Dungeons:Villager
{ "title": "Villager", "rows": [ { "field": "(link to Minecraft Dungeons:Non-attackable article, displayed as Non-attackable)", "label": "Health points" }, { "field": "Passive", "label": "Behavior" }, { "field": "(link to MCD:Villager#Mob list article, displayed as Villager)", "label": "Classification" } ], "invimages": [], "images": [] }
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— Guide to Minecraft Dungeons: A Handbook for Heroes |
A villager is a passive mob that can be found within the various missions of Minecraft Dungeons.
Lore[edit | edit source]
In the main story, villagers were responsible for exiling the Arch-Illager from their village in the Squid Coast because of the Arch-Illager's barbaric culture, as he was an illager. In revenge, the Arch-Illager created his illager army, which kidnapped villagers, burned out of their homes, and took them as hostages. Villagers are being forced to work for the illager army as slaves, as can be seen within the Redstone Mines.
Missions[edit | edit source]
Villagers can be found imprisoned in fence gates within the Creeper Woods, where they are being shipped for labor. They can be seen later in the intro for the Pumpkin Pastures within the last hearth, and being forced to work for the illagers within the Redstone Mines. Two villagers can also be seen in the intro for the Fiery Forge, where they are being followed by a vindicator. Statues of villagers can also be found within the Creepy Crypt although they are hard to spot. Statues can also be seen within the Jungle Awakens missions, particularly within the Overgrown Temple, and on the left arm of the jungle abomination. They can also be found imprisoned within a secret location within the Frosted Fjord as well as within the five hanging cages of The Stronghold.
Sounds[edit | edit source]
[hide]Sounds | ||
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Sound | Description | Resource location |
Villager Freed | sfx_prop_objectiveFree | |
Chop | sfx_mob_villagerChop | |
Death | sfx_mob_villagerDeath_soundWave | |
Haggle (Player ask for trade) | sfx_mob_villagerHaggle_soundWave | |
Hurt | sfx_mob_villagerHurt_soundWave | |
Idle | sfx_mob_villagerIdle_soundWave | |
"No" (Cancel the trade) | sfx_mob_villagerNo_soundWave | |
Purchase | sfx_mob_villagerPurchase_soundWave | |
"Yes" (Accept the trade) | sfx_mob_villagerYes_soundWave |
List of villagers[edit | edit source]
Blacksmith
Enchantsmith
Gift Wrapper
Luxury Merchant
Mystery Merchant
Village Merchant
Villager
Wandering Trader
Named villagers[edit | edit source]
Unused villagers[edit | edit source]
[edit | edit source]
Ranged weapons[edit | edit source]
Armor[edit | edit source]
Spawning[edit | edit source]
Squid Coast (Arcade)
Creeper Woods
Soggy Swamp
Pumpkin Pastures
Redstone Mines
Fiery Forge
Frosted Fjord
Lone Fortress
The Stronghold
Broken Citadel (Cinematic)
Trivia[edit | edit source]
- In the cinematic intro, the villagers can be seen in their old pre-1.14 textures.
- Villagers are never seen walking in the game; however, in the opening cutscenes for Pumpkin Pastures, Fiery Forge and Squid Coast, villagers are seen walking. Another exception occurs in Minecraft Dungeons Arcade, where crowds of villagers run as the hero encounters illagers in missions.
See also[edit | edit source]
Gallery[edit | edit source]
Renders[edit | edit source]
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Villager.
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Weaponsmith.
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Mason.
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Butcher.
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Farmer.
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Toolsmith.
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Cleric.
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Armorer.
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Fletcher.
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Librarian.
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Leatherworker.
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Fisherman.
Textures[edit | edit source]
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The texture file for a villager.
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The texture file for a weaponsmith.
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The texture file for a mason.
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The texture file for a butcher.
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The texture file for a farmer.
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The texture file for a toolsmith.
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The texture file for a cleric.
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The texture file for a armorer.
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The texture file for a fletcher.
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The texture file for a librarian.
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The texture file for a leatherworker.
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The texture file for a fisherman.
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The shadow texture file for a villager
Screenshots[edit | edit source]
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The villagers shunning the Arch-Illager from their village in the intro cinematic.
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A blacksmith without mask in the cutscene, the white part is caused by not having the alpha channel enabled when rendering.
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A dancing cleric in the cutscene, the white part is caused by not having the alpha channel enabled when rendering.
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A cleric in the cutscene, the white part is caused by not having the alpha channel enabled when rendering.
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A cartographer without glass in the cutscene, the white part is caused by not having the alpha channel enabled when rendering.