Piglin Head
A piglin head is a block modeled after the head of a piglin. It can be obtained when a piglin dies from a charged creeper's explosion.
Rarity tier |
Uncommon |
---|---|
Renewable |
Yes |
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
1 |
Hardness |
1 |
Luminous |
No |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
{ "title": "Piglin Head", "rows": [ { "field": "Uncommon", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "Any tool", "label": "Tool" }, { "field": "1", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "1", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Piglin Head" ], "images": [ "Piglin Head.png" ] }
Obtaining Edit
Breaking Edit
A piglin head can be mined using any item,[1] and drops itself when broken.
Block | ![]() | |
---|---|---|
Hardness | 1 | |
Breaking time (secs) | ||
Default | 1.5 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
If a piglin head is pushed by a piston or comes in contact with water or lava, it breaks off as an item.
When destroyed by an explosion, the piglin head always drops as an item.
Mob loot Edit
Piglin heads are always dropped by a piglin if it dies due to a charged creeper's explosion. In Bedrock Edition, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however in Java Edition only one mob selected at random drops its head.[2]
Source | Roll Chance | Quantity (Roll Chance) | |||
---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | ||
![]() | 100%[d 1] | 1 | 1 | 1 | 1 |
- ↑ Only when killed by a charged creeper.
Usage Edit
Decoration Edit
Piglin heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.
When placed and powered by redstone, the piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity
tag is set to 1)
Wearing Edit
The player can wear piglin heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.
Disguise Edit
Wearing a piglin head reduces the detection range for piglins to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.
In Bedrock Edition, wearing a piglin head makes the player invisible to other players on a locator map.
Dispensers Edit
A dispenser can equip a piglin head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.
Crafting ingredient Edit
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Piglin Head + Gunpowder + Any Dye |
Forms Creeper shape |
Enchantments Edit
Piglin heads can receive the following enchantments, but only through an anvil.
Name | Max level | Method |
---|---|---|
Curse of Binding | I | ![]() |
Curse of Vanishing | I | ![]() |
Note blocks Edit
Placing a piglin head above a note block causes the note block to play the piglin's ambient
sound when activated.
The block below the note block does not affect the mob sound it creates.
Sounds Edit
Generic Edit
[hide]![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() stone sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Unique Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Piglin snorts | Jukebox/Note Blocks | When a piglin head is played using a note block | block | subtitles | 1.98 | 1.0 | 16 | |
Gear equips | Players | When a piglin head is equipped | item | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Jukebox/Note Blocks | When a piglin head is played using a note block | note | ? | 0.84 [sound 2] | |
Players | When a piglin head is equipped | armor | 1.0 | 1.0 |
- ↑ MCPE-164710
- ↑ Actually equal to , which is about 0.8409
Data values Edit
ID Edit
Name | Identifier | Form | Item tags | [hide]Translation key |
---|---|---|---|---|
![]() | piglin_head | Block & Item | skulls | block |
![]() | piglin_wall_head | Block | — | block |
Name | [hide]Identifier |
---|---|
![]() | skull |
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | piglin_head | skull / 6 | -970 | Block & Giveable Item[i 2] | Identical[i 3] | item |
Name | [hide]Savegame ID |
---|---|
![]() | Skull |
Block states Edit
Java Edition:
Floor
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
powered | false
| true | The block receives a redstone signal. |
false | The block receives no redstone signal. | ||
facing | north | east north south west | The direction the head is facing. Opposite from the direction a player is facing when placing it. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0
| 1 | 1 | On the floor (rotation is stored in the tile entity) |
2 | 2 | On a wall, facing north | |||
3 | 3 | On a wall, facing south | |||
4 | 4 | On a wall, facing east | |||
5 | 5 | On a wall, facing west | |||
0 | 0 | Unused |
Block data Edit
A piglin head has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] custom_name: Optional. The custom name of the skull.
- [String] note_block_sound: Optional. The sound event this skull plays when played with a note block. Is not preserved when removed.
- [String][NBT Compound / JSON Object] profile: Information about the owner of this player head. If defined as a string, corresponds to [String] name.
- [String] name: The name of a player profile, i.e. its username. If this is the only tag provided, it resolves into the other ones below. Optional.
- [Int Array] id: The UUID of the owner. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed. Optional.
- [NBT List / JSON Array] properties: A list of properties. Optional.
- [NBT Compound / JSON Object]: A single property.
- [String] name: The name of the property. Can be
textures
. - [String] value: The texture data json, encoded in base64.
- [String] signature: Optional. Mojang's signature of the value, encoded in base64.
- [String] name: The name of the property. Can be
- [NBT Compound / JSON Object]: A single property.
Achievements Edit
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Camouflage | Kill a mob while wearing the same type of mob head. | — | 30 | Bronze |
History Edit
- There is an associated page listing all historical changes related to the appearance and/or sounds associated with this block in further detail than below; see /Asset history.
November 14, 2022 | Piglin heads are announced to be added in Java Edition 1.20 and Bedrock Edition 1.20.0 on the Minecraft website. | ||||||
---|---|---|---|---|---|---|---|
[hide]Java Edition | |||||||
1.19.3 Experiment | 22w46a | ![]() | |||||
1.19.4 Experiment | 23w03a | Piglin heads can now be placed on top of note blocks without sneaking. | |||||
23w05a | Piglin heads can now be swapped with other pieces of headgear in the head inventory slot by using them.[3] | ||||||
1.20 | 23w12a | Piglin heads are now available without using the "Update 1.20" experimental datapack. | |||||
[hide]Bedrock Edition | |||||||
1.19.60 Experiment | Preview 1.19.60.20 | ![]() | |||||
Preview 1.19.60.25 | Piglin heads can now be placed on top of note blocks without sneaking. | ||||||
1.20.0 | Preview 1.20.0.21 | Piglin heads are now available without using the "Next Major Update" experimental toggle. |
Data history Edit
[hide]Bedrock Edition | |||||||
---|---|---|---|---|---|---|---|
1.21.40 | Preview 1.21.40.20 | The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs. |
Issues Edit
Issues relating to "Piglin Head" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery Edit
Renders Edit
-
Alex wearing a piglin head.
-
Ari wearing a piglin head.
-
Efe wearing a piglin head.
-
Kai wearing a piglin head.
-
Makena wearing a piglin head.
-
Noor wearing a piglin head.
-
Steve wearing a piglin head.
-
Sunny wearing a piglin head.
-
Zuri wearing a piglin head.
In other media Edit
-
Sunny using a piglin head to make noise in a Crimson Forest.[4]