Dungeons:Camp
{ "title": "Camp", "rows": [ { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Mainland.png article, displayed as 16x16px|link=MCD:Mainland|alt=|class=pixel-image|)</span>(link to MCD:Mainland article, displayed as <span class=\"sprite-text\">Mainland</span>)</span>", "label": "Part of" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"--vertical-align:middle\">(link to File:DungeonsLevelSprite Squid Coast.png article, displayed as 16x16px|link=MCD:Squid Coast|alt=|class=pixel-image|)</span>(link to MCD:Squid Coast article, displayed as <span class=\"sprite-text\">Squid Coast</span>)</span>", "label": "Unlock predecessor" } ], "invimages": [], "images": [ "Loading Screen Lobby S3.png" ] }
“ |
|
„ |
— Unused in-game story |
Camp is a location in Minecraft Dungeons, and is the main hub area of the game. It is unlocked after the completion of Squid Coast.
Appearance and description[edit | edit source]
“ |
|
„ |
— Guide to Minecraft Dungeons: A Handbook for Heroes |
Camp is set atop a mountainous area next to a forest, and is located north-west of the burning village in Squid Coast. The mission select map can be found here, which is used to access the major locations of the game. Camp contains various shops operated by camp merchants, including the blacksmith, luxury merchant, mystery merchant, village merchant, gift wrapper, enchantsmith, and piglin merchant. The shops operated by villagers only appear after rescuing their merchants from various mainland missions, and the piglin merchant only appears after completing at least one ancient hunt. Camp contains The Tower, Home, Great Hall, and Nether Room. Various emerald chests spawn around Camp after the completion of each mainland mission, with each chest containing fifty emeralds.
Locations[edit | edit source]
NameLevel ID
|
Resource pack ID | Is required | Is DLC exclusive | Contains scroll | Contains rune room | Contains eye of ender |
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![]()
|
squidcoast
|
✔ | ✖ | ✖ | ✔ | ✖ |
Home
|
squidcoast
|
✖ | ✖ | ✖ | ✖ | ✖ |
Great Hall
|
squidcoast
|
✖ | ✖ | ✔ | N/A | ✖ |
Nether Room
|
squidcoast
|
✖ | ✖ | ✖ | ✖ | ✖ |
Tower Secret
|
squidcoast
|
✖ | ✖ | ✖ | ✖ | ✖ |
Locations (unused)[edit | edit source]
NameLevel ID
|
Resource pack ID | Is required | Is DLC exclusive | Contains scroll | Contains rune room | Contains eye of ender |
---|---|---|---|---|---|---|
Quest Giver Room
|
squidcoast
|
✖ | ✖ | ✖ | ✖ | ✖ |
Mobs and entities[edit | edit source]
In-game[edit | edit source]
Cinematic[edit | edit source]
Unused[edit | edit source]
Objects[edit | edit source]
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
---|---|---|---|---|---|
![]() | Happy Camper | Complete Squid Coast and set up camp. | — | 10G | Bronze |
![]() | Locally Sourced | Have 6 merchants in your camp at once. | Have these merchants appear together at camp: the blacksmith, the gift wrapper, the village merchant, the luxury merchant, the mystery merchant, and the piglin merchant. | 10G | Bronze |
![]() | Pet the Dog | "Who's a good wolf? You are! Yes, you are." | Interact with the wolf at the camp. | 10G | Bronze |
![]() | Staff Only | You aren't supposed to be here! | In Camp, use a light feather to jump over the south-west rail leading to the Tower, and navigate down to the hidden entrance door to enter the Tower Secret optional sub dungeon. | 10G | Bronze |
History[edit | edit source]
[hide]Minecraft Dungeons | |||||||
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Dungeons Beta | Added Camp. | ||||||
1.4.3.0 | Changed the layout of the merchant stalls in Camp. | ||||||
1.8.0.0 | Added Nether Room, which can be found in Camp. | ||||||
1.12.0.0 | Added Tower Secret, which can be found in Camp. | ||||||
A pettable wolf can now be found in Camp. | |||||||
1.14.1.0 | Changed the look of Camp to match the aesthetic of Luminous Night. | ||||||
1.16.2.0 | Changed the look of Camp to match the aesthetic of Fauna Faire. |
Trivia[edit | edit source]
- Camp is the only location that is not a mission, secret mission, sub-mission, or sub dungeon.
