Dirt Path
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.65 |
Hardness |
0.65 |
Luminous |
No |
Transparent | |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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Dirt paths are decorative blocks. They are mainly found in villages as a path for the villagers.
Obtaining[edit | edit source]
Breaking[edit | edit source]
A shovel is the most efficient tool for mining dirt paths. A dirt path has the highest hardness value of all blocks mineable with a shovel.
In Bedrock Edition, a dirt path block can be directly obtained with a Silk Touch tool.[1]
In Java Edition, dirt paths always drop dirt when broken. Dirt path blocks can be obtained only via the Creative inventory, commands, or pick block. They can still be created from placed dirt, however, by using a shovel on dirt, as described in § Post-generation below.
Block | ![]() | |
---|---|---|
Hardness | 0.65 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 1 | |
![]() |
0.5 | |
![]() |
0.25 | |
![]() |
0.2 | |
![]() |
0.15 | |
![]() |
0.15 | |
![]() |
0.1 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit | edit source]
Dirt paths are naturally generated in villages when pathways replace grass blocks. Their purpose is aesthetics, and additionally in Bedrock Edition, pathfinding for villagers. Most dirt paths connect to village structures and houses.
Dirt paths also generate as part of some village structures.
Although they can't be placed that way by the player, village generation can cause them to appear under other blocks.
Post-generation[edit | edit source]
Dirt paths can be created by using any type of shovel on the side or top of dirt, grass block, coarse dirt, mycelium, podzol, or rooted dirt that has air above it. The shovel then loses one durability.
Usage[edit | edit source]
Dirt paths are primarily used for decoration, although they also prevent hostile mobs from spawning. They are a similar color to grass blocks placed in a desert or savanna biome. They are only 15⁄16 of a block high, therefore items that require a full block like torches and buttons cannot be placed on them. Villagers and iron golems prefer to use dirt paths the most when routing compared to any other block.[Bedrock Edition only]
A dirt path block converts to dirt instantly if a block with a solid material is placed on top of it.
Using a hoe on dirt path converts it to farmland. Since dirt paths can be created with any variant of dirt, it can be used as an intermediate step to convert podzol and mycelium, which cannot be tilled directly, into farmland.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() grass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Shovel flattens | Blocks | When a shovel creates a dirt path | item | subtitles | 1.0 | 1.0 | 16 |
[hide]Sounds | |
---|---|
Sound | Description |
When a shovel creates a dirt path |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | dirt_path | Block & Item | mineable/shovel | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | grass_path | 198 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.9 | 15w31a | ![]() | |||||
Grass paths are unobtainable within the Creative inventory. | |||||||
15w31c | The collision height of grass paths has changed to 15⁄16 of a block. | ||||||
1.10 | 16w20a | Grass paths now generate when village paths replace grass blocks. | |||||
1.13 | 17w47a | Grass path is now available in the Creative inventory. | |||||
1.14 | 18w43a | ![]() | |||||
19w05a | Added wandering traders, which sell podzol, making it a renewable resource. | ||||||
19w12a | Grass paths now have random orientations when placed, similar to grass blocks. | ||||||
1.15 | Pre-Release 2 | Grass paths now suffocate mobs. | |||||
Pre-Release 3 | Grass paths no longer suffocate mobs. | ||||||
1.17 | 20w45a | "Grass Path" was renamed to "Dirt Path". | |||||
Dirt paths can now be made on top of dirt, coarse dirt, mycelium, and podzol. | |||||||
21w13a | Dirt paths can now be made on top of rooted dirt. | ||||||
1.18 | Pre-release 5 | ![]() | |||||
Pre-release 7 | ![]() | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.11.0 | build 1 | ![]() | |||||
Grass paths replace gravel as paths in villages. | |||||||
v0.12.1 | build 1 | Grass paths can now be obtained using a tool with the Silk Touch enchantment. | |||||
