Mod ore (China Edition)
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This feature is exclusive to China Edition.
tile.mod_ore.0.name
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool |
None |
Blast resistance | |
Hardness | |
Luminous |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
{ "title": "<samp>tile.mod_ore.0.name</samp>", "rows": [ { "field": "No", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "None", "label": "Tool" }, { "field": "(link to Template:blast resistance values#Missing value article, displayed as ?)(link to Category:Missing blast resistance article, displayed as Category:Missing blast resistance)", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "(link to Template:hardness values#Missing value article, displayed as ?)(link to Category:Missing hardness article, displayed as Category:Missing hardness)", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "No", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Block of Gold" ], "images": [ "Block of Gold.png" ] }
mod_ore is a block used for developing minerals, addons (modpc), etc. It is only available in the China Edition. It uses the same texture as the block of gold.
Obtaining
The mod_ore block can only be obtained via commands.
Breaking
During excavation, the mod_ore block does not discard anything, regardless of the tool used (except for TNT, which can explode dropped objects).[1]Unfortunately, the exact breaking time for this block isn’t specified in the available resources1.
Sounds
[hide]![]() metal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 1.1-1.2 | |
Blocks | When the block is placed | use | 1.0 | 1.2-1.25 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.75 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.35 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values
ID
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | mod_ore | ? | Block & Giveable Item[i 2] | Identical[i 3] | tile |
History
[hide]China Edition | |||||||
---|---|---|---|---|---|---|---|
04/09/2019, 1.9.1 | ![]() | ||||||
13/02/2020, 1.14.30[2] | ![]() | ||||||
01/10/2022, 1.18.0 | [verify] Now it can place and destroy other blocks. | ||||||
28/06/2024, 1.20.0 | If you place (not setblock) the block, then the block will replace to the "update_block(classic)" and disappear. |
Trivia
- The "0" in the item's nickname "tile.mod_ore.0.name" can be changed depending on the data value.
- If the item's data value exceeds "32767", it will continue to reset to "0".
- When you place this block, it may create a transparent black square with other blocks or with that block (old versions).