Effect

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Some effects found in the game.
For the command, see commands/effect. For the rendering feature, see Effect (dimension). For the feature in Minecraft Dungeons, see MCD:Status Effect.

An effect (also known as a mob effect or status effect) is a condition that affects an entity, either negatively, positively, or neutrally. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of active beacons and conduits, and being attacked by or close to certain mobs.

The /effect command allows players to inflict effects upon themselves and other entities.

Behavior[edit | edit source]

Entities inflicted by an effect are affected in various ways for an amount of time. For most effects, higher levels increase the strength of the effect. As long as the effect is active, effect-dependent particles emanate from the position of the inflicted entity. Effects provided by beacons and conduits emit semitransparent particles.

An example of an effect displayed in the inventory.

In Java Edition, a player can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing View button/Touch pad/Touch pad/- button on a controller, or tapping the effect icon when using touch controls.

Any number of different effects, including opposing effects such as Strength and Weakness, can be simultaneously active on an entity. However, it is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.

In Java Edition, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return.[1]

A player can remove all of their effects by either drinking a milk bucket, dying, or being saved from death by a totem of undying. Poison can also be removed by drinking a honey bottle.

Any damage dealt by effects is classified as magic damage and completely bypasses armor, making it effective at harming highly-armored targets. However, the Protection enchantment does reduce the damage taken from effects.

Effect list[edit | edit source]

In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the HUD, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. If the effect is a beacon effect, then it also has a blue outline. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white.

List[edit | edit source]

Descriptions[edit | edit source]