v0.15.0 | build 2 | The texture of grass paths has been slightly changed. | |||||
v0.16.0 | build 1 | Added sounds for when grass paths are made. | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.13.0 | beta 1.13.0.9 | Grass paths are now available in the Creative inventory. | |||||
1.16.200 | beta 1.16.200.52 | "Grass Path" was renamed to "Dirt Path". | |||||
Dirt paths can now be made on top of dirt, coarse dirt, mycelium, and podzol. | |||||||
1.17.0 | beta 1.16.230.50 | Grass paths can now be made on top of rooted dirt. | |||||
1.18.10 | beta 1.18.10.22 | ![]() | |||||
1.19.40 | Preview 1.19.40.21 | The collision height of dirt paths has reduced from a full block to 15⁄16 of a block. | |||||
Preview 1.19.40.24 | The collision height of dirt paths has returned to 16⁄16 of a block. | ||||||
1.19.50 | Preview 1.19.50.20 | The collision height of dirt paths has been changed back to 15⁄16 of a block. | |||||
1.21.60 | Preview 1.21.60.27 | Creating a dirt path now makes a unique sound instead of the grass step sound. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 1.0.1 | ![]() |
Grass paths are available in the Creative inventory. | |||||||
TU63 | CU53 | 1.67 | 1.67 | 1.67 | Patch 32 | 1.0.13 | Grass path can now be obtained with Silk Touch. |
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() | ||||||
Grass paths are unobtainable within the Creative inventory. |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 208. |
Issues[edit | edit source]
Issues relating to "Grass Path" or "Dirt Path" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-259888 – Frogs do not lay frogspawn near non-full blocks like mud or dirt path
- MC-106428 – Dirt paths drop dirt when mined with silk touch
- MC-157645 – Mobs cannot pathfind properly on bottom slabs, farmland, dirt paths, and other blocks without a solid top face
- MC-197072 – Dirt path, farmland and mud on top of ice doesnt apply ice effect on players
- MC-197802 – Players and villagers cannot get out of bed / respawn onto soul sand, mud, farmland, dirt path, or eight layers of snow
- MC-204127 – Farmland cannot be turned into dirt paths with a shovel
- MC-222484 – Farmland or dirt path cannot be created below a light block
- MC-237102 – Trees can generate with dirt or dirt path instead of leaves
- MC-270744 – Controlling an entity that stands on farmland or dirt path while it converts to dirt causes it to glitch and can cause repeated fall damage
- MC-271950 – Dirt paths can be placed in situations that intersect with entity hitboxes causing the said entity to teleport upwards
- And 13 other open issues.
Bedrock Edition
- MCPE-10482 – You are able to get Dirt Path with a Silk Touch tool
- MCPE-26845 – Dirt Path not treated as solid block
- MCPE-34268 – Invisible water next to Grass Path or Tilled dirt
- MCPE-38029 – Cannot make Dirt Path blocks under Fence Gates
- MCPE-81628 – Dirt path & farmland do not turn into dirt when placed between 2 blocks down and up.
- MCPE-125719 – Dirt Path block ID name is still "grass_path"
- MCPE-145112 – Partial Blocks Convert Dirt Path Blocks to Dirt
- MCPE-149140 – You can till dirt, strip logs and make path blocks in Adventure mode
- MCPE-161514 – Seeds generate on dirt and paths in villages
- MCPE-167355 – On the top and vertical sides of the dirt path and farmland you can place blocks that require support
- And 4 other open issues.
Trivia[edit | edit source]
- If aimed correctly, an arrow can fly past the gap between a block and a dirt path placed below using commands.
- The idea of dirt paths came from a suggestion post in /r/Minecraft.[2]
Gallery[edit | edit source]
Renders[edit | edit source]
Screenshots[edit | edit source]
-
The original suggestion image for dirt paths.
-
The first image of dirt paths released.
-
The second image of dirt paths released.
-
The third image of dirt paths released.
-
First image of dirt paths generated in a village, tweeted by Tommaso Checchi.
-
The 1⁄16 of a block height difference between grass blocks and dirt paths.
-
Wheat seeds growing from dirt paths due to a glitch.
-
Dirt, coarse dirt, podzol, and mycelium being turned into dirt paths.
References[edit | edit source]
- ↑ MCPE-10482
- ↑ "Popular suggestion by /u/LupusX added, ... also for MC:PE" – @jeb_ (Jens Bergensten) on X (formerly Twitter), January 20, 2015