Parity issue list: Difference between revisions
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{{Former official page now maintained by community}} |
{{Former official page now maintained by community}} |
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[[File:Zombie Villager with Golden Difference.png|thumb|Example of a parity issue.]] |
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This page is a list of parity issues between {{editions|bedrock|java}}. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions. The biggest diffrence between ''Java edition'' and ''Bedrock edition'' is the codeing language. ''Java Edition'' is coded in java. ''Bedrock Edition'' is coded in C#, a more optimized language. |
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This page is a list of parity issues between {{editions|be|je}}. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions. |
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Suggestions to fix existing parity issues prior to the [[Buzzy Bees]] ({{ |
Suggestions to fix existing parity issues prior to the [[Buzzy Bees]] ({{edition|je}} 1.15, {{edition|be}} 1.14.0) update should be made on [https://feedback.minecraft.net the feedback site] or [https://discord.com/channels/1138536747932864532/1138683774071214170 the feedback Discord].<ref group="note">There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if '''all''' of these following criteria are met: |
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* it is present both in {{editions|bedrock|java}}; |
* it is present both in {{editions|bedrock|java}}; |
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* it behaves differently across editions; |
* it behaves differently across editions; |
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; Last updated |
; Last updated |
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:[[Bedrock Edition {{ |
:[[Bedrock Edition {{version|bedrock|nolink=1}}]] and [[Bedrock Edition {{version|bedrock-preview|nolink=1}}]] |
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:[[Java Edition {{ |
:[[Java Edition {{version|java|nolink=1}}]] and [[Java Edition {{version|java-snap|nolink=1}}]] |
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== Note == |
== Note == |
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Snapshot/beta features are listed only with {{ |
Snapshot/beta features are listed only with {{tl|Upcoming}} templates. Use the {{tl|Until}} or {{tl|Upcoming}} templates where applicable. Entries are not to be removed unless the changes came into the final release of the corresponding edition. |
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<!-- |
<!-- |
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Do NOT use the <sup> tags used below, use the {{Until}} or {{Upcoming}} templates as stated above |
Do NOT use the <sup> tags used below, use the {{Until}} or {{Upcoming}} templates as stated above |
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--> |
--> |
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* In the section "In Bedrock Edition but not in ''Java Edition''", <sup>[''until [[Bedrock Edition version history|BE (version number)]]'']</sup> or <sup>[''upcoming: [[Java Edition version history|JE (version number)]]'']</sup> means it is no longer the case and fixed in the provided version; and <sup>[''until [[Java Edition version history|JE (version number)]]'']</sup> or <sup>[''upcoming: [[Bedrock Edition version history|BE (version number)]]'']</sup> means that it was in parity before, and no longer is starting from that version. |
* In the section "In ''Bedrock Edition'' but not in ''Java Edition''", <sup>[''until [[Bedrock Edition version history|BE (version number)]]'']</sup> or <sup>[''upcoming: [[Java Edition version history|JE (version number)]]'']</sup> means it is no longer the case and fixed in the provided version; and <sup>[''until [[Java Edition version history|JE (version number)]]'']</sup> or <sup>[''upcoming: [[Bedrock Edition version history|BE (version number)]]'']</sup> means that it was in parity before, and no longer is starting from that version. |
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* In the section "In ''Java Edition'' but not in Bedrock Edition", <sup>[''until [[Java Edition version history|JE (version number)]]'']</sup> or <sup>[''upcoming: [[Bedrock Edition version history|BE (version number)]]'']</sup> means it is no longer the case and fixed in the provided version; and <sup>[''until [[Bedrock Edition version history|BE (version number)]]'']</sup> or <sup>[''upcoming: [[Java Edition version history|JE (version number)]]'']</sup> means that it was in parity before, and no longer is starting from that version. |
* In the section "In ''Java Edition'' but not in ''Bedrock Edition''", <sup>[''until [[Java Edition version history|JE (version number)]]'']</sup> or <sup>[''upcoming: [[Bedrock Edition version history|BE (version number)]]'']</sup> means it is no longer the case and fixed in the provided version; and <sup>[''until [[Bedrock Edition version history|BE (version number)]]'']</sup> or <sup>[''upcoming: [[Java Edition version history|JE (version number)]]'']</sup> means that it was in parity before, and no longer is starting from that version. |
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* In the section "Unsorted", any <sup>[''upcoming'']</sup> means it is no longer the case and fixed in the provided version; likewise, any <sup>[''until'']</sup> means that it was in parity before, and no longer is starting from that version. |
* In the section "Unsorted", any <sup>[''upcoming'']</sup> means it is no longer the case and fixed in the provided version; likewise, any <sup>[''until'']</sup> means that it was in parity before, and no longer is starting from that version. |
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The ''Java Edition'' names of objects are used throughout the list, just like other wiki articles. |
The ''Java Edition'' names of objects are used throughout the list, just like other wiki articles. |
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== In {{ |
== In {{edition|be}} but not in {{edition|je}} == |
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{{See also|Bedrock Edition exclusive features}} |
{{See also|Bedrock Edition exclusive features}} |
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=== General === |
=== General === |
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[[File:Charging a crossbow (Top- Java, Bottom- Bedrock).png|alt=Charging a crossbow (Top: Java, Bottom: Bedrock)|thumb|Charging a crossbow (Top: Java, Bottom: Bedrock)]] |
[[File:Charging a crossbow (Top- Java, Bottom- Bedrock).png|alt=Charging a crossbow (Top: Java, Bottom: Bedrock)|thumb|Charging a crossbow (Top: Java, Bottom: Bedrock)]] |
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[[File:Snowfall comparsion.gif|thumb|Comparison of snowfall between ''Java'' (left) and Bedrock (right) Editions.]] |
[[File:Snowfall comparsion.gif|thumb|Comparison of snowfall between ''Java'' (left) and ''Bedrock'' (right) Editions.]] |
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[[File:Comparison between eating on Java (left) and Bedrock (right).png|alt=Comparison between eating on Java (left) and Bedrock (right)|thumb|Comparison between eating on Java (left) and Bedrock (right)]] |
[[File:Comparison between eating on Java (left) and Bedrock (right).png|alt=Comparison between eating on ''Java'' (left) and ''Bedrock'' (right)|thumb|Comparison between eating on ''Java'' (left) and ''Bedrock'' (right)]] |
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[[File:Mcpelookingsun.png|thumb|Sunset in Bedrock Edition.]] |
[[File:Mcpelookingsun.png|thumb|Sunset in ''Bedrock Edition''.]] |
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; Animations |
; Animations |
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* Default and character creator [[ |
* Default and character creator [[skin]]s blink occasionally. |
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* Items |
* Items shrink when picked up.<ref>{{bug|MC-248962|||Invalid}}</ref> |
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* Players can equip and execute [[emotes]]. |
* Players can equip and execute [[emotes]]. |
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* Player's arm is animated when charging a crossbow in first person. |
* Player's arm is animated when charging a crossbow in first person. |
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* |
* Player's arm is animated when eating food or drinking potions in third person.<ref>{{bug|MC-1646|||Invalid}}</ref><ref>{{bug|MC-77962|||Invalid}}</ref><ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360047654311--Bedrock-Parity-Eating-Drinking-Animations feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1162101846761029723 feedback Discord]</ref> |
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* Switching to the same item plays the item switching animation. |
* Switching to the same item plays the item switching animation. |
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* The animation of snow and rain is angled. |
* The animation of snow and rain is angled. |
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* When not moving, the hand/held item sways up and down to imitate breathing in first person. |
* When not moving, the hand/held item sways up and down to imitate breathing in first person. |
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* Camera position while sneaking is different.<ref>{{bug|MCPE-173338}}</ref> |
* Camera position while sneaking is different.<ref>{{bug|MCPE-173338}}</ref> |
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* Sneaking does not wobble the screen when View Bobbing is enabled<ref>{{bug|MCPE-189337}}</ref> |
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; Visuals |
; Visuals |
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* Anti-Aliasing. |
* Anti-Aliasing. |
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* [[Chunk]]s fade in when rendering, rather than appearing instantly. |
* [[Chunk]]s fade in when rendering, rather than appearing instantly. |
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* Clouds are more vibrant and tinted red at sunset and sunrise.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360040240631--Bedrock-Parity-The-Sun feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1181419062979481730 feedback Discord]</ref> |
* Clouds are more vibrant and tinted red at sunset and sunrise.<ref>{{bug|MCPE-10115|||WAI}}</ref><ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360040240631--Bedrock-Parity-The-Sun feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1181419062979481730 feedback Discord]</ref> |
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* Lightning in Bedrock Edition changes color from white to orange at sunset, and appears brighter during the daytime. |
* Lightning in ''Bedrock Edition'' changes color from white to orange at sunset, and appears brighter during the daytime. |
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* Disabling view bobbing completely stops the player's hand and held items from swaying. |
* Disabling view bobbing completely stops the player's hand and held items from swaying. |
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* Option for enabling a paper-doll of the player in the top left corner of the screen. |
* Option for enabling a paper-doll of the player in the top left corner of the screen. |
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* Ray Tracing and Upscaling options on Windows. |
* Ray Tracing and Upscaling options on Windows. |
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* More types of fog exist that are used in different circumstances. |
* More types of fog exist that are used in different circumstances. |
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* Fast clouds in Bedrock Edition are also opaque, but remain three-dimensional. |
* Fast clouds in ''Bedrock Edition'' are also opaque, but remain three-dimensional. |
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* Sky color during the rain is gray, rather than bluish-gray. |
* Sky color during the rain is gray, rather than bluish-gray. |
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* Sky color is more affected by vertical position. |
* Sky color is more affected by vertical position. |
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* There are variable amounts of rain/snowfall (''Java'' has only the "medium" variant). |
* There are variable amounts of rain/snowfall (''Java'' has only the "medium" variant). |
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* During precipitation the sun and moon remain visible in biomes without rain or snow. |
* During precipitation the sun and moon remain visible in biomes without rain or snow. |
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* The sun and the moon disappears after a period of time after sunset and sunrise respectively. In ''Java Edition'', they are always rendered. |
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* Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen. |
* Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen. |
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** The same is applied when stepping into a Nether Portal and being on fire. |
** The same is applied when stepping into a Nether Portal and being on fire. |
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* When looking directly at the sun, the sky around it becomes darker. |
* When looking directly at the sun, the sky around it becomes darker. |
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* Block selection boxes are less precise.<ref>{{bug|MCPE-102411}}</ref> |
* Block selection boxes are less precise.<ref>{{bug|MCPE-102411}}</ref> |
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* Missing block/item texture is different.<ref>{{bug|MC-278107}}</ref> |
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* Held items are positioned differently.<ref>{{bug|MC-268481}}</ref> |
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* The skybox is rendered higher than in java edition.<ref>{{bug|MCPE-164447}}</ref> |
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* Scraping and waxing copper particles appear to fade in instead of instantly appearing.<ref>{{bug|MCPE-125921}}</ref> |
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* Biome particles instantly disappear once the player travels too far.<ref>{{bug|MCPE-72468}}</ref> |
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* View bobbing looks different from java edition.<ref>{{bug|MCPE-54645}}</ref> |
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* Many textures are outdated compared to java edition.<ref>{{bug|MCPE-46125}}</ref> |
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; Gameplay |
; Gameplay |
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* Attempting to place blocks below the minimum height limit shows warning messages.<ref>{{bug|MC-129886}}</ref> |
* Attempting to place blocks below the minimum height limit shows warning messages.<ref>{{bug|MC-129886}}</ref> |
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* In [[Creative]] mode the player is completely invulnerable, including from the {{command|kill}} command and the [[Void]]. |
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* Block outline on double blocks (such as doors, beds and tall grass) is connected. |
* Block outline on double blocks (such as doors, beds and tall grass) is connected. |
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* Block placing speed matches player movement speed. |
* Block placing speed matches player movement speed. |
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* Blocks can be placed continuously using hold click/button. |
* Blocks can be placed continuously using hold click/button. |
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* Elytra flight can be disabled by pressing jump button while gliding.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360073062011--Bedrock-parity-Stopping-elytra-flight-with-Space feedback page].</ref> |
* Elytra flight can be disabled by pressing jump button while gliding.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360073062011--Bedrock-parity-Stopping-elytra-flight-with-Space feedback page].</ref> |
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* Food can be eaten in Peaceful difficulty. |
* Food can be eaten in Peaceful difficulty.<ref>{{bug|MCPE-41217|||WAI}}</ref> |
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* Eating, blocking, using a bow, crossbow or trident, or sneaking while sprinting disables sprinting.<ref>{{bug|MC-152728}}</ref> |
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* Lightning strikes closer to the player more often than in Java Edition, due to spawn distance limits. |
* Lightning strikes closer to the player more often than in Java Edition, due to spawn distance limits. |
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* Some [[Minecraft Education]] features, such as Chemistry features, can be enabled in the Cheats options. |
* Some [[Minecraft Education]] features, such as [[Chemistry (disambiguation)|Chemistry features]], can be enabled in the Cheats options. |
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* Using {{ |
* Using {{command|kill}} shows which [[entities]] got killed, instead of how many. |
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* When respawning at the world spawn point, because the bed or [[respawn anchor]] was broken or obstructed, different chat messages are shown, depending on whether the player used a bed or respawn anchor before.<ref>{{bug|MC-191631|||WF}}</ref><ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360071212432--Bedrock-parity-Two-seperate-chat-messages-for-bed-and-respawn-anchor- feedback page].</ref> |
* When respawning at the world spawn point, because the bed or [[respawn anchor]] was broken or obstructed, different chat messages are shown, depending on whether the player used a bed or respawn anchor before.<ref>{{bug|MC-191631|||WF}}</ref><ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360071212432--Bedrock-parity-Two-seperate-chat-messages-for-bed-and-respawn-anchor- feedback page].</ref> |
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* When a player creates a new world, the world spawn point is restricted to specific biomes. |
* When a player creates a new world, the world spawn point is restricted to specific biomes. |
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* Unique death messages for being killed by llama spit and shulker bullet projectiles.<ref>{{bug|MC-203372}}</ref> |
* Unique death messages for being killed by llama spit and shulker bullet projectiles.<ref>{{bug|MC-203372}}</ref> |
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* Hunger drains faster when taking damage than in java edition.<ref>{{bug|MCPE-165424}}</ref> |
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* Pick blocking items can replace weapons/tools on hotbar.<ref>{{bug|MCPE-49551}}</ref> |
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; Interface |
; Interface |
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* [[Achievement |
* [[Achievement]]s instead of world-depending [[advancement]]s. |
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* An "X" close button in each in-game GUI (except Signs GUI). |
* An "X" close button in each in-game GUI (except Signs GUI). |
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* [[Ore UI]]. |
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* A Halloween themed panorama during Halloween seasons.<ref>{{bug|MC-238164|||Invalid}}</ref> |
* A Halloween themed panorama during Halloween seasons.<ref>{{bug|MC-238164|||Invalid}}</ref> |
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* A message appears if a raid ends after 2 in-game days. |
* A message appears if a raid ends after 2 in-game days. |
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* Chat messages appear in the top-left of the screen rather than in the bottom-left. |
* Chat messages appear in the top-left of the screen rather than in the bottom-left. |
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* Chat text color can be changed in the settings. |
* Chat text color can be changed in the settings. |
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* Pressing {{ |
* Pressing {{keys|Return}} opens the chat by default in addition to pressing {{keys|T}}. |
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* Mentions of player names are highlighted in yellow in chat. |
* Mentions of player names are highlighted in yellow in chat. |
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** Mentions text color can be changed in the chat settings. |
** Mentions text color can be changed in the chat settings. |
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* Pasting command in the chat with a newline automatically sends the command without pressing {{ |
* Pasting command in the chat with a newline automatically sends the command without pressing {{keys|Enter}}.<ref>{{bug|MCPE-39895|||WAI}}</ref> |
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* There are two fonts available to choose from for the chat: Mojangles and Noto Sans. |
* There are two fonts available to choose from for the chat: Mojangles and Noto Sans. |
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* Unicode font is sized differently.<ref>{{bug|MCPE-15191}}</ref> |
* Unicode font is sized differently.<ref>{{bug|MCPE-15191}}</ref> |
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* The at symbol (@) can be used to give a list of players in chat. |
* The at symbol (@) can be used to give a list of players in chat. |
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* Certain emojis appear as icons in-game, such as the hunger and armor icons. |
* Certain emojis appear as icons in-game, such as the hunger and armor icons. |
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* Color code |
* Color code <code>§g</code>, <code>minecoin_gold</code>. |
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* Different highlights across editions. |
* Different highlights across editions. |
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** Button highlights are green, rather than white as in ''Java''. |
** Button highlights are green, rather than white as in ''Java''. |
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* [[Marketplace]]. |
* [[Marketplace]]. |
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** Add-Ons, Resource Packs, Skin Packs, and Worlds are available to download in-game (for Minecoins or real money).<ref group="note">This doesn't remove the ability to use third-party content outside Marketplace, except on consoles such as Xbox, PlayStation, and Nintento Switch, where the ecosystem is restricted.</ref> |
** Add-Ons, Resource Packs, Skin Packs, and Worlds are available to download in-game (for Minecoins or real money).<ref group="note">This doesn't remove the ability to use third-party content outside Marketplace, except on consoles such as Xbox, PlayStation, and Nintento Switch, where the ecosystem is restricted.</ref> |
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* Opening |
* Opening GUIs have an animation. |
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** This can be turned off in the options menu. |
** This can be turned off in the options menu. |
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* Quick moving items in the GUI |
* Quick moving items in the GUI has an animation. |
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* Selecting an item in any interface enlargens it. |
* Selecting an item in any interface enlargens it. |
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* [[ |
* [[Seed templates]] in the Create New World screen. |
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* Selecting an enchanted item shows all enchantments in the action bar. |
* Selecting an enchanted item shows all enchantments in the action bar. |
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* Server list has featured servers. |
* Server list has featured servers. |
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* [[Skin |
* [[Skin]]s can support up to 128x128 resolution. |
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* Status effects are listed in their own GUI tab, which can be accessed by pressing {{ |
* Status effects are listed in their own GUI tab, which can be accessed by pressing {{keys|Z}}. |
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* Text background has slightly more rounded corners.<ref>{{bug|MCPE-88576}}</ref> |
* Text background has slightly more rounded corners.<ref>{{bug|MCPE-88576}}</ref> |
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* World option and gamerule to display coordinates and number of in-game days played. |
* World option and gamerule to display coordinates and number of in-game days played. |
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* Crafting grid is present in the creative inventory. |
* Crafting grid is present in the creative inventory.<ref>{{bug|MC-96715|||Invalid}}</ref> |
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* Narrator is called "Text to Speech". |
* Narrator is called "Text to Speech". |
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* |
* Saving world indicator looks different.<ref>{{bug|MC-269448}}</ref><!-- Provide a image of the distance --> |
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* |
* Enable game pause option exists.<ref>{{bug|MC-278433|||Invalid}}</ref> |
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* Player leaves sneaking mode when pausing the game.<ref>{{bug|MCPE-188484}}</ref> |
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* Spruce items are translated as "pine" in Russian.<ref>{{bug|MCPE-185655}}</ref> |
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* Russian translation of End Portal Frame, Enderman Spawn Egg and Endermite Spawn Egg is incorrect.<ref>{{bug|MCPE-185651}}</ref> |
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* Brazilian Portuguese translation of various items and blocks is inconsistent with ''Java''.<ref>{{bug|MCPE-126802}}</ref> |
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* Ukrainian translation of ''Bedrock Edition'' is of low quality.<ref>{{bug|MCPE-94952}}</ref> |
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* Minecraft logo on title screen becomes oversized at certain resolutions.<ref>{{bug|MCPE-183520}}</ref> |
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* It´s not possible to see more commands with scroll.<ref>{{bug|MCPE-171559}}</ref> |
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* Certain Characters are cut off in the UI.<ref>{{bug|MCPE-153260}}</ref> |
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* Unable to collect achievement rewards on PlayStation.<ref>{{bug|MCPE-87307}}</ref> |
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* Achievement notification doesn't pop up.<ref>{{bug|MCPE-54902}}</ref> |
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* §n does not underline text.<ref>{{bug|MCPE-41729}}</ref> |
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; Technical |
; Technical |
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* Entities can be remodeled. |
* Entities can be remodeled. |
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* Shared block spaces. |
* Shared block spaces. |
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* Resource packs use a JSON file called |
* Resource packs use a JSON file called <code>biomes_client</code> for coloring water blocks depending on biome, rather than confusing color maps like with foliage. |
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** Said JSON file can also be used to change the fog color of a biome. |
** Said JSON file can also be used to change the fog color of a biome. |
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* [[RenderDragon]] rendering engine, with the ability to enable "deferred rendering pipeline"{{upcoming|bedrock}}<ref group="note" name="preview beta">Currently testing in ''Minecraft Preview'' / Beta, before being fully released.</ref> and ray-tracing for compatible devices. |
* [[RenderDragon]] rendering engine, with the ability to enable "deferred rendering pipeline"{{upcoming|bedrock}}<ref group="note" name="preview beta">Currently testing in ''Minecraft Preview'' / Beta, before being fully released.</ref> and ray-tracing for compatible devices. |
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* UI interfaces are data-driven with JSON (for old UI) and JavaScript (for new UI). |
* UI interfaces are data-driven with JSON (for old UI) and JavaScript (for new UI). |
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* Villager trade tables are stored as JSON files. |
* Villager trade tables are stored as JSON files. |
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* Most particles have longer names.<ref>{{bug|MCPE-146999}}</ref> |
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=== World generation === |
=== World generation === |
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[[File:Fallen Logs.jpg|thumb|Examples of fallen trees.]] |
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[[File:Dying Trees.jpg|thumb|Examples of dying trees.]] |
[[File:Dying Trees.jpg|thumb|Examples of dying trees.]] |
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[[File:Swampbedrockedition.png|thumb|Huge mushrooms generated in a swamp.]] |
[[File:Swampbedrockedition.png|thumb|Huge mushrooms generated in a swamp.]] |
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; Biomes |
; Biomes |
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* [[ |
* [[Cave]]s in the Nether do not fill up with lava when lower down.<ref>{{bug|MCPE-158726}}</ref> |
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* [[Nether fossil]]s are much rarer.<ref>{{bug|MCPE-74632}}</ref> |
* [[Nether fossil]]s are much rarer.<ref>{{bug|MCPE-74632}}</ref> |
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* [[Grove]] biomes have more trees.<ref>{{bug|MC-243589}}</ref> |
* [[Grove]] biomes have more trees.<ref>{{bug|MC-243589}}</ref> |
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* [[Dying tree]]s covered in vines. |
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* Fallen and dying trees.<ref>{{bug|MC-270915|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360074323811--Bedrock-Parity-Fallen-Trees feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159214226641002526 feedback Discord]</ref> |
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* [[Huge mushroom]]s generate naturally in swamps.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360077003612--Bedrock-Parity-Huge-Mushrooms-in-the-Swamp feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159245028460347443 feedback Discord]</ref> |
* [[Huge mushroom]]s generate naturally in swamps.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077003612--Bedrock-Parity-Huge-Mushrooms-in-the-Swamp feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159245028460347443 feedback Discord]</ref> |
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* [[Ore]] can generate in polished andesite, diorite and granite, replacing parts of generated structures. |
* [[Ore]] can generate in polished andesite, diorite and granite, replacing parts of generated structures. |
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* Placement of [[small end islands]] is different. |
* Placement of [[small end islands]] is different. |
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* [[Coral reef]]s generate with dead coral blocks and with different structures.<ref>{{bug|MCPE-31868|||WAI}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360040336332--Java-Parity-Coral-reefs feedback page]</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1181420408021454958 feedback Discord]</ref> |
* [[Coral reef]]s generate with dead coral blocks and with different structures.<ref>{{bug|MCPE-31868|||WAI}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360040336332--Java-Parity-Coral-reefs feedback page]</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1181420408021454958 feedback Discord]</ref> |
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* The water's surface is entirely frozen in [[deep frozen ocean]]s.<ref>{{bug|MCPE-139745}}</ref> |
* The water's surface is entirely frozen in [[deep frozen ocean]]s.<ref>{{bug|MCPE-139745}}</ref> |
||
* [[Iceberg]]s generate twice as often. |
* [[Iceberg]]s generate twice as often. |
||
* Strays and skeletons are the only monsters that normally spawn in [[snowy plains]] and [[frozen river]] biomes.<ref>{{bug|MCPE-17651}}</ref> |
* Strays and skeletons are the only monsters that normally spawn in [[snowy plains]] and [[frozen river]] biomes.<ref>{{bug|MCPE-17651}}</ref> |
||
* Passive mobs can spawn in [[eroded badlands]]. |
* Passive mobs can spawn in [[eroded badlands]]. |
||
* [[Canyon]]s are generally larger and deeper. |
|||
* [[Erosion]]s generate in more biomes.<ref>{{bug|MC-264579}}</ref> |
|||
* [[The Nether]] only uses the bottom 32 bits of the world seed, rather than all 64 like the Overworld does.<ref>{{bug|MCPE-154947}}</ref> |
|||
* A layer of invisible bedrock exists in the [[void]] to prevent the player from falling further.<ref>{{bug|MCPE-19166|||WAI}}</ref> |
* A layer of invisible bedrock exists in the [[void]] to prevent the player from falling further.<ref>{{bug|MCPE-19166|||WAI}}</ref> |
||
* Entities start taking void damage at different depths (82 blocks below bedrock in |
* Entities start taking void damage at different depths (82 blocks below bedrock in ''Bedrock'', 64 blocks below bedrock in ''Java''). |
||
* The void is the same color as the sky. |
* The void is the same color as the sky. |
||
; Structures |
; Structures |
||
[[File:Woodland mansion 1x1 b5.png|thumb|150px|The allium room that generates in woodland mansions in Bedrock Edition.]] |
[[File:Woodland mansion 1x1 b5.png|thumb|150px|The allium room that generates in woodland mansions in ''Bedrock Edition''.]] |
||
* Cauldrons generate with a random potion inside of it (with random amounts) in [[swamp hut]]s.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360047984712--Bedrock-Parity-Witch-huts-should-spawn-with-potion-filled-cauldrons feedback page].</ref> |
* Cauldrons generate with a random potion inside of it (with random amounts) in [[swamp hut]]s.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360047984712--Bedrock-Parity-Witch-huts-should-spawn-with-potion-filled-cauldrons feedback page].</ref> |
||
* [[Desert well]]s have a 1/500 chance of generation per chunk instead of 1/1000. |
* [[Desert well]]s have a 1/500 chance of generation per chunk instead of 1/1000. |
||
* When generated, desert wells sometimes consist of 2 desert wells, rather than 1. |
* When generated, desert wells sometimes consist of 2 desert wells, rather than 1. |
||
Line 176: | Line 203: | ||
* [[Ocean monument]]s always generate at the same Y level, with the top of the roof always at Y=56. Seafloor surrounding the monument is cut off if it is higher than the monument's base. |
* [[Ocean monument]]s always generate at the same Y level, with the top of the roof always at Y=56. Seafloor surrounding the monument is cut off if it is higher than the monument's base. |
||
* The allium room in [[woodland mansion]]s generates as intended.<ref>{{bug|MC-240121}}</ref> |
* The allium room in [[woodland mansion]]s generates as intended.<ref>{{bug|MC-240121}}</ref> |
||
* [[Village]]s and [[pillager outpost]]s can generate in more biomes:<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/6888402457229-Pillager-Outpost-and-Villages-in-more-biomes-Bedrock-Parity feedback page]</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1168321753550962778 feedback Discord]</ref> |
|||
* The leaf block that generates in the single bed bedroom in woodland mansions doesn't decay from not being connected to a log.<ref>{{bug|MC-151828|||Fixed}}</ref> |
|||
* [[Village]]s and [[pillager outpost]]s can generate in more biomes:<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/6888402457229-Pillager-Outpost-and-Villages-in-more-biomes-Bedrock-Parity feedback page]</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1168321753550962778 feedback Discord]</ref> |
|||
** Sunflower plains.<ref>{{bug|MC-238557|||WAI}}</ref> |
** Sunflower plains.<ref>{{bug|MC-238557|||WAI}}</ref> |
||
** Snowy taiga.<ref>{{bug|MC-154837|||WAI}}</ref><ref>{{bug|MC-182668|||Invalid}}</ref> |
** Snowy taiga.<ref>{{bug|MC-154837|||WAI}}</ref><ref>{{bug|MC-182668|||Invalid}}</ref> |
||
* Villages and pillager outposts generate with foundation.<ref>{{bug|MC-155416}}</ref> |
* Villages and pillager outposts generate with foundation.<ref>{{bug|MC-155416}}</ref> |
||
* Some village buildings don't generate as intended.<ref>{{bug|MCPE-100217}}</ref> |
* Some village buildings don't generate as intended.<ref>{{bug|MCPE-100217}}</ref> |
||
* Many village buildings have incorrectly rotated blocks.<ref>{{bug|MCPE-152841}}</ref><ref>{{bug|MCPE-152840}}</ref><ref>{{bug|MCPE-152839}}</ref><ref>{{bug|MCPE-152838}}</ref><ref>{{bug|MCPE-152837}}</ref><ref>{{bug|MCPE-152836}}</ref><ref>{{bug|MCPE-152835}}</ref><ref>{{bug|MCPE-152834}}</ref><ref>{{bug|MCPE-152833}}</ref><ref>{{bug|MCPE-152832}}</ref><ref>{{bug|MCPE-152831}}</ref><ref>{{bug|MCPE-152787}}</ref><ref>{{bug|MCPE-152786}}</ref><ref>{{bug|MCPE-152785}}</ref> |
|||
* [[Stronghold]]s are more likely to generate under villages. |
* [[Stronghold]]s are more likely to generate under villages. |
||
* Strongholds generate more infinitely throughout the world.<ref>{{bug|MCPE-91621|||Invalid}}</ref> |
* Strongholds generate more infinitely throughout the world.<ref>{{bug|MCPE-91621|||Invalid}}</ref> |
||
* The 5-way crossing room in strongholds usually has 1–4 entrances sealed. |
* The 5-way crossing room in strongholds usually has 1–4 entrances sealed. |
||
* [[ |
* [[Monster room]]s can generate above sea level. |
||
* [[Igloo]]s generate with packed ice windows instead of normal ice windows.<ref>{{bug|MCPE-146636}}</ref> |
* [[Igloo]]s generate with packed ice windows instead of normal ice windows.<ref>{{bug|MCPE-146636}}</ref> |
||
* [[Nether Fortress]]es are extremely rare compared to java edition.<ref>{{bug|MCPE-84455}}</ref> |
|||
* If all end portal blocks in the end are removed after the dragon has been killed, the [[end portal]] regenerates after 5 seconds. If all of the portal blocks have end crystals above (so the fire constantly eliminates the portal), this regeneration process repeats until a portal block successfully regenerates. |
* If all end portal blocks in the end are removed after the dragon has been killed, the [[end portal]] regenerates after 5 seconds. If all of the portal blocks have end crystals above (so the fire constantly eliminates the portal), this regeneration process repeats until a portal block successfully regenerates. |
||
* [[End gateway]]s teleport players to different locations. |
* [[End gateway]]s teleport players to different locations. |
||
* The player spawns off-center on the [[obsidian platform]] in the End.<ref>{{bug|MCPE-180747}}</ref> |
|||
=== Blocks === |
=== Blocks === |
||
[[File:Tall Grass Height.jpg|thumb|Short grass and ferns have a randomly selected height in Bedrock Edition.]] |
|||
[[File:Snow Plants.jpg|thumb|Plants can be snowlogged in Bedrock Edition.]] |
|||
; General |
; General |
||
* Blast furnaces, dispensers, droppers, brewing stands, furnaces, enchantment tables, hoppers, smokers and cauldrons drop as an item even when broken by hand.<ref>{{bug|MCPE-33950}}</ref> |
|||
* Block breaking texture is darker.<ref>{{bug|MCPE-46176}}</ref> |
* Block breaking texture is darker.<ref>{{bug|MCPE-46176}}</ref> |
||
* Light-emitting blocks are brighter and not shaded.<ref>{{bug|MCPE-31392}}</ref> |
* Light-emitting blocks are brighter and not shaded.<ref>{{bug|MCPE-31392}}</ref> |
||
** Light-emitting blocks also appear brighter in the inventory. They look like {{Slot|Glowstone BE}} instead of {{Slot|Glowstone}}.<ref>{{bug|MCPE-7311|||WAI}}</ref> |
** Light-emitting blocks also appear brighter in the inventory. They look like {{Slot|Glowstone BE}} instead of {{Slot|Glowstone}}.<ref>{{bug|MCPE-7311|||WAI}}</ref> |
||
* Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.<ref name="rotation">{{bug|MC-144914}}</ref>. |
* Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.<ref name="rotation">{{bug|MC-144914}}</ref>. |
||
* Many more blocks can be waterlogged.<ref group="note">See [[Waterlogging#Behavior|this section]] for a full comparison list.</ref><ref>{{bug|MC-125351|||WAI}}</ref> |
* Many more blocks can be waterlogged.<ref group="note">See [[Waterlogging#Behavior|this section]] for a full comparison list.</ref><ref>{{bug|MC-125351|||WAI}}</ref><ref>{{bug|MCPE-172344}}</ref> |
||
* Some waterloggable blocks can exist inside flowing water.<ref name=trapdoor/><ref>{{bug|MC-278511}}</ref> |
|||
* Blocks that can be destroyed by fluids are unable to be placed on fluids. |
* Blocks that can be destroyed by fluids are unable to be placed on fluids. |
||
* Holding water by bucket will not briefly remove the water when the player is underwater.<ref>{{bug|MCPE-122544}}</ref> |
* Holding water by bucket will not briefly remove the water when the player is underwater.<ref>{{bug|MCPE-122544}}</ref> |
||
* Some plants can be "[[snowlogged]]".<ref>{{bug|MC-251662|||Invalid}}</ref> |
|||
* The player's inventory can contain blocks, not just items. |
* The player's inventory can contain blocks, not just items. |
||
** For example, [[stone]] is handled as a block in the player's inventory, as opposed to an item {{in|je}}. |
** For example, [[stone]] is handled as a block in the player's inventory, as opposed to an item {{in|je}}. |
||
** Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways). |
** Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways). |
||
** Blocks in inventory can have block states. For example, the player can obtain [[mushroom blocks]] with pores on some or all sides.<ref>{{bug|MCPE-71123}}</ref> |
** Blocks in inventory can have block states. For example, the player can obtain [[mushroom blocks]] with pores on some or all sides.<ref>{{bug|MCPE-71123}}</ref> |
||
* Short grass and ferns have a randomly selected height. |
|||
* Melons and pumpkins grow more slowly than in ''Java Edition''.<ref>{{bug|MCPE-91021}}</ref> |
|||
* Crops are rendered differently.<ref name=crops>{{bug|MCPE-146936}}</ref> |
|||
* Cauldrons, hoppers and composters have different shading on the inside.<ref name=composter/> |
* Cauldrons, hoppers and composters have different shading on the inside.<ref name=composter/> |
||
* Blocks that require solid blocks for support will break if placed on a door or trapdoor that is then opened. |
|||
* Vines, ferns and grass have a slightly different texture in the inventory due to the color overlay being applied twice.<ref>{{bug|MCPE-53775}}</ref> |
|||
* Some cross models are not stretched like Java Edition.<ref>{{bug|MCPE-188479}}</ref> |
|||
* Certain blocks have inconsistent/outdated ambient_occlusion_exponent values in blocks.json.<ref>{{bug|MCPE-187777}}</ref> |
|||
* Carpets and trapdoors on top of fence and wall corners can only be jumped over from the outside.<ref>{{bug|MCPE-187249}}</ref> |
|||
* Incorrect terminology regarding block states.<ref>{{bug|MCPE-185122}}</ref> |
|||
* On the top and vertical sides of the dirt path and farmland you can place blocks that require support.<ref>{{bug|MCPE-167355}}</ref> |
|||
* Custom block geometries with dimensions greater than 1 block don't render correctly.<ref>{{bug|MCPE-152191}}</ref> |
|||
* Deepslate slabs/stairs/walls variant are not ordered correctly in the creative inventory.<ref>{{bug|MCPE-127643}}</ref> |
|||
* Top textures of some blocks do not rotate.<ref>{{bug|MCPE-121621}}</ref> |
|||
* Blocks cannot be placed on composters, cauldrons, lecterns, jukeboxes or chiseled bookshelves.<ref>{{bug|MCPE-44850}}</ref> |
|||
; [[Allow and Deny|Allow, Deny, and Border |
; [[Allow and Deny|Allow, Deny]], and [[Border]] Blocks |
||
* Exist.{{Slot|Allow}} {{Slot|Deny}} {{Slot|Border}} <ref name=":0" group="note">This feature is part of Minecraft Minecraft Education and is therefore inaccessible without the Education mode enabled.</ref><ref>{{bug|MCPE-64815}}</ref> |
* Exist.{{Slot|Allow}} {{Slot|Deny}} {{Slot|Border}} <ref name=":0" group="note">This feature is part of Minecraft Minecraft Education and is therefore inaccessible without the Education mode enabled.</ref><ref>{{bug|MCPE-64815}}</ref> |
||
; [[Amethyst Cluster]] |
|||
* No sound when walking with jumping on small amethyst bud.<ref>{{bug|MCPE-130025}}</ref> |
|||
* Position of Amethyst clusters in hand is hardcoded.<ref>{{bug|MCPE-128027}}</ref> |
|||
; [[Ancient Debris]] |
; [[Ancient Debris]] |
||
Line 221: | Line 257: | ||
; [[Anvil]] |
; [[Anvil]] |
||
* Side textures are rotated differently. |
* Side textures are rotated differently. |
||
* The cost of combining two items with the same enchant at different levels is based on the increase in level, not the final level.<ref>{{bug|MCPE-148320}}</ref> |
|||
; [[ |
; [[Azalea]]s |
||
* |
* Can be waterlogged.<ref>{{bug|MC-213794}}</ref> |
||
* Can be placed underwater.<ref>{{bug|MCPE-129989}}</ref> |
|||
* Russian translation is incorrectly capitalized.<ref>{{bug|MCPE-185653}}</ref> |
|||
* Flowering Azalea Leaves name and name ID are different from Java Edition.<ref>{{bug|MCPE-121862}}</ref> |
|||
; [[Banner]]s |
; [[Banner]]s |
||
Line 237: | Line 277: | ||
* Can be waterlogged in survival mode. |
* Can be waterlogged in survival mode. |
||
* Water flows out of waterlogged barriers.<ref>{{bug|MCPE-174583}}</ref> |
* Water flows out of waterlogged barriers.<ref>{{bug|MCPE-174583}}</ref> |
||
; [[Beacon]]s |
|||
* Beacon instantly turns on, on the first tick when placed.<ref>{{bug|MCPE-119727}}</ref> |
|||
; [[Bed]]s |
; [[Bed]]s |
||
Line 245: | Line 288: | ||
* Bottom two bedrock layers are completely solid instead of just the bottommost layer.<ref>{{bug|MCPE-121986}}</ref> |
* Bottom two bedrock layers are completely solid instead of just the bottommost layer.<ref>{{bug|MCPE-121986}}</ref> |
||
* Different generation pattern from ''Java Edition''.<ref>{{bug|MC-244146}}</ref> |
* Different generation pattern from ''Java Edition''.<ref>{{bug|MC-244146}}</ref> |
||
* Bedrock pattern at bottom of worlds ignores seed.<ref>{{bug|MCPE-149849}}</ref> |
|||
; [[Bee Nest]]s and [[Beehive]]s |
|||
* Can be used as fuel.<ref>{{bug|MCPE-128393}}</ref>{{until|BE 1.21.40}} |
|||
; [[Bell]]s |
; [[Bell]]s |
||
Line 254: | Line 295: | ||
* Ring by themselves when there is a raid, instead of a villager ringing it. |
* Ring by themselves when there is a raid, instead of a villager ringing it. |
||
* Bells attached to the tops of blocks are positioned slightly lower. |
* Bells attached to the tops of blocks are positioned slightly lower. |
||
* Using redstone to ring a bell does not work properly.<ref>{{bug|MCPE-113619}}</ref> |
|||
; [[Big Dripleaf]] |
|||
* Water can flow through big dripleaf plants.<ref>{{bug|MCPE-140222}}</ref> |
|||
* Big Dripleaf inventory icon is positioned too high.<ref>{{bug|MCPE-128341}}</ref> |
|||
* Big dripleaf constantly bends when the player crawls under it.<ref>{{bug|MCPE-122039}}</ref> |
|||
; [[Blackstone Slab]]s and [[Blackstone Stairs]] |
; [[Blackstone Slab]]s and [[Blackstone Stairs]] |
||
* Have the lateral texture on all faces, instead of having unique top face as in ''Java Edition''.<ref name=blackstone>{{bug|MCPE-86903}}</ref> |
* Have the lateral texture on all faces, instead of having unique top face as in ''Java Edition''.<ref name=blackstone>{{bug|MCPE-86903}}</ref> |
||
; [[Block of Amethyst]] |
|||
* Walking sounds are louder.<ref>{{bug|MCPE-130019}}</ref> |
|||
; [[Button]]s |
; [[Button]]s |
||
Line 269: | Line 319: | ||
* Make burp sound when eaten.<ref>{{bug|MC-188359}}</ref> |
* Make burp sound when eaten.<ref>{{bug|MC-188359}}</ref> |
||
* Stack up to 64.<ref>{{bug|MC-195058|||Invalid}}</ref> |
* Stack up to 64.<ref>{{bug|MC-195058|||Invalid}}</ref> |
||
* Can be waterlogged.<ref>{{bug|MC-228291}}</ref> |
|||
; [[Campfire]]s |
; [[Campfire]]s |
||
* Can be lit by players and mobs standing on top when they are on [[fire]].<ref>{{bug|MC-258493}}</ref> |
* Can be lit by players and mobs standing on top when they are on [[fire]].<ref name=ignite1>{{bug|MC-258493}}</ref> |
||
* Can be lit using a sword or mace with the [[Fire Aspect]] enchantment.<ref>{{bug|MC-258497}}</ref> |
* Can be lit using a sword or mace with the [[Fire Aspect]] enchantment.<ref name=ignite2>{{bug|MC-258497}}</ref> |
||
* Can be extinguished at the bottom face.<ref>{{bug|MCPE-166516}}</ref> |
* Can be extinguished at the bottom face.<ref>{{bug|MCPE-166516}}</ref> |
||
* Can also be extinguished by placing a water source or allowing water to flow in the space above.<ref>{{bug|MC-271488|||WF}}</ref><ref>{{bug|MC-142097|||WAI}}</ref> |
* Can also be extinguished by placing a water source or allowing water to flow in the space above.<ref>{{bug|MC-271488|||WF}}</ref><ref>{{bug|MC-142097|||WAI}}</ref> |
||
; [[Candle]]s |
; [[Candle]]s |
||
* Can be lit by players and mobs standing on top when they are on [[fire]].<ref |
* Can be lit by players and mobs standing on top when they are on [[fire]].<ref name=ignite1/> |
||
* Can be lit using a sword or mace with the [[Fire Aspect]] enchantment.<ref |
* Can be lit using a sword or mace with the [[Fire Aspect]] enchantment.<ref name=ignite2/> |
||
* Candles can be lit in adventure mode.<ref>{{bug|MCPE-138866}}</ref> |
|||
* Candles can be extinguished in adventure mode.<ref>{{bug|MCPE-130587}}</ref> |
|||
* Candles cannot replace some normally replaceable blocks.<ref>{{bug|MCPE-130824}}</ref> |
|||
* You can place more than 1 candle in one block while sneaking/shifting.<ref>{{bug|MCPE-130808}}</ref> |
|||
; [[Cartography Table]]s |
; [[Cartography Table]]s |
||
Line 306: | Line 361: | ||
; [[Coal Ore]] |
; [[Coal Ore]] |
||
* Coal ore generates in a third batch, which attempts to generate 20 times per chunk in blobs of size 0-37, evenly from levels 128 to 256, within any type of mountains biomes. |
* Coal ore generates in a third batch, which attempts to generate 20 times per chunk in blobs of size 0-37, evenly from levels 128 to 256, within any type of mountains biomes. |
||
; [[Cocoa Pod]]s |
|||
* Top texture is 7 pixels wide instead of 8.<ref>{{bug|MCPE-152862}}</ref> |
|||
; [[Command Block]]s |
; [[Command Block]]s |
||
* Default name in command feedback is "!" instead of "@". |
* Default name in command feedback is "!" instead of "@". |
||
* GUI is vastly different. |
* GUI is vastly different. <!-- Add pictures --> |
||
* Have a delay option.<ref>{{bug|MC-264967|||Invalid}}</ref> |
* Have a delay option.<ref>{{bug|MC-264967|||Invalid}}</ref> |
||
* Cannot be used to change players' gamemodes in hardcore mode.<ref>{{bug|MCPE-187646}}</ref> |
|||
; [[Comparator]]s |
|||
* Can be placed on walls and fences. |
|||
* Back faces of redstone torches don't render.<ref name=repeater/> |
|||
; [[Composter]]s |
; [[Composter]]s |
||
* When the composter’s fullness increases, any entities inside are pushed up accordingly. |
* When the composter’s fullness increases, any entities inside are pushed up accordingly.<ref>{{bug|MC-142418|||WAI}}</ref> |
||
* The composter plays the Bonemeal sound when used.<ref>{{bug|MCPE-143005}}</ref> |
|||
; [[Conduit]] |
; [[Conduit]] |
||
Line 335: | Line 391: | ||
* Wall fans have one texture pane, as opposed to two in ''Java Edition''.<ref name=coral>{{bug|MCPE-31866|||WAI}}</ref> |
* Wall fans have one texture pane, as opposed to two in ''Java Edition''.<ref name=coral>{{bug|MCPE-31866|||WAI}}</ref> |
||
* Instantly turn into dead coral fans if placed outside of water.<ref>{{bug|MCPE-57196}}</ref> |
* Instantly turn into dead coral fans if placed outside of water.<ref>{{bug|MCPE-57196}}</ref> |
||
; [[Crafter]]s |
|||
* Output slot in the UI is misaligned.<ref>{{bug|MCPE-181340}}</ref> |
|||
; [[Crying obsidian]] |
; [[Crying obsidian]] |
||
Line 341: | Line 400: | ||
; [[Dead Coral]] and [[Dead Coral Fan]]s |
; [[Dead Coral]] and [[Dead Coral Fan]]s |
||
* Can be obtained using any silk touch tool, not just a pickaxe.<ref>{{bug|MC-135783}}</ref> |
* Can be obtained using any silk touch tool, not just a pickaxe.<ref>{{bug|MC-135783}}</ref> |
||
* Cannot be pushed by pistons.<ref>{{bug|MCPE-175541}}</ref><ref>{{bug|MC-133541}}</ref> |
|||
; [[Decorated pot]]s |
; [[Decorated pot]]s |
||
* Play different sounds when picked up without shattering.<ref>{{bug|MCPE-178067}}</ref> |
* Play different sounds when picked up without shattering.<ref>{{bug|MCPE-178067}}</ref> |
||
* Decorated pots glitch out projectiles that break them, causing them to ignore collision.<ref>{{bug|MCPE-177506}}</ref> |
|||
; [[Dirt Path]]s |
; [[Dirt Path]]s |
||
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support">{{bug|MC-131115|||WAI}}</ref> |
* Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.<ref name="transparent-support">{{bug|MC-131115|||WAI}}</ref> |
||
* Drop itself when broken using [[Silk Touch]].<ref>{{bug|MCPE-10482}}</ref> |
* Drop itself when broken using [[Silk Touch]].<ref>{{bug|MCPE-10482}}</ref> |
||
* Have the block ID |
* Have the block ID <code>grass_path</code> instead of <code>dirt_path</code> as in ''Java Edition''.<ref>{{bug|MCPE-125719}}</ref> |
||
* Creating a Dirt Path makes a grass step sound.<ref>{{bug|MCPE-114390}}</ref> |
|||
; [[Dispenser]]s |
|||
* Dispenser with bucket may fail to pick up water or lava if activated immediately before/after relog.<ref>{{bug|MCPE-179412}}</ref> |
|||
; [[Door]]s |
; [[Door]]s |
||
Line 356: | Line 421: | ||
; [[Dragon Egg]]s |
; [[Dragon Egg]]s |
||
* Two dragon eggs spawn per world instead of one.<ref>{{bug|MCPE-51345}}</ref> |
* Two dragon eggs spawn per world instead of one.<ref>{{bug|MCPE-51345}}</ref> |
||
; [[Dripstone Block]]s |
|||
* Incorrectly translated in Russian.<ref>{{bug|MCPE-120682}}</ref> |
|||
; [[End Portal Block]]s |
; [[End Portal Block]]s |
||
Line 370: | Line 438: | ||
; [[Fire]] |
; [[Fire]] |
||
* The side texture of fire is slightly tilted towards the center of the block.<ref name=fire>{{bug|MCPE-119742}}</ref> |
* The side texture of fire is slightly tilted towards the center of the block.<ref name=fire>{{bug|MCPE-119742}}</ref> |
||
* Rain extinguishes fire more quickly.<ref>{{bug|MCPE-115037}}</ref> |
|||
* Player catches fire immediately after walking through it.<ref>{{bug|MCPE-109419}}</ref> |
|||
; [[Firefly Bush]]es |
|||
* It can grow on sand. |
|||
; [[Flower]]s |
; [[Flower]]s |
||
* Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.<ref>{{bug|MC-171788|||Invalid}}</ref> |
* Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.<ref>{{bug|MC-171788|||Invalid}}</ref><ref>{{bug|MC-277938}}</ref> |
||
* Additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient. |
* Additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient. |
||
* In meadow biomes bone meal completely ignores the gradients and only generates dandelions. |
* In meadow biomes bone meal completely ignores the gradients and only generates dandelions. |
||
* Unused blue rose and paeonia flower textures exist: [[File:Rose (texture) BE1.png|50px]] [[File:Paeonia (texture) |
* Unused [[blue rose]] and [[paeonia]] flower textures exist: [[File:Rose (texture) BE1.png|50px]] [[File:Paeonia (texture) TU1.png|50px]] |
||
; [[Frogspawn]] |
|||
* Frogspawn ID is "frog_spawn" instead of "frogspawn".<ref>{{bug|MCPE-153210}}</ref> |
|||
; [[Frosted Ice]] |
; [[Frosted Ice]] |
||
* Melts faster after walking with [[Frost Walker]] boots. |
* Melts faster after walking with [[Frost Walker]] boots. |
||
* Can be obtained by using {{ |
* Can be obtained by using {{command|give}}<ref>{{bug|MC-90604|||WAI}}</ref> |
||
; [[Glow Lichen]] |
; [[Glow Lichen]] |
||
Line 392: | Line 468: | ||
; [[Grass Block]]s |
; [[Grass Block]]s |
||
* Can be composted.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360056378052--Bedrock-Parity-Grass-blocks-can-be-used-in-composters feedback page].</ref><ref>{{bug|MCPE-140266}}</ref> |
* Can be composted.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360056378052--Bedrock-Parity-Grass-blocks-can-be-used-in-composters feedback page].</ref><ref>{{bug|MCPE-140266}}</ref> |
||
* Side texture of snowy grass blocks is slightly different.<ref name=snowy>{{bug|MCPE-32637}}</ref> |
|||
* Snowy Grass Block block file name is incorrect.<ref>{{bug|MCPE-151908}}</ref> |
|||
; [[Hanging Roots]] |
; [[Hanging Roots]] |
||
* Can be obtained using any silk touch tool. |
* Can be obtained using any silk touch tool. |
||
* Rendered differently.<ref>{{bug|MCPE-122362}}</ref> |
* Rendered differently.<ref>{{bug|MCPE-122362}}</ref> |
||
* Other blocks cannot replace hanging roots.<ref>{{bug|MCPE-131218}}</ref> |
|||
* Hanging roots appears floating off your hand when held.<ref>{{bug|MCPE-127898}}</ref> |
|||
; [[Heavy Core]]s |
|||
* Have a hardness of 30 instead of 10.<ref>{{bug|MCPE-180441}}</ref> |
|||
; [[Honey Block]]s |
; [[Honey Block]]s |
||
Line 405: | Line 482: | ||
* Honey blocks moved by pistons move entities that are touching the side of the block.<ref>{{bug|MC-163122|||WAI}}</ref> |
* Honey blocks moved by pistons move entities that are touching the side of the block.<ref>{{bug|MC-163122|||WAI}}</ref> |
||
* Transfers redstone power (not a transparent block).<ref>{{bug|MCPE-59451}}</ref> |
* Transfers redstone power (not a transparent block).<ref>{{bug|MCPE-59451}}</ref> |
||
* Jump height on honey blocks is lower.<ref>{{bug|MCPE-128973}}</ref> |
|||
* Fence, Glass Panes, Walls and Iron Bars connect with honey blocks.<ref>{{bug|MCPE-123695}}</ref> |
|||
* Rails can be placed on honey blocks.<ref>{{bug|MC-163248}}</ref> |
|||
; [[Hopper]]s |
; [[Hopper]]s |
||
Line 410: | Line 490: | ||
* Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. |
* Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located. |
||
* Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again. |
* Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again. |
||
* Hoppers use the side texture on the bottom.<ref>{{bug|MCPE-170434}}</ref> |
|||
; [[Iron Bars]] |
; [[Iron Bars]] |
||
Line 425: | Line 506: | ||
** Items that have enchantment glint overlay. |
** Items that have enchantment glint overlay. |
||
** Light-emitting block items (including lava bucket and with the exception of campfires). |
** Light-emitting block items (including lava bucket and with the exception of campfires). |
||
* Glow item frame ID does not match java edition.<ref>{{bug|MCPE-117597}}</ref> |
|||
; [[Jigsaw |
; [[Jigsaw block]]s |
||
* Function differently than in |
* Function differently than in Java Edition.<ref>{{bug|MCPE-159419}}</ref> |
||
; [[Ladder]]s |
; [[Ladder]]s |
||
Line 437: | Line 519: | ||
* Render the back faces.{{Animate|Oak Leaves.png;Oak Leaves BE.png|60px}}<ref name=leaves>{{bug|MC-171859|||WAI}}</ref> |
* Render the back faces.{{Animate|Oak Leaves.png;Oak Leaves BE.png|60px}}<ref name=leaves>{{bug|MC-171859|||WAI}}</ref> |
||
* When in snowy biomes, become fully white when it snows. {{animate|Snowy Acacia Leaves.png;Snowy Birch Leaves.png;Snowy Dark Oak Leaves.png;Snowy Jungle Leaves.png;Snowy Oak Leaves.png;Snowy Spruce Leaves.png|40px}}<ref>{{bug|MC-251663|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360054667312--Bedrock-Parity-Frosted-Tree-Leaves feedback page].</ref><ref group="note">This doesn't include cherry, azalea and flowering azalea leaves.</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159528081527164960 feedback Discord]</ref> |
* When in snowy biomes, become fully white when it snows. {{animate|Snowy Acacia Leaves.png;Snowy Birch Leaves.png;Snowy Dark Oak Leaves.png;Snowy Jungle Leaves.png;Snowy Oak Leaves.png;Snowy Spruce Leaves.png|40px}}<ref>{{bug|MC-251663|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360054667312--Bedrock-Parity-Frosted-Tree-Leaves feedback page].</ref><ref group="note">This doesn't include cherry, azalea and flowering azalea leaves.</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159528081527164960 feedback Discord]</ref> |
||
* Oak/Birch Saplings planted next to Flowering Azalea & Flowering Azalea Leaves doesn't have a chance to grow with bee hives.<ref>{{bug|MCPE-123453}}</ref> |
|||
; [[Lectern]]s |
; [[Lectern]]s |
||
* Because Bedrock Edition displays two pages of the book at once, the same signal strength increments require double the number of pages. |
* Because ''Bedrock Edition'' displays two pages of the book at once, the same signal strength increments require double the number of pages. |
||
; [[Lever]]s |
; [[Lever]]s |
||
Line 451: | Line 534: | ||
* Produce particles when broken.<ref>{{bug|MCPE-128606}}</ref> |
* Produce particles when broken.<ref>{{bug|MCPE-128606}}</ref> |
||
* Use different inventory textures.<ref name=lightblock/> |
* Use different inventory textures.<ref name=lightblock/> |
||
* Light block preview texture does not match java edition.<ref>{{bug|MCPE-135376}}</ref> |
|||
* Some blocks cannot be placed in light blocks as intended.<ref>{{bug|MCPE-62197}}</ref> |
|||
; [[Lightning Rod]]s |
; [[Lightning Rod]]s |
||
Line 458: | Line 543: | ||
* Doesn't have proper shading.<ref name=lightningrod>{{bug|MCPE-129296}}</ref> |
* Doesn't have proper shading.<ref name=lightningrod>{{bug|MCPE-129296}}</ref> |
||
* Bottom texture is different.<ref>{{bug|MCPE-123568}}</ref> |
* Bottom texture is different.<ref>{{bug|MCPE-123568}}</ref> |
||
* Lightning rod emitting particle animation does not match java.<ref>{{bug|MCPE-121685}}</ref> |
|||
; [[Lily Pad]]s |
; [[Lily Pad]]s |
||
* Are brighter in the inventory.<ref>{{bug|MCPE-44206}}</ref> |
* Are brighter in the inventory.<ref>{{bug|MCPE-44206}}</ref> |
||
* Are considered treasure loot in [[fishing]] instead of junk loot as in ''Java''.<ref>{{bug|MCPE-127736}}</ref> |
* Are considered treasure loot in [[fishing]] instead of junk loot as in ''Java''.<ref>{{bug|MCPE-127736}}</ref>{{until|BE 1.21.80}} |
||
* Are slightly 3D. |
* Are slightly 3D. |
||
* Can be placed inside entities.<ref>{{bug|MCPE-112516}}</ref> |
* Can be placed inside entities.<ref>{{bug|MCPE-112516}}</ref> |
||
Line 472: | Line 558: | ||
* Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn. |
* Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn. |
||
* Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit. |
* Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit. |
||
* Zombie spawners can spawn zombie villagers.<ref>{{bug|MCPE-91436}}</ref> |
|||
* Spawners can only spawn fish if the spawner is waterlogged. |
* Spawners can only spawn fish if the spawner is waterlogged. |
||
* Some mobs are too small and do not rotate correctly in the spawner.<ref>{{bug|MCPE-123726}}</ref> |
|||
; [[Moss Block]]s |
; [[Moss Block]]s |
||
* Can spread on polished andesite, polished diorite, and polished granite. |
* Can spread on polished andesite, polished diorite, and polished granite.<ref>{{bug|MCPE-129262}}</ref> |
||
* Growing trees other than spruce on a moss block will turn the moss block to dirt.<ref>{{bug|MCPE-126849}}</ref> |
|||
* Moss blocks require air above a replaceable block to spread.<ref>{{bug|MCPE-125690}}</ref> |
|||
; [[Muddy Mangrove Roots]] |
; [[Muddy Mangrove Roots]] |
||
Line 482: | Line 570: | ||
; [[Mushroom]]s |
; [[Mushroom]]s |
||
* Can generate in caves.<ref>{{bug|MC-244162}} |
* Can generate in caves.<ref>{{bug|MC-244162}}</ref> |
||
; [[Mushroom Block]]s |
|||
* Mushroom pore blocks are available in the [[Creative inventory]], as a fourth variant of a mushroom block obtainable in Creative. {{Slot|Mushroom Block}}{{until|BE 1.21.40}} |
|||
; [[Netherrack]] |
; [[Netherrack]] |
||
Line 495: | Line 580: | ||
; [[Note Block]]s |
; [[Note Block]]s |
||
* Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in ''Java'').<ref>{{bug|MC-212976}}</ref> |
* Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in ''Java'').<ref>{{bug|MC-212976}}</ref> |
||
* Wither skeleton note block sound plays normal skeleton ambient sounds instead of unique ones.<ref>{{bug|MCPE-164525}}</ref> |
|||
; [[Petrified Oak Slab]]s |
; [[Petrified Oak Slab]]s |
||
* Drop a normal oak slab.<ref>{{bug|MCPE-181505}}</ref> |
* Drop a normal oak slab.<ref>{{bug|MCPE-181505}}</ref> |
||
* Called "Wooden Slab" instead of "Petrified Oak Slab".<ref |
* Called "Wooden Slab" instead of "Petrified Oak Slab".<ref>{{bug|MCPE-101388}}</ref> |
||
; [[Piston]]s |
; [[Piston]]s |
||
Line 504: | Line 590: | ||
* Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref>{{bug|MC-164|||WAI}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360023850652--Bedrock-Parity-Pushable-Chests feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159843430244044800 feedback Discord]</ref> |
* Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.<ref>{{bug|MC-164|||WAI}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360023850652--Bedrock-Parity-Pushable-Chests feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159843430244044800 feedback Discord]</ref> |
||
* Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.<ref name=piston/> |
* Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.<ref name=piston/> |
||
* Break [[banner]]s and [[sign]]s, rather than being unable to extend.<ref>{{bug|MCPE-174581 |
* Break [[banner]]s and [[sign]]s, rather than being unable to extend.<ref>{{bug|MCPE-174581|||WAI}}</ref> |
||
* Check if they are powered/can extend every tick (instead of only when receiving a block update). |
* Check if they are powered/can extend every tick (instead of only when receiving a block update). |
||
* Finish extending before retracting again. |
* Finish extending before retracting again. |
||
Line 511: | Line 597: | ||
* Piston head model has a larger "neck". |
* Piston head model has a larger "neck". |
||
* Piston head has a slightly different side texture. |
* Piston head has a slightly different side texture. |
||
* Piston only extend/retract when the previous action finished.<ref group="note" name="bothwai">This is considered to be working as intended both in ''Java'' and in Bedrock. Though the Bedrock behavior is intended, [[Jens Bergensten]] decided to keep the ''Java'' one.</ref><ref>{{bug|MCPE-14851|||WAI}}</ref><ref>{{bug|MC-5726|||WAI}}</ref> |
* Piston only extend/retract when the previous action finished.<ref group="note" name="bothwai">This is considered to be working as intended both in ''Java'' and in ''Bedrock''. Though the ''Bedrock'' behavior is intended, [[Jens Bergensten]] decided to keep the ''Java'' one.</ref><ref>{{bug|MCPE-14851|||WAI}}</ref><ref>{{bug|MC-5726|||WAI}}</ref> |
||
* Require 1 tick to retract. |
* Require 1 tick to retract. |
||
* Take longer to extend. |
* Take longer to extend. |
||
* Can push and pull bells, lanterns and candles.<ref>{{bug|MCPE-130594}}</ref> |
|||
; [[Plant]]s |
|||
[[File:Tall Grass Height.jpg|thumb|Short grass and ferns have a randomly selected height in ''Bedrock Edition''.]] |
|||
[[File:Snow Plants.jpg|thumb|Plants can be snowlogged in ''Bedrock Edition''.]] |
|||
* Some plants can be "[[snowlogged]]".<ref>{{bug|MC-251662|||Invalid}}</ref> |
|||
* Short grass and ferns have a randomly selected height. |
|||
* Melons and pumpkins grow more slowly than in ''Java Edition''.<ref>{{bug|MCPE-91021}}</ref> |
|||
* Crops grow more slowly than in ''Java Edition''.<ref>{{bug|MCPE-158309}}</ref> |
|||
* Crops are rendered differently.<ref name=crops>{{bug|MCPE-146936}}</ref> |
|||
* Vines, short grass, tall grass, ferns and large ferns have inaccurate inventory icons.<ref>{{bug|MCPE-187330}}</ref> |
|||
; [[Pointed Dripstone]] |
; [[Pointed Dripstone]] |
||
* Placing a [[pointed dripstone]] with commands places a stalactite instead of a stalagmite.<ref>{{bug|MCPE-119722|||WF}}</ref> |
* Placing a [[pointed dripstone]] with commands places a stalactite instead of a stalagmite.<ref>{{bug|MCPE-119722|||WF}}</ref> |
||
* Jumping on a stalagmite makes the falling sound and particles.<ref>{{bug|MCPE-119730}}</ref> |
* Jumping on a stalagmite makes the falling sound and particles.<ref>{{bug|MCPE-119730}}</ref> |
||
* Pointed dripstone removes some blocks when it falls.<ref>{{bug|MCPE-152364}}</ref> |
|||
* Pointed dripstone in first person hand does not match java edition.<ref>{{bug|MCPE-122136}}</ref> |
|||
; [[Powder Snow]] |
; [[Powder Snow]] |
||
* Freezing effect looks slightly different.<ref>{{bug|MCPE-119233}}</ref> |
* Freezing effect looks slightly different.<ref>{{bug|MCPE-119233}}</ref> |
||
* Particles appear when an entity is extinguished by powder snow.<ref>{{bug|MC-219836}}</ref> |
* Particles appear when an entity is extinguished by powder snow.<ref>{{bug|MC-219836}}</ref> |
||
* Spawn eggs cannot be used inside powder snow.<ref>{{bug|MCPE-148820}}</ref> |
|||
* Spawn eggs cannot spawn a mob inside powder snow from the outside.<ref>{{bug|MCPE-119255}}</ref> |
|||
* Powder snow slows down flying fireworks.<ref>{{bug|MCPE-121101}}</ref> |
|||
* Some blocks cannot be placed on powder snow that can be in java edition.<ref>{{bug|MCPE-116211}}</ref> |
|||
; [[Pumpkin]]s |
; [[Pumpkin]]s |
||
* Pumpkins can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps. |
* Pumpkins can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps. |
||
* Pumpkin top textures are different by 1 pixel and are rotated differently.<ref name=pumpkin/> |
* Pumpkin top textures are different by 1 pixel and are rotated differently.<ref name=pumpkin/> |
||
; [[Purpur Pillar]]s |
|||
* Can be used to craft purpur slabs.<ref>{{bug|MCPE-135606}}</ref> |
|||
; [[Rail]]s |
; [[Rail]]s |
||
* Are broken by flowing water.<ref>{{bug|MCPE-104825}}</ref> |
* Are broken by flowing water.<ref>{{bug|MCPE-104825}}</ref> |
||
; [[Redstone Comparator]]s |
|||
* Can be placed on walls and fences. |
|||
* Back faces of redstone torches don't render.<ref name=repeater/> <!-- Is this still true with updated redstone torch textures? --> |
|||
* Redstone torch block model faces are slightly misaligned.<ref name=redstonetorch/> |
|||
* Comparators can read inventories through chains.<ref>{{bug|MCPE-138549}}</ref> |
|||
; [[Redstone Dust]] |
; [[Redstone Dust]] |
||
Line 537: | Line 643: | ||
* Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in ''Java'', due to {{bug|MC-11193}}.</ref> |
* Power transmission is in a random order.<ref group="note">A similar issue happens when de-powering/reconnecting redstone wires in certain directions in ''Java'', due to {{bug|MC-11193}}.</ref> |
||
* Remains on the base of a piston after being extended and then retracted. |
* Remains on the base of a piston after being extended and then retracted. |
||
* Transparent blocks can pass [[Redstone Dust#Behavior|redstone power]] downward.<ref>{{bug|MC-3311|||WAI}}</ref> |
* Transparent blocks can pass [[Redstone Dust#Behavior|redstone power]] downward.<ref name=dust>{{bug|MC-3311|||WAI}}</ref> |
||
* Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.<ref>{{bug|MCPE-83955}}</ref> |
* Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.<ref>{{bug|MCPE-83955}}</ref> |
||
* Slightly different textures. |
* Slightly different textures. |
||
* Redstone powers the wrong blocks when redirected by pistons.<ref>{{bug|MCPE-16892}}</ref> |
|||
; [[Redstone Lamp]]s |
|||
* Incorrectly translated in Russian.<ref>{{bug|MCPE-185652}}</ref> |
|||
; [[Redstone Repeater]]s |
|||
* Can be placed on walls and fences. |
|||
* Back faces of redstone torches don't render.<ref name=repeater/> |
|||
* Redstone torch block model faces are slightly misaligned.<ref name=redstonetorch/> |
|||
; [[Redstone Torch]]es |
; [[Redstone Torch]]es |
||
Line 545: | Line 660: | ||
* Redstone torches on powered pistons always turn off.<ref>{{bug|MCPE-17909|||WF}}</ref> |
* Redstone torches on powered pistons always turn off.<ref>{{bug|MCPE-17909|||WF}}</ref> |
||
* Render the back faces.{{Animate|Redstone Torch.png;Redstone Torch BE.png|60px}}<ref name="backfaces"/> |
* Render the back faces.{{Animate|Redstone Torch.png;Redstone Torch BE.png|60px}}<ref name="backfaces"/> |
||
* |
* Redstone torch block model faces are slightly misaligned.<ref name=redstonetorch/> |
||
* Have a different appearance.<ref>{{bug|MCPE-186169}}</ref> |
|||
* Redstone torch dust particle is offset to the west (-X).<ref>{{bug|MCPE-173552}}</ref> |
|||
; [[ |
; [[Resin Clump]]s |
||
* Orientation is handled by a single block state instead of multiple.<ref>{{bug|MCPE-188203}}</ref> |
|||
* Can be placed on walls and fences. |
|||
* Back faces of redstone torches don't render.<ref name=repeater/> |
|||
; [[Rooted Dirt]] |
|||
* Growing Mega Spruce Taiga trees doesn't replace rooted dirt base into podzol block.<ref>{{bug|MCPE-123579}}</ref> |
|||
; [[Crimson Roots]] and [[Warped Roots]] |
; [[Crimson Roots]] and [[Warped Roots]] |
||
* Can be lit on fire and burn away.<ref>{{bug|MCPE-80066}}</ref> |
* Can be lit on fire and burn away.{{until|BE 1.21.90}}<ref>{{bug|MCPE-80066}}</ref> |
||
; [[Sand]] |
|||
* Sand block shading is lighter.<ref>{{bug|MCPE-187938}}</ref> |
|||
; [[Scaffolding]] |
; [[Scaffolding]] |
||
* Are slightly 3D around the mesh.{{Animate|Standing Scaffolding.png;Standing Scaffolding BE.png|60px}} |
* Are slightly 3D around the mesh.{{Animate|Standing Scaffolding.png;Standing Scaffolding BE.png|60px}} |
||
* Have no mesh on its bottom when floating.{{Animate|Floating Scaffolding.png;Floating Scaffolding BE.png|60px}} |
* Have no mesh on its bottom when floating.{{Animate|Floating Scaffolding.png;Floating Scaffolding BE.png|60px}} |
||
* Player cannot move horizontally when sneaking in |
* Player cannot move horizontally when sneaking in climbables on top of scaffolding.<ref>{{bug|MCPE-130875}}</ref> |
||
; [[Sculk Catalyst]]s |
; [[Sculk Catalyst]]s |
||
* Has a larger detection range for mob deaths. |
* Has a larger detection range for mob deaths.{{Needs testing}} |
||
; [[Sculk Sensor]]s |
; [[Sculk Sensor]]s |
||
Line 566: | Line 688: | ||
* Render their outer faces on the inside.<ref>{{bug|MCPE-170451}}</ref> |
* Render their outer faces on the inside.<ref>{{bug|MCPE-170451}}</ref> |
||
* Different tendril animations and textures.<ref name=sensor/> |
* Different tendril animations and textures.<ref name=sensor/> |
||
* Sculk sensors are activated upon placing eyes of ender into end portal frames.<ref>{{bug|MC-208805}}</ref> |
|||
; [[Sculk Shrieker]]s |
; [[Sculk Shrieker]]s |
||
* Do not cull the faces of blocks below them or next to them.<ref>{{bug|MCPE-170454}}</ref><ref>{{bug|MCPE-170453}}</ref> |
* Do not cull the faces of blocks below them or next to them.<ref>{{bug|MCPE-170454}}</ref><ref>{{bug|MCPE-170453}}</ref> |
||
* Render their outer faces on the inside.<ref>{{bug|MCPE-170455}}</ref> |
* Render their outer faces on the inside.<ref>{{bug|MCPE-170455}}</ref> |
||
; [[Sculk Vein]]s |
|||
* Orientation is handled by a single block state instead of multiple.<ref>{{bug|MCPE-187761}}</ref> |
|||
; [[Seagrass]] |
; [[Seagrass]] |
||
* Can only grow on dirt, coarse dirt, sand, red sand, gravel, or clay.<ref>{{bug|MCPE-153028}}</ref> |
* Can only grow on dirt, coarse dirt, sand, red sand, gravel, or clay.<ref>{{bug|MCPE-153028}}</ref> |
||
* Prevents coral fan placement.<ref>{{bug|MCPE-33346}}</ref> |
* Prevents coral fan placement.<ref>{{bug|MCPE-33346}}</ref> |
||
* Can replace ice in world generation.<ref>{{bug|MCPE-141508}}</ref> |
|||
; [[Shulker Box]]es |
; [[Shulker Box]]es |
||
* Can't open if obstructed by a redstone conductive block. |
* Can't open if obstructed by a redstone conductive block. |
||
* Items inside are listed on the tooltip as properties when being held. |
* Items inside are listed on the tooltip{{Tooltip|minetip=EG}} as properties when being held. |
||
* Opening a shulker box can be used to push players through walls.<ref>{{bug|MCPE-71899}}</ref> |
|||
; [[Sign]]s |
; [[Sign]]s |
||
Line 590: | Line 718: | ||
* Rendered differently.<ref>{{bug|MCPE-122375}}</ref><ref name=dripleaf>{{bug|MC-224035||Fixed}}</ref> |
* Rendered differently.<ref>{{bug|MCPE-122375}}</ref><ref name=dripleaf>{{bug|MC-224035||Fixed}}</ref> |
||
* Leaves can overlap when placed next to each other.<ref>{{bug|MCPE-129129}}</ref> |
* Leaves can overlap when placed next to each other.<ref>{{bug|MCPE-129129}}</ref> |
||
* Small dripleaf can partially break from lack of water.<ref>{{bug|MCPE-139019}}</ref> |
|||
* Small dripleaf can be placed in flowing water.<ref>{{bug|MCPE-139018}}</ref> |
|||
* Small Dripleaf name ID is different from Java Edition.<ref>{{bug|MCPE-121864}}</ref> |
|||
; [[Smithing Table]]s |
|||
* Custom smithing table recipes cannot be created with add-ons.<ref>{{bug|MCPE-97868}}</ref> |
|||
; [[Sniffer Egg]] |
|||
* Green particles when placing a sniffer egg appear inside the egg instead of around it.<ref>{{bug|MCPE-169594}}</ref> |
|||
; [[Snow]] |
; [[Snow]] |
||
Line 619: | Line 756: | ||
* Old version of stonecutter exists. {{Slot|Stonecutter BE}} |
* Old version of stonecutter exists. {{Slot|Stonecutter BE}} |
||
; [[Stripped Log]]s |
; [[Stripped Log]]s and [[Stripped Wood]] |
||
* Stripped spruce logs have a different texture.<ref name=stripped/> |
* Stripped spruce logs and wood have a different texture.<ref name=stripped/> |
||
; [[Structure Block]]s |
; [[Structure Block]]s |
||
* Export mode on structure blocks. |
* Export mode on structure blocks. |
||
* Preview design. |
* Preview design. |
||
[[File: Structure Block Bedrock ClassicUI.png|thumb|In Bedrock Edition, structure blocks have a preview design.|300px]] |
[[File: Structure Block Bedrock ClassicUI.png|thumb|In ''Bedrock Edition'', structure blocks have a preview design.|300px]] |
||
* Has a placement animation options in Load mode. |
* Has a placement animation options in Load mode. |
||
* Remove blocks (can include entity without saving any block as structures). |
* Remove blocks (can include entity without saving any block as structures). |
||
Line 642: | Line 779: | ||
; [[Tall Grass]] |
; [[Tall Grass]] |
||
* Tall grass can generate in windswept savannas<ref>{{bug|MC-159091|||WAI}}</ref> and snowy plains. |
* Tall grass can generate in windswept savannas<ref>{{bug|MC-159091|||WAI}}</ref> and snowy plains. |
||
; [[TNT]] |
|||
* TNT submerged in water can destroy armor stands, leash knots and paintings.<ref>{{bug|MCPE-183527}}</ref> |
|||
; [[Trial Spawner]]s |
|||
* Can be waterlogged.<ref>{{bug|MC-278108}}</ref> |
|||
; [[Tripwire]] |
; [[Tripwire]] |
||
Line 648: | Line 791: | ||
; [[Weeping Vine]]s |
; [[Weeping Vine]]s |
||
* Have a different texture.<ref name=nether-texture/> |
* Have a different texture.<ref name=nether-texture/> |
||
; [[Wood Planks]] |
|||
* Spruce planks have a miscolored pixel.<ref name=planks>{{bug|MCPE-158025}}</ref> |
|||
=== Fluids === |
=== Fluids === |
||
; General |
; General |
||
* Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight. |
* Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight. |
||
* Flowing liquids push flying players in creative mode.<ref>{{bug|MCPE-84592|||Fixed}}</ref> |
|||
; [[Lava]] |
; [[Lava]] |
||
* A player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire in lava. |
* A player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire in lava. |
||
* Lava ignites flammable blocks within a differently shaped range. |
* Lava ignites flammable blocks within a differently shaped range.<ref>{{bug|MCPE-184264}}</ref> |
||
* Lava does not deactivate elytra flight.<ref>{{bug|MCPE-19600|||WAI}}</ref> |
* Lava does not deactivate elytra flight.<ref>{{bug|MCPE-19600|||WAI}}</ref> |
||
* Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.<ref>{{bug|MC-91333}}</ref><ref>{{bug|MC-130542}}</ref><ref>{{bug|MCPE-73945}}</ref> |
* Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.<ref>{{bug|MC-91333}}</ref><ref>{{bug|MC-130542}}</ref><ref>{{bug|MCPE-73945}}</ref> |
||
Line 664: | Line 809: | ||
* Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file. |
* Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file. |
||
* When descending into water, every block of water reduces light by 1 extra level (in addition to the normal fading-out of light). |
* When descending into water, every block of water reduces light by 1 extra level (in addition to the normal fading-out of light). |
||
* Underwater sky lighting visually changes depending on player's underwater level.<ref>{{bug|MCPE-84513}}</ref> |
|||
* Less underwater visibility than in ''Java Edition''.<ref>{{bug|MCPE-125147}}</ref> |
* Less underwater visibility than in ''Java Edition''.<ref>{{bug|MCPE-125147}}</ref> |
||
* Flowing water cannot push items over edges.<ref>{{bug|MCPE-158552}}</ref><ref>{{bug|MCPE-164999}}</ref> |
|||
=== Items === |
=== Items === |
||
; General |
; General |
||
* Held items in third person point up more.<ref>{{bug|MCPE-152487}}</ref> |
* Held items in third person point up more.<ref name=item>{{bug|MCPE-152487}}</ref> |
||
* Most items with durability have one additional durability point.<ref>{{bug|MCPE-176713}}</ref> |
* Most items with durability have one additional durability point.<ref>{{bug|MCPE-176713}}</ref> |
||
* Items emitted from trial vaults / ominous vaults / trial spawners jitter in the air before falling.<ref>{{bug|MCPE-180728}}</ref> |
|||
* Unused quiver and ruby textures exist: {{Slot|Quiver}} {{Slot|Ruby}} |
|||
* Compass, Recovery Compass and Clock do not work in creative mode in the recipe book.<ref>{{bug|MCPE-133692}}</ref> |
|||
* Projectiles can be thrown through some block bounding boxes.<ref>{{bug|MCPE-70138}}</ref> |
|||
* Unused [[quiver]] and [[ruby]] textures exist: {{Slot|Quiver}} {{Slot|Ruby}} |
|||
; [[Armor]] |
; [[Armor]] |
||
* When worn, the diamond chestplate's sleeve has a distinct model from ''Java Edition''. |
* When worn, the diamond chestplate's sleeve has a distinct model from ''Java Edition''. |
||
; [[ |
; [[Axe]] |
||
* Can be used to remove wax and oxidation from copper blocks in adventure mode.<ref>{{bug|MCPE-187404}}</ref> |
|||
* "Field Masoned" and "Bordure Indented" banner patterns.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360043588432--Bedrock-Parity-Field-Masoned-and-Bordure-Indented-banner-patterns feedback page].</ref>{{upcoming|JE 1.21.2}} |
|||
; [[Books and Quills]] |
; [[Books and Quills]] and [[Written Book]]s |
||
* Have 2 pages open at once. |
* Have 2 pages open at once. |
||
* When signed, the author can be anything the player wants. |
* When signed, the author can be anything the player wants. |
||
Line 690: | Line 840: | ||
* Bucket of tropical fish is named "Bucket of [<''color 1''> - [<''color 2''>]] <''tropical fish name''>". |
* Bucket of tropical fish is named "Bucket of [<''color 1''> - [<''color 2''>]] <''tropical fish name''>". |
||
** This is implemented differently in ''Java Edition'', to make it more translation-friendly. |
** This is implemented differently in ''Java Edition'', to make it more translation-friendly. |
||
; [[Bucket of Axolotl]] |
|||
* Bucket of axolotl is named "Bucket of <Baby/Adult> <Color> Axolotl".<ref>{{bug|MC-221654}}</ref> |
|||
; [[Cocoa Beans]] |
; [[Cocoa Beans]] |
||
Line 696: | Line 849: | ||
; [[Compass]]es |
; [[Compass]]es |
||
* Needle has an animation when the compass changes direction by being used on a lodestone.<ref>{{bug|MC-207141}}</ref> |
* Needle has an animation when the compass changes direction by being used on a lodestone.<ref>{{bug|MC-207141}}</ref> |
||
; [[Dried Kelp]] |
|||
* Restore 0.2 saturation instead of 0.6. |
|||
; [[Dye]]s |
; [[Dye]]s |
||
Line 703: | Line 859: | ||
* The Fire Aspect book can light campfires and candles, and ignite TNT.<ref>{{bug|MCPE-100021}}</ref> |
* The Fire Aspect book can light campfires and candles, and ignite TNT.<ref>{{bug|MCPE-100021}}</ref> |
||
* The Fortune book can make blocks drop more items if the block mined can be broken by fist. |
* The Fortune book can make blocks drop more items if the block mined can be broken by fist. |
||
; [[Enchanted Golden Apple]]s |
|||
* Gives Regeneration V for 30 seconds instead of II for 20 seconds as in ''Java Edition''.<ref>{{bug|MCPE-103061}}</ref>{{until|BE 1.21.40}} |
|||
; [[Ender Pearl]]s |
; [[Ender Pearl]]s |
||
* Travel further when thrown. |
* Travel further when thrown. |
||
* Thrown ender pearl doesn't load and tick chunks.<ref>{{bug|MCPE-186540}}</ref> |
|||
; [[Eyes of Ender]] |
; [[Eyes of Ender]] |
||
* If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. |
* If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction. |
||
* Thrown eyes of ender sound like an item frame breaking.<ref>{{bug|MCPE-115646}}</ref> |
|||
; [[Firework Rocket]]s and [[Firework Star]]s |
; [[Firework Rocket]]s and [[Firework Star]]s |
||
* Fireworks with the different base colors explosions are available in the creative inventory.<ref>{{bug|MC-259799|||Invalid}}</ref> |
* Fireworks with the different base colors explosions are available in the creative inventory.<ref>{{bug|MC-259799|||Invalid}}</ref> |
||
* Bone meal, cocoa beans, ink sacs and lapis lazuli can be used to craft firework stars.<ref>{{bug|MCPE-166303}}</ref> |
|||
; [[Fishing Rod]]s |
; [[Fishing Rod]]s |
||
* |
* Warped fungi on sticks can be crafted using damaged fishing rods.<ref>{{bug|MC-123196|||WAI}}</ref> |
||
* Has a higher durability (384 compared to 64 in ''Java Edition''). |
* Has a higher durability (384 compared to 64 in ''Java Edition''). |
||
* Mobs riding other mobs dismount when hooked by a fishing rod. |
* Mobs riding other mobs dismount when hooked by a fishing rod. |
||
Line 726: | Line 882: | ||
; [[Glass Pane]]s |
; [[Glass Pane]]s |
||
* Different inventory models.<ref>{{bug|MCPE-65351|||WAI}}</ref> {{Slot|Glass Pane}} {{Slot|Glass Pane BE}} |
* Different inventory models.<ref>{{bug|MCPE-65351|||WAI}}</ref> {{Slot|Glass Pane}} {{Slot|Glass Pane BE}} |
||
; [[Goat Horn]] |
|||
* The sound from the goat horn remains in one place after the start of sound playback.<ref>{{bug|MCPE-153196}}</ref> |
|||
; [[Leaves]] |
; [[Leaves]] |
||
Line 732: | Line 891: | ||
; [[Lodestone Compass]]es |
; [[Lodestone Compass]]es |
||
* Are separate items from regular [[compass]]es.<ref>{{bug|MCPE-82356|||WF}}</ref> |
* Are separate items from regular [[compass]]es.<ref>{{bug|MCPE-82356|||WF}}</ref> |
||
; [[Mace]] |
|||
* Solid partial blocks do not produce particles when performing a mace smash.<ref>{{bug|MCPE-188999}}</ref> |
|||
; [[Map]]s |
; [[Map]]s |
||
[[File:Map item BE.png|thumb|150px|Map colors in Bedrock Edition.]] |
[[File:Map item BE.png|thumb|150px|Map colors in ''Bedrock Edition''.]] |
||
[[File:Map Zoom 4.png|thumb|150px|Map colors in Java Edition.]] |
[[File:Map Zoom 4.png|thumb|150px|Map colors in Java Edition.]] |
||
* Empty map is called "Empty Locator Map", and shows location markers. |
* Empty map is called "Empty Locator Map", and shows location markers. |
||
Line 751: | Line 913: | ||
* Map icons are 16x16 pixels instead of 8x8.<ref>{{bug|MC-269729}}</ref> |
* Map icons are 16x16 pixels instead of 8x8.<ref>{{bug|MC-269729}}</ref> |
||
* More types of map icons.<ref>{{bug|MC-269713}}</ref> |
* More types of map icons.<ref>{{bug|MC-269713}}</ref> |
||
* Locator map pointers become invisible when far away.<ref>{{bug|MCPE-184844}}</ref> |
|||
* Locator and Explorer maps don't show your rotation when far away.<ref>{{bug|MCPE-184843}}</ref> |
|||
; [[Nether Star]]s |
; [[Nether Star]]s |
||
Line 764: | Line 928: | ||
* Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion. |
* Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion. |
||
* Splash and lingering potions can be used to extinguish a burning entity in the Nether. |
* Splash and lingering potions can be used to extinguish a burning entity in the Nether. |
||
* Weakness potions can be brewed by mundane and thick potions. |
|||
* Strength potions can be corrupted into weakness potions. |
* Strength potions can be corrupted into weakness potions. |
||
* Extended splash potions of regeneration and poison have a different duration from java edition.<ref>{{bug|MCPE-180950}}</ref> |
|||
* Splash potions have a shorter duration than in java edition.<ref>{{bug|MCPE-180936}}</ref> |
|||
* Potion translation strings do not match java edition.<ref>{{bug|MCPE-139023}}</ref> |
|||
* Textures for Potions and Splash Potions of Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation exist. |
* Textures for Potions and Splash Potions of Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation exist. |
||
<gallery mode="nolines" widths="70" heights="70" perrow="10" class="center"> |
<gallery mode="nolines" widths="70" heights="70" perrow="10" class="center"> |
||
Line 804: | Line 972: | ||
; [[Smithing Template]]s |
; [[Smithing Template]]s |
||
* "Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in ''Java Edition''. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.<ref>{{bug|MCPE-172711}}</ref> |
* "Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in ''Java Edition''. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.<ref>{{bug|MCPE-172711}}</ref> |
||
; [[Suspicious Stew]] |
|||
* Effects have a shorter duration.<ref>{{bug|MCPE-52351|||Cannot Reproduce}}</ref><ref group="note">See [[Suspicious Stew/Effects|this table]] for comparison.</ref><ref>{{bug|MCPE-188040}}</ref> |
|||
; [[Spawn Egg]]s |
; [[Spawn Egg]]s |
||
* Agent and NPC spawn eggs exist: {{Slot|Agent Spawn Egg}} {{Slot|NPC Spawn Egg}} |
* Agent and NPC spawn eggs exist: {{Slot|Agent Spawn Egg}} {{Slot|NPC Spawn Egg}} |
||
* Cat, panda and wandering trader spawn eggs have different textures.<ref name=spawnegg/> |
|||
; [[ |
; [[Sweet berries]] |
||
* Restore 1.2 saturation instead of 0.4. |
|||
* Effects have a shorter duration.<ref>{{bug|MCPE-52351|||Cannot Reproduce}}</ref><ref group="note">See [[Suspicious Stew/Effects|this table]] for comparison.</ref> |
|||
; [[Tipped Arrow]]s |
; [[Tipped Arrow]]s |
||
Line 816: | Line 986: | ||
; [[Totems of Undying]] |
; [[Totems of Undying]] |
||
* Give Regeneration II for 40 seconds instead of 45 seconds.<ref>{{bug|MCPE-90716}}</ref> |
* Give Regeneration II for 40 seconds instead of 45 seconds.{{until|BE 1.21.80}}<ref>{{bug|MCPE-90716}}</ref> |
||
; [[Trident]]s |
; [[Trident]]s |
||
* Can hurt multiple mobs in one throw.<ref>{{bug|MCPE-60933|||WAI}}</ref><ref>{{bug|MC-125325|||WAI}}</ref> |
* Can hurt multiple mobs in one throw.<ref>{{bug|MCPE-60933|||WAI}}</ref><ref>{{bug|MC-125325|||WAI}}</ref> |
||
* Can shoot from dispenser, rather than thrown as an item.{{upcoming|java Combat Tests}} |
* Can shoot from dispenser, rather than thrown as an item.{{upcoming|java Combat Tests}} |
||
* Tridents with Loyalty return to the player, even if thrown into the Void.<ref group="note">This is a side-effect of the invisible barrier at |
* Tridents with Loyalty return to the player, even if thrown into the Void.<ref group="note">This is a side-effect of the invisible barrier at Y=-104</ref> |
||
* Thrown tridents don't despawn.<ref>{{bug|MC-125817}}</ref> |
* Thrown tridents don't despawn.<ref>{{bug|MC-125817}}</ref> |
||
; [[Turtle Shell]] |
|||
* Some armor trims extend beyond the helmet's shape.<ref>{{bug|MCPE-174116}}</ref> |
|||
; [[Wind Charge]]s |
; [[Wind Charge]]s |
||
* When throwing a wind charge, the projectile is slightly offset. |
* When throwing a wind charge, the projectile is slightly offset. |
||
* Sounds have different pitches and volumes.<ref>{{bug|MCPE-180027}}</ref> |
* Sounds have different pitches and volumes.<ref>{{bug|MCPE-180027}}</ref> |
||
* Using /kill on wind charge still plays the hitting animation.<ref>{{bug|MCPE-178915}}</ref> |
|||
=== Entities === |
=== Entities === |
||
; General |
; General |
||
* Animals that are in love mode emit heart particles constantly.<ref>{{bug|MCPE-14572|||WAI}}</ref> |
|||
* Aquatic mobs can survive on land if given the water breathing effect. |
|||
* Baby rabbits, baby turtles, ocelot kittens, stray kittens and wild wolf pups follow adults.<ref name="do_not_follows_baby_rabbits_in_java"> {{bug|MC-158608|||WAI}}</ref><ref name="do_not_follows_same_baby_mobs_in_java">{{bug|MC-185516|||WAI}}</ref><ref group="feedback" name="rabbits_follow_feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527431--Bedrock-Parity-baby-rabbits-follow-to-adult-rabbits- feedback page]</ref><ref group="feedback discord" name="rabbits_follow_discord">See [https://discord.com/channels/1138536747932864532/1257391784196309174 feedback Discord]</ref>. |
|||
* Death messages are produced upon the death of a tamed donkey, llama, trader llama, horse, or mule.<ref>{{bug|MC-71778}}</ref> |
|||
* Entities on fire have an orange-yellow tint and an exclusive particle. |
* Entities on fire have an orange-yellow tint and an exclusive particle. |
||
* Feeding mobs makes the corresponding food particles and plays a sound. |
|||
* Damage flash is much redder than in ''Java Edition''. |
* Damage flash is much redder than in ''Java Edition''. |
||
* Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.<!--Here as it isn't about leash knots, nor the item form--> |
|||
* Many biomes have different mob spawning probabilities. |
* Many biomes have different mob spawning probabilities. |
||
* Mobs spawned from raids have different loot drops.<ref group="note">See [[Raid#Loot|raid loot]] for full list.</ref> |
|||
* Mobs have different chances to spawn with specific armor.<ref>{{bug|MC-182478|||Fixed}}</ref>{{until|JE 1.21.2}} |
|||
* Pillagers and vindicators can wear armor, though it doesn't render. |
|||
* Skeletons, strays and bogged use melee attacks underwater.<ref>{{bug|MCPE-167689}}</ref> |
|||
* Slimes and magma cubes can spawn in smaller spaces (2x2x2) than in ''Java'' (3x2.1x3). |
* Slimes and magma cubes can spawn in smaller spaces (2x2x2) than in ''Java'' (3x2.1x3). |
||
* |
* Slimes and magma cubes can damage snow golems.<ref>{{bug|MC-188037}}</ref> |
||
* Snowballs, eggs, fishing rod bobbers and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.<ref>{{bug|MC-268465|||Invalid}}</ref> |
|||
* Some animals detect and follow players holding food from a greater distance. |
|||
* Striders and hoglins share a mob cap. |
|||
* Hoglins and zoglins have slightly different models than in java edition. |
|||
* Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in ''Java Edition''.<ref>{{bug|MCPE-93563}}</ref> |
|||
* Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See [[Iron Golem#Preferred path|this section]] for more details.</ref> |
* Villagers and iron golems prefer walking on certain types of blocks over others.<ref group="note">See [[Iron Golem#Preferred path|this section]] for more details.</ref> |
||
* Villagers and wandering traders run away from zombified piglins.<ref>{{bug|MC-199981}}</ref> |
* Villagers and wandering traders run away from zombified piglins.<ref>{{bug|MC-199981}}</ref> |
||
Line 855: | Line 1,014: | ||
* Mobs that can pick up items will actively try to pick them up.<ref>{{bug|MC-195151}}</ref> |
* Mobs that can pick up items will actively try to pick them up.<ref>{{bug|MC-195151}}</ref> |
||
* Pillagers and piglins don't aim their crossbows directly at their targets.<ref name=crossbowaim>{{bug|MCPE-39597}}</ref> |
* Pillagers and piglins don't aim their crossbows directly at their targets.<ref name=crossbowaim>{{bug|MCPE-39597}}</ref> |
||
* |
* Mobs obstruct player interaction with blocks under/behind at a wider range than in Java Edition.<ref>{{bug|MCPE-172630}}</ref> |
||
* Solid entity collisions can't push players into a crawling position.<ref>{{bug|MCPE-171878}}</ref> |
|||
* Entities on top of or inside a moving block often move farther than the block and may fall through blocks as a result.<ref>{{bug|MCPE-171680}}</ref> |
|||
* TPS decreases drastically if many mobs at once fail to reach their target.<ref>{{bug|MCPE-147882}}</ref> |
|||
* Mobs don't avoid lava cauldrons when pathfinding.<ref>{{bug|MCPE-125675}}</ref> |
|||
* Mobs spawn more frequently in the Nether.<ref>{{bug|MCPE-65762}}</ref> |
|||
* Mobs have short follow/target range.<ref>{{bug|MCPE-50207}}</ref> |
|||
* Entities with passengers can't travel through portals.<ref>{{bug|MCPE-47288}}</ref> |
|||
* Wither Skeletons and Zombified Piglins don't pathfind through fire or lava.<ref>{{bug|MCPE-46806}}</ref> |
|||
; [[Agent]]s |
; [[Agent]]s |
||
Line 863: | Line 1,030: | ||
* Can follow players through portals by teleporting across dimensions.<ref>{{bug|MC-261654|||Invalid}}</ref> |
* Can follow players through portals by teleporting across dimensions.<ref>{{bug|MC-261654|||Invalid}}</ref> |
||
* Sounds are pitched differently.<ref>{{bug|MCPE-155031}}</ref> |
* Sounds are pitched differently.<ref>{{bug|MCPE-155031}}</ref> |
||
* Has different animations.<ref>{{bug|MC-251518}}</ref> |
* Has different animations.<ref name=allay>{{bug|MC-251518}}</ref> |
||
* Allay plays incorrect sound upon login.<ref>{{bug|MCPE-158739}}</ref> |
|||
* Can have a lead or name tag attached by shift clicking.<ref>{{bug|MC-252400}}</ref> |
|||
; [[Animal]]s |
|||
* Animals that are in love mode emit heart particles constantly.<ref>{{bug|MCPE-14572|||WAI}}</ref> |
|||
* Aquatic mobs can survive on land if given the water breathing effect. |
|||
* Baby rabbits, baby ocelots, stray baby cats, baby turtles and wild baby wolves follow adults.<ref name="do_not_follows_baby_rabbits_in_java"> {{bug|MC-158608|||WAI}}</ref><ref name="do_not_follows_same_baby_mobs_in_java">{{bug|MC-185516|||WAI}}</ref><ref group="feedback" name="rabbits_follow_feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527431--Bedrock-Parity-baby-rabbits-follow-to-adult-rabbits- feedback page]</ref><ref group="feedback discord" name="rabbits_follow_discord">See [https://discord.com/channels/1138536747932864532/1257391784196309174 feedback Discord]</ref>. |
|||
* Death messages are produced upon the death of a tamed donkey, llama, trader llama, horse, or mule.<ref>{{bug|MC-71778}}</ref> |
|||
* Feeding mobs makes the corresponding food particles and plays a sound. |
|||
* Some animals detect and follow players holding food from a greater distance. |
|||
* Striders and hoglins share a mob cap. |
|||
* Hoglins and zoglins have slightly different models than in ''Java Edition''. |
|||
* Hoglins and zoglins have incorrect shadow placement.<ref>{{bug|MCPE-124600}}</ref> |
|||
* Lead attached to hoglin does not break when hoglin turns into zoglin.<ref>{{bug|MCPE-77211}}</ref> |
|||
* Animal mobcap is 4 instead of 8.<ref>{{bug|MCPE-98073}}</ref> |
|||
; [[Armor stand]]s |
; [[Armor stand]]s |
||
Line 884: | Line 1,066: | ||
* Regeneration effect given to players has no time limit. |
* Regeneration effect given to players has no time limit. |
||
* Instantly killed by lightning.<ref>{{bug|MC-270881}}</ref> |
* Instantly killed by lightning.<ref>{{bug|MC-270881}}</ref> |
||
* Keep status effects when caught in a bucket.<ref>{{bug|MCPE-131842}}</ref> |
|||
; [[Boat]]s |
; [[Boat]]s |
||
Line 889: | Line 1,072: | ||
* Does not sink when submerged but instead floats up.<ref>{{bug|MCPE-174825}}</ref> |
* Does not sink when submerged but instead floats up.<ref>{{bug|MCPE-174825}}</ref> |
||
* Falling boats can go through other entities. |
* Falling boats can go through other entities. |
||
* Have 40 health points instead of |
* Have 40 health points instead of 4 health points.<ref>{{bug|MCPE-62683}}</ref> |
||
* Mobs can be picked up by a boat being ridden by a player. |
* Mobs can be picked up by a boat being ridden by a player. |
||
* Leashed boats can bounce when the player jumps.<ref>{{bug|MC-272617}}</ref> |
* Leashed boats can bounce when the player jumps.<ref>{{bug|MC-272617}}</ref> |
||
Line 895: | Line 1,078: | ||
; [[Breeze]] |
; [[Breeze]] |
||
* Faster spinning animation.{{animate|Breeze JE1.webp; Breeze BE1.webp|60px}}<ref>{{bug|MCPE-180022}}</ref><ref>{{bug|MC-269851}}</ref> |
* Faster spinning animation.{{animate|Breeze JE1.webp; Breeze BE1.webp|60px}}<ref name=breeze1>{{bug|MCPE-180022}}</ref><ref name=breeze2>{{bug|MC-269851}}</ref> |
||
* |
* Have different sound effects.<ref>{{bug|MCPE-180029}}</ref><ref>{{bug|MCPE-180023}}</ref><ref>{{bug|MCPE-187791}}</ref> |
||
* Eye emissive layer is rendered over the entire body instead of only the head.<ref>{{bug|MC-269523}}</ref> |
|||
* Move slower through liquids than in java edition.<ref>{{bug|MCPE-179238}}</ref> |
|||
; [[Camel]]s |
; [[Camel]]s |
||
Line 903: | Line 1,088: | ||
; [[Camera]]s |
; [[Camera]]s |
||
* |
* Exist. [[File:Camera BE3.png|50px]] |
||
; [[Cat]]s |
; [[Cat]]s |
||
* 25% chance to spawn as a kitten.<ref>{{bug|MC-165474}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077526691--Bedrock-parity-25-chance-to-spawn-a-kitten- feedback page].</ref> |
* 25% chance to spawn as a kitten.<ref>{{bug|MC-165474}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077526691--Bedrock-parity-25-chance-to-spawn-a-kitten- feedback page].</ref> |
||
* Spawns as a black cat with a 50% chance on a full moon night.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527051--Bedrock-Parity-50-chance-that-a-black-cat-will-spawn-on-a-full-moon-night feedback page].</ref> |
* Spawns as a black cat with a 50% chance on a full moon night.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360077527051--Bedrock-Parity-50-chance-that-a-black-cat-will-spawn-on-a-full-moon-night feedback page].</ref> |
||
* Stray |
* Stray baby cats follows stray cats.<ref name="do_not_follows_same_baby_mobs_in_java"/> |
||
* Unused gray tabby texture exists: [[File:Tamed Gray Tabby Texture.png|50px]] |
* Unused gray tabby texture exists: [[File:Tamed Gray Tabby Texture.png|50px]] |
||
Line 914: | Line 1,099: | ||
* Can spawn in frozen oceans. |
* Can spawn in frozen oceans. |
||
; [[ |
; [[Creaking]]s |
||
* Creakings from creaking hearts despawn on world reload.<ref>{{bug|MCPE-188352}}</ref> |
|||
* Have mirrored leg textures. |
|||
* The eyes of creakings aren't visible when creakings have the invisibility effect.<ref>{{bug|MCPE-188259}}</ref> |
|||
; [[Creeper]]s |
; [[Creeper]]s |
||
Line 923: | Line 1,109: | ||
; [[Dolphin]]s |
; [[Dolphin]]s |
||
* Attacks the player more often while angered.<ref name=dolphin>{{bug|MC-227087|||WAI}}</ref> |
* Attacks the player more often while angered.<ref name=dolphin>{{bug|MC-227087|||WAI}}</ref> |
||
* Swims in Groups of 2. |
|||
* Have a baby form.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360048853731--Bedrock-Parity-10-of-dolphins-should-spawn-as-babies feedback page].</ref><ref group="feedback discord" name="watermobsbabyform">See [https://discord.com/channels/1138536747932864532/1175950840662593586 feedback Discord].</ref>{{upcoming|JE 1.21.2}} |
|||
* Baby dolphins follow their adults. |
|||
* Produce bubble particles when swimming. |
|||
; [[Donkey]]s |
; [[Donkey]]s |
||
* More donkeys naturally spawn at once. |
* More donkeys naturally spawn at once. |
||
* Chests attached to donkeys and mules wobble while the animal walks.<ref>{{bug|MC-268985}}</ref> |
|||
; [[Drowned]] |
; [[Drowned]] |
||
* Are neutral during the day, not passive. |
* Are neutral during the day, not passive. |
||
* Chase and attack villagers<ref group="note">Doesn't happen in ''Java'' anymore as of [[Java Edition 1.14|1.14]] due to {{bug|MC-148379}}.</ref> and snow golems. |
* Chase and attack villagers<ref group="note">Doesn't happen in ''Java'' anymore as of [[Java Edition 1.14|1.14]] due to {{bug|MC-148379}}.</ref> and snow golems.<ref name=golem/> |
||
* Have a swimming animation.<ref name=drowned>{{bug|MC-147711|||Fixed}}</ref><ref group="feedback discord">[https://discord.com/channels/1138536747932864532/1192098242637340694 See feedback Discord]</ref> |
|||
* Have a 3D outer texture layer. |
* Have a 3D outer texture layer. |
||
* Have glowing eyes and mouth.<ref>{{bug|MC-258449|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360067992651--Bedrock-Parity-Glowing-drowned feedback page].</ref> |
* Have glowing eyes and mouth.<ref>{{bug|MC-258449|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360067992651--Bedrock-Parity-Glowing-drowned feedback page].</ref> |
||
* Have proper throwing animations.<ref group="note">Doesn't happen in ''Java'' due to {{bug|MC-127433}} |
* Have proper throwing animations.<ref group="note">Doesn't happen in ''Java'' due to {{bug|MC-127433}}.</ref> |
||
* Spawn in groups of 2 to 4 in oceans. |
* Spawn in groups of 2 to 4 in oceans. |
||
* When holding tridents, can use melee attacks when within 3 blocks.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360061041671--Bedrock-parity-Drowned-with-tridents-use-melee-attack feedback page].</ref> |
* When holding tridents, can use melee attacks when within 3 blocks.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360061041671--Bedrock-parity-Drowned-with-tridents-use-melee-attack feedback page].</ref> |
||
Line 948: | Line 1,136: | ||
* Arrows go straight through endermen that are unable to teleport (but effects are still applied if it is a tipped arrow). |
* Arrows go straight through endermen that are unable to teleport (but effects are still applied if it is a tipped arrow). |
||
* Can be provoked by players under the Invisibility effect.<ref>{{bug|MCPE-53831|||WAI}}</ref> |
* Can be provoked by players under the Invisibility effect.<ref>{{bug|MCPE-53831|||WAI}}</ref> |
||
* Can still teleport away if riding a boat or a minecart.<ref>{{bug|MCPE-31761}}</ref> |
|||
* Take damage from standing in cauldrons filled with water.<ref>{{bug|MC-106813|||WF}}</ref> |
* Take damage from standing in cauldrons filled with water.<ref>{{bug|MC-106813|||WF}}</ref> |
||
* Teleports away if being attacked on their legs or by wolves.<ref>{{bug|MCPE-35327}}</ref> |
* Teleports away if being attacked on their legs or by wolves.<ref>{{bug|MCPE-35327}}</ref> |
||
* Endermen can be attacked with projectiles if they are in a boat or minecart.<ref>{{bug|MCPE-189878}}</ref> |
|||
; [[Endermite]]s |
; [[Endermite]]s |
||
* Are hostile to endermen and iron golems. |
* Are hostile to endermen and iron golems.<ref name=golem>{{bug|MC-83178|||WAI}}</ref> |
||
* Spawn at an ender pearl's landing site. |
* Spawn at an ender pearl's landing site. |
||
Line 978: | Line 1,166: | ||
; [[Frog]]s |
; [[Frog]]s |
||
* Frogs that grow up in stony peaks biomes are green instead of orange.<ref>{{bug|MCPE-179177}}</ref> |
* Frogs that grow up in stony peaks biomes are green instead of orange.<ref>{{bug|MCPE-179177}}</ref> |
||
* Frogs that grow up in warm or cold ocean biomes become warm or cold variants instead of always becoming the temperate variant.<ref>{{bug|MC-279980}}</ref> |
|||
; [[Ghast]]s |
; [[Ghast]]s |
||
Line 984: | Line 1,173: | ||
* Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it. |
* Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it. |
||
* Retaliate when attacked by other mobs. |
* Retaliate when attacked by other mobs. |
||
* Ghast fireballs sometimes fail to break blocks that they should break on a direct hit.<ref>{{bug|MCPE-160494}}</ref> |
|||
; [[Glow Squid]]s |
; [[Glow Squid]]s |
||
* Can spawn in any dimension.<ref>{{bug|MCPE-130734}}</ref> |
* Can spawn in any dimension.<ref>{{bug|MCPE-130734}}</ref> |
||
* Glow squids can spawn inside water (with any block above it), regardless of lighting.<ref>{{bug|MCPE-152760}}</ref> |
|||
* Have a baby form.<ref>{{bug|MC-215332|||Fixed}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360041779632--Bedrock-Parity-Baby-Squids feedback page].</ref>{{upcoming|JE 1.21.2}} |
|||
; [[Goat]]s |
; [[Goat]]s |
||
* Two screaming goats have a 2% chance of producing a non-screaming baby. |
* Two screaming goats have a 2% chance of producing a non-screaming baby. |
||
* Goats can accidentally ram attack other goats.<ref>{{bug|MCPE-129479}}</ref> |
|||
; [[Guardian]]s |
; [[Guardian]]s |
||
Line 1,001: | Line 1,192: | ||
* The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated.<ref>{{bug|MC-154966}}</ref> |
* The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated.<ref>{{bug|MC-154966}}</ref> |
||
* The player can hold an object that cannot be used when mounting a wild horse, instead of just their bare hand.<ref>{{bug|MCPE-113781}}</ref> |
* The player can hold an object that cannot be used when mounting a wild horse, instead of just their bare hand.<ref>{{bug|MCPE-113781}}</ref> |
||
; [[Illager]]s |
|||
* Mobs spawned from raids have different loot drops.<ref group="note">See [[Raid#Loot|raid loot]] for full list.</ref> |
|||
* Pillagers and vindicators can wear armor, though it doesn't render. |
|||
* Captains do not drop ominous bottles if killed by a wolf.<ref>{{bug|MCPE-183055}}</ref> |
|||
* Raiders can drop iron pickaxes.<ref>{{bug|MC-237126}}</ref> |
|||
; [[Iron golem]]s |
; [[Iron golem]]s |
||
* Can ride minecarts.<ref>{{bug|MC-32934|||WAI}}</ref> |
* Can ride minecarts.<ref>{{bug|MC-32934|||WAI}}</ref> |
||
* Can spawn during world generation. |
* Can spawn during world generation. |
||
* Walk slightly faster than in ''Java''. |
* Walk slightly faster than in ''Java''. |
||
* Iron Golems do not spawn if not all Villagers have a workstation.<ref>{{bug|MCPE-186580}}</ref> |
|||
; [[Jockey]]s |
; [[Jockey]]s |
||
[[File:Baby Zombie Villager Jockeys.png|thumb|Some of the many mobs that can be ridden by baby zombies in Bedrock Edition.]] |
[[File:Baby Zombie Villager Jockeys.png|thumb|Some of the many mobs that can be ridden by baby zombies in ''Bedrock Edition''.]] |
||
* Baby husks/zombies/zombie villagers can ride many mobs other than just chickens<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360043206112--Bedrock-Parity-Baby-Zombie-Husk-and-Zombie-Villager-Jockey-Mounts feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1276445968442855445 feedback Discord]</ref>: |
* Baby husks/zombies/zombie villagers can ride many mobs other than just chickens<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360043206112--Bedrock-Parity-Baby-Zombie-Husk-and-Zombie-Villager-Jockey-Mounts feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1276445968442855445 feedback Discord]</ref>: |
||
** Adult husks/zombies. |
** Adult husks/zombies. |
||
** Cave spiders and spiders. |
** Cave spiders and spiders. |
||
** Most animals: cows, donkeys, foxes, horses, skeleton horses, zombie horses |
** Most animals: cows, donkeys, foxes, horses, skeleton horses, zombie horses, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves. |
||
** Zombie villagers. |
** Zombie villagers. |
||
** Zombified piglins. |
** Zombified piglins. |
||
* Spider jockeys riding cave spiders.<ref>{{bug|MC-106198|||WAI}}</ref> |
|||
* Wither skeleton/stray spider jockeys.<ref>{{bug|MC-109415|||WAI}}</ref> |
|||
* Baby zombies have a higher chance of spawning as chicken jockeys. |
* Baby zombies have a higher chance of spawning as chicken jockeys. |
||
; [[Lead]]s |
; [[Lead]]s |
||
* Can be attached to walls. |
* Can be attached to walls. |
||
* Have a better physics engine. |
* Have a better physics engine. {{upcoming|JE 1.21.6}} |
||
* Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.<!--Here as it isn't about leash knots, nor the item form--> |
|||
; [[Llama]]s |
; [[Llama]]s |
||
Line 1,027: | Line 1,224: | ||
* Trader llamas are immediately tame after being unleashed from a wandering trader. |
* Trader llamas are immediately tame after being unleashed from a wandering trader. |
||
* Can spawn in windswept savannas. |
* Can spawn in windswept savannas. |
||
;[[Llama spit]] |
|||
* Can be deflected. |
|||
; [[Magma cube]]s |
; [[Magma cube]]s |
||
* Have glowing cores. |
* Have glowing cores. |
||
; [[Minecarts]] |
|||
* Minecarts can pass through blocks when on a slanted rail.<ref>{{bug|MCPE-17770}}</ref> |
|||
; [[Minecarts with command block]] |
; [[Minecarts with command block]] |
||
Line 1,036: | Line 1,239: | ||
; [[Minecarts with hopper]] |
; [[Minecarts with hopper]] |
||
* A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper. |
* A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper. |
||
* Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.<ref>{{bug|MCPE-175779}}</ref> |
|||
; [[NPC]]s |
; [[NPC]]s |
||
Line 1,041: | Line 1,245: | ||
; [[Ocelot]]s |
; [[Ocelot]]s |
||
* Baby ocelots follows adult ocelots.<ref name="do_not_follows_same_baby_mobs_in_java"/> |
|||
* Breeding creates an ocelot kitten that trusts the player. |
* Breeding creates an ocelot kitten that trusts the player. |
||
* Can spawn in all jungle variants. |
* Can spawn in all jungle variants. |
||
* Ocelot kittens follows adult ocelots.<ref name="do_not_follows_same_baby_mobs_in_java"/> |
|||
* Trusting ocelots don't despawn.<ref>{{bug|MC-173981|||WAI}}</ref> |
* Trusting ocelots don't despawn.<ref>{{bug|MC-173981|||WAI}}</ref> |
||
Line 1,049: | Line 1,253: | ||
* Attack the player less often while angered. |
* Attack the player less often while angered. |
||
* Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in ''Java'' they only require 1 bamboo block and enter love mode regardless, but just don't breed. |
* Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in ''Java'' they only require 1 bamboo block and enter love mode regardless, but just don't breed. |
||
* Baby's head is a different size. |
|||
* Drop 0-2 bamboo upon death, rather than always 1.<ref>{{bug|MC-160006}}</ref> |
|||
* When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely. |
|||
* Can spawn in all jungle variants. |
* Can spawn in all jungle variants. |
||
* Drop 0-2 bamboo upon death, rather than always 1.<ref>{{bug|MC-160006}}</ref> |
|||
* Pandas have a higher spawn rate in bamboo jungles. |
* Pandas have a higher spawn rate in bamboo jungles. |
||
* When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely. |
|||
* Baby's head is a different size. |
|||
; [[Parrot]]s |
; [[Parrot]]s |
||
* Can spawn in all jungle variants. |
|||
* Dance on the player's shoulder when a music disc is playing. |
|||
* Dance on the player's shoulder when a music disc is playing.<ref>{{bug|MC-159936|||WAI}}</ref> |
|||
* Dismount when the player falls down a distance greater than {{frac|1|9|16}} blocks, compared to {{frac|3|4}} of a block {{in|Java}}. |
|||
* Dismount when the player falls down a distance greater than {{frac|1|9|16}} blocks, compared to {{frac|3|4}} of a block {{in|Java}}.<ref>{{bug|MC-270394}}</ref> |
|||
* Dismount when the player's shoulders become submerged in water, instead of feet in ''Java''. |
* Dismount when the player's shoulders become submerged in water, instead of feet in ''Java''. |
||
* Parrots sitting on the player's shoulders prevents the player from entering a nether portal.<ref>{{bug|MCPE-27950}}</ref> |
* Parrots sitting on the player's shoulders prevents the player from entering a nether portal.<ref>{{bug|MCPE-27950}}</ref> |
||
* Parrots can imitate pandas, polar bears and wolves. |
* Parrots can imitate pandas, polar bears and wolves. |
||
* Plays sounds of zombies when imitating drowned.<ref>{{bug|MCPE-190147}}</ref> |
|||
* Can spawn in all jungle variants. |
|||
; [[Patrol]]s |
; [[Patrol]]s |
||
Line 1,067: | Line 1,272: | ||
; [[Phantom]]s |
; [[Phantom]]s |
||
* Attempt to stay 16 blocks away from [[ocelot]]s, similar to cats. |
* Attempt to stay 16 blocks away from [[ocelot]]s, similar to cats.<ref>{{bug|MC-200613|||Invalid}}</ref> |
||
* Can drown.<ref>{{bug|MCPE-101541}}</ref> |
* Can drown.<ref>{{bug|MCPE-101541}}</ref> |
||
* Have different attack strengths: {{ |
* Have different attack strengths: {{health|4}} on Easy difficulty, {{health|6}} on Normal and {{health|9}} on Hard. |
||
** As of [[Java Edition 1.14]], phantoms deal much less damage: {{ |
** As of [[Java Edition 1.14]], phantoms deal much less damage: {{health|2}} on Easy and Normal and {{health|3}} on Hard.<ref>{{bug|MC-154372|||WAI}}</ref> |
||
* Have different spawning mechanics. |
* Have different spawning mechanics. |
||
* Wing models are slightly different. |
* Wing models are slightly different. |
||
; [[Pig]]s |
|||
* Have mirrored leg textures.{{upcoming|JE 1.21.6}} |
|||
* Riding is different: |
|||
** Less instant in turning. |
|||
** The pig does not look up and down with the player, unlike {{in|Java}}. |
|||
** The pig has to jump to get on blocks, rather than just step up like horses. |
|||
** Using a carrot on a stick makes the pig boost, along with a sound effect, and only reduces the durability of the carrot on a stick by one. |
|||
; [[Piglin]]s |
; [[Piglin]]s |
||
* Are afraid of extinguished soul campfires.<ref>{{bug|MCPE-83596}}</ref> |
* Are afraid of extinguished soul campfires.<ref>{{bug|MCPE-83596}}</ref> |
||
* Baby piglins can be made to wear armor and wield a sword, but not a gold sword. |
* Baby piglins can be made to wear armor and wield a sword, but not a gold sword. |
||
* Baby piglins drops {{ |
* Baby piglins drops {{experience|1}} instead of {{experience|5}}.<ref>{{bug|MC-175867}}</ref> |
||
* Baby piglins make angry noises when any piglin gets angry. |
* Baby piglins make angry noises when any piglin gets angry.<ref>{{bug|MCPE-94090}}</ref> |
||
* Can exist in Peaceful difficulty with passive behavior. |
* Can exist in Peaceful difficulty with passive behavior. |
||
* Can give players powered rails. |
* Can give players powered rails. |
||
* Hold a loaded crossbow with both hands.<ref>{{bug|MC-182877|||Fixed}}</ref>{{until|JE 1.21.2}} |
|||
** When targeting with a crossbow, the arms are aligned. {{Animate|Piglin with Crossbow targeting JE.png;Piglin with Crossbow targeting BE.png|60px}} |
** When targeting with a crossbow, the arms are aligned. {{Animate|Piglin with Crossbow targeting JE.png;Piglin with Crossbow targeting BE.png|60px}} |
||
* Need 8 seconds to barter, rather than 6.<ref name=":0">{{bug|MCPE-99448}}</ref> |
* Need 8 seconds to barter, rather than 6.<ref name=":0">{{bug|MCPE-99448}}</ref> |
||
Line 1,087: | Line 1,299: | ||
; [[Piglin brute]]s |
; [[Piglin brute]]s |
||
* Can exist in Peaceful difficulty with passive behavior.<ref>{{bug|MCPE-88837}}</ref> |
* Can exist in Peaceful difficulty with passive behavior.<ref>{{bug|MCPE-88837}}</ref>{{until|BE 1.21.90}} |
||
* Have different attack strengths: they deal {{ |
* Have different attack strengths: they deal {{health|14}}-{{health|15}}{{verify|Conflicting info on bug report and in the Piglin Brute article}} on Hard difficulty, instead of {{health|19}} as in ''Java''.<ref>{{bug|MCPE-88721}}</ref> |
||
* Hunt down hoglins with piglins.<ref>{{bug|MC-193065|||WAI}}</ref> |
* Hunt down hoglins with piglins.<ref>{{bug|MC-193065|||WAI}}</ref> |
||
; [[Pig]]s |
|||
* Have mirrored leg textures. |
|||
* Riding is different: |
|||
** Less instant in turning. |
|||
** The pig does not look up and down with the player, unlike {{in|Java}}. |
|||
** The pig has to jump to get on blocks, rather than just step up like horses. |
|||
** Using a carrot on a stick makes the pig boost, along with a sound effect, and only reduces the durability of the carrot on a stick by one. |
|||
; [[Pillager]]s |
; [[Pillager]]s |
||
Line 1,108: | Line 1,312: | ||
; [[Player]]s |
; [[Player]]s |
||
* All projectiles knockback players. |
* All projectiles knockback players.<ref name=projectileknockback>{{bug|MC-3179|||WAI}}</ref> |
||
* Hand in first person is positioned lower<ref>{{bug|MCPE-47877}}</ref> and turns red when taking damage. |
* Hand in first person is positioned lower<ref>{{bug|MCPE-47877}}</ref> and turns red when taking damage.<ref>{{bug|MC-164874}}</ref> |
||
* Players can fall off non-full blocks when crouching.<ref>{{bug|MCPE-88723}}</ref> |
* Players can fall off non-full blocks when crouching.<ref>{{bug|MCPE-88723}}</ref> |
||
* Players crouch when flying down in creative mode. |
* Players crouch when flying down in creative mode.<ref>{{bug|MC-148428|||WAI}}</ref> |
||
* Players can "step upward" while flying.<ref>{{bug|MC-198932}}</ref> |
* Players can "step upward" while flying.<ref>{{bug|MC-198932}}</ref> |
||
* When flying, players can stop moving instantly. |
* When flying, players can stop moving instantly. |
||
Line 1,117: | Line 1,321: | ||
* Player's name tag completely disappears when sneaking. |
* Player's name tag completely disappears when sneaking. |
||
* Players are completely immune to damage in creative mode, including damage from the void and kill command. |
* Players are completely immune to damage in creative mode, including damage from the void and kill command. |
||
* Player vertical knockback is desynced.<ref>{{bug|MCPE-159055}}</ref> |
|||
; [[Polar Bear]]s |
; [[Polar Bear]]s |
||
* Can spawn in frozen river, frozen peaks, jagged peaks and snowy slopes.<ref>{{bug|MCPE-152721}}</ref> |
* Can spawn in frozen river, frozen peaks, jagged peaks and snowy slopes.<ref>{{bug|MCPE-152721}}</ref> |
||
* Can drop both cod and salmon at once. |
* Can drop both cod and salmon at once. |
||
; [[Projectile]]s |
|||
* Snowballs and eggs deal knockback to players and trigger their pets to attack.<ref name=projectileknockback/> |
|||
* Snowballs, eggs, fishing rod bobbers and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.<ref>{{bug|MC-268465|||Invalid}}</ref> |
|||
* Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in ''Java Edition''.<ref>{{bug|MCPE-93563}}</ref> |
|||
; [[Pufferfish]] |
; [[Pufferfish]] |
||
Line 1,128: | Line 1,338: | ||
; [[Rabbit]]s |
; [[Rabbit]]s |
||
* Baby rabbits follows adult rabbits.<ref name="do_not_follows_baby_rabbits_in_java"/><ref group="feedback" name="rabbits_follow_feedback"/><ref group="feedback discord" name="rabbits_follow_discord"/>. |
* Baby rabbits follows adult rabbits.<ref name="do_not_follows_baby_rabbits_in_java"/><ref group="feedback" name="rabbits_follow_feedback"/><ref group="feedback discord" name="rabbits_follow_discord"/>. |
||
* Can spawn in frozen ocean, frozen peaks, frozen river, jagged peaks and snowy beach.<ref group="feedback discord" name="rabbitspawn">See [https://discord.com/channels/1138536747932864532/1169423182088900710 feedback Discord].</ref> |
|||
* Can eat immature carrot crops. |
* Can eat immature carrot crops. |
||
* Can spawn in frozen ocean, frozen peaks, frozen river, jagged peaks and snowy beach.<ref group="feedback discord" name="rabbitspawn">See [https://discord.com/channels/1138536747932864532/1169423182088900710 feedback Discord].</ref> |
|||
; [[Ravager]]s |
; [[Ravager]]s |
||
* Attack does less knockback.<ref>{{bug|MCPE-175819}}</ref> |
|||
* Can destroy more block types.<ref group="note">See [[Ravager#Behavior|this section]] for comparison.</ref> |
* Can destroy more block types.<ref group="note">See [[Ravager#Behavior|this section]] for comparison.</ref> |
||
* Has a farther attack reach.<ref>{{bug|MC-272069}}</ref> |
|||
* Attack does less knockback.<ref>{{bug|MCPE-175819}}</ref> |
|||
* Has a delay between beginning its attack animation and dealing damage to its target.<ref>{{bug|MCPE-158512}}</ref> |
* Has a delay between beginning its attack animation and dealing damage to its target.<ref>{{bug|MCPE-158512}}</ref> |
||
* Has a farther attack reach.<ref>{{bug|MC-272069}}</ref> |
|||
* Leg textures are flipped. |
|||
* Leg textures are flipped.<ref name=ravager>{{bug|MCPE-186418}}</ref> |
|||
; [[Salmon]] |
; [[Salmon]] |
||
* Can spawn in lukewarm and normal oceans.<ref>{{bug|MCPE-40953|||Cannot Reproduce}}</ref> |
|||
* Can spawn in different sizes.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033929532--Bedrock-Parity-Salmon-sizes feedback page].</ref><ref group="feedback discord" name="watermobsbabyform"/><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159834301861466122 feedback Discord].</ref>{{upcoming|JE 1.21.2}} |
|||
* Can spawn in lukewarm and normal oceans. |
|||
; [[Silverfish]] |
; [[Silverfish]] |
||
* Attack iron golems before they are hit. |
* Attack iron golems before they are hit.<ref name=golem/> |
||
; [[Sheep]] |
|||
[[File:All sheep color.png|thumb|Colored sheared sheep.]] |
|||
* Can eat ferns. |
|||
* Visibly retain wool color when sheared.<ref name=sheep>{{bug|MC-1823|||WAI}}</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159253806790484070 feedback Discord]</ref> |
|||
; [[Shulker]]s |
; [[Shulker]]s |
||
Line 1,154: | Line 1,358: | ||
* Can spawn in peaceful mode. |
* Can spawn in peaceful mode. |
||
* Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in ''Java'' (increase of 6.25% per level). |
* Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in ''Java'' (increase of 6.25% per level). |
||
* Shulkers cannot rotate their head more than 180 degrees.<ref>{{bug|MCPE-186574}}</ref> |
|||
* Shulkers are put in impossible places when exiting minecarts.<ref>{{bug|MCPE-150268}}</ref> |
|||
* Shulkers open into blocks when unable to teleport.<ref>{{bug|MCPE-115469}}</ref> |
|||
; [[Skeleton]]s |
; [[Skeleton]]s |
||
* Underwater, it switches to direct attack without using a bow and arrow.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/4406720764429--Bedrock-parity-Switch-to-direct-attack-when-the-skeleton-is-underwater feedback page].</ref> |
|||
* Skeletons spawned with spawn eggs have an 80% chance of spawning as wither skeletons in the nether, and an 80% chance of spawning as strays in snowy biomes. |
|||
* Skeletons typically stop moving to shoot, making no attempt to avoid being hit. |
|||
* A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback. |
* A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback. |
||
* Skeletons spawned with spawn eggs have an 80% chance of spawning as wither skeletons in the nether, and an 80% chance of spawning as strays in snowy biomes. |
|||
* Skeletons typically shoot more rapidly at players the more they are closer to it. |
|||
* Skeletons typically stop moving to shoot, making no attempt to avoid being hit.<ref>{{bug|MCPE-78255|||Invalid}}</ref> |
|||
* Skeletons typically shoot more rapidly at players the more they are closer to it.<ref>{{bug|MCPE-61036}}</ref> |
|||
* Underwater, it switches to direct attack without using a bow and arrow.<ref name=meleeskeleton>{{bug|MCPE-167689}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/4406720764429--Bedrock-parity-Switch-to-direct-attack-when-the-skeleton-is-underwater feedback page].</ref> |
|||
; [[Skeleton horse]]s |
; [[Skeleton horse]]s |
||
* Are attacked by the [[Conduit]].<ref>{{bug|MCPE-175996}}</ref> |
* Are attacked by the [[Conduit]].<ref>{{bug|MCPE-175996}}</ref> |
||
* Can be controlled without a saddle. |
* Can be controlled without a saddle.<ref>{{bug|MC-198823|||Invalid}}</ref> |
||
* Immune to lightning. |
* Immune to lightning. |
||
* Killing a trap skeleton horse yields no items or experience. |
* Killing a trap skeleton horse yields no items or experience. |
||
; [[Slime]]s |
; [[Slime]]s |
||
* Slimes can damage snow golems. |
|||
* The chunks that slimes can naturally spawn in inhabit the same coordinates for every world. |
* The chunks that slimes can naturally spawn in inhabit the same coordinates for every world. |
||
; [[Sniffer]]s |
|||
* The hitboxes of sniffers are not adjusted when they lay down.<ref>{{bug|MCPE-173885}}</ref> |
|||
; [[Snow golem]]s |
; [[Snow golem]]s |
||
* Can spawn naturally when pumpkins generate on top of two snow blocks. |
* Can spawn naturally when pumpkins generate on top of two snow blocks. <!-- Is that really natrul though? --> |
||
* Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.<ref>{{bug|MC-272081}}</ref> |
* Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.<ref>{{bug|MC-272081}}</ref> |
||
; [[Spider]]s |
; [[Spider]]s |
||
* Can spawn in 3x1x3 spaces beneath full solid blocks. |
* Can spawn in 3x1x3 spaces beneath full solid blocks. |
||
* May not spawn with various status effects in Hard difficulty. |
* May not spawn with various status effects in Hard difficulty.<ref name=hardspider>{{bug|MCPE-10240}}</ref> |
||
* Spiders killed by wolves do not drop spider eyes.<ref>{{bug|MCPE-186205}}</ref> |
|||
; [[Squid]]s |
; [[Squid]]s |
||
* Have a baby form.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360041779632--Bedrock-Parity-Baby-Squids feedback page].</ref><ref group="feedback discord" name="watermobsbabyform"/>{{upcoming|JE 1.21.2}} |
|||
* If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate. |
* If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate. |
||
Line 1,188: | Line 1,397: | ||
; [[Strider]]s |
; [[Strider]]s |
||
* Babies spawn more than adults.<ref>{{bug|MCPE-72051}}</ref> |
|||
* Can move their heads up and down when being ridden by mobs.<ref>{{bug|MCPE-99086}}</ref> |
* Can move their heads up and down when being ridden by mobs.<ref>{{bug|MCPE-99086}}</ref> |
||
* Can spawn at the bottom of lava lakes.<ref>{{bug|MCPE-80185}}</ref> |
* Can spawn at the bottom of lava lakes.<ref>{{bug|MCPE-80185}}</ref> |
||
* Babies spawn more than adults.<ref>{{bug|MCPE-72051}}</ref> |
|||
* Players can ride striders submerged in lava. |
|||
* Eyes of shivering striders are one pixel higher.<ref name=nether-texture/> |
* Eyes of shivering striders are one pixel higher.<ref name=nether-texture/> |
||
* Players can ride striders submerged in lava. |
|||
; [[Tropical fish]] |
; [[Tropical fish]] |
||
Line 1,198: | Line 1,407: | ||
* Have different names (see [[#Unsorted|below]]). |
* Have different names (see [[#Unsorted|below]]). |
||
* Spawn in slightly smaller groups. |
* Spawn in slightly smaller groups. |
||
* Unused clownfish texture exists: [[File:Clownfish (unused texture).png|50px]] |
* Unused clownfish texture exists: [[File:Clownfish (unused texture).png|class=pixel-image|50px]] |
||
; [[Turtle]]s |
; [[Turtle]]s |
||
Line 1,204: | Line 1,413: | ||
* Slightly different spawning requirements. |
* Slightly different spawning requirements. |
||
* Much shorter breeding cooldown. |
* Much shorter breeding cooldown. |
||
* Do not rotate their front fins along the x axis while swimming.<ref>{{bug|MCPE-189977}}</ref> |
|||
; [[Undead]] |
|||
* Skeletons, strays and bogged use melee attacks underwater.<ref name=meleeskeleton/> |
|||
* Zombies and zombie variants have the same posture as players when holding anything in their offhand.<ref>{{bug|MCPE-37425}}</ref> |
|||
; [[Vex]]es |
; [[Vex]]es |
||
* |
* Have a random chance of dropping an iron sword.<ref>{{bug|MC-164480|||WAI}}</ref> |
||
* Have a random chance of dropping an iron sword. |
|||
; [[Villager]]s |
; [[Villager]]s |
||
Line 1,221: | Line 1,434: | ||
* Spawn with professions, when spawned via spawn eggs.<ref>{{bug|MCPE-46034}}</ref> |
* Spawn with professions, when spawned via spawn eggs.<ref>{{bug|MCPE-46034}}</ref> |
||
* When they showing an item they offer, they will slightly lift their arms. |
* When they showing an item they offer, they will slightly lift their arms. |
||
* During rain or snow villagers enter houses and stop their daily schedule. |
* During rain or snow villagers enter houses and stop their daily schedule.<ref>{{bug|MC-146143}}</ref> |
||
* |
* The trades of cartographers after villager trade rebalancing aren't in parity with Java Edition.<ref>{{bug|MCPE-174913}}</ref> |
||
* Baby villagers are sometimes born with the wrong skin in certain biomes.<ref>{{bug|MCPE-174227}}</ref> |
|||
* Villagers don’t give items after finishing a raid.<ref>{{bug|MCPE-152553}}</ref> |
|||
* Suspicious Stew trade not randomized for Farmer.<ref>{{bug|MCPE-134483}}</ref> |
|||
* Villagers claim workstations and beds that are too far away and/or get stuck unemployed.<ref>{{bug|MCPE-63311}}</ref> |
|||
; [[Vindicator]]s |
; [[Vindicator]]s |
||
* Johnny vindicators target baby villagers. |
* Johnny vindicators target baby villagers.<ref>{{bug|MCPE-141939|||WF}}</ref><ref>{{bug|MC-236805|||WAI}}</ref> |
||
* Vindicators riding on ravagers never spawn in raids.<ref>{{bug|MCPE-62292}}</ref> |
|||
; [[Wandering trader]]s |
; [[Wandering trader]]s |
||
* Can spawn in village gathering sites. |
* Can spawn in village gathering sites. |
||
* Despawn shortly after all trades are used up. |
* Despawn shortly after all trades are used up. |
||
* Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes and zombies and its variants). |
* Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes, and zombies and its variants). |
||
* Shows the item they offer when the player is holding an emerald.<ref>{{bug|MC-148711}}</ref> |
* Shows the item they offer when the player is holding an emerald.<ref>{{bug|MC-148711}}</ref> |
||
* Always spawns with two leashed trader llamas, even when spawned with a spawn egg.<ref>{{bug|MCPE-156278}}</ref> |
* Always spawns with two leashed trader llamas, even when spawned with a spawn egg.<ref>{{bug|MCPE-156278|||WAI}}</ref> |
||
; [[Warden]]s |
|||
* Wardens get attracted to pressure plates they themselves stand on.<ref>{{bug|MCPE-183651}}</ref> |
|||
* Warden detects shooting projectiles when you're in creative mode.<ref>{{bug|MCPE-160915}}</ref> |
|||
* Warden detects cauldron filling in creative mode.<ref>{{bug|MCPE-160330}}</ref> |
|||
* Warden hurt and death sounds are quieter.<ref>{{bug|MCPE-159006}}</ref> |
|||
; [[Witch]]es |
; [[Witch]]es |
||
* Always spawn in a single spot in witch huts, rather than anywhere within a larger area. |
* Always spawn in a single spot in witch huts, rather than anywhere within a larger area. |
||
* Are immune to their own negative splash potion effects. |
* Are immune to their own negative splash potion effects.<ref>{{bug|MCPE-13988|||WAI}}</ref> |
||
* Attack iron golems before they are hit even if not in a raid or patrol. |
* Attack iron golems before they are hit even if not in a raid or patrol.<ref name=golem/> |
||
* Held potion and hat model pieces are offset.{{animate|Witch drinking.png;Witch drinking BE.png|50px}} |
* Held potion and hat model pieces are offset.{{animate|Witch drinking.png;Witch drinking BE.png|50px}} |
||
Line 1,245: | Line 1,469: | ||
** Spawns four wither skeletons when at half health. |
** Spawns four wither skeletons when at half health. |
||
** Always breaks blocks that it touches. |
** Always breaks blocks that it touches. |
||
* Boss bar has a different color. |
* Boss bar has a different color.<ref>{{bug|MCPE-174971}}</ref> |
||
* Doesn't regenerate health. |
* Doesn't regenerate health.<ref>{{bug|MCPE-151897|||Invalid}}</ref> |
||
* Explodes not just when created, but also when half health, and killed. |
* Explodes not just when created, but also when half health, and killed. |
||
* Has a different spawning and death animation. |
* Has a different spawning and death animation.<ref>{{bug|MCPE-17122|||WAI}}</ref> |
||
* Has a health of {{ |
* Has a health of {{health|600}} instead of {{health|300}}.<ref>{{bug|MCPE-127978|||Invalid}}</ref> |
||
* Sometimes shoot wither skulls in a burst of four. |
* Sometimes shoot wither skulls in a burst of four. |
||
* Wither skull projectiles can be deflected. |
* Wither skull projectiles can be deflected. |
||
; [[Wolves]] |
; [[Wolves]] |
||
* Wild baby wolves follows adult wild wolves.<ref name="do_not_follows_same_baby_mobs_in_java"/> |
|||
* Can be fed all fishes (both raw and cooked), as well as rabbit stew.{{upcoming|JE 1.21.2}} |
|||
* A Wolf when first tamed doesn't sit down.<ref>{{bug|MCPE-137119}}</ref> |
|||
* Wild wolf pups follows adult wild wolves.<ref name="do_not_follows_same_baby_mobs_in_java"/> |
|||
; [[Zombie]]s |
; [[Zombie]]s |
||
* Will break off from chasing a player to target closer villagers and golems. |
* Will break off from chasing a player to target closer villagers and golems. |
||
* Can see villagers through walls.<ref>{{bug|MC-268548}}</ref> |
|||
; [[Zombie horse]]s |
; [[Zombie horse]]s |
||
Line 1,271: | Line 1,496: | ||
; [[Zombified Piglin]]s |
; [[Zombified Piglin]]s |
||
* Using the classic texture pack turns the zombified piglin back into a classic zombie pigman. |
* Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.<ref>{{bug|MC-268610|||Invalid}}</ref> |
||
* Repeatedly lighting and breaking a nether portal causes mass zombified piglin spawning.<ref>{{bug|MCPE-98020}}</ref> |
|||
=== Effects === |
=== Effects === |
||
; [[Conduit Power]] |
|||
; [[Absorption]] |
|||
* Allows the character to take a breath of air, and this fills up the bubble bar until the effect runs out, opposed to stopping the bubbles from going down as in ''Java''.<ref group="feedback" name="waterbreath"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360073061831--Bedrock-parity-Waterbreathing-and-conduit-power-should-fill-oxygen-bar feedback page].</ref> |
|||
* Is not removed upon losing the extra absorption hearts.<ref>{{bug|MCPE-180762}}</ref> |
|||
; [[Fatal Poison]] |
; [[Fatal Poison]] |
||
Line 1,294: | Line 1,521: | ||
* When received, the effect icon first appears in the center of the screen, with an animation similar to the Totem of Undying animation.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360078087231--Bedrock-parity-Bad-Omen-Hero-of-the-Village-effect-like-Totem-of-Undying feedback page].</ref><ref group="feedback discord" name="effects_like_a_totem_of_undying_discord">See [https://discord.com/channels/1138536747932864532/1284540859383283804 feedback Discord].</ref> |
* When received, the effect icon first appears in the center of the screen, with an animation similar to the Totem of Undying animation.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360078087231--Bedrock-parity-Bad-Omen-Hero-of-the-Village-effect-like-Totem-of-Undying feedback page].</ref><ref group="feedback discord" name="effects_like_a_totem_of_undying_discord">See [https://discord.com/channels/1138536747932864532/1284540859383283804 feedback Discord].</ref> |
||
* Can't be removed from drinking milk, using a Totem of Undying, or dying. |
* Can't be removed from drinking milk, using a Totem of Undying, or dying. |
||
* Hero of the Village animation appears on screen when a raid ends even if not receiving the effect.<ref>{{bug|MCPE-143844}}</ref> |
|||
; [[Levitation]] |
; [[Levitation]] |
||
* Works underwater.<ref>{{bug|MCPE-76143|||WAI}}</ref> |
* Works underwater.<ref>{{bug|MCPE-76143|||WAI}}</ref> |
||
; [[Night Vision]] |
|||
* While under the night vision effect light sources appear different from how they do in java edition.<ref>{{bug|MCPE-128662}}</ref> |
|||
; [[Raid Omen]] |
; [[Raid Omen]] |
||
Line 1,304: | Line 1,535: | ||
; [[Regeneration]] |
; [[Regeneration]] |
||
* Works differently, with different sources providing different amounts of total health regenerated. |
* Works differently, with different sources providing different amounts of total health regenerated. |
||
; [[Water Breathing]] |
|||
* Allows the character to take a breath of air, and this fills up the bubble bar until water breathing runs out, opposed to stopping the bubbles from going down as in ''Java''.<ref group="feedback" name="waterbreath"/> |
|||
=== Enchantments === |
=== Enchantments === |
||
Line 1,313: | Line 1,541: | ||
; [[Fire Aspect]] |
; [[Fire Aspect]] |
||
* Can light campfires, candles, and TNT.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360073128552--Bedrock-parity-Igniting-tnt-and-campfires-with-fire-aspect- feedback page].</ref><ref>{{bug|MC- |
* Can light campfires, candles, and TNT.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360073128552--Bedrock-parity-Igniting-tnt-and-campfires-with-fire-aspect- feedback page].</ref><ref name=ignite2/><ref>{{bug|MC-271397}}</ref><ref>{{bug|MC-271395}}</ref> |
||
; [[Impaling]] |
; [[Impaling]] |
||
* Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.<ref>{{bug|MCPE-34025}}</ref>{{upcoming|java Combat Tests}} |
* Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.<ref>{{bug|MCPE-34025|||WAI}}</ref>{{upcoming|java Combat Tests}} |
||
; [[Multishot]] |
; [[Multishot]] |
||
Line 1,333: | Line 1,561: | ||
=== Commands === |
=== Commands === |
||
; Generic |
; Generic |
||
* {{ |
* {{command|ability}}{{only|ee}} |
||
* {{ |
* {{command|camera}} |
||
* {{ |
* {{command|camerashake}} |
||
* {{ |
* {{command|clearspawnpoint}} |
||
* {{ |
* {{command|connect}} |
||
* {{ |
* {{command|dialogue}} |
||
* {{command|fog}}<ref>{{bug|MC-236575|||Invalid}}</ref> |
|||
* {{cmd|fog}} |
|||
* {{ |
* {{command|event}} |
||
* {{ |
* {{command|hud}} |
||
* {{ |
* {{command|inputpermission}} |
||
* {{ |
* {{command|mobevent}}<ref group="note">Java uses the gamerule command for this purpose.</ref> |
||
* {{ |
* {{command|music}} |
||
** In Java, the {{ |
** In Java, the {{command|playsound}} command can be used instead: <pre>/playsound [music sound event] music @s</pre> |
||
* {{ |
* {{command|playanimation}} |
||
* {{ |
* {{command|replaceitem}} |
||
* {{ |
* {{command|setmaxplayers}} |
||
* {{ |
* {{command|schedule on_area_load}} |
||
* {{ |
* {{command|structure}} |
||
* {{ |
* {{command|transferserver}} |
||
; Allowlist |
|||
* Is called "allowlist" instead of "whitelist.<ref>{{bug|MC-229874}}</ref> |
|||
; Coordinates |
; Coordinates |
||
* A relative coordinate can have the next relative coordinate right behind it (without a space). |
* A relative coordinate can have the next relative coordinate right behind it (without a space). |
||
; Damage |
|||
* Only allows integers even though damage can be fractional.<ref>{{bug|MCPE-154350}}</ref> |
|||
; Execute |
|||
* Subcommand context execution order differs from Java Edition.<ref>{{bug|MCPE-165278}}</ref> |
|||
; Gamerule |
; Gamerule |
||
* More gamerules: |
* More gamerules: |
||
** <code>commandBlocksEnabled</code><ref name=command>{{bug|MC-160650|||Invalid}}</ref> |
|||
** {{code|commandBlocksEnabled}} |
|||
** |
** <code>functionCommandLimit</code><ref group="note">Java uses the maxChainCommandLength gamerule for this purpose.</ref> |
||
** |
** <code>pvp</code><ref name=command/><ref group="note">Java uses teams for this purpose.</ref> |
||
** <code>recipesUnlock</code> |
|||
** {{code|showTags}}<ref group="note">Java uses the HideFlags item tag for this purpose.</ref> |
|||
** <code>respawnBlocksExplode</code> |
|||
** {{code|tntExplodes}} |
|||
** <code>showCoordinates</code> |
|||
** <code>showTags</code><ref group="note">Java uses the HideFlags item tag for this purpose.</ref> |
|||
* Certain gamerule commands are available even without turning on cheats. |
* Certain gamerule commands are available even without turning on cheats. |
||
* Disabling |
* Disabling <code>doMobSpawning</code> gamerule prevents passive mobs<ref>{{bug|MC-56687|||WAI}}</ref> and mobs from structures from spawning. |
||
; Gamemode and Difficulty |
|||
* Can be type with abbreviated forms and numeric IDs. |
|||
; Locate |
|||
* Biome names are not translated.<ref>{{bug|MCPE-178403}}</ref> |
|||
; Place |
|||
* Can only be used to place trail ruins and trial chambers.<ref>{{bug|MCPE-188512}}</ref> |
|||
; [[Raw JSON text format]] |
; [[Raw JSON text format]] |
||
* Format starts with an object containing only a |
* Format starts with an object containing only a <code>"rawtext"</code> list, rather than starting directly in the json text input (a string, a bool, a number, an object containing <code>"text"</code> or alike, or a list containing any of the prior options). |
||
; Replaceitem |
|||
* Blocks in armor inventory and on armor stands don't render if using /replaceitem.<ref>{{bug|MCPE-138663}}</ref> |
|||
; Save-all, save-off and save-on |
; Save-all, save-off and save-on |
||
* Are all merged into {{ |
* Are all merged into {{command|save}}. |
||
; Scoreboard |
; Scoreboard |
||
* {{ |
* {{command|scoreboard players random <entity> <objective> <min> <max>}} |
||
; Teleport |
; Teleport |
||
* Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks. |
* Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks. |
||
; Tickingarea |
|||
* Sets a ticking area to a chunk near the specified coordinates instead of being set to it, and Y coordinates is always set to 0.<ref>{{bug|MCPE-109263}}</ref> |
|||
; Time |
; Time |
||
Line 1,382: | Line 1,636: | ||
; Title(raw) |
; Title(raw) |
||
* {{ |
* {{command|title}} does not support raw JSON text, only plain strings, instead {{command|titleraw}} exists to allow raw JSON text. |
||
=== Sounds === |
=== Sounds === |
||
* Dropping an item makes the "pop" sound.<ref>{{bug|MC-167333|||Awaiting Response}}</ref> |
* Dropping an item makes the "pop" sound.<ref>{{bug|MC-167333|||Awaiting Response}}</ref> |
||
* Hitting the air makes the "attack" sound.<ref>{{bug|MCPE-28266|||WAI}}</ref> |
* Hitting the air makes the "attack" sound.<ref>{{bug|MCPE-28266|||WAI}}</ref> |
||
* Jumping sounds when jumping off of and landing on blocks.<ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033934632--Bedrock-Parity-Jumping-and-landing-sounds feedback page].</ref> |
* Jumping sounds when jumping off of and landing on blocks.<ref>{{bug|MC-162230|||Invalid}}</ref><ref group="feedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360033934632--Bedrock-Parity-Jumping-and-landing-sounds feedback page].</ref> |
||
* Silverfish and endermites have walking sounds.<ref>{{bug|MC-117609}}</ref> |
* Silverfish and endermites have walking sounds.<ref>{{bug|MC-117609}}</ref> |
||
* Sounds for breaking blocks have a higher pitch.<ref>{{bug|MC-184101|||WAI}}</ref> |
* Sounds for breaking blocks have a higher pitch.<ref>{{bug|MC-184101|||WAI}}</ref> |
||
* Volume sliders play a preview of the relevant sounds when adjusted in the main menu settings.<ref>{{bug|MC-220913}}</ref> |
* Volume sliders play a preview of the relevant sounds when adjusted in the main menu settings.<ref>{{bug|MC-220913}}</ref> |
||
* Ambient sound effects can play at different pitches. |
* Ambient sound effects can play at different pitches.<ref>{{bug|MC-184264}}</ref> |
||
* Stereo footstep sounds.<ref>{{bug|MCPE-181305}}</ref> |
* Stereo footstep sounds.<ref>{{bug|MCPE-181305}}</ref> |
||
* Some sound events are named wrong or missing.<ref>{{bug|MCPE-190496}}</ref> |
|||
* Many sounds do not match java edition.<ref>{{bug|MCPE-189875}}</ref> |
|||
* Many blocks have incorrect sounds assigned in blocks.json.<ref>{{bug|MCPE-184908}}</ref> |
|||
* The sounds of walking on amethyst are louder.<ref>{{bug|MCPE-130019}}</ref> |
|||
== In {{ |
== In {{edition|je}} but not in {{edition|be}} == |
||
{{See also|Java Edition exclusive features}} |
{{See also|Java Edition exclusive features}} |
||
=== General === |
=== General === |
||
; Animations |
; Animations |
||
[[File:Comparison between damage flash on Java (left) and Bedrock (right).png|alt=Comparison between damage flash on Java (left) and Bedrock (right)|thumb|Comparison between damage flash on Java (left) and Bedrock (right)]] |
[[File:Comparison between damage flash on Java (left) and Bedrock (right).png|alt=Comparison between damage flash on ''Java'' (left) and ''Bedrock'' (right)|thumb|Comparison between damage flash on ''Java'' (left) and ''Bedrock'' (right)]] |
||
[[File:DebugScreen.png|thumb|The Java Edition debug screen.]] |
[[File:DebugScreen.png|thumb|The Java Edition debug screen.]] |
||
* Ignited TNT and creepers have a more transparent white flash effect. |
|||
* Items picked up are dragged upward to the player's body, rather than dragged to their feet. |
* Items picked up are dragged upward to the player's body, rather than dragged to their feet. |
||
* Sprint-jumping displays the proper running animation in third person. |
* Sprint-jumping displays the proper running animation in third person.<ref>{{bug|MCPE-31931|||Postponed}}</ref> |
||
* The damage tilt effect is directional; the screen turns to the opposite side of where the player was damaged from, rather than always turning to the left.<ref>{{bug|MCPE-169593}}</ref> |
* The damage tilt effect is directional; the screen turns to the opposite side of where the player was damaged from, rather than always turning to the left.<ref>{{bug|MCPE-169593}}</ref> |
||
* When a mob or player takes damage, the red flash effect is slightly more transparent. |
* When a mob or player takes damage, the red flash effect is slightly more transparent.<ref>{{bug|MCPE-172437|||Invalid}}</ref> |
||
; Controls |
; Controls |
||
* Crossbow handling mechanics are different. In ''Java'', the arrow loads onto the crossbow only when the mouse button is released; holding the right mouse button then fires and charges the next arrow. {{IN|bedrock}}, the crossbow automatically loads the arrow when finished charging; holding the right mouse button then fires but does not charge the next shot until the player clicks again; charging the crossbow consumes durability. |
* Crossbow handling mechanics are different. In ''Java'', the arrow loads onto the crossbow only when the mouse button is released; holding the right mouse button then fires and charges the next arrow. {{IN|bedrock}}, the crossbow automatically loads the arrow when finished charging; holding the right mouse button then fires but does not charge the next shot until the player clicks again; charging the crossbow consumes durability. |
||
* Cinematic Camera keybind. |
* Cinematic Camera keybind. |
||
* Holding {{ |
* Holding {{keys|Q}} drops items rapidly. |
||
* Hovering over an item in the inventory and pressing {{ |
* Hovering over an item in the inventory and pressing {{keys|1}}-{{keys|9}} moves the item to the hotbar slot.<ref>{{bug|MCPE-35373}} closed as Postponed</ref> |
||
* Items with a right-click action can be used in the off-hand if the main hand has no right-click action.<ref group=note>{{ |
* Items with a right-click action can be used in the off-hand if the main hand has no right-click action.<ref group=note>{{edition|windows 10}} or any console or mobile device with keyboard and mouse connected to it.</ref> |
||
* {{ |
* {{keys|F3}} shows the debug screen.<ref>{{bug|MCPE-60258|||WAI}}</ref> |
||
* {{ |
* {{keys|F3}}+{{keys|F4}} shows the gamemode switcher screen. |
||
* Middle-clicking an item copies the item into a stack in the creative inventory. |
* Middle-clicking an item copies the item into a stack in the creative inventory. |
||
* More UI/function shortcuts.<ref group=note>Such as {{ |
* More UI/function shortcuts.<ref group=note>Such as {{keys|F3}}+{{keys|B}} to show hitboxes, {{keys|F3}}+{{keys|G}} to show chunk borders, etc.</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009325331--Java-Parity-Add-all-Java-s-UI-shortcuts-to-Bedrock?flash_digest=f9b9d0b0c3ed0c2129c2018e365d34719e21b5de feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159268055361265796 feedback Discord]</ref> |
||
* Pressing {{ |
* Pressing {{keys|F}} swaps the item to off-hand. |
||
* Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings. Was usable until 1.14<ref>{{bug|MCPE-74082}}</ref> |
* Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings. Was usable until 1.14<ref>{{bug|MCPE-74082}}</ref> |
||
* {{ |
* {{keys|Tab}} opens a menu of current online players. |
||
* Mouse acceleration.<ref>{{bug|MCPE-169547}}</ref> |
* Mouse acceleration.<ref>{{bug|MCPE-169547}}</ref> |
||
Line 1,428: | Line 1,685: | ||
* Health bar flashes when taking damage or healing. |
* Health bar flashes when taking damage or healing. |
||
* Particles and nameplates render parallel to the screen.<ref>{{bug|MCPE-29181|||WF}}</ref> |
* Particles and nameplates render parallel to the screen.<ref>{{bug|MCPE-29181|||WF}}</ref> |
||
* Pressing {{ |
* Pressing {{keys|F1}} or hiding the GUI while wearing a carved pumpkin or looking through a spyglass removes the vignette.<ref>{{bug|MC-203575|||WAI}}</ref><ref>{{bug|MCPE-125869}}</ref> |
||
* |
* More realistic lighting system, where light will travel through blocks that looks plausible to real life. (For example, a slab on top of a light source will block the light). |
||
* Sunrise afterglow is visible during the rain. |
* Sunrise afterglow is visible during the rain. |
||
* Rain and snow particles can be disabled. |
* Rain and snow particles can be disabled. |
||
* Vignette (darker corners of the screen, more clearly visible the darker it is). |
* Vignette (darker corners of the screen, more clearly visible the darker it is). |
||
* Missing block and item texture is different.<ref>{{bug|MC-278107}}</ref> |
|||
; Gameplay |
; Gameplay |
||
* [[Java Edition 1.9|1.9]] combat system.<ref group="note">Worked on by redoing combat again, this new version is planned for both Bedrock and Java (see [[Java Edition Combat Tests]]).</ref> |
* [[Java Edition 1.9|1.9]] combat system.<ref group="note">Worked on by redoing combat again, this new version is planned for both ''Bedrock'' and ''Java'' (see [[Java Edition Combat Tests]]).</ref> |
||
** Attack cooldown mechanic; different tools have different cooldowns |
** Attack cooldown mechanic; different tools have different cooldowns |
||
** Axes deal more damage than swords |
** Axes deal more damage than swords |
||
** Different weapon damage and knockback mechanics |
** Different weapon damage and knockback mechanics |
||
* Chat is automatically opened when sleeping. |
* Chat is automatically opened when sleeping.<ref>{{bug|MCPE-183436}}</ref> |
||
* Death messages are more specific.<ref group="note">For example, it may detail if you were trying to escape a player/mob. See the [[Death messages|list of death messages]]. For death messages from Buzzy Bees onward, see {{bug|MCPE-98552}}.</ref> |
* Death messages are more specific.<ref group="note">For example, it may detail if you were trying to escape a player/mob. See the [[Death messages|list of death messages]]. For death messages from Buzzy Bees onward, see {{bug|MCPE-98552}}.</ref> |
||
* Health regenerates faster after eating food and filling saturation.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360043040291--Java-Parity-Fast-Regeneration-After-Eating feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1209299778828247040 feedback Discord]</ref> |
* Health regenerates faster after eating food and filling saturation.<ref>{{bug|MCPE-179223|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360043040291--Java-Parity-Fast-Regeneration-After-Eating feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1209299778828247040 feedback Discord]</ref> |
||
* Holding down use when selecting a block places it whenever it becomes possible. |
* Holding down use when selecting a block places it whenever it becomes possible. |
||
* Mouse sensitivity is more responsive. |
* Mouse sensitivity is more responsive. |
||
Line 1,449: | Line 1,707: | ||
** Can adjust the flying speed by scrolling the mouse wheel. |
** Can adjust the flying speed by scrolling the mouse wheel. |
||
** Has a hotbar GUI to choose and spectate a specific player. |
** Has a hotbar GUI to choose and spectate a specific player. |
||
* Off-hand slot can hold any item. |
* Off-hand slot can hold any item.<ref>{{bug|MCPE-23282|||WAI}}</ref> |
||
* When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and returns after the stronger effect expires if the weaker effect had a higher duration.<ref>{{bug|MCPE-74059}}</ref> |
* When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and returns after the stronger effect expires if the weaker effect had a higher duration.<ref>{{bug|MCPE-74059}}</ref> |
||
* When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed. |
* When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed. |
||
* Default player spawn point radius is larger. |
* Default player spawn point radius is larger. |
||
* Chunks at the world spawn point are always loaded. |
* Chunks at the world spawn point are always loaded. |
||
* Players with the Sneak option set to "Toggle" can sneak while in GUIs.<ref>{{bug|MC-163218}}</ref> |
|||
; Interface |
; Interface |
||
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* Chat UI size can be adjusted within the settings. |
* Chat UI size can be adjusted within the settings. |
||
* Chat text font size settings. |
* Chat text font size settings. |
||
* Chat delay options. |
* Chat delay options.<ref>{{bug|MCPE-180179}}</ref> |
||
* Creative inventory has 11 category sections instead of 4. |
* Creative inventory has 11 category sections instead of 4. |
||
* Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search. |
* Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search. |
||
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* Creative inventory has an operator utilities tab containing items not otherwise obtainable, available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on. |
* Creative inventory has an operator utilities tab containing items not otherwise obtainable, available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on. |
||
* Some items are arranged differently in the creative inventory. |
* Some items are arranged differently in the creative inventory. |
||
* Credits screen scroll can be speed up by holding {{ |
* Credits screen scroll can be speed up by holding {{keys|Spacebar}} and also by holding {{keys|Ctrl}}+{{keys|Spacebar}} to make it even faster.<ref>{{bug|MCPE-129124}}</ref> |
||
* Command suggestions can be disabled in chat. |
* Command suggestions can be disabled in chat. |
||
* Hotbar is positioned lower in ''Java'' than in Bedrock. |
* Hotbar is positioned lower in ''Java'' than in Bedrock. |
||
* Item tooltips are different. |
* Item tooltips are different.<ref>{{bug|MCPE-186353}}</ref> |
||
* Main hand can be switched to the left hand. |
* Main hand can be switched to the left hand.<ref>{{bug|MCPE-163200|||Invalid}}</ref> |
||
* Mouse cursor is re-centered when opening a GUI screen. |
* Mouse cursor is re-centered when opening a GUI screen.<ref>{{bug|MCPE-15796}}</ref> |
||
* Off-hand slot visible in the HUD. |
* Off-hand slot visible in the HUD. |
||
* Experience level is positioned lower and has a black outline. |
* Experience level is positioned lower and has a black outline. |
||
* Raid boss bar is segmented. |
* Raid boss bar is segmented.<ref>{{bug|MCPE-143876|||Invalid}}</ref> |
||
* Recipe book for furnaces. |
* Recipe book for furnaces. |
||
* Recipe book is collapsed by default instead of expanded by default. |
* Recipe book is collapsed by default instead of expanded by default. |
||
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* The default panorama scroll speed are faster. |
* The default panorama scroll speed are faster. |
||
* Tutorial toasts for new players. |
* Tutorial toasts for new players. |
||
* "Reduce FPS when" feature in video settings.<ref>{{bug|MCPE-186242}}</ref> |
|||
* "<name> joined the game" does not appear for the user when joining a server.<ref>{{bug|MC-256341}}</ref> |
|||
; Pause Menu & Options |
; Pause Menu & Options |
||
* Accessibility options controlling chat opacity. |
* Accessibility options controlling chat opacity.<ref>{{bug|MCPE-156261|||Invalid}}</ref> |
||
* Advancements.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360028474832--Java-Parity-Add-Advancements feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159242295628021810 feedback Discord]</ref> |
* Advancements instead of achievements.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360028474832--Java-Parity-Add-Advancements feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159242295628021810 feedback Discord]</ref> |
||
* Can change resource packs while playing in a world.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360040407292--Java-Parity-Change-resource-packs-while-playing feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1166373542380703744 feedback Discord]</ref> |
* Can change resource packs while playing in a world.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360040407292--Java-Parity-Change-resource-packs-while-playing feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1166373542380703744 feedback Discord]</ref> |
||
* Difficulty can be locked to prevent "cheating". |
* Difficulty can be locked to prevent "cheating". |
||
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* Language can be changed while in a world. |
* Language can be changed while in a world. |
||
* More accessibility options such as: |
* More accessibility options such as: |
||
** Damage Tilt Effect. |
** Damage Tilt Effect.<ref>{{bug|MCPE-177206}}</ref> |
||
** Distortion Effects. |
** Distortion Effects. |
||
** FOV Effects. |
** FOV Effects.<ref>{{bug|MCPE-180180}}</ref> |
||
** Hide Lightning Flashes. |
** Hide Lightning Flashes.<ref>{{bug|MCPE-180737}}</ref> |
||
** Monochrome Logo.<ref group="note">Refers to the Mojang Studios logo.</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/4407058032013-Monochrome-Logo-setting-for-bedrock-edition feedback page].</ref> |
** Monochrome Logo.<ref group="note">Refers to the Mojang Studios logo.</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/4407058032013-Monochrome-Logo-setting-for-bedrock-edition feedback page].</ref> |
||
** Panorama Scroll Speed. |
** Panorama Scroll Speed.<ref>{{bug|MCPE-180178}}</ref> |
||
* Opening the pause menu in singleplayer pauses the game.<ref>{{bug|MCPE-21221|||WAI}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009305432-Ability-to-pause-single-player-games-Bedrock- feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159265738922659901 feedback Discord]</ref> |
* Opening the pause menu in singleplayer pauses the game.<ref>{{bug|MCPE-21221|||WAI}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009305432-Ability-to-pause-single-player-games-Bedrock- feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1159265738922659901 feedback Discord]</ref> |
||
* Several additional languages. |
* Several additional languages. |
||
* Statistics. |
* Statistics. |
||
* Subtitles for sounds in-game.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009366712--Java-Parity-Bedrock-closed-captioning- feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1174781382598336682 feedback Discord]</ref> |
* Subtitles for sounds in-game.<ref>{{bug|MCPE-93832|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009366712--Java-Parity-Bedrock-closed-captioning- feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1174781382598336682 feedback Discord]</ref> |
||
* World options: |
* World options: |
||
** Large biomes, single biome, amplified and debug world types. |
** Large biomes, single biome, amplified and debug world types. |
||
** Customizable superflat.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009373731-Custom-World-generator-Superflat-worlds feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1275371215443329064 feedback Discord]</ref> |
** Customizable superflat.<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360009373731-Custom-World-generator-Superflat-worlds feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1275371215443329064 feedback Discord]</ref>{{upcoming|BE 1.21.80}} |
||
** Hardcore mode.{{upcoming|bedrock}}<ref group="note" name="preview beta"></ref><ref group="feedback" name="gamemode">See [https://feedback.minecraft.net/hc/en-us/community/posts/360009225992--Java-Parity-Spectator-and-Hardcore-game-modes-to-Bedrock-Edition feedback page].</ref> |
|||
** Option to prevent structures from generating. |
** Option to prevent structures from generating. |
||
Line 1,521: | Line 1,781: | ||
* Blocks separated from fluids. |
* Blocks separated from fluids. |
||
* [[Custom dimension]]s. |
* [[Custom dimension]]s. |
||
* Customizable [[height limit]].<ref group="note" name="bds">For [[Bedrock Dedicated Server]].</ref> |
|||
* Customizable [[world border]]. |
* Customizable [[world border]]. |
||
* Full implementation of custom biomes.<ref>{{bug|MCPE-100700}}</ref> |
* Full implementation of custom biomes.<ref>{{bug|MCPE-100700}}</ref> |
||
* Items and blocks can be remodeled, with various state predicates. |
* Items and blocks can be remodeled, with various state predicates. |
||
* Items and blocks have different names, partially due to its [[Java Edition 1.13/Flattening|flattening]].<ref group="note">See [[Official pages/Bedrock Edition flattening#Names|this section of the Bedrock Edition flattening list]].</ref><ref name=names>{{bug|MCPE-101388}}</ref> |
|||
**[[Light block]]s, [[daylight detector]]s, [[Anvil|chipped and damaged anvils]], [[enchanting table]]s, [[chainmail armor]], [[clay]], [[bricks]], [[tall grass]], [[snow]], [[snow block]]s, [[melon slice]]s, [[wheat seeds]],{{upcoming|BE 1.21.30}} and the [[narrator]] have different names.<ref>{{bug|MCPE-123396|||WAI}}</ref><ref>{{bug|MC-221570|||WAI}}</ref> |
|||
* Loot tables have more functions.{{info needed|full list?}} |
* Loot tables have more functions.{{info needed|full list?}} |
||
* Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.<ref group="note">This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.</ref><ref>{{bug|MCPE-61166}}</ref><ref>{{bug|MCPE-136588}}</ref> |
* Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.<ref group="note">This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.</ref><ref>{{bug|MCPE-61166}}</ref><ref>{{bug|MCPE-136588}}</ref> |
||
* More predicate options than Bedrock.{{info needed|full list?}} |
* More predicate options than Bedrock.{{info needed|full list?}} |
||
* Namespaced IDs. |
* Namespaced IDs. |
||
** Character set is limited to |
** Character set is limited to <code>[a-z0-9_./-]</code>, the namespace itself cannot have /. |
||
** Everything in resource packs is namespaced. |
** Everything in resource packs is namespaced. |
||
** List of registries are namespaced. |
** List of registries are namespaced. |
||
** |
** <code>[[Namespaced ID#minecraft namespace|minecraft]]</code> is implied if left out. |
||
** |
** <code>/</code> means directory everywhere, not just loot tables and functions. |
||
* Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated. |
* Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated. |
||
* Predicate files. |
* Predicate files. |
||
* Remote console (RCON)<ref group="note" name="bds"></ref> |
* Remote console (RCON)<ref group="note" name="bds">For [[Bedrock Dedicated Server]].</ref> |
||
* [[Status effect]] amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 overflow when the entity is saved to file. |
* [[Status effect]] amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 overflow when the entity is saved to file. |
||
** Values below 0 are treated as 0. |
** Values below 0 are treated as 0. |
||
* LegacyRandomSource is incorrectly implemented.<ref>{{bug|MC-239059}}</ref> |
|||
* Uncensored [[chat]], sign and book text. |
|||
* Skins can be loaded on the launcher. |
* Skins can be loaded on the launcher. |
||
* Older versions can be played through the launcher. |
* Older versions can be played through the launcher. |
||
Line 1,552: | Line 1,809: | ||
* [[Dripstone caves]] temperatures are warmer.<ref>{{bug|MCPE-142225}}</ref> |
* [[Dripstone caves]] temperatures are warmer.<ref>{{bug|MCPE-142225}}</ref> |
||
* [[Lush caves]] temperatures are colder.<ref>{{bug|MCPE-139666}}</ref> |
* [[Lush caves]] temperatures are colder.<ref>{{bug|MCPE-139666}}</ref> |
||
* Dripstone caves and lush caves can overlap and blend into each other.<ref>{{bug|MC-262252}}</ref> |
|||
* [[Meadow]]s have a different temperature and grass color.<ref>{{bug|MCPE-144297}}</ref><ref>{{bug|MCPE-179347}}</ref> |
* [[Meadow]]s have a different temperature and grass color.<ref>{{bug|MCPE-144297}}</ref><ref>{{bug|MCPE-179347}}</ref> |
||
* [[Cherry grove]]s have a different grass and water color.<ref>{{bug|MCPE-168219}}</ref> |
