Dungeons:Woodland Mansion: Difference between revisions
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{{For|the structure in ''[[Minecraft]]''|Woodland Mansion}} |
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{{Infobox Dungeons mission |
{{Infobox Dungeons mission |
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| title = {{DuMiscLink|id=Ancient Hunts}} Woodland Mansion |
| title = {{DuMiscLink|id=Ancient Hunts}} Woodland Mansion |
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{{Quote|'''ANOTHER PART OF THE WOODS''' – Deep in the woods the Redstone Speakers reside. Undisturbed, they strive to split the block in an effort to create ever more advanced redstone contraptions to serve the Arch-Illager's army.|Unused In-game story}} |
{{Quote|'''ANOTHER PART OF THE WOODS''' – Deep in the woods the Redstone Speakers reside. Undisturbed, they strive to split the block in an effort to create ever more advanced redstone contraptions to serve the Arch-Illager's army.|Unused In-game story}} |
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'''Woodland Mansion''' is a [[MCD:Sub-mission|sub-mission]] in ''[[Minecraft Dungeons]]'' that is found exclusively within [[MCD:Ancient Hunt|ancient hunts]] |
'''Woodland Mansion''' is a [[MCD:Sub-mission|sub-mission]] in ''[[Minecraft Dungeons]]'' that is found exclusively within [[MCD:Ancient Hunt|ancient hunts]]. |
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== Appearance and description == |
== Appearance and description == |
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Woodland Mansion is a remote two-story building located deep within a forest. It is composed of long wooden hallways lined with red carpets, as well as rooms that are dotted with redstone crystals and various kinds of traps. It features paintings, bookshelves, plant pots, windows, torches, hanging lanterns, fireplaces, dining tables, and candles. The starting area of this sub-mission takes place in {{MCD|Woodland Mansion Outside}}, which contains a small walkway leading up to the entrance of the mansion, as well as a stained glass window that depicts the {{MCD|Arch-Illager}}. Upon entering the entrance [[MCD:Door|door]] of the mansion, a secret bookcase must be opened by interacting with a skeleton skull, revealing a button. Pressing this button starts an [[MCD:Arena Battle|ambush]] which, if defeated, lowers the gates around the mansion, granting access to the ground floor. Scattered around the mansion are [[MCD:Door|hunt doors]] which lead to {{MCD|Gold Room}} or one of the various [[MCD:Ancient Dungeon|ancient dungeons]], as well as redstone crystals that start ambushes when interacted with. Upon navigating to the north-west side of the mansion, a [[MCD:Key Golem|diamond key golem]] can be found behind a gate next to a fireplace. Another button must be pressed to lower the gate, and the diamond key golem must be brought back to the south-east side of the mansion to open a blue [[MCD:Locked Gateway|locked gateway]]. Successfully opening the locked gateway grants access to the entrance door of {{MCD|The Roof}}. The Roof is an area atop Woodland Mansion that features three lightning rods, electrified floors, and a button in the center. Pressing the button starts an ambush with several [[MCD:Evoker|evokers]] and [[MCD:Charged Creeper|charged creepers]]. Upon defeating the ambush, more charged creepers will begin to spawn periodically, and the three lightning rods must be activated in a certain order. After doing so, the exit door or portal of the sub-mission can be accessed to the north-west. |
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Woodland Mansion is a relatively simple mission, but does have some complications. One of these are dispenser traps. There are also several rooms containing tables similar to secret [[MCD:Scroll|scroll]], but contain [[redstone]] crystals instead. Several of these tables trigger [[MCD:Arena Battle|ambushes]] when the redstone is taken. There are several other devices that can be used to shut down redstone walls that obscured several [[MCD:Chest|chests and emerald urns]]. After that, the hero can use a blue [[MCD:Diamond Key Golem|diamond key golem]] to unlock a [[MCD:Door|door]] to the roof of the mansion. Once there, they must face an [[MCD:Arena Battle|arena battle]] with [[MCD:Charged Creeper|charged creepers]] and one or two [[MCD:Evoker|evokers]], after which the hero must activate the [[lightning rod]]s to stop the charged creepers from spawning. When a lightning rod is deactivated, lightning strikes, electrifying the nearby [[water]], making stepping in puddles deal damage. |
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== Locations == |
== Locations == |
Latest revision as of 08:16, 24 April 2025
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“ |
|
„ |
— Unused In-game story |
Woodland Mansion is a sub-mission in Minecraft Dungeons that is found exclusively within ancient hunts.