Descriptions of each effect
Icon Name Identifier Effect Type BE Num. ID
EffectSprite speed.png: Sprite image for speed in Minecraft Speed speed Increases walking speed; higher levels make the affected entity faster and increases the player's field of view when affected Positive 1
EffectSprite slowness.png: Sprite image for slowness in Minecraft Slowness slowness Decreases walking speed; higher levels make the affected entity slower and decreases the player's field of view when affected Negative 2
EffectSprite haste.png: Sprite image for haste in Minecraft Haste haste Increases mining and attack speed, higher levels increase the player's mining and attack speed Positive 3
EffectSprite mining-fatigue.png: Sprite image for mining-fatigue in Minecraft Mining Fatigue mining_fatigue Decreases mining and attack speed, higher levels decrease the player's mining and attack speed Negative 4
EffectSprite strength.png: Sprite image for strength in Minecraft Strength strength Increases melee damage, higher levels make the affected entity do more melee damage Positive 5
EffectSprite instant-health.png: Sprite image for instant-health in Minecraft Instant Health instant_health Heals living entities, damages undead, higher levels heal more health and do more damage Positive 6
EffectSprite instant-damage.png: Sprite image for instant-damage in Minecraft Instant Damage instant_damage Damages living entities, heals undead, higher levels do more damage and heal more health Negative 7
EffectSprite jump-boost.png: Sprite image for jump-boost in Minecraft Jump Boost jump_boost Increases jump height and reduces fall damage, higher levels make the affected entity jump higher and reduces more fall damage Positive 8
EffectSprite nausea.png: Sprite image for nausea in Minecraft Nausea nausea Wobbles and warps the screen, and increasingly gets worse Negative 9
EffectSprite regeneration.png: Sprite image for regeneration in Minecraft Regeneration regeneration Regenerates health over time, higher levels make health regenerate quicker Positive 10
EffectSprite resistance.png: Sprite image for resistance in Minecraft Resistance resistance Reduces damage, higher levels reduce more damage Positive 11
EffectSprite fire-resistance.png: Sprite image for fire-resistance in Minecraft Fire Resistance fire_resistance Prevents the affected entity from taking damage due to fire, lava and other sources of fire damage Positive 12
EffectSprite water-breathing.png: Sprite image for water-breathing in Minecraft Water Breathing water_breathing Prevents drowning and lets the affected entity breathe underwater Positive 13
EffectSprite invisibility.png: Sprite image for invisibility in Minecraft Invisibility invisibility Makes the affected entity invisible (but not the item they hold or the armor they wear), and reduces other mobs' detection range for the affected entity Positive 14
EffectSprite blindness.png: Sprite image for blindness in Minecraft Blindness blindness Impairs vision by adding close black fog and disables the ability to sprint and critical hit Negative 15
EffectSprite night-vision.png: Sprite image for night-vision in Minecraft Night Vision night_vision Lets the player see well in darkness and underwater Positive 16
EffectSprite hunger.png: Sprite image for hunger in Minecraft Hunger hunger Increases food exhaustion, higher levels cause the player to starve quicker Negative 17
EffectSprite weakness.png: Sprite image for weakness in Minecraft Weakness weakness Decreases melee damage, higher levels decrease more melee damage Negative 18
EffectSprite poison.png: Sprite image for poison in Minecraft Poison poison Inflicts damage over time (but can't kill), higher levels do more damage per second, doesn't affect undead Negative 19
EffectSprite wither.png: Sprite image for wither in Minecraft Wither wither Inflicts damage over time (can kill), higher levels do more damage per second Negative 20
EffectSprite health-boost.png: Sprite image for health-boost in Minecraft Health Boost health_boost Increases maximum health, higher levels give the affected entity more maximum health Positive 21
