Effect

An effect (also known as a mob effect or status effect) is a condition that affects an entity, either negatively, positively, or neutrally. Effects can be inflicted in various ways throughout the game, including consuming potions and some food items, being in the range of active beacons and conduits, and being attacked by or close to certain mobs.
The /effect
command allows players to inflict effects upon themselves and other entities.
Behavior[edit | edit source]
Entities inflicted by an effect are affected in various ways for an amount of time. For most effects, higher levels increase the strength of the effect. As long as the effect is active, effect-dependent particles emanate from the position of the inflicted entity. Effects provided by beacons and conduits emit semitransparent particles.

In Java Edition, a player can open their inventory to see any current effects afflicted upon them, as well as the levels and duration of each. In Bedrock Edition, effects are displayed in a separate screen, which can be opened by pressing Z on a keyboard, pressing /
/
/
on a controller, or tapping the effect icon when using touch controls.
Any number of different effects, including opposing effects such as Strength and Weakness, can be simultaneously active on an entity. However, it is not possible to apply the same effect multiple times, even if they are of different levels. When applying an effect already active on the player, higher levels overwrite lower levels, and higher durations overwrite lower durations of the same level.
In Java Edition, when a stronger version of an effect is applied to an entity that already has a weaker version of the same effect, the weaker effect remains, but is hidden. The weaker effect returns after the stronger effect expires, if the weaker effect has a longer duration. In Bedrock Edition, when a stronger effect overrides a weaker effect, the weaker effect is deleted and does not return.[1]
A player can remove all of their effects by either drinking a milk bucket, dying, or being saved from death by a totem of undying. Poison can also be removed by drinking a honey bottle.
Any damage dealt by effects is classified as magic damage and completely bypasses armor, making it effective at harming highly-armored targets. However, the Protection enchantment does reduce the damage taken from effects.
Effect list[edit | edit source]
In Java Edition, positive effects have blue text in potion information and are displayed on the upper row of effects in the HUD, while negative effects have red potion text and are displayed in the bottom row. Neutral effects have the blue potion text and are listed with the negative effects in the bottom row in the heads up display. If the effect is a beacon effect, then it also has a blue outline. In Bedrock Edition, negative effect names in potion and tipped arrow tooltips are shown in red; positive and neutral effect names in these contexts, and all effect names in the "Mob effects" screen, are shown in white.
List[edit | edit source]
Speed
Slowness
Haste
Mining Fatigue
Strength
Instant Health
Instant Damage
Jump Boost
Nausea
Regeneration
Resistance
Fire Resistance
Water Breathing
Invisibility
Blindness
Night Vision
Hunger
Weakness
Poison
Wither
Health Boost
Absorption
Saturation
Levitation
Slow Falling
Conduit Power
Bad Omen
Hero of the Village
Darkness
Trial Omen
Raid Omen
Wind Charged
Weaving
Oozing
Infested
Glowing [JE only]
Luck [JE only]
Bad Luck [JE only]
Fatal Poison [BE only]
Dolphin's Grace[JE only]
Descriptions[edit | edit source]
Descriptions of each effect | |||||
---|---|---|---|---|---|
Icon | Name | Identifier | Effect | Type | BE Num. ID |
![]() |
Speed | speed
|
Increases walking speed; higher levels make the affected entity faster and increases the player's field of view when affected | Positive | 1 |
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Slowness | slowness
|
Decreases walking speed; higher levels make the affected entity slower and decreases the player's field of view when affected | Negative | 2 |
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Haste | haste
|
Increases mining and attack speed, higher levels increase the player's mining and attack speed | Positive | 3 |
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Mining Fatigue | mining_fatigue
|
Decreases mining and attack speed, higher levels decrease the player's mining and attack speed | Negative | 4 |
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Strength | strength
|
Increases melee damage, higher levels make the affected entity do more melee damage | Positive | 5 |
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Instant Health | instant_health
|
Heals living entities, damages undead, higher levels heal more health and do more damage | Positive | 6 |
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Instant Damage | instant_damage
|
Damages living entities, heals undead, higher levels do more damage and heal more health | Negative | 7 |
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Jump Boost | jump_boost
|
Increases jump height and reduces fall damage, higher levels make the affected entity jump higher and reduces more fall damage | Positive | 8 |
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Nausea | nausea
|
Wobbles and warps the screen, and increasingly gets worse | Negative | 9 |
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Regeneration | regeneration
|
Regenerates health over time, higher levels make health regenerate quicker | Positive | 10 |
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Resistance | resistance
|
Reduces damage, higher levels reduce more damage | Positive | 11 |
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Fire Resistance | fire_resistance
|
Prevents the affected entity from taking damage due to fire, lava and other sources of fire damage | Positive | 12 |