* [[Cherry grove]]s have a different grass and water color.<ref>{{bug|MCPE-168219}}</ref> |
||
* [[Jungle]]s are less dense.<ref>{{bug|MC-163138}}</ref> |
|||
* Flower forests, jungles (except sparse jungle) and old growth taigas have more frequent and denser tree generation. |
|||
* Some snowy biomes do not use the correct water color.<ref>{{bug|MC-239129}}</ref> |
|||
* Oak and spruce trees can generate in windswept hills and windswept gravelly hills. |
* Oak and spruce trees can generate in windswept hills and windswept gravelly hills. |
||
* Oak trees can generate in [[snowy plains]]. |
* Oak trees can generate in [[snowy plains]]. |
||
* Savannas, jungles, meadows,<ref>{{bug|MCPE-139903}}</ref> cherry grove,<ref>{{bug|MCPE-168077|||Fixed}}</ref> and plains generate a lot more grass.<ref>{{bug|MCPE-141364}}</ref> |
|||
* Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed). |
* Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed). |
||
<!-- This doesn't seem to be the case. The eye of ender seems to point to the starter staircase in both editions. * The "central spot" of stronghold<ref group="note">The location that eyes of ender or {{ |
<!-- This doesn't seem to be the case. The eye of ender seems to point to the starter staircase in both editions. * The "central spot" of stronghold<ref group="note">The location that eyes of ender or {{command|locate}} leads to.</ref> is in the portal room.<ref>{{bug|MCPE-73687}}</ref> --> |
||
* [[World boundary]] exists at the edge of the world.<ref>{{bug|MCPE-11418|||WAI}}</ref> |
* [[World boundary]] exists at the edge of the world.<ref>{{bug|MCPE-11418|||WAI}}</ref> |
||
* Andesite, diorite and granite can replace deepslate and tuff during world generation.<ref>{{bug|MC-242090|||WAI}}</ref> |
* Andesite, diorite and granite can replace deepslate and tuff during world generation.<ref>{{bug|MC-242090|||WAI}}</ref> |
||
* Blackstone and basalt generate in big blobs in basalt delta biomes, which attempt to replace netherrack 25/75 times per chunk in blobs of radius 3—7 from levels 0 to 127. |
* Blackstone and basalt generate in big blobs in basalt delta biomes, which attempt to replace netherrack 25/75 times per chunk in blobs of radius 3—7 from levels 0 to 127. |
||
* Nether (crimson and warped) forests are much denser than in ''Bedrock Edition''.<ref>{{bug|MCPE-84840}}</ref> |
* Nether (crimson and warped) forests are much denser than in ''Bedrock Edition''.<ref>{{bug|MCPE-84840}}</ref> |
||
** Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).<ref>{{bug|MCPE-83616}}</ref> |
** Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).<ref name=fungi>{{bug|MCPE-83616}}</ref> |
||
* Spikes in [[basalt deltas]] are larger and more frequent.<ref>{{bug|MCPE-91128}}</ref> |
* Spikes in [[basalt deltas]] are larger and more frequent.<ref>{{bug|MCPE-91128}}</ref> |
||
* [[Fossil]]s can generate under mangrove swamps.<ref>{{bug|MCPE-175680}}</ref> |
|||
* [[Frozen ocean]]s have varying temperatures across their landscapes, and have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height) and unfrozen water.<ref>{{bug|MC-126082|||WAI}}</ref> |
* [[Frozen ocean]]s have varying temperatures across their landscapes, and have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height) and unfrozen water.<ref>{{bug|MC-126082|||WAI}}</ref> |
||
* The water's surface is not frozen in deep frozen oceans.<ref>{{bug|MC-131587|||WAI}}</ref> |
* The water's surface is not frozen in deep frozen oceans.<ref>{{bug|MC-131587|||WAI}}</ref> |
||
* Multiple end biomes exist. |
* Multiple end biomes exist. |
||
* |
* [[Ravine]]s can generate in the nether.<ref>{{bug|MCPE-110789|||Incomplete}}</ref> |
||
* Monsters can spawn in river biomes.<ref>{{bug|MCPE-161245}}</ref> |
|||
; Structures |
; Structures |
||
Line 1,576: | Line 1,834: | ||
* [[Bastion]] loot chests frequently generate with gilded blackstone underneath.<ref>{{bug|MCPE-98005}}</ref> |
* [[Bastion]] loot chests frequently generate with gilded blackstone underneath.<ref>{{bug|MCPE-98005}}</ref> |
||
* [[Igloo]]s always generate with a villager without profession (the villager picks a career upon seeing a brewing stand or cauldron). |
* [[Igloo]]s always generate with a villager without profession (the villager picks a career upon seeing a brewing stand or cauldron). |
||
* [[Jungle pyramid]]s can generate in bamboo jungles.<ref>{{bug|MCPE-167106}}</ref> |
* [[Jungle pyramid]]s can generate in bamboo jungles.<ref name=jungletemple>{{bug|MCPE-167106}}</ref> |
||
* [[Mineshaft]]s are much more frequent. |
* [[Mineshaft]]s are much more frequent. |
||
* The central room of a mineshaft never generates in the same chunk as (0, 0). |
* The central room of a mineshaft never generates in the same chunk as (0, 0). |
||
* Mineshafts will never generate chest minecarts where they're exposed to caves.<ref>{{bug|MC-225376}}</ref> |
|||
* [[Village]]s can spawn in superflat world type.<ref>{{bug|MCPE-28510|||WAI}}</ref> |
* [[Village]]s can spawn in superflat world type.<ref>{{bug|MCPE-28510|||WAI}}</ref> |
||
* Village paths don't generate gravel.<ref>{{bug|MC-147895}}</ref> |
|||
* [[Stronghold]] prison cells generate with button-activated iron door.<ref>{{bug|MCPE-11765|||Invalid}}</ref> |
* [[Stronghold]] prison cells generate with button-activated iron door.<ref>{{bug|MCPE-11765|||Invalid}}</ref> |
||
* [[Pillager outpost]]s never generate near villages. |
* [[Pillager outpost]]s never generate near villages. |
||
Line 1,590: | Line 1,850: | ||
* Block entity IDs are namespaced. |
* Block entity IDs are namespaced. |
||
* Block outlines are partially transparent and thicker. |
* Block outlines are partially transparent and thicker. |
||
* Blocks with an X model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).<!--Note by FVbico: if it's unclear what I mean by this, I can upload comparison screenshots for Bedrock and ''Java'', just tell me if it's needed.--><ref>{{bug|MCPE-40646}}</ref> |
* Blocks with an X shaped model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).<!--Note by FVbico: if it's unclear what I mean by this, I can upload comparison screenshots for ''Bedrock'' and ''Java'', just tell me if it's needed.--><ref>{{bug|MCPE-40646}}</ref> |
||
* Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face. |
* Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face. |
||
* More blocks can support general support-needing blocks.<ref group="note">For example, coral can be placed on glass. See [[Java Edition 1.14/Transparent block changes|the full list here]].</ref> |
* More blocks can support general support-needing blocks.<ref group="note">For example, coral can be placed on glass. See [[Java Edition 1.14/Transparent block changes|the full list here]].</ref> |
||
* A waterloggable block between two water source blocks becomes waterlogged.<ref>{{bug|MC-130203|||WAI}}</ref> |
* A waterloggable block between two water source blocks becomes waterlogged.<ref>{{bug|MC-130203|||WAI}}</ref> |
||
* Ancient debris and netherite blocks can be destroyed by explosions while being moved by pistons.<ref>{{bug|MC-123217}}</ref> |
* Ancient debris and netherite blocks can be destroyed by explosions while being moved by pistons.<ref>{{bug|MC-123217}}</ref> |
||
* Crops require a light level of 8 or greater to be planted and will break if the light level is less.<ref>{{bug|MCPE-36863}}</ref> |
|||
* Crops can be planted by aiming at the side or bottom of a block.<ref>{{bug|MCPE-82691}}</ref> |
|||
* Falling blocks drop as items after falling for more than 30 seconds. This is the only way of legitimately obtaining suspicious blocks.<ref>{{bug|MC-260073|||WF}}</ref> |
* Falling blocks drop as items after falling for more than 30 seconds. This is the only way of legitimately obtaining suspicious blocks.<ref>{{bug|MC-260073|||WF}}</ref> |
||
* Spawners and vaults render their back faces in the inventory.<ref>{{bug|MCPE-180229}}</ref> |
|||
* All blocks that can be waterlogged cannot be destroyed by flowing lava.<ref>{{bug|MC-234622}}</ref> |
|||
* Barrier and light block particles flicker and flash when many blocks are placed together.<ref>{{bug|MC-221686}}</ref> |
|||
* Certain blocks' breaking animation is nearly invisible.<ref>{{bug|MC-210369}}</ref> |
|||
* Cross models are stretched.<ref>{{bug|MC-209634}}</ref> |
|||
; [[Ancient debris]] |
; [[Ancient debris]] |
||
Line 1,607: | Line 1,870: | ||
; [[Banner]]s |
; [[Banner]]s |
||
* Banners can be given a custom name that remains when the banner is placed and retrieved.<ref>{{bug|MCPE-36429}}</ref> |
|||
* Banners with more than 6 patterns can be obtained through commands. |
* Banners with more than 6 patterns can be obtained through commands. |
||
* Have a breaking animation.<ref>{{bug|MCPE-52965}}</ref> |
* Have a breaking animation.<ref>{{bug|MCPE-52965}}</ref> |
||
Line 1,617: | Line 1,879: | ||
* Beam is visible up to 1343 blocks away, instead of only 64.<ref>{{bug|MCPE-25228}}</ref><ref>{{bug|MCPE-17595}}</ref> |
* Beam is visible up to 1343 blocks away, instead of only 64.<ref>{{bug|MCPE-25228}}</ref><ref>{{bug|MCPE-17595}}</ref> |
||
* It is possible to combine two different primary Level I beacon powers.<ref>{{bug|MC-174630}}</ref> |
* It is possible to combine two different primary Level I beacon powers.<ref>{{bug|MC-174630}}</ref> |
||
* Beacon beams continue above the height limit.<ref>{{bug|MCPE-190223}}</ref> |
|||
; [[Bed]]s |
; [[Bed]]s |
||
Line 1,632: | Line 1,895: | ||
* Bees can exit if there is a non-full solid block in front.<ref>{{bug|MCPE-108391}}</ref> |
* Bees can exit if there is a non-full solid block in front.<ref>{{bug|MCPE-108391}}</ref> |
||
* Bees inside are calmed by campfire smoke through carpets.<ref>{{bug|MCPE-60937}}</ref> |
* Bees inside are calmed by campfire smoke through carpets.<ref>{{bug|MCPE-60937}}</ref> |
||
* Inventory tooltip shows amount of bees and honey inside.<ref>{{bug|MCPE-186532}}</ref> |
|||
; [[Bell]]s |
; [[Bell]]s |
||
* Can be hung from any block that has a wide enough base, except for leaves and fence gates.<ref>{{bug|MCPE-51416}}</ref> |
* Can be hung from any block that has a wide enough base, except for leaves and fence gates.<ref>{{bug|MCPE-51416}}</ref> |
||
* Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.<ref>{{bug|MCPE-172534|||Invalid}}</ref> |
* Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.<ref>{{bug|MCPE-172534|||Invalid}}</ref> |
||
; [[Blackstone]] |
|||
* Can be used to repair stone tools and weapons in an anvil.<ref>{{bug|MCPE-71859}}</ref> |
|||
; [[Block of Bamboo]] |
; [[Block of Bamboo]] |
||
Line 1,645: | Line 1,906: | ||
; [[Brewing Stand]] |
; [[Brewing Stand]] |
||
* Emits a light level of 1.<ref>{{bug|MCPE-135591}}</ref> |
* Emits a light level of 1.<ref>{{bug|MCPE-135591}}</ref> |
||
* Produces bottle particles when broken regardless of whether there are bottles in it.<ref>{{bug|MC-1874}}</ref> |
|||
; [[Bubble column]]s |
; [[Bubble column]]s |
||
Line 1,653: | Line 1,915: | ||
* Can face in all directions when on the top or bottom of a block.<ref>{{bug|MCPE-64124|||Incomplete}}</ref> |
* Can face in all directions when on the top or bottom of a block.<ref>{{bug|MCPE-64124|||Incomplete}}</ref> |
||
* Wooden buttons can be used as furnace fuel. |
* Wooden buttons can be used as furnace fuel. |
||
; [[Cake]]s |
|||
* Cakes with candles have modified hitboxes and collisionboxes.<ref>{{bug|MCPE-130723}}</ref> |
|||
; [[Candle]]s |
; [[Candle]]s |
||
Line 1,677: | Line 1,942: | ||
* Cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons. |
* Cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons. |
||
* Powder snow buckets may be placed inside empty cauldrons, creating powder snow cauldrons. |
* Powder snow buckets may be placed inside empty cauldrons, creating powder snow cauldrons. |
||
* You cannot drown in water cauldrons.<ref>{{bug|MC-152680}}</ref> |
|||
; [[Cave air]] and [[Void air]] |
; [[Cave air]] and [[Void air]] |
||
* Exist. |
* Exist. |
||
; [[Chain]]s |
|||
* Support lanterns on top face.<ref>{{bug|MCPE-89020}}</ref> |
|||
; [[Chest]]s |
; [[Chest]]s |
||
* Chests can be opened when a bottom slab is above it. |
* Chests can be opened when a bottom slab is above it. |
||
* Have a Christmas present look during December 24th - 26th (includes double chests).<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360027333991--Java-Parity-Christmas-Chests feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1188495825450565702 feedback Discord]</ref> |
* Have a Christmas present look during December 24th - 26th (includes double chests).<ref>{{bug|MCPE-177803|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360027333991--Java-Parity-Christmas-Chests feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1188495825450565702 feedback Discord]</ref> |
||
[[File:Xmas Chest.gif|150px]] |
[[File:Xmas Chest.gif|150px]] |
||
[[File:Xmas Large Chest.gif|150px]] |
[[File:Xmas Large Chest.gif|150px]] |
||
* Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest. |
* Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest. |
||
* Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it tries to connect only to the clicked block.<ref>{{bug|MCPE-31661|||Invalid}}</ref> |
* Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it tries to connect only to the clicked block.<ref name=chest>{{bug|MCPE-31661|||Invalid}}</ref> |
||
* Produces oak plank particles when breaking, walking or falling on it, rather than chest particles.<ref>{{bug|MC-2614|||WAI}}</ref> |
* Produces oak plank particles when breaking, walking or falling on it, rather than chest particles.<ref>{{bug|MC-2614|||WAI}}</ref> |
||
* Two chests can be placed next to each other without creating a large chest by shift-clicking.<ref |
* Two chests can be placed next to each other without creating a large chest by shift-clicking.<ref name=chest/> |
||
; [[Cobweb]]s |
; [[Cobweb]]s |
||
* A falling block that enters a cobweb slows down, then drops as an item after existing for 30 seconds.<ref>{{bug|MCPE-172500}}</ref> |
* A falling block that enters a cobweb slows down, then drops as an item after existing for 30 seconds.<ref>{{bug|MCPE-172500}}</ref> |
||
; [[Comparator]]s |
|||
* Accepts side input from redstone blocks.<ref>{{bug|MCPE-122611}}</ref> |
|||
* Having a sign in the same block as an item frame prevents the frame from sending a signal to a comparator. |
|||
* If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.<ref>{{bug|MC-64394|||WAI}}</ref> |
|||
; [[Concrete powder]] |
; [[Concrete powder]] |
||
Line 1,706: | Line 1,964: | ||
; [[Crimson roots]] |
; [[Crimson roots]] |
||
* Can generate in warped forests.<ref |
* Can generate in warped forests.<ref name=fungi/> |
||
; [[Deepslate]]s |
|||
* Orientation of the texture varies depending on the coordinates, similar to stone.<ref>{{bug|MCPE-123674|||Fixed}}</ref> |
|||
; [[Dispenser]]s |
; [[Dispenser]]s |
||
Line 1,715: | Line 1,970: | ||
* Have generally more functionality. |
* Have generally more functionality. |
||
** Can equip armor on villagers<ref>{{bug|MCPE-41432}}</ref> and wandering traders.<ref>{{bug|MCPE-76479}}</ref> |
** Can equip armor on villagers<ref>{{bug|MCPE-41432}}</ref> and wandering traders.<ref>{{bug|MCPE-76479}}</ref> |
||
** Can place armor stands.<ref>{{bug|MCPE-80145}}</ref> |
** Can place armor stands.<ref name=armorstanddispenser>{{bug|MCPE-80145}}</ref> |
||
* Dispenser does not drop Mob Head when player is not in front of it.<ref>{{bug|MC-258380}}</ref> |
|||
** Can place and remove powder snow.<ref>{{bug|MCPE-127564|||Fixed}}</ref> |
|||
; [[Dropper]]s |
; [[Dropper]]s |
||
Line 1,723: | Line 1,977: | ||
; [[Enchanting table]] |
; [[Enchanting table]] |
||
* More cryptic rune words can appear in the enchanting interface: phnglui, mglwnafh, cthulhu, rlyeh, wgahnagl, fhtagn and baguette. |
* More cryptic rune words can appear in the enchanting interface: phnglui, mglwnafh, cthulhu, rlyeh, wgahnagl, fhtagn, and baguette. |
||
; [[Ender chest]]s |
; [[Ender chest]]s |
||
Line 1,733: | Line 1,987: | ||
; [[Fence gate]]s |
; [[Fence gate]]s |
||
* Can support candles, torches, redstone torches, sea pickles, lanterns and pressure plates on the top face.<ref>{{bug|MC-148901}}</ref> |
* Can support candles, torches, redstone torches, sea pickles, lanterns, and pressure plates on the top face.<ref>{{bug|MC-148901}}</ref> |
||
; [[Fire]] |
; [[Fire]] |
||
* Has a visible hitbox.<ref>{{bug|MCPE-75265}}</ref> |
* Has a visible hitbox.<ref>{{bug|MCPE-75265}}</ref> |
||
* Produces more smoke particles. |
* Produces more smoke particles. |
||
* Two planes in the fire model are defined incorrectly.<ref>{{bug|MC-216200}}</ref> |
|||
; [[Flower]]s |
; [[Flower]]s |
||
Line 1,743: | Line 1,998: | ||
* Flower gradients are three dimensional. |
* Flower gradients are three dimensional. |
||
* Additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.<ref>{{bug|MC-241620}}</ref> |
* Additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.<ref>{{bug|MC-241620}}</ref> |
||
* Using bone meal on grass creates flowers in a larger area than in |
* Using bone meal on grass creates flowers in a larger area than in ''Bedrock Edition''. |
||
* Wither roses can be planted on soul soil.<ref>{{bug|MCPE-136389}}</ref> |
* Wither roses can be planted on soul soil.<ref>{{bug|MCPE-136389}}</ref> |
||
* Dripstone cave and deep dark biomes use the same flower gradient as plains biomes.<ref>{{bug|MC-267655}}</ref> |
* Dripstone cave and deep dark biomes use the same flower gradient as plains biomes.<ref>{{bug|MC-267655}}</ref> |
||
* Poppies generate in windswept hills, forests, birch forests, dark forests, jungles, taigas, snowy taigas, snowy plains, savannas, rivers, beaches and oceans. |
* Poppies generate in windswept hills, forests, birch forests, dark forests, jungles, taigas, snowy taigas, snowy plains, savannas, rivers, beaches, and oceans. |
||
* Dandelions generate in flower forests.<ref>{{bug|MC-31317|||WAI}}</ref> |
* Dandelions generate in flower forests.<ref>{{bug|MC-31317|||WAI}}</ref> |
||
Line 1,754: | Line 2,009: | ||
; [[Glass]] |
; [[Glass]] |
||
* Glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.<ref>{{bug|MC-164676|||WF}}</ref> |
* Glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.<ref>{{bug|MC-164676|||WF}}</ref> |
||
* Transmits redstone signals up, not down.<ref |
* Transmits redstone signals up, not down.<ref name=dust/> |
||
; [[Glass pane]]s |
; [[Glass pane]]s |
||
* Support lanterns on top and bottom faces. |
* Support lanterns on top and bottom faces. |
||
* Support torches and pressure plates on the top face. |
* Support torches and pressure plates on the top face. |
||
; [[Glazed terracotta]] |
|||
* Purple glazed terracotta has a slightly different texture.<ref name=glazed>{{bug|MCPE-169398}}</ref> |
|||
; [[Grass block]]s |
; [[Grass block]]s |
||
Line 1,766: | Line 2,024: | ||
; [[Grindstone]]s |
; [[Grindstone]]s |
||
* Can float in midair without supporting blocks.<ref>{{bug|MCPE-164666}}</ref> |
* Can float in midair without supporting blocks.<ref>{{bug|MCPE-164666}}</ref> |
||
* Remove prior work penalty from items.<ref>{{bug|MCPE-107211|||Fixed}}</ref> |
|||
; [[Hopper]]s |
; [[Hopper]]s |
||
Line 1,774: | Line 2,031: | ||
* If there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. |
* If there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper. |
||
* The checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. |
* The checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection. |
||
* Hoppers inconsistently pick up diagonally moving items.<ref>{{bug|MC-240541}}</ref> |
|||
* Hoppers can collect items from less than a full block above, rather than only from less than 3/4ths of a block as in bedrock edition.<ref>{{bug|MCPE-55824|||Fixed}}</ref> |
|||
; [[Hanging roots]] |
; [[Hanging roots]] |
||
Line 1,781: | Line 2,038: | ||
; [[Head]]s |
; [[Head]]s |
||
[[File:Allmobheads.png|thumb|Custom player heads.]] |
[[File:Allmobheads.png|thumb|Custom player heads.]] |
||
* Custom player heads are available through commands with |
* Custom player heads are available through commands with Component data that contains player skins. |
||
* The default player head has a different texture.<ref name=head>{{bug|MCPE-165903}}</ref><ref>{{bug|MCPE-80434}}</ref> |
|||
; [[Ice]] |
; [[Ice]] |
||
Line 1,836: | Line 2,094: | ||
; [[Mangrove roots]] |
; [[Mangrove roots]] |
||
* Can be used as a fuel.<ref>{{bug|MCPE-155605}}</ref> |
* Can be used as a fuel.{{upcoming|BE 1.21.80}}<ref>{{bug|MCPE-155605}}</ref> |
||
* Mobs can spawn on mangrove roots.<ref>{{bug|MCPE-155420}}</ref> |
* Mobs can spawn on mangrove roots.<ref>{{bug|MCPE-155420}}</ref> |
||
* Redstone circuits can pass their power level through mangrove roots even when waterlogged. |
* Redstone circuits can pass their power level through mangrove roots even when waterlogged. |
||
Line 1,852: | Line 2,110: | ||
; [[Moss block]]s |
; [[Moss block]]s |
||
* Can spread on Mud |
* Can spread on Mud<ref>{{bug|MCPE-164474}}</ref> and Muddy Mangrove Roots. |
||
* Large spruce trees convert moss blocks into podzol.<ref>{{bug|MCPE-126852}}</ref> |
|||
; [[Mud]] |
; [[Mud]] |
||
Line 1,859: | Line 2,116: | ||
; [[Mushroom block]]s |
; [[Mushroom block]]s |
||
* Change to mushroom pores texture when next to another mushroom block of the same kind. |
* Change to mushroom pores texture when next to another mushroom block of the same kind.<ref>{{bug|MCPE-186802}}</ref> |
||
* Have cap texture on all sides when placed. |
* Have cap texture on all sides when placed. |
||
Line 1,868: | Line 2,125: | ||
* Lava buckets can be used to break Nether portal blocks by placing the lava on the side of a block next to the portal block. |
* Lava buckets can be used to break Nether portal blocks by placing the lava on the side of a block next to the portal block. |
||
* Sides don't render when exposed.<ref name=netherportal>{{bug|MC-167885|||WAI}}</ref> |
* Sides don't render when exposed.<ref name=netherportal>{{bug|MC-167885|||WAI}}</ref> |
||
; [[Nether wart block]]s |
|||
* Have a slightly different texture.<ref name=nether-texture/> |
|||
; [[Netherrack]] |
|||
* Bonemealing netherrack emits large field of particles instead of just above the block.<ref>{{bug|MC-175170}}</ref> |
|||
; [[Note block]]s |
; [[Note block]]s |
||
Line 1,881: | Line 2,144: | ||
** Can detect respawn anchor charges.<ref>{{bug|MCPE-75742}}</ref> |
** Can detect respawn anchor charges.<ref>{{bug|MCPE-75742}}</ref> |
||
** Can detect target block updates.<ref>{{bug|MCPE-84391}}</ref> |
** Can detect target block updates.<ref>{{bug|MCPE-84391}}</ref> |
||
** Can detect note block updates.<ref>{{bug|MCPE-53919}}</ref> |
|||
* Nearby tree growth causes logs to trigger observers.<ref>{{bug|MC-267979}}</ref> |
|||
* Observers are more quickly activated by sculk shriekers.<ref>{{bug|MCPE-153821}}</ref> |
|||
; [[Obsidian]] |
; [[Obsidian]] |
||
* If a nether portal is generated midair, 4 extra obsidian is generated at the bottom of the portal. |
* If a nether portal is generated midair, 4 extra obsidian is generated at the bottom of the portal. |
||
* Takes longer to mine than in |
* Takes longer to mine than in Bedrock Edition.<ref>{{bug|MCPE-152488}}</ref> |
||
;[[Pink Petals]] |
; [[Pink Petals]] |
||
* Can generate when bone meal is applied to a grass block in cherry groves.<ref>{{bug|MCPE-168074}}</ref> |
* Can generate when bone meal is applied to a grass block in cherry groves.<ref>{{bug|MCPE-168074}}</ref> |
||
Line 1,892: | Line 2,158: | ||
* Have quasi-connectivity.<ref name=quasi>{{bug|MCPE-14664|||WAI}}</ref> |
* Have quasi-connectivity.<ref name=quasi>{{bug|MCPE-14664|||WAI}}</ref> |
||
* Pushing a block over farmland/dirt path does not convert it to dirt if the base block wouldn't. |
* Pushing a block over farmland/dirt path does not convert it to dirt if the base block wouldn't. |
||
; [[Plant]]s |
|||
* Crops require a light level of 8 or greater to be planted and will break if the light level is less.<ref>{{bug|MCPE-36863}}</ref> |
|||
* Crops won't grow at light level 8.<ref>{{bug|MC-155051}}</ref> |
|||
* Crops can be planted by aiming at the side or bottom of a block.<ref>{{bug|MCPE-82691}}</ref> |
|||
; [[Pointed dripstone]] |
; [[Pointed dripstone]] |
||
Line 1,897: | Line 2,168: | ||
* Stacked stalactites deal multiplied damage on entities.<ref>{{bug|MCPE-119542}}</ref> |
* Stacked stalactites deal multiplied damage on entities.<ref>{{bug|MCPE-119542}}</ref> |
||
* Visible on maps.<ref>{{bug|MCPE-159718}}</ref> |
* Visible on maps.<ref>{{bug|MCPE-159718}}</ref> |
||
* Small pointed dripstone cannot be placed on hoppers.<ref>{{bug|MC-228595}}</ref> |
|||
* Some blocks that require support can be placed on pointed dripstone.<ref>{{bug|MC-213638}}</ref> |
|||
* Pointed dripstone does not produce shadows.<ref>{{bug|MC-212618}}</ref> |
|||
; [[Powder snow]] |
; [[Powder snow]] |
||
* Makes breaking particles when picked up with a bucket.<ref>{{bug|MCPE-113502}}</ref> |
* Makes breaking particles when picked up with a bucket.<ref>{{bug|MCPE-113502}}</ref> |
||
* Using a spawn egg on powder snow spawns the mob inside the block.<ref>{{bug|MC-205361}}</ref> |
|||
; [[Pumpkin]]s |
; [[Pumpkin]]s |
||
Line 1,910: | Line 2,185: | ||
; [[Red Sandstone]] |
; [[Red Sandstone]] |
||
* Red sandstone can generate in badlands and eroded badlands.<ref>{{bug|MCPE-12953}}</ref> |
* Red sandstone can generate in badlands and eroded badlands.<ref>{{bug|MCPE-12953}}</ref> |
||
; [[Redstone Comparator]]s |
|||
* Accepts side input from redstone blocks.<ref>{{bug|MCPE-122611}}</ref> |
|||
* Having a sign in the same block as an item frame prevents the frame from sending a signal to a comparator. |
|||
* If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.<ref>{{bug|MC-64394|||WAI}}</ref> |
|||
; [[Sapling]]s and [[Propagule]]s |
; [[Sapling]]s and [[Propagule]]s |
||
Line 1,933: | Line 2,213: | ||
* Can be created by using bone meal on coral blocks. |
* Can be created by using bone meal on coral blocks. |
||
* Don't need to be placed on full blocks.<ref>{{bug|MCPE-120760}}</ref> |
* Don't need to be placed on full blocks.<ref>{{bug|MCPE-120760}}</ref> |
||
* Can be placed on lightning rods.<ref>{{bug|MCPE-116152}}</ref> |
|||
; [[Seagrass]] |
; [[Seagrass]] |
||
Line 1,953: | Line 2,234: | ||
; [[Snow]] |
; [[Snow]] |
||
* Drops its block form if broken with a silk touch shovel.<ref>{{bug|MCPE-59729|||Fixed}}</ref> |
|||
* Falling blocks destroy snow. |
* Falling blocks destroy snow. |
||
* Mining can be done without needing to re-press the mine key, after mining other snow.<!--Taking someone's word here, not sure how to word it right--> |
* Mining can be done without needing to re-press the mine key, after mining other snow.<!--Taking someone's word here, not sure how to word it right--> |
||
Line 1,964: | Line 2,244: | ||
; [[Sticky piston]]s |
; [[Sticky piston]]s |
||
* A sticky piston spits out its block when given a 1 tick pulse, instead of retracting the block like on ''Bedrock Edition''.<ref group="note" name="bothwai">This is considered to be working as intended both in ''Java'' and in Bedrock. Though the Bedrock behavior is intended, [[Jens Bergensten]] decided to keep the ''Java'' one.</ref> |
* A sticky piston spits out its block when given a 1 tick pulse, instead of retracting the block like on ''Bedrock Edition''.<ref group="note" name="bothwai">This is considered to be working as intended both in ''Java'' and in ''Bedrock''. Though the ''Bedrock'' behavior is intended, [[Jens Bergensten]] decided to keep the ''Java'' one.</ref> |
||
* Have quasi-connectivity.<ref name=quasi/> |
* Have quasi-connectivity.<ref name=quasi/> |
||
; [[Structure block]]s |
; [[Structure block]]s |
||
* Data mode, unusable by players but used by developers. |
* Data mode, unusable by players but used by developers. |
||
** Can be accessed only by clicking the mode button while holding the {{ |
** Can be accessed only by clicking the mode button while holding the {{keys|Alt}} key. |
||
* The default mode are set on Load.<ref>{{bug|MCPE-105454}}</ref> |
* The default mode are set on Load.<ref>{{bug|MCPE-105454}}</ref> |
||
; [[Structure void]] |
; [[Structure void]] |
||
* Can be moved and broken by pistons. |
* Can be moved and broken by pistons. |
||
* Has a unique item texture. |
* Has a unique item texture. [[File:Structure Void (item) JE2.png|50px]] |
||
; [[Stonecutter]]s |
; [[Stonecutter]]s |
||
* Can be used to craft |
* Can be used to craft cut sandstone slabs and cut red sandstone slabs.{{upcoming|BE 1.21.80}}<ref>{{bug|MCPE-42734}}</ref> |
||
* Can be used to craft cut sandstone slabs and cut red sandstone slabs.<ref>{{bug|MCPE-42734}}</ref> |
|||
; [[Sweet berry bush]]es |
; [[Sweet berry bush]]es |
||
* Can be planted when aiming at the side of a block.<ref>{{bug|MCPE-54049}}</ref> |
* Can be planted when aiming at the side of a block.<ref>{{bug|MCPE-54049}}</ref> |
||
* Generate in old growth taiga biomes.<ref>{{bug|MCPE-152452}}</ref> |
|||
* Absorb fall damage.<ref>{{bug|MC-149990|||WAI}}</ref> |
* Absorb fall damage.<ref>{{bug|MC-149990|||WAI}}</ref> |
||
; [[Tall grass]] |
; [[Tall grass]] |
||
* Can be produced by using bone meal on grass blocks. |
* Can be produced by using bone meal on grass blocks. |
||
* Can generate in meadows<ref>{{bug|MCPE-141447}}</ref> and lush caves.<ref>{{bug|MCPE-125799}}</ref> |
|||
; [[Target]]s |
; [[Target]]s |
||
* Can detect more projectiles such as ender pearls, bottle o' enchanting, fireworks rockets, and fishing bobbers.<ref>{{bug|MCPE-127687|||Cannot Reproduce}}</ref> |
* Can detect more projectiles such as ender pearls, bottle o' enchanting, fireworks rockets, and fishing bobbers.<ref>{{bug|MCPE-127687|||Cannot Reproduce}}</ref> |
||
* Do not transmit redstone signal in bedrock. |
* Do not transmit redstone signal in bedrock. |
||
; [[Test Block]] |
|||
* Exists.{{Slot|Test Block start}}{{Slot|Test Block log}}{{Slot|Test Block fail}}{{Slot|Test Block accept}} |
|||
; [[Test Instance Block]] |
|||
* Exists.{{Slot|Test Instance Block}} |
|||
; [[Torch]]es and [[redstone torch]]es |
; [[Torch]]es and [[redstone torch]]es |
||
* Redstone torches on comparators and repeaters are shaded, which is inconsistent with the behavior of redstone torches themselves and with the behavior on Bedrock Edition.<ref>{{bug|MC-214662|||Fixed}}</ref> |
|||
* Torch placement depends on solid face, not a solid block.<ref group="note">For example, torches can be placed on the back of stairs. See [[Torch#Placement|this section for a full comparison]].</ref> |
* Torch placement depends on solid face, not a solid block.<ref group="note">For example, torches can be placed on the back of stairs. See [[Torch#Placement|this section for a full comparison]].</ref> |
||
* Wall torches have a rectangular model, rather than pipelined.<ref name=torch>{{bug|MCPE-31372}}</ref>{{Animate|Wall Torch.png;Wall Torch BE.png|60px}} |
* Wall torches have a rectangular model, rather than pipelined.<ref name=torch>{{bug|MCPE-31372}}</ref>{{Animate|Wall Torch.png;Wall Torch BE.png|60px}} |
||
Line 2,005: | Line 2,287: | ||
; [[Trapdoor]]s |
; [[Trapdoor]]s |
||
* Can be climbed like ladders when placed on top of ladders.<ref>{{bug|MCPE-30863|||Invalid}}</ref> |
* Can be climbed like ladders when placed on top of ladders.<ref>{{bug|MCPE-30863|||Invalid}}</ref> |
||
* Waterlogged trapdoors prevent water from flowing through their solid faces.<ref>{{bug|MCPE-33389}}</ref> |
* Waterlogged trapdoors prevent water from flowing through their solid faces.<ref name=trapdoor>{{bug|MCPE-33389}}</ref> |
||
; [[Trial Spawner]]s |
|||
* Trial spawners only check if parent slimes/magma cubes are killed.<ref>{{bug|MC-266499}}</ref> |
|||
; [[Tripwire]] |
; [[Tripwire]] |
||
Line 2,026: | Line 2,311: | ||
; General |
; General |
||
* Animation is faster.<ref name=fluid>{{bug|MCPE-46187}}</ref> |
* Animation is faster.<ref name=fluid>{{bug|MCPE-46187}}</ref> |
||
* Fluids do not snap to blocks above them in certain cases, causing undesirable gaps.<ref>{{bug|MC-249344}}</ref> |
|||
; [[Lava]] |
; [[Lava]] |
||
* Lava produces smoke particles when turned into obsidian.<ref>{{bug|MCPE-152136}}</ref> |
* Lava produces smoke particles when turned into obsidian.<ref>{{bug|MCPE-152136}}</ref> |
||
Line 2,032: | Line 2,318: | ||
* Underwater render distance aren't limited and can be changed in the settings.<ref>{{bug|MCPE-119745}}</ref> |
* Underwater render distance aren't limited and can be changed in the settings.<ref>{{bug|MCPE-119745}}</ref> |
||
* Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water. |
* Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water. |
||
* |
* Downwards-flowing water does not show flowing texture when viewed through glass.<ref>{{bug|MC-135788}}</ref> |
||
=== Items === |
=== Items === |
||
; General |
; General |
||
* A renamed item that kills another player or tamed mob causes the name to appear in the death message.<ref>{{bug|MCPE-33355|||Invalid}}</ref> |
|||
* Ability to select and click to move the cursor when editing signs, written books, etc. |
* Ability to select and click to move the cursor when editing signs, written books, etc. |
||
* Changing held item (scrolling through hotbar or picking up an item) resets mining progress.<ref>{{bug|MCPE-19508}}</ref> |
* Changing held item (scrolling through hotbar or picking up an item) resets mining progress.<ref>{{bug|MCPE-19508}}</ref> |
||
Line 2,042: | Line 2,327: | ||
* Food items are positioned higher on the screen when consumed. |
* Food items are positioned higher on the screen when consumed. |
||
* Highlighted slots show a transparent gray overlay above the item and slot. |
* Highlighted slots show a transparent gray overlay above the item and slot. |
||
* Holding {{ |
* Holding {{keys|Shift}} and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.<ref>{{bug|MCPE-130974|||Invalid}}</ref> |
||
* Item count is displayed in white and the tip of the mouse cursor contacts the exact center of the item. |
* Item count is displayed in white and the tip of the mouse cursor contacts the exact center of the item. |
||
*Light blocks,<ref>{{bug|MCPE-128343}}</ref> structure void<ref>{{bug|MCPE-128342}}</ref> and minecarts with command block<ref>{{bug|MCPE-128340}}</ref> use a purple/magenta colored tooltip as they are creative-only items. |
|||
* More items use [[rarity]] colored tooltips. For example, mob head tooltips are yellow for an Uncommon [[rarity]].{{upcoming|BE 1.21.30}} |
|||
** Light blocks,<ref>{{bug|MCPE-128343}}</ref> structure void<ref>{{bug|MCPE-128342}}</ref> and minecarts with command block<ref>{{bug|MCPE-128340}}</ref> use a purple/magenta colored tooltip as they are creative-only items. |
|||
* Renaming a mob bucket with an anvil renames the mob in the bucket.<ref>{{bug|MCPE-57604}}</ref> |
* Renaming a mob bucket with an anvil renames the mob in the bucket.<ref>{{bug|MCPE-57604}}</ref> |
||
* If a named mob is captured with a bucket of water, the resulting bucket shares a name with the captured mob. |
* If a named mob is captured with a bucket of water, the resulting bucket shares a name with the captured mob. |
||
Line 2,052: | Line 2,336: | ||
* When shift-clicking items, the item appears in the destination slot instantly. |
* When shift-clicking items, the item appears in the destination slot instantly. |
||
* The player can enchant any item with any enchantment in Creative mode.<ref>{{bug|MCPE-142596|||Incomplete}}</ref> |
* The player can enchant any item with any enchantment in Creative mode.<ref>{{bug|MCPE-142596|||Incomplete}}</ref> |
||
* Enchanted items glow in the dark.<ref>{{bug|MCPE-111433}}</ref> |
|||
* Items thrown in lava don't bounce.<ref>{{bug|MC-174277}}</ref> |
|||
* Enchanted weapons have attack particles.<ref>{{bug|MCPE-18704}}</ref> |
|||
; [[Armor]] |
; [[Armor]] |
||
Line 2,061: | Line 2,348: | ||
* Supports up to 1023 characters per page instead of 256. |
* Supports up to 1023 characters per page instead of 256. |
||
* When signed, a book bears the name of the player who wrote it and a title chosen upon signing. |
* When signed, a book bears the name of the player who wrote it and a title chosen upon signing. |
||
* Maximum title length is 15 instead of 16 characters.<ref>{{bug|MC-210318}}</ref> |
|||
; [[Bundle]] |
|||
* You can only unlock the Bundle crafting recipe with String and not Leather.<ref>{{bug|MC-215567}}</ref> |
|||
; [[Carpet]]s and [[wool]] |
; [[Carpet]]s and [[wool]] |
||
Line 2,112: | Line 2,403: | ||
* Potions, splash potions, lingering potions and tipped arrows of luck exist. {{Slot|Potion of Luck}} {{Slot|Splash Potion of Luck}} {{Slot|Lingering Potion of Luck}} {{Slot|Arrow of Luck}} |
* Potions, splash potions, lingering potions and tipped arrows of luck exist. {{Slot|Potion of Luck}} {{Slot|Splash Potion of Luck}} {{Slot|Lingering Potion of Luck}} {{Slot|Arrow of Luck}} |
||
* Uncraftable potions, splash potions, lingering potions and tipped arrows exist. {{Slot|Uncraftable Potion}} {{Slot|Uncraftable Splash Potion}} {{Slot|Uncraftable Lingering Potion}} {{Slot|Uncraftable Tipped Arrow}} |
* Uncraftable potions, splash potions, lingering potions and tipped arrows exist. {{Slot|Uncraftable Potion}} {{Slot|Uncraftable Splash Potion}} {{Slot|Uncraftable Lingering Potion}} {{Slot|Uncraftable Tipped Arrow}} |
||
* All potions used the old potion bottle textures when using the programmer art resource pack.<ref>{{bug|MCPE-187836}}</ref> |
|||
; [[Shear]]s |
|||
* Can be used to stop aging on [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]].<ref>{{bug|MCPE-141497}}</ref> |
|||
; [[Shield]]s |
; [[Shield]]s |
||
Line 2,133: | Line 2,422: | ||
; [[Tipped arrow]]s |
; [[Tipped arrow]]s |
||
* It is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow. {{Slot|Arrow of Splashing}} |
* It is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow. {{Slot|Arrow of Splashing}} |
||
* Some tipped arrows have different textures.<ref>{{bug|MCPE-172056}}</ref> |
* Some tipped arrows have different textures.<ref name=tipped>{{bug|MCPE-172056}}</ref> |
||
; [[Totem of undying]] |
; [[Totem of undying]] |
||
Line 2,145: | Line 2,434: | ||
=== Entities === |
=== Entities === |
||
[[File:HalloweenPumpkinWearers.png|thumb|Mobs wearing pumpkins during halloween.]] |
|||
; General |
; General |
||
* Cramming too many entities into a small space causes some of them to take {{ |
* Cramming too many entities into a small space causes some of them to take {{health|3}} [[Damage#Suffocation|suffocation damage]] every half second.<ref>{{bug|MCPE-83181|||Invalid}}</ref> |
||
* Crossbow Piercing arrows pierce armor stands.<ref>{{bug|MCPE-38297|||WAI}}</ref> |
* Crossbow Piercing arrows pierce armor stands.<ref>{{bug|MCPE-38297|||WAI}}</ref> |
||
* Explosions deal damage to entities while in water.<ref>{{bug|MCPE-21611|||WAI}}</ref> |
* Explosions deal damage to entities while in water.<ref>{{bug|MCPE-21611|||WAI}}</ref> |
||
* Humanoids render all items in the head slot.<ref>{{bug|MCPE-138663}}</ref> |
* Humanoids render all items in the head slot.<ref>{{bug|MCPE-138663}}</ref> |
||
* Many passive mobs spawn in larger groups and require higher light levels to spawn. |
|||
* Mobs can hold items in their off-hand. |
* Mobs can hold items in their off-hand. |
||
* Mobs drop experience orbs and loot at kill location.<ref>{{bug|MCPE-74963}}</ref> |
* Mobs drop experience orbs and loot at kill location.<ref name=experience>{{bug|MCPE-74963}}</ref> |
||
* Mobs drop their exact equipment, rather than drawing from the loot table. |
* Mobs drop their exact equipment, rather than drawing from the loot table. |
||
* Mobs have an 11% chance to spawn left-handed (their left hand being their main hand).<ref>{{bug|MCPE-112469|||Invalid}}</ref> |
* Mobs have an 11% chance to spawn left-handed (their left hand being their main hand).<ref>{{bug|MCPE-112469|||Invalid}}</ref> |
||
* Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).<ref>{{bug|MC-1246|||WF}}</ref> |
* Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).<ref>{{bug|MC-1246|||WF}}</ref> |
||
* Mobs have a chance to spawn with carved pumpkins and jack o' lanterns on their head during Halloween.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360054919912--Java-Parity-Pumpkin-head-mobs feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1275367100210348053 feedback Discord]</ref> |
|||
* Mobs suffocate inside of dirt path or farmland.<ref>{{bug|MCPE-26845}}</ref> |
* Mobs suffocate inside of dirt path or farmland.<ref>{{bug|MCPE-26845}}</ref> |
||
* Squids and glow squids can swim against flowing water currents.<ref>{{bug|MCPE-120740}}</ref> |
|||
* Passive mobs spawn much less often and do not despawn. |
|||
* Zombies, zombie villagers, husks, drowned, and zombified piglins have a new animation for their arms when chasing a player.<ref name=zombie>{{bug|MCPE-153143|||Invalid}}</ref> |
|||
* Zombies and zombie variants seek and destroy turtle eggs from a greater distance.<ref>{{bug|MCPE-180420|||Invalid}}</ref> |
|||
* Entities riding other entities can travel through portals and be teleported by chorus fruits. |
* Entities riding other entities can travel through portals and be teleported by chorus fruits. |
||
* Most entities can be made to ride most other entities with commands. |
* Most entities can be made to ride most other entities with commands. |
||
Line 2,168: | Line 2,450: | ||
* Mobs still count toward the mob cap during their death animation.<ref>{{bug|MC-183240}}</ref> |
* Mobs still count toward the mob cap during their death animation.<ref>{{bug|MC-183240}}</ref> |
||
* Neutral mobs don't alert other mobs of the same type if killed in one hit.<ref>{{bug|MC-2432|||WAI}}</ref> |
* Neutral mobs don't alert other mobs of the same type if killed in one hit.<ref>{{bug|MC-2432|||WAI}}</ref> |
||
* Mobs rotate their whole bodies while looking around, instead of just their head.<ref>{{bug|MCPE-190461}}</ref> |
|||
* Leash knots, paintings and item frames do not have outlines when targeted.<ref>{{bug|MC-167829}}</ref> |
|||
; [[Allay]]s |
; [[Allay]]s |
||
* Have slightly faster health regeneration. |
* Have slightly faster health regeneration. |
||
; [[Animal]]s |
|||
* Many passive mobs spawn in larger groups and require higher light levels to spawn. |
|||
* Passive mobs spawn much less often and do not despawn. |
|||
; [[Armor Stand]]s |
; [[Armor Stand]]s |
||
* A renamed armor stand keeps its custom name when broken. |
* A renamed armor stand keeps its custom name when broken. |
||
* Are attacked by goats.<ref>{{bug|MCPE-127429|||Fixed}}</ref> |
|||
* Armor stands can be customized further to have arms, pose, disobey gravity and dual wield using the summon command.<ref>{{bug|MCPE-24431|||Invalid}}</ref> |
* Armor stands can be customized further to have arms, pose, disobey gravity and dual wield using the summon command.<ref>{{bug|MCPE-24431|||Invalid}}</ref> |
||
* Armor stands can be made invisible or used as markers by setting |
* Armor stands can be made invisible or used as markers by setting Component tags. |
||
* Can be given custom names with an anvil. |
* Can be given custom names with an anvil. |
||
* Can be placed by dispensers.<ref |
* Can be placed by dispensers.<ref name=armorstanddispenser/> |
||
* Items from an armor stand's main hand can be retrieved by pressing the use control in any empty spot. |
* Items from an armor stand's main hand can be retrieved by pressing the use control in any empty spot. |
||
* Items in the off-hand slot can be retrieved if the main hand slot is empty. |
* Items in the off-hand slot can be retrieved if the main hand slot is empty. |
||
Line 2,184: | Line 2,471: | ||
* Summoning an armor stand with no health causes the death animation.<ref>{{bug|MC-93206|||WF}}</ref> |
* Summoning an armor stand with no health causes the death animation.<ref>{{bug|MC-93206|||WF}}</ref> |
||
* Can be knocked back by items with the knockback enchantment. |
* Can be knocked back by items with the knockback enchantment. |
||
* Armor stands do not break when attacked by a mob's melee attack.<ref>{{bug|MC-266969}}</ref> |
|||
; [[Arrow]]s |
; [[Arrow]]s |
||
Line 2,192: | Line 2,480: | ||
; [[Bat]]s |
; [[Bat]]s |
||
* Bats' collision boxes do not interact with the player or redstone components. |
* Bats' collision boxes do not interact with the player or redstone components. |
||
* Can spawn in badlands, beach, cherry grove, desert, dripstone caves, frozen ocean, frozen peaks, frozen river, grove, ice spike, jagged peaks, lush caves, mangrove swamp, meadow, mushroom fields, river, snowy beach, snowy plains, snowy slopes, stony peaks, stony shore and wooded badlands. |
* Can spawn in badlands, beach, cherry grove, desert, dripstone caves, frozen ocean, frozen peaks, frozen river, grove, ice spike, jagged peaks, lush caves, mangrove swamp, meadow, mushroom fields, pale garden, river, snowy beach, snowy plains, snowy slopes, stony peaks, stony shore and wooded badlands. |
||
* Can spawn in brighter light levels during |
* Can spawn in brighter light levels during Halloween. |
||
; [[Bee]]s |
; [[Bee]]s |
||
* Stingers can get visually stuck in players they attack.<ref>{{bug|MCPE-99375}}</ref> {{animate|Player stung by bees.png|70px}} |
* Stingers can get visually stuck in players they attack.<ref>{{bug|MCPE-99375}}</ref> {{animate|Player stung by bees.png|70px}} |
||
* Wings move faster.<ref name=bee/> |
* Wings move faster.<ref name=bee/> |
||
* Bee idle animation is different.<ref name="bee2">{{bug|MC-274263}}</ref> |
|||
* Receive the wither effect when fed wither roses.<ref>{{bug|MCPE-188016}}</ref> |
|||
* Cannot pollenate wither roses.<ref>{{bug|MCPE-116008}}</ref> |
|||
; [[Blaze]]s |
; [[Blaze]]s |
||
Line 2,207: | Line 2,498: | ||
* A boat being ridden by a player cannot pick up a mob. |
* A boat being ridden by a player cannot pick up a mob. |
||
* A sunken boat cannot be re-floated until a bubble column pushes it up.<ref>{{bug|MC-89944|||WAI}}</ref> |
* A sunken boat cannot be re-floated until a bubble column pushes it up.<ref>{{bug|MC-89944|||WAI}}</ref> |
||
* Boats can break when falling from certain heights, and the riders take fall damage.<ref>{{bug|MC-119369|||Fixed}}</ref> |
|||
* Boats falling on top of an entity stops on top of the entity. |
* Boats falling on top of an entity stops on top of the entity. |
||
* Being in a boat limits the player's mouse-look by a smaller amount (a 210 degree arc instead of a 180 degree arc). |
* Being in a boat limits the player's mouse-look by a smaller amount (a 210 degree arc instead of a 180 degree arc). |
||
Line 2,213: | Line 2,503: | ||
* Mobs riding a boat don't despawn.<ref>{{bug|MCPE-129051|||WAI}}</ref> |
* Mobs riding a boat don't despawn.<ref>{{bug|MCPE-129051|||WAI}}</ref> |
||
* Tools and weapons that deal more than 4 damage can destroy a boat in one hit. |
* Tools and weapons that deal more than 4 damage can destroy a boat in one hit. |
||
* Boats do not block the rendering of seagrass or kelp.<ref>{{bug|MC-248995}}</ref> |
|||
; [[Cat]]s |
; [[Cat]]s |
||
* Have an animation when they lie on a bed, even when players are not sleeping. |
* Have an animation when they lie on a bed, even when players are not sleeping. |
||
* Can purr multiple times while lying on a bed. |
* Can purr multiple times while lying on a bed. |
||
* Hiss at phantoms that are currently pursuing a player. |
* Hiss at phantoms that are currently pursuing a player, and at other mobs when they attack their owners.<ref>{{bug|MCPE-138338}}</ref> |
||
* Multiple cats can give gifts to a player at once.<ref>{{bug|MCPE-137105|||WAI}}</ref> |
* Multiple cats can give gifts to a player at once.<ref>{{bug|MCPE-137105|||WAI}}</ref> |
||
* Stray cats pursue and attack chickens. |
* Stray cats pursue and attack chickens. |
||
Line 2,224: | Line 2,515: | ||
; [[Chicken]]s |
; [[Chicken]]s |
||
* More common in jungles.<ref>{{bug|MC-194324}}</ref> |
* More common in jungles.<ref>{{bug|MC-194324}}</ref> |
||
; [[Cow]]s |
|||
* Have different baby models.<ref name=cow>{{bug|MC-183501|||WF}}</ref> |
|||
; [[Creeper]]s |
; [[Creeper]]s |
||
* Animation colors are smoother. |
* Animation colors are smoother. |
||
* Can be ignited with fire charges.<ref name="fire-charge"/> |
* Can be ignited with fire charges.<ref name="fire-charge"/> |
||
* Drop music discs when killed by bogged.<ref>{{bug|MCPE-179008}}</ref>{{upcoming|BE 1.21.40}} |
|||
* If exploded with a status effect, leaves a lingering cloud of that effect.<ref>{{bug|MCPE-31373|||Invalid}}</ref><ref>{{bug|MCPE-36718|||Invalid}}</ref> |
* If exploded with a status effect, leaves a lingering cloud of that effect.<ref>{{bug|MCPE-31373|||Invalid}}</ref><ref>{{bug|MCPE-36718|||Invalid}}</ref> |
||
* If the [[game rule]] <code>mobExplosionDropDecay</code> is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.<ref |
* If the [[game rule]] <code>mobExplosionDropDecay</code> is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.<ref name=decay/> |
||
; [[Dolphin]]s |
; [[Dolphin]]s |
||
* Attack the player less often while angered.<ref name=dolphin/> |
* Attack the player less often while angered.<ref name=dolphin/> |
||
* Can play with item entities.<ref>{{bug|MCPE-33444|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360041803052--Java-Parity-Dolphins-New-To-Play-With-Items-On-Bedrock feedback page].</ref> |
* Can play with item entities.<ref>{{bug|MCPE-33444|||Invalid}}</ref><ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360041803052--Java-Parity-Dolphins-New-To-Play-With-Items-On-Bedrock feedback page].</ref> |
||
* Don't alert other dolphins if killed in one hit. |
* Don't alert other dolphins if killed in one hit. |
||
; [[Donkey]]s |
|||
* Can spawn in savannas.<ref>{{bug|MCPE-118688}}</ref> |
|||
; [[Drowned]] |
; [[Drowned]] |
||
* Can spawn with enchanted tridents.<ref>{{bug|MCPE-161168}}</ref> |
* Can spawn with enchanted tridents.<ref>{{bug|MCPE-161168}}</ref> |
||
* Drowned mob has no throwing animation.<ref>{{bug|MC-127433}}</ref> |
|||
; [[Elder guardian]] and [[guardian]] |
; [[Elder guardian]] and [[guardian]] |
||
* Eye does not follow unarmored players under the effects of a potion of Invisibility and the guardians cannot attack them.<ref>{{bug|MC-89309|||Fixed}}</ref> |
|||
* Guardians spawn less often in ocean open to the sky than they do in covered areas. |
* Guardians spawn less often in ocean open to the sky than they do in covered areas. |
||
* Immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue. |
* Immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue. |
||
* Killing it while on fire drops cooked fish.<ref>{{bug|MCPE-122487}}</ref> |
* Killing it while on fire drops cooked fish.<ref>{{bug|MCPE-122487}}</ref> |
||
* The image of the elder guardian is a particle effect that can be recreated by issuing the command {{ |
* The image of the elder guardian is a particle effect that can be recreated by issuing the command {{command|particle minecraft:elder_guardian}}. |
||
; [[End Crystal]]s |
; [[End Crystal]]s |
||
Line 2,260: | Line 2,543: | ||
; [[Enderman|Endermen]] |
; [[Enderman|Endermen]] |
||
* Arrows appear to bounce off an enderman who is unable to teleport.<ref>{{bug|MC-79556|||WAI}}</ref> |
* Arrows appear to bounce off an enderman who is unable to teleport.<ref>{{bug|MC-79556|||WAI}}</ref> |
||
* |
* Endermen can't be attacked with projectiles if they are in a boat or minecart.<ref>{{bug|MC-183446}}</ref> |
||
* Endermen can be attacked with projectiles if they are in a boat or minecart. |
|||
* If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen with a projectile. |
* If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen with a projectile. |
||
* Players can summon an enderman holding any block by using {{command|summon}} with added NBT data. |
|||
* Open their mouths and begin to shake angrily if provoked.<ref name=enderman-shake/> |
|||
* Have a different eye color.<ref name=enderman-eye/> |
|||
* Players can summon an enderman holding any block.{{verify|What does this mean?}} |
|||
; [[Endermite]]s |
; [[Endermite]]s |
||
Line 2,274: | Line 2,554: | ||
* Entities hit by its wings are thrown into the air.<ref>{{bug|MCPE-48669}}</ref> |
* Entities hit by its wings are thrown into the air.<ref>{{bug|MCPE-48669}}</ref> |
||
* Flies toward the exit portal structure before dying. |
* Flies toward the exit portal structure before dying. |
||
* Killing it using {{ |
* Killing it using {{command|kill}} command would skip the death animation.<ref>{{bug|MC-77954}}</ref> |
||
* Is immune to tridents while perching on the portal.<ref>{{bug|MCPE-37112|||Fixed}}</ref> |
|||
* Its wings are animated at a higher frame rate.<ref>{{bug|MCPE-39969}}</ref> |
* Its wings are animated at a higher frame rate.<ref>{{bug|MCPE-39969}}</ref> |
||
* Dragon fireball has a different texture.<ref name=fireball/> |
* Dragon fireball has a different texture.<ref name=fireball/> |
||
; [[Evoker]] |
; [[Evoker]] |
||
* Sits when riding another mob.<ref>{{bug|MCPE-43778|||Fixed}}</ref> |
|||
* Summon vexes more quickly.<ref>{{bug|MCPE-34746}}</ref> |
* Summon vexes more quickly.<ref>{{bug|MCPE-34746}}</ref> |
||
Line 2,286: | Line 2,564: | ||
* Are collected slower. |
* Are collected slower. |
||
* Are partially transparent (translucent).<ref>{{bug|MCPE-88635}}</ref> |
* Are partially transparent (translucent).<ref>{{bug|MCPE-88635}}</ref> |
||
* Drop instantly on death.<ref |
* Drop instantly on death.<ref name=experience/> |
||
; [[Firework rocket]]s |
; [[Firework rocket]]s |
||
Line 2,294: | Line 2,572: | ||
; [[Fish]] |
; [[Fish]] |
||
* Drop bone meal instead of bones.<ref>{{bug|MCPE-33124|||WAI}}</ref> |
* Drop bone meal instead of bones.<ref>{{bug|MCPE-33124|||WAI}}</ref> |
||
; [[Fox]]es |
|||
* Eat ominous bottles.<ref>{{bug|MCPE-182395}}</ref><ref>{{bug|MC-273020}}</ref> |
|||
; [[Frog]]s |
; [[Frog]]s |
||
Line 2,302: | Line 2,583: | ||
* Cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location. |
* Cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location. |
||
* Target players within 64 blocks horizontally and 4 blocks vertically, and continue attacking as long as they are within a 64 block sphere and have line of sight. |
* Target players within 64 blocks horizontally and 4 blocks vertically, and continue attacking as long as they are within a 64 block sphere and have line of sight. |
||
* Ghast fireballs do not set entities on fire.<ref>{{bug|MCPE-186607}}</ref> |
|||
; [[Giant]]s |
; [[Giant]]s |
||
Line 2,308: | Line 2,590: | ||
; [[Glow Squid]]s |
; [[Glow Squid]]s |
||
* Can spawn in badlands, eroded badlands, mushroom fields and Wooded Badlands. |
* Can spawn in badlands, eroded badlands, mushroom fields and Wooded Badlands. |
||
* Can swim against flowing water currents.<ref name="against a current">{{bug|MCPE-120740}}</ref> |
|||
* Do not rotate 90 degrees upon death.<ref name="squid death">{{bug|MC-237079}}</ref> |
|||
; [[Hoglin]]s |
; [[Hoglin]]s |
||
* Are afraid of warped fungus in flower pots.<ref>{{bug|MCPE-75166}}</ref> |
* Are afraid of warped fungus in flower pots.<ref>{{bug|MCPE-75166}}</ref> |
||
* Knockback entities.<ref name="knockback">{{bug|MCPE-74465}}</ref> |
* Knockback entities.<ref name="knockback">{{bug|MCPE-74465}}</ref> |
||
* Leads on hoglins break when they convert to zoglins.<ref>{{bug|MC-196736|||Fixed}}</ref> |
|||
; [[Husk]]s |
; [[Husk]]s |
||
Line 2,322: | Line 2,605: | ||
; [[Illager]]s |
; [[Illager]]s |
||
* Any illagers, ravagers, or witches that did not spawn with the patrol can join the patrol if sufficiently near a patrol captain.<ref>{{bug|MCPE-102125|||Invalid}}</ref> |
* Any illagers, ravagers, or witches that did not spawn with the patrol can join the patrol if sufficiently near a patrol captain.<ref>{{bug|MCPE-102125|||Invalid}}</ref> |
||
* Patrol captains wear banners slightly lower than in |
* Patrol captains wear banners slightly lower than in ''Bedrock edition''. |
||
* Can open doors (except [[pillager]]s).<ref name=raid>{{bug|MCPE-81321|||Incomplete}}</ref> |
* Can open doors (except [[pillager]]s).<ref name=raid>{{bug|MCPE-81321|||Incomplete}}</ref> |
||
* Illagers, ravagers and witches do not retaliate to friendly fire from other illagers, ravagers and witches.<ref>{{bug|MCPE-42373}}</ref><ref>{{bug|MCPE-176389}}</ref> |
|||
* Move door by door killing all villagers, rather than wander around the village without focus.<ref name=raid/> |
* Move door by door killing all villagers, rather than wander around the village without focus.<ref name=raid/> |
||
* Pillagers and vindicators spawned from spawn eggs or monster spawners have a chance of spawning as a captain.<ref>{{bug|MC-192322|||WAI}}</ref><ref>{{bug|MCPE-152054|||Invalid}}</ref> |
* Pillagers and vindicators spawned from spawn eggs or monster spawners have a chance of spawning as a captain.<ref>{{bug|MC-192322|||WAI}}</ref><ref>{{bug|MCPE-152054|||Invalid}}</ref> |
||
* Pillagers, vindicators and ravagers can call for help when attacked. |
* Pillagers, vindicators and ravagers can call for help when attacked. |
||
* Pillagers and vindicators move at different speeds when wandering and attacking.<ref>{{bug|MCPE-45820}}</ref> |
* Pillagers and vindicators move at different speeds when wandering and attacking.<ref>{{bug|MCPE-45820}}</ref> |
||
* |
* Evoker and witch robes are slightly different on the bottom.<ref name=robe>{{bug|MCPE-155044}}</ref> |
||
; [[Iron golem]]s |
; [[Iron golem]]s |
||
* Naturally spawned golems attack withers. |
* Naturally spawned Iron golems golems attack withers. |
||
* Produce particles when walking. |
* Produce particles when walking. |
||
Line 2,357: | Line 2,639: | ||
; [[Magma cube]]s |
; [[Magma cube]]s |
||
* Can damage iron golems.<ref>{{bug|MCPE-51162|||Fixed}}</ref> |
|||
* Can swim in lava.<ref>{{bug|MCPE-35787}}</ref> |
* Can swim in lava.<ref>{{bug|MCPE-35787}}</ref> |
||
* Retain their name after getting split.{{upcoming|BE 1.21.80}}<ref name="slime">{{bug|MCPE-14975}}</ref> |
|||
* With commands, the size of magma cubes can be customized. |
|||
; [[Minecart]]s |
; [[Minecart]]s |
||
Line 2,375: | Line 2,658: | ||
; [[Minecarts with TNT]] |
; [[Minecarts with TNT]] |
||
* Can destroy rails and the blocks rails are on if it is not on those rails, otherwise doesn't destroy the rail track it is on.<ref>{{bug|MCPE-13839|||WAI}}</ref> |
* Can destroy rails and the blocks rails are on if it is not on those rails, otherwise doesn't destroy the rail track it is on.<ref>{{bug|MCPE-13839|||WAI}}</ref> |
||
* Detonates after being hit by a fire charge.<ref>{{bug|MCPE-35776|||Fixed}}</ref> |
|||
* Has an explosion and destroy blocks as big as a normal TNT block.<ref>{{bug|MCPE-61477}}</ref> |
* Has an explosion and destroy blocks as big as a normal TNT block.<ref>{{bug|MCPE-61477}}</ref> |
||
; [[Mooshroom]]s |
|||
* Have different baby models.<ref name=cow/> |
|||
; [[Painting]]s |
; [[Painting]]s |
||
Line 2,390: | Line 2,669: | ||
* Bartering pools can be modified with data packs. |
* Bartering pools can be modified with data packs. |
||
* Can break their crossbow.<ref name="crossbow">{{bug|MC-163960|||WAI}}</ref><ref group="feedback" name="crossbowfeedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360071958192--Java-Parity-pillager-and-piglin-should-break-their-crossbow feedback page].</ref> |
* Can break their crossbow.<ref name="crossbow">{{bug|MC-163960|||WAI}}</ref><ref group="feedback" name="crossbowfeedback">See [https://feedback.minecraft.net/hc/en-us/community/posts/360071958192--Java-Parity-pillager-and-piglin-should-break-their-crossbow feedback page].</ref> |
||
* Can spawn in higher light levels. |
* Can spawn in higher light levels.<ref>{{bug|MC-172620|||WAI}}</ref> |
||
* Drops any held bartering item upon being zombified. |
* Drops any held bartering item upon being zombified. |
||
* Have a 20% chance of spawning as a baby instead of 5%. |
* Have a 20% chance of spawning as a baby instead of 5%. |
||
* Need 6 seconds to barter, rather than 8.<ref name=":0" /> |
* Need 6 seconds to barter, rather than 8.<ref name=":0" /> |
||
* Picked-up items always drops with the same durability as when picked up. |
* Picked-up items always drops with the same durability as when picked up.<ref>{{bug|MCPE-75292}}</ref> |
||
* Swing their arms to throw items after bartering.<ref>{{bug|MCPE-98178}}</ref> |
* Swing their arms to throw items after bartering.<ref>{{bug|MCPE-98178}}</ref> |
||
* Switch their weapon for a better weapon, if available.<ref>{{bug|MCPE-70614}}</ref> |
* Switch their weapon for a better weapon, if available.<ref>{{bug|MCPE-70614}}</ref> |
||
* Can pick up and wear piglin heads.<ref>{{bug|MCPE-186318}}</ref> |
|||
; [[Pillager]]s |
; [[Pillager]]s |
||
[[File:Java Pillager and Bedrock Pillager texture.png|thumb|right|The differences between the pillager texture in Java Edition (left) and Bedrock Edition (right).]] |
[[File:Java Pillager and Bedrock Pillager texture.png|thumb|right|The differences between the pillager texture in ''Java Edition'' (left) and ''Bedrock Edition'' (right).]] |
||
* Arm textures are correctly rotated.<ref name=pillager>{{bug|MCPE-48628}}</ref> |
* Arm textures are correctly rotated.<ref name=pillager>{{bug|MCPE-48628}}</ref> |
||
* Can break their crossbow.<ref group="note" name="javabug">This is considered a bug both in ''Java'' and in Bedrock, though the Bedrock behavior seems to be the intended one.</ref><ref name="crossbow"/><ref>{{bug|MCPE-67489}}</ref><ref group="feedback" name="crossbowfeedback/><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1239886739351408652 feedback Discord]</ref> |
* Can break their crossbow.<ref group="note" name="javabug">This is considered a bug both in ''Java'' and in ''Bedrock'', though the ''Bedrock'' behavior seems to be the intended one.</ref><ref name="crossbow"/><ref>{{bug|MCPE-67489}}</ref><ref group="feedback" name="crossbowfeedback/><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1239886739351408652 feedback Discord]</ref> |
||
* Can launch fireworks from their crossbows if given them with commands. |
* Can launch fireworks from their crossbows if given them with commands.<ref>{{bug|MCPE-43876}}</ref> |
||
* Targets enemies up to 64 blocks away instead of 16. |
* Targets enemies up to 64 blocks away instead of 16. |
||
[[File:Comparison between held items on Java (left) and Bedrock (right)-2.png|alt=Comparison between held items on Java (left) and Bedrock (right)|thumb|Comparison between held items on Java (left) and Bedrock (right)]] |
[[File:Comparison between held items on Java (left) and Bedrock (right)-2.png|alt=Comparison between held items on ''Java'' (left) and ''Bedrock'' (right)|thumb|Comparison between held items on ''Java'' (left) and ''Bedrock'' (right)]] |
||
; [[Player]]s |
; [[Player]]s |
||
* Can have semi-transparent textures on the second skin layer.<ref>{{bug|MCPE-31500}}</ref> |
* Can have semi-transparent textures on the second skin layer.<ref>{{bug|MCPE-31500}}</ref> |
||
* Items are held differently in third person. |
* Items are held differently in third person.<ref name=item/> |
||
* Walking backward makes the body face straight, rather than turned partially.<ref>{{bug|MCPE-49899}}</ref> |
* Walking backward makes the body face straight, rather than turned partially.<ref>{{bug|MCPE-49899}}</ref> |
||
* Players have a very slightly larger jump height. |
* Players have a very slightly larger jump height. |
||
Line 2,415: | Line 2,695: | ||
; [[Polar bear]] |
; [[Polar bear]] |
||
* Attacking an adult polar bear near a cub provokes other adult polar bears. |
* Attacking an adult polar bear near a cub provokes other adult polar bears. |
||
* Killing it while on fire drops cooked fish.<ref>{{bug|MCPE-122488}}</ref>{{upcoming|BE 1.21.40}} |
|||
* Polar bear cubs attack foxes.<ref>{{bug|MCPE-48072}}</ref> |
* Polar bear cubs attack foxes.<ref>{{bug|MCPE-48072}}</ref> |
||
; [[Pufferfish]] |
; [[Pufferfish]] |
||
* Can spawn in lukewarm ocean and deep lukewarm ocean. |
* Can spawn in lukewarm ocean and deep lukewarm ocean.<ref>{{bug|MCPE-139997|||Invalid}}</ref> |
||
* Can't deal damage in peaceful mode.<ref>{{bug|MCPE-135446}}</ref> |
* Can't deal damage in peaceful mode.<ref>{{bug|MCPE-135446}}</ref> |
||
* Small pufferfish move their fins when swimming. |
* Small pufferfish move their fins when swimming. |
||
Line 2,428: | Line 2,707: | ||
* Always drop one raw rabbit when killed.<ref>{{bug|MCPE-167093}}</ref> |
* Always drop one raw rabbit when killed.<ref>{{bug|MCPE-167093}}</ref> |
||
* Can spawn in old growth pine taiga and old growth spruce taiga.<ref group="feedback discord" name="rabbitspawn"/> |
* Can spawn in old growth pine taiga and old growth spruce taiga.<ref group="feedback discord" name="rabbitspawn"/> |
||
; [[Sheep]] |
|||
* Baby sheep can be a mixture of their parents' colors.<ref>{{bug|MCPE-19862}}</ref> |
|||
; [[Skeleton]]s |
; [[Skeleton]]s |
||
* Detection range is reduced to 8 blocks while the player wears a skeleton mob head. |
* Detection range is reduced to 8 blocks while the player wears a skeleton mob head. |
||
* Have a bow charging animation. |
|||
* Skeletons holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed. |
* Skeletons holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed. |
||
* Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing. |
* Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.<ref>{{bug|MCPE-145085|||Invalid}}</ref> |
||
* Sprint toward the player if they are 14 blocks away or farther. |
* Sprint toward the player if they are 14 blocks away or farther. |
||
* Use bows even underwater. The water slows down the arrows. |
* Use bows even underwater. The water slows down the arrows.<ref>{{bug|MC-132147|||WAI}}</ref> |
||
; [[Skeleton Horse]]s |
; [[Skeleton Horse]]s |
||
* Baby skeleton horses can grow up. |
* Baby skeleton horses can grow up. |
||
* Have inventories and can be equipped with saddles. |
* Have inventories and can be equipped with saddles.<ref name=horse>{{bug|MCPE-21211|||WAI}}</ref> |
||
; [[Slime |
; [[Slime]]s |
||
* Retain their name after getting split. |
* Retain their name after getting split.{{upcoming|BE 1.21.80}}<ref name="slime"/> |
||
* With commands, the size of slimes |
* With commands, the size of slimes can be customized. |
||
; [[Snow Golem]]s |
; [[Snow Golem]]s |
||
Line 2,453: | Line 2,728: | ||
; [[Spider]]s |
; [[Spider]]s |
||
* Can climb magma blocks.<ref>{{bug|MCPE-162887}}</ref> |
* Can climb magma blocks.<ref>{{bug|MCPE-162887}}</ref> |
||
* Can spawn with status effects on Hard difficulty.<ref |
* Can spawn with status effects on Hard difficulty.<ref name=hardspider/> |
||
* Spawn in groups. |
* Spawn in groups. |
||
; [[Squid]]s |
|||
* Can swim against flowing water currents.<ref name="against a current"/> |
|||
* Do not rotate 90 degrees upon death.<ref name="squid death"/> |
|||
; [[Strider]]s |
; [[Strider]]s |
||
Line 2,466: | Line 2,745: | ||
* Can spawn with black as their base color.<ref>{{bug|MC-261096}}</ref> |
* Can spawn with black as their base color.<ref>{{bug|MC-261096}}</ref> |
||
; [[ |
; [[Undead]] |
||
[[File:HalloweenPumpkinWearers.png|thumb|Mobs wearing pumpkins during halloween.]] |
|||
* Eventually die after being summoned by an evoker. |
|||
* Undead mobs have a chance to spawn with carved pumpkins and jack o' lanterns on their head during Halloween.<ref group="feedback"> See [https://feedback.minecraft.net/hc/en-us/community/posts/360054919912--Java-Parity-Pumpkin-head-mobs feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1275367100210348053 feedback Discord]</ref> |
|||
* Zombies, zombie villagers, husks, drowned, and zombified piglins have a new animation for their arms when chasing a player.<ref name=zombie>{{bug|MCPE-153143|||Invalid}}</ref> |
|||
* Zombies and zombie variants seek and destroy turtle eggs from a greater distance.<ref>{{bug|MCPE-180420|||Invalid}}</ref> |
|||
* Skeletons and skeleton variants have a bow charging animation.<ref>{{bug|MCPE-16209}}</ref> |
|||
; [[Villager]]s |
; [[Villager]]s |
||
* General |
* General |
||
** Give players gifts related to their profession. Baby villager give players poppies or wheat seeds, while nitwits and unemployed villagers just give wheat seeds. |
** Give players gifts related to their profession. Baby villager give players poppies or wheat seeds, while nitwits and unemployed villagers just give wheat seeds. |
||
** Display angry particles when a panda is attacked by a nearby player. |
** Display angry particles when a panda is attacked by a nearby player.<ref>{{bug|MCPE-39198|||Cannot Reproduce}}</ref> |
||
** Walk up to the job site block or bed in order to claim it, rather than claim it from a distance.<ref>{{bug|MCPE-99644|||Invalid}}</ref> |
** Walk up to the job site block or bed in order to claim it, rather than claim it from a distance.<ref>{{bug|MCPE-99644|||Invalid}}</ref> |
||
** Villagers prioritize walking on dirt path blocks.<ref>{{bug|MCPE-162250}}</ref> |
|||
** Librarian's book and quill trade is always discounted to 1.<ref>{{bug|MC-248042}}</ref> |
|||
** Villagers can trample farmland.<ref>{{bug|MC-148671}}</ref> |
|||
* Clerics |
* Clerics |
||
** Gold ingots/Emeralds trade gives {{ |
** Gold ingots/Emeralds trade gives {{experience|10}}. (BE: Gives {{experience|2}}) |
||
* Nitwits and Unemployed villagers |
* Nitwits and Unemployed villagers |
||
** Grunt and shake their heads when the player tries to trade with them. |
** Grunt and shake their heads when the player tries to trade with them.<ref>{{bug|MCPE-115890|||Invalid}}</ref> |
||
; [[Vindicator]]s |
; [[Vindicator]]s |
||
* Johnny vindicators attack ravagers, including ravagers they are riding.<ref>{{bug|MC-137799|||WAI}}</ref> |
* Johnny vindicators attack ravagers, including ravagers they are riding.<ref>{{bug|MC-137799|||WAI}}</ref> |
||
* Vindicators have a slightly different model and texture. |
|||
; [[Wandering trader]]s |
; [[Wandering trader]]s |
||
* Have a chance of dropping a milk bucket if killed while holding it. |
* Have a chance of dropping a milk bucket or invisibility potion if killed while holding it.<ref>{{bug|MC-230696|||WAI}}</ref> |
||
* Can despawn when riding other mobs. |
* Can despawn when riding other mobs. |
||
* Does not spawn with llamas when spawned by a spawn egg.<ref>{{bug|MC-221513}}</ref> |
|||
; [[Warden]]s |
; [[Warden]]s |
||
* Has bigger shadow to match its size.<ref>{{bug|MCPE-175120}}</ref> |
* Has bigger shadow to match its size.<ref>{{bug|MCPE-175120}}</ref> |
||
* Wardens prioritize vibrations produced by redstone machines over vibrations produced by players.<ref>{{bug|MC-254388}}</ref> |
* Wardens prioritize vibrations produced by redstone machines over vibrations produced by players.<ref>{{bug|MC-254388}}</ref> |
||
* Roar animation is different.<ref>{{bug|MCPE-183775}}</ref> |
|||
* Can be pushed by explosions.<ref>{{bug|MCPE-153577}}</ref> |
|||
; [[Wither Skeleton]]s |
; [[Wither Skeleton]]s |
||
* Wither skeletons with bows shoot flaming arrows. |
* Wither skeletons with bows shoot flaming arrows.<ref>{{bug|MCPE-189909}}</ref> |
||
* Wither skeletons can pick up shields.<ref>{{bug|MCPE-164897}}</ref> |
* Wither skeletons can pick up shields.<ref>{{bug|MCPE-164897}}</ref> |
||
; [[Wither Skull]]s |
|||
* Can be summoned with commands.<ref>{{bug|MCPE-187789}}</ref> |
|||
; [[Zoglin]]s |
; [[Zoglin]]s |
||
Line 2,501: | Line 2,794: | ||
[[File:Zombie Siege.png|thumb|A zombie siege in Java Edition.]] |
[[File:Zombie Siege.png|thumb|A zombie siege in Java Edition.]] |
||
* Can spawn in [[zombie siege]]s.<ref>{{bug|MCPE-86861|||Invalid}}</ref> |
* Can spawn in [[zombie siege]]s.<ref>{{bug|MCPE-86861|||Invalid}}</ref> |
||
* Can spawn additional zombies as a part of "[[Zombie#Reinforcements|reinforcements]]". |
* Can spawn additional zombies as a part of "[[Zombie#Reinforcements|reinforcements]]".<ref>{{bug|MMCPE-134640|||Invalid}}</ref> |
||
* Killing it while on fire have a chance to drop baked potatoes.<ref>{{bug|MCPE-122492}}</ref> |
* Killing it while on fire have a chance to drop baked potatoes.<ref>{{bug|MCPE-122492}}</ref> |
||
* Target players from further away. |
* Target players from further away. |
||
; [[Zombie Horse]]s |
; [[Zombie Horse]]s |
||
* Can be ridden and equipped with saddles. |
* Can be ridden and equipped with saddles.<ref name=horse/> |
||
* Tamed zombie horses can be fed while being ridden by another mob. |
* Tamed zombie horses can be fed while being ridden by another mob. |
||
; [[Zombie villager]]s |
; [[Zombie villager]]s |
||
[[File:Zombie Villager with Golden Difference.png|thumb|Difference in the appearance of zombie villagers wearing a helmet.]] |
[[File:Zombie Villager with Golden Difference.png|thumb|Difference in the appearance of zombie villagers wearing a helmet.]] |
||
* Can spawn naturally with armor equipped. |
* Can spawn naturally with armor equipped.<ref>{{bug|MCPE-174944}}</ref> |
||
* Drop equipment when being cured into a villager. |
|||
* Don't despawn if previously traded with as a villager. |
* Don't despawn if previously traded with as a villager. |
||
* Igloo zombie villagers are always clerics. |
* Igloo zombie villagers are always clerics. |
||
Line 2,518: | Line 2,810: | ||
; [[Zombified Piglin]]s |
; [[Zombified Piglin]]s |
||
* Can break down doors. |
* Can break down doors.<ref>{{bug|MCPE-52969}}</ref> |
||
* Deaths of hostile zombified piglins always register as kills by the player they are targeting.<ref>{{bug|MC-56653}}</ref> |
* Deaths of hostile zombified piglins always register as kills by the player they are targeting.<ref>{{bug|MC-56653}}</ref> |
||
* Forgiveness timer ranges from 20 to 55 seconds, instead of always 25. |
* Forgiveness timer ranges from 20 to 55 seconds, instead of always 25.<ref>{{bug|MC-273925|||Awaiting Response}}</ref> |
||
* Players can sleep near neutral zombified piglins. |
* Players can sleep near neutral zombified piglins. |
||
* Zombified piglins spawned by nether portals spawn inside the nether portal instead of next to it, and can't go through the portal for a duration of time after spawning. |
* Zombified piglins spawned by nether portals spawn inside the nether portal instead of next to it, and can't go through the portal for a duration of time after spawning. |
||
Line 2,557: | Line 2,849: | ||
; [[Levitation]] |
; [[Levitation]] |
||
* Negative levels cause the entity to float downward, overriding the usual falling due to gravity. |
* Negative levels cause the entity to float downward, overriding the usual falling due to gravity. |
||
; [[Water Breathing]] |
|||
* The oxygen bar is refilled when you consume some oxygen and get water breathing effect.<ref>{{bug|MC-278423}}</ref> |
|||
=== Enchantments === |
=== Enchantments === |
||
Line 2,578: | Line 2,873: | ||
; [[Quick Charge]] |
; [[Quick Charge]] |
||
* If commands are used to increase the enchantment level to level 5, the crossbow loads instantly when used. Beyond level 5 the crossbow does not load at all. |
* If commands are used to increase the enchantment level to level 5, the crossbow loads instantly when used. Beyond level 5 the crossbow does not load at all. |
||
; [[Respiration]] |
|||
* Increases the chance of not taking drowning damage.<ref>{{bug|MCPE-46922}}</ref> |
|||
; [[Soul Speed]] |
; [[Soul Speed]] |
||
Line 2,589: | Line 2,881: | ||
=== Commands === |
=== Commands === |
||
* {{ |
* {{command|attribute}} |
||
* {{ |
* {{command|ban}}, {{command|ban-ip}}, {{command|banlist}}, {{command|pardon}}, {{command|pardon-ip}}, {{command|setidletimeout}}, {{command|stop}}, {{command|whitelist}} and {{command|publish}}<ref>{{bug|MCPE-30431|||Invalid}}</ref> |
||
* {{ |
* {{command|bossbar}} |
||
** Saved to file. |
** Saved to file. |
||
** Functionality implemented for all subcommands, not just add. |
** Functionality implemented for all subcommands, not just add. |
||
* {{ |
* {{command|data}} |
||
* {{ |
* {{command|debug}} |
||
* {{ |
* {{command|defaultgamemode}} |
||
* {{ |
* {{command|fillbiome}}<ref>{{bug|MCPE-189927}}</ref> |
||
* {{ |
* {{command|item}} replacing {{command|replaceitem}} |
||
* {{ |
* {{command|locate}} functionality: |
||
** Can locate nether fossils.<ref>{{bug|MCPE-137447}}</ref> |
** Can locate nether fossils.<ref>{{bug|MCPE-137447}}</ref> |
||
** Can locate desert temples, jungle temples, igloo, and swamp hut individually. |
** Can locate desert temples, jungle temples, igloo, and swamp hut individually.<ref name=temple>{{bug|MCPE-22305|||WAI}}</ref> |
||
** Can locate Point of Interest.<ref>{{bug|MCPE-156524}}</ref> |
** Can locate Point of Interest.<ref>{{bug|MCPE-156524}}</ref> |
||
* {{ |
* {{command|place}}{{upcoming|BE 1.21.80}} |
||
* {{ |
* {{command|random}} |
||
* {{ |
* {{command|seed}}<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360018528512--Parity-we-need-seed feedback page].</ref> |
||
* {{ |
* {{command|spawnpoint}} |
||
** Can also be executed in [[the End]], in addition to the [[Overworld]] and [[the Nether]]. |
** Can also be executed in [[the End]], in addition to the [[Overworld]] and [[the Nether]]. |
||
* {{ |
* {{command|team}} |
||
* {{ |
* {{command|teammsg}} |
||
* {{ |
* {{command|tick}} |
||
* {{ |
* {{command|schedule function}} |
||
* {{ |
* {{command|scoreboard players enable <entity> <trigger>}} |
||
* {{ |
* {{command|spectate}} |
||
* {{ |
* {{command|trigger}} |
||
* {{ |
* {{command|worldborder}}<ref group=feedback>See [https://feedback.minecraft.net/hc/en-us/community/posts/360011038271--Java-Parity-World-Border feedback page].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1162270246523113493 feedback Discord]</ref> |
||
* NBT access. |
* NBT access. |
||
* Block state access. |
* Block state access. |
||
* 1.13 commands ([[Java Edition 1.13#Command format|additions]] and [[Java Edition 1.13#Command format 2|changes]]). |
* 1.13 commands ([[Java Edition 1.13#Command format|additions]] and [[Java Edition 1.13#Command format 2|changes]]). |
||
* More scoreboard objectives: |
* More scoreboard objectives: |
||
** |
** <code>air</code> |
||
** |
** <code>armor</code> |
||
** |
** <code>deathCount</code> |
||
** |
** <code>food</code> |
||
** |
** <code>health</code> |
||
** |
** <code>killedByTeam.<color></code> |
||
** |
** <code>level</code> |
||
** |
** <code>playerKillCount</code> |
||
** |
** <code>teamKill.<color></code> |
||
** |
** <code>totalKillCount</code> |
||
** |
** <code>trigger</code> |
||
** |
** <code>xp</code> |
||
* {{ |
* {{command|kill}} command can kill players in creative mode. |
||
* Gamerules: |
* Gamerules: |
||
** <code>blockExplosionDropDecay</code><ref name=decay>{{bug|MCPE-180168}}</ref> |
|||
** {{cd|blockExplosionDropDecay}} |
|||
** <code>commandModificationBlockLimit</code><ref>{{bug|MCPE-182123}}</ref> |
|||
** {{code|commandModificationBlockLimit}} |
|||
** |
** <code>disableElytraMovementCheck</code> |
||
** <code>disablePlayerMovementCheck</code> |
|||
** {{code|disableRaids}} |
|||
** |
** <code>disableRaids</code> |
||
** |
** <code>doPatrolSpawning</code> |
||
** |
** <code>doTraderSpawning</code> |
||
** |
** <code>doVinesSpread</code><ref>{{bug|MCPE-180163}}</ref> |
||
** <code>doWardenSpawning</code><ref>{{bug|MCPE-156502}}</ref> |
|||
** {{code|enderPearlsVanishOnDeath}} |
|||
** |
** <code>enderPearlsVanishOnDeath</code><ref>{{bug|MCPE-180162}}</ref> |
||
** <code>forgiveDeadPlayers</code><ref name="nether-update-java-gamerules">{{bug|MCPE-156504}}</ref> |
|||
** {{code|globalSoundEvents}} |
|||
** <code>globalSoundEvents</code><ref>{{bug|MCPE-180169}}</ref> |
|||
** {{code|lavaSourceConversion}} |
|||
** <code>lavaSourceConversion</code><ref name=source>{{bug|MCPE-180165}}</ref> |
|||
** {{code|logAdminCommands}} |
|||
** |
** <code>logAdminCommands</code> |
||
** <code>maxEntityCramming</code> |
|||
** {{code|minecartMaxSpeed}}{{upcoming|je 1.21.2}} |
|||
** <code>minecartMaxSpeed</code><ref>{{bug|MCPE-185480|||Invalid}}</ref> |
|||
** {{code|mobExplosionDropDecay}} |
|||
** <code>mobExplosionDropDecay</code><ref name=decay/> |
|||
** {{code|playersNetherPortalCreativeDelay}} |
|||
** <code>playersNetherPortalCreativeDelay</code><ref name=delay>{{bug|MCPE-180167}}</ref> |
|||
** {{code|playersNetherPortalDefaultDelay}} |
|||
** <code>playersNetherPortalDefaultDelay</code><ref name=delay/> |
|||
** {{code|reducedDebugInfo}} |
|||
** |
** <code>reducedDebugInfo</code> |
||
** <code>snowAccumulationHeight</code><ref>{{bug|MCPE-180164}}</ref> |
|||
** {{code|spawnChunkRadius}} |
|||
** <code>spawnChunkRadius</code> |
|||
** {{code|spectatorsGenerateChunks}} |
|||
** <code>spectatorsGenerateChunks</code> |
|||
** {{code|universalAnger}}<ref name="nether-update-java-gamerules"/> |
|||
** <code>universalAnger</code><ref name="nether-update-java-gamerules"/> |
|||
** {{code|waterSourceConversion}} |
|||
** <code>waterSourceConversion</code><ref name=source/> |
|||
* {{cmd|locate}} structure ID {{cd|temple}} is split up into {{cd|swamp_hut}}, {{cd|igloo}}, {{cd|desert_pyramid}} and {{cd|jungle_pyramid}}. |
|||
* {{command|locate}} structure ID <code>temple</code> is split up into <code>swamp_hut</code>, <code>igloo</code>, <code>desert_pyramid</code> and <code>jungle_pyramid</code>.<ref name=temple/> |
|||
* Particle IDs are much more streamlined, and some support additional parameters. |
* Particle IDs are much more streamlined, and some support additional parameters. |
||
; [[Raw JSON text format]] |
; [[Raw JSON text format]] |
||
* |
* <code>"text"</code> takes priority over <code>"translate"</code>. |
||
* |
* <code>"bold"</code> |
||
* |
* <code>"clickEvent"</code> |
||
** |
** <code>"change_page"</code> |
||
** |
** <code>"copy_to_clipboard"</code> |
||
** |
** <code>"open_file"</code> |
||
** |
** <code>"open_url"</code> |
||
** |
** <code>"run_command"</code> |
||
** |
** <code>"suggest_command"</code> |
||
* |
* <code>"color"</code> |
||
* |
* <code>"extra"</code> |
||
** Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation, strikethrough and underlining. |
** '''Parents boldness''', click event, color, font, hover event, insertion, ''italicness'', obfuscation, <s>strikethrough</s>, and <u>underlining</u>. |
||
*** |
*** <code>[1,2,3]</code> is an alias for <code>{"text":"1","extra":[{"text":"2"},{"text":"3"}]}</code>. |
||
* |
* <code>"font"</code> |
||
* |
* <code>"hoverEvent"</code> |
||
** |
** <code>"show_entity"</code> |
||
** |
** <code>"show_item"</code> |
||
** |
** <code>"show_text"</code> |
||
* |
* <code>"insertion"</code> |
||
* |
* <code>"italic"</code> |
||
* |
* <code>"keybind"</code> |
||
* |
* <code>"nbt"</code> |
||
** |
** <code>"block"</code> |
||
** |
** <code>"entity"</code> |
||
** |
** <code>"interpret"</code> |
||
** |
** <code>"storage"</code> |
||
** Usable in signs, tellraw and title |
** Usable in signs, tellraw and title |
||
*** Can also be set in item name and lore via loot tables. |
*** Can also be set in item name and lore via loot tables. |
||
* |
* <code>"obfuscated"</code> |
||
* |
* <code>"strikethrough"</code> |
||
* |
* <code>"underlined"</code> |
||
Clear |
|||
* Does not delete an item held by the cursor.<ref>{{bug|MC-147499}}</ref> |
|||
=== Sounds === |
=== Sounds === |
||
* Anvil sound when placing a bell, instead of stone sound. |
* Anvil sound when placing a bell, instead of stone sound.<ref>{{bug|MCPE-140091}}</ref> |
||
* Correct sounds for placing bee nest/bee hive.<ref>{{bug|MCPE-53577}}</ref> |
* Correct sounds for placing bee nest/bee hive.<ref>{{bug|MCPE-53577}}</ref> |
||
* Correct sounds for horizontal chains.<ref>{{bug|MCPE-111963}}</ref> |
* Correct sounds for horizontal chains.<ref>{{bug|MCPE-111963}}</ref> |
||
* Sound range is greater. |
* Sound range is greater. |
||
* Sounds for burning items/entities into a lava cauldron.<ref>{{bug|MCPE-74109}}</ref> |
* Sounds for burning items/entities into a lava cauldron.<ref>{{bug|MCPE-74109}}</ref> |
||
* Sounds for breaking, placing and walking on nether brick variants are newer.<ref>{{bug|MCPE-74879}}</ref> |
|||
* Sounds for breaking and placing gilded blackstone are newer.<ref>{{bug|MCPE-74881}}</ref> |
* Sounds for breaking and placing gilded blackstone are newer.<ref>{{bug|MCPE-74881}}</ref> |
||
* Sounds for combat (such as critical hit) are newer. |
* Sounds for combat (such as critical hit) are newer.<ref>{{bug|MCPE-116415|||Invalid}}</ref> |
||
* Sounds for converting zombies to drowned.<ref name="bedrockunusedsound" group="note">Currently the sounds are already in Bedrock Edition, however it is unused.</ref><ref name= "unusedbug">{{bug|MCPE-53297}}</ref> |
* Sounds for converting zombies to drowned.<ref name="bedrockunusedsound" group="note">Currently the sounds are already in ''Bedrock Edition'', however it is unused.</ref><ref name= "unusedbug">{{bug|MCPE-53297}}</ref> |
||
* Sounds for casting a fishing rod are newer. |
* Sounds for casting a fishing rod are newer.<ref>{{bug|MCPE-167129|||Invalid}}</ref> |
||
* Sounds for crossbow loading ends.<ref name="bedrockunusedsound" group="note"/><ref name= "unusedbug"/> |
* Sounds for crossbow loading ends.<ref name="bedrockunusedsound" group="note"/><ref name= "unusedbug"/> |
||
* Sounds for dolphin attacking, jumping and playing with items.<ref name="bedrockunusedsound" group="note"/><ref name= "unusedbug"/> |
* Sounds for dolphin attacking, jumping and playing with items.<ref name="bedrockunusedsound" group="note"/><ref name= "unusedbug"/> |
||
* Sounds for emptying item frames in Creative mode.<ref>{{bug|MCPE-99433|||Cannot Reproduce}}</ref> |
* Sounds for emptying item frames in Creative mode.<ref>{{bug|MCPE-99433|||Cannot Reproduce}}</ref> |
||
* Sounds for hurting shulker while closed.<ref name="bedrockunusedsound" group="note"/><ref name= "unusedbug"/> |
* Sounds for hurting shulker while closed.<ref name="bedrockunusedsound" group="note"/><ref name= "unusedbug"/> |
||
* Sounds for killing salmon. |
* Sounds for killing salmon.<ref name=fish>{{bug|MCPE-50007|||Invalid}}</ref> |
||
* Sounds for killing cod. |
* Sounds for killing cod.<ref name=fish/> |
||
* Sounds for minecart moving underwater.<ref>{{bug|MCPE-128719}}</ref> |
* Sounds for minecart moving underwater.<ref>{{bug|MCPE-128719}}</ref> |
||
* Sounds for opening and closing a chest are newer. |
* Sounds for opening and closing a chest are newer. |
||
* Sounds for placing all crop types are newer. |
* Sounds for placing all crop types are newer.<ref>{{bug|MCPE-142582|||Invalid}}</ref> |
||
* Sounds for placing and breaking kelp and seagrass are newer. |
* Sounds for placing and breaking kelp and seagrass are newer.<ref>{{bug|MCPE-124566|||Invalid}}</ref> |
||
* Sounds for placing and breaking coral, coral blocks and coral fans are newer.<ref>{{bug|MCPE-76182}}</ref> |
* Sounds for placing and breaking coral, coral blocks and coral fans are newer.<ref>{{bug|MCPE-76182}}</ref> |
||
* Sounds for placing cocoa beans.<ref>{{bug|MCPE-49126}}</ref>{{upcoming|BE 1.21.40}} |
|||
* Sounds for placing lily pads.<ref>{{bug|MCPE-114160}}</ref> |
* Sounds for placing lily pads.<ref>{{bug|MCPE-114160}}</ref> |
||
* Sounds for pufferfish are newer. |
* Sounds for pufferfish are newer.<ref>{{bug|MCPE-75081|||Incomplete}}</ref> |
||
* Sounds for rain are newer. |
* Sounds for rain are newer.<ref>{{bug|MCPE-176513|||Invalid}}</ref> |
||
* Sounds for Riptide enchantment are newer. |
* Sounds for Riptide enchantment are newer.<ref>{{bug|MCPE-79264|||Invalid}}</ref> |
||
* Sounds for reeling in a fishing rod. |
* Sounds for reeling in a fishing rod. |
||
* Sounds for |
* Sounds for tilling grass blocks with a hoe are newer.<ref>{{bug|MCPE-167133|||Invalid}}</ref> |
||
* Sounds for tilling grass blocks with a hoe are newer. |
|||
* Underwater ambient sounds.<ref>{{bug|MCPE-79532}}</ref> |
* Underwater ambient sounds.<ref>{{bug|MCPE-79532}}</ref> |
||
* Unique sounds for harvesting honey.<ref>{{bug|MCPE-53881}}</ref> |
* Unique sounds for harvesting honey.<ref>{{bug|MCPE-53881}}</ref> |
||
* Unique sounds for making dirt paths with a shovel.<ref>{{bug|MCPE-114390}}</ref> |
|||
* Unique sounds for paddling/rowing in boats. |
* Unique sounds for paddling/rowing in boats. |
||
* More sounds for many features added in 1.21.<ref>{{bug|MCPE-180966}}</ref> |
* More sounds for many features added in 1.21.<ref>{{bug|MCPE-180966}}</ref> |
||
* "Floating Dream" plays louder in lush caves.<ref>{{bug|MC-272891}}</ref> |
|||
* Amethyst breaking and placing sounds are incorrectly pitched.<ref>{{bug|MC-263851}}</ref> |
|||
== Unsorted == |
== Unsorted == |
||
=== General === |
=== General === |
||
* Block and item shading is darker in ''Java'' than in Bedrock. |
* Block and item shading is darker in ''Java'' than in ''Bedrock''. |
||
* Clouds fade differently between editions. |
* Clouds fade differently between editions.<ref>{{bug|MCPE-161379}}</ref> |
||
* Different graphics saturation level between editions. |
* Different graphics saturation level between editions. |
||
* Experience bar looks slightly different between editions.{{info needed|Comparison image}}<ref>{{bug|MCPE-19232}}</ref> |
* Experience bar looks slightly different between editions.{{info needed|Comparison image}}<ref>{{bug|MCPE-19232}}</ref> |
||
** The experience levels are positioned higher on Bedrock Edition. |
** The experience levels are positioned higher on ''Bedrock Edition''. |
||
* Dash bar turns red when cooling down on ''Bedrock'', and turns dark purple on ''Java Edition''.<ref>{{bug|MC-258377}}</ref> |
|||
* Grindstone, loom, smithing table, stonecutter, villager and wandering trader GUIs are different between editions.{{info needed|Comparison images}} |
* Grindstone, loom, smithing table, stonecutter, villager and wandering trader GUIs are different between editions.{{info needed|Comparison images}} |
||
* In Bedrock, hearts move down when having regeneration, while they move up in ''Java''. |
* In ''Bedrock'', hearts move down when having regeneration, while they move up in ''Java''. |
||
* ''Java'' username is 3–16 characters long, but Bedrock can be 3–32 characters long (without signing in).<ref group="note">However, if signed in with a Microsoft account on Bedrock Edition, the username can only be up to 12 characters long.</ref> |
* ''Java'' username is 3–16 characters long, but ''Bedrock'' can be 3–32 characters long (without signing in).<ref group="note">However, if signed in with a Microsoft account on ''Bedrock Edition'', the username can only be up to 12 characters long.</ref> |
||
* Loading screen looks different between editions (both for menu, and loading up a world). |
* Loading screen looks different between editions (both for menu, and loading up a world). |
||
* Random tick speed gamerule defaults to 1 in BE and 3 in JE. |
* Random tick speed gamerule defaults to 1 in BE and 3 in JE. |
||
* Swinging animations are different between editions.{{info needed|Comparison gif}} |
* Swinging animations are different between editions.{{info needed|Comparison gif}} |
||
* The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the [[server.properties]]; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program. |
* The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the [[server.properties]]; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program. |
||
* Default field of view is 70 degrees in |
* Default field of view is 70 degrees in ''Java Edition'' and 60 degrees in ''Bedrock Edition''.<ref>{{bug|MCPE-167158}}</ref> |
||
* Many screen effects look different in each edition, and some effects visible in third person view or with the HUD disabled in one edition are not visible in the other. |
* Many screen effects look different in each edition, and some effects visible in third person view or with the HUD disabled in one edition are not visible in the other. |
||
* Many differences in particles between editions. See [[Particles (Java Edition)]] and [[Particles (Bedrock Edition)]] for more information. |
* Many differences in particles between editions. See [[Particles (Java Edition)]] and [[Particles (Bedrock Edition)]] for more information. |
||
Line 2,750: | Line 3,045: | ||
=== World generation === |
=== World generation === |
||
[[File:Java Nether Structure Generation1.png|thumb|Java Edition nether structure distribution.]] |
[[File:Java Nether Structure Generation1.png|thumb|Java Edition nether structure distribution.]] |
||
[[File:Bedrock Nether Structure Generation.png|thumb|Bedrock Edition nether structure distribution.]] |
[[File:Bedrock Nether Structure Generation.png|thumb|''Bedrock Edition'' nether structure distribution.]] |
||
* Different [[chest loot]] between editions.<ref group="note">See also [[User:PancakeIdentity/LootDiff|this user list]] for more thorough explanations.</ref> |
* Different [[chest loot]] between editions.<ref group="note">See also [[User:PancakeIdentity/LootDiff|this user list]] for more thorough explanations.</ref> |
||
** The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.<ref group="note">For more details, see the [[Bastion Remnant#Loot|bastion remnant loot tables]].</ref> |
** The bastion remnant loot tables in ''Bedrock'' do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.<ref group="note">For more details, see the [[Bastion Remnant#Loot|bastion remnant loot tables]].</ref> |
||
** The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 1–3 leads and chainmail armor. Only in ''Java'', they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.<ref group="note">For more details, see the [[Buried Treasure#Loot|buried treasure loot tables]].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1184870523470106794 feedback Discord].</ref> |
** The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in ''Bedrock''. Only in BE, the chests may contain a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 1–3 leads and chainmail armor. Only in ''Java'', they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.<ref group="note">For more details, see the [[Buried Treasure#Loot|buried treasure loot tables]].</ref><ref group="feedback discord">See [https://discord.com/channels/1138536747932864532/1184870523470106794 feedback Discord].</ref> |
||
** The jungle pyramid's loot tables have slightly different weights and item stacks between editions.<ref group="note">For more details, see the [[Jungle pyramid#Loot|jungle pyramid loot tables]].</ref> |
** The jungle pyramid's loot tables have slightly different weights and item stacks between editions.<ref group="note">For more details, see the [[Jungle pyramid#Loot|jungle pyramid loot tables]].</ref> |
||
** The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.<ref group="note">For more details, see the [[Ruined Portal#Loot|ruined portal loot tables]].</ref> |
** The ruined portal loot tables in ''Bedrock'' have a lower weight for bells and higher weight for golden apples, among other differences.<ref group="note">For more details, see the [[Ruined Portal#Loot|ruined portal loot tables]].</ref> |
||
** The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.<ref group="note">For more details, see the [[Stronghold#Loot|stronghold loot tables]].</ref> |
** The stronghold loot tables are more varied in ''Bedrock''; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.<ref group="note">For more details, see the [[Stronghold#Loot|stronghold loot tables]].</ref> |
||
* Different generated structure, terrain feature and cave carver locations between editions.<ref |
* Different generated structure, terrain feature and cave carver locations between editions.<ref name=jungletemple/><ref>{{bug|MCPE-154323}}</ref> |
||
* In ''Java'', nether biome particles are generated within the respective biomes. In ''Bedrock'', particles appear everywhere, even outside of the biomes, but are visible only when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow. |
|||
* In Bedrock, [[jungle bush]]es are made out of jungle leaves. In ''Java'', [[jungle bush]]es are made out of oak leaves.<ref>{{bug|MCPE-164963}}</ref> |
|||
* The ash particles in [[Basalt Deltas]] move randomly in ''Bedrock'', but move northwest in ''Java''.<ref>{{bug|MC-196142}}</ref><ref>{{bug|MCPE-68992}}</ref> |
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* In ''Java'', nether biome particles are generated within the respective biomes. In Bedrock, particles appear everywhere, even outside of the biomes, but are visible only when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow. |
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* The ash particles in [[Basalt Deltas]] move randomly in Bedrock, but move northwest in ''Java''.<ref>{{bug|MC-196142}}</ref><ref>{{bug|MCPE-68992}}</ref> |
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* [[Buried treasure]] chests generate at very slightly different coordinates. |
* [[Buried treasure]] chests generate at very slightly different coordinates. |
||
* The game splits the Nether into regions in which one of either a fortress or a bastion remnant can generate. The regions are 432×432 blocks in Java Edition and 480×480 blocks in Bedrock Edition. |
* The game splits the Nether into regions in which one of either a [[nether fortress]] or a [[bastion remnant]] can generate. The regions are 432×432 blocks in ''Java Edition'' and 480×480 blocks in ''Bedrock Edition''. |
||
* In Java Edition, the chance of a fortress generating instead of a bastion is 2⁄5 (40%), while in Bedrock Edition the chance of a fortress generating instead of a bastion is 1⁄3 (33.3%) |
* In ''Java Edition'', the chance of a fortress generating instead of a bastion is 2⁄5 (40%), while in ''Bedrock Edition'' the chance of a fortress generating instead of a bastion is 1⁄3 (33.3%) |
||
* Colors pattern of [[eroded badlands]] aren't the same between ''Java'' and ''Bedrock Edition''.<ref>{{bug|MC-240977}}</ref> |
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* Different extreme distance effects in each edition. See [[Java Edition distance effects]] and [[Bedrock Edition distance effects]] for more information. |
* Different extreme distance effects in each edition. See [[Java Edition distance effects]] and [[Bedrock Edition distance effects]] for more information. |
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=== Blocks === |
=== Blocks === |
||
* [[Bee nest]]s in flower forests have 3% chance to generate in Bedrock and 2% chance in ''Java''. |
* [[Bee nest]]s in flower forests have 3% chance to generate in ''Bedrock'' and 2% chance in ''Java''. |
||
* In Java Edition, [[magma block]]s in the nether attempt to generate 4 times per chunk in sizes of 0–160, from altitudes Y=27 to Y=36 in all biomes. It can only replace netherrack. In Bedrock Edition, it attempts to generate 9 times per chunk in sizes of 0–106, from altitudes Y=23 to Y=36 in all biomes. It can replace netherrack and blackstone. |
* In ''Java Edition'', [[magma block]]s in the nether attempt to generate 4 times per chunk in sizes of 0–160, from altitudes Y=27 to Y=36 in all biomes. It can only replace netherrack. In ''Bedrock Edition'', it attempts to generate 9 times per chunk in sizes of 0–106, from altitudes Y=23 to Y=36 in all biomes. It can replace netherrack and blackstone. |
||
* [[Daylight detector]]s output identical power levels at different times and different weather conditions.<ref group="note">See [[Daylight Detector#Daylight Detector|this section]] for details.</ref> |
* [[Daylight detector]]s output identical power levels at different times and different weather conditions.<ref group="note">See [[Daylight Detector#Daylight Detector|this section]] for details.</ref> |
||
* Different [[Anvil/Mechanics#Costs for combining enchantments|anvil XP costs]] between editions. |
* Different [[Anvil/Mechanics#Costs for combining enchantments|anvil XP costs]] between editions. |
||
** In ''Java'', costs are scaled using the final level of the enchantment being added. In Bedrock Edition, costs are scaled using the final level minus the initial level. For example, combining two Sharpness IV books into a Sharpness V book costs 5 levels on ''Java'', but 1 level on Bedrock. |
** In ''Java'', costs are scaled using the final level of the enchantment being added. In ''Bedrock Edition'', costs are scaled using the final level minus the initial level. For example, combining two Sharpness IV books into a Sharpness V book costs 5 levels on ''Java'', but 1 level on Bedrock. |
||
* Renaming on an [[anvil]] has a maximum of 50 characters long on JE and 30 characters long on BE.<ref>{{bug|MCPE-127906}}</ref> |
* Renaming on an [[anvil]] has a maximum of 50 characters long on JE and 30 characters long on BE.<ref>{{bug|MCPE-127906}}</ref> |
||
* [[Nether portal block]]s in the End teleport players to the Nether in ''Java'' and the Overworld in Bedrock. In Bedrock, End portal blocks in the Nether teleport players to the End. The behavior of end portal blocks in the Nether in ''Java'' is unknown.{{verify}} |
* [[Nether portal block]]s in the End teleport players to the Nether in ''Java'' and the Overworld in ''Bedrock''. In ''Bedrock'', End portal blocks in the Nether teleport players to the End. The behavior of end portal blocks in the Nether in ''Java'' is unknown.{{verify}} |
||
* Smelting [[cacti]] yields more experience in JE ({{ |
* Smelting [[cacti]] yields more experience in JE ({{experience|2}}) than BE ({{experience|0.2}}).<ref>{{bug|MC-210211}}</ref> |
||
* Text colors glows differently on signs when using [[glow ink sac]]s. In ''Java'', the colors are brighter but not accurate to the palette<ref>{{bug|MC-227311}}</ref>, while in Bedrock, the text outline are too dark.<ref>{{bug|MCPE-129757}}</ref> |
* Text colors glows differently on signs when using [[glow ink sac]]s. In ''Java'', the colors are brighter but not accurate to the palette<ref>{{bug|MC-227311}}</ref>, while in ''Bedrock'', the text outline are too dark.<ref>{{bug|MCPE-129757}}</ref> |
||
* In the Java Edition [[chest]] interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half. |
* In the ''Java Edition'' [[chest]] interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In ''Bedrock Edition'', the top three rows correspond to whichever half was placed first and the bottom three to the other half. |
||
* Message to disable a slot in [[crafter]] has the word "Press" in ''Bedrock'' and "Click" in ''Java''.<ref>{{bug|MCPE-176175}}</ref> |
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=== Items === |
=== Items === |
||
* The closed [[bundle]] texture is colored differently between editions. It is more lightly-colored in Bedrock.<ref group="note" name="experiments">Currently behind experiments toggle, as such, it isn't fully implemented into the game.</ref> |
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* The [[shield]] item looks different between editions. |
* The [[shield]] item looks different between editions. |
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* Some blocks and items provide different amounts of [[furnace]] fuel in each edition. |
* Some blocks and items provide different amounts of [[furnace]] fuel in each edition. |
||
* [[Bundle]] storage bar colors are different.<ref>{{bug|MC-276219}}</ref><ref>{{bug|MCPE-186256}}</ref> |
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=== Entities === |
=== Entities === |
||
* The [[player]] slim model arms in Bedrock are half a pixel lower than the body torso part of the player model, compared to ''Java'', which is properly aligned.<ref>{{bug|MCPE-64379}}</ref> |
* The [[player]] slim model arms in ''Bedrock'' are half a pixel lower than the body torso part of the player model, compared to ''Java'', which is properly aligned.<ref>{{bug|MCPE-64379}}</ref> |
||
* [[Tropical fish]] names differ between editions (full list can be found in [[Tropical Fish#Names|here]]). |
* [[Tropical fish]] names differ between editions (full list can be found in [[Tropical Fish#Names|here]]). |
||
** Gray-Sky SunStreak: Blue Dory (BE) |
** Gray-Sky SunStreak: Blue Dory (BE) |
||
** Gray-Blue Flopper ( |
** Gray-Blue Flopper (<code>185008129</code>): Blue Tang (JE) |
||
** White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE) |
** White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE) |
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** White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE) |
** White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE) |
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Line 2,794: | Line 3,090: | ||
** Red-White Kob: Tomato Clownfish (JE) |
** Red-White Kob: Tomato Clownfish (JE) |
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** Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE) |
** Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE) |
||
* [[Ghast]]s use different models between the ''Java'' and Bedrock, and some of their tentacles are different lengths. |
* [[Ghast]]s use different models between the ''Java'' and ''Bedrock'', and some of their tentacles are different lengths. |
||
* [[Pillager]] spawning in both patrols and outposts works differently in each edition. |
* [[Pillager]] spawning in both patrols and outposts works differently in each edition. |
||
* [[Cat]] spawning in villages works differently in each edition. |
* [[Cat]] spawning in villages works differently in each edition. |
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* Mob spawning in [[nether fortress]]es works differently in each edition. |
* Mob spawning in [[nether fortress]]es works differently in each edition. |
||
* Different mobs spawn in different waves in [[raid]]s. |
* Different mobs spawn in different waves in [[raid]]s. |
||
* Different [[villager]] schedules between editions. (See {{ |
* Different [[villager]] schedules between editions. (See {{section link|Villager|Schedules}}.) |
||
* Many villager behaviors, such as selecting job site blocks, sharing food, farming, reproducing, summoning golems, reacting to enemies, etc, are all significantly different between editions. |
* Many villager behaviors, such as selecting job site blocks, sharing food, farming, reproducing, summoning golems, reacting to enemies, etc, are all significantly different between editions. |
||
* Different villager [[trading]] between editions. |
* Different villager [[trading]] between editions. |
||
**'''General''' |
**'''General''' |
||
*** Bedrock trade groups are based on the specific trade slot. ''Java'' trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels. |
*** ''Bedrock'' trade groups are based on the specific trade slot. ''Java'' trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, ''Bedrock'' farmers always sell bread, while ''Java'' farmers have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels. |
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** '''Butcher''' |
** '''Butcher''' |
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*** The emeralds for coal trade give the villager 2 XP in ''Java'' and 10 XP in Bedrock. |
*** The emeralds for coal trade give the villager 2 XP in ''Java'' and 10 XP in ''Bedrock''. |
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** '''Cartographer''' |
** '''Cartographer''' |
||
*** The banner for emeralds trade isn't "grouped" with itself in ''Java''. See the below point about the farmer's suspicious stew trade for an explanation of this. |
*** The banner for emeralds trade isn't "grouped" with itself in ''Java''. See the below point about the farmer's suspicious stew trade for an explanation of this. |
||
** '''Farmer''' |
** '''Farmer''' |
||
*** The suspicious stew trade isn't "grouped" with itself in ''Java''. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is {{ |
*** The suspicious stew trade isn't "grouped" with itself in ''Java''. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is {{fraction|1|3}} for a single slot. In ''Java'', it's {{fraction|6|7}}, as all 6 suspicious stew types are listed as separate trades. |
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** '''Fletcher''' |
** '''Fletcher''' |
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*** The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in ''Java'') in Bedrock, while it may give Arrows of Slow Falling in ''Java''. |
*** The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in ''Java'') in ''Bedrock'', while it may give Arrows of Slow Falling in ''Java''. |
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** '''Leatherworker''' |
** '''Leatherworker''' |
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*** The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock while it rewards 1 XP in ''Java''. |
*** The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in ''Bedrock'' while it rewards 1 XP in ''Java''. |
||
** ''' |
** '''Mason''' |
||
*** The granite/diorite/andesite for emeralds trade is not "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this. |
*** The granite/diorite/andesite for emeralds trade is not "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this. |
||
*** The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this. |
*** The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this. |
||
*** The emeralds for terracotta and glazed terracotta trades are not "grouped" in ''Java'', while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing. |
*** The emeralds for terracotta and glazed terracotta trades are not "grouped" in ''Java'', while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing. |
||
*** The emeralds for quartz blocks/pillars trades are not "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that ''Java'' always offers both trades while Bedrock always offers only one. See the above point about the farmer's suspicious stew trade for an explanation of this. |
*** The emeralds for quartz blocks/pillars trades are not "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that ''Java'' always offers both trades while ''Bedrock'' always offers only one. See the above point about the farmer's suspicious stew trade for an explanation of this. |
||
** '''Shepherd''' |
** '''Shepherd''' |
||
*** None of the colored item or dye trades are "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this. |
*** None of the colored item or dye trades are "grouped" in ''Java''. See the above point about the farmer's suspicious stew trade for an explanation of this. |
||
** '''Weaponsmith''' |
** '''Weaponsmith''' |
||
*** The enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in ''Java'', while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock. |
*** The enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in ''Java'', while it has a price multiplier of 0.2 and a villager XP reward of 5 in ''Bedrock''. |
||
*** The emeralds for bells trade is offered by apprentice weaponsmith villagers in ''Java'', while it is offered by journeyman weaponsmith villagers in Bedrock. |
*** The emeralds for bells trade is offered by apprentice weaponsmith villagers in ''Java'', while it is offered by journeyman weaponsmith villagers in ''Bedrock''. |
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*** Said bell trade has a villager XP reward of 5 in ''Java'', while it has a villager XP reward of 10 in Bedrock. |
*** Said bell trade has a villager XP reward of 5 in ''Java'', while it has a villager XP reward of 10 in ''Bedrock''. |
||
* Different wandering trader [[trading]] between editions. |
* Different wandering trader [[trading]] between editions. |
||
** Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader. |
** ''Bedrock'' has trade grouping that prevents items of similar types from being offered more than once per trader. |
||
*** All dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses). |
*** All dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses). |
||
* In ''Java'', entity shadows are more smoothly rounded than on Bedrock.<ref>{{bug|MCPE-32662}}</ref> |
* In ''Java'', entity shadows are more smoothly rounded than on ''Bedrock''.<ref>{{bug|MCPE-32662}}</ref> |
||
* [[Fox]]es behave differently across editions. |
* [[Fox]]es behave differently across editions. |
||
** Have different chances of holding eggs (15%{{only|java|short= |
** Have different chances of holding eggs (15%{{only|java|short=1}}/20%{{only|be|short=1}}) or feathers (20%{{only|java|short=1}}/15%{{only|be|short=1}}) when spawned. |
||
** In Bedrock, they always drop the item they spawn with when killed; in ''Java'', they have an 8.5% chance of doing so. |
** In ''Bedrock'', they always drop the item they spawn with when killed; in ''Java'', they have an 8.5% chance of doing so. |
||
** When killed, adult foxes drop {{ |
** When killed, adult foxes drop {{experience|1|2}} in ''Java'' and {{experience|1|3}} in ''Bedrock''. |
||
* Drowned equipment spawn rates differ. |
* [[Drowned]] equipment spawn rates differ. |
||
** Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE. |
** Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE. |
||
** Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE. |
** Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE. |
||
** Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE. |
** Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE. |
||
* In Java Edition, each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells explorer maps that point to the nearest unexplored location, regardless of whether it has been previously mapped by another cartographer. After a player explores the location, the cartographer sells a new map. |
* In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In ''Bedrock Edition'', a cartographer sells explorer maps that point to the nearest unexplored location, regardless of whether it has been previously mapped by another cartographer. After a player explores the location, the cartographer sells a new map. |
||
* In Java Edition, the movement of a mount is controlled by its passenger, if both the mount and the passenger are mobs (not players). In Bedrock Edition, for most of rideable mobs, when its mob passenger tries to chase and attack player or mobs, the passenger takes control, otherwise the mount controls movement. |
* In ''Java Edition'', the movement of a mount is controlled by its passenger, if both the mount and the passenger are mobs (not players). In ''Bedrock Edition'', for most of rideable mobs, when its mob passenger tries to chase and attack player or mobs, the passenger takes control, otherwise the mount controls movement. |
||
* In Java |
* In ''Java Edition'' feeding baby animals reduces the time remaining until they grow up by 10%. In ''Bedrock Edition'' feeding baby animals reduces the total amount of time until they grow up by 10%, meaning feeding a baby animal 10 times in a row will cause them to immediately become an adult. |
||
* Most entities have different hitbox sizes in each edition. |
* Most entities have different hitbox sizes in each edition. |
||
=== Commands === |
=== Commands === |
||
* Color code |
* Color code <code>§6</code>, <code>gold</code>, has shadow color <code>2A2A00</code> in ''Java'' and <code>402A00</code> in ''Bedrock''. |
||
* Commands that provide block states is written <code>[key=value,key=value]</code> in ''Java'', and <code>["key"="value","key"="value"]</code> in Bedrock.<ref>{{bug|MCPE-170849}}</ref> |
* Commands that provide block states is written <code>[key=value,key=value]</code> in ''Java'', and <code>["key"="value","key"="value"]</code> in ''Bedrock''.<ref>{{bug|MCPE-170849}}</ref> |
||
* Completely different {{ |
* Completely different {{command|tellraw}} syntax between editions, existence of {{command|titleraw}} {{in|bedrock}}, etc. |
||
* ''Java'' has {{ |
* ''Java'' has {{command|forceload}}, while ''Bedrock'' has {{command|tickingarea}}. |
||
=== Sounds === |
=== Sounds === |
||
* Different sound volume levels between editions. |
* Different sound volume levels between editions. |
||
* The file names for [[music]] tracks by [[C418]] differ. On ''Java'', tracks use their title from the soundtrack, but on ''Bedrock'', tracks use a generic name (e.g. "subwoofer_lullaby.ogg" on ''Java'', "hal1.ogg" on ''Bedrock'') |
* The file names for [[music]] tracks by [[C418]] differ. On ''Java'', tracks use their title from the soundtrack, but on ''Bedrock'', tracks use a generic name (e.g. "subwoofer_lullaby.ogg" on ''Java'', "hal1.ogg" on ''Bedrock'') |
||
* Menu music stops playing in Java Edition when the player leaves the main menu and stops playing in Bedrock Edition when a loading screen finishes. |
* Menu music stops playing in ''Java Edition'' when the player leaves the main menu and stops playing in ''Bedrock Edition'' when a loading screen finishes. |
||
* Some music tracks play in different biomes in different editions.<ref>{{bug|MCPE-182285}}</ref> |
* Some music tracks play in different biomes in different editions.<ref>{{bug|MCPE-182285}}</ref> |
||
=== Textures, models and animations === |
=== Textures, models and animations === |
||
{{more images| |
{{more images| |
||
* Sunflowers: the back and front are one element in Java Edition but rendered as two completely separate planes in Bedrock Edition, both of which can be seen from the front. Java Edition is also affected by {{bug|MC-122701}}. |
* Sunflowers: the back and front are one element in ''Java Edition'' but rendered as two completely separate planes in ''Bedrock Edition'', both of which can be seen from the front. Java Edition is also affected by {{bug|MC-122701}}. |
||
* Cross models: the pixels are more square shaped on Bedrock Edition, and the back faces are more realistically mirrored (although this results in cases of ugly unrealistic mirror symmetry). |
* Cross models: the pixels are more square shaped on ''Bedrock Edition'', and the back faces are more realistically mirrored (although this results in cases of ugly unrealistic mirror symmetry). |
||
* Other plane models |
* Other plane models |
||
* Actual ''Bedrock Edition'' slow falling arrow texture |
|||
* ''Bedrock Edition'' fancy pale oak leaves |
|||
* ''Bedrock Edition'' short seagrass animated render |
|||
* Up to date ''Bedrock Edition'' redstone comparator and repeater renders showing incorrect redstone torch models |
|||
* Re-rendered ''Bedrock Edition'' pillager renders showing incorrect limb textures |
|||
* Re-rendered ''Bedrock Edition'' cauldron renders with correct lighting |
|||
}} |
}} |
||
====Blocks==== |
|||
{|class="wikitable" |
{|class="wikitable" |
||
! Object |
! Object |
||
Line 2,869: | Line 3,172: | ||
| {{animate|Anvil (N) BE3.png;Chipped Anvil (N) BE3.png;Damaged Anvil (N) BE3.png|50px}} |
| {{animate|Anvil (N) BE3.png;Chipped Anvil (N) BE3.png;Damaged Anvil (N) BE3.png|50px}} |
||
|- |
|- |
||
| [[ |
| [[Beetroots]]<ref name=crops/> |
||
| {{animate|Beetroots Age 0 JE3.png;Beetroots Age 1 JE3.png;Beetroots Age 2 JE3.png;Beetroots Age 3 JE3.png|50px}} |
|||
| [[File:Armor Stand JE5.png|50px]] |
|||
| {{animate|Beetroots Age 0 BE.png;Beetroots Age 1 BE.png;Beetroots Age 2 BE.png;Beetroots Age 3 BE.png|50px}} |
|||
| [[File:Armor Stand BE2.png|50px]] |
|||
|- |
|- |
||
| [[ |
| [[Carrots]]<ref name=crops/> |
||
| {{animate|Carrots Age 0-1 JE8.png;Carrots Age 2-3 JE8.png;Carrots Age 4-6 JE8.png;Carrots Age 7 JE9.png|50px}} |
|||
| [[File:Baby Brown Mooshroom JE2.png|50px]] |
|||
| {{animate|Carrots Age 0-1 BE.png;Carrots Age 2-3 BE.png;Carrots Age 4-6 BE.png;Carrots Age 7 BE.png|50px}} |
|||
| [[File:Baby Brown Mooshroom JE1 BE1.png|50px]] |
|||
|- |
|- |
||
| [[ |
| [[Potatoes]]<ref name=crops/> |
||
| {{animate|Potatoes Age 0-1 JE8.png;Potatoes Age 2-3 JE8.png;Potatoes Age 4-6 JE8.png;Potatoes Age 7 JE8.png|50px}} |
|||
| [[File:Baby Cow JE3.png|50px]] |
|||
| {{animate|Potatoes Age 0-1 BE.png;Potatoes Age 2-3 BE.png;Potatoes Age 4-6 BE.png;Potatoes Age 7 BE.png|50px}} |
|||
| [[File:Baby Cow JE2 BE2.png|50px]] |
|||
|- |
|- |
||
| [[ |
| [[Wheat]]<ref name=crops/> |
||
| {{animate|Wheat Age 0 JE9.png;Wheat Age 1 JE9.png;Wheat Age 2 JE9.png;Wheat Age 3 JE9.png;Wheat Age 4 JE9.png;Wheat Age 5 JE9.png;Wheat Age 6 JE10.png;Wheat Age 7 JE10.png|50px}} |
|||
| [[File:Baby Drowned Targeting.png|50px]] |
|||
| {{animate|Wheat Age 0 BE.png;Wheat Age 2 BE.png;Wheat Age 2 BE.png;Wheat Age 3 BE.png;Wheat Age 4 BE.png;Wheat Age 5 BE.png;Wheat Age 6 BE.png;Wheat Age 7 BE.png|50px}} |
|||
| [[File:Baby Drowned.png|50px]] |
|||
|- |
|- |
||
| [[ |
| [[Nether wart]]<ref name=crops/> |
||
| {{animate|Nether Wart Age 0 JE8.png;Nether Wart Age 1-2 JE8.png;Nether Wart Age 3 JE8.png|50px}} |
|||
| [[File:Baby Hoglin JE4.png|50px]] |
|||
| {{animate|Nether Wart Age 0 BE.png;Nether Wart Age 1-2 BE.png;Nether Wart Age 3 BE.png|50px}} |
|||
| [[File:Baby Hoglin BE3.png|50px]] |
|||
|- |
|- |
||
| [[ |
| [[Nether wart block]]<ref name=nether-texture/> |
||
| [[File: |
| [[File:Nether Wart Block JE3.png|50px]] |
||
| [[File: |
| [[File:Nether Wart Block JE2 BE2.png|50px]] |
||
|- |
|||
| [[Baby panda]] |
|||
| [[File:Baby Panda.png|50px]] |
|||
| [[File:Baby Panda BE.png|50px]] |
|||
|- |
|||
| [[Baby red mooshroom]]<ref name=cow/> |
|||
| [[File:Baby Red Mooshroom JE3.png|50px]] |
|||
| [[File:Baby Red Mooshroom JE2 BE2.png|50px]] |
|||
|- |
|||
| [[Baby sheep]]<ref name=sheep/> |
|||
| {{Animate|Baby Black Sheep.png;Baby Blue Sheep.png;Baby Brown Sheep.png;Baby Cyan Sheep.png;Baby Gray Sheep.png;Baby Green Sheep.png;Baby Light Blue Sheep.png;Baby Light Gray Sheep.png;Baby Lime Sheep.png;Baby Magenta Sheep.png;Baby Orange Sheep.png;Baby Pink Sheep.png;Baby Purple Sheep.png;Baby Red Sheep.png;Baby Yellow Sheep.png|50px}} |
|||
| {{Animate|Baby Black Sheep BE.png;Baby Blue Sheep BE.png;Baby Brown Sheep BE.png;Baby Cyan Sheep BE.png;Baby Gray Sheep BE.png;Baby Green Sheep BE.png;Baby Light Blue Sheep BE.png;Baby Light Gray Sheep BE.png;Baby Lime Sheep BE.png;Baby Magenta Sheep BE.png;Baby Orange Sheep BE.png;Baby Pink Sheep BE.png;Baby Purple Sheep BE.png;Baby Red Sheep BE.png;Baby Yellow Sheep BE.png|50px}} |
|||
|- |
|||
| [[Baby villager]]<ref name=villager/> |
|||
| [[File:Plains Villager Base JE2.png|50px]] |
|||
| [[File:Plains Baby Villager BE.png|50px]] |
|||
|- |
|||
| [[Baby zoglin]]<ref name="nether-texture"/> |
|||
| [[File:Baby Zoglin.png|50px]] |
|||
| [[File:Baby Zoglin BE2.png|50px]] |
|||
|- |
|||
| [[Baby zombie]] targeting<ref name=zombie/> |
|||
| [[File:Baby Zombie Targeting.png|50px]] |
|||
| [[File:Baby Zombie.png|50px]] |
|||
|- |
|||
| [[Baby zombified piglin]]<ref name=zombie/> |
|||
| {{animate|Baby Zombified Piglin JE8.png;Baby Zombified Piglin Targeting.png|50px}} |
|||
| [[File:Baby Zombified Piglin BE.png|50px]] |
|||
|- |
|||
| [[Bee]]<ref name=bee>{{bug|MCPE-76400}}</ref> |
|||
| [[File:Bee.gif|50px]] |
|||
| [[File:Bee BE.gif|50px]] |
|||
|- |
|||
| [[Beetroots]]<ref name=crops/> |
|||
| {{animate|Beetroots Age 0 JE3.png;Beetroots Age 1 JE3.png;Beetroots Age 2 JE3.png;Beetroots Age 3 JE3.png|50px}} |
|||
| {{animate|Beetroots Age 0 BE.png;Beetroots Age 1 BE.png;Beetroots Age 2 BE.png;Beetroots Age 3 BE.png|50px}} |
|||
|- |
|- |
||
| [[Bell]] (floor) |
| [[Bell]] (floor) |
||
Line 2,940: | Line 3,207: | ||
| [[File:Blackstone Stairs JE3.png|50px]] |
| [[File:Blackstone Stairs JE3.png|50px]] |
||
| [[File:Blackstone Stairs BE2.png|50px]] |
| [[File:Blackstone Stairs BE2.png|50px]] |
||
|- |
|||
| [[Blaze]] |
|||
| [[File:Blaze.gif|50px]] |
|||
| [[File:Blaze BE.gif|50px]] |
|||
|- |
|||
| [[Brain coral fan]]<ref name=coral/> |
|||
| [[File:Brain Coral Wall Fan (S) JE2.png|50px]] |
|||
| [[File:Brain Coral Wall Fan (S) BE2.png|50px]] |
|||
|- |
|||
| [[Breeze]]<ref>{{bug|MCPE-180022}}</ref><ref>{{bug|MC-269851}}</ref> |
|||
| [[File:Breeze JE1.webp|50px]] |
|||
| [[File:Breeze BE1.webp|50px]] |
|||
|- |
|- |
||
| [[Bubble column]] |
| [[Bubble column]] |
||
| [[File:Bubble Column JE1 BE1.png|50px]] |
| [[File:Bubble Column JE1 BE1.png|50px]] |
||
| {{animate|Bubble Column Upwards (non-fancy) BE1.png;Bubble Column Whirlpool (non-fancy) BE1.png|50px}} |
| {{animate|Bubble Column Upwards (non-fancy) BE1.png;Bubble Column Whirlpool (non-fancy) BE1.png|50px}} |
||
|- |
|||
| [[Bubble coral fan]]<ref name=coral/> |
|||
| [[File:Bubble Coral Wall Fan (S) JE2.png|50px]] |
|||
| [[File:Bubble Coral Wall Fan (S) BE2.png|50px]] |
|||
|- |
|||
| [[Buried treasure map]]<ref name=map/> |
|||
| [[File:Buried Treasure Map.png|50px]] |
|||
| [[File:Buried Treasure Map BE.png|50px]] |
|||
|- |
|- |
||
| [[Cactus]]<ref name=backfaces/> |
| [[Cactus]]<ref name=backfaces/> |
||
Line 2,969: | Line 3,216: | ||
| [[File:Cactus BE4.png|50px]] |
| [[File:Cactus BE4.png|50px]] |
||
|- |
|- |
||
| [[ |
| [[Cauldron]]<ref name=composter/> |
||
| [[File: |
| [[File:Cauldron JE7.png|50px]] |
||
| [[File: |
| [[File:Cauldron BE2.png|50px]] |
||
|- |
|||
| [[Carrots]]<ref name=crops/> |
|||
| {{animate|Carrots Age 0-1 JE8.png;Carrots Age 2-3 JE8.png;Carrots Age 4-6 JE8.png;Carrots Age 7 JE9.png|50px}} |
|||
| {{animate|Carrots Age 0-1 BE.png;Carrots Age 2-3 BE.png;Carrots Age 4-6 BE.png;Carrots Age 7 BE.png|50px}} |
|||
|- |
|||
| [[Carved pumpkin]]<ref name=pumpkin/> |
|||
| [[File:Carved Pumpkin (S) JE4.png|50px]] |
|||
| [[File:Carved Pumpkin (S) BE2.png|50px]] |
|||
|- |
|||
| [[Cat spawn egg]]<ref name=spawnegg>{{bug|MC-257310|||Invalid}}</ref> |
|||
| [[File:Cat Spawn Egg.png|50px]] |
|||
| [[File:Cat Spawn Egg BE.png|50px]] |
|||
|- |
|- |
||
| [[Cocoa beans]] |
| [[Cocoa beans]] |
||
|{{animate|Cocoa Age 0 (S) JE5.png;Cocoa Age 1 (S) JE5.png;Cocoa Age 2 (S) JE5.png|50px}} |
|{{animate|Cocoa Age 0 (S) JE5.png;Cocoa Age 1 (S) JE5.png;Cocoa Age 2 (S) JE5.png|50px}} |
||
|{{animate|Cocoa Age 0 (S) BE4.png;Cocoa Age 1 (S) BE4.png;Cocoa Age 2 (S) BE4.png|50px}} |
|{{animate|Cocoa Age 0 (S) BE4.png;Cocoa Age 1 (S) BE4.png;Cocoa Age 2 (S) BE4.png|50px}} |
||
|- |
|||
| [[Cod]] |
|||
|[[File:Cod.gif|50px]] |
|||
|[[File:Cod BE.gif|50px]] |
|||
|- |
|- |
||
| [[Composter]]<ref name=composter>{{bug|MCPE-43635}}</ref> |
| [[Composter]]<ref name=composter>{{bug|MCPE-43635}}</ref> |
||
Line 3,000: | Line 3,231: | ||
| [[File:Conduit.gif|50px]] |
| [[File:Conduit.gif|50px]] |
||
| [[File:Conduit BE.gif|50px]] |
| [[File:Conduit BE.gif|50px]] |
||
|- |
|||
| [[Brain coral fan]]<ref name=coral/> |
|||
| [[File:Brain Coral Wall Fan (S) JE2.png|50px]] |
|||
| [[File:Brain Coral Wall Fan (S) BE2.png|50px]] |
|||
|- |
|||
| [[Bubble coral fan]]<ref name=coral/> |
|||
| [[File:Bubble Coral Wall Fan (S) JE2.png|50px]] |
|||
| [[File:Bubble Coral Wall Fan (S) BE2.png|50px]] |
|||
|- |
|||
| [[Fire coral fan]]<ref name=coral/> |
|||
| [[File:Fire Coral Wall Fan (S) JE1.png|50px]] |
|||
| [[File:Fire Coral Wall Fan (S) BE2.png|50px]] |
|||
|- |
|||
| [[Horn coral fan]]<ref name=coral/> |
|||
| [[File:Horn Coral Wall Fan (S) JE2.png|50px]] |
|||
| [[File:Horn Coral Wall Fan (S) BE2.png|50px]] |
|||
|- |
|||
| [[Tube coral fan]]<ref name=coral/> |
|||
| [[File:Tube Coral Wall Fan (S) JE2.png|50px]] |
|||
| [[File:Tube Coral Wall Fan (S) BE2.png|50px]] |
|||
|- |
|- |
||
| [[Dead brain coral fan]]<ref name=coral/> |
| [[Dead brain coral fan]]<ref name=coral/> |
||
Line 3,021: | Line 3,272: | ||
| [[File:Dead Tube Coral Wall Fan (S) BE2.png|50px]] |
| [[File:Dead Tube Coral Wall Fan (S) BE2.png|50px]] |
||
|- |
|- |
||
| [[Iron door]] |
|||
| [[Dragon fireball]]<ref name=fireball>{{bug|MCPE-121278}}</ref> |
|||
| [[File: |
| [[File:Iron Door.png|50px]] |
||
| [[File: |
| [[File:Iron Door BE.png|50px]] |
||
|- |
|- |
||
| [[Wooden door]] |
|||
| [[Drowned]] targeting<ref name=zombie/> |
|||
| {{Animate|Oak Door.png;Spruce Door.png;Birch Door.png;Jungle Door.png;Acacia Door.png;Dark Oak Door.png;Mangrove Door.png;Bamboo Door.png;Crimson Door.png;Warped Door.png|50px}} |
|||
| [[File:Drowned Targeting.png|50px]] |
|||
| {{Animate|Oak Door BE.png;Spruce Door BE.png;Birch Door BE.png;Jungle Door BE.png;Acacia Door BE.png;Dark Oak Door BE.png;Mangrove Door.png;Bamboo Door BE.png;Crimson Door BE.png;Warped Door BE.png|50px}} |
|||
| [[File:Drowned.png|50px]] |
|||
|- |
|||
| [[Enderman]]<ref name=enderman-eye>{{bug|MCPE-168248|||Invalid}}</ref><ref name=enderman-shake>{{bug|MCPE-145801|||Incomplete}}</ref> |
|||
| {{animate|Enderman.png;Enderman Screaming.gif|50px}} |
|||
| {{animate|Enderman BE.png;Enderman Screaming BE.png|50px}} |
|||
|- |
|- |
||
| [[Fire]]<ref name=fire/> |
| [[Fire]]<ref name=fire/> |
||
Line 3,037: | Line 3,284: | ||
| [[File:Fire BE.gif|50px]] |
| [[File:Fire BE.gif|50px]] |
||
|- |
|- |
||
| [[ |
| [[Soul fire]]<ref name=fire/> |
||
| [[File:Fire |
| [[File:Soul Fire JE1.gif|50px]] |
||
| [[File:Fire |
| [[File:Soul Fire BE.gif|50px]] |
||
|- |
|||
| [[Fishing rod bobber]]<ref name=bobber/> |
|||
| [[File:Fishing Bobber JE1.png|50px]] |
|||
| [[File:Fishing Bobber BE1.png|50px]] |
|||
|- |
|||
| [[Glow squid]] |
|||
| [[File:Glow Squid.gif|50px]] |
|||
| [[File:Glow Squid BE.gif|50px]] |
|||
|- |
|||
| [[Hoglin]]<ref name="nether-texture">{{bug|MCPE-66085}}</ref> |
|||
| [[File:Hoglin.png|50px]] |
|||
| [[File:Hoglin BE.png|50px]] |
|||
|- |
|- |
||
| [[Hopper]] |
| [[Hopper]]<ref name=composter/> |
||
| [[File:Hopper (D) JE8.png|50px]] |
| [[File:Hopper (D) JE8.png|50px]] |
||
| [[File:Hopper (D) BE.png|50px]] |
| [[File:Hopper (D) BE.png|50px]] |
||
|- |
|||
| [[Horn coral fan]]<ref name=coral/> |
|||
| [[File:Horn Coral Wall Fan (S) JE2.png|50px]] |
|||
| [[File:Horn Coral Wall Fan (S) BE2.png|50px]] |
|||
|- |
|||
| [[Husk]] targeting<ref name=zombie/> |
|||
| [[File:Husk Targeting.png|50px]] |
|||
| [[File:Husk.png|50px]] |
|||
|- |
|||
| [[Iron door]] |
|||
| [[File:Iron Door.png|50px]] |
|||
| [[File:Iron Door BE.png|50px]] |
|||
|- |
|||
| [[Jack o'lantern]]<ref name=pumpkin/> |
|||
| [[File:Jack o'Lantern (S) JE4.png|50px]] |
|||
| [[File:Jack o'Lantern (S) BE2.png|50px]] |
|||
|- |
|- |
||
| [[Lava]]<ref name=fluid/> |
| [[Lava]]<ref name=fluid/> |
||
Line 3,080: | Line 3,299: | ||
| [[File:Lava Cauldron.png|50px]] |
| [[File:Lava Cauldron.png|50px]] |
||
| [[File:Lava Cauldron BE.png|50px]] |
| [[File:Lava Cauldron BE.png|50px]] |
||
|- |
|||
| [[Leather horse armor]] (item) |
|||
| [[File:Leather Horse Armor (item).png|50px]] |
|||
| [[File:Leather Horse Armor (item) BE.png|50px]] |
|||
|- |
|- |
||
| [[Leaves]]<ref name=leaves/> |
| [[Leaves]]<ref name=leaves/> |
||
| {{Animate|Acacia Leaves.png;Birch Leaves.png;Dark Oak Leaves.png;Jungle Leaves.png;Oak Leaves.png;Spruce Leaves.png|50px}} |
| {{Animate|Acacia Leaves.png;Azalea Leaves.png;Flowering Azalea Leaves.png;Birch Leaves.png;Cherry Leaves.png;Dark Oak Leaves.png;Jungle Leaves.png;Mangrove Leaves.png;Oak Leaves.png;Pale Oak Leaves.png;Spruce Leaves.png|50px}} |
||
| {{Animate|Acacia Leaves BE.png;Birch Leaves BE.png;Dark Oak Leaves BE.png;Jungle Leaves BE.png;Oak Leaves BE.png;Spruce Leaves BE.png|50px}} |
| {{Animate|Acacia Leaves BE.png;Azalea Leaves BE.png;Flowering Azalea Leaves BE.png;Birch Leaves BE.png;Cherry Leaves BE.png;Dark Oak Leaves BE.png;Jungle Leaves BE.png;Mangrove Leaves BE.png;Oak Leaves BE.png;Pale Oak Leaves BE1.png;Spruce Leaves BE.png|50px}} |
||
|- |
|- |
||
| [[Leaves]] (fast)<ref group="n">How leaves render in "Fast" [[graphics setting]].</ref> |
| [[Leaves]] (fast)<ref group="n">How leaves render in "Fast" [[graphics setting]].</ref> |
||
| {{Animate|Acacia Leaves (Fast).png;Birch Leaves (Fast).png;Dark Oak Leaves (Fast).png;Jungle Leaves (Fast).png;Leaves (Fast).png;Spruce Leaves (Fast).png|50px}} |
| {{Animate|Acacia Leaves (Fast).png;Azalea Leaves (fast) JE1.png;Flowering Azalea Leaves (fast) JE1.png;Birch Leaves (Fast).png;Cherry Leaves (fast) JE2.png;Dark Oak Leaves (Fast).png;Jungle Leaves (Fast).png;Mangrove Leaves (fast) JE2.png;Leaves (Fast).png;Pale Oak Leaves (fast) JE1.png;Spruce Leaves (Fast).png|50px}} |
||
| {{Animate|Acacia Leaves (Fast) BE.png;Birch Leaves (Fast) BE.png;Dark Oak Leaves (Fast) BE.png;Jungle Leaves (Fast) BE.png;Oak Leaves (Fast) BE.png;Spruce Leaves ( |
| {{Animate|Acacia Leaves (Fast) BE.png;Azalea Leaves (fast) BE1.png;Flowering Azalea Leaves (fast) BE1.png;Birch Leaves (Fast) BE.png;Cherry Leaves (fast) BE2.png;Dark Oak Leaves (Fast) BE.png;Jungle Leaves (Fast) BE.png;Mangrove Leaves (fast) BE1.png;Oak Leaves (Fast) BE.png;Pale Oak Leaves (fast) BE1.png;Spruce Leaves (fast) BE.png|50px}} |
||
|- |
|- |
||
| [[Lectern]]{{verify|A bug got fixed in java regarding z-fighting with fire, are the still different?}} |
| [[Lectern]]{{verify|A bug got fixed in java regarding z-fighting with fire, are the still different?}} |
||
Line 3,100: | Line 3,315: | ||
| [[File:Wall Lever (S) JE5-L3.png|50px]] |
| [[File:Wall Lever (S) JE5-L3.png|50px]] |
||
| [[File:Wall Lever (S) JE5-L1.png|50px]] |
| [[File:Wall Lever (S) JE5-L1.png|50px]] |
||
|- |
|||
| [[Light block]]<ref name=lightblock>{{bug|MCPE-127479}}</ref> |
|||
| {{Animate|Light 0 JE3.png;Light 1 JE3.png;Light 2 JE3.png;Light 3 JE3.png;Light 4 JE3.png;Light 5 JE3.png;Light 6 JE3.png;Light 7 JE3.png;Light 8 JE3.png;Light 9 JE3.png;Light 10 JE3.png;Light 11 JE3.png;Light 12 JE3.png;Light 13 JE3.png;Light 14 JE3.png;Light 15 JE3.png|50px}} |
|||
| {{Animate|Light 0 BE1.png;Light 1 BE1.png;Light 2 BE1.png;Light 3 BE1.png;Light 4 BE1.png;Light 5 BE1.png;Light 6 BE1.png;Light 7 BE1.png;Light 8 BE1.png;Light 9 BE1.png;Light 10 BE1.png;Light 11 BE1.png;Light 12 BE1.png;Light 13 BE1.png;Light 14 BE1.png;Light 15 BE1.png|50px}} |
|||
|- |
|- |
||
| [[Lightning rod]]<ref name=lightningrod/><ref name=lightningrodwhite/> |
| [[Lightning rod]]<ref name=lightningrod/><ref name=lightningrodwhite/> |
||
| {{animate|Lightning Rod (U) JE3.png;Powered Lightning Rod (U) JE1.png|50px}} |
| {{animate|Lightning Rod (U) JE3.png;Powered Lightning Rod (U) JE1.png|50px}} |
||
| [[File:Lightning Rod (U) JE2 BE1.png|50px]] |
| [[File:Lightning Rod (U) JE2 BE1.png|50px]] |
||
|- |
|||
| [[Locked map]]<ref name=map/> |
|||
| [[File:Map (item).png|50px]] |
|||
| [[File:Locked Map (item).png|50px]] |
|||
|- |
|||
| [[Map]]<ref name=map/> |
|||
| [[File:Map (item).png|50px]] |
|||
| [[File:Map (item) BE.png|50px]] |
|||
|- |
|||
| [[Minecart with command block]]<ref name=minecart/> |
|||
| [[File:Minecart with Command Block.gif|50px]] |
|||
| [[File:Minecart with Command Block BE.gif|50px]] |
|||
|- |
|- |
||
| [[Nether portal block]]<ref name=netherportal/> |
| [[Nether portal block]]<ref name=netherportal/> |
||
| [[File:Nether Portal (EW).gif|50px]] |
| [[File:Nether Portal (EW).gif|50px]] |
||
| [[File:Nether Portal (EW) BE.gif|50px]] |
| [[File:Nether Portal (EW) BE.gif|50px]] |
||
|- |
|||
| [[Nether wart]]<ref name=crops/> |
|||
| {{animate|Nether Wart Age 0 JE8.png;Nether Wart Age 1-2 JE8.png;Nether Wart Age 3 JE8.png|50px}} |
|||
| {{animate|Nether Wart Age 0 BE.png;Nether Wart Age 1-2 BE.png;Nether Wart Age 3 BE.png|50px}} |
|||
|- |
|||
| [[Ocean explorer map]]<ref name=map/> |
|||
| [[File:Ocean Explorer Map.png|50px]] |
|||
| [[File:Ocean Explorer Map BE.png|50px]] |
|||
|- |
|||
| Offhand slot |
|||
| [[File:Grid layout Offhand Empty.png|50px]] |
|||
| [[File:Grid layout Bedrock Offhand Empty.png|50px]] |
|||
|- |
|- |
||
| [[Ominous banner]] |
| [[Ominous banner]] |
||
| [[File:Ominous Banner.gif|50px]] |
| [[File:Ominous Banner.gif|50px]] |
||
| [[File:Ominous Banner BE.gif|50px]] |
| [[File:Ominous Banner BE.gif|50px]] |
||
|- |
|||
| [[Panda spawn egg]]<ref name=spawnegg/> |
|||
|[[File:Panda Spawn Egg.png|50px]] |
|||
|[[File:Panda Spawn Egg BE.png|50px]] |
|||
|- |
|||
| [[Phantom]] |
|||
| [[File:Phantom JE2.gif|60px]] |
|||
| [[File:Phantom BE1.gif|60px]] |
|||
|- |
|||
| [[Piglin]] celebrating |
|||
| [[File:Piglin celebrate hunt Revision 2.gif|50px]] |
|||
| [[File:Piglin celebrate hunt Revision 1.gif|50px]] |
|||
|- |
|||
| [[Piglin]] idling |
|||
| {{animate|Piglin.png;Piglin with Crossbow.png|50px}} |
|||
| {{animate|Piglin BE.png;Piglin with Crossbow BE.png|50px}} |
|||
|- |
|||
| [[Piglin]] targeting<ref name=zombie/><ref name=crossbowaim/> |
|||
| {{animate|Piglin Attacking with melee weapon.png;Piglin with Crossbow targeting JE.png|50px}} |
|||
| {{animate|Piglin targeting BE2.png;Piglin with Crossbow targeting BE.png|50px}} |
|||
|- |
|||
| [[Pillager]]<ref group="n" name="old">The texture in Bedrock is an old version of the texture in ''Java'' (see {{bug|MCPE-46125}} for an outline).</ref><ref name=pillager/><ref name=pillagercrossbow/><ref name=crossbowaim/> |
|||
| {{animate|Pillager JE3.png;Pillager Aiming with Crossbow JE.png|50px}} |
|||
| {{animate|Pillager BE1.png;Pillager Aiming with Crossbow BE.png|50px}} |
|||
|- |
|||
| [[Pillager]] celebrating<ref name=celebrate/> |
|||
| [[File:Pillager celebrating.gif|50px]] |
|||
| [[File:Pillager celebrating BE.gif|50px]] |
|||
|- |
|||
| [[Pillager]] with banner |
|||
| [[File:Pillager with Ominous Banner.png|50px]] |
|||
| [[File:Pillager with Ominous Banner BE.png|50px]] |
|||
|- |
|- |
||
| [[Piston]] |
| [[Piston]] |
||
Line 3,181: | Line 3,336: | ||
| [[File:Piston Head BE.png|50px]] |
| [[File:Piston Head BE.png|50px]] |
||
|- |
|- |
||
| [[Sticky piston]] |
|||
| [[Potatoes]]<ref name=crops/> |
|||
| [[File:Sticky Piston.png|50px]] |
|||
| {{animate|Potatoes Age 0-1 JE8.png;Potatoes Age 2-3 JE8.png;Potatoes Age 4-6 JE8.png;Potatoes Age 7 JE8.png|50px}} |
|||
| [[File:Sticky Piston BE.png|50px]] |
|||
| {{animate|Potatoes Age 0-1 BE.png;Potatoes Age 2-3 BE.png;Potatoes Age 4-6 BE.png;Potatoes Age 7 BE.png|50px}} |
|||
|- |
|- |
||
| [[Sticky piston head]] |
|||
| [[Pufferfish]]<ref name=puffer/> |
|||
| [[File:Sticky Piston Head.png|50px]] |
|||
| {{Animate|Pufferfish small.gif;Pufferfish medium.gif;Pufferfish large.gif|50px}} |
|||
| [[File:Sticky Piston Head BE.png|50px]] |
|||
| {{Animate|Pufferfish BE.gif;Pufferfish medium BE.png;Pufferfish large.png|50px}} |
|||
|- |
|- |
||
| [[Pumpkin]]<ref name=pumpkin>{{bug|MCPE-121619}}</ref> |
| [[Pumpkin]]<ref name=pumpkin>{{bug|MCPE-121619}}</ref> |
||
Line 3,193: | Line 3,348: | ||
| [[File:Pumpkin JE2 BE2.png|50px]] |
| [[File:Pumpkin JE2 BE2.png|50px]] |
||
|- |
|- |
||
| [[Carved pumpkin]]<ref name=pumpkin/> |
|||
| [[Ravager]] |
|||
| [[File: |
| [[File:Carved Pumpkin (S) JE4.png|50px]] |
||
| [[File: |
| [[File:Carved Pumpkin (S) BE2.png|50px]] |
||
|- |
|||
| [[Jack o'lantern]]<ref name=pumpkin/> |
|||
| [[File:Jack o'Lantern (S) JE4.png|50px]] |
|||
| [[File:Jack o'Lantern (S) BE2.png|50px]] |
|||
|- |
|||
| [[Purple glazed terracotta]]<ref name=glazed/> |
|||
| [[File:Purple Glazed Terracotta JE2.png|50px]] |
|||
| [[File:Purple Glazed Terracotta JE1 BE1.png|50px]] |
|||
|- |
|- |
||
| [[Redstone dust]] (with dot) |
| [[Redstone dust]] (with dot) |
||
Line 3,201: | Line 3,364: | ||
| [[File:Inactive Redstone Wire (NE) BE.png|50px]][[File:Inactive Redstone Wire (ES) BE.png|50px]][[File:Inactive Redstone Wire (SW) BE.png|50px]]<br>[[File:Inactive Redstone Wire (NW) BE.png|50px]][[File:Inactive Redstone Wire (NEW) BE.png|50px]][[File:Inactive Redstone Wire (NES) BE.png|50px]]<br>[[File:Inactive Redstone Wire (ESW) BE.png|50px]][[File:Inactive Redstone Wire (NSW) BE.png|50px]][[File:Inactive Redstone Wire (NESW) BE.png|50px]]<br>[[File:Active Redstone Wire (NE) BE.png|50px]][[File:Active Redstone Wire (ES) BE.png|50px]][[File:Active Redstone Wire (SW) BE.png|50px]]<br>[[File:Active Redstone Wire (NW) BE.png|50px]][[File:Active Redstone Wire (NEW) BE.png|50px]][[File:Active Redstone Wire (NES) BE.png|50px]]<br>[[File:Active Redstone Wire (ESW) BE.png|50px]][[File:Active Redstone Wire (NSW) BE.png|50px]][[File:Active Redstone Wire (NESW) BE.png|50px]] |
| [[File:Inactive Redstone Wire (NE) BE.png|50px]][[File:Inactive Redstone Wire (ES) BE.png|50px]][[File:Inactive Redstone Wire (SW) BE.png|50px]]<br>[[File:Inactive Redstone Wire (NW) BE.png|50px]][[File:Inactive Redstone Wire (NEW) BE.png|50px]][[File:Inactive Redstone Wire (NES) BE.png|50px]]<br>[[File:Inactive Redstone Wire (ESW) BE.png|50px]][[File:Inactive Redstone Wire (NSW) BE.png|50px]][[File:Inactive Redstone Wire (NESW) BE.png|50px]]<br>[[File:Active Redstone Wire (NE) BE.png|50px]][[File:Active Redstone Wire (ES) BE.png|50px]][[File:Active Redstone Wire (SW) BE.png|50px]]<br>[[File:Active Redstone Wire (NW) BE.png|50px]][[File:Active Redstone Wire (NEW) BE.png|50px]][[File:Active Redstone Wire (NES) BE.png|50px]]<br>[[File:Active Redstone Wire (ESW) BE.png|50px]][[File:Active Redstone Wire (NSW) BE.png|50px]][[File:Active Redstone Wire (NESW) BE.png|50px]] |
||
|- |
|- |
||
| [[Redstone |
| [[Redstone comparator]]<ref name=repeater/><ref name=redstonetorch/> |
||
| [[File:Redstone Comparator (S) JE4.png|50px]] |
|||
| [[File:Redstone Comparator (S) BE.png|50px]] |
|||
|- |
|||
| [[Redstone repeater]]<ref name=repeater>{{bug|MCPE-33202}}</ref><ref name=redstonetorch/> |
|||
| [[File:Redstone Repeater (S) JE5 BE2.png|50px]] |
| [[File:Redstone Repeater (S) JE5 BE2.png|50px]] |
||
| [[File:Redstone Repeater (S) BE2.png|50px]] |
| [[File:Redstone Repeater (S) BE2.png|50px]] |
||
Line 3,209: | Line 3,376: | ||
| {{animate|Redstone Torch BE3.png;Redstone Wall Torch (S) BE3.png;Unlit Redstone Torch BE2.png;Unlit Redstone Wall Torch (S) BE2.png|50px}} |
| {{animate|Redstone Torch BE3.png;Redstone Wall Torch (S) BE3.png;Unlit Redstone Torch BE2.png;Unlit Redstone Wall Torch (S) BE2.png|50px}} |
||
|- |
|- |
||
| [[Soul torch]]<ref name=soultorch>{{bug|MCPE-72446}}</ref><ref name=torch/> |
|||
| [[Salmon]] |
|||
| {{animate|Soul Torch.gif;Soul Wall Torch (S) JE1.png|50px}} |
|||
| [[File:Salmon.gif|50px]] |
|||
| {{animate|Soul Torch BE1.gif;Soul Wall Torch (S) BE1.png|50px}} |
|||
| [[File:Salmon BE.gif|50px]] |
|||
|- |
|||
| [[Torch]] on wall<ref name=torch/> |
|||
| [[File:Wall Torch (S) JE8.png|50px]] |
|||
| [[File:Wall Torch (S) BE2.png|50px]] |
|||
|- |
|- |
||
| [[Scaffolding]] |
| [[Scaffolding]] |
||
Line 3,221: | Line 3,392: | ||
| [[File:Sculk Sensor BE2.gif|50px]] |
| [[File:Sculk Sensor BE2.gif|50px]] |
||
|- |
|- |
||
| [[Calibrated sculk sensor]]<ref name=calibrated/> |
|||
| [[Seagrass]] (item) |
|||
| [[File: |
| [[File:Calibrated Sculk Sensor JE2.gif|50px]] |
||
| [[File: |
| [[File:Calibrated Sculk Sensor BE1.gif|50px]] |
||
|- |
|- |
||
| [[Seagrass]]<ref name=seagrass/> |
|||
| Sheared [[sheep]]<ref name=sheep/><ref group="feedback" name="sheep">See [https://feedback.minecraft.net/hc/en-us/community/posts/360023513551--Bedrock-Parity-Dyed-sheep-textures feedback page].</ref> |
|||
| [[File: |
| [[File:Seagrass JE1 BE2.gif|50px]] |
||
| |
|||
| {{Animate|Sheared Black Sheep.png;Sheared Blue Sheep.png;Sheared Brown Sheep.png;Sheared Cyan Sheep.png;Sheared Gray Sheep.png;Sheared Green Sheep.png;Sheared Light Blue Sheep.png;Sheared Light Gray Sheep.png;Sheared Lime Sheep.png;Sheared Magenta Sheep.png;Sheared Orange Sheep.png;Sheared Pink Sheep.png;Sheared Purple Sheep.png;Sheared Red Sheep.png;Sheared Yellow Sheep.png|50px}} |
|||
|- |
|- |
||
| [[ |
| [[Tall seagrass]]<ref name=seagrass>{{bug|MC-202598}}</ref> |
||
| [[File:Tall Seagrass JE1 BE2.gif|50px]] |
|||
| {{Animate|Black Sheep.png;Blue Sheep.png;Brown Sheep.png;Cyan Sheep.png;Gray Sheep.png;Green Sheep.png;Light Blue Sheep.png;Light Gray Sheep.png;Lime Sheep.png;Magenta Sheep.png;Orange Sheep.png;Pink Sheep.png;Purple Sheep.png;Red Sheep.png;Yellow Sheep.png|50px}} |
|||
| [[File:Tall Seagrass BE2.gif|50px]] |
|||
| {{Animate|Black Sheep BE.png;Blue Sheep BE.png;Brown Sheep BE.png;Cyan Sheep BE.png;Gray Sheep BE.png;Green Sheep BE.png;Light Blue Sheep BE.png;Light Gray Sheep BE.png;Lime Sheep BE.png;Magenta Sheep BE.png;Orange Sheep BE.png;Pink Sheep BE.png;Purple Sheep BE.png;Red Sheep BE.png;Yellow Sheep BE.png|50px}} |
|||
|- |
|- |
||
| [[Small dripleaf]]<ref name=dripleaf/> |
| [[Small dripleaf]]<ref name=dripleaf/> |
||
Line 3,237: | Line 3,408: | ||
| [[File:Small Dripleaf BE.png|50px]] |
| [[File:Small Dripleaf BE.png|50px]] |
||
|- |
|- |
||
| [[ |
| [[Snowy grass block]]<ref name=snowy/> |
||
| [[File: |
| [[File:Snowy Grass Block JE4.png|50px]] |
||
| [[File: |
| [[File:Snowy Grass Block JE3 BE3.png|50px]] |
||
|- |
|||
| [[Soul torch]]<ref name=soultorch>{{bug|MCPE-72446}}</ref><ref name=torch/> |
|||
| {{animate|Soul Torch.gif;Soul Wall Torch (S) JE1.png|50px}} |
|||
| {{animate|Soul Torch BE1.gif;Soul Wall Torch (S) BE1.png|50px}} |
|||
|- |
|- |
||
| [[Spore blossom]]<ref name=spore>{{bug|MC-224195}}</ref> |
| [[Spore blossom]]<ref name=spore>{{bug|MC-224195}}</ref> |
||
Line 3,249: | Line 3,416: | ||
| {{animate|Spore Blossom BE1.png;Spore Blossom BE1 (facing NWU).png|50px}} |
| {{animate|Spore Blossom BE1.png;Spore Blossom BE1 (facing NWU).png|50px}} |
||
|- |
|- |
||
| [[Spruce planks]]<ref name=planks/> |
|||
| [[Sticky piston]] |
|||
| [[File: |
| [[File:Spruce Planks JE5.png|50px]] |
||
| [[File: |
| [[File:Spruce Planks JE4 BE2.png|50px]] |
||
|- |
|||
| [[Sticky piston head]] |
|||
| [[File:Sticky Piston Head.png|50px]] |
|||
| [[File:Sticky Piston Head BE.png|50px]] |
|||
|- |
|||
| Shivering [[strider]]<ref name="nether-texture"/> |
|||
| [[File:Strider Shiver.gif|50px]] |
|||
| [[File:Strider Shiver BE.gif|50px]] |
|||
|- |
|- |
||
| [[Stripped spruce log]]<ref name=stripped>{{bug|MCPE-137379}}</ref> |
| [[Stripped spruce log]]<ref name=stripped>{{bug|MCPE-137379}}</ref> |
||
| [[File:Stripped Spruce Log.png|50px]] |
| [[File:Stripped Spruce Log.png|50px]] |
||
| [[File:Stripped Spruce Log BE.png|50px]] |
| [[File:Stripped Spruce Log BE.png|50px]] |
||
|- |
|||
| [[Stripped spruce wood]]<ref name=stripped/> |
|||
| [[File:Stripped Spruce Wood.png|50px]] |
|||
| [[File:Stripped Spruce Wood (UD) BE1.png|50px]] |
|||
|- |
|- |
||
| [[Structure void]] |
| [[Structure void]] |
||
| |
| {{Animate|Structure Void (shown) JE3.png;Structure Void (item) JE2.png|50px}} |
||
| [[File:Structure Void BE.png|50px]] |
| [[File:Structure Void BE.png|50px]] |
||
|- |
|||
| Swimming [[drowned]]<ref name=drowned/> |
|||
| [[File:Swimming Drowned.png|50px]] |
|||
| [[File:Swimming Drowned BE.png|50px]] |
|||
|- |
|||
| [[Tall seagrass]]<ref name=seagrass>{{bug|MC-202598}}</ref> |
|||
| [[File:Tall Seagrass JE1 BE2.gif|50px]] |
|||
| [[File:Tall Seagrass BE2.gif|50px]] |
|||
|- |
|||
| [[Torch]] on wall<ref name=torch/> |
|||
| [[File:Wall Torch (S) JE8.png|50px]] |
|||
| [[File:Wall Torch (S) BE2.png|50px]] |
|||
|- |
|||
| [[Totem of undying]] animation |
|||
| [[File:Totem of Undying Animation.gif|50px]] |
|||
| [[File:Totem of Undying Bedrock Animation.gif|50px]] |
|||
|- |
|||
| [[Trial explorer map]]<ref name=trialmap>{{bug|MCPE-179874|||Invalid}}</ref> |
|||
| [[File:Trial_Explorer_Map_JE1.png|50px]] |
|||
| [[File:Trial Explorer Map BE1.png|50px]] |
|||
|- |
|||
| [[Tube coral fan]]<ref name=coral/> |
|||
| [[File:Tube Coral Wall Fan (S) JE2.png|50px]] |
|||
| [[File:Tube Coral Wall Fan (S) BE2.png|50px]] |
|||
|- |
|||
| [[Wandering trader spawn egg]]<ref name=spawnegg/> |
|||
|[[File:Wandering Trader Spawn Egg.png|50px]] |
|||
|[[File:Wandering Trader Spawn Egg BE.png|50px]] |
|||
|- |
|- |
||
| [[Water]]<ref name=fluid/> |
| [[Water]]<ref name=fluid/> |
||
Line 3,306: | Line 3,441: | ||
|- |
|- |
||
| [[Weeping vines]]<ref name="nether-texture"/> |
| [[Weeping vines]]<ref name="nether-texture"/> |
||
| [[File:Weeping Vines |
| [[File:Weeping Vines.png|50px]] |
||
| [[File:Weeping Vines |
| [[File:Weeping Vines BE.png|50px]] |
||
|- |
|- |
||
| [[Weeping vines]] plant<ref name="nether-texture"/> |
| [[Weeping vines]] plant<ref name="nether-texture"/> |
||
| [[File:Weeping Vines Plant.png|50px]] |
| [[File:Weeping Vines Plant.png|50px]] |
||
| [[File:Weeping Vines Plant BE.png|50px]] |
| [[File:Weeping Vines Plant BE.png|50px]] |
||
|} |
|||
====Items==== |
|||
{|class="wikitable" |
|||
! Object |
|||
! {{edition|java}} |
|||
! {{edition|bedrock}} |
|||
|- |
|- |
||
| [[ |
| [[Arrow of fire resistance]]<ref name=tipped/> |
||
| [[File:Arrow of Fire Resistance JE3.png|50px]] |
|||
| {{animate|Wheat Age 0 JE9.png;Wheat Age 1 JE9.png;Wheat Age 2 JE9.png;Wheat Age 3 JE9.png;Wheat Age 4 JE9.png;Wheat Age 5 JE9.png;Wheat Age 6 JE10.png;Wheat Age 7 JE10.png|50px}} |
|||
| [[File:Arrow of Fire Resistance JE2 BE2.png|50px]] |
|||
| {{animate|Wheat Age 0 BE.png;Wheat Age 2 BE.png;Wheat Age 2 BE.png;Wheat Age 3 BE.png;Wheat Age 4 BE.png;Wheat Age 5 BE.png;Wheat Age 6 BE.png;Wheat Age 7 BE.png|50px}} |
|||
|- |
|- |
||
| [[Arrow of slow falling]]<ref name=tipped/> |
|||
| [[Witch]] |
|||
| |
| [[File:Arrow of Slow Falling.png|50px]] |
||
| |
|||
| {{animate|Witch BE.png;Witch drinking BE.png|50px}} |
|||
|- |
|- |
||
| [[ |
| [[Leather horse armor]] (item) |
||
| [[File:Leather Horse Armor (item).png|50px]] |
|||
| {{Animate|Oak Door.png;Spruce Door.png;Birch Door.png;Jungle Door.png;Acacia Door.png;Dark Oak Door.png;Mangrove Door.png;Bamboo Door.png;Crimson Door.png;Warped Door.png|50px}} |
|||
| [[File:Leather Horse Armor (item) BE.png|50px]] |
|||
| {{Animate|Oak Door BE.png;Spruce Door BE.png;Birch Door BE.png;Jungle Door BE.png;Acacia Door BE.png;Dark Oak Door BE.png;Mangrove Door.png;Bamboo Door BE.png;Crimson Door BE.png;Warped Door BE.png|50px}} |
|||
|- |
|||
| [[Light block]]<ref name=lightblock>{{bug|MCPE-127479}}</ref> |
|||
| {{Animate|Light 0 JE3.png;Light 1 JE3.png;Light 2 JE3.png;Light 3 JE3.png;Light 4 JE3.png;Light 5 JE3.png;Light 6 JE3.png;Light 7 JE3.png;Light 8 JE3.png;Light 9 JE3.png;Light 10 JE3.png;Light 11 JE3.png;Light 12 JE3.png;Light 13 JE3.png;Light 14 JE3.png;Light 15 JE3.png|50px}} |
|||
| {{Animate|Light 0 BE1.png;Light 1 BE1.png;Light 2 BE1.png;Light 3 BE1.png;Light 4 BE1.png;Light 5 BE1.png;Light 6 BE1.png;Light 7 BE1.png;Light 8 BE1.png;Light 9 BE1.png;Light 10 BE1.png;Light 11 BE1.png;Light 12 BE1.png;Light 13 BE1.png;Light 14 BE1.png;Light 15 BE1.png|50px}} |
|||
|- |
|||
| [[Map]]<ref name=map/> |
|||
| [[File:Map (item).png|50px]] |
|||
| [[File:Map (item) BE.png|50px]] |
|||
|- |
|||
| [[Locked map]]<ref name=map/> |
|||
| [[File:Map (item).png|50px]] |
|||
| [[File:Locked Map (item).png|50px]] |
|||
|- |
|||
| [[Buried treasure map]]<ref name=map/> |
|||
| [[File:Buried Treasure Map.png|50px]] |
|||
| [[File:Buried Treasure Map BE.png|50px]] |
|||
|- |
|||
| [[Ocean explorer map]]<ref name=map/> |
|||
| [[File:Ocean Explorer Map.png|50px]] |
|||
| [[File:Ocean Explorer Map BE.png|50px]] |
|||
|- |
|||
| [[Trial explorer map]]<ref name=trialmap>{{bug|MCPE-179874|||Invalid}}</ref> |
|||
| [[File:Trial_Explorer_Map_JE1.png|50px]] |
|||
| [[File:Trial Explorer Map BE1.png|50px]] |
|||
|- |
|- |
||
| [[Woodland explorer map]]<ref name=map/> |
| [[Woodland explorer map]]<ref name=map/> |
||
Line 3,329: | Line 3,495: | ||
| [[File:Woodland Explorer Map BE.png|50px]] |
| [[File:Woodland Explorer Map BE.png|50px]] |
||
|- |
|- |
||
| Offhand slot |
|||
| [[Zoglin]]<ref name="nether-texture"/> |
|||
| [[File: |
| [[File:Grid layout Offhand Empty.png|50px]] |
||
| [[File: |
| [[File:Grid layout Bedrock Offhand Empty.png|50px]] |
||
|- |
|||
| [[Seagrass]] (item) |
|||
| [[File:Seagrass (item) JE2.png|50px]] |
|||
| [[File:Seagrass (item) BE2.png|50px]] |
|||
|- |
|||
| [[Totem of undying]] animation |
|||
| [[File:Totem of Undying Animation.gif|50px]] |
|||
| [[File:Totem of Undying Bedrock Animation.gif|50px]] |
|||
|} |
|||
====Entities==== |
|||
{|class="wikitable" |
|||
! Object |
|||
! {{edition|java}} |
|||
! {{edition|bedrock}} |
|||
|- |
|||
| [[Allay]]<ref name=allay/> |
|||
| [[File:Allay JE2.gif|50px]] |
|||
| [[File:Allay JE1 BE1.gif|50px]] |
|||
|- |
|||
| [[Armor stand]]<ref name=armorstand/> |
|||
| [[File:Armor Stand JE5.png|50px]] |
|||
| [[File:Armor Stand BE2.png|50px]] |
|||
|- |
|||
| [[Baby drowned]] targeting<ref name=zombie/> |
|||
| [[File:Baby Drowned Targeting.png|50px]] |
|||
| [[File:Baby Drowned.png|50px]] |
|||
|- |
|||
| [[Baby husk]] targeting<ref name=zombie/> |
|||
| [[File:Baby Husk Targeting.png|50px]] |
|||
| [[File:Baby Husk.png|50px]] |
|||
|- |
|||
| [[Baby zombie]] targeting<ref name=zombie/> |
|||
| [[File:Baby Zombie Targeting.png|50px]] |
|||
| [[File:Baby Zombie.png|50px]] |
|||
|- |
|||
| [[Baby zombified piglin]]<ref name=zombie/> |
|||
| {{animate|Baby Zombified Piglin JE8.png;Baby Zombified Piglin Targeting.png|50px}} |
|||
| [[File:Baby Zombified Piglin BE.png|50px]] |
|||
|- |
|||
| [[Baby hoglin]]<ref name=nether-texture/> |
|||
| [[File:Baby Hoglin JE4.png|50px]] |
|||
| [[File:Baby Hoglin BE3.png|50px]] |
|||
|- |
|||
| [[Baby zoglin]]<ref name="nether-texture"/> |
|||
| [[File:Baby Zoglin.png|50px]] |
|||
| [[File:Baby Zoglin BE2.png|50px]] |
|||
|- |
|||
| [[Baby panda]] |
|||
| [[File:Baby Panda.png|50px]] |
|||
| [[File:Baby Panda BE.png|50px]] |
|||
|- |
|||
| [[Baby villager]]<ref name=villager/> |
|||
| [[File:Plains Villager Base JE2.png|50px]] |
|||
| [[File:Plains Baby Villager BE.png|50px]] |
|||
|- |
|||
| [[Bee]]<ref name=bee>{{bug|MCPE-76400}}</ref><ref name=bee2/> |
|||
| [[File:Bee.gif|50px]] |
|||
| [[File:Bee BE.gif|50px]] |
|||
|- |
|||
| [[Blaze]] |
|||
| [[File:Blaze.gif|50px]] |
|||
| [[File:Blaze BE.gif|50px]] |
|||
|- |
|||
| [[Breeze]]<ref name=breeze1/><ref name=breeze2/> |
|||
| [[File:Breeze JE1.webp|50px]] |
|||
| [[File:Breeze BE1.webp|50px]] |
|||
|- |
|||
| [[Cod]] |
|||
|[[File:Cod.gif|50px]] |
|||
|[[File:Cod BE.gif|50px]] |
|||
|- |
|||
| [[Salmon]] |
|||
| [[File:Salmon.gif|50px]] |
|||
| [[File:Salmon BE.gif|50px]] |
|||
|- |
|||
| [[Dragon fireball]]<ref name=fireball>{{bug|MCPE-121278}}</ref> |
|||
| [[File:Dragon Fireball.png|50px]] |
|||
| [[File:Dragon Fireball BE.png|50px]] |
|||
|- |
|||
| [[Drowned]] targeting<ref name=zombie/> |
|||
| [[File:Drowned Targeting.png|50px]] |
|||
| [[File:Drowned.png|50px]] |
|||
|- |
|||
| [[Husk]] targeting<ref name=zombie/> |
|||
| [[File:Husk Targeting.png|50px]] |
|||
| [[File:Husk.png|50px]] |
|||
|- |
|- |
||
| [[Zombie]] targeting<ref name=zombie/> |
| [[Zombie]] targeting<ref name=zombie/> |
||
| [[File:Zombie Targeting.png|50px]] |
| [[File:Zombie Targeting.png|50px]] |
||
| [[File:Zombie.png|50px]] |
| [[File:Zombie JE3 BE2.png|50px]] |
||
|- |
|- |
||
| [[Zombified piglin]]<ref name=zombie/> |
| [[Zombified piglin]]<ref name=zombie/> |
||
| {{animate|Zombified Piglin JE9.png;Zombified Piglin Targeting.png|50px}} |
| {{animate|Zombified Piglin JE9.png;Zombified Piglin Targeting.png|50px}} |
||
| [[File:Zombified Piglin BE.png|50px]] |
| [[File:Zombified Piglin BE.png|50px]] |
||
|- |
|||
| [[Evoker]]<ref name=robe/> |
|||
| [[File:Evoker JE3.png|50px]] |
|||
| [[File:Evoker JE2 BE2.png|50px]] |
|||
|- |
|||
| [[Fishing rod bobber]]<ref name=bobber/> |
|||
| [[File:Fishing Bobber JE1.png|50px]] |
|||
| [[File:Fishing Bobber BE1.png|50px]] |
|||
|- |
|||
| [[Glow squid]] |
|||
| [[File:Glow Squid.gif|50px]] |
|||
| [[File:Glow Squid BE.gif|50px]] |
|||
|- |
|||
| [[Hoglin]]<ref name="nether-texture">{{bug|MCPE-66085}}</ref> |
|||
| [[File:Hoglin.png|50px]] |
|||
| [[File:Hoglin BE.png|50px]] |
|||
|- |
|||
| [[Zoglin]]<ref name="nether-texture"/> |
|||
| [[File:Zoglin.png|50px]] |
|||
| [[File:Zoglin BE.png|50px]] |
|||
|- |
|||
| [[Minecart with command block]]<ref name=minecart/> |
|||
| [[File:Minecart with Command Block.gif|50px]] |
|||
| [[File:Minecart with Command Block BE.gif|50px]] |
|||
|- |
|||
| [[Phantom]] |
|||
| [[File:Phantom JE2.gif|60px]] |
|||
| [[File:Phantom BE1.gif|60px]] |
|||
|- |
|||
| [[Piglin]] celebrating |
|||
| [[File:Piglin celebrate hunt Revision 2.gif|50px]] |
|||
| [[File:Piglin celebrate hunt Revision 1.gif|50px]] |
|||
|- |
|||
| [[Piglin]] idling |
|||
| {{animate|Piglin.png;Piglin with Crossbow.png|50px}} |
|||
| {{animate|Piglin BE.png;Piglin with Crossbow BE.png|50px}} |
|||
|- |
|||
| [[Piglin]] targeting<ref name=zombie/><ref name=crossbowaim/> |
|||
| {{animate|Piglin Attacking with melee weapon.png;Piglin with Crossbow targeting JE.png|50px}} |
|||
| {{animate|Piglin targeting BE2.png;Piglin with Crossbow targeting BE.png|50px}} |
|||
|- |
|||
| [[Pillager]]<ref group="n" name="old">The texture in ''Bedrock'' is an old version of the texture in ''Java'' (see {{bug|MCPE-46125}} for an outline).</ref><ref name=pillager/><ref name=pillagercrossbow/><ref name=crossbowaim/> |
|||
| {{animate|Pillager JE3.png;Pillager Aiming with Crossbow JE.png|50px}} |
|||
| {{animate|Pillager BE1.png;Pillager Aiming with Crossbow BE.png|50px}} |
|||
|- |
|||
| [[Pillager]] celebrating<ref name=celebrate/> |
|||
| [[File:Pillager celebrating.gif|50px]] |
|||
| [[File:Pillager celebrating BE.gif|50px]] |
|||
|- |
|||
| [[Pillager]] with banner |
|||
| [[File:Pillager with Ominous Banner.png|50px]] |
|||
| [[File:Pillager with Ominous Banner BE.png|50px]] |
|||
|- |
|||
| [[Pufferfish]]<ref name=puffer/> |
|||
| {{Animate|Pufferfish small.gif;Pufferfish medium.gif;Pufferfish large.gif|50px}} |
|||
| {{Animate|Pufferfish BE.gif;Pufferfish medium BE.png;Pufferfish large.png|50px}} |
|||
|- |
|||
| [[Ravager]]<ref name=ravager/> |
|||
| [[File:Ravager JE1.png|50px]] |
|||
| [[File:Ravager BE1.png|50px]] |
|||
|- |
|||
| Shivering [[strider]]<ref name="nether-texture"/> |
|||
| [[File:Strider Shiver.gif|50px]] |
|||
| [[File:Strider Shiver BE.gif|50px]] |
|||
|- |
|||
| [[Vindicator]] |
|||
| [[File:Vindicator JE4.png|50px]] |
|||
| [[File:Vindicator JE3 BE3.png|50px]] |
|||
|- |
|||
| [[Witch]]<ref name=robe/> |
|||
| {{animate|Witch.png;Witch drinking.png|50px}} |
|||
| {{animate|Witch BE.png;Witch drinking BE.png|50px}} |
|||
|} |
|} |
||
{{reflist|group=n}} |
{{reflist|group=n}} |
||
Line 3,355: | Line 3,680: | ||
| |
| |
||
* Arrow has a smaller size. |
* Arrow has a smaller size. |
||
* Hammer, item slots and arrow are in a different position on Bedrock. |
* Hammer, item slots and arrow are in a different position on ''Bedrock''. |
||
* The "Repair & Name" label are on the left side, aligned with the text box on ''Java'', but centered on Bedrock. |
* The "Repair & Name" label are on the left side, aligned with the text box on ''Java'', but centered on ''Bedrock''. |
||
* Text box color is different. |
* Text box color is different. |
||
|- |
|- |
||
Line 3,363: | Line 3,688: | ||
| [[File:Cartography_Table_GUI_BE.png|250px]] |
| [[File:Cartography_Table_GUI_BE.png|250px]] |
||
| |
| |
||
* Has a text box to name the map on Bedrock. |
* Has a text box to name the map on ''Bedrock''. |
||
* ''Java'' shows the map, while Bedrock shows the top side of the cartographer table in the GUI. |
* ''Java'' shows the map, while Bedrock shows the top side of the cartographer table in the GUI. |
||
|- |
|- |
||
Line 3,369: | Line 3,694: | ||
| [[File:Crafting_Table_GUI.png|250px]] |
| [[File:Crafting_Table_GUI.png|250px]] |
||
| [[File:Crafting_Table_GUI_BE.png|250px]] |
| [[File:Crafting_Table_GUI_BE.png|250px]] |
||
| The "Crafting" label are in a different position on Bedrock. |
| The "Crafting" label are in a different position on ''Bedrock''. |
||
|- |
|- |
||
| Donkey GUI<br>Mule GUI |
| Donkey GUI<br>Mule GUI |
||
Line 3,380: | Line 3,705: | ||
| [[File:Enchanting_Table_GUI_BE.png|250px]] |
| [[File:Enchanting_Table_GUI_BE.png|250px]] |
||
| |
| |
||
* The book is brighter on ''Java'', compared to Bedrock. |
* The book is brighter on ''Java'', compared to ''Bedrock''. |
||
* The enchantment list is slightly taller, but disproportionate on Bedrock. |
* The enchantment list is slightly taller, but disproportionate on ''Bedrock''. |
||
* ''Java'' use "Enchant" label, while Bedrock use the full block name. |
* ''Java'' use "Enchant" label, while ''Bedrock'' use the full block name. |
||
|- |
|- |
||
| Grindstone |
| Grindstone |
||
Line 3,399: | Line 3,724: | ||
| |
| |
||
* Offhand slot texture is different (see [[Minecraft Wiki:Parity issue list#Textures and animations|Textures and animations]]). |
* Offhand slot texture is different (see [[Minecraft Wiki:Parity issue list#Textures and animations|Textures and animations]]). |
||
* Player preview is a bit lower on ''Java'', but centered and smaller on Bedrock. |
* Player preview is a bit lower on ''Java'', but centered and smaller on ''Bedrock''. |
||
* The "Crafting" label are in a different position on Bedrock. |
* The "Crafting" label are in a different position on Bedrock. |
||
|- |
|- |
||
Line 3,433: | Line 3,758: | ||
| Azalea and flowering azalea || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-129948}}. |
| Azalea and flowering azalea || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-129948}}. |
||
|- |
|- |
||
| Bamboo (sapling and stalk) || {{tc|no|Different}} || {{tc|yes|Same}} || |
| Bamboo (sapling and stalk) || {{tc|no|Different}} || {{tc|yes|Same}} || Java report: {{bug|MC-215220}}. |
||
|- |
|- |
||
| Banner (wall) || {{tc|no|Different}} || {{tc|yes|Same}} || Hitbox is slightly lower. |
| Banner (wall) || {{tc|no|Different}} || {{tc|yes|Same}} || Hitbox is slightly lower. |
||
Line 3,449: | Line 3,774: | ||
| Cauldron || {{tc|no|Different}} || {{tc|no|Different}} || Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.<ref>{{bug|MCPE-59923}}</ref> |
| Cauldron || {{tc|no|Different}} || {{tc|no|Different}} || Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.<ref>{{bug|MCPE-59923}}</ref> |
||
|- |
|- |
||
| Candle cake || {{tc|no|Different}} || {{tc|no|Different}} ||The candle part of the candle cake have no collision box on Bedrock Edition.<ref>{{bug|MCPE-130723}}</ref> |
| Candle cake || {{tc|no|Different}} || {{tc|no|Different}} ||The candle part of the candle cake have no collision box on ''Bedrock Edition''.<ref>{{bug|MCPE-130723}}</ref> |
||
|- |
|- |
||
| Chest || {{tc|no|Different}} || {{tc|no|Different}} || |
| Chest || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-94126}}. |
||
|- |
|- |
||
| Chorus plant || {{tc|no|Different}} || {{tc|no|Different}} || |
| Chorus plant || {{tc|no|Different}} || {{tc|no|Different}} || Java report: {{bug|MC-190889}}. |
||
|- |
|- |
||
| Conduit || {{tc|no|Different}} || {{tc|no|Different}} || |
| Conduit || {{tc|no|Different}} || {{tc|no|Different}} || Bedrock report: {{bug|MCPE-94126}}. |
||
|- |
|- |
||
| Composter || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || |
| Composter || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || |
||
|- |
|||
| Crimson fungus || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-122697}}. |
|||
|- |
|- |
||
| Crimson roots || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-122699}}. |
| Crimson roots || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-122699}}. |
||
Line 3,465: | Line 3,792: | ||
| Fences (corner) || {{tc|no|Different}} || {{tc|yes|Same}} || Corner hitboxes don't follow direction.<ref name="corner">{{bug|MCPE-59920}}</ref> |
| Fences (corner) || {{tc|no|Different}} || {{tc|yes|Same}} || Corner hitboxes don't follow direction.<ref name="corner">{{bug|MCPE-59920}}</ref> |
||
|- |
|- |
||
| Flowers || {{tc|no|Different}} || {{tc|yes|Same}} || |
| Flowers || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MC-160382}}. |
||
|- |
|- |
||
| Flowers and grass (2-blocks tall) || {{tc|no|Different}} || {{tc|yes|Same}} || Large hitbox considered intentional {{in|Java}}.<ref>{{bug|MC-33580|||WAI}}</ref><ref>{{bug|MC-163896|||WAI}}</ref> |
| Flowers and grass (2-blocks tall) || {{tc|no|Different}} || {{tc|yes|Same}} || Large hitbox considered intentional {{in|Java}}.<ref>{{bug|MC-33580|||WAI}}</ref><ref>{{bug|MC-163896|||WAI}}</ref> |
||
Line 3,488: | Line 3,815: | ||
|- |
|- |
||
| Lever (ground and roof) || {{tc|no|Different}} || {{tc|yes|Same}} || |
| Lever (ground and roof) || {{tc|no|Different}} || {{tc|yes|Same}} || |
||
|- |
|||
| Lily pad || {{tc|no|Different}} || {{tc|no|Different}} || Is wider and higher.<ref>{{bug|MCPE-60826}}</ref> |
|||
|- |
|- |
||
| Mushrooms || {{tc|no|Different}} || {{tc|yes|Same}} || |
| Mushrooms || {{tc|no|Different}} || {{tc|yes|Same}} || |
||
|- |
|- |
||
| Nether portal || {{tc|no|Different}} || {{tc|yes|Same}} || |
| Nether portal || {{tc|no|Different}} || {{tc|yes|Same}} || |
||
|- |
|||
| Nether sprouts || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-122696}}. |
|||
|- |
|||
| Pink petals || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: <ref>{{bug|MCPE-173868}}</ref> |
|||
|- |
|- |
||
| Piston (body) || {{tc|no|Different}} || {{tc|no|Different}} || Is a full block.<ref>{{bug|MCPE-83258}}</ref> |
| Piston (body) || {{tc|no|Different}} || {{tc|no|Different}} || Is a full block.<ref>{{bug|MCPE-83258}}</ref> |
||
|- |
|- |
||
| Piston (head) || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || Has a full block outline selection. |
| Piston (head) || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || Has a full block outline selection. |
||
|- |
|||
| Pitcher plant || {{tc|no|Different}} || {{tc|yes|Same}} || Java report: {{bug|MC-261834}} |
|||
|- |
|- |
||
| Rails (flat) || {{tc|no|Different}} || {{tc|yes|Same}} || |
| Rails (flat) || {{tc|no|Different}} || {{tc|yes|Same}} || |
||
Line 3,509: | Line 3,840: | ||
| Sculk shrieker || {{tc|no|Different}} || {{tc|yes|Same}} || Has a full block outline selection.<ref>{{bug|MC-249187}}</ref> |
| Sculk shrieker || {{tc|no|Different}} || {{tc|yes|Same}} || Has a full block outline selection.<ref>{{bug|MC-249187}}</ref> |
||
|- |
|- |
||
| Sea pickle || {{tc|no|Different}} || {{tc|no|Different}} || Hitbox doesn't vary with different amount of pickles.<ref>{{bug|MCPE-59925}}</ref> Sea pickles have no collision in Bedrock Edition. |
| Sea pickle || {{tc|no|Different}} || {{tc|no|Different}} || Hitbox doesn't vary with different amount of pickles.<ref>{{bug|MCPE-59925}}</ref> Sea pickles have no collision in ''Bedrock Edition''. |
||
|- |
|- |
||
| Sea turtle egg || {{tc|no|Different}} || {{tc|no|Different}} || |
| Sea turtle egg || {{tc|no|Different}} || {{tc|no|Different}} || |
||
Line 3,517: | Line 3,848: | ||
| Small dripleaf || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-121798}} |
| Small dripleaf || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-121798}} |
||
|- |
|- |
||
| Stairs || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || Have a full block outline selection. |
| Stairs || {{tc|partial|Outline is different}} || {{tc|yes|Same}} || Have a full block outline selection.<ref>{{bug|MCPE-59928}}</ref> |
||
|- |
|- |
||
| |
| Torches || {{tc|no|Different}} || {{tc|yes|Same}} || Java report: {{bug|MC-163730}}. |
||
|- |
|||
| Torches || {{tc|no|Different}} || {{tc|yes|Same}} || |
|||
|- |
|- |
||
| Tripwire hook || {{tc|no|Different}} || {{tc|yes|Same}} || |
| Tripwire hook || {{tc|no|Different}} || {{tc|yes|Same}} || |
||
Line 3,531: | Line 3,860: | ||
| Walls || {{tc|no|Different}} || {{tc|no|Different}} || Corner hitboxes don't follow direction.<ref name="corner"/> |
| Walls || {{tc|no|Different}} || {{tc|no|Different}} || Corner hitboxes don't follow direction.<ref name="corner"/> |
||
|- |
|- |
||
| Warped |
| Warped fungus || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-122700}}. |
||
|- |
|- |
||
| Warped roots || {{tc|no|Different}} || {{tc|yes|Same}} || Bedrock report: {{bug|MCPE-122698}}. |
|||
|} |
|} |
||
Line 3,549: | Line 3,879: | ||
== References == |
== References == |
||
{{reflist|3}} |
{{reflist|3}} |
||
==Navigation== |
|||
{{Navbox Java Edition}} |
|||
{{Navbox Bedrock Edition}} |
|||
[[Category:Formerly official pages]] |
[[Category:Formerly official pages]] |
||
[[ja:パリティ問題]] |
|||
[[pt:Lista de problemas de paridade]] |
[[pt:Lista de problemas de paridade]] |
||
[[zh:官方页面/趋同事项列表]] |
[[zh:官方页面/趋同事项列表]] |
Latest revision as of 08:04, 24 April 2025
This page is a list of parity issues between Bedrock and Java editions. A parity issue is where one feature exists only in one edition of the game and not in the other (version exclusives), or the behavior of a feature differs between both editions.

