Tinted Glass
This feature can only be accessed through the "1" experimental option.
Tinted glass is a block that blocks light while being visually transparent.
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool |
Any tool |
Blast resistance |
0.3 |
Hardness |
0.3 |
Luminous |
No |
Transparent |
Partial (blocks light) |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
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Obtaining
Breaking
Tinted glass drops as an item when broken with any tool or by hand, unlike other glass.
Block | ![]() | |
---|---|---|
Hardness | 0.3 | |
Breaking time (secs) | ||
Default | 0.45 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
Crafting
Ingredients | Crafting recipe | [hide]Description |
---|---|---|
Amethyst Shard + Glass |
Usage

Tinted glass behaves like an opaque block, blocking light completely, despite being visually translucent. However, mobs do not suffocate if inside it, like regular glass.
Sounds
[hide]![]() glass sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Data values
ID
Error: Bad template syntax. Needs "edition". because in BE all block has item form.Error: Bad template syntax. Please use "edition".Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | tinted_glass | Block & Item | ? |
History
[hide]Upcoming Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.17 | ![]() {"type": "java upcoming", "version": "1.17", "exp": "", "snap": "", "content": "(link to File:Tinted Glass JE1.png article, displayed as 32px) Added tinted glass."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | ![]() {"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "(link to File:Tinted Glass JE2.png article, displayed as 32px) The texture of tinted glass has now been changed."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Tinted glasses no longer suffocates mobs.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Tinted glasses no longer suffocates mobs."} | ||||||
Mobs can no longer spawn on top of tinted glass.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Mobs can no longer spawn on top of tinted glass."} | |||||||
[hide]Upcoming Bedrock Edition | |||||||
1.17.0 | ![]() {"type": "bedrock upcoming", "version": "1.17.0", "exp": "", "snap": "", "content": "(link to File:Tinted Glass JE2.png article, displayed as 32px)Added tinted glass."} |
Issues
Issues relating to "Tinted Glass" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-264681 – Tinted glass doesn't have ambient occlusion when smooth lighting is enabled
- MC-267262 – Some translucent blocks are not rendered behind tinted glass blocks when pushed by pistons.
Bedrock Edition
- MCPE-199220 – Vibrant Visuals: Stained glass is not tinted
- MCPE-129131 – Flowing lava and water look very dark inside tinted glass
- MCPE-172645 – Light sources are completely dark when adjacent to tinted glass
- MCPE-184154 – Stained glass and tinted glass are translated identically in Italian
Trivia
- Tinted glass shares the same name as a block in the Java Edition 2.0 April Fools' update.