Emerald Ore: Difference between revisions
Rampage455 (talk | contribs) Tag: Undo |
(→Usage: See iron ore talk page for discussion about this edit) |
||
Line 58: | Line 58: | ||
== Usage == |
== Usage == |
||
Emerald ore can be [[#Breaking|mined]] for [[emerald]]s. |
|||
=== Smelting ingredient === |
=== Smelting ingredient === |
||
{{Smelting |
{{Smelting |
Revision as of 15:31, 11 April 2025
Renewable |
No |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
|
Luminous |
No |
Transparent |
No |
Flammable |
No |
Catches fire from lava |
No |
Map color (JE) |
|
{ "title": "Emerald Ore", "rows": [ { "field": "No", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Iron Pickaxe.png article, displayed as 32x32px|link=Iron Pickaxe|alt=|class=pixel-image|An iron pickaxe or better is required to mine this block)</span>", "label": "Tool" }, { "field": "3", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "\n* '''Emerald Ore''': 3\n* '''Deepslate Emerald Ore''': 4.5(link to Category:Pages with overridden hardness article, displayed as Category:Pages with overridden hardness)", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "No", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(112, 112, 112)\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 11 STONE\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>" } ], "invimages": [ "Emerald Ore", "Deepslate Emerald Ore" ], "images": [ "Emerald Ore.png", "Deepslate Emerald Ore.png" ] }
Emerald ore is a rare mineral block that generates only in mountains and windswept hills biomes. It drops emeralds when mined, or itself if mined with a pickaxe with the Silk Touch enchantment.
Deepslate emerald ore is a very rare variant of emerald ore that can generate in deepslate and tuff blobs.
Obtaining
Breaking
Emerald ore can be mined with an iron pickaxe or better, otherwise it drops nothing. If mined without Silk Touch, the block drops 1 emerald (or up to 4 with Fortune). If mined with a pickaxe with Silk Touch, the block drops itself. It also drops 3–7XP when broken.
Block | ![]() |
![]() | |
---|---|---|---|
Hardness | 3 | 4.5 | |
Tool | ![]() |
![]() | |
Breaking time (sec)[A] | |||
Default | 15 | 22.5 | |
![]() |
7.5 | 11.25 | |
![]() |
3.75 | 5.65 | |
![]() |
0.75 | 1.15 | |
![]() |
0.6 | 0.85 | |
![]() |
0.5 | 0.75 | |
![]() |
1.25 | 1.9 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation
Emerald ore generates in mountains and windswept hills biomes in the form of ore features, and attempts to generate 100 times per chunk in blobs of 0–4 ores. Emerald ore can be exposed to the sky.[1]
Specifically, it can be found in the following biomes:
Meadow
Cherry Grove
Grove
Snowy Slopes
Jagged Peaks
Frozen Peaks
Stony Peaks
Windswept Hills
Windswept Gravelly Hills
Windswept Forest
Emerald ore generates from levels -16 to 320, having the greatest chance at level 232, and becoming less common toward either end of the range. However, because there is little to no terrain in the upper half of that range in regular worlds, the actual emerald ore quantity peaks around level 90 as seen in the empirical distribution graph below.
Emerald ore can replace stone, andesite, diorite, granite, tuff, and deepslate. Emerald ore that replaces tuff or deepslate becomes deepslate emerald ore, which is the rarest ore in Minecraft, rarer than normal emerald ore and ancient debris, even rarer than its second-place competitor, (normal) diamond ore. It generates only between the altitudes of -16 and 8 where deepslate naturally occurs, which happens to be toward the end of emerald ore distribution where it is extremely rare; its limitation to certain biomes further adds to its rarity.
Usage
Emerald ore can be mined for emeralds.
Smelting ingredient
Name | Ingredients | [hide]Smelting recipe |
---|---|---|
Emerald | Emerald Ore or Deepslate Emerald Ore + Any fuel |
Note blocks
Emerald ore can be placed under note blocks to produce "bass drum" sounds.
