of turtle eggs that can fit in one block.
-
Turtle eggs on a small island.
-
The detection range of hostile mobs toward turtle eggs
-
Graph of simulation results showing how long it takes turtle eggs to hatch
Notes