Activator Rail
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0.7 |
Hardness |
0.7 |
Luminous |
No |
Transparent |
Yes |
Waterloggable |
Yes |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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An activator rail is a type of powerable rail that can eject players and mobs from regular minecarts, lock and unlock minecarts with hoppers and ignite minecarts with TNT.
Obtaining[edit | edit source]
Breaking[edit | edit source]
An activator rail can be broken by hand or using any tool, dropping itself as an item, but a pickaxe is the fastest. To break an activator rail, mine it:
Block | ![]() | |
---|---|---|
Hardness | 0.7 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 1.05 | |
![]() |
0.55 | |
![]() |
0.3 | |
![]() |
0.2 | |
![]() |
0.15 | |
![]() |
0.15 | |
![]() |
0.1 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
An activator rail also drops as an item when the block beneath it is removed or a piston moves it into a space with no floor below it.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
![]() |
![]() |
Chest | 1–4 | 27.1%{ "item": "Activator Rail", "stacksize": "1–4", "chance": 0.271, "structure": "Mineshaft", "container": "Chest" } |
Crafting[edit | edit source]
Ingredients | Crafting recipe |
---|---|
Iron Ingot + Stick + Redstone Torch |
Usage[edit | edit source]
An activator rail can be used as a rail and as a redstone component.
To place an activator rail, use an activator rail item while pointing at a surface facing the space the activator rail should occupy. An activator rail can be placed on:
- the top of any full solid opaque block (stone, dirt, blocks of gold, etc.), including full-block mechanism components (command blocks, dispensers, droppers, note blocks, and redstone lamps)
- the top of a hopper, upside-down slab, or upside-down stairs.
- the top of any transparent block (glass, etc.)
An activator rail cannot be attached to the side or bottom of any block, but attempting to make such an attachment may cause the activator rail to attach to the top of a block under the destination space. For example, if a fence is on the ground, attempting to attach an activator rail to the side of the fence causes the activator rail to be attached to the top of the ground next to the fence instead.
When placed, an activator rail configures itself to line up with any adjacent rails (including detector rails, powered rails, and other activator rails), as well as adjacent rails one block up. The behaviors in Java and Bedrock editions diverge in the following ways.
In Java Edition:
- If there are two adjacent rails on non-opposite sides, or three or more adjacent rails, or no adjacent rails at all, an activator rail aligns itself in the direction the player is facing. If an existing activator rail is connected to only one other rail or none at all, and a new rail is placed perpendicular to the activator rail, then the activator rail aligns itself in the east-west direction (if it isn't already facing that way). If a rail it would align with is one block up, an activator rail slants upward toward it (with multiple options to slant upward to, an activator rail "prefers" west or south). Other configurations can be created by placing and removing various rails.[needs testing]
In Bedrock Edition:
- If there are two adjacent rails on non-opposite sides, or three or more adjacent rails, an activator rail aligns itself in the east-west direction. If there are no adjacent rails, an activator rail aligns itself in the north-south direction (but if a rail is later placed to the east or west, the activator rail re-orients itself in the east-west direction even if it is already connected to another rail to the north or south). If a rail it would align with is one block up, an activator rail slants upward toward it (with multiple options to slant upward to, an activator rail "prefers", in order: west, east, south, and north). Other configurations can be created by placing and removing various rails.
It cannot be placed suspended in midair, even with commands.[1]
Rail[edit | edit source]
Activator rails (and other rails) can be used as "roads" for minecarts. A minecart that enters an activator rail's space from either end of the activator rail continues to move, losing only a little velocity (which can then be increased again with powered rails). A minecart that enters an activator rail's space from the side turns east or south (depending on the activator rail's orientation), or in the downward direction for a slanted activator rail.
Redstone component[edit | edit source]
Activator rails can be used to affect minecarts that travel over them.
- Activation
- An activator rail is a redstone mechanism and can be activated by:
- an adjacent active power component (for example, a redstone torch, a block of redstone, a daylight sensor, etc.)
- an adjacent powered block (strongly-powered or weakly-powered)
- a powered redstone comparator or redstone repeater facing the activator rail
- powered redstone dust configured to point at the activator rail, or configured as a plus sign. An activator rail is not activated by adjacent powered redstone dust that is configured to point in another direction.
- An activated activator rail also activates any adjacent activator rails it is connected to, up to eight away from the original activation source. Thus a single activation source can activate up to 17 rails (one original in the middle and eight on either side). An activated activator rail does not activate adjacent rails not connected to it.
- Activation and deactivation are instant and occur in the same gametick the power source turns on or off (any eventual delay depends on the power source).
- Behavior
An activator rail affects minecarts above it with varying effects that occur as soon as any part of the minecart is on the activator rail.
An active activator rail:
- starts shaking, and ejects mobs (including players) from minecarts — the destination location is picked the same way as when dismounting a minecart
- repeatedly activates minecarts with command blocks — a command block minecart executes its command every four game ticks until the command block minecart is no longer on the activator rail
- disables minecarts with hoppers — a disabled hopper minecart cannot pick up items it travels through until it is enabled by an inactive activator rail (or until it is broken and re-placed)
- primes minecarts with TNT — primed TNT minecarts explode after four seconds with an explosive power proportional to their speed over the activator rail.