Suggestions to fix existing parity issues prior to the Buzzy Bees (Java Edition 1.15, Bedrock Edition 1.14.0) update should be made on the feedback site or the feedback Discord.[note 1]
- Last updated
- Bedrock Edition 1.21.73 and Bedrock Edition Preview 1.21.90.20
- Java Edition 1.21.5 and Java Edition 25w17a
Note Edit
Snapshot/beta features are listed only with {{Upcoming}}
templates. Use the {{Until}}
or {{Upcoming}}
templates where applicable. Entries are not to be removed unless the changes came into the final release of the corresponding edition.
- In the section "In Bedrock Edition but not in Java Edition", [until BE (version number)] or [upcoming: JE (version number)] means it is no longer the case and fixed in the provided version; and [until JE (version number)] or [upcoming: BE (version number)] means that it was in parity before, and no longer is starting from that version.
- In the section "In Java Edition but not in Bedrock Edition", [until JE (version number)] or [upcoming: BE (version number)] means it is no longer the case and fixed in the provided version; and [until BE (version number)] or [upcoming: JE (version number)] means that it was in parity before, and no longer is starting from that version.
- In the section "Unsorted", any [upcoming] means it is no longer the case and fixed in the provided version; likewise, any [until] means that it was in parity before, and no longer is starting from that version.
Entries along the lines of "this edition does not ..." are not added but are placed into the other edition's section instead.
Do not put the desired outcome in the parity issue – this list is intended only to list the parity issues, not how they should be resolved.
The Java Edition names of objects are used throughout the list, just like other wiki articles.
In Bedrock Edition but not in Java Edition Edit
General Edit