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Water Breathing | water_breathing
|
Prevents drowning and lets the affected entity breathe underwater | Positive | 13 |
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Invisibility | invisibility
|
Makes the affected entity invisible (but not the item they hold or the armor they wear), and reduces other mobs' detection range for the affected entity | Positive | 14 |
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Blindness | blindness
|
Impairs vision by adding close black fog and disables the ability to sprint and critical hit | Negative | 15 |
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Night Vision | night_vision
|
Lets the player see well in darkness and underwater | Positive | 16 |
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Hunger | hunger
|
Increases food exhaustion, higher levels cause the player to starve quicker | Negative | 17 |
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Weakness | weakness
|
Decreases melee damage, higher levels decrease more melee damage | Negative | 18 |
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Poison | poison
|
Inflicts damage over time (but can't kill), higher levels do more damage per second, doesn't affect undead | Negative | 19 |
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Wither | wither
|
Inflicts damage over time (can kill), higher levels do more damage per second | Negative | 20 |
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Health Boost | health_boost
|
Increases maximum health, higher levels give the affected entity more maximum health | Positive | 21 |
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Absorption | absorption
|
Adds damage absorption (additional hearts that can't be regenerated), higher levels give more absorption | Positive | 22 |
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Saturation | saturation
|
Restores hunger and saturation | Positive | 23 |
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Glowing[JE only] | glowing
|
Outlines the affected entity (the outline can be seen through blocks) | Neutral | – |
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Levitation | levitation
|
Floats the affected entity upward, higher levels make the affected entity float up faster | Negative | 24 |
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Luck[JE only] | luck
|
Increases chances of better and more loot, higher levels increase the chances of better and more loot | Positive | – |
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Bad Luck[JE only] | unluck
|
Reduces chances of better and more loot from fishing and chests, higher levels reduces the chances of good loot even more | Negative | – |
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Fatal Poison[BE only] | fatal_poison
|
Inflicts damage over time and can potentially kill the player | Negative | 25 |
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Slow Falling | slow_falling
|
Decreases falling speed and negates fall damage | Positive | 26 |
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Conduit Power | conduit_power
|
Increases underwater visibility and mining speed, prevents drowning | Positive | 27 |
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Dolphin's Grace[JE only] | dolphins_grace
|
Increases swimming speed (only obtainable from dolphins and commands) | Positive | – |
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Bad Omen | bad_omen
|
Causes an ominous event upon entering a village or a trial chamber | Neutral | 28 |
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Hero of the Village | hero_of_the_village [JE only]village_hero [BE only]
|
Gives discounts on trades with villagers, and makes villagers throw items at the player depending on their profession | Positive | 29 |
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Darkness | darkness
|
Adds a pulsating darkening affect to the players screen and pulsating black fog | Negative | 30 |
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Trial Omen |
trial_omen
|
Transforms nearby trial spawners into ominous trial spawners | Neutral | 31 |
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Raid Omen |
raid_omen
|
Starts a raid at the location the player gained the Raid Omen, once the effect expires | Neutral | 32 |
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Wind Charged |
wind_charged
|
Affected entities emit a burst of wind upon death | Negative | 33 |
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Weaving |
weaving
|
Affected entities spread cobweb blocks upon death and increases movement speed in cobwebs by 15% | Negative | 34 |
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Oozing |
oozing
|
Makes the entity spawn 2 slimes upon death | Negative | 35 |
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Infested |
infested
|
Gives the entity a 10% chance to spawn between 1 and 3 silverfish when hurt | Negative | 36 |
Effect colors[edit | edit source]
Each effect has an associated color, used to represent it in particles, potions, and tipped arrows. If a potion or tipped arrow stores multiple effects (such as potion/arrow of the Turtle Master, or a custom potion created via commands in Java Edition), the colors of each effect are blended together. Likewise, in Bedrock Edition, particles of entities affected by multiple effects blend the colors of all active effects; in Java Edition, however, particles for each effect are displayed separately.
Immunity[edit | edit source]
Effects can only be applied to living entities. Witches have natural protection against all damage from effects, taking 85% less damage from effects in Java Edition and 95% less in Bedrock Edition. Additionally, certain entities are completely immune to some or all effects:
- The ender dragon, the wither, NPCs and the agent are immune to all effects.
