Chain: Difference between revisions
(Added horizontal chain image to Infobox) |
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|B3=Iron Nugget |
|B3=Iron Nugget |
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|Output=Chain |
|Output=Chain |
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|type= |
|type=Decoration block |
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}} |
}} |
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== History == |
== History == |
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{{See technical block}} |
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{{HistoryTable |
{{HistoryTable |
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|{{HistoryLine|java}} |
|{{HistoryLine|java}} |
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|{{HistoryLine|||dev=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}} |
|{{HistoryLine|||dev=21w13a|[[File:Chain (UD) JE2.png|32px]] [[File:Chain (NS) JE2.png|32px]] [[File:Chain (EW) JE2.png|32px]] The model of chains has been changed so that the backside texture is mirrored.}} |
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|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Chains are now used to craft [[hanging sign]]s.}} |
|{{HistoryLine||1.19.3|exp=Update 1.20|dev=22w42a|Chains are now used to craft [[hanging sign]]s.}} |
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|{{HistoryLine||1.20.3|exp=Update 1.21|dev=23w45a|Chains can now generate in [[trial chambers]].}} |
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|{{HistoryLine|bedrock}} |
|{{HistoryLine|bedrock}} |
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|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}} |
|{{HistoryLine||1.16.0|dev=beta 1.16.0.57|[[File:Chain_(item)_JE1_BE1.png|32px]] [[File:Chain Axis Y JE1 BE1.png|32px]] Added chains.}} |
Latest revision as of 22:30, 18 March 2025
Chains are metallic decoration blocks.
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
6 |
Hardness |
5 |
Luminous |
No |
Transparent |
Yes |
Waterloggable |
Yes |
Flammable |
No |
Catches fire from lava |
No |
Map color (Java) |
|
{ "title": "Chain", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:Invicon Wooden Pickaxe.png article, displayed as 32x32px|link=Wooden Pickaxe|alt=|class=pixel-image|A wooden pickaxe or better is required to mine this block)</span>", "label": "Tool" }, { "field": "6", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "5", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb()\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 0 NONE\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as Java))</small>" } ], "invimages": [ "Chain" ], "images": [ "Chain.png", "Chain Axis Z.png" ] }
Obtaining Edit
Breaking Edit
Chains can be mined using any pickaxe. If mined without a pickaxe, they drop nothing.
Block | ![]() | |
---|---|---|
Hardness | 5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 25 | |
![]() |
3.75 | |
![]() |
1.9 | |
![]() |
1.25 | |
![]() |
0.95 | |
![]() |
0.85 | |
![]() |
0.65 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation Edit
Chains can generate in treasure room bastion remnants and sometimes in ruined portals that generate in the Nether. They always generate above magma cube spawners, also found in treasure room bastions.
Chains can also generate in mineshafts. They generate on the sides of a wooden bridge (a mid-air corridor) when the distance between the bridge and the highest solid block below it is higher than the distance to the lowest solid block above it. Chains here generate vertically in a pillar between the bridge and the ceiling. The lowest block of the pillar, connecting the chain to the bridge, is always an oak fence.
In addition, chains can also generate in trial chambers making up various hanging platforms in certain rooms.
Generated loot Edit
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
![]() |
![]() |
Generic chest | 2–10 | 24.4%{ "item": "Chain", "stacksize": "2–10", "chance": 0.24372395924512447, "structure": "Bastion Remnant", "container": "Generic chest" } |
Crafting Edit
Ingredients | [hide]Crafting recipe |
---|---|
Iron Nugget + Iron Ingot |
Usage Edit
Chains can be used to suspend bells, hanging signs, lanterns, and soul lanterns, as the chain texture connects to the chain of the lantern seamlessly as if it were part of it, and it connects the hanging sign chains together. Chains do not require a supporting block to be placed whether it is on the top, next to it or at the bottom. It can exist completely free-standing in mid air[1] and it can be rotated. Chains connect horizontally or vertically, but not across different orientations (so a chain with N orientation does not connect to a chain with E orientation in the adjacent block). Horizontal chains one block above a surface may be walked over. Horizontal chains two blocks above a surface prevent players from traveling past them. Vertical chains block travel if targeted directly, but may be skirted.
Precision is required, but chains can be walked on, allowing for inconspicuous, although somewhat costly, bridges.
Chains can be pushed by pistons without being broken.
In Bedrock Edition, chains are not conductive, but the comparator can work in being separated from the measured block by a chain.
