Mushroom Block
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.2 |
Hardness |
0.2 |
Luminous |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
Yes |
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A mushroom block is a solid block that makes up a huge mushroom, which consists of a mushroom stem and brown mushroom blocks or red mushroom blocks, depending on the color of the huge mushroom.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Mushroom blocks are most quickly broken with an axe, with a chance of 77.77% of dropping 0 and respectively a chance of 11.11% to drop 1 or 2 mushroom items of the respective type. When mining a naturally generated huge mushroom structure, only the cap blocks drop mushroom items; the stem blocks drop nothing. Fortune does not affect the drop rate of mushrooms in any form.[1]
The blocks themselves can be retrieved only by using a tool enchanted with Silk Touch. Mining the mushroom cap or stem yields a block with the cap or stem texture, respectively, on all faces.
Additionally, in Java Edition, if two similar mushroom blocks are placed next to each other and one of them is broken, the side of the other block that it was facing reveals the pore texture. This is because the side of these blocks change texture if they touch another block of the same type.
Mushroom blocks can be moved and are not broken by pistons.
Block | ![]() | |
---|---|---|
Hardness | 0.2 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 0.3 | |
![]() |
0.15 | |
![]() |
0.1 | |
![]() |
0.05 | |
![]() |
0.05 | |
![]() |
0.05 | |
![]() |
0.05 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit | edit source]
Mushroom blocks generate as part of huge mushroom structures.
Creative inventory[edit | edit source]
The brown and red mushroom blocks (with the cap texture on all faces) as well as the mushroom stem are available in the Creative inventory.
Commands[edit | edit source]
In Bedrock Edition, commands can be used to obtain legacy variants of brown and red mushroom blocks with additional texture arrangements, including a block with the pore texture on all sides and 9 blocks with the cap texture on top, one or two cap textures on (adjacent) sides, and the pore texture on the remaining sides and bottom. The all-pores blocks, of which there are 4 distinct variants for each color, all look identical but retain the color and variant number distinctions internally (hence they do not stack together). If broken with a Silk Touch tool, all these variants drop cap blocks of the appropriate color. Otherwise, they have a chance of dropping mushroom items of the appropriate color.
Usage[edit | edit source]
Composting[edit | edit source]
Mushroom blocks can be used in the composter with an 85% chance to make a new layer.
Mushroom stems can be used in the composter with a 65% chance to make a new layer.
Note Blocks[edit | edit source]
Mushroom blocks can be placed under note blocks to produce "bass" sound.
Sounds[edit | edit source]
[hide]![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | brown_mushroom_block | Block & Item | block |
![]() | red_mushroom_block | Block & Item | block |
![]() | mushroom_stem | Block & Item | block |
Name | Identifier | Alias ID | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|---|
![]() | brown_mushroom_block | brown_mushroom_block / 14 | 99 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | red_mushroom_block | red_mushroom_block / 14 | 100 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | mushroom_stem | brown_mushroom_block / 10 brown_mushroom_block / 15 red_mushroom_block / 10 red_mushroom_block / 15 | 1263 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -1008 ) | tile |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ Jump up to: a b c Available with
/give
command. - ↑ Jump up to: a b c The block's direct item form has the same ID as the block.
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
east | true | false true | ![]() ![]() ![]() |
down | true | false true | ![]() ![]() ![]() |
north | true | false true | ![]() ![]() ![]() |
south | true | false true | ![]() ![]() ![]() |
up | true | false true | ![]() ![]() ![]() |
west | true | false true | ![]() ![]() ![]() |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
huge_mushroom_bits | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | ![]() |
1 | 1 | ![]() | |||
2 | 2 | ![]() | |||
3 | 3 | ![]() | |||
4 | 4 | ![]() | |||
5 | 5 | ![]() | |||
6 | 6 | ![]() | |||
7 | 7 | ![]() | |||
8 | 8 | ![]() | |||
9 | 9 | ![]() | |||
11 12 13 | 11 12 13 | ![]() | |||
14 | 14 | ![]() | |||
10 15 | 10 15 | ![]() |
History[edit | edit source]
[hide]Java Edition Beta | |||||||
---|---|---|---|---|---|---|---|
June 14, 2011 | Notch showed a picture of a Beta 1.7 change-list. Although it was completely blurred out and was at first thought of as a joke, Notch later stated that one of the pictures with the new lighting system and the change list had a secret in them. | ||||||
One place where people discussed it was on the Minecraft Forums, where it was discovered that the tabs at the top of the change list, which were partly covered, could be decoded based on the one-pixel tall pattern available in the image.[2] | |||||||
After a user named "tmcaffeine" on the forums successfully decoded the image, the tabs read: ExperienceOrb.java, changelist.txt, Level.java, Tile.java, HugeMushroomTile.jav(a?), HugeMushroomFeature.(java?), RandomLevelSource(cut).[3] | |||||||
This led people to believe that huge mushrooms would be added, and indeed, later on, Notch revealed a screenshot on Google+ in which two huge mushrooms could be seen as well as a village. | |||||||
1.8 | Pre-release | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
Mushroom blocks cannot be obtained from the Creative inventory. | |||||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 4 | The various mushroom block types are now dropped when mined with a pickaxe enchanted with Silk Touch. | |||||
Beta 1.9 Prerelease 6 | Mushroom blocks are broken faster using an axe. | ||||||
1.8 | 14w25a | When harvested with the Silk Touch enchantment, mushroom blocks now drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores. | |||||
1.13 | 17w47a | Three variants of mushroom blocks are now available from the Creative inventory. | |||||
"Mushroom" has been renamed to "Brown Mushroom Block" and "Red Mushroom Block". | |||||||
Mushroom stems have been added as an item within the inventory. Before this, it could be found naturally or be placed with /setblock .
