Jukebox
Renewable |
No (except via vault) |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
6 |
Hardness |
2 |
Luminous |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
Yes |
Map color (Java) |
|
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A jukebox is a block used to play music discs.
Obtaining[edit | edit source]
Breaking[edit | edit source]
A jukebox can be broken using any tool, but an axe is the fastest. Jukeboxes also drop all of their contents.
Block | ![]() | |
---|---|---|
Hardness | 2 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 3 | |
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1.5 | |
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0.75 | |
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0.5 | |
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0.4 | |
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0.35 | |
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0.25 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Crafting[edit | edit source]
Ingredients | [hide]Crafting recipe |
---|---|
Any Planks + Diamond |
Usage[edit | edit source]
Playback[edit | edit source]
Using a music disc on a jukebox inserts the disc and plays music corresponding to the type of music disc used. Pressing use on the jukebox again ejects the disc and stops any music playing. Music discs play only once before they must be ejected and reinserted. Note particles emit out the top when sound is playing. Unlike most other blocks, the sound from the jukebox can be heard from up to 64 blocks away.
Hoppers and droppers can be used to insert a disc into a jukebox.
Tamed parrots and allays dance when in a 3 block radius from a jukebox that is playing a disc.
Allay duplication[edit | edit source]
If an amethyst shard is used on an allay dancing next to a playing jukebox, the allay consumes the amethyst shard, emits heart particles, and duplicates into two allays. Both allays have a 5-minute cooldown before they can be duplicated again.
Redstone component[edit | edit source]
A jukebox can act as a redstone power source. A redstone signal of strength 15 is emitted while music from a disc is playing, powering any adjacent redstone wires, redstone repeaters, and mechanism components. The signal turns off when the music track ends or if the disc is removed before the track ends. Being a power source, a jukebox redirects adjacent redstone wires to point to itself.
A jukebox also emits a redstone signal when a redstone comparator is placed directly behind it or through an adjoining block. The signal strength depends on the ID of the inserted disc; the following table shows the redstone strength output for each disc. The comparator is powered as long as the music disc is stored in the jukebox, even if it has stopped playing.
Disc | Intensity |
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Looping[edit | edit source]
Jukeboxes disable adjacent hoppers when a music disc is playing inside them, due to them emitting a redstone signal even without using a comparator. When the song ends, the hopper placed below the jukebox is re-enabled, so the disc is automatically ejected and stored in the hopper. A system of hoppers and droppers can then be used to automatically re-insert the disc, causing it to loop.
If the hopper under the jukebox is powered by anything else, it does not eject the disc, breaking the loop.
Fuel[edit | edit source]
Jukeboxes can be used as a fuel in furnaces, smelting 1.5 items per block.
Note blocks[edit | edit source]
Jukeboxes can be placed under note blocks to produce "bass" sounds.
Piston interactivity[edit | edit source]
Jukeboxes cannot be pushed by pistons. They also cannot be pushed or pulled by sticky pistons.
Sounds[edit | edit source]
Music discs are not included here.
[hide]![]() wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() wood sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8 | |
Blocks | While the block is in the process of being broken | hit | 0.23 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.18 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | jukebox | Block & Item | block |
Name | [hide]Identifier |
---|---|
![]() | jukebox |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | jukebox | 84 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
Name | [hide]Savegame ID |
---|---|
![]() | Jukebox |
Metadata[edit | edit source]
DV | [hide]Description | |
---|---|---|
![]() |
0 | No disc inserted |
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1 | Contains a disc |
The associated block entity is used to identify which record has been inserted.
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
has_record | false | false true | True when the jukebox contains a music disc. |
Block data[edit | edit source]
A jukebox has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
- [NBT Compound / JSON Object] RecordItem: The item, without the Slot tag.
