Java Edition 1.4.2

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Minecraft 1.4.2
Pretty Scary Update announcement.png: Infobox image for Minecraft 1.4.2 the version in Minecraft
Java Edition 1.4.2.png: Infobox image for Minecraft 1.4.2 the version in Minecraft
Edition

Java Edition

Official name

Pretty Scary Update

Release date

Pre-release: October 24, 2012
Release: October 25, 2012

Development versions
Downloads

Client (.json)
Server (.exe)

Protocol version

47

Minimum Java version

Java SE 5

Other editions with a version "1.4.2":
 
There is a guide for this update!
 
See Java Edition guides/Pretty Scary Update for a guide to all of the new features introduced in Pretty Scary Update.

1.4.2, the first release of the Pretty Scary Update, is a major update to Java Edition released on October 25, 2012,[1] which added a number of new mobs (witches, bats, zombie villagers, wither skeletons), wearable and placeable heads, better sound engine, a new boss (the wither), command blocks, anvils, beacons, new food (potatoes, carrots and pumpkin pies), carrots on sticks for controlling pigs and new decoration items (such as item frames, flower pots and cobblestone walls).

A pre-release for 1.4.2 was released on October 24, 2012,[2] though the full release of 1.4.2 is identical to this pre-release.

Additions[edit | edit source]

1.4.2 block and item additionsInvicon Beacon.png: Inventory sprite for Beacon in Minecraft as shown in-game linking to Beacon with description:Invicon Command Block.png: Inventory sprite for Command Block in Minecraft as shown in-game linking to Command Block with description:Invicon Potion of Night Vision.png: Inventory sprite for Potion of Night Vision in Minecraft as shown in-game linking to Potion of Night Vision with description: Potion of Night Vision Night Vision (03:00)Invicon Splash Potion of Night Vision.png: Inventory sprite for Splash Potion of Night Vision in Minecraft as shown in-game linking to Splash Potion of Night Vision with description: Splash Potion of Night Vision Night Vision (03:00)Invicon Carrot.png: Inventory sprite for Carrot in Minecraft as shown in-game linking to Carrot with description: CarrotInvicon Golden Carrot.png: Inventory sprite for Golden Carrot in Minecraft as shown in-game linking to Golden Carrot with description: Golden CarrotInvicon Potato.png: Inventory sprite for Potato in Minecraft as shown in-game linking to Potato with description: PotatoInvicon Baked Potato.png: Inventory sprite for Baked Potato in Minecraft as shown in-game linking to Baked Potato with description: Baked PotatoInvicon Poisonous Potato.png: Inventory sprite for Poisonous Potato in Minecraft as shown in-game linking to Poisonous Potato with description: Poisonous PotatoInvicon Flower Pot.png: Inventory sprite for Flower Pot in Minecraft as shown in-game linking to Flower Pot with description: Flower PotInvicon Item Frame.png: Inventory sprite for Item Frame in Minecraft as shown in-game linking to Item Frame with description: Item FrameInvicon Oak Button.png: Inventory sprite for Oak Button in Minecraft as shown in-game linking to Oak Button with description: Oak ButtonInvicon Cobblestone Wall.png: Inventory sprite for Cobblestone Wall in Minecraft as shown in-game linking to Cobblestone Wall with description: Cobblestone WallInvicon Mossy Cobblestone Wall.png: Inventory sprite for Mossy Cobblestone Wall in Minecraft as shown in-game linking to Mossy Cobblestone Wall with description: Mossy Cobblestone WallInvicon Potion of Invisibility.png: Inventory sprite for Potion of Invisibility in Minecraft as shown in-game linking to Potion of Invisibility with description: Potion of Invisibility Invisibility (03:00)Invicon Splash Potion of Invisibility.png: Inventory sprite for Splash Potion of Invisibility in Minecraft as shown in-game linking to Splash Potion of Invisibility with description: Splash Potion of Invisibility Invisibility (03:00)Invicon Empty Map.png: Inventory sprite for Empty Map in Minecraft as shown in-game linking to Empty Map with description: Empty MapInvicon Creeper Head.png: Inventory sprite for Creeper Head in Minecraft as shown in-game linking to Creeper Head with description:Invicon Player Head.png: Inventory sprite for Player Head in Minecraft as shown in-game linking to Player Head with description:Invicon Skeleton Skull.png: Inventory sprite for Skeleton Skull in Minecraft as shown in-game linking to Skeleton Skull with description:Invicon Wither Skeleton Skull.png: Inventory sprite for Wither Skeleton Skull in Minecraft as shown in-game linking to Wither Skeleton Skull with description:Invicon Zombie Head.png: Inventory sprite for Zombie Head in Minecraft as shown in-game linking to Zombie Head with description:Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting Wither Mojang 2x2Invicon Nether Star.png: Inventory sprite for Nether Star in Minecraft as shown in-game linking to Nether Star with description:Invicon Carrot on a Stick.png: Inventory sprite for Carrot on a Stick in Minecraft as shown in-game linking to Carrot on a Stick with description: Carrot on a StickInvicon Pumpkin Pie.png: Inventory sprite for Pumpkin Pie in Minecraft as shown in-game linking to Pumpkin Pie with description: Pumpkin PieInvicon Bat Spawn Egg.png: Inventory sprite for Bat Spawn Egg in Minecraft as shown in-game linking to Bat Spawn Egg with description: Bat Spawn EggInvicon Witch Spawn Egg.png: Inventory sprite for Witch Spawn Egg in Minecraft as shown in-game linking to Witch Spawn Egg with description: Witch Spawn EggInvicon Anvil.png: Inventory sprite for Anvil in Minecraft as shown in-game linking to Anvil with description: AnvilInvicon Chipped Anvil.png: Inventory sprite for Chipped Anvil in Minecraft as shown in-game linking to Chipped Anvil with description: Chipped AnvilInvicon Damaged Anvil.png: Inventory sprite for Damaged Anvil in Minecraft as shown in-game linking to Anvil with description: Damaged Anvil

