End Rod
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
Yes (14) |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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An end rod is a decorative light source that emits white particles.
Obtaining[edit | edit source]
Breaking[edit | edit source]
End rods can be mined instantly by any tool or by hand, and drop themselves when broken. They also drop as an item when water flows over them or when lava flows over them in Java Edition.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Natural generation[edit | edit source]
End rods generate naturally all over end cities. They may spawn upright on the outside of towers, and they may spawn sideways inside of towers.
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Blaze Rod + Popped Chorus Fruit |
Usage[edit | edit source]

End rods are primarily used as light sources and decoration. They can be placed on any surface of any block, including other end rods. They do not break if their supporting block is broken. Gravity-affected blocks like sand or gravel do not break if they fall onto an end rod oriented vertically, but they do break on a rod oriented horizontally. End rods can be pushed and pulled by pistons, no matter the orientation.
Inside some end city towers, they are positioned so the player may use them to climb the tower, similar to a spiral staircase.
Light[edit | edit source]
End rods emit a light level of 14 (equal to torches), melting snow layers and ice within a 2-block radius.
Sounds[edit | edit source]
[hide]![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | end_rod | Block & Item | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | end_rod | 208 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
facing | up | down east north south up west | The direction to the end rod, from the block it is attached to; also the direction the white end points. Opposite from the direction the player faces when placing an end rod, and opposite from the wider end. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 0 1 2 3 4 5 | 0 1 2 3 4 5 | The direction to the end rod, from the block it is attached to; also the direction the white end points.
|
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.9 | 15w31a | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
15w38a | Height of the end rod, when placed sideways, has now been changed from 0.5625 of a block to 0.625, now matching its model. | ||||||
The end rod can no longer be stepped up onto without jumping. | |||||||
15w44b | Added crafting recipe for end rods. | ||||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() | |||||
19w03c | End rods now use correct cullface arguments, and a redundant face was deleted.[is this the correct version?] | ||||||
1.19 | 22w11a | Removed unused pixels in its texture. | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | ![]() | |||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | ![]() |
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
1.7.10 | ![]() |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 198. | |||||
[hide]Bedrock Edition | |||||||
1.13.0 | beta 1.13.0.9 | Existing end rods with metadata value 6 are converted into light blocks. |
Issues[edit | edit source]
Issues relating to "End Rod" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- While an end rod cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear like a unicorn horn. This can be done with the
/item replace
command.
Gallery[edit | edit source]
Renders[edit | edit source]
-
Up
-
Down
-
North
-
East
-
South
-
West
Screenshots[edit | edit source]
-
A naturally generated end rod.