- Undead mobs are immune to Regeneration and Poison.
- Wither skeletons are immune to the Wither effect, as well as Regeneration and Poison.
- Spiders and cave spiders are immune to Poison and Weaving.
- Trial chambers mobs are immune to Trial Omen.
- Illagers are immune to Raid Omen.
- Slimes are immune to Oozing.
- Silverfish are immune to Infested.
- Breezes are immune to Wind Charged.
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Buy Low, Sell High | Trade for the best possible price. | Buy something for 1 emerald, or when the Hero of the Village effect is applied. | 50 | Gold | |
![]() | ![]() | Free Diver | Stay underwater for 2 minutes | Drink a potion of Water Breathing that can last for 2 minutes or more, then jump into water; or activate a conduit; or sneak on a magma block underwater for 2 minutes. | 20 | Silver | |
![]() | ![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Ascend at least 50 blocks while under the levitation effect from a shulker | 20 | Bronze | |
![]() | ![]() | I've got a bad feeling about this | Kill a Pillager Captain. | — | 20 | Bronze | |
![]() | ![]() | Stayin' Frosty | Swim in lava while having the Fire Resistance effect. | — | 20 | Bronze | |
![]() | ![]() | We're being attacked! | Trigger a Pillager Raid. | Walk in a village with the Raid Omen effect applied in 30 seconds. | 20 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:[hide]
|
![]() ![]() | Great View From Up Here | Levitate up 50 blocks from the attacks of a Shulker | Move a distance of 50 blocks vertically with the Levitation effect applied, regardless of direction or whether it is caused by the effect. |
![]() ![]() | Hero of the Village | Successfully defend a village from a raid | Kill at least one raid mob during a raid and wait until it ends in victory. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:[hide]
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
![]() ![]() | Voluntary Exile | Kill a raid captain. Maybe consider staying away from villages for the time being... | Kill an entity in the #raiders entity tag wearing an ![]() |
History[edit | edit source]
Effect additions[edit | edit source]
[hide]Java Edition Beta | |||||||
---|---|---|---|---|---|---|---|
1.8 | Pre-release | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
8 of the effects are not working yet: Jump Boost, Strength, Resistance, Fire Resistance, Invisibility, Blindness, Night Vision, and Weakness. | |||||||
![]() ![]() ![]() | |||||||
[hide]Java Edition | |||||||
1.4.2 | 12w36a | ![]() | |||||
1.6.1 | 13w23b | ![]() | |||||
13w24b | ![]() | ||||||
pre | ![]() | ||||||
1.9 | 15w31a | ![]() | |||||
![]() | |||||||
15w44b | ![]() ![]() | ||||||
15w49a | ![]() | ||||||
1.13 | 18w14a | ![]() | |||||
18w15a | ![]() | ||||||
18w19a | ![]() | ||||||
1.14 | 18w47a | ![]() | |||||
19w08a | ![]() | ||||||
19w13a | ![]() | ||||||
1.19 | Deep Dark Experimental Snapshot 1 | ![]() | |||||
1.20.5 Experiment | 24w13a | ![]() | |||||
Bad Omen is no longer automatically granted when killing a raid captain. | |||||||
Bad Omen can now be caused by drinking an ominous bottle. | |||||||
Bad Omen becomes Raid Omen if in a village or Trial Omen if near a non-ominous trial spawner. | |||||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||||
pre1 | ![]() | ||||||
1.21 | 24w18a | All the effects mentioned above are now available without using the "Update 1.21" experimental data pack. | |||||
[hide]Pocket Edition Alpha | |||||||
v0.11.0 | build 1 | Added status effects.[more information needed] | |||||
v0.12.1 | build 1 | Added a few new status effect.[more information needed] | |||||
[hide]Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | ![]() | |||||
[hide]Bedrock Edition | |||||||
1.5.0 | beta 1.5.0.1 | ![]() | |||||
1.6.0 | beta 1.6.0.5 | ![]() | |||||
1.8.0 | beta 1.8.0.10 | ![]() | |||||
1.11.0 | beta 1.11.0.1 | ![]() ![]() | |||||
beta 1.11.0.3 | ![]() ![]() | ||||||
Bad Omen now triggers a raid. | |||||||
1.18.0 | beta 1.18.0.22 | ![]() | |||||
1.21.0 Experiment | Preview 1.21.0.20 | ![]() | |||||
Bad Omen is no longer automatically granted when killing a raid captain. | |||||||
Bad Omen can now be caused by drinking an ominous bottle. | |||||||
Bad Omen becomes Trial Omen if near a non-ominous trial spawner. | |||||||
![]() ![]() ![]() ![]() ![]() | |||||||
Preview 1.21.0.21 | ![]() | ||||||
Bad Omen becomes Raid Omen if in a village. | |||||||
1.21.0 | Preview 1.21.0.22 | All the effects mentioned above are now available without using the "Update 1.21" experimental toggle. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added status effects.[more information needed] |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | ![]() ![]() | ||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | ![]() | |