Blocks[edit | edit source]

Command blocks

  • Run editable commands when triggered by redstone
  • Intended for adventure maps
  • Can only be edited by ops in Creative mode, as long as enable-command-block in server.properties is enabled
  • Only obtainable using /give <playername> 137
  • Can operate in silent mode where it doesn't display commands in the chat box

Beacons

  • Intended as an endgame block
  • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
  • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
    • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
  • Has to be directly exposed to the skylight to work
  • Building square platforms of increasing size and the same material per layer activates it and increases range and status effect selection
  • Viable materials are iron, gold, diamond, and emerald blocks
  • Changing selected status effects costs 1 emerald, diamond, gold ingot, or iron ingot
  • Unlockable effects, with an increasing amount of required layers of blocks required:
  • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
    • This second status effect is Regeneration or tier II of the previously chosen effect
  • Effects given by the beacon have less intrusive particles than others on the screen, such as those of potions

Anvils

  • Used for repairing and combining enchanted items as well as for renaming any item/block at the cost of experience levels
  • Tools can also be repaired using one piece of their material
  • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
  • Conflicting enchantments are removed and only the first one is kept
  • Becomes damaged from using and dropping it - damage persists in inventory and splits up into 3 separate blocks: anvil, slightly damaged anvil & very damaged anvil
  • Can be placed in 4 orientations, but can't be moved by pistons
  • Experience level cost depends on enchantment levels & rarities, whether the item is being renamed and whether the item has been used with an anvil before - maximum experience level cost is 39 levels, unless in Creative mode
    • For a more detailed explanation of how enchantments are combined using the anvil, see the Anvil mechanics page
  • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in the chat
  • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads

Flower pots

Cobblestone walls

  • Available in cobblestone and moss stone variants
  • Behave like fences - connect to each other, to other blocks, and to fence gates & have a 1.5 blocks high collision box
  • Have a different, higher shape in corners, and when blocks are placed on them

Mob heads

  • Wither skeleton skull has a chance of dropping when a wither skeleton is killed by a player
  • Also exist for creepers, zombies, skeletons, and players
  • Can be put on the ground in 16 orientations and hung on walls
  • Can be worn
  • Using external editors or mods player skulls can be assigned to specific players - they then have a tooltip "Player's Head"
    • Add the NBT tag "SkullOwner" -> (player name) on the skull items

