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=== Unique ===
=== Unique ===
{{edition|java}}
{{edition|java}}:
{{SoundTable
{{SoundTable
| type = java
| type = java

Latest revision as of 18:38, 13 April 2025

This article is about the block. For the note block instrument, see Note Block § Instruments.
Bell
Renewable

Yes

Stackable

Yes (64)

Tool

Blast resistance

5

Hardness

5

Luminous

No

Transparent

Yes

Waterloggable

JE: No
BE: Yes

Flammable

No

Catches fire from lava

No

Map color (JE)


  30 GOLD

A bell is a transparent, animated block entity that produces a sound when used. Unlike most utility blocks, bells cannot be crafted.

Obtaining[edit | edit source]

Breaking[edit | edit source]

A bell can be mined with anything, but pickaxes are the fastest. A bell also breaks and drops itself if a piston extends or pushes a block into its location, or if the block the bell is attached to is moved or destroyed.

Block Bell
Hardness 5
Tool
Breaking time (sec)[A]
Default 7.5
BlockSprite oak-planks.png: Sprite image for oak-planks in MinecraftWooden 3.75
BlockSprite cobblestone.png: Sprite image for cobblestone in MinecraftStone 1.9
ItemSprite iron-ingot.png: Sprite image for iron-ingot in MinecraftIron 1.25
ItemSprite diamond.png: Sprite image for diamond in MinecraftDiamond 0.95
ItemSprite netherite-ingot.png: Sprite image for netherite-ingot in MinecraftNetherite 0.85
ItemSprite gold-ingot.png: Sprite image for gold-ingot in MinecraftGolden 0.65
Legend
  • incorrect tool, drops nothing
  • correct tool, drops nothing or something other than the block itself
  • correct tool, drops the block itself
  • italicized can be instant mined
  1. These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.

Natural generation[edit | edit source]

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.

Generated loot[edit | edit source]

Item Structure Container Quantity [hide]Chance
Java Edition and Bedrock Edition
Bell Ruined Portal Chest 1 1.5%

Trading[edit | edit source]

VillagerProbabilityVillager wantsPlayer receives
JEBE
Apprentice Armorer50%33%36 × EmeraldBell
Apprentice Toolsmith100%100%36 × EmeraldBell
Apprentice Weaponsmith100%100%36 × EmeraldBell

Usage[edit | edit source]

Bells can be anchored to the side of blocks, ceilings, and floors and drop as an item if the sustain block is broken or moved by a piston. They can also be attached to trapdoors but break if the trapdoor is opened.

When the use control is pressed while looking at the side of a bell, it produces a sound as well as a "swaying" animation. A bell can also be rung using a redstone signal, by any projectile, or by dropping an item on it. ‌[Bedrock Edition only]

If the player rings the bell while villagers are sleeping, all of the villagers wake up. Bells can be rung by players only from certain angles (villagers are not subject to this restriction); trying from an incorrect angle does not cause the bell to ring.

Villagers ring the bell only during raids.

Claiming[edit | edit source]

A villager can detect a bell within 48 blocks euclidean distance horizontally and 6 block vertically (either up or down) from the base of his hitbox and can claim it if he gets within 6 blocks taxicab distance of it and there is a valid path that can lead them to be in the block right besides the bell. Baby villagers do not claim nor ring a bell.

When villagers spawn and have not already claimed a bed or workstation, they will automatically claim any bell 6 blocks from them, even if they cannot reach it. Additionally, when a bell is placed within 48 blocks from the pillow of a claimed bed and there is a valid path a villager can walk through, the bell gets automatically claimed in the afternoon (between 9000t and 12000t), which is displayed by green particles appearing above the bell. This does not work with claimed workstations.

Claimed bells are POIs and determine the position of a village center among claimed beds and workstations.

When a player subject to the Bad Omen effect enters a village with a bell, the claiming mechanisms are forced no matter the time, meaning that if the bell is close enough either from a villager or from a claimed bed, it becomes part of the village.

A claimed bell defines a gathering site of a village, and villagers pathfind close to it in the afternoon.

If the bell is broken, anger particles appear above the village leader's head.‌[Bedrock Edition only]

If a player rings a bell, the villagers run to their houses even if there is no raid. Villagers can activate a bell even through blocks, but only if it was previously claimed and at least 2 blocks (also diagonal) from the base of their hitbox.

Raid[edit | edit source]

When the bell is rung, villagers within a distance of 32 blocks run to the nearest bed within 32 blocks immediately.

In Java Edition, when a raid's first wave appears, at least one villager rushes to ring the bell in the center of the village (if they are close enough) to warn the other villagers of an incoming raid before going into their house. In Bedrock Edition, bells in the corresponding village ring automatically at the start of a raid, warning villagers to return to their houses.

