Bell: Difference between revisions
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=== Unique === |
=== Unique === |
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{{edition|java}} |
{{edition|java}}: |
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{{SoundTable |
{{SoundTable |
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| type = java |
| type = java |
Latest revision as of 18:38, 13 April 2025
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
5 |
Hardness |
5 |
Luminous |
No |
Transparent |
Yes |
Waterloggable | |
Flammable |
No |
Catches fire from lava |
No |
Map color (JE) |
|
{ "title": "Bell", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Pickaxe Required.png article, displayed as 32x32px|link=Pickaxe|alt=|class=pixel-image|This block can be broken with any tool, but a pickaxe is the quickest)</span>", "label": "Tool" }, { "field": "5", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "5", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Yes", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "'''(link to Java Edition article, displayed as JE):''' No<br>'''(link to Bedrock Edition article, displayed as BE):''' Yes", "label": "(link to Waterlogging article, displayed as Waterloggable)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "No", "label": "Catches fire from (link to lava article, displayed as lava)" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: rgb(250, 238, 77)\n; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> 30 GOLD\n</span>", "label": "(link to Map color article, displayed as Map color) <small>((link to Java Edition article, displayed as ''JE''))</small>" } ], "invimages": [ "Bell" ], "images": [ "Bell.png", "Bell BE.png", "Ceiling Bell.png", "Wall Bell.png", "Double Wall Bell.png" ] }
A bell is a transparent, animated block entity that produces a sound when used. Unlike most utility blocks, bells cannot be crafted.
Obtaining[edit | edit source]
Breaking[edit | edit source]
A bell can be mined with anything, but pickaxes are the fastest. A bell also breaks and drops itself if a piston extends or pushes a block into its location, or if the block the bell is attached to is moved or destroyed.
Block | ![]() | |
---|---|---|
Hardness | 5 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 7.5 | |
![]() |
3.75 | |
![]() |
1.9 | |
![]() |
1.25 | |
![]() |
0.95 | |
![]() |
0.85 | |
![]() |
0.65 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation[edit | edit source]
Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | [hide]Chance |
---|---|---|---|---|
Java Edition and Bedrock Edition | ||||
![]() |
![]() |
Chest | 1 | 1.5%{ "item": "Bell", "stacksize": 1, "chance": 0.014974764874937763, "structure": "Ruined Portal", "container": "Chest" } |
Trading[edit | edit source]
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
![]() | 50% | 33% | 36 × ![]() | ![]() |
![]() | 100% | 100% | 36 × ![]() | ![]() |
![]() | 100% | 100% | 36 × ![]() | ![]() |
Usage[edit | edit source]
Bells can be anchored to the side of blocks, ceilings, and floors and drop as an item if the sustain block is broken or moved by a piston. They can also be attached to trapdoors but break if the trapdoor is opened.
When the use control is pressed while looking at the side of a bell, it produces a sound as well as a "swaying" animation. A bell can also be rung using a redstone signal, by any projectile, or by dropping an item on it. [Bedrock Edition only]
If the player rings the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung by players only from certain angles (villagers are not subject to this restriction); trying from an incorrect angle does not cause the bell to ring.
Villagers ring the bell only during raids.
Claiming[edit | edit source]
A villager can detect a bell within 48 blocks euclidean distance horizontally and 6 block vertically (either up or down) from the base of his hitbox and can claim it if he gets within 6 blocks taxicab distance of it and there is a valid path that can lead them to be in the block right besides the bell. Baby villagers do not claim nor ring a bell.
When villagers spawn and have not already claimed a bed or workstation, they will automatically claim any bell 6 blocks from them, even if they cannot reach it. Additionally, when a bell is placed within 48 blocks from the pillow of a claimed bed and there is a valid path a villager can walk through, the bell gets automatically claimed in the afternoon (between 9000t and 12000t), which is displayed by green particles appearing above the bell. This does not work with claimed workstations.
Claimed bells are POIs and determine the position of a village center among claimed beds and workstations.