Wooden buttons

  • Unlike stone buttons, can be activated by arrows
  • Requires 1 unit of wood planks to craft

Items[edit | edit source]

Potatoes

Carrots

  • Carrots can be planted on hydrated soil and drop 2-4 carrots when fully grown
  • Golden carrots can be crafted with a carrot surrounded by 8 gold nuggets
  • Carrots restore 4 (🍗🍗) hunger and golden carrots restore 6 (🍗🍗🍗) hunger

Carrot on a stick

  • Used to control pigs
    • When held, it dictates the direction pigs players are riding is heading in
  • Nearby pigs flock towards players holding it
  • Pigs start slow but end up going about 5 blocks per second
  • Slowly loses durability when riding pigs
  • The pigs 'eat' the carrot eventually, leaving the player a fishing rod and requiring another carrot to continue riding
  • Can be used to give the pig a short speed boost
    • This takes up a chunk of the durability
  • To craft, the carrot must be placed at a diagonal below the fishing rod

Pumpkin pie

  • Restores 8 (🍗🍗🍗🍗) hunger
  • The crafting recipe is shapeless: assemble a pumpkin, egg and sugar in the crafting inventory

Nether star

  • Drops from withers
  • Used to craft beacons
  • Glows like an enchanted item
  • When dropped, it takes more than twice as long to despawn than other items

Potion of Night Vision

Potion of Invisibility

  • Effect now hides the nametag and cape
  • Mobs only attack the player when they walk into them or attack them
  • Splash potions of Invisibility can also make mobs partially invisible, although the eyes of some mobs still show
  • Brewed by adding a fermented spider eye to a potion of Night Vision

Spawn eggs

  • Added the witch and bat spawn eggs

Mobs[edit | edit source]

Wither

  • Three-headed flying player-created boss mob shooting projectiles at any mob that isn't undead and players
  • Place 4 pieces of soul sand in a T-shape and place 3 wither skeleton skulls on top to summon it
  • After spawning, it flashes blue, builds up health, grows slightly, and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
  • Each head can fire projectiles, so-called wither skulls, at different targets - Projectiles explode on impact
  • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs, and a dark one from the big head targeting players
  • When hit by projectiles, players get the Wither II effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
  • Constantly regenerates health
  • Gains wither armor when taken down to half health, making it immune to arrows
  • Drops a nether star when killed
  • Darkens the sky when spawned in the Overworld

Wither skeletons

  • Carry and rarely drop stone swords when killed by players
  • Drop bones, coal, and rarely wither skeleton skulls
  • Give players Wither effect when hitting them
  • Spawn in nether fortresses
  • Rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
    • Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
    • Items that are picked up have a 100% chance of dropping after dying
  • All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

Witch

  • Looks like an offshoot villager
  • Throws splash potions of Poison, Slowness, Weakness, and Instant Damage at players
  • Holds a potion and wiggles its nose when attacking
  • Has a hat, which sometimes emits particles
  • Drinks potions of Instant Health and Fire Resistance to defend themselves in combat
  • Is immune to 80% of splash potions' effects
  • Drops sticks, glowstone, redstone, gunpowder, sugar, spider eyes, and glass bottles when killed
  • Has a chance to drop the potion it is holding if killed by players
  • Spawn exclusively in witch huts in swamps

Bats

  • Hang on the ceiling when idle, starts flying when players come near
  • Spawn in low light levels
  • Sleep during the day
  • Don't trigger pressure plates or tripwire

All boss mobs

  • Now show their name above health bars

Non-mob entities[edit | edit source]

Item frames

  • All items and blocks can be framed
  • Clocks, compasses and maps function - maps show only one marker, the frame itself
  • Mounted maps are marked on copies of the map
  • Using pick block on it gives the framed item/block

World generation[edit | edit source]

Witch Hut

  • Generates in swamps

Gameplay[edit | edit source]

Sounds

NBT tags

  • Tag for items to have lore
  • Tag for mobs to determine whether they can despawn

Command format[edit | edit source]