- Animations
- Default and character creator skins blink occasionally.
- Items shrink when picked up.[1]
- Players can equip and execute emotes.
- Player's arm is animated when charging a crossbow in first person.
- Player's arm is animated when eating food or drinking potions in third person.[2][3][feedback 1][feedback discord 1]
- Switching to the same item plays the item switching animation.
- The animation of snow and rain is angled.
- When eating or drinking, the item being consumed is held differently in first person.
- When in first person, the player's hand and held items move at the maximum speed when moving the camera and do not scale with head-turning speed like in Java.[4]
- When not moving, the hand/held item sways up and down to imitate breathing in first person.
- Camera position while sneaking is different.[5]
- Sneaking does not wobble the screen when View Bobbing is enabled[6]
- Visuals
- Anti-Aliasing.
- Chunks fade in when rendering, rather than appearing instantly.
- Clouds are more vibrant and tinted red at sunset and sunrise.[7][feedback 2][feedback discord 2]
- Lightning in Bedrock Edition changes color from white to orange at sunset, and appears brighter during the daytime.
- Disabling view bobbing completely stops the player's hand and held items from swaying.
- Option for enabling a paper-doll of the player in the top left corner of the screen.
- Ray Tracing and Upscaling options on Windows.
- More types of fog exist that are used in different circumstances.
- Fast clouds in Bedrock Edition are also opaque, but remain three-dimensional.
- Sky color during the rain is gray, rather than bluish-gray.
- Sky color is more affected by vertical position.
- There are variable amounts of rain/snowfall (Java has only the "medium" variant).
- During precipitation the sun and moon remain visible in biomes without rain or snow.
- The sun and the moon disappears after a period of time after sunset and sunrise respectively. In Java Edition, they are always rendered.
- Suffocating in a block shows a cube model of that block around the player's head, rather than only one side of the block's texture across the entire screen.
- The same is applied when stepping into a Nether Portal and being on fire.
- "Spyglass damping" option.[8]
- When looking directly at the sun, the sky around it becomes darker.
- Block selection boxes are less precise.[9]
- Missing block/item texture is different.[10]
- Held items are positioned differently.[11]
- The skybox is rendered higher than in java edition.[12]
- Scraping and waxing copper particles appear to fade in instead of instantly appearing.[13]
- Biome particles instantly disappear once the player travels too far.[14]
- View bobbing looks different from java edition.[15]
- Many textures are outdated compared to java edition.[16]
- Gameplay
- Attempting to place blocks below the minimum height limit shows warning messages.[17]
- In Creative mode the player is completely invulnerable, including from the
/kill
command and the Void. - Block outline on double blocks (such as doors, beds and tall grass) is connected.
- Block placing speed matches player movement speed.
- Block reach and attack reach is greater.[feedback 3]
- Blocks can be placed right in front of the block the player stands on.
- Blocks can be placed continuously using hold click/button.
- Elytra flight can be disabled by pressing jump button while gliding.[feedback 4]
- Food can be eaten in Peaceful difficulty.[18]
- Lightning strikes closer to the player more often than in Java Edition, due to spawn distance limits.
- Some Minecraft Education features, such as Chemistry features, can be enabled in the Cheats options.
- Using
/kill
shows which entities got killed, instead of how many. - When respawning at the world spawn point, because the bed or respawn anchor was broken or obstructed, different chat messages are shown, depending on whether the player used a bed or respawn anchor before.[19][feedback 5]
- When a player creates a new world, the world spawn point is restricted to specific biomes.
- Unique death messages for being killed by llama spit and shulker bullet projectiles.[20]
- Hunger drains faster when taking damage than in java edition.[21]
- Pick blocking items can replace weapons/tools on hotbar.[22]
- Interface
- Achievements instead of world-depending advancements.
- An "X" close button in each in-game GUI (except Signs GUI).
- Ore UI.
- A Halloween themed panorama during Halloween seasons.[23]
- A message appears if a raid ends after 2 in-game days.
- "Craftable" toggle in the recipe book shows all recipes the player has at least one ingredient of.[note 2]
- Any recipe can be found through the search bar, even recipes the player has not unlocked yet.
- Character creator.
- Chat messages appear in the top-left of the screen rather than in the bottom-left.
- Chat text color can be changed in the settings.
- Pressing ↵ Return opens the chat by default in addition to pressing T.
- Mentions of player names are highlighted in yellow in chat.
- Mentions text color can be changed in the chat settings.
- Pasting command in the chat with a newline automatically sends the command without pressing ↵ Enter.[24]
- There are two fonts available to choose from for the chat: Mojangles and Noto Sans.
- Unicode font is sized differently.[25]
- The at symbol (@) can be used to give a list of players in chat.
- Certain emojis appear as icons in-game, such as the hunger and armor icons.
- Color code
§g
,minecoin_gold
. - Different highlights across editions.
- Exclusive splash texts.[note 3]
- Help button to open the encyclopedia menu in the crafting table, smithing table, loom, and villager trading GUI.
- Loading tips.
- Marketplace.
- Add-Ons, Resource Packs, Skin Packs, and Worlds are available to download in-game (for Minecoins or real money).[note 4]
- Opening GUIs have an animation.
- This can be turned off in the options menu.
- Quick moving items in the GUI has an animation.
- Selecting an item in any interface enlargens it.
- Seed templates in the Create New World screen.
- Selecting an enchanted item shows all enchantments in the action bar.
- Server list has featured servers.
- Skins can support up to 128x128 resolution.
- Status effects are listed in their own GUI tab, which can be accessed by pressing Z.
- Text background has slightly more rounded corners.[28]
- World option and gamerule to display coordinates and number of in-game days played.
- Crafting grid is present in the creative inventory.[29]
- Narrator is called "Text to Speech".
- Saving world indicator looks different.[30]
- Enable game pause option exists.[31]
- Player leaves sneaking mode when pausing the game.[32]
- Spruce items are translated as "pine" in Russian.[33]
- Russian translation of End Portal Frame, Enderman Spawn Egg and Endermite Spawn Egg is incorrect.[34]
- Brazilian Portuguese translation of various items and blocks is inconsistent with Java.[35]
- Ukrainian translation of Bedrock Edition is of low quality.[36]
- Minecraft logo on title screen becomes oversized at certain resolutions.[37]
- It´s not possible to see more commands with scroll.[38]
- Certain Characters are cut off in the UI.[39]
- Unable to collect achievement rewards on PlayStation.[40]
- Achievement notification doesn't pop up.[41]
- §n does not underline text.[42]
- Technical
- AI tasks are stored as JSON files.
- Behavior packs can be used to change mob spawn rules, biome and terrain features, and loot tables.
- Blocks, items, particle, mobs, animations, and biomes can be added using add-ons.
- Brewing recipes are data driven.
- Entities can be remodeled.
- Shared block spaces.
- Resource packs use a JSON file called
biomes_client
for coloring water blocks depending on biome, rather than confusing color maps like with foliage.- Said JSON file can also be used to change the fog color of a biome.
- RenderDragon rendering engine, with the ability to enable "deferred rendering pipeline"[upcoming BE][note 5] and ray-tracing for compatible devices.
- UI interfaces are data-driven with JSON (for old UI) and JavaScript (for new UI).
- Villager trade tables are stored as JSON files.
- Most particles have longer names.[43]
World generation Edit