EffectSprite absorption.png: Sprite image for absorption in Minecraft Absorption absorption Adds damage absorption (additional hearts that can't be regenerated), higher levels give more absorption Positive 22
EffectSprite saturation.png: Sprite image for saturation in Minecraft Saturation saturation Restores hunger and saturation Positive 23
EffectSprite glowing.png: Sprite image for glowing in Minecraft Glowing​‌[JE only] glowing Outlines the affected entity (the outline can be seen through blocks) Neutral
EffectSprite levitation.png: Sprite image for levitation in Minecraft Levitation levitation Floats the affected entity upward, higher levels make the affected entity float up faster Negative 24
EffectSprite luck.png: Sprite image for luck in Minecraft Luck​‌[JE only] luck Increases chances of better and more loot, higher levels increase the chances of better and more loot Positive
EffectSprite unluck.png: Sprite image for unluck in Minecraft Bad Luck​‌[JE only] unluck Reduces chances of better and more loot from fishing and chests, higher levels reduces the chances of good loot even more Negative
EffectSprite poison.png: Sprite image for poison in Minecraft Fatal Poison​‌[BE only] fatal_poison Inflicts damage over time and can potentially kill the player Negative 25
EffectSprite slow-falling.png: Sprite image for slow-falling in Minecraft Slow Falling slow_falling Decreases falling speed and negates fall damage Positive 26
EffectSprite conduit-power.png: Sprite image for conduit-power in Minecraft Conduit Power conduit_power Increases underwater visibility and mining speed, prevents drowning Positive 27
EffectSprite dolphins-grace.png: Sprite image for dolphins-grace in Minecraft Dolphin's Grace​‌[JE only] dolphins_grace Increases swimming speed (only obtainable from dolphins and commands) Positive
EffectSprite bad-omen-new.png: Sprite image for bad-omen-new in Minecraft Bad Omen bad_omen Causes an ominous event upon entering a village or a trial chamber Neutral 28
EffectSprite hero-of-the-village.png: Sprite image for hero-of-the-village in Minecraft Hero of the Village hero_of_the_village​‌[JE only]
village_hero​‌[BE only]
Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their profession Positive 29
EffectSprite darkness.png: Sprite image for darkness in Minecraft Darkness darkness Adds a pulsating darkening affect to the players screen and pulsating black fog Negative 30
EffectSprite trial-omen.png: Sprite image for trial-omen in Minecraft Trial Omen
trial_omen Transforms nearby trial spawners into ominous trial spawners Neutral 31
EffectSprite raid-omen.png: Sprite image for raid-omen in Minecraft Raid Omen
raid_omen Starts a raid at the location the player gained the Raid Omen, once the effect expires Neutral 32
EffectSprite wind-charged.png: Sprite image for wind-charged in Minecraft Wind Charged
wind_charged Affected entities emit a burst of wind upon death Negative 33
EffectSprite weaving.png: Sprite image for weaving in Minecraft Weaving
weaving Affected entities spread cobweb blocks upon death and increases movement speed in cobwebs by 15% Negative 34
EffectSprite oozing.png: Sprite image for oozing in Minecraft Oozing
oozing Makes the entity spawn 2 slimes upon death Negative 35
EffectSprite infested.png: Sprite image for infested in Minecraft Infested
infested Gives the entity a 10% chance to spawn between 1 and 3 silverfish when hurt Negative 36

Effect colors[edit | edit source]

Main article: Effect colors

Each effect has an associated color, used to represent it in particles, potions, and tipped arrows. If a potion or tipped arrow stores multiple effects (such as potion/arrow of the Turtle Master, or a custom potion created via commands in Java Edition), the colors of each effect are blended together. Likewise, in Bedrock Edition, particles of entities affected by multiple effects blend the colors of all active effects; in Java Edition, however, particles for each effect are displayed separately.