Specific commands

  • /difficulty
    • Changes difficulty
    • /difficulty 0 = peaceful
    • /difficulty 1 = easy
    • /difficulty 2 = normal
    • /difficulty 3 = hard
  • /spawnpoint
    • Changes the player's own or other players' spawnpoint to where they are standing or to specified coordinates
    • /spawnpoint <player> <x> <y> <z>
  • /w
  • /weather
    • Changes the current weather and optionally set the duration for the new weather
    • /weather [clear | rain | thunder] <time>
  • /gamerule <gamerule> <true/false>
    • Look up and change gamerules regarding command block output
    • /gamerule commandBlockOutput - Whether or not the output of command blocks executing commands should be sent to the chat as if a player had executed them
    • /gamerule doFireTick - Whether fire should spread
    • /gamerule doMobLoot - Whether mobs should drop items
    • /gamerule doMobSpawning - Whether mobs should naturally spawn
    • /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
    • /gamerule keepInventory - Whether the player should keep items in their inventory if they die
    • /gamerule mobGriefing - Whether creepers, endermen, withers and villagers should be able to change blocks
  • /clear
    • Clears a specified player's entire inventory or removes only one block/item from it

Command target selectors

  • Available selectors:
    • @p - Closest player
    • @a - All players
    • @r - Random player
  • Can have arguments specified in [] using the syntax x=0, where x is the argument
  • Available arguments:
    • x,y,z - Coordinates
    • r - Range
    • rm - Minimum range
    • m - Gamemode
    • l - Minimum experience level
    • lm - Maximum experience level
  • Special argument only usable with @a:
    • c - the maximum count of players to return. Numbers below 0 make it return the last x amount of entries

Changes[edit | edit source]

Blocks[edit | edit source]

Logs

  • Placement now depends on the surface it is placed on, rather than the direction of the player
    • Placed on the side of a block, the log is horizontal
    • Placed on the top or bottom of a block, the log is vertical

Stairs

  • Now connect to other stairs to form corner stairs

Monster spawners

  • Added NBT tags to change a few key spawning rules
  • Spawning range can now be changed
  • Maximum amount of spawned entities within spawning range can now be changed
  • Horizontal spawning radius can now be changed
  • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
  • Added an NBT tag for mobs to decide whether they can despawn
  • Added an NBT tag for mobs to decide whether they are invincible

Repeaters

  • Can now be locked by powering their sides with another repeater
    • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal

Trapdoors

  • Can now be placed on the top half of blocks
  • Placement works similar to that of slabs and stairs

Buttons

  • Now stays active for 0.2 seconds longer
  • New crafting recipe – Only 1 stone block required

Fire

  • Now spreads more aggressively depending on the difficulty

Saplings

  • Decreased hitbox size

TNT

  • Is now triggered by flaming arrows shot by Flame bows

Doors, trapdoors, levers & buttons

  • No longer triggerable with the left mouse button

Items[edit | edit source]

Potions

  • Can now have any available potion effects, level, and duration
  • Data is saved using NBT tags, but potions retain their original color

Maps

  • Are now crafted as an empty map and become a real map by right-clicking
  • Start out at their closest zoom level and can be extended by adding more paper
  • Players see other players moving around on the same map
  • Craft an existing map with an empty map to receive an extra copy of the map
  • Removed text overlay
  • Are labeled 'Map #0' and so on
  • Now align to a grid and can be stacked to 64
  • When outside a map's range, the player is displayed as a small circle at the edge

Armor

  • Diamond armor sleeves now have a notch on the inner side
  • Completely revamped leather armor
    • Can now be dyed in 16,777,216 potential different colors
    • Putting it in a crafting grid with dyes applies all colors
    • Dyed armor's tooltip displays Dyed
    • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
    • Changed item and model color and texture
    • Now uses two overlayed textures, one being the color

New textures

Mobs[edit | edit source]

Tamed wolves

  • Collars can now be dyed by using dye on the wolf

Iron golems

  • Now attack creepers, slimes and magma cubes
  • Can become aggressive towards players depending on whether the player is liked or disliked by the villagers of a village

All hostile mobs

  • Now jump down to players as long as they can survive the fall
  • Depending on difficulty, they are willing to take more damage