An inactive activator rail enables minecarts with hoppers — an enabled hopper minecart picks up items it travels through until it is disabled by an active activator rail.
A hopper minecart stops picking up items in the same tick it touches an active activator rail or in the same tick the inactive rail it is standing on is powered (it does not collect the item it could have taken from a container above in the same tick the activator rail turns on and takes the first item in the same tick the rail turns off again).
Mob interaction[edit | edit source]
Like other types of rails, spiders, cave spiders, and wardens are the only land mobs that can walk onto activator rails.[Java Edition only]
Sounds[edit | edit source]
![]() metal sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 1.2 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 1.2 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.75 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 1.25 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.5 | 16 |
![]() metal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 1.1-1.2 | |
Blocks | When the block is placed | use | 1.0 | 1.2-1.25 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.75 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.35 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Block tags | Item tags | Translation key |
---|---|---|---|---|---|
![]() | activator_rail | Block & Item | prevent_mob_spawning_inside rails | rails | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
![]() | activator_rail | 126 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Block states[edit | edit source]
Name | Default value | Allowed values | Description |
---|---|---|---|
powered | false | false true | True if rail is activated. |
shape | north_south
| east_west north_south | Specifies the rail's orientation. |
ascending_east ascending_north ascending_south ascending_west | A rail that ascends toward the direction noted. For example, an ascending_west rail is a straight rail that goes upward from the east toward the west. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this rail. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
Description |
---|---|---|---|---|---|
rail_data_bit | 0x8 | false | false true | 0 1 | True if rail is activated. |
rail_direction | 0x1 0x2 0x4 | 0
| 0 | 0 | flat track going north-south |
1 | 1 | flat track going east-west | |||
2 | 2 | sloped track ascending to the east | |||
3 | 3 | sloped track ascending to the west | |||
4 | 4 | sloped track ascending to the north | |||
5 | 5 | sloped track ascending to the south | |||
6 7 8 9 | Unsupported | Unused |
History[edit | edit source]
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.5 | 13w02a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
13w02b | The crafting recipe of activator rails has now been changed to include sticks and redstone torch. Previously, it required only 6 iron ingots vertically at the end. | ||||||
13w04a | Activated activator rails now disable minecarts with hoppers. | ||||||
1.7.2 | 13w39a | Activated activator rails now activate minecarts with command blocks. | |||||
1.8 | 14w05a | Activated activator rails now eject players and mobs from minecarts. | |||||
14w28a | Sloped activator rails no longer decrease their hitbox to 2 pixels of a block when activated. | ||||||
1.9 | 15w38a | All sloped rail types' hitbox heights have been decreased from 10 pixels of a block to about 2.5 pixels of a block. | |||||
15w39a | The dismounting location of activator rails is now predictable. Entities now dismount from vehicles (boats, minecarts, horses) by the right side relative to the motion of the vehicle. If the right side is unavailable, the other potential locations are tested in this order: Right, Left, Back Right, Back Left, Front Right, Front Left, Back, Front. | ||||||
15w44a | Activator rails can now be found in minecarts with chests in mineshafts. | ||||||
1.10 | 16w21a | All sloped rail types' hitbox heights have been increased from about 2.5 pixels of a block to a full block. | |||||
1.11 | 16w32b | All sloped rail types', including activator rails, hitbox heights have now been decreased from a full block to a half block. | |||||
1.14 | 18w43a | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
19w12b | Activator rails can now be placed on glass, ice, glowstone and sea lantern. | ||||||
1.17 | 20w45a | All rail types can now be waterlogged. | |||||
Pocket Edition Alpha | |||||||
v0.13.0 | build 1 | ![]() ![]() ![]() | |||||
v0.14.0 | build 1 | Activator rails can now be found inside minecarts with chests in mineshafts. | |||||
Bedrock Edition | |||||||
1.7.0 | beta 1.7.0.2 | Rails are once again broken by flowing water. Previously it flowed through the rails. | |||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() ![]() | |||||
1.20.30 | Preview 1.20.20.21 | Increased the hardness and blast resistance of activator rails from 0.5 to 0.7. | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU19 | CU7 | 1.10 | 1.10 | 1.10 | Patch 1 | 1.0.1 | ![]() ![]() ![]() |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Activated activator rails now eject players and mobs from minecarts. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | All sloped rail types' hitbox heights have been increased from 10 pixels of a block to a full block. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | All sloped rail types', including activator rails, hitbox heights have now been decreased from a full block to a half block. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | All types of rails can now be waterlogged and are no longer destroyed by flowing water. Instead it flows right through them. | ||
1.90 | ![]() ![]() ![]() | ||||||
New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() ![]() |
Data history[edit | edit source]
Java Edition | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1.8 | 14w10a | ![]() | |||||||||||||||||||||||||||||||||||||||||||||||
14w25a | Activator rails are now defined via block states rather than by numerical metadata. Prior to this version, the numerical metadata variants of the activator rail were as follows:
| ||||||||||||||||||||||||||||||||||||||||||||||||
14w26a | Activator rails with metadata values 6, 7, 14 and 15 have now been completely removed from the game.[verify] | ||||||||||||||||||||||||||||||||||||||||||||||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 157. |
Issues[edit | edit source]
Issues relating to "Activator Rail" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
A minecart is shaking on an active activator rail
See also[edit | edit source]
References[edit | edit source]
[edit | edit source]
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