Immunity[edit | edit source]

Effects can only be applied to living entities. Witches have natural protection against all damage from effects, taking 85% less damage from effects in Java Edition and 95% less in Bedrock Edition. Additionally, certain entities are completely immune to some or all effects:

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Buy Low, Sell HighTrade for the best possible price.Buy something for 1 emerald, or when the Hero of the Village effect is applied.50Gold
Free DiverStay underwater for 2 minutesDrink a potion of Water Breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes.20Silver
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerAscend at least 50 blocks while under the levitation effect from a shulker20Bronze
I've got a bad feeling about thisKill a Pillager Captain.20Bronze
Stayin' FrostySwim in lava while having the Fire Resistance effect.20Bronze
We're being attacked!Trigger a Pillager Raid.Walk in a village with the Raid Omen effect applied in 30 seconds.20Bronze

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Furious CocktailHave every potion effect applied at the same time The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
Great View From Up HereLevitate up 50 blocks from the attacks of a ShulkerMove a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect.
Hero of the VillageSuccessfully defend a village from a raidKill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
How Did We Get Here?Have every effect applied at the same time

The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.

This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
Voluntary ExileKill a raid captain.
Maybe consider staying away from villages for the time being...
Kill an entity in the #raiders entity tag wearing an ominous banner: This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.

History[edit | edit source]

Effect additions[edit | edit source]

[hide]Java Edition Beta
1.8Pre-release Added the first 19 effects: Speed, Slowness, Haste, Mining Fatigue, Strength, Instant Health, Instant Damage, Jump Boost, Nausea, Regeneration, Resistance, Fire Resistance, Water Breathing, Invisibility, Blindness, Night Vision, Hunger, Weakness, and Poison.
8 of the effects are not working yet: Jump Boost, Strength, Resistance, Fire Resistance, Invisibility, Blindness, Night Vision, and Weakness.
Potions have not been added yet, so the only 3 obtainable effects are: Regeneration (by eating golden apples), Poison (by getting attacked by cave spiders), and Hunger (by eating raw chicken and rotten flesh). The other effects can only be obtained by editing an entity's NBT data.
[hide]Java Edition
1.4.212w36a Added the Wither effect.
1.6.113w23b Added the Health Boost effect, which is obtained by eating a golden apple, but not by eating an enchanted golden apple.
13w24b Added the Absorption effect, which is obtained by eating a golden apple or an enchanted golden apple. Health Boost can no longer be obtained in Survival since it was replaced with the Absorption, but it can still be obtained by using commands or editing an entity's NBT data.
pre Added the Saturation effect, which is different from the mechanic. The Saturation effect instantly restores hunger points and saturation points, which is similar to how Instant Health restores health points.
1.915w31a Added the Levitation effect, received when player is hit by a shulker projectile.
Added the Glowing effect, which is received when players or mobs are hit by spectral arrows.
15w44b Added the Luck and Bad Luck effects.
15w49a Changed the icon for the Health Boost effect. Previously, it used the icon of the Absorption effect.
1.1318w14a Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
18w15a Added the Conduit Power effect, which is obtained by activating a conduit.
18w19a Added the Dolphin's Grace effect, which is obtained by swimming near dolphins.
1.1418w47a Added the Bad Omen effect, which is obtained by killing a raid captain. Bad Omen triggers a raid when a player with the effect enters a village.
19w08a Changed the texture of the Bad Omen effect.
19w13a Added the Hero of the Village effect, which is obtained by defeating a raid.
1.19Deep Dark Experimental Snapshot 1 Added the Darkness effect.
1.20.5
Experiment
Update 1.21
24w13a The Bad Omen icon texture has been changed.
Bad Omen is no longer automatically granted when killing a raid captain.
Bad Omen can now be caused by drinking an ominous bottle.
Bad Omen becomes Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner.
Added 6 new effects: Wind Charged, Weaving, Oozing, Infested, Raid Omen and Trial Omen.
pre1 Changed texture of the Raid Omen effect.
1.2124w18aAll the effects mentioned above are now available without using the "Update 1.21" experimental data pack.
[hide]Pocket Edition Alpha
v0.11.0build 1Added status effects.​[more information needed]
v0.12.1build 1Added a few new status effect.​[more information needed]
[hide]Pocket Edition
1.0.0alpha 0.17.0.1 Added the Levitation effect, which is obtained by being hit by a shulker projectile.
[hide]Bedrock Edition
1.5.0beta 1.5.0.1 Added the Conduit Power effect, which is given to any player within range of a conduit.[verify]
1.6.0beta 1.6.0.5 Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
1.8.0beta 1.8.0.10 Changed the icon for the Health Boost effect. Previously, it used the icon of the Absorption effect.
1.11.0beta 1.11.0.1 Added the Bad Omen and Hero of the Village effects.
beta 1.11.0.3 The Bad Omen and Hero of the Village icon textures have now been changed.
Bad Omen now triggers a raid.
1.18.0beta 1.18.0.22 Added the Darkness effect to the "Vanilla Experiments" experimental toggle.
1.21.0
Experiment
Update 1.21
Preview 1.21.0.20 The Bad Omen icon texture has been changed.
Bad Omen is no longer automatically granted when killing a raid captain.
Bad Omen can now be caused by drinking an ominous bottle.
Bad Omen becomes Trial Omen if near a non-ominous trial spawner.
Added 5 new effects: Wind Charged, Weaving, Oozing, Infested and Trial Omen.
Preview 1.21.0.21 Added Raid Omen.
Bad Omen becomes Raid Omen if in a village.
1.21.0Preview 1.21.0.22All the effects mentioned above are now available without using the "Update 1.21" experimental toggle.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Added status effects.​[more information needed]
TU19CU71.121.121.12 Added the Wither and Absorption effects.[verify]
TU46CU361.381.381.38Patch 15 Added the Levitation effect, which is obtained by being hit by a shulker projectile.
Added the Luck and Bad Luck effects.
TU69 1.761.761.76Patch 38 Added the Slow Falling effect, which is obtained by drinking a potion of Slow Falling or being hit by an arrow of Slow Falling.
1.91 Added the Bad Omen and Hero of the Village effects.
[hide]New Nintendo 3DS Edition
0.1.0Added an unknown number of effects.​[more information needed]