Villagers

  • Improved villagers to make them more self-aware
  • The inhabitants of a village can now like and dislike specific players
    • Trading makes the villagers like the player
    • Hurting villagers or their iron golems makes the villagers dislike a player
      • When players are highly disliked, iron golems of that village can become aggressive towards those players
  • After a villager dies to natural causes (mobs excluded) while a player is within 16 blocks or if a mob kills a villager, no baby villagers are produced in the next few minutes
  • Changed and added some trades to counteract emerald farming and improve gameplay
  • Show particle effects indicating a change in player reputation

Pigs

  • Can now accelerate to up to 5 m/s
  • Now drop their saddle when killed

Slimes

  • Now spawn in swamps at night


Sheep

  • Sheep from spawn eggs can now spawn natural colored sheep (white, pink, etc.)

Creepers

  • Start exploding when they hit the ground, with explosions being more imminent with higher falls
  • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags

Zombies

  • Now rarely spawn with armor of all kinds, sometimes enchanted
  • Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
    • Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
    • Items that are picked up have a 100% chance of dropping after dying
  • All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and drops rarely when the mob is killed by players
  • When wearing helmets, they don't burn up - instead, all damage is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now have a chance, depending on difficulty, to infect villagers after killing them - the villager then gets replaced with a zombie villager on death
    • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty, there is a 100% chance of infection
  • Infected baby villagers turn into baby zombie villagers
  • Right-clicking a zombie villager under the influence of a Weakness potion with a golden apple inverts their potion effect, make them wiggle slightly, and eventually turn back into a villager
  • Rarely spawn holding iron swords or shovels
  • When holding something in their hands, their arms move upwards when attacking
  • Added baby zombie, which is only spawnable using mods or third-party tools
    • Baby zombies are 50% faster, don't age, don't burn up in the sun, and can wear armor
  • Now rarely drop carrots and potatoes when killed by players
  • Have a 25% chance of spawning with a pumpkin on their head during Halloween

Skeletons

  • Now rarely spawn with armor of all kinds, sometimes enchanted
  • Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
    • Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
    • Items that are picked up have a 100% chance of dropping after dying
  • All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they don't burn up - instead all damage is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Rarely spawn with enchanted bows which can be dropped when killed by players
  • Have a 25% chance of spawning with a pumpkin on their head during Halloween

Zombie pigmen

  • Now rarely, depending on difficulty, spawn with the ability to pick up armor, headwear, items, blocks, weapons, and tools
    • Armor, tools & swords are equipped automatically and are exchanged for better gear when possible
    • Items that are picked up have a 100% chance of dropping after dying
  • All equipped gear is functional - swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Rarely carry enchanted golden swords
  • Dropped golden swords now sometimes are damaged
  • Added baby zombie pigman, which is only spawnable using mods or third-party tools

Non-mob entities[edit | edit source]

Paintings

  • Added Wither painting

World generation[edit | edit source]

Extreme hills biome

  • Silverfish blocks now rarely generate here
  • On average, nearly one silverfish block is generated per chunk

Villages

  • Carrots and potatoes can be found on farms in villages

Gameplay[edit | edit source]

Multiplayer

  • Spawn protection now is disabled if there's nothing in ops.txt
  • Spawn protection radius can now be changed in the server.properties file

Creative inventory

  • Items can now be cloned by using Pick Block on them - an item stack with the highest amount of items possible is created
  • Items can now be shift-clicked around on the survival inventory screen

Inventory

  • Pressing the 1-9 hotkeys while hovering over an inventory slot exchanges the content of that slot with that of the corresponding hotbar slot
    • This also works for empty slots, another hotbar slot, the crafting interface, and other GUIs
  • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio

Nether portal

  • Mobs, items, and projectiles now pass through them, preserving momentum
  • Entities pass through instantly, but at a longer "cooldown"
  • Portals allow fire-burning entities like blazes to leave the Nether and potentially burn things
  • Portals teleport an entity relative to where it entered
  • Players are now positioned correctly when going through nether portals
  • Nether portals are now instant for players in Creative mode

Adventure mode

  • Blocks can now be mined with the proper tools
  • Blocks can now be placed

Breeding

  • Chickens now use seeds instead of wheat to breed
  • Pigs now use carrots instead of wheat to breed

Village mechanics

  • The player can now restore a desolate village or create a completely new village