- Biomes
- Caves in the Nether do not fill up with lava when lower down.[44]
- Nether fossils are much rarer.[45]
- Grove biomes have more trees.[46]
- Dying trees covered in vines.
- Huge mushrooms generate naturally in swamps.[feedback 6][feedback discord 3]
- Ore can generate in polished andesite, diorite and granite, replacing parts of generated structures.
- Placement of small end islands is different.
- Coral reefs generate with dead coral blocks and with different structures.[47][feedback 7][feedback discord 4]
- The water's surface is entirely frozen in deep frozen oceans.[48]
- Icebergs generate twice as often.
- Strays and skeletons are the only monsters that normally spawn in snowy plains and frozen river biomes.[49]
- Passive mobs can spawn in eroded badlands.
- Canyons are generally larger and deeper.
- Erosions generate in more biomes.[50]
- The Nether only uses the bottom 32 bits of the world seed, rather than all 64 like the Overworld does.[51]
- A layer of invisible bedrock exists in the void to prevent the player from falling further.[52]
- Entities start taking void damage at different depths (82 blocks below bedrock in Bedrock, 64 blocks below bedrock in Java).
- The void is the same color as the sky.
- Structures

- Cauldrons generate with a random potion inside of it (with random amounts) in swamp huts.[feedback 8]
- Desert wells have a 1/500 chance of generation per chunk instead of 1/1000.
- When generated, desert wells sometimes consist of 2 desert wells, rather than 1.
- Desert temples generate more frequently.
- Generated structures have display names/translations.
- Ocean ruins and buried treasure are significantly more common.[53]
- Buried treasure and shipwrecks can generate in stony shore biomes.[54]
- The chests in ocean ruins always generate with a water source block above it, even when the structure generates on land.[55]
- Shipwrecks can generate with acacia wood.
- Ocean monuments always generate at the same Y level, with the top of the roof always at Y=56. Seafloor surrounding the monument is cut off if it is higher than the monument's base.
- The allium room in woodland mansions generates as intended.[56]
- Villages and pillager outposts can generate in more biomes:[feedback 9][feedback discord 5]
- Villages and pillager outposts generate with foundation.[60]
- Some village buildings don't generate as intended.[61]
- Many village buildings have incorrectly rotated blocks.[62][63][64][65][66][67][68][69][70][71][72][73][74][75]
- Strongholds are more likely to generate under villages.
- Strongholds generate more infinitely throughout the world.[76]
- The 5-way crossing room in strongholds usually has 1–4 entrances sealed.
- Monster rooms can generate above sea level.
- Igloos generate with packed ice windows instead of normal ice windows.[77]
- Nether Fortresses are extremely rare compared to java edition.[78]
- If all end portal blocks in the end are removed after the dragon has been killed, the end portal regenerates after 5 seconds. If all of the portal blocks have end crystals above (so the fire constantly eliminates the portal), this regeneration process repeats until a portal block successfully regenerates.
- End gateways teleport players to different locations.
- The player spawns off-center on the obsidian platform in the End.[79]
Blocks Edit
- General
- Block breaking texture is darker.[80]
- Light-emitting blocks are brighter and not shaded.[81]
- Light-emitting blocks also appear brighter in the inventory. They look like
instead of
.[82]
- Light-emitting blocks also appear brighter in the inventory. They look like
- Various blocks have randomly rotated textures, including clay, coarse dirt, crying obsidian, dirt, glowstone, leaves, magma blocks, nylium, obsidian, sand, sandstone, snow blocks, sponges, and terracotta.[83].
- Many more blocks can be waterlogged.[note 6][84][85]
- Some waterloggable blocks can exist inside flowing water.[86][87]
- Blocks that can be destroyed by fluids are unable to be placed on fluids.
- Holding water by bucket will not briefly remove the water when the player is underwater.[88]
- The player's inventory can contain blocks, not just items.
- For example, stone is handled as a block in the player's inventory, as opposed to an item in Java Edition.
- Through add-ons, editing, or glitches, the player can obtain technical blocks (such as lit furnaces and end gateways).
- Blocks in inventory can have block states. For example, the player can obtain mushroom blocks with pores on some or all sides.[89]
- Cauldrons, hoppers and composters have different shading on the inside.[90]
- Blocks that require solid blocks for support will break if placed on a door or trapdoor that is then opened.
- Some cross models are not stretched like Java Edition.[91]
- Certain blocks have inconsistent/outdated ambient_occlusion_exponent values in blocks.json.[92]
- Carpets and trapdoors on top of fence and wall corners can only be jumped over from the outside.[93]
- Incorrect terminology regarding block states.[94]
- On the top and vertical sides of the dirt path and farmland you can place blocks that require support.[95]
- Custom block geometries with dimensions greater than 1 block don't render correctly.[96]
- Deepslate slabs/stairs/walls variant are not ordered correctly in the creative inventory.[97]
- Top textures of some blocks do not rotate.[98]
- Blocks cannot be placed on composters, cauldrons, lecterns, jukeboxes or chiseled bookshelves.[99]
- Allow, Deny, and Border Blocks
- No sound when walking with jumping on small amethyst bud.[101]
- Position of Amethyst clusters in hand is hardcoded.[102]
- 5 clusters can generate per chunk instead of only 2.
- Side textures are rotated differently.
- The cost of combining two items with the same enchant at different levels is based on the increase in level, not the final level.[103]
- Can be waterlogged.[104]
- Can be placed underwater.[105]
- Russian translation is incorrectly capitalized.[106]
- Flowering Azalea Leaves name and name ID are different from Java Edition.[107]
- Ominous Banners
- Banners can still be customized with a crafting table using the old banner customization recipes.[110]
- Visual mechanics are much cleaner and less resource-intensive - instead of summoning multiple particles in the same spot that take a while to decay, the barrier immediately becomes visible or invisible when the barrier is in the hand or not.[111]
- Can be waterlogged with dispensers.[112]
- Can be waterlogged in survival mode.
- Water flows out of waterlogged barriers.[113]
- Beacon instantly turns on, on the first tick when placed.[114]
- Different item models. They look like
instead of
.[115]
- Falling asleep animations changes camera angle from looking up to looking down.
- Bottom two bedrock layers are completely solid instead of just the bottommost layer.[116]
- Different generation pattern from Java Edition.[117]
- Bedrock pattern at bottom of worlds ignores seed.[118]
- Can be rung by any projectiles (including thrown items).[119]
- Projectiles get bounced back after hitting the bell.
- Ring by themselves when there is a raid, instead of a villager ringing it.
- Bells attached to the tops of blocks are positioned slightly lower.
- Using redstone to ring a bell does not work properly.[120]
- Water can flow through big dripleaf plants.[121]
- Big Dripleaf inventory icon is positioned too high.[122]
- Big dripleaf constantly bends when the player crawls under it.[123]
- Have the lateral texture on all faces, instead of having unique top face as in Java Edition.[124]
- Walking sounds are louder.[125]
- Can be placed on top of hoppers.[126]
- Do not get broken when placed on the side of a piston, when the piston is activated.[127]
- Do not get broken by water or lava.
- Render the back faces.
[128]
- Can be lit by players and mobs standing on top when they are on fire.[132]
- Can be lit using a sword or mace with the Fire Aspect enchantment.[133]
- Can be extinguished at the bottom face.[134]
- Can also be extinguished by placing a water source or allowing water to flow in the space above.[135][136]
- Can be lit by players and mobs standing on top when they are on fire.[132]
- Can be lit using a sword or mace with the Fire Aspect enchantment.[133]
- Candles can be lit in adventure mode.[137]
- Candles can be extinguished in adventure mode.[138]
- Candles cannot replace some normally replaceable blocks.[139]
- You can place more than 1 candle in one block while sneaking/shifting.[140]
- Can be used to rename maps.[141]
- Can be used to create locator maps.
- Can be used to turn paper into maps.