- Camp alternates between the songs Dalarna and Halland. Dalarna always plays first.
- The ruined nether portal located behind Great Hall emits soft nether portal noises.
- The loading screen for Camp shows an early iteration of the grey tabby pet.
Music[edit | edit source]
OST[edit | edit source]
Ambient[edit | edit source]
Johan Johnson - "Halland" (view on YouTube) [show] |
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Peter Hont - "Dalarna" (view on YouTube) [show] |
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Peter Hont - "Tower" (view on YouTube) [show] |
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Menu[edit | edit source]
Peter Hont - "Wanderlust" (view on YouTube) [show] |
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Eugnosis - "Camp Cartography" (view on YouTube) [show] |
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Peter Hont - "Spoopy" (view on YouTube) [show] |
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Peter Hont - "Chills" (view on YouTube) [show] |
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In-game[edit | edit source]
[hide]Ambient | ||
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Sound | Description | Resource location |
Halland | bgm_env_lobbyMain-001_soundWave | |
Dalarna | bgm_env_lobbyMain-002_soundWave | |
Tower | S1_bgm_env_lobbyTower-001 |
[hide]Menu | ||
---|---|---|
Sound | Description | Resource location |
Wanderlust | bgm_env_missionMap_bip-001 | |
Camp Cartography | D4_bgm_ui_missionMapNether-001 | |
Spoopy | P3_bgm_ui_seasonal01Spooky-001 | |
Chills | P3_bgm_ui_seasonal02Winter-001 |
Gallery[edit | edit source]
Progression[edit | edit source]
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Camp 1
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Camp 2
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Camp 3
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Camp 4
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Camp 5
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Camp 6
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Camp 7
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Camp 8
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Camp 9
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Camp 10
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Camp 11
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Camp 12
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Camp 13
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Camp 14
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Camp 15
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Camp 16
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Camp 17
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Camp 18
Screenshots[edit | edit source]
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The original loading screen for Camp.
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The loading screen for Camp used during luminous night.
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The loading screen for Camp as of Fauna Faire.
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An overhead view of Camp.
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The village merchant after moving into Camp.
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The gift wrapper after moving into Camp.
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The mystery merchant after moving into Camp.
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The luxury merchant after moving into Camp.
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The blacksmith after moving into Camp.
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The piglin merchant in Nether Room after moving into Camp.
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The enchantsmith after moving into Camp.
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The removed wandering trader after moving into Camp.
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The unused mason after moving into Camp.
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The two Target Dummies at Camp prior to the Creeping Winter update.
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Camp as it first appears at the end of the Squid Coast mission.
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The four spring platforms in Camp that allows the hero to access the Great Hall for the first time.
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An image of Camp with some of the new merchants.
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Another image of Camp with some of the new merchants.
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The floating Camp platform seen using external tools.
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Two underground lakes that are beneath Camp, as seen using external camera tools.
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A few barrels found within the blacksmith’s stall.
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A diamond chest in Camp.
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A teaser image from the official Minecraft Dungeons Twitter Page that featured content for the 1.4.3.0 update.
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The ruined nether portal found in Camp.
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An in-game view of the ruined portal in Camp.
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A hidden coal ore deposit.
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Camp as seen from overhead.
Renders[edit | edit source]
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The common Emerald chest that appears all over Camp as the hero progresses.
Concept art[edit | edit source]
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A sketch of an early iteration of Camp drawn by Johan Aronson.[1]
References[edit | edit source]
[edit | edit source]
[hide] | |
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