Dead Bush
A dead bush is a non-solid plant block found in deserts, badlands, swamps and old growth taigas. It can only be obtained with shears, and otherwise drops sticks when broken.
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
0 |
Hardness |
0 |
Luminous |
No |
Transparent |
Yes |
Waterloggable | |
Flammable | |
Catches fire from lava |
Yes |
Map color (Java) |
|
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Obtaining Edit
Breaking Edit
Dead bushes drop 0–2 sticks when broken without shears, or when the block below it is removed. When shears are used, a dead bush drops itself.
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Axes are considered the preferred tool,[1] and swords would also increase the breaking speed,[2] however these ultimately have no impact due to the instant default mining speed.
Natural generation Edit
Dead bushes generate in deserts, badlands, wooded badlands, eroded badlands, swamps, mangrove swamps, old growth pine taigas, and old growth spruce taigas. They generate on sand, red sand, terracotta, grass blocks, podzol, dirt, coarse dirt, and mud.
Dead bushes generate twice as commonly in desert biomes as they do in old growth taigas, and 10 times more often in badlands than they do in deserts (ratio of 1:2:20 – taiga:desert:badlands).
Dead bushes generate in some entrance rooms of trial chambers, next to a cactus. They can also be found inside flower pots inside some desert village houses and in trial chambers.
Generated loot Edit
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition | ||||
![]() |
![]() |
Suspicious gravel | 1 | 2.2%{ "item": "Dead Bush", "stacksize": 1, "chance": 0.022222222222222254, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
![]() |
Desert house chest | 1–3 | 26.6%{ "item": "Dead Bush", "stacksize": "1–3", "chance": 0.2662680947537841, "structure": "Village", "container": "Desert house chest" } | |
Bedrock Edition | ||||
![]() |
![]() |
Suspicious gravel | 1 | 2.2%{ "item": "Dead Bush", "stacksize": 1, "chance": 0.021739130434782594, "structure": "Trail Ruins", "container": "Suspicious gravel" } |
![]() |
Desert house chest | 1–3 | 26.6%{ "item": "Dead Bush", "stacksize": "1–3", "chance": 0.2662680947537841, "structure": "Village", "container": "Desert house chest" } |
Usage Edit
Dead bushes can be used for aesthetic decoration, as a source of sticks and a fuel source. A dead bush can be placed on any kind of sand, terracotta, dirt, podzol and mud; they can also be placed on grass blocks, mycelium, and moss blocks. They can also be planted in flower pots. Dead bushes do not spread, and cannot be grown using bone meal.
Unlike most plants, dead bushes cannot be composted.[3]
Fuel Edit
Dead bushes can be used as fuel in furnaces, smelting 0.5 items per dead bush.
Ambience Edit
If placed on sand, red sand or a terracotta block of any kind with at least one more corresponding block underneath it, dead bushes produce ambient sounds reminiscent of dry leaves rustling, wind howling and insects rattling. These ambient sounds can play anywhere if the given conditions are met, and naturally play in the badlands and desert biomes due to the abundance of dead bushes on top of said blocks.
Sounds Edit
Generic Edit
[hide]![]() grass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() grass sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 0.7 | 0.8–1.0 | |
Blocks | When the block is placed | use | 0.8 | 0.8–1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.11 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.21 | 1.0 |
Unique Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Dry sounds | Ambient/Environment | Randomly when placed on terracotta, sand or red sand | block | subtitles | ? | ? | ? | |
Dry sounds | Ambient/Environment | Randomly when placed on terracotta, sand or red sand | block | subtitles | ? | ? | ? | |
Dry sounds | Ambient/Environment | Randomly when placed on terracotta, sand or red sand | block | subtitles | ? | ? | ? | |
Dry sounds | Ambient/Environment | Randomly when placed on terracotta, sand or red sand | block | subtitles | ? | ? | ? | |
Dry sounds | Ambient/Environment | Randomly when placed on terracotta, sand or red sand | block | subtitles | ? | ? | ? | |
Dry sounds | Ambient/Environment | Randomly when placed on terracotta, sand or red sand | block | subtitles | ? | ? | ? | |
Dry sounds | Ambient/Environment | Randomly when placed on terracotta, sand or red sand | block | subtitles | ? | ? | ? |
Data values Edit
ID Edit
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | dead_bush | Block & Item | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | deadbush | 32 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
History Edit
[hide]Java Edition Beta | |||||||
---|---|---|---|---|---|---|---|
1.6 | Test Build 3 | ![]() ![]() | |||||
1.8 | Pre-release | Dead bushes can now be placed in Creative mode. | |||||
Pre-release 2 ;) | Dead bushes now have an official name. | ||||||
[hide]Java Edition | |||||||
1.2.1 | 12w05a | Dead bushes can now be obtained using shears. | |||||
1.4.2 | 12w34a | ![]() | |||||
1.7.2 | 13w36a | Dead bushes can now be placed on all 17 types of hardened clay as well as dirt. | |||||
Dead bushes can now spawn in mesa biomes. | |||||||
