Banner
Rarity tier |
Common |
---|---|
Renewable |
Yes |
Stackable |
Yes (16) |
Tool | |
Blast resistance |
1 |
Hardness |
1 |
Luminous |
No |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
Yes |
{ "extratext": "[[#Renders|View all renders]]", "title": "Banner", "images": [ "White Banner.gif", "Light Gray Banner.gif", "Gray Banner.gif", "Black Banner.gif", "Brown Banner.gif", "Red Banner.gif", "Orange Banner.gif", "Yellow Banner.gif", "Lime Banner.gif", "Green Banner.gif", "Cyan Banner.gif", "Light Blue Banner.gif", "Blue Banner.gif", "Purple Banner.gif", "Magenta Banner.gif", "Pink Banner.gif" ], "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (16)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=Axe|alt=|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>", "label": "Tool" }, { "field": "1", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "1", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "Yes", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "White Banner", "Light Gray Banner", "Gray Banner", "Black Banner", "Brown Banner", "Red Banner", "Orange Banner", "Yellow Banner", "Lime Banner", "Green Banner", "Cyan Banner", "Light Blue Banner", "Blue Banner", "Purple Banner", "Magenta Banner", "Pink Banner" ] }
Banners are tall decorative blocks, featuring a field that is highly customizable using dyes and banner patterns.
Obtaining[edit | edit source]
Breaking[edit | edit source]
Banners can be broken with or without a tool, but an axe is fastest.
Block | ![]() | |
---|---|---|
Hardness | 1 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 1.5 | |
![]() |
0.75 | |
![]() |
0.4 | |
![]() |
0.25 | |
![]() |
0.2 | |
![]() |
0.2 | |
![]() |
0.15 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
A banner also breaks and drops itself as an item if the block the banner is attached to is moved, removed, or destroyed.
Natural generation[edit | edit source]
Name | Location | Appearance | [hide]Design |
---|---|---|---|
Magenta Banner | Outside of end cities. | ![]() |
Magenta Banner
|
Gray Banner | In banner room in woodland mansions. | ![]() |
Gray Banner |
Light Gray Banner | In master bedroom in woodland mansions. | ![]() |
Light Gray Banner
|
Brown Banner | Outside of some houses, meeting points, and pillar fountains in savanna villages. | ![]() |
Brown Banner |
Black Banner | In altar room in woodland mansions. | ![]() |
Black Banner |
Ominous Banner | Carried by Illagers and located in Pillager Outposts | ![]() |
Illager face |
Crafting[edit | edit source]
Banners can be crafted from six wool and a stick in a pattern resembling a sign.
Name | Ingredients | Crafting recipe | [hide]Description |
---|---|---|---|
Banner | Matching Wool + Stick |
Once the banner is crafted, its base color cannot be changed. | |
White Banner | Any Banner + Bleach |
Bleach can be used to remove the color of a banner, resulting in a white banner. This includes removing patterns from a white banner.[Bedrock Edition and Minecraft Education only] |
Trading[edit | edit source]
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 100% | 100% | 3 × ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any color Banner[t 1] |
![]() | 94% | 100% | 3 × ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Any color Banner[t 2] |
Usage[edit | edit source]


There are 16 colored blank banners, and numerous patterns each available in 16 colors. A banner can be customized with up to 6 layers of patterns. The top layer of a banner (or the last pattern added) can be washed off by using it on a cauldron containing water.
Banners, much like signs, can be placed either on the ground facing in 16 directions, or on a wall. They gently sway as if affected by a breeze, regardless of dimension or location.
Other blocks (including other banners) can be placed on any edge of a banner's hitbox, which is only one block high despite the banner appearing as two blocks tall. When a banner is placed on the side of a block, its position is set by the top block. This makes it possible to overlap another solid block on the top half of a floor banner, or the bottom half of a wall banner.
Banners have no collision mask as they are completely non-solid, so entities can move through them.
Banners cannot be moved by pistons.
Water and lava flow around banners. In Bedrock Edition, banners can be waterlogged. Lava can create fire in air blocks next to banners as if the banners were flammable, but the banners do not burn (and cannot be burned by other methods).