When a player subject to the Bad Omen effect enters a village with a bell, the claiming mechanisms are forced no matter the time, meaning that if the bell is close enough either from a villager or from a claimed bed, it becomes part of the village.
A claimed bell defines a gathering site of a village, and villagers pathfind close to it in the afternoon.
If the bell is broken, anger particles appear above the village leader's head.[Bedrock Edition only]
If a player rings a bell, the villagers run to their houses even if there is no raid. Villagers can activate a bell even through blocks, but only if it was previously claimed and at least 2 blocks (also diagonal) from the base of their hitbox.
Raid[edit | edit source]
When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately.
In Java Edition, when a raid's first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their houses.
Glowing effect[edit | edit source]
In Java Edition, if a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks for 3 seconds, and particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to illagers in woodland mansions, or witches that naturally spawn in the Overworld.
Piglins[edit | edit source]
Piglins admire bells as golden items. However, breaking a bell does not aggravate them.[1]
Redstone component[edit | edit source]
In Java Edition, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the powered
block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered.
In Bedrock Edition, observers can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered.
Sounds[edit | edit source]
Generic[edit | edit source]
[hide]![]() anvil sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 0.65 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 0.65 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.1625 | 0.5 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.15 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.045 | 1.0 | 16 |
[hide]![]() metal sound type | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | Once the block has broken | dig | 1.0 | 1.1-1.2 | |
Blocks | When the block is placed | use | 1.0 | 1.2-1.25 | |
Blocks | While the block is in the process of being broken | hit | 0.3 | 0.75 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.35 | 1.0 | |
Blocks | Jumping from the block | jump | 0.12 | 1.0 | |
Blocks | Falling on the block without fall damage | land | 0.22 | 1.0 |
- ↑ MCPE-140091 — Bell makes incorrect sounds when placed
Unique[edit | edit source]
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Bell rings | Blocks | When a bell is hit | block | subtitles | 24.0 | varies [sound 1] | 16 | |
Bell resonates | Blocks | When a bell is rung and raiders are nearby | block | subtitles | 1.0 | varies [sound 2] | 16 |
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Blocks | When a bell is hit | block | 1.0 | varies [sound 1] |
- ↑ Can be 0.93, 0.95, or 0.97 for each sound
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Item tags | [hide]Translation key |
---|---|---|---|---|
![]() | bell | Block & Item | piglin_loved | block |
Name | [hide]Identifier |
---|---|
![]() | bell |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | [hide]Translation key |
---|---|---|---|---|---|
![]() | bell | 461 | Block & Giveable Item[i 2] | Identical[i 3] (Numeric: -206 ) | tile |
Name | [hide]Savegame ID |
---|---|
![]() | Bell |
Block states[edit | edit source]
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
attachment | floor | ceiling double_wall floor single_wall | What the bell is attached to. |
facing | north | east north south west | The direction the bell is facing. Opposite from the direction the player faces when placing a bell. |
powered | false | true false | Whether the bell is attached to a power source, such as a redstone torch. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
attachment | 0x4 0x8 | standing | standing hanging side multiple | 0 1 2 3 | What the bell is attached to. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the bell is facing. Opposite from the direction a player faces when placing the block.