13w39a | Dead bushes can now be placed on red sand. | ||||||
1.8 | 14w04a | Dead bushes are now flammable. | |||||
14w25a | ![]() | ||||||
14w26a | ![]() | ||||||
1.9 | 15w31a | Dead bushes now drop 0–2 sticks when broken. | |||||
1.13 | 18w22b | Dead bush bounding box has been shrunk. | |||||
? | ![]() ![]() | ||||||
1.14 | 18w43a | ![]() ![]() | |||||
Dead bushes can now be used as fuel. | |||||||
18w50a | Potted dead bushes can now be found in desert villages. | ||||||
Dead bush items can now be found in chests in desert village houses. | |||||||
1.17 | 21w16a | Dead bushes can now be placed on grass blocks. | |||||
1.19 | 22w14a | Dead bushes can now be placed on mud. | |||||
1.19.4 Experiment | 23w07a | Dead bushes can now be placed on suspicious sand. | |||||
1.20 | 23w12a | Dead bushes can now be found in suspicious gravel and suspicious sand in trail ruins. | |||||
23w16a | Dead bushes no longer generate in suspicious sand in trail ruins. | ||||||
Due to the split of the archaeological loot tables for the suspicious gravel within the trail ruins; dead bush now is in the common loot. | |||||||
1.20.3 Experiment | 23w45a | Dead bushes and potted dead bushes now generate in trial chambers. | |||||
1.21.5 | 25w05a | Dead bushes now make ambient sounds when placed on top of two blocks of sand, red sand or any color of terracotta. | |||||
25w09a | Can now be placed on farmland. | ||||||
[hide]Pocket Edition Alpha | |||||||
v0.8.0 | build 1 | ![]() ![]() | |||||
Dead bushes can only be placed on sand. | |||||||
v0.9.0 | build 1 | Dead bushes now spawn naturally. | |||||
Added red sand and hardened clay, which dead bushes can be placed on. | |||||||
v0.12.1 | build 1 | Dead bushes now drop 0–2 sticks when broken. | |||||
Dead bushes can now be placed on podzol. | |||||||
[hide]Unknown | |||||||
? | Dead bushes can now be placed on dirt. | ||||||
[hide]Bedrock Edition | |||||||
1.10.0 | beta 1.10.0.3 | ![]() ![]() | |||||
Potted dead bushes now generate in the new desert villages. | |||||||
Dead bushes can now be used as fuel in a furnace. | |||||||
1.11.0 | beta 1.11.0.1 | Dead bushes can now be found in desert village house chests. | |||||
1.19.0 | beta 1.19.0.20 | Dead bushes can now be placed on mud. | |||||
1.20.0 | Preview 1.20.0.20 | Dead bushes can now be placed on grass blocks, moss blocks and mycelium. | |||||
Dead bushes can now be found in swamp biomes. | |||||||
1.21.60 | Preview 1.21.60.21 | Dead bushes no longer appear mirrored when viewed from certain angles.[4] | |||||
Preview 1.21.60.23 | Dead bushes generate more frequently in deserts and badlands. | ||||||
1.21.70 Experiment | Preview 1.21.70.20 | Dead bushes now make ambient sounds when placed on top of two blocks of sand, red sand or any color of terracotta. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() ![]() |
TU14 | 1.04 | ![]() | |||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Dead bushes can now be placed on terracotta. | |
TU48 | CU38 | 1.41 | 1.41 | 1.41 | Patch 17 | Dead bushes now drop 1 stick when broken. | |
1.90 | ![]() ![]() | ||||||
Dead bushes can now be used as fuel in a furnace. | |||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() ![]() |
Data history Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | The ID for dead bushes has been changed from deadbush to dead_bush .
| |||||
Prior to The Flattening, this block's numeral ID was 32. |
Issues Edit
Issues relating to "Dead Bush" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-140242 – Decorations such as grass, flowers, ferns, sweet berry bushes and dead bushes can generate on invalid blocks in villages and trail ruins
- MC-170074 – Dead bush generating on orange (and possibly blue) terracotta in desert pryamid
- MC-179913 – Dead bush generation in badlands increased considerably in 1.15
- MC-226027 – Vegetation (dead bush, grass and flowers) can generate on the magma and netherrack from ruined portals
- MC-237800 – Dead Bush can generate on sandstone
- MC-148552 – Dead bushes generate a block lower in desert villages
- MC-198993 – Dead bushes can generate in water
- MC-219904 – Dead bushes cannot be composted
Bedrock Edition
- MCPE-191209 – Dead bushes make stone sounds when placed and broken
- MCPE-194677 – Dead Bush & Sand ambient sounds don't work at all
- MCPE-69219 – Vegetation (dead bush, grass and flowers) can generate on the magma and netherrack from ruined portals
- MCPE-121526 – Dead bushes, vines, sculk veins, and glow lichen can still exist inside powder snow
- MCPE-172344 – Dead bushes and vines can be waterlogged
Trivia Edit
- Dead bushes dropping sticks is based on a suggestion by Reddit user pedroff_1.[5]
- Dead bushes are the only plant-like blocks that are non-renewable, except for spore blossoms.
Gallery Edit
Screenshots Edit
References Edit
- ↑ MC-279888
- ↑ MC-279887
- ↑ MC-219904
- ↑ MCPE-40646 — Cross models are displayed wrongly from east and west sides — resolved as "Fixed".
- ↑ https://reddit.com/r/minecraftsuggestions/comments/3cl6mf/dead_bushes_when_broken_drop_02_sticks/ct1jocr?context=1
External links Edit
- Taking Inventory: Dead Bush – Minecraft.net on January 25, 2019
Edit
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