Sounds
Emerald ore
[hide]![]() stone sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() stone sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.37 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Deepslate emerald ore
[hide]![]() deepslate sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() deepslate sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | place | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.5 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values
ID
Name | Identifier | Form | Block tags | [hide]Translation key |
---|---|---|---|---|
![]() | emerald_ore | Block & Item | emerald_ores mineable/pickaxe needs_iron_tool | block |
![]() | deepslate_emerald_ore | Block & Item | emerald_ores mineable/pickaxe needs_iron_tool | block |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | emerald_ore | 129 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
![]() | deepslate_emerald_ore | 662 | Block & Giveable Item[i 2] | Identical[i 3] | tile |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ Jump up to: a b Available with
/give
command. - ↑ Jump up to: a b The block's direct item form has the same ID as the block.
Video
History
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
May 21, 2012 | ![]() | ||||||
1.3.1 | 12w21a | ![]() | |||||
The announced ore has been changed to an emerald ore. The texture for emerald ore has remained unchanged, as Jeb forgot to commit the new texture in the snapshot.[4] As this item was not announced before the snapshot was released, most translations call emerald "diamond" (due to "item.emerald" being the previous translation key for diamonds). | |||||||
Emerald ore generates in blobs of up to 10 blocks. | |||||||
12w21b | ![]() | ||||||
An analysis of a 500×500 extreme hills biome with MCEdit gives the following ore distributions:
| |||||||
12w22a | Blob size was reduced to 1 block. | ||||||
Texture Update | January 4, 2018 | ![]() | |||||
1.14 | 18w43a | ![]() | |||||
1.17 | 21w06a | The height limit was expanded down to Y=-64. Emerald ores are temporary generating from Y=-64 instead of Y=0. | |||||
21w07a | Emerald ore now generates as a triangle spread, generating between Y=32 and Y=320 and peaking at Y=256. | ||||||
February 18, 2021 | ![]() | ||||||
21w08a | ![]() | ||||||
21w10a | ![]() | ||||||
The amount of emerald ore that generates has been increased. | |||||||
21w15a | Most ore generation has been reverted back to the pre-21w06a generation and requires the Caves & Cliffs Prototype Data Pack to be seen. However, emerald ore generation was not properly reverted due to a bug.[5] | ||||||
21w16a | Emerald ore now generates at the correct Y-levels, but it still generates more frequently than it did in 1.16.[6] | ||||||
Deepslate emerald ore variant now generates naturally. | |||||||
In the Caves & Cliffs Prototype Data Pack, emerald ores now generate in the form of ore blobs instead of single blocks. | |||||||
21w17a | Emerald ore can now replace granite, andesite, diorite, tuff, and deepslate upon generating. | ||||||
1.17.1 | Pre-release 2 | The frequency of emerald ore generation has been reverted to pre-1.17 levels. | |||||
1.18 | Experimental Snapshot 1 | All previous changes to ore distribution from the prototype data pack have now been implemented into the base game. | |||||
Deepslate emerald ore no longer generates naturally. | |||||||
experimental snapshot 2 | Emerald ore now generates in meadows, groves, snowy slopes, lofty peaks, and snowcapped peaks. | ||||||
21w40a | Emerald ore generates more frequently and is now able to generate down to Y=-16. | ||||||
Deepslate emerald ore now generates naturally again. | |||||||
[hide]Pocket Edition Alpha | |||||||
v0.9.0 | build 1 | ![]() | |||||
Emerald ore can be mined with a stone pickaxe instead of an iron one. | |||||||
v0.12.1 | build 1 | Mining emerald ore now drops experience orbs. | |||||
Emerald ore can now be collected with Silk Touch, dropping the block itself. | |||||||