Appearance and description[edit | edit source]
Woodland Mansion is a remote two-story building located deep within a forest. It is composed of long wooden hallways lined with red carpets, as well as rooms that are dotted with redstone crystals and various kinds of traps. It features paintings, bookshelves, plant pots, windows, torches, hanging lanterns, fireplaces, dining tables, and candles. The starting area of this sub-mission takes place in Woodland Mansion Outside, which contains a small walkway leading up to the entrance of the mansion, as well as a stained glass window that depicts the Arch-Illager. Upon entering the entrance door of the mansion, a secret bookcase must be opened by interacting with a skeleton skull, revealing a button. Pressing this button starts an ambush which, if defeated, lowers the gates around the mansion, granting access to the ground floor. Scattered around the mansion are hunt doors which lead to Gold Room or one of the various ancient dungeons, as well as redstone crystals that start ambushes when interacted with. Upon navigating to the north-west side of the mansion, a diamond key golem can be found behind a gate next to a fireplace. Another button must be pressed to lower the gate, and the diamond key golem must be brought back to the south-east side of the mansion to open a blue locked gateway. Successfully opening the locked gateway grants access to the entrance door of The Roof. The Roof is an area atop Woodland Mansion that features three lightning rods, electrified floors, and a button in the center. Pressing the button starts an ambush with several evokers and charged creepers. Upon defeating the ambush, more charged creepers will begin to spawn periodically, and the three lightning rods must be activated in a certain order. After doing so, the exit door or portal of the sub-mission can be accessed to the north-west.
Locations[edit | edit source]
NameLevel ID
|
Resource pack ID | Is required | Is DLC exclusive | Ancient hunt exclusive |
---|---|---|---|---|
![]()
|
creeperwoods
|
✔ | ✖ | ✔ |
Woodland Mansion Outside
|
creeperwoods
|
✔ | ✖ | ✔ |
The Roof
|
creeperwoods
|
✔ | ✖ | ✔ |
Gold Room
|
basaltdeltas
|
✖ | ✖ | ✔ |
????? Ancient Dungeon
|
mycelia
|
✖ | ✖ | ✔ |
Abominable Weaver Ancient Dungeon
|
creeperwoods
|
✖ | ✖ | ✔ |
Abyssal Eye Ancient Dungeon
|
abyssalmonument
|
✖ | ✖ | ✔ |
Ancient Terror Ancient Dungeon
|
highblockhalls
|
✖ | ✖ | ✔ |
Barrage Ancient Dungeon
|
highblockhalls
|
✖ | ✖ | ✔ |
Cursed Presence Ancient Dungeon
|
highblockhalls
|
✖ | ✖ | ✔ |
First Enchanter Ancient Dungeon
|
jungle
|
✖ | ✖ | ✔ |
Frostwarden Ancient Dungeon
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frozenfjord
|
✖ | ✖ | ✔ |
Grim Guardian Ancient Dungeon
|
creeperwoods
|
✖ | ✖ | ✔ |
Haunted Caller Ancient Dungeon
|
creeperwoods
|
✖ | ✖ | ✔ |
Oozing Menace Ancient Dungeon
|
soggyswamp
|
✖ | ✖ | ✔ |
Pestilent Conjurer Ancient Dungeon
|
cacticanyon
|
✖ | ✖ | ✔ |
Scuttling Torment Ancient Dungeon
|
thestronghold
|
✖ | ✖ | ✔ |
Solemn Giant Ancient Dungeon
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obsidianpinnacle
|
✖ | ✖ | ✔ |
The Seeking Flame Ancient Dungeon
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deserttemple
|
✖ | ✖ | ✔ |
The Swarm Ancient Dungeon
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enderwilds
|
✖ | ✖ | ✔ |
The Tiny Scourge Ancient Dungeon
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pumpkinpastures
|
✖ | ✖ | ✔ |
The Tower Ancient Dungeon
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creeperwoods
|
✖ | ✖ | ✔ |
The Unending Ancient Dungeon
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nether
|
✖ | ✖ | ✔ |
Thundering Growth Ancient Dungeon
|
dingyjungle
|
✖ | ✖ | ✔ |
Unbreakable One Ancient Dungeon
|
redstonemines
|
✖ | ✖ | ✔ |
Unstoppable Tusk Ancient Dungeon
|
nether
|
✖ | ✖ | ✔ |
Vengeful Mariner Ancient Dungeon
|
abyssalmonument
|
✖ | ✖ | ✔ |
Vigilant Scoundrel Ancient Dungeon
|
highblockhalls
|
✖ | ✖ | ✔ |
Watcher of the End Ancient Dungeon
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enderwilds
|
✖ | ✖ | ✔ |
Windbeard Ancient Dungeon
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windsweptpeaks
|
✖ | ✖ | ✔ |