|
toggle_bit | 0x10 | false | false true | 0 1 | Each time the bell is rung, this value toggles between true and false. |
Block data[edit | edit source]
A bell has a block entity associated with it that holds additional data about the block.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Oooh, shiny! | Distract a Piglin using gold | Give a piglin a gold item while it is aggressive toward the player. | 30 | Silver | |
![]() | ![]() | Sound the Alarm! | Ring the bell in a village after a villager has been hurt. | — | 20 | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | Oh Shiny | Distract Piglins with gold | While aggravated, give a piglin one of these 25 gold-related items in the
#piglin_loved item tag:[hide]
|
History[edit | edit source]
For a history of changes to textures and models for each block state, see /Asset history
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.14 | 18w44a | ![]() ![]() ![]() ![]() | |||||
18w47a | ![]() ![]() | ||||||
18w48a | Bells now generate in the updated plains villages. | ||||||
18w49a | Bells now generate in the updated savanna villages and the new snowy tundra villages. | ||||||
18w50a | ![]() ![]() | ||||||
![]() | |||||||
![]() | |||||||
Bells now generate in the updated desert and taiga villages. | |||||||
Added sounds for bells. | |||||||
Bells now have a shaking animation when hit. | |||||||
19w03a | More cullface arguments have been added to bell model. | ||||||
19w11a | Bells are now sold by armorer, toolsmith and weaponsmith villagers, making them renewable. | ||||||
Bells now ring when hit by some projectiles, but not all.[more information needed] | |||||||
19w13b | Hitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell. | ||||||
Pre-Release 3 | ![]() ![]() ![]() ![]() | ||||||
1.15 | 19w36a | Bells now ring if powered with a redstone signal. | |||||
1.16 | 20w11a | Bells now ring when hit by any projectile. | |||||
20w16a | Bells now generate in ruined portal chests. | ||||||
20w22a | Bells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.[2] | ||||||
1.21.4 | 24w44a | Bells now drop when broken with any tool. Before, they needed at least a wooden pickaxe, or to have their supporting block removed. | |||||
[hide]Bedrock Edition | |||||||
1.9.0 Experiment | beta 1.9.0.2 | ![]() ![]() | |||||
Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks. | |||||||
1.10.0 Experiment | beta 1.10.0.3 | Bells can now generate in the new villages. | |||||
1.11.0 | beta 1.11.0.1 | Functionality has been added to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone. | |||||
Bells are no longer locked behind Experimental Gameplay. | |||||||
beta 1.11.0.4 | Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers. | ||||||
Villagers now run into their houses when a bell is rung. | |||||||
1.16.0 | beta 1.16.0.57 | Bells now generate in ruined portal chests. | |||||
1.19.20 | Preview 1.19.20.22 | Bells can no longer catch on fire or be destroyed by fire. | |||||
1.20.30 | Preview 1.20.20.21 | Increased the hardness of bells from 1 to 5. | |||||
Increased the blast resistance of bells from 3 to 5. | |||||||
1.21.50 | Preview 1.21.50.24 | Bells are mined faster when using an improper tool. | |||||
[hide]PlayStation 4 Edition | |||||||
1.91 | ![]() ![]() | ||||||
Bells can be obtained from trading with armorer, toolsmith, and weaponsmith villagers. |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.14 | 18w50a | The block states face=ceiling|floor|wall of bells have been changed to attachment=ceiling|double_wall|floor|single_wall . | |||||
[hide]Bedrock Edition | |||||||
1.9.0 | beta 1.9.0.2 | ![]() ![]() ![]() | |||||
1.10.0 | beta 1.10.0.3 | The bells with stone variant textures also generate in the new villages. | |||||
1.11.0 | beta 1.11.0.1 | The bells with granite, polished granite and diorite textures have been removed. |
Issues[edit | edit source]
Issues relating to "Bell" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
- In Bedrock Edition, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.[3]
- In Bedrock Edition, If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.
Gallery[edit | edit source]
Renders[edit | edit source]
-
An animation of a bell gong.
Screenshots[edit | edit source]
-
LadyAgnes tweets a screenshot of an updated savanna village, which features a bell.[4]
-
A close up of the bell in the previous image. Also uses the old bell texture.
-
A bell between two market stalls in a superflat village.
-
Villagers ringing a bell during a raid.
-
A bell placed on the underside of a block.
-
Bells placed on a cozy cabin.
References[edit | edit source]
- ↑ MC-179104 — Piglins don't mind players mining bells near them — resolved as "Works As Intended".
- ↑ MC-169683
- ↑ MCPE-56968
- ↑ "Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!" – @_LadyAgnes (Agnes Larsson) on X (formerly Twitter), November 23, 2018
[edit | edit source]
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