Potato Door
A potato door is a variant of the door made of potato planks that can be opened and closed by the player without redstone, only present in 24w14potato.
Renewable |
Yes |
---|---|
Stackable |
Yes (64) |
Tool | |
Blast resistance |
3 |
Hardness |
3 |
Luminous |
No |
Transparent |
Partial |
Flammable |
No |
Catches fire from lava |
Yes |
{ "title": "Potato Door", "rows": [ { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64)", "label": "Stackable" }, { "field": "<span class=\"sprite-file\" style=\"height:32px;width:32px;--vertical-align:middle\">(link to File:SlotSprite Axe Required.png article, displayed as 32x32px|link=Axe|alt=|class=pixel-image|This block can be broken with any tool, but an axe is the quickest)</span>", "label": "Tool" }, { "field": "3", "label": "(link to Explosion#Blast resistance article, displayed as Blast resistance)" }, { "field": "3", "label": "(link to Breaking#Blocks by hardness article, displayed as Hardness)" }, { "field": "No", "label": "(link to Light article, displayed as Luminous)" }, { "field": "Partial", "label": "(link to Opacity article, displayed as Transparent)" }, { "field": "No", "label": "(link to Flammable article, displayed as Flammable)" }, { "field": "Yes", "label": "Catches fire from (link to lava article, displayed as lava)" } ], "invimages": [ "Potato Door" ], "images": [ "Potato Door.png" ] }
Obtaining Edit
Breaking Edit
Potato doors can be broken with anything, but axes are the fastest. Potato doors drop themselves if they no longer have a block beneath them that can support them.
Block | ![]() | |
---|---|---|
Hardness | 3 | |
Tool | ![]() | |
Breaking time (sec)[A] | ||
Default | 4.5 | |
![]() |
2.25 | |
![]() |
1.15 | |
![]() |
0.75 | |
![]() |
0.6 | |
![]() |
0.5 | |
![]() |
0.4 |
- incorrect tool, drops nothing
- correct tool, drops nothing or something other than the block itself
- correct tool, drops the block itself
- italicized can be instant mined
- ↑ These durations ignore other influential factors (e.g. Mining Fatigue), and are measured in seconds. For more information, see Breaking § Speed.
Natural generation Edit
Potato doors generate naturally as part of potato villages.
Crafting Edit
Ingredients | [hide]Crafting recipe |
---|---|
Potato Planks |
Usage Edit
Note blocks Edit
Potato doors can be placed under note blocks to produce "bass" sounds.
Sounds Edit
Generic Edit
[hide]![]() nether_wood sound type | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.72 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.72 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.45 | 16 | |
Something falls on a block | Entity-Dependent | Falling on the block with fall damage | block | subtitles | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
Unique Edit
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Door creaks | Blocks | When a potato door opens | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Door creaks | Blocks | When a potato door closes | block | subtitles | 1.0 | 0.9-1.0 | 16 | |
Door shakes | Hostile Creatures | When a zombie attacks a door | entity | subtitles | 2.0 | 0.8-1.2 | 16 | |
Door breaks | Hostile Creatures | When a zombie breaks a door | entity | subtitles | 2.0 | 0.8-1.2 | 16 |
Data values Edit
ID Edit
Name | Identifier | Block tags | [hide]Translation key |
---|---|---|---|
![]() | potato_door | doors mineable/axe wooden_doors | block |
Block states Edit
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
facing | north | east north south west | The direction the door's "inside" is facing. The direction the player faces while placing the door. For example, a door facing east occupies the west part of its block when closed. |
half | lower | lower upper | Identifies which part of the door the block is. |
hinge | left | left right | Identifies the side the hinge is on (when facing the same direction as the door's inside). |
open | false | false true | True if the door is currently open. |
powered | false | false true | True if the door is currently powered by redstone. |
Issues Edit
Issues relating to "Potato Door" are not maintained on the bug tracker because it is an April Fools' joke, and is therefore not in the newest stable version or snapshot. Issues reported there are closed as "Invalid".
Edit
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