Other changes[edit | edit source]

[hide]Java Edition
1.0.0Beta 1.9 Prerelease 2Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function.
Drinking milk now clears all effects.
Beta 1.9 Prerelease 3Revamped potions and added ways to obtain them. Removed the potions for 7 effects, which are now unobtainable: Haste, Mining Fatigue, Jump Boost, Nausea, Water Breathing, Invisibility, Night Vision.
1.3.112w21aAn enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect.
12w26aMonster spawners can now be customized using third-party world editors and set to spawn mobs with effects.
1.4.212w32aBeacons have been added (to Creative only) and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it.
12w39aUsing external programs, potions can now be changed to give different or multiple effects for any length.
1.513w09bUsing /effect the player can now apply potion effects to other players, with a maximum value of 4.
13w09c/effect now has a level limit of 255.
1.6.113w23aNerfed Regeneration and Instant Health. Regeneration heals half as fast and Instant Health heals 33% less health.
13w23bHealth Boost is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all.
Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple.
13w24aSpiders now have a rare chance to spawn with effects on hard difficulty.
13w24bHealth Boost no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes.
1.6.2releaseExtra health from Absorption effect no longer reappears every 30 seconds.[is this the correct version?]
1.814w06aAdded the ability to disable effect particles.
14w25aAdjusted the mechanics of Mining Fatigue . There is no longer a 20 percentage point reduction per level.
14w27aPotion of Leaping has been added.
Jump Boost now has bright green particles.
14w28aEffects now accept named IDs, as well as numerical IDs.
1.915w31aEffects are now displayed on the HUD, instead of just in the inventory.
15w33aStrength was changed from +130% damage bonus per level to 3HP♥♥ damage per level. Weakness was changed from 0.5HP♥ × 0.25 damage reduction to 4HP♥♥.
15w34bHaste and Mining Fatigue affect the new attackSpeed attribute.
15w44bTipped arrows now display the effect's time, same as potions.
Tipped arrows are now able to be obtained in Survival.
15w49aThe ender dragon is now immune to all effects.
1.1318w16aConduit Power now gives off a different effect.
1.1418w43a The Glowing icon texture has been changed.
19w08aEach individual effect icon texture is now found in a separate texture file.
1.1519w41aSaturation, Instant Health, and Instant Damage now have icons.
1.15.2Pre-Release 1When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired.[2]
1.1821w39aRedesigned how effects look in the inventory screen: can display while recipe book is showing.
The list of effects are now shown to the right of the player's inventory, instead of the left side.
When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter.
There’s now two modes of seeing the effect list: compact and classic.
1.19.322w46aThe inventory now correctly shows the remaining time on long-duration effects, instead of **:**.[3]
1.19.4Pre-release 3Changed particle and potion colors of the following effects: Swiftness, Slowness, Strength, Harming, Leaping, Resistance, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison.
1.2023w12aWither and Slow Falling effect colors have been adjusted to make them more distinguishable.
1.20.223w32aThe game no longer uses numeric values when storing mob effects to world.
Changed following fields in mob effect instances:
  • Id (integer) -> id (string, resource location)
  • Ambient -> ambient
  • Amplifier -> amplifier
  • Duration -> duration
  • ShowParticles -> show_particles
  • ShowIcon -> show_icon
  • HiddenEffect -> hidden_effect
  • FactorCalculationData -> factor_calculation_data
In NBT format for living entities (players, armor stands, and all mobs): Renamed ActiveEffects to active_effects.
1.20.523w51aThe background texture for the small effect UI have been changed.
24w05bPotion effect amplifiers are now restricted between 0 and 127.
24w06aPotion effect amplifiers are now restricted between 0 and 255, with amplifiers for Mining Fatigue, Jump Boost, and Levitation being replaced with player attributes.
1.20.5
Experiment
Update 1.21
24w13a The Bad Omen icon texture has been changed.
Bad Omen can now be caused by drinking an Ominous Bottle.
Bad Omen becomes Raid Omen if in a village or Trial Omen if in a trial chamber.
1.2124w20aGoing through the exit portal no longer removes all effects.[4]
[hide]Pocket Edition Alpha
v0.11.0December 2, 2014Jeb tweets an image of effects in progress.
When the player is affected with an effect, there are tabs on the right side of the screen that shows what effects are currently afflicted.
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet.
December 4, 2014Jeb tweets an image of the effect GUI, which appears when one of the "tabs" are selected.
build 1Currently, since potions have not been implemented, the only effects available are Poison from cave spiders, rotten flesh and pufferfish, Hunger from raw chicken and pufferfish (which doesn't function yet), and Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly.
build 4Drinking milk now removes all mob effects.
build 12Armor no longer decreases damage from mob effects.
v0.12.1build 1Most mob effects work properly now.
Jump Boost can't be obtained, as rabbits have not yet been added.
Mob effects now can be applied with potions.
Rotten foods now cause the Hunger effect, rather than Poison due to the addition of the hunger mechanic.
The Hunger effect functions correctly now due to the addition of the mechanic.
v0.13.0build 1Jump Boost can now be obtained in Survival because of the addition of rabbits.
v0.16.0build 1Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in Survival due to the lack of a brewing recipe for it.
Mining Fatigue can now be inflicted upon the player in Survival by a elder guardian.
build 4The Wither effect can now be inflicted with the addition of the wither.
[hide]Bedrock Edition
1.2.0?Absorption effect amplifier has been increased for enchanted golden apples.
1.4.0beta 1.2.20.1The Water Breathing mob effect no longer gives the player enhanced underwater vision.
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU5CU11.001.001.00Patch 11.0.1Effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders.
TU7Actual potions have been added and some effects got an alchemical ingredient that corresponds to them.
Milk has been now given the ability to cure and clear all effects.
TU141.04Added the enchanted golden apple. When eaten, it gives the formerly unused Resistance effect as well as other effects.
TU19CU71.121.121.12Night Vision now functions, and a potion and splash potion of Night Vision has been implemented and added to Creative mode.
Beacons have been added and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects.
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it.
Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode.
The Wither effect is inflicted by the wither's wither skulls.
Absorption effect can be triggered for 2 minutes when consuming either tier of the golden apple.
TU44CU341.371.371.37Patch 14Going through the exit portal no longer removes all effects.[is this the correct version?]
TU54CU441.521.521.52Patch 241.0.4Effects are now displayed on the HUD, instead of just in the inventory.
[hide]New Nintendo 3DS Edition
1.2.12Effects are now displayed on the HUD, instead of just in the inventory.