![]() ![]() | |||||||
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | ![]() | ||
1.91 | ![]() ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | Added an unknown number of effects.[more information needed] |
Other changes[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.0.0 | Beta 1.9 Prerelease 2 | Potions have been added, but are unobtainable without inventory editing. All effects can appear on potions, but Invisibility and Night Vision still do not function. | |||||
Drinking milk now clears all effects. | |||||||
Beta 1.9 Prerelease 3 | Revamped potions and added ways to obtain them. Removed the potions for 7 effects, which are now unobtainable: Haste, Mining Fatigue, Jump Boost, Nausea, Water Breathing, Invisibility, Night Vision. | ||||||
1.3.1 | 12w21a | An enchanted golden apple made from blocks of gold has been added, and induced, among others, the formerly unused Resistance effect. | |||||
12w26a | Monster spawners can now be customized using third-party world editors and set to spawn mobs with effects. | ||||||
1.4.2 | 12w32a | Beacons have been added (to Creative only) and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects. | |||||
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it. | |||||||
12w39a | Using external programs, potions can now be changed to give different or multiple effects for any length. | ||||||
1.5 | 13w09b | Using /effect the player can now apply potion effects to other players, with a maximum value of 4. | |||||
13w09c | /effect now has a level limit of 255. | ||||||
1.6.1 | 13w23a | Nerfed Regeneration and Instant Health. Regeneration heals half as fast and Instant Health heals 33% less health. | |||||
13w23b | Health Boost is activated after eating the 1st tier of the golden apple. The enchanted tier does not give the effect at all. | ||||||
Regeneration has been increased from level 1 to 2 on the normal golden apple, and increased from level 4 to 5 on the enchanted golden apple. | |||||||
13w24a | Spiders now have a rare chance to spawn with effects on hard difficulty. | ||||||
13w24b | Health Boost no longer activate after eating a golden apple. The Absorption effect is now triggered after eating either tier of the golden apple, and lasts for 2 minutes. | ||||||
1.6.2 | release | Extra health from Absorption effect no longer reappears every 30 seconds.[is this the correct version?] | |||||
1.8 | 14w06a | Added the ability to disable effect particles. | |||||
14w25a | Adjusted the mechanics of Mining Fatigue . There is no longer a 20 percentage point reduction per level. | ||||||
14w27a | Potion of Leaping has been added. | ||||||
Jump Boost now has bright green particles. | |||||||
14w28a | Effects now accept named IDs, as well as numerical IDs. | ||||||
1.9 | 15w31a | Effects are now displayed on the HUD, instead of just in the inventory. | |||||
15w33a | Strength was changed from +130% damage bonus per level to 3HP damage per level. Weakness was changed from 0.5HP damage reduction to 4 × 0.25HP. | ||||||
15w34b | Haste and Mining Fatigue affect the new attackSpeed attribute. | ||||||
15w44b | Tipped arrows now display the effect's time, same as potions. | ||||||
Tipped arrows are now able to be obtained in Survival. | |||||||
15w49a | The ender dragon is now immune to all effects. | ||||||
1.13 | 18w16a | Conduit Power now gives off a different effect. | |||||
1.14 | 18w43a | ![]() | |||||
19w08a | Each individual effect icon texture is now found in a separate texture file. | ||||||
1.15 | 19w41a | Saturation, Instant Health, and Instant Damage now have icons. | |||||
1.15.2 | Pre-Release 1 | When a stronger effect overwrites a weaker effect, the weaker effect now returns after the stronger effect expires if the weaker effect duration has not yet expired.[2] | |||||
1.18 | 21w39a | Redesigned how effects look in the inventory screen: can display while recipe book is showing. | |||||
The list of effects are now shown to the right of the player's inventory, instead of the left side. | |||||||
When the inventory effects list is visible, it is hidden from the game view to reduce screen clutter. | |||||||
There’s now two modes of seeing the effect list: compact and classic. | |||||||
1.19.3 | 22w46a | The inventory now correctly shows the remaining time on long-duration effects, instead of **:** .[3] | |||||
1.19.4 | Pre-release 3 | Changed particle and potion colors of the following effects: Swiftness, Slowness, Strength, Harming, Leaping, Resistance, Fire Resistance, Water Breathing, Invisibility, Night Vision, Poison. | |||||
1.20 | 23w12a | Wither and Slow Falling effect colors have been adjusted to make them more distinguishable. | |||||