-
Water can be placed below wall banners
-
Water flows around a banner on the ground
Patterns[edit | edit source]
A banner may have up to six layers of patterns, which are overlaid with the last-added on top. Patterns can colored with any of the 16 dye colors.
A loom is used to add patterns. All patterns require a dye, but some of them also need a banner pattern item, which is not consumed in the process.
Loom recipes[edit]
In Bedrock Edition, most patterns can also be added through crafting, although this generally requires more dye and may also consume valuable items such as enchanted golden apples. Designs that require uncraftable banner pattern items (e.g. globe or gust) are not available through crafting.
Crafting recipes[edit]
Custom banner and shield designs can be previewed using this tool:

/give
command.In Java Edition, a banner can have more than six layers of patterns if obtained through commands (such as /give
or /setblock
) or external editors. A banner can visually display up to 16 layers. The item tooltip of a banner with more than 6 patterns lists only the first 6 bottom-most layers. Here is an example of a command that gives the player a banner with eight different patterns:
/give @s white_banner[banner_patterns=[{pattern:half_horizontal,color:red},{pattern:stripe_top,color:blue},{pattern:stripe_middle,color:pink},{pattern:stripe_bottom,color:cyan},{pattern:stripe_downright,color:yellow},{pattern:stripe_downleft,color:lime},{pattern:rhombus,color:orange},{pattern:skull,color:black}]]
In Bedrock Edition, banners with more than 6 layers are unobtainable via commands. Banners can display only up to 6 layers, even if more layers are added using external editors. Tooltips of such banners list all the layers.
Crafting ingredient[edit | edit source]
Shields can have patterns applied to them using banners. The shield pattern has a smaller resolution than the banner pattern, causing them to look different or offset.
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Shield + Matching Banner |
Applies the banner pattern to the shield. The banner is consumed. The shield must have no preexisting patterns. Does not change existing durability or enchantments on the shield. |
Copying[edit | edit source]
Banners can be copied with a blank banner to make multiple identical banners. Banners with more than 6 patterns applied using commands cannot be copied in this manner.
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Matching Banner | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Copies pattern; both banners must have the same base color, and the one having a pattern copied onto it must have no preexisting pattern. |
Renaming[edit | edit source]
Like other items, banners can be renamed on an anvil. A banner retains its custom name when it is placed and retrieved, when a layer is added or removed, and when the banner is cloned; additionally, applying a renamed banner to a shield in Bedrock Edition gives the shield the custom banner name.
In Java Edition, a banner can also be given a custom name by using the /data
command on a banner block to change its CustomName
NBT tag.
Map marker[edit | edit source]

In Java Edition, pressing the use control on a banner while holding a map places a marker of the banner's position on the selected map, and pressing use on the banner again removes the marker. The marker has the same color as the banner's base without decorations. The marker is removed if the banner is destroyed unless the map is locked using a cartography table. If the banner is renamed, the name appears below the marker.
Helmet[edit | edit source]
While a banner cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear on top of the player. This is how raid captains wear banners.
Chestplate[edit | edit source]
While a banner cannot be equipped in the chestplate slot in Survival mode, equipping it using NBT editors causes it to appear on top of the player. This is how raid captains wear banners.
Fuel[edit | edit source]
Banners can be used as a fuel in furnaces, smelting 1.5 items per banner.