Glowing effect[edit | edit source]

In Java Edition, if a bell is rung and there is a raid mob within a 32 block spherical range, the Glowing effect is applied to all raid mobs within 48 blocks for 3 seconds, and EffectSprite particle-bell-highlight-1.png: Sprite image for particle-bell-highlight-1 in MinecraftEffectSprite particle-bell-highlight-2.png: Sprite image for particle-bell-highlight-2 in Minecraft particles appear. It produces a resonating sound once this process is complete. The raid mobs do not have to be actively participating in a raid to receive the Glowing effect; the effect applies to illagers in woodland mansions, or witches that naturally spawn in the Overworld.

Piglins[edit | edit source]

Piglins admire bells as golden items. However, breaking a bell does not aggravate them.[1]

Redstone component[edit | edit source]

In Java Edition, bells ring one time upon receiving a redstone signal. Observers can detect when a bell receives a redstone signal, and when it stops receiving a signal (corresponding to the powered block state). Observers cannot detect when a bell is activated by the player or other entities. Sculk sensors, however, can detect a bell being rung in any way, or when placed or broken. Bells are transparent blocks and cannot be powered.

In Bedrock Edition, observers can detect when a bell is rung. Observers do not emit a signal when the bell stops ringing or becomes unpowered.

Sounds[edit | edit source]

Generic[edit | edit source]

Java Edition:

[hide]BlockSprite anvil.png: Sprite image for anvil in Minecraft anvil sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.anvil.breaksubtitles.block.generic.break0.650.816
​Block placedBlocksWhen the block is placedblock.anvil.placesubtitles.block.generic.place0.650.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.anvil.hitsubtitles.block.generic.hit0.16250.516
​Something falls on a blockEntity-DependentFalling on the block with fall damageblock.anvil.fallsubtitles.block.generic.fall0.150.7516
​FootstepsEntity-DependentWalking on the blockblock.anvil.stepsubtitles.block.generic.footsteps0.0451.016

Bedrock Edition: [sound 1]

[hide]BlockSprite block-of-gold.png: Sprite image for block-of-gold in Minecraft metal sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.01.1-1.2
BlocksWhen the block is placeduse.stone1.01.2-1.25
BlocksWhile the block is in the process of being brokenhit.stone0.30.75
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.351.0
BlocksJumping from the blockjump.stone0.121.0
BlocksFalling on the block without fall damageland.stone0.221.0
  1. MCPE-140091 — Bell makes incorrect sounds when placed

Unique[edit | edit source]

Java Edition:

[hide]Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Bell ringsBlocksWhen a bell is hitblock.bell.usesubtitles.block.bell.use24.0varies [sound 1]16
​Bell resonatesBlocksWhen a bell is rung and raiders are nearbyblock.bell.resonatesubtitles.block.bell.resonate1.0varies [sound 2]16
  1. Can be 0.93, 0.95, or 0.97 for each sound
  2. Can be 0.85, 0.9, or 1.0 for each sound

Bedrock Edition:

[hide]Sounds
SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a bell is hitblock.bell.hit1.0varies [sound 1]
  1. Can be 0.93, 0.95, or 0.97 for each sound

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierFormItem tags[hide]Translation key
BlockSprite bell.png: Sprite image for bell in Minecraft BellbellBlock & Itempiglin_lovedblock.minecraft.bell
Name[hide]Identifier
BlockSprite bell.png: Sprite image for bell in Minecraft Block entitybell

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1][hide]Translation key
BlockSprite bell.png: Sprite image for bell in Minecraft Bellbell461Block & Giveable Item[i 2]Identical[i 3]
(Numeric: -206)
tile.bell.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same ID as the block.
Name[hide]Savegame ID
BlockSprite bell.png: Sprite image for bell in Minecraft Block entityBell

Block states[edit | edit source]

See also: Block states

Java Edition:

Name Default value Allowed values [hide]Description
attachmentfloorceiling
double_wall
floor
single_wall
What the bell is attached to.
facingnortheast
north
south
west
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
poweredfalsetrue
false
Whether the bell is attached to a power source, such as a redstone torch.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
attachment0x4
0x8
standingstanding
hanging
side
multiple
0
1
2
3
What the bell is attached to.
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the bell is facing. Opposite from the direction a player faces when placing the block.
  • 0: South facing bell
  • 1: West facing bell
  • 2: North facing bell
  • 3: East facing bell
toggle_bit0x10falsefalse
true
0
1
Each time the bell is rung, this value toggles between true and false.


Block data[edit | edit source]

A bell has a block entity associated with it that holds additional data about the block.