1.20.2 | 23w32a | The game no longer uses numeric values when storing mob effects to world. | |||||
Changed following fields in mob effect instances:
| |||||||
In NBT format for living entities (players, armor stands, and all mobs): Renamed ActiveEffects to active_effects . | |||||||
1.20.5 | 23w51a | The background texture for the small effect UI have been changed. | |||||
24w05b | Potion effect amplifiers are now restricted between 0 and 127. | ||||||
24w06a | Potion effect amplifiers are now restricted between 0 and 255, with amplifiers for Mining Fatigue, Jump Boost, and Levitation being replaced with player attributes. | ||||||
1.20.5 Experiment | 24w13a | ![]() | |||||
Bad Omen can now be caused by drinking an Ominous Bottle. | |||||||
Bad Omen becomes Raid Omen if in a village or Trial Omen if in a trial chamber. | |||||||
1.21 | 24w20a | Going through the exit portal no longer removes all effects.[4] | |||||
[hide]Pocket Edition Alpha | |||||||
v0.11.0 | December 2, 2014 | Jeb tweets an image of effects in progress. | |||||
When the player is affected with an effect, there are tabs on the right side of the screen that shows what effects are currently afflicted. | |||||||
Jeb states that the only effects obtainable are Poison and Nausea, due to potions not being implemented yet. | |||||||
December 4, 2014 | Jeb tweets an image of the effect GUI, which appears when one of the "tabs" are selected. | ||||||
build 1 | Currently, since potions have not been implemented, the only effects available are Poison from cave spiders, rotten flesh and pufferfish, Hunger from raw chicken and pufferfish (which doesn't function yet), and Nausea from pufferfish. Other effects can be applied using an inventory editor or modifier, though some do not work properly. | ||||||
build 4 | Drinking milk now removes all mob effects. | ||||||
build 12 | Armor no longer decreases damage from mob effects. | ||||||
v0.12.1 | build 1 | Most mob effects work properly now. | |||||
Jump Boost can't be obtained, as rabbits have not yet been added. | |||||||
Mob effects now can be applied with potions. | |||||||
Rotten foods now cause the Hunger effect, rather than Poison due to the addition of the hunger mechanic. | |||||||
The Hunger effect functions correctly now due to the addition of the mechanic. | |||||||
v0.13.0 | build 1 | Jump Boost can now be obtained in Survival because of the addition of rabbits. | |||||
v0.16.0 | build 1 | Added an exclusive potion, splash potion and arrow of Decay. It is unobtainable in Survival due to the lack of a brewing recipe for it. | |||||
Mining Fatigue can now be inflicted upon the player in Survival by a elder guardian. | |||||||
build 4 | The Wither effect can now be inflicted with the addition of the wither. | ||||||
[hide]Bedrock Edition | |||||||
1.2.0 | ? | Absorption effect amplifier has been increased for enchanted golden apples. | |||||
1.4.0 | beta 1.2.20.1 | The Water Breathing mob effect no longer gives the player enhanced underwater vision. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Effects have been introduced. Potions haven't been added yet, so the only things that cause them are golden apples, raw chicken, rotten flesh and cave spiders. |
TU7 | Actual potions have been added and some effects got an alchemical ingredient that corresponds to them. | ||||||
Milk has been now given the ability to cure and clear all effects. | |||||||
TU14 | 1.04 | Added the enchanted golden apple. When eaten, it gives the formerly unused Resistance effect as well as other effects. | |||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Night Vision now functions, and a potion and splash potion of Night Vision has been implemented and added to Creative mode. | ||
Beacons have been added and can be used to give effects to players around them. Several effects without a potion can now be induced, including the formerly unused Haste and Jump Boost effects. | |||||||
Zombie villagers under the effects of a potion of Weakness can now be given a golden apple to cure it. | |||||||
Invisibility now functions, and turns mobs invisible. Players under its effect can now not be detected by other players. A potion and splash potion of Invisibility was implemented and added to Creative mode. | |||||||
The Wither effect is inflicted by the wither's wither skulls. | |||||||
Absorption effect can be triggered for 2 minutes when consuming either tier of the golden apple. | |||||||
TU44 | CU34 | 1.37 | 1.37 | 1.37 | Patch 14 | Going through the exit portal no longer removes all effects.[is this the correct version?] | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Effects are now displayed on the HUD, instead of just in the inventory. |