- Tags common to all items see Template:Nbt inherit/itemnoslot/template
- [Long] ticks_since_song_started: The number of ticks since the song started playing. Automatically stops the sound event of the song once it reaches the song's length in ticks, and controls when particles are created. Does not exist when there is no song playing or no item.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Sound of Music | Make the Meadows come alive with the sound of music from a jukebox. | Use a music disc on a jukebox in the Meadow biome. | 10 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Sound of Music | Make the Meadows come alive with the sound of music from a Jukebox | Use a music disc on a jukebox that stands within a meadow biome. |
History[edit | edit source]
[hide]Java Edition Alpha | |||||||
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v1.0.14 | ![]() | ||||||
Jukeboxes support up to 15 music discs, using their data values: 0 being empty, 1 meaning it contained disc "13", and 2 meaning it contained disc "cat". Values 3–15 support any additional discs, though only "13" and "cat" are available in the vanilla game at the time. | |||||||
[hide]Java Edition Beta | |||||||
1.6 | Test Build 3 | The jukebox now supports more than 15 different music discs, because jukeboxes now have a block entity, which keeps track of the music disc by its item id, instead of using the block's data values. However, this potential wouldn't be used until Java Edition 1.20 added the 16th music disc well over a decade later. | |||||
[hide]Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 6 | Jukeboxes are now broken faster using an axe. | |||||
1.2.4 | release | Spruce planks, birch planks, and jungle planks can now be used to craft jukeboxes. | |||||
1.5 | 13w04a | Active jukeboxes now emit a redstone signal when a comparator is placed behind it; its strength (1–12) depends on which disc is inserted. | |||||
1.7.2 | 1.7.1 | Acacia planks and dark oak planks can now be used to craft jukeboxes. | |||||
1.8 | 14w10a | ![]() ![]() | |||||
14w10b | Jukeboxes no longer lose their texture when playing music. | ||||||
1.12 | 17w14a | Parrots now dance to playing jukeboxes. | |||||
1.14 | 18w43a | ![]() | |||||
1.16 | 20w06a | Crimson planks and warped planks can now be used to craft jukeboxes. | |||||
1.19 | 22w11a | Mangrove planks can now be used to craft jukeboxes. | |||||
1.19.1 | 22w24a | Allays now dance near jukeboxes that are playing music. | |||||
1.19.3 Experiment | 22w42a | Bamboo planks can now be used to craft jukeboxes. | |||||
1.19.4 | 23w06a | Jukeboxes now emit a note particle above them while playing a music disc, to match Bedrock Edition. | |||||
23w07a | Jukeboxes now emit a redstone signal when any music disc is played, matching Bedrock Edition. | ||||||
Jukeboxes now redirect adjacent redstone wire to point toward themselves. | |||||||
Droppers, hoppers, and minecarts with hopper can now interact with a jukebox. | |||||||
1.19.4 Experiment | 23w07a | Cherry planks can now be used to craft jukeboxes. | |||||
1.20 | 23w18a | Jukeboxes have been added to the "Redstone Blocks" tab in the Creative inventory. | |||||
1.20.2 | 23w33a | Jukeboxes now use wood sounds instead of stone sounds.[2] | |||||
1.21 | 24w21a | Changed jukebox block entity data: removed [Boolean] IsPlaying, [Long] RecordStartTick, and [Long] TickCount; added [Long] ticks_since_song_started. | |||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | ![]() | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.19.10 | Preview 1.19.10.22 | Allays now dance near jukeboxes that are playing music. | |||||
1.20.30 | Preview 1.20.20.21 | Increased the hardness of jukeboxes from 0.8 to 2. | |||||
Increased the blast resistance of jukeboxes from 0.8 to 6. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
Jukeboxes spit out the music disc when done playing.[verify] | |||||||
TU9 | The distance jukeboxes can be heard from has now been increased. | ||||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Active jukeboxes now emit a redstone signal when a comparator is placed behind it; its strength (1–12) depends on which disc is inserted. | ||
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Added parrots, which dance to playing jukeboxes. |
1.90 | ![]() |
-
A jukebox.
-
First image of a jukebox in Bedrock Edition.
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.11 | 16w32a | The block entity ID has been changed from RecordPlayer to jukebox . | |||||
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 84. | |||||
1.19.1 | 22w24a | Added block entity tags IsPlaying , RecordStartTick , and TickCount . |
Issues[edit | edit source]
Issues relating to "Jukebox" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]

- C418 has a Steve skin with a jukebox for a head, as a visual gag alluding to his role as lead musician at the time.
- In real life, a phonograph can use a diamond-tipped stylus. Similarly, the jukebox uses a diamond as a crafting ingredient.
Gallery[edit | edit source]
Mojang screenshots[edit | edit source]
-
A jukebox playing in a crimson forest.
-
"Steve is playing around with a Jukebox in the center of a Village. A Nether Star can be seen on top of the Jukebox."[3]
In other media[edit | edit source]
-
A group of jukeboxes.
See also[edit | edit source]
References[edit | edit source]
- ↑ MC-50226
- ↑ MC-200484 — resolved as "Fixed".
- ↑ "Minecraft Java Edition 1.21" – Minecraft.net, June 13, 2024.
External links[edit | edit source]
- Block of the Week: Jukebox – Minecraft.net on May 26, 2017
[edit | edit source]
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