Java Edition:

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Achievements[edit | edit source]

[hide]
IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
PS4Other
Oooh, shiny!Distract a Piglin using goldGive a piglin a gold item while it is aggressive toward the player.30Silver
Sound the Alarm!Ring the bell in a village after a villager has been hurt.20Bronze

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
Oh ShinyDistract Piglins with gold The player must not be wearing any gold armor. Other gold-related items do not distract the piglin and do not trigger this advancement.

History[edit | edit source]

For a history of changes to textures and models for each block state, see /Asset history

[hide]Java Edition
1.1418w44a Added bells, with "floor", "wall" and "ceiling" attachments. The "wall" attachment is inaccessible, and has no model.
18w47a Planks textures have been updated, changing the appearance of bells.
18w48aBells now generate in the updated plains villages.
18w49aBells now generate in the updated savanna villages and the new snowy tundra villages.
18w50a The models for floor and ceiling bells have changed, matching Bedrock Edition in the former case.
Bells with wall attachments are now properly implemented, no longer not having models. An oddity regarding their states is that their facing state corresponds to the direction they attach to, as opposed to the block face they attach to (an oddity shared with cocoa).
Bells with two wall attachments have also been added.
Bells now generate in the updated desert and taiga villages.
Added sounds for bells.
Bells now have a shaking animation when hit.
19w03aMore cullface arguments have been added to bell model.
19w11aBells are now sold by armorer, toolsmith and weaponsmith villagers, making them renewable.
Bells now ring when hit by some projectiles, but not all.​[more information needed]
19w13bHitting a bell now gives the glowing effect to raiders within a 32-block-radius of the bell.
Pre-Release 3 The models of bells has been changed.
1.1519w36aBells now ring if powered with a redstone signal.
1.1620w11aBells now ring when hit by any projectile.
20w16aBells now generate in ruined portal chests.
20w22aBells now do not need a completely full face to hang from, and as such can be attached to the bottom face of many more blocks.[2]
1.21.424w44aBells now drop when broken with any tool. Before, they needed at least a wooden pickaxe, or to have their supporting block removed.
[hide]Bedrock Edition
1.9.0
Experiment
Experimental Gameplay
beta 1.9.0.2 Added bells behind Experimental Gameplay.
Unlike in Java Edition, the side texture of bells is currently made of stone rather than planks.
1.10.0
Experiment
Experimental Gameplay
beta 1.10.0.3Bells can now generate in the new villages.
1.11.0beta 1.11.0.1Functionality has been added to bells. The player can now interact with the bell by shooting it with projectiles such as arrows, tridents, splash potions, firework rockets, snowballs and throwing dropped items, or activating it when wired to redstone.
Bells are no longer locked behind Experimental Gameplay.
beta 1.11.0.4Bells can now be obtained from trading with armorer, toolsmith, and weaponsmith villagers.
Villagers now run into their houses when a bell is rung.
1.16.0beta 1.16.0.57Bells now generate in ruined portal chests.
1.19.20Preview 1.19.20.22Bells can no longer catch on fire or be destroyed by fire.
1.20.30Preview 1.20.20.21Increased the hardness of bells from 1 to 5.
Increased the blast resistance of bells from 3 to 5.
1.21.50Preview 1.21.50.24Bells are mined faster when using an improper tool.
[hide]PlayStation 4 Edition
1.91 Added bells.
Bells can be obtained from trading with armorer, toolsmith, and weaponsmith villagers.

Data history[edit | edit source]

[hide]Java Edition
1.1418w50aThe block states face=ceiling|floor|wall of bells have been changed to attachment=ceiling|double_wall|floor|single_wall.
[hide]Bedrock Edition
1.9.0beta 1.9.0.2 There are unused bells with the side textures of granite, polished granite and diorite that can be obtained via commands. These are without a doubt due to rotation metadata being misinterpreted as variant data, as granite, polished granite and diorite are simply metadata variants of stone in this version.
1.10.0beta 1.10.0.3The bells with stone variant textures also generate in the new villages.
1.11.0beta 1.11.0.1The bells with granite, polished granite and diorite textures have been removed.

Issues[edit | edit source]

Issues relating to "Bell" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • In Bedrock Edition, bells deflect any projectile that does not disappear when hitting a surface (arrows or tridents).
  • In Bedrock Edition, when holding down right-click while looking at a bell and holding an item with a right-click action, the bell rings once and then the player uses the item.[3]
  • In Bedrock Edition, If a villager tries to give another villager food near a bell, there is a chance it might hit the bell with the food and cause all the villagers to run, thrower included.

Gallery[edit | edit source]

Renders[edit | edit source]

Screenshots[edit | edit source]

References[edit | edit source]

  1. MC-179104 — Piglins don't mind players mining bells near them — resolved as "Works As Intended".
  2. MC-169683
  3. MCPE-56968
  4. "Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!"@_LadyAgnes (Agnes Larsson) on X (formerly Twitter), November 23, 2018

Navigation[edit | edit source]