[hide]New Nintendo 3DS Edition | |||||||
1.2.12 | Effects are now displayed on the HUD, instead of just in the inventory. |
April Fools effects[edit | edit source]
Java Edition 15w14a[edit | edit source]
These effects exist only in 15w14a:
Icon | Name | Identifier | Effect | Type | Num. ID |
---|---|---|---|---|---|
![]() |
Caring | slowness
|
Changes the mob AI to move toward the nearest mob as if it were to attack it | Negative | 2 |
![]() |
poison
|
Negative | 19 | ||
![]() |
Sharing | weakness
|
Makes mobs drop items in a random amount of time, ranging from food to rare items like saddles or diamonds | Negative | 18 |
Java Edition 23w13a_or_b[edit | edit source]
These effects exist only in 23w13a_or_b:
Icon | Name | Identifier | Effect | Type | Num. ID |
---|---|---|---|---|---|
![]() |
Big | big
|
Makes the entity bigger | Neutral | 34 |
![]() |
Small | small
|
Makes the entity smaller | Neutral | 35 |
Java Edition 24w14potato[edit | edit source]
These effects exist only in 24w14potato:
Icon | Name | Identifier | Effect | Type |
---|---|---|---|---|
![]() |
Sticky | sticky
|
Entity is able to scale blocks like a spider by walking into them | Neutral |
![]() |
It's very slippery | potato_oil
|
Does nothing | Neutral |
Java Edition 25w14craftmine[edit | edit source]
- What the Shazboots! effect does.
These effects exist only in 25w14craftmine:
Icon | Name | Identifier | Effect | Type |
---|---|---|---|---|
![]() |
Shazboots! | shazboots
|
? | Positive |
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
15w14a | Added Caring, replacing ![]() ![]() | ||||||
Added Sharing, replacing ![]() | |||||||
23w13a or b | Added ![]() ![]() | ||||||
24w14potato | Added ![]() ![]() | ||||||
25w14craftmine | Added ![]() |
Issues[edit | edit source]
Issues relating to "Effect" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- When having multiple effects, the effects' timers are reduced by 1 second each simultaneously, regardless of when the player took each potion. This is because they use the same "seconds counter" that "ticks" every 20 game ticks to save memory. For example, if the player drinks one potion and another different potion that doesn't reset the timer 5.5 (or any non-integer amounts) seconds later, both effects' timers subtract 1 second from both of them simultaneously.
- When a creeper has an effect and explodes in Java Edition, it leaves an area effect cloud for each effect that it had before it exploded.
- Drinking a potion of Leaping II, a potion of Slow Falling, and a potion of Swiftness II, the player can jump a 9 block gap.
- Effects shown on the HUD disappear when the player is in a GUI.
Gallery[edit | edit source]
Screenshots[edit | edit source]
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Regeneration after eating a golden apple in Beta 1.9 Prerelease 2.
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Health Boost and Regeneration II after eating a golden apple in 13w23b.
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Weakness in the effect bar after drinking a potion of Weakness in Java Edition.
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The maximum amount of health using Health Boost and Absorption.
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What things look like when a player has eaten a pufferfish and receives nausea.
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The Hunger effect.
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A phantom with Invisibility.
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Image showing when the player receives all effects.
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An effect visible in a compact form in the inventory.
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Several effects applied to a player.
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Poison in Pocket Edition alpha.
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Jump Boost in Pocket Edition alpha.
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Classic effects option.
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Compact effects option.
See also[edit | edit source]
- Fire - gives a damaging condition similar to an effect
- Powder Snow - gives a damaging and speed-decreasing condition similar to an effect
References[edit | edit source]
External links[edit | edit source]
- Minecraft Forum: All About Potions And Brewing - 1.9 Reference Guide
- Minecraft Potions - A Visual Guide
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Movement |
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Survival |
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