Note blocks[edit | edit source]
Banners can be placed under note blocks to produce "bass" sounds.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 |
Unique[edit | edit source]
Java Edition: None
[hide] Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When all patterns are removed from a banner using a cauldron | cauldron | 0.1 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | [hide]Translation key |
---|---|---|---|---|---|
![]() | white_banner | Block & Item | banners wall_post_override | banners | block |
![]() | orange_banner | Block & Item | banners wall_post_override | banners | block |
![]() | magenta_banner | Block & Item | banners wall_post_override | banners | block |
![]() | light_blue_banner | Block & Item | banners wall_post_override | banners | block |
![]() | yellow_banner | Block & Item | banners wall_post_override | banners | block |
![]() | lime_banner | Block & Item | banners wall_post_override | banners | block |
![]() | pink_banner | Block & Item | banners wall_post_override | banners | block |
![]() | gray_banner | Block & Item | banners wall_post_override | banners | block |
![]() | light_gray_banner | Block & Item | banners wall_post_override | banners | block |
![]() | cyan_banner | Block & Item | banners wall_post_override | banners | block |
![]() | purple_banner | Block & Item | banners wall_post_override | banners | block |
![]() | blue_banner | Block & Item | banners wall_post_override | banners | block |
![]() | brown_banner | Block & Item | banners wall_post_override | banners | block |
![]() | green_banner | Block & Item | banners wall_post_override | banners | block |
![]() | red_banner | Block & Item | banners wall_post_override | banners | block |
![]() | black_banner | Block & Item | banners wall_post_override | banners | block |
![]() | white_wall_banner | Block | banners wall_post_override | — | block |
![]() | orange_wall_banner | Block | banners wall_post_override | — | block |
![]() | magenta_wall_banner | Block | banners wall_post_override | — | block |
![]() | light_blue_wall_banner | Block | banners wall_post_override | — | block |
![]() | yellow_wall_banner | Block | banners wall_post_override | — | block |
![]() | lime_wall_banner | Block | banners wall_post_override | — | block |
![]() | pink_wall_banner | Block | banners wall_post_override | — | block |
![]() | gray_wall_banner | Block | banners wall_post_override | — | block |
![]() | light_gray_wall_banner | Block | banners wall_post_override | — | block |
![]() | cyan_wall_banner | Block | banners wall_post_override | — | block |
![]() | purple_wall_banner | Block | banners wall_post_override | — | block |
![]() | blue_wall_banner | Block | banners wall_post_override | — | block |
![]() | brown_wall_banner | Block | banners wall_post_override | — | block |
![]() | green_wall_banner | Block | banners wall_post_override | — | block |
![]() | red_wall_banner | Block | banners wall_post_override | — | block |
![]() | black_wall_banner | Block | banners wall_post_override | — | block |
Name | [hide]Identifier |
---|---|
![]() | banner |
Banner | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | standing_banner | 176 | Block & Ungiveable Item[i 2] | Identical[i 3] | tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile tile |
![]() | wall_banner | 177 | Block & Ungiveable Item[i 2] | Identical[i 3] | — |
![]() | banner | 567 | Item | — | item item item item item item item item item item item item item item item item |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ Jump up to: a b Unavailable with
/give
command - ↑ Jump up to: a b The block's direct item form has the same ID as the block.
Name | [hide]Savegame ID |
---|---|
![]() | Banner |
Metadata[edit | edit source]
Item[edit | edit source]
In Bedrock Edition, banner items use the following data values:
DV | Banner color |
---|---|
0 | black |
1 | red |
2 | green |
3 | brown |
4 | blue |
5 | purple |
6 | cyan |
7 | light gray |
8 | gray |
9 | pink |
10 | lime |
11 | yellow |
12 | light blue |
13 | magenta |
14 | orange |
15 | white |
Block states[edit | edit source]
Java Edition:
Floor
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
rotation | 0
| 0 | The block is facing south. |
1 | The block is facing south-southwest. | ||
2 | The block is facing southwest. | ||
3 | The block is facing west-southwest. | ||
4 | The block is facing west. | ||
5 | The block is facing west-northwest. | ||
6 | The block is facing northwest. | ||
7 | The block is facing north-northwest. | ||
8 | The block is facing north. | ||
9 | The block is facing north-northeast. | ||
10 | The block is facing northeast. | ||
11 | The block is facing east-northeast. | ||
12 | The block is facing east. | ||
13 | The block is facing east-southeast. | ||
14 | The block is facing southeast. | ||
15 | The block is facing south-southeast. |
Wall
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
facing | north | east north south west | The direction the block is facing. For example, a block facing east is attached to a block to its west. Opposite from the direction a player faces when placing the block. |
- Standing
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
ground_sign_direction | 0x1 0x2 0x4 0x8 | 0
| 0 | 0 | The block is facing south. |
1 | 1 | The block is facing south-southwest. | |||
2 | 2 | The block is facing southwest. | |||
3 | 3 | The block is facing west-southwest. | |||
4 | 4 | The block is facing west. | |||
5 | 5 | The block is facing west-northwest. | |||
6 | 6 | The block is facing northwest. | |||
7 | 7 | The block is facing north-northwest. | |||
8 | 8 | The block is facing north. | |||
9 | 9 | The block is facing north-northeast. | |||
10 | 10 | The block is facing northeast. | |||
11 | 11 | The block is facing east-northeast. | |||
12 | 12 | The block is facing east. | |||
13 | 13 | The block is facing east-southeast. | |||
14 | 14 | The block is facing southeast. | |||
15 | 15 | The block is facing south-southeast. |
- Wall
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
facing_direction | 0x1 0x2 0x4 | 0 | 2 3 4 5 | 2 3 4 5 | The direction the block is facing. For example, a block facing east is attached to a block to its west.