- Are block entities.
- Can hold potions.[142]
- Can hold twice as many levels of liquid at once.
- Cauldrons beneath water fill up with water.
- Liquid inside can be transparent.[143]
- Using a lava bucket on a water or snow cauldron removes the water or snow.[144]
- Water in cauldrons can be colored using dyes.[145][feedback 10][feedback discord 6]
- Leather armor, leather horse armor, and wolf armor dyeing has to be done using a cauldron rather than in the crafting grid.
- Can grow in the nether.
- All chest variants have older models in the inventory. They look like
instead of
.[146]
- This was used by chests before Pocket Edition v0.7.3 alpha and is similar to the old chest model in Java Edition before Beta 1.8, albeit slightly smaller.
- Coal ore generates in a third batch, which attempts to generate 20 times per chunk in blobs of size 0-37, evenly from levels 128 to 256, within any type of mountains biomes.
- Top texture is 7 pixels wide instead of 8.[147]
- Default name in command feedback is "!" instead of "@".
- GUI is vastly different.
- Have a delay option.[148]
- Cannot be used to change players' gamemodes in hardcore mode.[149]
- When the composter’s fullness increases, any entities inside are pushed up accordingly.[150]
- The composter plays the Bonemeal sound when used.[151]
- Can be oriented in 16 different directions when placed, like standing signs, banners and heads.[152]
- When activated by 42 specified blocks, changes its inside texture another time.
- Have more particles.[153]
- Coral can be grown by using bone meal underwater outside of warm ocean biomes.[154]
- Larger variation in the amount of time it takes for coral to die when not exposed to water.
- Always dies after 2.25 seconds of being out of water.
- Do not die if they are surrounded by any non-air blocks.[155]
- Wall fans have one texture pane, as opposed to two in Java Edition.[156]
- Instantly turn into dead coral fans if placed outside of water.[157]
- Output slot in the UI is misaligned.[158]
- Different chances of replacing obsidian in ruined portals.[159]
- Can be obtained using any silk touch tool, not just a pickaxe.[160]
- Cannot be pushed by pistons.[161][162]
- Play different sounds when picked up without shattering.[163]
- Decorated pots glitch out projectiles that break them, causing them to ignore collision.[164]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[165]
- Drop itself when broken using Silk Touch.[166]
- Have the block ID
grass_path
instead ofdirt_path
as in Java Edition.[167] - Creating a Dirt Path makes a grass step sound.[168]
- Dispenser with bucket may fail to pick up water or lava if activated immediately before/after relog.[169]
- Play sound effects differently.[170]
- Side textures of doors (except cherry and copper) are different.
- Two dragon eggs spawn per world instead of one.[171]
- Incorrectly translated in Russian.[172]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[165]
- Have random height.
- Using bone meal on a grass block can produce ferns.
- The side texture of fire is slightly tilted towards the center of the block.[175]
- Rain extinguishes fire more quickly.[176]
- Player catches fire immediately after walking through it.[177]
- It can grow on sand.
- Using bone meal on small flowers spawns other flowers of the same type on top of nearby dirt/grass blocks. This does not apply to wither roses.[178][179]
- Additional randomness is applied during terrain generation, meaning that some flowers might not perfectly align to the gradient.
- In meadow biomes bone meal completely ignores the gradients and only generates dandelions.
- Unused blue rose and paeonia flower textures exist:
- Frogspawn ID is "frog_spawn" instead of "frogspawn".[180]
- Melts faster after walking with Frost Walker boots.
- Can be obtained by using
/give
[181]
- Orientation is handled by a single block state instead of multiple.[182]
- Exists.
[note 8]
- Have random height.
- Can be composted.[feedback 11][183]
- Side texture of snowy grass blocks is slightly different.[184]
- Snowy Grass Block block file name is incorrect.[185]
- Can be obtained using any silk touch tool.
- Rendered differently.[186]
- Other blocks cannot replace hanging roots.[187]
- Hanging roots appears floating off your hand when held.[188]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[165][189]
- Entities slide much less compared to Java.
- Honey blocks moved by pistons move entities that are touching the side of the block.[190]
- Transfers redstone power (not a transparent block).[191]
- Jump height on honey blocks is lower.[192]
- Fence, Glass Panes, Walls and Iron Bars connect with honey blocks.[193]
- Rails can be placed on honey blocks.[194]
- A chain of hoppers with air or non-container blocks on top has better performance than a chain of hoppers topped by container blocks.
- Hoppers with multiple dropped items above them collect the items in the order in which they entered the chunk in which the hopper is located.
- Hoppers have a "collection cooldown" time. After collecting an item (or stack of items), a hopper waits 4 redstone ticks (0.4 seconds, barring lag) before attempting to collect again.
- Hoppers use the side texture on the bottom.[195]
- Have different models.[196]
- The first two batches of iron ore generation produce blobs 0-16 blocks in size rather than 0-13 blobs in size.[197]
- Are blocks instead of entities.
- Can be placed on the lid of a shulker box without popping off when the lid is opened.[198]
- Can be placed on the top face of fences, walls, and fence gates.[199]
- Display particles when broken.[200]
- Several items on the item frame glow in the dark:
- Items that have enchantment glint overlay.
- Light-emitting block items (including lava bucket and with the exception of campfires).
- Glow item frame ID does not match java edition.[201]
- Function differently than in Java Edition.[202]
- The player can hold down the jump button while climbing a ladder to make the climbing speed faster.