Objectives[edit | edit source]
- WOODLAND MANSION
- ENTER THE MANSION
- LOWER THE DOORS
- FIND THE DIAMOND KEY
- THE ROOF
- ACCESS THE ROOF
- RAISE LIGHTNINGRODS X/3
- THE ESCAPE
- FIND THE EXIT
Spawning[edit | edit source]
Mobs and entities[edit | edit source]
Native[edit | edit source]
Mob | Difficulty | ||
---|---|---|---|
Default | Adventure | Apocalypse | |
Passive | |||
![]() |
Yes | Yes | Yes |
![]() |
Yes | Yes | Yes |
Non-attackable | |||
![]() |
Yes[note 1] | Yes[note 1] | Yes[note 1] |
Hostile | |||
![]() |
Ambush[note 2] | Ambush[note 2] | Ambush[note 2] |
![]() |
Ambush[note 2] | Ambush[note 2] | Ambush[note 2] |
![]() |
Yes | Yes | Yes |
![]() |
Yes | Yes | Yes |
![]() |
Summoned[note 3] | Summoned[note 3] | Summoned[note 3] |
![]() |
Yes | Yes | Yes |
![]() |
Yes | Yes | Yes |
![]() |
Summoned[note 4] | Summoned[note 4] | Summoned[note 4] |
Powerful | |||
![]() |
Yes[note 5] | Yes[note 5] | Yes[note 5] |
![]() |
No | No | No |
History[edit | edit source]
Minecraft Dungeons | |||||||
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1.8.0.0 | Added Woodland Mansion. |
Trivia[edit | edit source]
- This mansion is the one that the Arch-Illager grew up in, and is the one seen in The Rise of the Arch-Illager, as both are described as being within Creeper Woods.
- There was previously a bug where the scroll found in Creeper Woods Crypt within Creeper Woods would show on the mission select map as having not been collected. This led to many believing that Woodland Mansion could be unlocked as a secret mission by collecting a different scroll from Creeper Woods.
- A painting at the entrance of the mansion is based on Nether Update concept art that depicts Alex in a warped forest.
Music[edit | edit source]
OST[edit | edit source]
Ambient[edit | edit source]
Peter Hont - "Ground Floor" (view on YouTube) |
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Cinematic[edit | edit source]
Peter Hont - "Untold"[note 1] (view on YouTube) |
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Ambush[edit | edit source]
Peter Hont - "Invocation" (view on YouTube) |
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In-game[edit | edit source]
Ambient | ||
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Sound | Description | Resource location |
Ground Floor | P4_bgm_env_womaGroundFloor-001 | |
Ground Floor Unused | P4_bgm_env_womaMain-001 |
Cinematic | ||
---|---|---|
Sound | Description | Resource location |
Untold[note 1] | P4_bgm_cin_womaIntro-001 |
Ambush | ||
---|---|---|
Sound | Description | Resource location |
Invocation | P4_bgm_env_womaArena-001 P4_bgm_env_womaArenaEnd-001.ogg | |
Woodland Mansion Boss[note 1] | P4_bgm_env_womaBossEnd-001 |
Gallery[edit | edit source]
Progression[edit | edit source]
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Woodland Mansion 1
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Woodland Mansion 2
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Woodland Mansion 3
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Woodland Mansion 4
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Woodland Mansion 5
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Woodland Mansion 6
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Woodland Mansion 7
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Woodland Mansion 8
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Woodland Mansion 9
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Woodland Mansion 10
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Woodland Mansion 11
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Woodland Mansion Entrance
Miscellaneous[edit | edit source]
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The loading screen for the mission when loaded as a regular mission - it uses the generic secret mission loading screen.
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A portrait of the Arch-Illager found in the mission.
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Stained glass window depicting the Arch-Illager above the mansion's main aisle.
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A painting near the entrance depicting a warped forest.