April Fools effects[edit | edit source]

This feature is exclusive to Java Edition.
 

Java Edition 15w14a[edit | edit source]

These effects exist only in 15w14a:

Icon Name Identifier Effect Type Num. ID
EffectSprite slowness-revision-1.png: Sprite image for slowness-revision-1 in Minecraft Caring slowness Changes the mob AI to move toward the nearest mob as if it were to attack it Negative 2
EffectSprite poison-revision-1.png: Sprite image for poison-revision-1 in Minecraft poison Negative 19
EffectSprite weakness-revision-1.png: Sprite image for weakness-revision-1 in Minecraft Sharing weakness Makes mobs drop items in a random amount of time, ranging from food to rare items like saddles or diamonds Negative 18

Java Edition 23w13a_or_b[edit | edit source]

These effects exist only in 23w13a_or_b:

Icon Name Identifier Effect Type Num. ID
EffectSprite big.png: Sprite image for big in Minecraft Big big Makes the entity bigger Neutral 34
EffectSprite small.png: Sprite image for small in Minecraft Small small Makes the entity smaller Neutral 35

Java Edition 24w14potato[edit | edit source]

These effects exist only in 24w14potato:

Icon Name Identifier Effect Type
EffectSprite sticky.png: Sprite image for sticky in Minecraft Sticky sticky Entity is able to scale blocks like a spider by walking into them Neutral
EffectSprite it's-very-slippery.png: Sprite image for it's-very-slippery in Minecraft It's very slippery potato_oil Does nothing Neutral

Java Edition 25w14craftmine[edit | edit source]

This section is missing information about:
 
Please expand the section to include this information. Further details may exist on the talk page.

These effects exist only in 25w14craftmine:

Icon Name Identifier Effect Type
EffectSprite shazboots!.png: Sprite image for shazboots! in Minecraft Shazboots! shazboots ? Positive

History[edit | edit source]

[hide]Java Edition
15w14aAdded Caring, replacing EffectSprite slowness-revision-1.png: Sprite image for slowness-revision-1 in Minecraft Slowness and EffectSprite poison-revision-1.png: Sprite image for poison-revision-1 in Minecraft Poison.
Added Sharing, replacing EffectSprite weakness-revision-1.png: Sprite image for weakness-revision-1 in Minecraft Weakness.
23w13a or bAdded EffectSprite big.png: Sprite image for big in Minecraft Big and EffectSprite small.png: Sprite image for small in Minecraft Small.
24w14potatoAdded EffectSprite sticky.png: Sprite image for sticky in Minecraft Sticky and EffectSprite it's-very-slippery.png: Sprite image for it's-very-slippery in Minecraft It's very slippery.
25w14craftmineAdded EffectSprite shazboots!.png: Sprite image for shazboots! in Minecraft Shazboots!.

Issues[edit | edit source]

Issues relating to "Effect" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • When having multiple effects, the effects' timers are reduced by 1 second each simultaneously, regardless of when the player took each potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both effects' timers subtract 1 second from both of them simultaneously.
  • When a creeper has an effect and explodes in Java Edition, it leaves an area effect cloud for each effect that it had before it exploded.
  • Drinking a potion of Leaping II, a potion of Slow Falling, and a potion of Swiftness II, the player can jump a 9 block gap.
  • Effects shown on the HUD disappear when the player is in a GUI.

Gallery[edit | edit source]

Screenshots[edit | edit source]

See also[edit | edit source]

  • Fire - gives a damaging condition similar to an effect
  • Powder Snow - gives a damaging and speed-decreasing condition similar to an effect

References[edit | edit source]

  1. MCPE-74059 — When a stronger effect overwrites a weaker effect the weaker effect is gone forever
  2. MC-1541
  3. MC-121865
  4. MC-6431 — Status effects are lost when returning to the overworld from the exit end portal — resolved as "Fixed".

External links[edit | edit source]

Navigation[edit | edit source]