- Leaves with snow on top make snowfall particles, similar to how blocks make water/lava drip through.
- Render the back faces.
[203]
- When in snowy biomes, become fully white when it snows.
[204][feedback 12][note 9][feedback discord 7]
- Oak/Birch Saplings planted next to Flowering Azalea & Flowering Azalea Leaves doesn't have a chance to grow with bee hives.[205]
- Because Bedrock Edition displays two pages of the book at once, the same signal strength increments require double the number of pages.
- Can be placed on top of hoppers.[126]
- Do not get broken when placed on the side of a piston, when the piston is activated.[127]
- Do not get broken by water or lava.
- Can be replaced by placing a block in its place.[206]
- Can be moved by pistons.[207]
- Produce particles when broken.[208]
- Use different inventory textures.[209]
- Light block preview texture does not match java edition.[210]
- Some blocks cannot be placed in light blocks as intended.[211]
- Has a radius of 128 blocks instead of 64.
- Has a different item model.[212]
- Lightning can strike a lightning rod hit by a trident enchanted with Channeling during rain or thunderstorms, even if there are solid blocks above it blocking rainfall, as long as all the blocks are fully transparent.[213]
- Doesn't have proper shading.[214]
- Bottom texture is different.[215]
- Lightning rod emitting particle animation does not match java.[216]
- Are brighter in the inventory.[217]
- Are considered treasure loot in fishing instead of junk loot as in Java.[218][until BE 1.21.80]
- Are slightly 3D.
- Can be placed inside entities.[219]
- Banner designs are listed in a different order.
- Preview all banner designs without a banner and dye in the input slots.
- Mobs are spawned within 4 blocks of taxicab distance from a spawner, resulting in a diamond-shaped volume where mobs can spawn.
- Some animals require light level 7+ to be spawned, e.g. chicken, sheep, cow, rabbit.
- Spawners can only spawn fish if the spawner is waterlogged.
- Some mobs are too small and do not rotate correctly in the spawner.[220]
- Can spread on polished andesite, polished diorite, and polished granite.[221]
- Growing trees other than spruce on a moss block will turn the moss block to dirt.[222]
- Moss blocks require air above a replaceable block to spread.[223]
- Saplings convert muddy mangrove roots into dirt when grown.
- Can generate in caves.[224]
- Generates additionally next to the obsidian floor when a nether portal generates floating in the air, making it renewable.
- Exist.
[note 8]
- Honeycomb blocks produce a flute sound (as opposed to the normal "harp" in Java).[225]
- Wither skeleton note block sound plays normal skeleton ambient sounds instead of unique ones.[226]
- A powered unextended piston immediately extends if it becomes able to rather than waiting for an update.
- Blocks that contain block entities (except banners, signs, and campfires) can be moved by pistons.[229][feedback 13][feedback discord 8]
- Blocks that stick to walls (such as levers) can be placed on pistons without being destroyed when activated.[127]
- Break banners and signs, rather than being unable to extend.[230]
- Check if they are powered/can extend every tick (instead of only when receiving a block update).
- Finish extending before retracting again.
- Have a 1 game tick delay between powering/depowering and extension/retraction.
- Have a block entity; control pick blocking an extended piston gives a piston that deletes the block in front of it when placed.
- Piston head model has a larger "neck".
- Piston head has a slightly different side texture.
- Piston only extend/retract when the previous action finished.[note 10][231][232]
- Require 1 tick to retract.
- Take longer to extend.
- Can push and pull bells, lanterns and candles.[233]


- Some plants can be "snowlogged".[234]
- Short grass and ferns have a randomly selected height.
- Melons and pumpkins grow more slowly than in Java Edition.[235]
- Crops grow more slowly than in Java Edition.[236]
- Crops are rendered differently.[237]
- Vines, short grass, tall grass, ferns and large ferns have inaccurate inventory icons.[238]
- Placing a pointed dripstone with commands places a stalactite instead of a stalagmite.[239]
- Jumping on a stalagmite makes the falling sound and particles.[240]
- Pointed dripstone removes some blocks when it falls.[241]
- Pointed dripstone in first person hand does not match java edition.[242]
- Freezing effect looks slightly different.[243]
- Particles appear when an entity is extinguished by powder snow.[244]
- Spawn eggs cannot be used inside powder snow.[245]
- Spawn eggs cannot spawn a mob inside powder snow from the outside.[246]
- Powder snow slows down flying fireworks.[247]
- Some blocks cannot be placed on powder snow that can be in java edition.[248]
- Pumpkins can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
- Pumpkin top textures are different by 1 pixel and are rotated differently.[249]
- Are broken by flowing water.[250]
- Can be placed on walls and fences.
- Back faces of redstone torches don't render.[251]
- Redstone torch block model faces are slightly misaligned.[252]
- Comparators can read inventories through chains.[253]
- Connects to pistons.[254]
- Power transmission is in a random order.[note 11]
- Remains on the base of a piston after being extended and then retracted.
- Transparent blocks can pass redstone power downward.[255]
- Unconnected redstone dust is always a full cross, and cannot be toggled/interacted with to become a dot.[256]
- Slightly different textures.
- Redstone powers the wrong blocks when redirected by pistons.[257]
- Incorrectly translated in Russian.[258]
- Can be placed on walls and fences.
- Back faces of redstone torches don't render.[251]
- Redstone torch block model faces are slightly misaligned.[252]
- Redstone torches can be turned off with a one-tick pulse.[259]
- Redstone torches on powered pistons always turn off.[260]
- Render the back faces.
[128]
- Redstone torch block model faces are slightly misaligned.[252]
- Have a different appearance.[261]
- Redstone torch dust particle is offset to the west (-X).[262]
- Orientation is handled by a single block state instead of multiple.[263]
- Growing Mega Spruce Taiga trees doesn't replace rooted dirt base into podzol block.[264]
- Can be lit on fire and burn away.[until BE 1.21.90][265]
- Sand block shading is lighter.[266]
- Are slightly 3D around the mesh.
- Have no mesh on its bottom when floating.
- Player cannot move horizontally when sneaking in climbables on top of scaffolding.[267]
- Has a larger detection range for mob deaths.[needs testing]
- Do not cull the faces of blocks below them.[268]
- Render their outer faces on the inside.[269]
- Different tendril animations and textures.[270]
- Sculk sensors are activated upon placing eyes of ender into end portal frames.[271]
- Do not cull the faces of blocks below them or next to them.[272][273]
- Render their outer faces on the inside.[274]
- Orientation is handled by a single block state instead of multiple.[275]
- Can only grow on dirt, coarse dirt, sand, red sand, gravel, or clay.[276]
- Prevents coral fan placement.[277]
- Can replace ice in world generation.[278]
- Can't open if obstructed by a redstone conductive block.
- Items inside are listed on the tooltip{{{1}}} as properties when being held.
- Opening a shulker box can be used to push players through walls.[279]
- Are flammable.
- Can be destroyed and drop as an item when pushed by a piston.
- Can be placed on top of more blocks than in Java.[280]
- Formatting codes can also be used to apply decorative effects such as color, bold, italic and underline to various bits of the text.
- Writing JSON on the sign shows the JSON output, rather than the input on the sign.[281]
- Writing jumps to the next line if it doesn't fit, rather than stopping inserting text.
- Rendered differently.[282][283]
- Leaves can overlap when placed next to each other.[284]
- Small dripleaf can partially break from lack of water.[285]
- Small dripleaf can be placed in flowing water.[286]
- Small Dripleaf name ID is different from Java Edition.[287]
- Custom smithing table recipes cannot be created with add-ons.[288]
- Green particles when placing a sniffer egg appear inside the egg instead of around it.[289]
- Can be removed by rightclicking with a shovel.
- Can generate in multiple layers.
- Generates where there is sky access atop buildings in snowy taiga villages.
- Generates and can be placed on packed ice, blue ice, and dirt path (which does not change to dirt).
- If there are multiple layers, the layers melt gradually.[290]
- Is affected by gravity.[291][feedback 14]
- When falling on other snow, it'll add the layer count together and add an additional few.
- Melts in snowless biomes.
- While snowing snow randomly stacks together to have random patches, opposed to being completely flat.[292]
- Can support torches, levers, buttons, tripwire hooks, coral fans, rails, vines, ladders and bells on the sides.[165]
- Block model faces are slightly misaligned.[293]
- A wet sponge placed in any dry biome in the Overworld dries out after a few minutes and turns into a normal sponge.[294]
- If a normal sponge comes into contact with water in a dry biome, it absorbs the water and immediately dries out with a puff of steam.[295]
- Slightly different model.[296]
- Can be crafted using andesite, diorite and granite.[297]
- Old version of stonecutter exists.
- Stripped spruce logs and wood have a different texture.[298]
- Export mode on structure blocks.
- Preview design.