| |||||||
There is no longer any distinction between brown and red mushroom stems, and the stem block is now handled as a separate type of block from the caps. | |||||||
Mushroom stems no longer drop (small) mushrooms when broken, but can now drop as stem blocks when mined with a tool with the Silk Touch enchantment. | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
18w06a | Mushroom blocks no longer function as furnace fuel. | ||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
19w03a | Mushroom stems can now be used in composters. | ||||||
19w03b | Mushroom blocks can now be used in composters to have a 80% chance of raising the compost level by 1. | ||||||
19w05a | Mushroom blocks now have an 85% chance of increasing the compost level in a composter by 1. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
6-sided cap, stem and pores blocks are available in the creative inventory. | |||||||
build 4 | Mushroom blocks now drop mushrooms when mined. | ||||||
v0.12.1 | build 1 | Mushroom blocks can now be obtained using a tool with the Silk Touch enchantment. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.11.0 | beta 1.11.0.1 | Mushroom blocks can now be used to fill up composters. | |||||
1.16.0 | beta 1.16.0.51 | Variants of brown, red and stem now have been renamed to "Brown Mushroom Block", "Red Mushroom Block" and "Mushroom Stem", respectively. | |||||
1.18.30 | beta 1.18.30.26 | Mushroom blocks can no longer be used as fuel in a furnace. | |||||
1.21.20 | Preview 1.21.20.21 | The chance of dropping mushrooms (max of 2) from brown and red mushroom block was increased to match Java Edition, from 10% per mushroom to 11.11%. | |||||
Mushroom stems no longer drop mushrooms when mined. | |||||||
1.21.40 | Preview 1.21.40.20 | The mushroom_stem ID has been split up from brown_mushroom_block and red_mushroom_block IDs. Existing stem blocks in older worlds are automatically replaced during world upgrade.
| |||||
Mushroom stems now have an 65% chance of increasing the compost level in a composter by 1 instead of 85% to match Java Edition. | |||||||
The all-sided pore mushroom block has been removed from Creative inventory. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Mushroom blocks cannot be obtained from the Creative inventory. | |||||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | When harvested with Silk Touch enchantment, mushroom blocks now drop blocks with corresponding mushroom texture (red or brown) on all sides rather than the one with spores. | |
TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Added four variants of mushroom blocks to the Creative inventory and superflat. This includes the mushroom pore block. | |
1.90 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
-
The decoded change-list.
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Mushroom stems now have their own ID. | |||||
Prior to The Flattening, these blocks' numeral IDs were 99 and 100. |
Issues[edit | edit source]
Issues relating to "Mushroom Block" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-173213 – Red and brown mushrooms accept bone meal even on blocks not in #minecraft:mushroom_grow_block
- MC-174585 – Mushroom blocks use their default map colors even if the upwards face is not present
- MC-213695 – Structure blocks fail to place mushrooms when the only thing blocking direct sunlight is other blocks placed by the structure block
- MC-242524 – Bamboo cuts through mushroom blocks upon world generation
- MC-166963 – Mushroom stem blocks do not connect with pores to mushroom cap blocks when placed by the player
Bedrock Edition
- MCPE-187013 – Snow layers are destroyed even with a valid support block when their covering mushroom is destroyed by light in cold biomes
- MCPE-71123 – Incorrect drops from the all-pores mushroom block
- MCPE-74983 – Grass blocks can sometimes generate in Mushroom Islands
- MCPE-76673 – Wrong Mushroom is given when picking block
Gallery[edit | edit source]
Renders[edit | edit source]
Mushroom[edit | edit source]
Brown Mushroom[edit | edit source]
Red Mushroom[edit | edit source]
Mushroom Stem[edit | edit source]
References[edit | edit source]
- ↑ MC-156657 — Fortune doesn't work on mushroom blocks — resolved as "Invalid".
- ↑ http://www.minecraftforum.net/topic/379958-
- ↑ http://www.minecraftforum.net/topic/380498-
External links[edit | edit source]
- Block of the Week: Mushroom – Minecraft.net on July 7, 2017