/me

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Message "* Steve was eaten by a grue" in chat
Command output of/me was eaten by a grue

Broadcasts a narrative message in third person.

Syntax[edit | edit source]

  • Java Edition
me <action>
  • Bedrock Edition
me <message: message>

Arguments[edit | edit source]

JE<action>: message
BE: reason: message: CommandMessage

Specifies the message to display.
It is a greedy phrase string argument (taking the rest of the command as the string argument). Can include spaces as well as target selectors. The game replaces entity selectors in the message with the list of selected entities' names, which is formatted as "name1 and name2" for two entities, or "name1, name2, ... and namen" for n entities. In Bedrock Edition, @<player name> can be used to mention a player; @here can be used to mention all players.

Result[edit | edit source]

CommandTriggerJava EditionBedrock Edition
AnyThe command is incomplete, or any argument is not specified correctly. Unparseable Unparseable
OtherwiseSuccessful

Output[edit | edit source]

CommandEditionSituationSuccess Count/execute store success .../execute store result ...
AnyJava EditionOn success111
Bedrock EditionOn success1N/AN/A

Example[edit | edit source]

/me was eaten by a grue

Outputs your name followed by the string " *[Player] was eaten by a grue" - if your name is Steve: " *Steve was eaten by a grue"

History[edit | edit source]

This section needs expansion.
 
You can help by expanding it.
[hide]Java Edition Classic
?Added /me.
[hide]Java Edition
1.4.212w32aThe command now no longer only works for operators.
1.514w04a/me can now correctly use @p.[1]
1.814w04aRunning /me @e no longer crashes the game.[2]
1.1922w18a<action> now accepts a message argument, instead of string.
[hide]Pocket Edition
1.0.5alpha 1.0.5.0Added /me.
[hide]Bedrock Edition
1.21.60Preview 1.21.60.21Added support for input glyph replacement for /me.

Navigation[edit | edit source]

  1. MC-10826 — resolved as "Fixed".
  2. MC-44700 — resolved as "Fixed".