Crafting ingredient Edit
Name | Ingredients | [hide]Crafting recipe |
---|---|---|
Hanging Sign | Chain + Matching Stripped Log or Block of Stripped Bamboo or Matching Stripped Stem |
Sounds Edit
[hide]![]() chain sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 0.5 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.5 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.2 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
[hide]![]() chain sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 1.0 | 0.8-1.0 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
Data values Edit
ID Edit
Name | Identifier | Form | [hide]Translation key |
---|---|---|---|
![]() | chain | Block & Item | block |
Chain | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | chain | 541 | Block & Ungiveable Item[i 2] | item.chain | tile |
![]() | chain | 619 | Item | — | tile |
Block states Edit
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
axis | y
| x | The chain is oriented east–west. |
y | The chain is oriented vertically. | ||
z | The chain is oriented north–south. | ||
waterlogged | false | false true | Whether or not there's water in the same place as this chain. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
pillar_axis | 0x1 0x2 | y
| x | 1 | The chain is oriented east–west. |
y | 0 | The chain is oriented vertically. | |||
z | 2 | The chain is oriented north–south. |
History Edit
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.16 | 20w16a | ![]() ![]() | |||||
Chains generate in the newly added bastion remnants, and can be found in their chests. | |||||||
Chains currently use the generic metal block sounds. | |||||||
20w17a | Unique sounds have been added for chains. | ||||||
20w18a | Chains can now be waterlogged. | ||||||
1.16.2 | 20w30a | The chance of finding chains in bastion remnant chests is decreased from 31.5% to 24.4%. | |||||
Pre-release 1 | ![]() ![]() | ||||||
1.17 | 21w07a | Chains can now generate in mineshafts. | |||||
21w13a | ![]() ![]() ![]() | ||||||
1.19.3 Experiment | 22w42a | Chains are now used to craft hanging signs. | |||||
1.20.3 Experiment | 23w45a | Chains can now generate in trial chambers. | |||||
[hide]Bedrock Edition | |||||||
1.16.0 | beta 1.16.0.57 | ![]() ![]() | |||||
beta 1.16.0.63 | Unique sounds have been added for chains. | ||||||
1.16.100 | beta 1.16.100.54 | ![]() ![]() | |||||
1.19.50 Experiment | Preview 1.19.50.21 | Chains are now used to craft hanging signs. | |||||
1.20.30 | Preview 1.20.20.21 | Increased the blast resistance of chains from 3 to 6. |
Issues Edit
Issues relating to "Chain" are maintained on the bug tracker. Issues should be reported and viewed there.
Java Edition
- MC-158515 – Command block chain errors still appear after disabling command blocks
- MC-181095 – The third person camera can't pass through chains
- MC-247423 – Lush cave features sometimes don't generate above chains that support mineshafts
- MC-253549 – Infinite structure block chain causes server to hang and game to time out/crash
- MC-216987 – Chains supporting a mineshaft can stop unexpectedly
- MC-236374 – Chains are rendered too dark when blocks are placed adjacent to them while smooth lighting is enabled
- MC-262480 – Mobs jump when they get near chains, end rods, bamboos, lightning rods or pointed dripstone
- MC-264125 – All hanging signs' item textures have incorrect chain color palette
- MC-219721 – Paintings can be placed on bamboo and chain
- MC-118269 – Warning message "Command block chain tried to execute more than x steps!" appears even if less / no chain command blocks should run
- And 6 other open issues.
Bedrock Edition
- MCPE-190746 – Chains prevent spawns one block below them
- MCPE-111963 – Horizontal chains play incorrect sounds
- MCPE-94239 – Chain and target block are incorrectly positioned in the creative inventory.
- MCPE-104718 – Twisting vines/weeping vines can be placed on top of/underneath chains, leaves, and chorus plants
- MCPE-113992 – Chains PBR textures don't load and start to emit light in certain locations.
- MCPE-116208 – Placing Sideways Chains In Liquids Causes Liquids To Unrender
- MCPE-133698 – Cauldrons, hoppers, and chains cannot be placed next to blocks at Y=255/256 if the player is standing on the edge of the block
- MCPE-138549 – Comparators can read inventories through chains
- MCPE-147584 – Blocks can be placed on the chain, which should not be placed on them
- MCPE-163425 – Conditional chain command block on repeat command block with always active sometimes ignores the delay in ticks
Trivia Edit
Gallery Edit
Renders Edit
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A lantern hanging from a chain.
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A monster spawner hanging with a chain found in the bastion remnants.
Screenshots Edit
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Chains and stone bricks.
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Chains and chiseled blackstone.
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An evoker lifting weights.