Emerald ore now drops extra emeralds with the Fortune enchantment. | |||||||
[hide]Bedrock Edition | |||||||
1.2.0 | beta 1.2.0.2 | Mining emerald ore now requires an iron pickaxe. | |||||
1.10.0 | beta 1.10.0.3 | ![]() | |||||
1.16.220 Experiment | beta 1.16.220.50 | ![]() | |||||
In the Caves & Cliffs Experimental Gameplay, emerald ore can now be found exposed and in blobs of size 0-10 on the surface of the new mountain biome variants. | |||||||
1.17.0 Experiment | beta 1.16.230.52 | ![]() | |||||
beta 1.16.230.56 | In the Caves & Cliffs Experimental Gameplay, emerald ore generation has been changed. Emerald now generates on higher altitudes in extreme hills rather than lower. | ||||||
beta 1.17.0.52 | Unintentionally readded the single-block emerald ore generation in the Caves & Cliffs Experimental Gameplay, which was removed in beta 1.16.230.56. | ||||||
1.18.0 | beta 1.18.0.20 | Removed the "Caves & Cliffs" experimental toggle. New emerald ore generation are now available through normal gameplay. | |||||
Decreased the generation size of emerald ore blobs. | |||||||
Unintentionally increased the amount of emerald ore blob generation attempts a lot. | |||||||
beta 1.18.0.21 | In extreme hills, emerald ore generates more frequently and is now able to generate down to Y=-16. | ||||||
beta 1.18.0.22 | Emerald ore generation height has now been tweaked. | ||||||
beta 1.18.0.24 | Emerald ore blob now generates correctly. | ||||||
Emerald ore generation height has now been tweaked to be in parity with Java Edition. | |||||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU14 | CU1 | 1.04 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
1.90 | ![]() | ||||||
[hide]New Nintendo 3DS Edition | |||||||
0.1.0 | ![]() |
Data history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 17w47a | Prior to The Flattening, this block's numeral ID was 129. | |||||
21w10a | Added emerald_ores block tag. |
Issues
Issues relating to "Emerald Ore" or "Deepslate Emerald Ore" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- Even though emerald ore is rarer than diamond ore, emerald ore is generally found more often in mountains biomes than diamond ore, as the emerald ore blocks are generated in a more scattered fashion.
- Deepslate emerald ore is one of the rarest naturally-generated blocks in Minecraft, as emeralds only spawn in mountainous biomes, and spawn less at lower Y-levels. They also spawn in veins of 1, and require Silk Touch to drop themselves.
Gallery
Screenshots
-
A naturally occurring blob of emerald ore.
-
A naturally occurring blob of emerald ore.
-
Emerald ore found in the jagged peaks biome.
-
A room with placed emerald ores, including blocks of emerald and thrown emerald items.
-
Two blobs of emerald ores that generated nearly together.
-
A block of emerald ore found in a plains biome.
-
A blob of emerald ore found in a mountain biome.
-
A ravine with multiple ores, water and lava falls, and a stronghold bridge over it.
-
Multiple emerald ores close together.
Development images
-
The first image of the trading system released by Jeb. The emerald ore can be seen in the top right-hand corner with the original texture.
-
An enhanced version of Jeb's screenshot showing the original ore texture more clearly.
-
The old "ruby" texture of emerald ore.
References
- ↑ MC-237455 — resolved as "Works As Intended".
- ↑ https://twitter.com/jeb_/status/204619936616808451
- ↑ snapshot 12w21a/b lang/en_US.lang: tile.oreRuby.name=Ruby Ore
- ↑ https://twitter.com/jeb_/status/205641953742819328
- ↑ MC-223260 — Emerald ore does not generate as intended — resolved as "Fixed".
- ↑ MC-226926 — Emerald ore generates too often — resolved as "Fixed".
[hide] | |||||||
---|---|---|---|---|---|---|---|
![]() |
|||||||
![]() |
|||||||
![]() |
|||||||
![]() |
|||||||
![]() |
|||||||
![]() |
|||||||
![]() |
|||||||
![]() |
|||||||
![]() |
|||||||
![]() |
|||||||
Joke ores |
|