Mobs are listed and classified by their nature in regard to the player as below. For more details on a particular mob, click and view their individual page.
Pets that can be summoned by the player, but are non-attackable and passive mobs in-game. These pets cannot attack mobs, but they still take damage and are affected by player auras but they don't die.[3]
A feature that looks like a mob, but the in-game data doesn't note that this is a mob. Examples include statues or entities that only act as ambience in a level.
Objective mobs are kidnapped passive or neutral mobs that the player need to save during a mission. When mobs become target mobs they become non-attackable.[4]
The special mobs are unclassified. They have special spawn generations, or have the same behavior and appearance with other mobs to make players confused.
Scrapped mobs are mobs that were in the beta version but possibly scrapped mid development or were planned but not actually added, and are not planned to be added.
These mobs can be found in trailers or in other media, but are not in the game files and never spawn in any level and cannot be spawned in even with hacks.
The mobs only have their name in the game data file. Unlike unused mobs that have in-game textures, sounds, or appear in the official trailer. All of these mobs are based on mobs from various editions of Minecraft.
Some mobs from original games have new features in Minecraft Dungeons. For example, many mobs have sound files for behavior animations named "Novelty".
All mobs except the Heart of Ender have animation when idle, though many don't tend to see them or document them.[10]
When mobs die, their body turns gray then fades into dust and then the soul fly out of the body.
If the player's enchantment is used by mobs, some of the enchantment's effects would turn them purple in color. [11].
Most mobs get stunned by normal attack when their health is lower, except certain mobs with stun resistance. [12]
Ranged mobs tend to have more health then Melee mobs, this might be because their attack speed is very slow or their attacks deal little damage. They also tend to flee from the player when not attacking.
If any mobs were 32 blocks away from the player, their animation stops to prevent the game from crashing.
↑Bats are found in the Creeper Woods, Overgrown Temple and Frosted Fjord, not just as summonables
↑Wolves are found in the Creeper Woods in Ancient Hunts, not just as summonables
↑The Season Pass is needed to get the Baby Goat and the Baby Ghast. The Parrot can also be obtained by getting only Jungle Awakens, the Arctic fox can be obtained by getting only Creeping Winter, the Baby Goat can be obtained by getting only Howling Peaks and the Baby Ghast can only be obtained by getting Flames of the Nether. The Baby Pig is given out as a reward for 10 million dungeons players on February 24 as part of the new update, making it the only free obtainable pet.
↑Mage was never officially added into the game, but their files were removed from the game.
↑The Endermen in the End DLC are not mini bosses. They are regular hostile mobs.
↑ the Baby Chicken, Parrot, and Arctic Fox while they need to get the Season Pass in order to get the Baby Goat and the Baby Ghast. The Parrot can also be obtained by getting only Jungle Awakens, the Arctic fox can be obtained by getting only Creeping Winter, the Baby Goat can be obtained by getting only Howling Peaks and the Baby Ghast can only be obtained by getting Flames of the Nether. The Baby Pig is given out as a reward for 10 million dungeons players on February 24 as part of the new update, making it the only free obtainable pet.
↑Silverfish are not only mentioned in the trailer. But, they have a walking animation in the game files only.
↑Examples, Necromancers, Enchanters throw their staffs and books in the air then catch them and celebrate, Skeletons spin their heads around when idle, Zombies slouch over, Baby Zombies and Evokers dance in position, Cave Spiders and Vexesdo a backflip, Vindicators wave their Axes in the air and grunt, Husks stretch, Redstone Golems widen their arms, pound their chest and lean forward a bit and growl, Wraiths open their arms and lean side to side a little like the Wretched Wraith when it uses it's row projectile attack, but a little slower, and Ghasts float up a bit and then fly down back to the ground.