Experience

Command format[edit | edit source]

  • /xp
    • Can be used to give and take entire experience levels by appending "L" to the number
  • /tp
    • Works with relative coordinates
  • /give
    • Items spawned are picked up almost instantly now

General[edit | edit source]

Server list

  • Server IPs can now be hidden individually when editing or adding a server
  • Server version is now displayed left of the connection bars
  • Server ping tooltip now shows if the server and client have mismatching protocol versions
  • Mismatching servers can't be joined

Settings menu

  • Renamed Chat Settings to Multiplayer Settings
  • Added an option for cape-owners to hide their capes in-game
  • Added Fullscreen and VSync toggles
  • Though this is not in the settings menu, the user may go into the options.txt in %appdata% and toggle advancedToolTips. This shows them the item IDs of everything and the durability of tools and armor.
  • Worlds can now be re-created from the world selection screen

F3 debug screen

  • The piechart is now shown when using shift+F3 instead of vice versa
  • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
  • Now shows which chunk and where in that chunk the player is in on X and Z values
  • Pressing P while holding F3 toggles the auto-pause when the Minecraft window loses focus
  • Pressing H while holding F3 toggles detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage, and map zoom level and scale on the tooltip

Language files

  • Updated language files

Superflat world type

  • Now customizable and made up of layers specified with block id, data value and height
  • Biome can now be changed
  • All generation settings are stored in a preset, which can be shared and re-used
  • Terrain can now be decorated and structures other than villages can spawn
  • Default presets:
    • Classic Flat - 2;7,2x3,2;1;village
    • Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
    • Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
    • Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
    • Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
    • Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
    • Desert - 2;7,3x1,52x24,8x12;2;stronghold,biome_1,village,decoration,dungeon,mineshaft
    • Redstone Ready -2;7,3x1,52x24;2
  • Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, the player can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follows all structures to be generated, including their options.

Fixes[edit | edit source]

29 bugs fixed

  • Mobs glitching through wooden floors
  • Mob AI considering cobblestone walls as blocks of normal height
  • Mobs randomly suffocating
  • Mobs falling through blocks
  • Zombies not burning in the sun
  • Mob spawners spawning mobs too quickly
  • Redstone repeaters getting stuck in 'on' state
  • A number of minor font issues
  • A bug that allowed any item to be placed in the armor slots
  • Invisible falling sand entities
  • /me command only working for ops
  • /tell not working correctly
  • /say not working correctly
  • Graphical glitch with chests and ender chests
  • Partially fixed lighting issues
  • The second layer on skins not being placed correctly when sneaking
  • Blazes not properly spawning in nether fortresses
  • Various nether portal fixes
  • Pets teleporting around randomly
  • Wet wolves looking way too scary
  • PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
  • Entities in minecarts becoming invisible
  • Stairs, slabs & fences glitching visually sometimes
  • Fixed a severe memory leak in the server
  • Corrected rendering of fences and cobblestone walls
  • The player can no longer attempt to connect to an outdated server (only when the version is shown)

Release fixes[edit | edit source]

These fixes occurred between the 1.4.1 pre-release and 1.4.2.

  • Fixed a severe memory leak in the server.
  • Corrected rendering of fences and cobblestone walls.
  • The player can no longer attempt to connect to an outdated server (only when the version is shown).

From 1.4.1

  • MC-1 – Cracked effect sometimes remains when a zombie is interrupted while attempting to break down a door.
  • MC-27 – Fireballs float in mid-air.
  • MC-80 – Entities such as villagers and cows fall through blocks and suffocate.
  • MC-183SetWalkSpeed is ignored by the client.
  • MC-230 – Stairs can glitch in weird places.

Trivia[edit | edit source]

  • This version was released exactly 11 years before 23w43a, which coincidentally changed the model, animations and textures of bats.

References[edit | edit source]

  1. "Minecraft Pretty Scary Update!" (Archive) by Jens Bergensten – Mojang.com, October 25, 2012.
  2. "Minecraft 1.4.2 Pre-release!" (Archive) by Jens Bergensten – Mojang.com, October 24, 2012.
  3. https://twitter.com/Dinnerbone/status/236062188555624448

Navigation[edit | edit source]