|
0 1 | 0 1 | Unused |
Block data[edit | edit source]
A banner has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [String] CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears. Is not preserved when removed.
- [NBT List / JSON Array] patterns: List of all patterns applied to the banner.
- [NBT Compound / JSON Object]: An individual pattern.
- [String] color: Color of the section.
- [String][NBT Compound / JSON Object] pattern: One Banner pattern (an [String] ID, or a new [NBT Compound / JSON Object] Banner pattern definition) — The banner pattern the color is applied to.
- A banner pattern see Template:Nbt inherit/banner pattern/template
- [NBT Compound / JSON Object]: An individual pattern.
Pattern[edit]
Item data[edit | edit source]
- [NBT Compound / JSON Object] components: the item's components tag.
- [NBT List / JSON Array] minecraft:banner_patterns: List of all patterns applied to the banner or the shield.
- [NBT Compound / JSON Object]: A single pattern.
- [String] color: Dye color of the section.
- [String][NBT Compound / JSON Object] pattern: One banner pattern (an [String] ID, or a new [NBT Compound / JSON Object] banner pattern definition).
- A banner pattern see Template:Nbt inherit/banner pattern/template
- [NBT Compound / JSON Object]: A single pattern.
- [NBT List / JSON Array] minecraft:banner_patterns: List of all patterns applied to the banner or the shield.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Fruit on the Loom | Make a banner using an Enchanted Apple Stencil | Make a banner using an enchanted golden apple. | 20 | Bronze |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.8 | July 21, 2014 | Jeb posted a picture of banners, and stated that he is working on them. | |||||
14w30a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
14w30c | Added four additional patterns: Cross (+), Border, Curly Border and Thing (Mojang logo). | ||||||
14w31a | Added two additional patterns: Inverted Halves and Base Gradient. | ||||||
The banner pattern terminology has been changed based on vexillology advice Jeb received from his Reddit post. | |||||||
Banners can now be used as a fuel in furnaces. | |||||||
1.8.8 | pre | The number of layers attainable by using commands is now limited to 16 per banner. | |||||
1.9 | 15w31a | ![]() | |||||
15w33c | Banners can be used to apply patterns to shields. | ||||||
1.11 | 16w33a | Banners now require a dye when applying a pattern that uses a non-dye item, such as a creeper head or enchanted golden apple. Previously, the lack of a dye would have applied the black variant of the pattern. | |||||
16w39a | Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of woodland mansions. | ||||||
1.12 | January 24, 2017 | Jeb tweets a screenshot of the changes to the banner color palette. | |||||
17w06a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
pre6 | "Chief fess" and "base fess" banners are now just "chief" and "base" banners. | ||||||
1.13 | 17w47a | Banners now play a sound when placed. | |||||
18w10a | Using a map on a banner now mark the spot of the banner on the map. | ||||||
1.14 | 18w43a | Looms have been added to help the player edit banners more easily. | |||||
All recipes for banner patterns have been removed. | |||||||
19w11a | Cartographer and shepherd villagers now sell banners for 3 emeralds. | ||||||
1.17 | 20w46a | The unused "base" pattern has been renamed to the "field" pattern and given proper translation strings (its ID is still "base"). | |||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
![]() | |||||||
Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of woodland mansions. | |||||||
1.4.0 | beta 1.2.20.1 | The white banner can now be crafted from a colored banner and bleach, which also removes all patterns, if used on a white banner. | |||||
1.10.0 | beta 1.10.0.3 | Looms have been added to help the player edit banners more easily. | |||||
Brown banners now generate in new villages in savannas. | |||||||
Black banners now generate in pillager outpost watchtowers. | |||||||
1.11.0 | beta 1.11.0.1 | Gray banners now generate in pillager outpost watchtowers, instead of black banners. | |||||
beta 1.11.0.3 | Gray banners no longer generate in pillager outpost watchtowers. | ||||||
beta 1.11.0.4 | Banners can now be bought from cartographer and shepherd villagers. | ||||||
1.20.0 | Preview 1.20.0.20 | Banners can now be used to customize shields. | |||||
1.21.60 | Preview 1.21.60.23 | Renamed banners no longer lose their custom names when broken or when washed in cauldrons. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU43 | CU33 | 1.36 | 1.36 | 1.36 | Patch 13 | 1.0.1 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The maximum amount of banners in a world is 400. | |||||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ![]() | |
TU47 | CU37 | 1.40 | 1.40 | 1.40 | Patch 16 | The hitbox of banners has been changed to match Java Edition. Previously it was a full block. | |
TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Banners are now held the same way as in Java Edition and rendered the same way as in Java Edition in the inventory and in item frames. | |
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Black and gray banners, and light gray banners with a white flower charge are now naturally generated in rooms of woodland mansions. |
TU60 | CU51 | 1.64 | 1.64 | 1.64 | Patch 30 | 1.0.11 | Banners now require a dye when applying a pattern that uses a non-dye item, such as a creeper head or enchanted golden apple. Previously, the lack of a dye would have applied the black variant of the pattern.[is this the correct version?] |
1.90 | Looms have been added to help the player edit banners more easily. | ||||||
1.91 | Brown banners now generate in new villages in savannas. |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | The colors for the banner , wall_banner and standing_banner ID have been split up into their own IDs.
| |||||
Prior to The Flattening, these blocks' numeral IDs were 176 and 177, and the item's 425. |
Issues[edit | edit source]
Issues relating to "Banner" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- With 16 blank banners, 42 patterns of 16 colors each (608 uniquely-colored patterns), and 0 to 6 patterns per banner, the number of uniquely crafted banners is or approximately 1.47 quintillion. The number of visually distinct banners is smaller, because one or more patterns may completely cover other patterns or be duplicated.
- A banner can have up to 16 layers of patterns with the use of commands. The total number of unique banners with at most 16 banner patterns is approximately 1.27 × 1046 (12.7 quattuordecillion), or exactly 12,696,344,039,844,551,126,101,565,750,244,757,433,489,827,856.
- The Mojang logo is called "Thing" in-game, which could be considered an alternate translation for mojäng.
- In the Swedish translation of the game, this pattern is, in fact, called mojäng.
- Banner textures are located in
\assets\minecraft\textures\entity\banner
.- There are 40 monochrome textures, each containing all 6 sides of the banner.
- The texture of the back side is the mirrored texture of the front side.
- Compared to the texture files, textures' colors are inverted in-game due to them acting as masks for the re-colored base texture, base.png. That means white is visible, while black is transparent.
Gallery[edit | edit source]
Renders[edit | edit source]
Banner[edit | edit source]
Wall banner[edit | edit source]
Screenshots[edit | edit source]
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Another banner image from Jeb.
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Several banners made by Searge.
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Banners in the official 1.8 poster.
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An image, tweeted by Jeb, showcasing the changes he made to the banner color palette in the 1.12 update.
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The result of using gradient different numbers of times, each time increasing the level of gradient by 1.
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All positions and rotations of a banner
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A banner with the Mojang logo in an item frame.
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Banners floating outside of an end city tower.
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Banners hanging above the doorway of a woodland mansion master bedroom.
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Banner put in the helmet slot by using the command
/replaceitem
[BE only] or/item replace
[JE only]. -
Banners in Bedrock Edition.
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A banner in the hand.
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A banner in the inventory.
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A banner in the crafting grid.
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A banner being given a pattern.
Development images[edit | edit source]
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The first image of banners, as tweeted by Jens Bergensten.
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Unused banner item base texture.
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Unused banner item overlay texture.
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Both textures put together.
In other media[edit | edit source]
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LEGO banners from 21127 and 21131
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LEGO banner from 21138
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LEGO banner from 21142
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LEGO banner from 21144
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Another LEGO banner from 21144
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A third LEGO banner from 21144
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LEGO banner from 21152
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LEGO banners from 21155