Chain: Difference between revisions
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{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}} |
{{about|the block|the enchantment in Minecraft Dungeons|MCD:Chains|the armor tier named chainmail|Armor|the armor material called chainmail|Armor materials}} |
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{{Infobox block |
{{Infobox block |
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| image1 = Chain.png |
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| image2 = Chain Axis Z.png |
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| invimage = Chain |
| invimage = Chain |
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| transparent = Yes |
| transparent = Yes |
Revision as of 10:10, 13 December 2024
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
6 |
Hardness |
5 |
Luminous |
No |
Transparent |
Yes |
Waterloggable |
Yes |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
{ "title": "Chain", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=Wooden Pickaxe|alt=|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>", "label": "Tool" }, { "field": "6", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "5", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb()\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as Java))</small>" } ], "invimages": [ "Chain" ], "images": [ "Chain.png", "Chain Axis Z.png" ] }
Chains are metallic decoration blocks.
Obtaining
Breaking
Chains can be mined using any pickaxe. If mined without a pickaxe, they drop nothing.
Block | ![]() | |
---|---|---|
Hardness | 5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 25 | |
![]() |
3.75 | |
![]() |
1.9 | |
![]() |
1.25 | |
![]() |
0.95 | |
![]() |
0.85 | |
![]() |
0.65 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
Chains can generate in treasure room bastion remnants and sometimes in ruined portals that generate in the Nether. They always generate above magma cube spawners, also found in treasure room bastions.
Chains can also generate in mineshafts. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an oak fence.
In addition, chains can also generate in trial chambers making up various hanging platforms in certain rooms.
Generated loot
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
![]() |
![]() |
Generic chest | 2–10 | 24.4%{ "item": "Chain", "stacksize": "2–10", "chance": 0.24372395924512447, "structure": "Bastion Remnant", "container": "Generic chest" } |
Crafting
Ingredients | [hide]Crafting recipe |
---|---|
Iron Nugget + Iron Ingot |
Usage
Chains can be used to suspend bells, hanging signs, lanterns, and soul lanterns, as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air[1] and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block). Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.
Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.
Chains can be pushed by pistons without being broken.
In Bedrock Edition, chains are not conductive, but the comparator can work in being separated from the measured block by a chain.
Crafting ingredient
Name | Ingredients | [hide]Crafting recipe |
---|---|---|
Hanging Sign | Chain + Matching Stripped Log or Block of Stripped Bamboo or Matching Stripped Stem |
Sounds
[hide]![]() chain sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 0.5 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.5 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.2 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() chain sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 1.0 | 0.8-1.0 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values
ID
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | chain | Block & Item | block |
Chain | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | chain | 541 | Block & Ungiveable Item[i 2] | item.chain | tile |
![]() | chain | 619 | Item | — | tile |
Block states
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
axis | y
| x | The chain is oriented east–west. |
y | The chain is oriented vertically. | ||
z | The chain is oriented north–south. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this chain. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The chain is oriented east–west. |
y | 0 | The chain is oriented vertically. | |||
z | 2 | The chain is oriented north–south. |
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.16 | 20w16a | ![]() ![]() | |||||
Chains generate in the newly added bastion remnants, and can be found in their chests. | |||||||
Chains currently use the generic metal block sounds. | |||||||
20w17a | Unique sounds have been added for chains. | ||||||
20w18a | Chains can now be waterlogged. | ||||||
1.16.2 | 20w30a | The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%. | |||||
Pre-release 1 | ![]() ![]() | ||||||
1.17 | 21w07a | Chains can now generate in mineshafts. | |||||
21w13a | ![]() ![]() ![]() | ||||||
1.19.3 Experiment | 22w42a | Chains are now used to craft hanging signs. | |||||
[hide]Bedrock Edition | |||||||
1.16.0 | beta 1.16.0.57 | ![]() ![]() | |||||
beta 1.16.0.63 | Unique sounds have been added for chains. | ||||||
1.16.100 | beta 1.16.100.54 | ![]() ![]() | |||||
1.19.50 Experiment | Preview 1.19.50.21 | Chains are now used to craft hanging signs. | |||||
1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of chains from 3 to 6. |
Issues
Issues relating to "Chain" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- A vertical chain, being a solid, but not a full block, allows for many sizes of mobs and players to pass alongside each piece horizontally.
- Despite its name, it cannot be crafted into chainmail armor.[2]
- Chains do not stick together when moved by pistons, regardless of orientation.
Gallery
Renders
-
A lantern hanging from a chain.
-
A monster spawner hanging with a chain found in the bastion remnants.
Screenshots
-
Chains and stone bricks.
-
Chains and chiseled blackstone.
-
An evoker lifting weights.