- Has a placement animation options in Load mode.
- Remove blocks (can include entity without saving any block as structures).
- Structure size is limited to 64 per axis, rather than 48.
- Usage is explained in-game.
- Can support blocks such as signs, torches, and redstone wire.
- Bone meal can be used on sugar cane.[feedback 15][feedback discord 9]
- Instantly breaks if its water is removed, rather than not breaking until updated as in Java Edition.[299]
- Grows much more slowly than in Java Edition.[300]
- Sugar cane can generate in frozen peaks, jagged peaks, stony peaks, meadows, cherry groves, lush caves and mangrove swamps.
- Tall grass can generate in windswept savannas[301] and snowy plains.
- TNT submerged in water can destroy armor stands, leash knots and paintings.[302]
- Can be waterlogged.[303]
- Can be activated by thrown eyes of ender, the ender dragon, markers, and items clipped into solid blocks.
- Have a different texture.[304]
- Spruce planks have a miscolored pixel.[305]
Fluids Edit
- General
- Makes the player float up or down slightly if the eye level of the player ends up being at the height of the water/lava during creative flight.
- A player with the Fire Resistance effect or a total Fire Protection of 7 or higher does not catch fire in lava.
- Lava ignites flammable blocks within a differently shaped range.[306]
- Lava does not deactivate elytra flight.[307]
- Still lava correctly displays a still lava texture at the sides of glass blocks, instead of a downward flowing texture.[308][309][310]
- Still water displays a still water texture at the sides of glass blocks, instead of just a solid color.[311][312]
- Underwater brightness are much brighter than in Java Edition.[313]
- Water has different colors for every biome, rather than only in ocean and swamp biomes.[314][feedback 16][315][feedback discord 10]
- Water color is not hard-coded. Texture color, underwater fog color and fog distance are defined in a JSON file.
- When descending into water, every block of water reduces light by 1 extra level (in addition to the normal fading-out of light).
- Underwater sky lighting visually changes depending on player's underwater level.[316]
- Less underwater visibility than in Java Edition.[317]
- Flowing water cannot push items over edges.[318][319]
Items Edit
- General
- Held items in third person point up more.[320]
- Most items with durability have one additional durability point.[321]
- Items emitted from trial vaults / ominous vaults / trial spawners jitter in the air before falling.[322]
- Compass, Recovery Compass and Clock do not work in creative mode in the recipe book.[323]
- Projectiles can be thrown through some block bounding boxes.[324]
- Unused quiver and ruby textures exist:
- When worn, the diamond chestplate's sleeve has a distinct model from Java Edition.
- Can be used to remove wax and oxidation from copper blocks in adventure mode.[325]
- Have 2 pages open at once.
- When signed, the author can be anything the player wants.
- Writing JSON in the book show the JSON output, rather than the input in the book.[326]
- Has 65 durability points instead of 64.[327]
- Because of this, a single unenchanted brush can get 5 armadillo scutes from an armadillo instead of 4.
- Bucket of tropical fish is named "Bucket of [<color 1> - [<color 2>]] <tropical fish name>".
- This is implemented differently in Java Edition, to make it more translation-friendly.
- Bucket of axolotl is named "Bucket of <Baby/Adult> <Color> Axolotl".[328]
- Can be obtained from bonus chests, fishing inside the jungle, bamboo jungle and sparse jungle biomes,[329] and trading with a wandering trader.
- Needle has an animation when the compass changes direction by being used on a lodestone.[330]
- Restore 0.2 saturation instead of 0.6.
- Ink sacs, cocoa beans, lapis lazuli, and bone meal can still be used as dyes in the crafting grid.[331]
- The Fire Aspect book can light campfires and candles, and ignite TNT.[332]
- The Fortune book can make blocks drop more items if the block mined can be broken by fist.
- Travel further when thrown.
- Thrown ender pearl doesn't load and tick chunks.[333]
- If the player travels beyond a certain radius (roughly 740,000 blocks), eyes of ender always point to a stronghold near spawn, even though strongholds continue to generate past this limit. If one travels to this limit, they can see eyes of ender suddenly switching direction.
- Thrown eyes of ender sound like an item frame breaking.[334]
- Fireworks with the different base colors explosions are available in the creative inventory.[335]
- Bone meal, cocoa beans, ink sacs and lapis lazuli can be used to craft firework stars.[336]
- Warped fungi on sticks can be crafted using damaged fishing rods.[337]
- Has a higher durability (384 compared to 64 in Java Edition).
- Mobs riding other mobs dismount when hooked by a fishing rod.
- Attempting to use flint and steel on ice, glass, and the sides of non-flammable blocks causes no flames to appear, but the flint and steel's durability still decreases by 1.
- Different inventory models.[338]
- The sound from the goat horn remains in one place after the start of sound playback.[339]
- Jungle leaves have a different inventory model.
[340]
- Solid partial blocks do not produce particles when performing a mace smash.[342]


- Empty map is called "Empty Locator Map", and shows location markers.
- Meanwhile, the "normal" empty map (crafted using 9 paper in a crafting table or 1 paper in a cartography table) does not show location markers.
- Doesn't require a compass to be crafted.
- The coloring of grass blocks,[343] water,[344] etc. on the map depends on the biome they are placed on.[345]
- Have an unlimited color palette and a different set of colors for blocks.[feedback 17]
- Adding locators, cloning, and expanding maps can also be done in an anvil.
- Show player heads instead of arrows in multiplayer.
- Players wearing mob heads and carved pumpkins are invisible on maps.
- Using an Overworld map in the Nether shows the corresponding location. Using an Overworld map in the End shows the world spawn point.
- When creating a new world, the player can enable the "Starting Map" option to spawn with an empty locator map in the inventory.
- The zoom level of a map is always displayed in its tooltip.
- Locked maps have a unique texture.
[346]
- Filled maps, treasure maps and explorer maps have different item textures from java edition.[347][348]
- Map icons are 16x16 pixels instead of 8x8.[349]
- More types of map icons.[350]
- Locator map pointers become invisible when far away.[351]
- Locator and Explorer maps don't show your rotation when far away.[352]
- Never despawn when dropped.[353]
- Effects are applied after a delay of several ticks after using it.
- Potions, splash potions, lingering potions, and tipped arrows of decay exist.
- Extended long mundane potion, splash potion, lingering potion, and arrow; the 3 potion variants are available in the creative inventory.
- The corruption of Healing II or Poison II potions results in a potion of Harming I.
- Hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion.
- Splash and lingering potions can be used to extinguish a burning entity in the Nether.
- Weakness potions can be brewed by mundane and thick potions.
- Strength potions can be corrupted into weakness potions.
- Extended splash potions of regeneration and poison have a different duration from java edition.[354]
- Splash potions have a shorter duration than in java edition.[355]
- Potion translation strings do not match java edition.[356]
- Textures for Potions and Splash Potions of Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation exist.
-
Potion of Absorption
-
Potion of Blindness
-
Potion of Haste
-
Potion of Health Boost
-
Potion of Hunger
-
Potion of Mining Fatigue
-
Potion of Nausea
-
Potion of Resistance
-
Potion of Saturation
-
Potion of Levitation
-
Splash Potion of Absorption
-
Splash Potion of Blindness
-
Splash Potion of Haste
-
Splash Potion of Health Boost
-
Splash Potion of Hunger
-
Splash Potion of Mining Fatigue
-
Splash Potion of Nausea
-
Splash Potion of Resistance
-
Splash Potion of Saturation
-
Splash Potion of Levitation
- Can be enchanted with Curse of Vanishing[357][358]
- "Spire", "Tide", and "Dune" armor trims can be duplicated with more blocks than in Java Edition. In addition to the normal blocks, "Tide" armor trims can be duplicated using prismarine bricks or dark prismarine, "Dune" armor trims can be duplicated using smooth sandstone, cut sandstone, or chiseled sandstone, and "Spire" armor trims can be duplicated using purpur pillars.[361]
- Restore 1.2 saturation instead of 0.4.
- Display more particles.
- Give Regeneration II for 40 seconds instead of 45 seconds.[until BE 1.21.80][364]
- Can hurt multiple mobs in one throw.[365][366]
- Can shoot from dispenser, rather than thrown as an item.[upcoming JE Combat Tests]
- Tridents with Loyalty return to the player, even if thrown into the Void.[note 13]
- Thrown tridents don't despawn.[367]
- Some armor trims extend beyond the helmet's shape.[368]
- When throwing a wind charge, the projectile is slightly offset.
- Sounds have different pitches and volumes.[369]
- Using /kill on wind charge still plays the hitting animation.[370]
Entities Edit
- General
- Entities on fire have an orange-yellow tint and an exclusive particle.
- Damage flash is much redder than in Java Edition.
- Many biomes have different mob spawning probabilities.
- Slimes and magma cubes can spawn in smaller spaces (2x2x2) than in Java (3x2.1x3).
- Slimes and magma cubes can damage snow golems.[371]
- Villagers and iron golems prefer walking on certain types of blocks over others.[note 14]
- Villagers and wandering traders run away from zombified piglins.[372]
- Dismount message when riding entities is different.[373]
- Mobs that can pick up items will actively try to pick them up.[374]
- Pillagers and piglins don't aim their crossbows directly at their targets.[375]
- Mobs obstruct player interaction with blocks under/behind at a wider range than in Java Edition.[376]
- Solid entity collisions can't push players into a crawling position.[377]
- Entities on top of or inside a moving block often move farther than the block and may fall through blocks as a result.[378]
- TPS decreases drastically if many mobs at once fail to reach their target.[379]
- Mobs don't avoid lava cauldrons when pathfinding.[380]
- Mobs spawn more frequently in the Nether.[381]
- Mobs have short follow/target range.[382]
- Entities with passengers can't travel through portals.[383]
- Wither Skeletons and Zombified Piglins don't pathfind through fire or lava.[384]
- Can follow players through portals by teleporting across dimensions.[385]
- Sounds are pitched differently.[386]
- Has different animations.[387]
- Allay plays incorrect sound upon login.[388]
- Can have a lead or name tag attached by shift clicking.[389]
- Animals that are in love mode emit heart particles constantly.[390]
- Aquatic mobs can survive on land if given the water breathing effect.
- Baby rabbits, baby ocelots, stray baby cats, baby turtles and wild baby wolves follow adults.[391][392][feedback 18][feedback discord 11].
- Death messages are produced upon the death of a tamed donkey, llama, trader llama, horse, or mule.[393]
- Feeding mobs makes the corresponding food particles and plays a sound.
- Some animals detect and follow players holding food from a greater distance.
- Striders and hoglins share a mob cap.
- Hoglins and zoglins have slightly different models than in Java Edition.
- Hoglins and zoglins have incorrect shadow placement.[394]
- Lead attached to hoglin does not break when hoglin turns into zoglin.[395]
- Animal mobcap is 4 instead of 8.[396]

- Are affected by splash potions effect.[397]
- Have a brief death animation when killed with a harming, wither, or poison potion.
- Are attacked by "Johnny" vindicators.[398]
- Armor stands named "Dinnerbone" or "Grumm" turn upside-down.[399]
- Can be renamed using name tags.
- Can change pose depending on a redstone signal or by sneaking and interacting.
- Can use totems of undying.
- Can ride minecarts and boats.[400]
- Have arms by default.[401]
- Renamed armor stands display their name tag like mobs and players.[402]
- Stack up to 64.
- Can breed again after 1 minute instead of 5.
- Can turn their heads.[403]
- Regeneration effect given to players has no time limit.
- Instantly killed by lightning.[404]
- Keep status effects when caught in a bucket.[405]
- Boats can be ridden upward in descending water.
- Does not sink when submerged but instead floats up.[406]
- Falling boats can go through other entities.
- Have 40 health points instead of 4 health points.[407]
- Mobs can be picked up by a boat being ridden by a player.
- Leashed boats can bounce when the player jumps.[408]
- Player sitting animation is different.[409]
- Faster spinning animation.
[410][411]
- Have different sound effects.[412][413][414]
- Eye emissive layer is rendered over the entire body instead of only the head.[415]
- Move slower through liquids than in java edition.[416]
- Inventory can be accessed without riding.
- Camels take fall damage from a lower height than in Java Edition.[417]
- 25% chance to spawn as a kitten.[418][feedback 19]
- Spawns as a black cat with a 50% chance on a full moon night.[feedback 20]
- Stray baby cats follows stray cats.[392]
- Unused gray tabby texture exists:
- Can spawn in frozen oceans.
- Creakings from creaking hearts despawn on world reload.[419]
- The eyes of creakings aren't visible when creakings have the invisibility effect.[420]
- Charged creeper explosions drop heads/skulls for all mobs it kills that have a head/skull, rather than dropping one head/skull.[421]
- Have different spawning rules: creepers always spawning individually per group, instead of up to 4 per group, and have 5 spawning limit in the overworld surface.[422]
- Attacks the player more often while angered.[423]
- Swims in Groups of 2.
- Baby dolphins follow their adults.
- Produce bubble particles when swimming.
- More donkeys naturally spawn at once.
- Chests attached to donkeys and mules wobble while the animal walks.[424]
- Are neutral during the day, not passive.
- Chase and attack villagers[note 15] and snow golems.[425]
- Have a 3D outer texture layer.
- Have glowing eyes and mouth.[426][feedback 21]
- Have proper throwing animations.[note 16]
- Spawn in groups of 2 to 4 in oceans.
- When holding tridents, can use melee attacks when within 3 blocks.[feedback 22]
- Inflicts any unafflicted player within range with mining fatigue immediately.[427]
- Make their underwater death sounds if killed on land.[428]
- Exists.[429]
- Arrows go straight through endermen that are unable to teleport (but effects are still applied if it is a tipped arrow).
- Can be provoked by players under the Invisibility effect.[430]
- Take damage from standing in cauldrons filled with water.[431]
- Teleports away if being attacked on their legs or by wolves.[432]
- Endermen can be attacked with projectiles if they are in a boat or minecart.[433]
- Are hostile to endermen and iron golems.[425]
- Spawn at an ender pearl's landing site.
- Have a cross model like arrows.
- Cod, salmon and pufferfish spawn in slightly larger groups and cannot spawn underneath solid blocks.
- Have different swimming animations.
- Pufferfish wiggles tail, rather than fins.
- Cod and salmon wiggle tail further than in Java Edition.
- When flopping, they rotate around the y-axis.[feedback 23]
- Fish avoid axolotls.[434]
- Fall much faster than in Java.[435]
- Have a 3D model.[436][feedback 24][feedback discord 12]
- Foxes that trust the player attack any mob that harms their trusted player, including other players.
- If a fox wields a sword with the Fire Aspect enchantment while attacking a mob on a campfire or a soul campfire, it ignites the campfire and does critical damage to the entity.
- Shake side to side before pouncing and their legs wave while in midair.
- Frogs that grow up in stony peaks biomes are green instead of orange.[437]
- Frogs that grow up in warm or cold ocean biomes become warm or cold variants instead of always becoming the temperate variant.[438]
- Have glowing eyes.[439]
- Holds its charge when its target gets lost of its sight and shoots again instantly when in range.[440]
- Normally targets a player within a sphere of 28 blocks, increasing to 64 blocks if the player damages it.
- Retaliate when attacked by other mobs.
- Ghast fireballs sometimes fail to break blocks that they should break on a direct hit.[441]
- Can spawn in any dimension.[442]
- Glow squids can spawn inside water (with any block above it), regardless of lighting.[443]
- Two screaming goats have a 2% chance of producing a non-screaming baby.
- Goats can accidentally ram attack other goats.[444]
- Can attack players under the Invisibility effect.[445]
- Baby horses get progressively bigger as they age.[446]
- Handling is really loose and delayed, making the task of controlling the horse and making precise movements harder than it should.
- Horses spawned from spawn eggs are sometimes foals.[447]
- The player's health bar and hunger bar are displayed while riding a horse and the player's experience bar is replaced by the horse's jump bar when the jump control is activated.[448]
- The player can hold an object that cannot be used when mounting a wild horse, instead of just their bare hand.[449]
- Mobs spawned from raids have different loot drops.[note 17]
- Pillagers and vindicators can wear armor, though it doesn't render.
- Captains do not drop ominous bottles if killed by a wolf.[450]
- Raiders can drop iron pickaxes.[451]
- Can ride minecarts.[452]
- Can spawn during world generation.
- Walk slightly faster than in Java.
- Iron Golems do not spawn if not all Villagers have a workstation.[453]

- Baby husks/zombies/zombie villagers can ride many mobs other than just chickens[feedback 25][feedback discord 13]:
- Adult husks/zombies.
- Cave spiders and spiders.
- Most animals: cows, donkeys, foxes, horses, skeleton horses, zombie horses, mooshrooms, mules, sheep, ocelots, pandas, pigs, stray cats and untamed wolves.
- Zombie villagers.
- Zombified piglins.
- Baby zombies have a higher chance of spawning as chicken jockeys.
- Can be attached to walls.
- Have a better physics engine. [upcoming JE 1.21.6]
- Leashes drag on the ground and don't get longer, and when in the air, the leashed mob doesn't bounce higher; they also stick to the arm while it's moving in third person.
- Carpet becomes invisible if the llama is invisible.[454]
- Trader llamas are immediately tame after being unleashed from a wandering trader.
- Can spawn in windswept savannas.
- Can be deflected.
- Have glowing cores.
- Minecarts can pass through blocks when on a slanted rail.[455]
- Use repeating command block instead of impulse.[456]
- A minecart with hopper on a curved rail pulls in items in a hopper lying in front of its moving direction and one block above if the hopper's output funnel is pointed downward and no block is below that hopper.
- Hopper minecarts can suck disks from jukeboxes while on a powered activator rail.[457]
- Baby ocelots follows adult ocelots.[392]
- Breeding creates an ocelot kitten that trusts the player.
- Can spawn in all jungle variants.
- Trusting ocelots don't despawn.[458]
- Attack the player less often while angered.
- Breeding behavior is different; they require 8 nearby bamboo blocks to enter love mode at all, while in Java they only require 1 bamboo block and enter love mode regardless, but just don't breed.
- Baby's head is a different size.
- Can spawn in all jungle variants.
- Drop 0-2 bamboo upon death, rather than always 1.[459]
- Pandas have a higher spawn rate in bamboo jungles.
- When lying on their back, lazy pandas get up and follow the player if they hold bamboo, rather than ignore the player completely.
- Can spawn in all jungle variants.
- Dance on the player's shoulder when a music disc is playing.[460]
- Dismount when the player falls down a distance greater than 1 9⁄16 blocks, compared to 3⁄4 of a block in Java Edition.[461]
- Dismount when the player's shoulders become submerged in water, instead of feet in Java.
- Parrots sitting on the player's shoulders prevents the player from entering a nether portal.[462]
- Parrots can imitate pandas, polar bears and wolves.
- Plays sounds of zombies when imitating drowned.[463]
- Can spawn in any light level.[note 18]
- Attempt to stay 16 blocks away from ocelots, similar to cats.[464]
- Can drown.[465]
- Have different attack strengths: 4HP on Easy difficulty, 6HP on Normal and 9HP on Hard.
- As of Java Edition 1.14, phantoms deal much less damage: 2HP on Easy and Normal and 3HP on Hard.[466]
- Have different spawning mechanics.
- Wing models are slightly different.
- Have mirrored leg textures.[upcoming JE 1.21.6]
- Riding is different:
- Less instant in turning.
- The pig does not look up and down with the player, unlike in Java Edition.
- The pig has to jump to get on blocks, rather than just step up like horses.
- Using a carrot on a stick makes the pig boost, along with a sound effect, and only reduces the durability of the carrot on a stick by one.
- Are afraid of extinguished soul campfires.[467]
- Baby piglins can be made to wear armor and wield a sword, but not a gold sword.
- Baby piglins drops 1XP instead of 5XP.[468]
- Baby piglins make angry noises when any piglin gets angry.[469]
- Can exist in Peaceful difficulty with passive behavior.
- Can give players powered rails.
- Need 8 seconds to barter, rather than 6.[470]
- Immediately attack players while bartering instead of waiting for the transaction to finish.
- Can exist in Peaceful difficulty with passive behavior.[471][until BE 1.21.90]
- Have different attack strengths: they deal 14HP-15 × 7HP[ × 7.5verify] on Hard difficulty, instead of 19HP as in Java. × 9.5[472]
- Hunt down hoglins with piglins.[473]
- Drop 0-2 arrows upon death.[474]
- Have a melee attack.[475]
- Used when underwater only, not when no crossbow is equipped.
- Have a unique celebration animation.
[476]
- Don't hold their crossbow with two hands unless they are targeting.[477]
- Hold a loaded crossbow with both hands.
- All projectiles knockback players.[478]
- Hand in first person is positioned lower[479] and turns red when taking damage.[480]
- Players can fall off non-full blocks when crouching.[481]
- Players crouch when flying down in creative mode.[482]
- Players can "step upward" while flying.[483]
- When flying, players can stop moving instantly.
- When touching the ground while flying down in Creative mode, the player will not stop flying.
- Player's name tag completely disappears when sneaking.
- Players are completely immune to damage in creative mode, including damage from the void and kill command.
- Player vertical knockback is desynced.[484]
- Can spawn in frozen river, frozen peaks, jagged peaks and snowy slopes.[485]
- Can drop both cod and salmon at once.
- Snowballs and eggs deal knockback to players and trigger their pets to attack.[478]
- Snowballs, eggs, fishing rod bobbers and wind charges thrown through fire or lava catch fire and can set fire to entities they hit.[486]
- Throwable entities such as eggs, ender pearls and snowballs render immediately in front of the player after being thrown, rather than being rendered after two ticks as in Java Edition.[487]
- Inflates when hurt.
- Small pufferfish move their tails when swimming.
- Baby rabbits follows adult rabbits.[391][feedback 18][feedback discord 11].
- Can eat immature carrot crops.
- Can spawn in frozen ocean, frozen peaks, frozen river, jagged peaks and snowy beach.[feedback discord 14]
- Attack does less knockback.[488]
- Can destroy more block types.[note 19]
- Has a delay between beginning its attack animation and dealing damage to its target.[489]
- Has a farther attack reach.[490]
- Leg textures are flipped.[491]
- Can spawn in lukewarm and normal oceans.[492]
- Attack iron golems before they are hit.[425]
- Can be colored by using a dye on them in creative mode.
- Can spawn in peaceful mode.
- Drop 0-4 shulker shells when killed with Looting III (increase of 1 shulker shell per level), instead of 0-1 as in Java (increase of 6.25% per level).
- Shulkers cannot rotate their head more than 180 degrees.[493]
- Shulkers are put in impossible places when exiting minecarts.[494]
- Shulkers open into blocks when unable to teleport.[495]
- A skeleton on land shoots quickly at a player in water. The rate of fire increases as the player approaches, making combat difficult due to the knockback.
- Skeletons spawned with spawn eggs have an 80% chance of spawning as wither skeletons in the nether, and an 80% chance of spawning as strays in snowy biomes.
- Skeletons typically stop moving to shoot, making no attempt to avoid being hit.[496]
- Skeletons typically shoot more rapidly at players the more they are closer to it.[497]
- Underwater, it switches to direct attack without using a bow and arrow.[498][feedback 26]
- Are attacked by the Conduit.[499]
- Can be controlled without a saddle.[500]
- Immune to lightning.
- Killing a trap skeleton horse yields no items or experience.
- The chunks that slimes can naturally spawn in inhabit the same coordinates for every world.
- The hitboxes of sniffers are not adjusted when they lay down.[501]
- Can spawn naturally when pumpkins generate on top of two snow blocks.
- Don't leave snow trails in biomes with high temperature values, such as jungles, mushroom fields, savannas, stony peaks, deserts, badlands, and biomes in the Nether.[502]
- Can spawn in 3x1x3 spaces beneath full solid blocks.
- May not spawn with various status effects in Hard difficulty.[503]
- Spiders killed by wolves do not drop spider eyes.[504]
- If a squid is out of the water, its tentacles swing more slowly as its oxygen meter goes down. When 15 seconds have passed, its tentacles stop swinging and the squid begins to suffocate.
- Can spawn from skeleton spawners.
- Babies spawn more than adults.[505]
- Can move their heads up and down when being ridden by mobs.[506]
- Can spawn at the bottom of lava lakes.[507]
- Eyes of shivering striders are one pixel higher.[304]
- Players can ride striders submerged in lava.
- Are bigger than in Java Edition.[508]
- Have different names (see below).
- Spawn in slightly smaller groups.
- Unused clownfish texture exists:
- Baby turtles follows adult turtles.[392]
- Slightly different spawning requirements.
- Much shorter breeding cooldown.
- Do not rotate their front fins along the x axis while swimming.[509]
- Skeletons, strays and bogged use melee attacks underwater.[498]
- Zombies and zombie variants have the same posture as players when holding anything in their offhand.[510]
- Have a random chance of dropping an iron sword.[511]
- Babies have bigger heads like other baby mobs.[512]
- Babies ignore players.
- Babies can take poppies held by iron golems.[513]
- Display angry particles when nearby beds, bells and assigned workstations are broken by a player.[514]
- Heal if there's bread in their inventory.
- Heal after sleeping in a bed.
- If the beds or workstations tie in well, green particles are emitted from both the villagers and the beds or workstations.[515]
- If they lose their job site block, they go back to being an unemployed villager, unless they're a higher level.
- Pre-Village & Pillage villagers are still available.
- Spawn with professions, when spawned via spawn eggs.[516]
- When they showing an item they offer, they will slightly lift their arms.
- During rain or snow villagers enter houses and stop their daily schedule.[517]
- The trades of cartographers after villager trade rebalancing aren't in parity with Java Edition.[518]
- Baby villagers are sometimes born with the wrong skin in certain biomes.[519]
- Villagers don’t give items after finishing a raid.[520]
- Suspicious Stew trade not randomized for Farmer.[521]
- Villagers claim workstations and beds that are too far away and/or get stuck unemployed.[522]
- Johnny vindicators target baby villagers.[523][524]
- Vindicators riding on ravagers never spawn in raids.[525]
- Can spawn in village gathering sites.
- Despawn shortly after all trades are used up.
- Drink an invisibility potion when hurt or near a hostile mob (illagers, vexes, and zombies and its variants).
- Shows the item they offer when the player is holding an emerald.[526]
- Always spawns with two leashed trader llamas, even when spawned with a spawn egg.[527]
- Wardens get attracted to pressure plates they themselves stand on.[528]
- Warden detects shooting projectiles when you're in creative mode.[529]
- Warden detects cauldron filling in creative mode.[530]
- Warden hurt and death sounds are quieter.[531]
- Always spawn in a single spot in witch huts, rather than anywhere within a larger area.
- Are immune to their own negative splash potion effects.[532]
- Attack iron golems before they are hit even if not in a raid or patrol.[425]
- Held potion and hat model pieces are offset.
- Has different AI.[more information needed]
- Possess a charge attack.
- Spawns four wither skeletons when at half health.
- Always breaks blocks that it touches.
- Boss bar has a different color.[533]
- Doesn't regenerate health.[534]
- Explodes not just when created, but also when half health, and killed.
- Has a different spawning and death animation.[535]
- Has a health of 600HP instead of 300 × 300HP. × 150[536]
- Sometimes shoot wither skulls in a burst of four.
- Wither skull projectiles can be deflected.
- Will break off from chasing a player to target closer villagers and golems.
- Can see villagers through walls.[538]
- Are attacked by the Conduit.
- Pre-Village & Pillage zombie villagers are still available.
- Nitwit zombie villagers can become employed after being cured.
- Saving and reloading the world causes the curing process to finish as soon as the chunk containing the villager is ticked.
- Zombie villagers spawn in groups.
- Zombie villagers never count towards mob caps.[539]
- Using the classic texture pack turns the zombified piglin back into a classic zombie pigman.[540]
- Repeatedly lighting and breaking a nether portal causes mass zombified piglin spawning.[541]
Effects Edit
- Is not removed upon losing the extra absorption hearts.[542]
- Exists.
- Can kill the player irrespective of difficulty.
- Given to parrots when they are fed cookies.
- Same icon as Poison.
- Causes the entity to not have a burning animation at all, causing the view of the player to not be blocked.[543]
- Have more complex methods of calculating the increase/decrease in attack speed/damage per level.
- The haste effect is generally more powerful than in java edition.[544]

- When received, the effect icon first appears in the center of the screen, with an animation similar to the Totem of Undying animation.[feedback 27][feedback discord 15]
- Can't be removed from drinking milk, using a Totem of Undying, or dying.
- Hero of the Village animation appears on screen when a raid ends even if not receiving the effect.[545]
- Works underwater.[546]
- While under the night vision effect light sources appear different from how they do in java edition.[547]

- When received, the effect icon first appears in the center of the screen, with an animation similar to the totem of undying animation.[feedback 28][feedback discord 15]
- Works differently, with different sources providing different amounts of total health regenerated.
Enchantments Edit
- Can light campfires, candles, and TNT.[feedback 29][133][551][552]
- Deals extra damage to all mobs or players touching water or rain, instead of only aquatic mobs.[553][upcoming JE Combat Tests]
- Multiple arrows fired in the same shot can hit and damage the same entity at the same time.
- A thrown trident can hit multiple targets, but it behaves like a regular trident when thrown by a dispenser.
- Extra damage is calculated differently, resulting in increased overall damage.
- Can be applied to axes in an enchanting table.[554]
- Can be applied to all armor pieces in an enchanting table.
Commands Edit
- Generic
/ability
[Minecraft Education only]/camera
/camerashake
/clearspawnpoint
/connect
/dialogue
/fog
[555]/event
/hud
/inputpermission
/mobevent
[note 20]/music
- In Java, the
/playsound
command can be used instead:/playsound [music sound event] music @s
- In Java, the
/playanimation
/replaceitem
/setmaxplayers
/schedule on_area_load
/structure
/transferserver
- Allowlist
- Is called "allowlist" instead of "whitelist.[556]
- Coordinates
- A relative coordinate can have the next relative coordinate right behind it (without a space).
- Damage
- Only allows integers even though damage can be fractional.[557]
- Execute
- Subcommand context execution order differs from Java Edition.[558]
- Gamerule
- More gamerules:
- Certain gamerule commands are available even without turning on cheats.
- Disabling
doMobSpawning
gamerule prevents passive mobs[560] and mobs from structures from spawning.
- Gamemode and Difficulty
- Can be type with abbreviated forms and numeric IDs.
- Locate
- Biome names are not translated.[561]
- Place
- Can only be used to place trail ruins and trial chambers.[562]
- Format starts with an object containing only a
"rawtext"
list, rather than starting directly in the json text input (a string, a bool, a number, an object containing"text"
or alike, or a list containing any of the prior options).
- Replaceitem
- Blocks in armor inventory and on armor stands don't render if using /replaceitem.[563]
- Save-all, save-off and save-on
- Are all merged into
/save
.
- Scoreboard
/scoreboard players random <entity> <objective> <min> <max>
- Teleport
- Has optional boolean to cancel teleporting if it ends up inside collision boxes of blocks.
- Tickingarea
- Sets a ticking area to a chunk near the specified coordinates instead of being set to it, and Y coordinates is always set to 0.[564]
- Time
- Time can be set to sunrise or sunset.
- Title(raw)
/title
does not support raw JSON text, only plain strings, instead/titleraw
exists to allow raw JSON text.
Sounds Edit
- Dropping an item makes the "pop" sound.[565]
- Hitting the air makes the "attack" sound.[566]
- Jumping sounds when jumping off of and landing on blocks.[567][feedback 30]
- Silverfish and endermites have walking sounds.[568]
- Sounds for breaking blocks have a higher pitch.[569]
- Volume sliders play a preview of the relevant sounds when adjusted in the main menu settings.[570]
- Ambient sound effects can play at different pitches.[571]
- Stereo footstep sounds.[572]
- Some sound events are named wrong or missing.[573]
- Many sounds do not match java edition.[574]
- Many blocks have incorrect sounds assigned in blocks.json.[575]
- The sounds of walking on amethyst are louder.[576]
In Java Edition but not in Bedrock Edition Edit
General Edit
- Animations


- Items picked up are dragged upward to the player's body, rather than dragged to their feet.
- Sprint-jumping displays the proper running animation in third person.[577]
- The damage tilt effect is directional; the screen turns to the opposite side of where the player was damaged from, rather than always turning to the left.[578]
- When a mob or player takes damage, the red flash effect is slightly more transparent.[579]
- Controls
- Crossbow handling mechanics are different. In Java, the arrow loads onto the crossbow only when the mouse button is released; holding the right mouse button then fires and charges the next arrow. In Bedrock Edition, the crossbow automatically loads the arrow when finished charging; holding the right mouse button then fires but does not charge the next shot until the player clicks again; charging the crossbow consumes durability.
- Cinematic Camera keybind.
- Holding Q drops items rapidly.
- Hovering over an item in the inventory and pressing 1-9 moves the item to the hotbar slot.[580]
- Items with a right-click action can be used in the off-hand if the main hand has no right-click action.[note 24]
- F3 shows the debug screen.[581]
- F3+F4 shows the gamemode switcher screen.
- Middle-clicking an item copies the item into a stack in the creative inventory.
- More UI/function shortcuts.[note 25][feedback 31][feedback discord 16]
- Pressing F swaps the item to off-hand.
- Sneak and sprint inputs can be switched between hold and toggle in the accessibility settings. Was usable until 1.14[582]
- Tab ↹ opens a menu of current online players.
- Mouse acceleration.[583]
- Visuals
- Clouds are visible from the inside.[584]
- Dark heart particles when dealing more than 2 damage to an entity.[note 26]
- Explosion particles have higher resolution.
- Health bar flashes when taking damage or healing.
- Particles and nameplates render parallel to the screen.[585]
- Pressing F1 or hiding the GUI while wearing a carved pumpkin or looking through a spyglass removes the vignette.[586][587]
- More realistic lighting system, where light will travel through blocks that looks plausible to real life. (For example, a slab on top of a light source will block the light).
- Sunrise afterglow is visible during the rain.
- Rain and snow particles can be disabled.
- Vignette (darker corners of the screen, more clearly visible the darker it is).
- Missing block and item texture is different.[588]
- Gameplay
- 1.9 combat system.[note 27]
- Attack cooldown mechanic; different tools have different cooldowns
- Axes deal more damage than swords
- Different weapon damage and knockback mechanics
- Chat is automatically opened when sleeping.[589]
- Death messages are more specific.[note 28]
- Health regenerates faster after eating food and filling saturation.[590][feedback 32][feedback discord 17]
- Holding down use when selecting a block places it whenever it becomes possible.
- Mouse sensitivity is more responsive.
- More spectator mode functionality:
- Ability to open the inventory, and see GUI such as crafting table or mobs such as horse.[591]
- Ability to spectate and see first-person view from a mob.
- Can adjust the flying speed by scrolling the mouse wheel.
- Has a hotbar GUI to choose and spectate a specific player.
- Off-hand slot can hold any item.[592]
- When a stronger effect overwrites a weaker effect the weaker effect remains, but is hidden and returns after the stronger effect expires if the weaker effect had a higher duration.[593]
- When world spawn is obstructed, the player's spawn is on the block as close as possible that's not obstructed.
- Default player spawn point radius is larger.
- Chunks at the world spawn point are always loaded.
- Players with the Sneak option set to "Toggle" can sneak while in GUIs.[594]
- Interface
- 1.13 game font.
- Can shift-click netherite ingots into the correct slot of the smithing table interface.[595]
- Can shift-click items into the crafting table interface.[596]
- Can double shift-click stacks of the same item into a chest by holding a stack of it and hovering on another.
- Chat UI is vastly different (doesn't obstruct screen as much).[feedback 33]
- Chat UI size can be adjusted within the settings.
- Chat text font size settings.
- Chat delay options.[597]
- Creative inventory has 11 category sections instead of 4.
- Creative search bar is immediately focused when the inventory is opened to the search tab, or the user clicks on the search tab. Taking an item fully selects the typed text, but leaves it focused so the user can immediately begin searching for something else. Closing the inventory clears the search.
- Creative inventory has a "Destroy Item" option to clear the entire inventory.
- Toolbars can be saved in the creative inventory.
- Creative inventory has an operator utilities tab containing items not otherwise obtainable, available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.
- Some items are arranged differently in the creative inventory.
- Credits screen scroll can be speed up by holding Spacebar and also by holding Ctrl+Spacebar to make it even faster.[598]
- Command suggestions can be disabled in chat.
- Hotbar is positioned lower in Java than in Bedrock.
- Item tooltips are different.[599]
- Main hand can be switched to the left hand.[600]
- Mouse cursor is re-centered when opening a GUI screen.[601]
- Off-hand slot visible in the HUD.
- Experience level is positioned lower and has a black outline.
- Raid boss bar is segmented.[602]
- Recipe book for furnaces.
- Recipe book is collapsed by default instead of expanded by default.
- Score on the death screen.
- HUD is still visible when a GUI is opened.
- Skin customization menu.
- Social interactions screen.
- Some recipes in the recipe book are grouped together.
- Text can be cursive.
- Text Background can be controlled to just chat or to every text.
- The default panorama scroll speed are faster.
- Tutorial toasts for new players.
- "Reduce FPS when" feature in video settings.[603]
- "<name> joined the game" does not appear for the user when joining a server.[604]
- Pause Menu & Options
- Accessibility options controlling chat opacity.[605]
- Advancements instead of achievements.[feedback 34][feedback discord 18]
- Can change resource packs while playing in a world.[feedback 35][feedback discord 19]
- Difficulty can be locked to prevent "cheating".
- High Contrast and Programmer Art resource pack in the default game.
- Language can be changed while in a world.
- More accessibility options such as:
- Opening the pause menu in singleplayer pauses the game.[610][feedback 37][feedback discord 20]
- Several additional languages.
- Statistics.
- Subtitles for sounds in-game.[611][feedback 38][feedback discord 21]
- World options:
- Large biomes, single biome, amplified and debug world types.
- Customizable superflat.[feedback 39][feedback discord 22][upcoming BE 1.21.80]
- Option to prevent structures from generating.
- Technical
- Advancements, dimensions, enchantments, loot tables, recipes, structures, and biomes can be added using data packs.
- Block, item, function, and entity type tags.
- Block and item tags are partially implemented as of beta 1.19.40.22.
- Blocks separated from fluids.
- Custom dimensions.
- Customizable world border.
- Full implementation of custom biomes.[612]
- Items and blocks can be remodeled, with various state predicates.
- Loot tables have more functions.[more information needed]
- Lots of game translations are different and of higher quality, pulled from the translation strings from Crowdin instead of translating them with a small group of people.[note 30][613][614]
- More predicate options than Bedrock.[more information needed]
- Namespaced IDs.
- Character set is limited to
[a-z0-9_./-]
, the namespace itself cannot have /. - Everything in resource packs is namespaced.
- List of registries are namespaced.
minecraft
is implied if left out./
means directory everywhere, not just loot tables and functions.
- Character set is limited to
- Paintings and particles split up into 1 file per texture, rather than texture map, and can, therefore, be animated.
- Predicate files.
- Remote console (RCON)[note 31]
- Status effect amplifiers are saved to file as a byte, and in memory as an integer, meaning values above 127 overflow when the entity is saved to file.
- Values below 0 are treated as 0.
- LegacyRandomSource is incorrectly implemented.[615]
- Skins can be loaded on the launcher.
- Older versions can be played through the launcher.
- Modified versions can be played through the launcher.
World generation Edit

- Biomes
- Azalea trees can generate with more tree shape and size variants.[616]
- Dripstone caves temperatures are warmer.[617]
- Lush caves temperatures are colder.[618]
- Dripstone caves and lush caves can overlap and blend into each other.[619]
- Meadows have a different temperature and grass color.[620][621]
- Cherry groves have a different grass and water color.[622]
- Jungles are less dense.[623]
- Some snowy biomes do not use the correct water color.[624]
- Oak and spruce trees can generate in windswept hills and windswept gravelly hills.
- Oak trees can generate in snowy plains.
- Solid terrain, structures, and biome generation can generate all the way to 2.147 billion blocks (if the hardcoded 30 million block limit is removed).
- World boundary exists at the edge of the world.[625]
- Andesite, diorite and granite can replace deepslate and tuff during world generation.[626]
- Blackstone and basalt generate in big blobs in basalt delta biomes, which attempt to replace netherrack 25/75 times per chunk in blobs of radius 3—7 from levels 0 to 127.
- Nether (crimson and warped) forests are much denser than in Bedrock Edition.[627]
- Crimson and warped fungi can generate in small quantities in their counterpart biomes (i.e., crimson fungi in warped forests).[628]
- Spikes in basalt deltas are larger and more frequent.[629]
- Frozen oceans have varying temperatures across their landscapes, and have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height) and unfrozen water.[630]
- The water's surface is not frozen in deep frozen oceans.[631]
- Multiple end biomes exist.
- Ravines can generate in the nether.[632]
- Monsters can spawn in river biomes.[633]
- Structures

- Bastion loot chests frequently generate with gilded blackstone underneath.[634]
- Igloos always generate with a villager without profession (the villager picks a career upon seeing a brewing stand or cauldron).
- Jungle pyramids can generate in bamboo jungles.[635]
- Mineshafts are much more frequent.
- The central room of a mineshaft never generates in the same chunk as (0, 0).
- Mineshafts will never generate chest minecarts where they're exposed to caves.[636]
- Villages can spawn in superflat world type.[637]
- Village paths don't generate gravel.[638]
- Stronghold prison cells generate with button-activated iron door.[639]
- Pillager outposts never generate near villages.
- If an outpost spawns in the water or in the air (e.g., spawning near a savanna plateau), then a platform of grass (or sand), dirt, and stone spawns underneath it in a circular shape.
- Only pillagers may spawn within a pillager outpost spawn area.
- The chest in ruined portal structures may be replaced if terrain overrides it.[640]
Blocks Edit
- General
- Block entity IDs are namespaced.
- Block outlines are partially transparent and thicker.
- Blocks with an X shaped model, such as saplings and flowers, always have the same texture applied left to right (the front and back face per pixel are not the same).[641]
- Breaking (not mining) particles start as the shape of the block and are colored based on its darkest face.
- More blocks can support general support-needing blocks.[note 32]
- A waterloggable block between two water source blocks becomes waterlogged.[642]
- Ancient debris and netherite blocks can be destroyed by explosions while being moved by pistons.[643]
- Falling blocks drop as items after falling for more than 30 seconds. This is the only way of legitimately obtaining suspicious blocks.[644]
- Spawners and vaults render their back faces in the inventory.[645]
- All blocks that can be waterlogged cannot be destroyed by flowing lava.[646]
- Barrier and light block particles flicker and flash when many blocks are placed together.[647]
- Certain blocks' breaking animation is nearly invisible.[648]
- Cross models are stretched.[649]
- Can replace basalt and blackstone.
- Mobs can spawn on top of azalea bushes.[650]
- Nonsolid blocks that require support underneath can be placed on top of azalea bushes.[651][652]
- Banners with more than 6 patterns can be obtained through commands.
- Have a breaking animation.[653]
- Ominous banners can be washed.[654]
- Beam color changes instantly.[655]
- Beam has an outer semitransparent layer.[656]
- Beam is visible up to 1343 blocks away, instead of only 64.[657][658]
- It is possible to combine two different primary Level I beacon powers.[659]
- Beacon beams continue above the height limit.[660]
- Can be placed without any supporting block.[661]
- Can be used from slightly further away.
- Displays message "You may not rest now, the bed is too far away" instead of "Bed is too far away".
- Displays message "You have no home bed or respawn anchor, or it was obstructed" instead of "Your home bed was missing or obstructed".
- Have a different model.
- Multiple players can set their spawn point on a single bed.
- Random texture rotation on the top.[662]
- Bees can exit if there is a non-full solid block in front.[663]
- Bees inside are calmed by campfire smoke through carpets.[664]
- Inventory tooltip shows amount of bees and honey inside.[665]
- Can be hung from any block that has a wide enough base, except for leaves and fence gates.[666]
- Hitting a bell during a raid applies the glowing effect to illagers within 32 blocks of it, and produces a different sound when doing so.[667]
- Can be used as fuel.
- Emits a light level of 1.[668]
- Produces bottle particles when broken regardless of whether there are bottles in it.[669]
- Push entities slightly faster.
- Have a different appearance.
- Can face in all directions when on the top or bottom of a block.[670]
- Wooden buttons can be used as furnace fuel.
- Cakes with candles have modified hitboxes and collisionboxes.[671]
- Can be extinguished by splash or lingering water bottles.[672]
- Can be placed underwater.[673]
- Can be placed on more blocks.[674]
- Campfire smoke particles become more transparent as they get higher.[675]
- The top of the amethyst is stretched
.[676]
- Can be re-dyed with crafting.[677]
- Can be used as furnace fuel.[678]
- If a mob stands on a double carpet layer, it stays perfectly still.
- The tops of signs are visible when a carpet is placed on top.[679]
- Show a preview of the map.[680]
- Cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons.
- Powder snow buckets may be placed inside empty cauldrons, creating powder snow cauldrons.
- You cannot drown in water cauldrons.[681]
- Exist.
- Chests can be opened when a bottom slab is above it.
- Have a Christmas present look during December 24th - 26th (includes double chests).[682][feedback 40][feedback discord 23]
- Holding shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest.
- Placement is different: when not sneaking, chests first try to connect left, then right; when sneaking, it tries to connect only to the clicked block.[683]
- Produces oak plank particles when breaking, walking or falling on it, rather than chest particles.[684]
- Two chests can be placed next to each other without creating a large chest by shift-clicking.[683]
- A falling block that enters a cobweb slows down, then drops as an item after existing for 30 seconds.[685]
- All variants have random texture rotation on top.[83]
- Can generate in warped forests.[628]
- Have quasi-connectivity.[686]
- Have generally more functionality.
- Dispenser does not drop Mob Head when player is not in front of it.[690]
- Have quasi-connectivity.[686]
- More cryptic rune words can appear in the enchanting interface: phnglui, mglwnafh, cthulhu, rlyeh, wgahnagl, fhtagn, and baguette.
- Produces obsidian particles when breaking, walking or falling on it, rather than ender chest particles.
- Partially transparent.
- Small mobs cannot trample farmland.
- Can support candles, torches, redstone torches, sea pickles, lanterns, and pressure plates on the top face.[691]
- Has a visible hitbox.[692]
- Produces more smoke particles.
- Two planes in the fire model are defined incorrectly.[693]
- Different flowers generate, and grow when bone meal is used, in different biomes.
- Flower gradients are three dimensional.
- Additional patches of lily of the valley are generated by a separate flower feature that does not follow the gradient and that cannot be regrown using bone meal.[694]
- Using bone meal on grass creates flowers in a larger area than in Bedrock Edition.
- Wither roses can be planted on soul soil.[695]
- Dripstone cave and deep dark biomes use the same flower gradient as plains biomes.[696]
- Poppies generate in windswept hills, forests, birch forests, dark forests, jungles, taigas, snowy taigas, snowy plains, savannas, rivers, beaches, and oceans.
- Dandelions generate in flower forests.[697]
- Can be placed without any supporting block.[698]
- Glass blocks adjacent to other glass blocks are invisible when viewed through glass that is identical in color.[699]
- Transmits redstone signals up, not down.[255]
- Support lanterns on top and bottom faces.
- Support torches and pressure plates on the top face.
- Purple glazed terracotta has a slightly different texture.[700]
- Grass spreading without player intervention depends heavily on the time of day.
- To spread, the source grass block must have a light level of 9 or brighter directly above it.
- Can float in midair without supporting blocks.[701]
- Fill all slots with item entities, rather than only the first.[verify]
- Push items in a consistent order, the first slot first.[702]
- If a hopper is part of a horizontal hopper pipe, a comparator can individually read each item passing through the chain, because items are pushed through the hoppers one by one at a speed that is manageable by the comparator.
- If there is no container above the hopper, then the hopper collects dropped items in the order in which they landed on the hopper.
- The checks done by a hopper while pulling generally require less processing than the checks done by a hopper attempting collection.
- Hoppers inconsistently pick up diagonally moving items.[703]
- Can be waterlogged.[704]

- Custom player heads are available through commands with Component data that contains player skins.
- The default player head has a different texture.[705][706]
- When a non-full block is placed on top of ice, the block has the same "slipperiness" as the ice below it.[707]
- Break slower than their non-infested counterparts.[708]
- Have particles when silverfish spawns from infested blocks.[709]
- Can generate below y=0.
- Can generate in slightly larger blobs.
- Note blocks on infested blocks produce harp sounds instead of flute sounds.[710]
- Support lanterns on top and bottom faces.[711]
- Support torches and pressure plates on the top face.
- Multiple jukeboxes can play the same music disc.[712]
- Animation is smoother.[more information needed]
- Can grow upwards into flowing water, converting it into a water source.[713]
- Waterlogged ladders can be climbed.[714]
- Can be used as fuel.
- Leaves start decaying only when 7 blocks away from logs/wood.
- Rain particles drip from leaves.[715]
- The state of a leaves block—including a player-placed block—changes after 1 game tick (half a redstone tick) when the distance to the nearest log or wood block changes, up to 6 blocks of leaves away.
- Books on lecterns can be removed through the interface, rather than by punching the lectern.
- A book with only 1 page gives maximum signal strength.
- Emit redstone particles when powered.[716]
- Handle model is slightly longer.
- When on the ground or ceiling, they can face in 4 directions.
- Handle is shaded differently.[717]
- Available in the creative inventory.
- Turn white when struck by lightning.[718]
- Can be placed on waterlogged blocks, including top slabs.[719]
- Have a unique texture for the dye slot.
- Can be used as a fuel.[upcoming BE 1.21.80][720]
- Mobs can spawn on mangrove roots.[721]
- Redstone circuits can pass their power level through mangrove roots even when waterlogged.
- Water does not spread out from waterlogged mangrove roots.[722]
- Render adjacent face to another spawner block.[723]
- Mobs are spawned with a 9x3x9 volume centered on the spawner, resulting in a rectangular-shaped volume where mobs can spawn.
- A turtle monster spawner can spawn turtles only on sand blocks less than 4 blocks above sea level.
- Using commands, monster spawners can be customized:
- They can be made to spawn any kind of entity.
- A single monster spawner can spawn multiple different entities, chosen at random from a list.
- Properties can be set on the spawned entities.
- Various range and timing properties of the monster spawner can be changed.
- Can spread on Mud[724] and Muddy Mangrove Roots.
- Large spruce trees convert mud blocks into podzol.
- Change to mushroom pores texture when next to another mushroom block of the same kind.[725]
- Have cap texture on all sides when placed.
- Twice as many generation attempts per chunk in basalt delta biomes.
- Lava buckets can be used to break Nether portal blocks by placing the lava on the side of a block next to the portal block.
- Sides don't render when exposed.[726]
- Have a slightly different texture.[304]
- Bonemealing netherrack emits large field of particles instead of just above the block.[727]
- After activating the note block, it sends a block update immediately and plays a sound after start delay.
- Plays notes more consistently.[728]
- Decays into netherrack when a snow layer is placed on top of it.[729]
- Using bone meal on nylium spreads nether vegetation to plantable blocks.[730]
- Have generally more functionality.[note 33][731]
- Nearby tree growth causes logs to trigger observers.[735]
- Observers are more quickly activated by sculk shriekers.[736]
- If a nether portal is generated midair, 4 extra obsidian is generated at the bottom of the portal.
- Takes longer to mine than in Bedrock Edition.[737]
- Can generate when bone meal is applied to a grass block in cherry groves.[738]
- Have quasi-connectivity.[686]
- Pushing a block over farmland/dirt path does not convert it to dirt if the base block wouldn't.
- Crops require a light level of 8 or greater to be planted and will break if the light level is less.[739]
- Crops won't grow at light level 8.[740]
- Crops can be planted by aiming at the side or bottom of a block.[741]
- Can fill cauldrons if there are open trapdoors, ladders, or any blocks with no collision box between the dripstone and the cauldron.[742]
- Stacked stalactites deal multiplied damage on entities.[743]
- Visible on maps.[744]
- Small pointed dripstone cannot be placed on hoppers.[745]
- Some blocks that require support can be placed on pointed dripstone.[746]
- Pointed dripstone does not produce shadows.[747]
- Makes breaking particles when picked up with a bucket.[748]
- Using a spawn egg on powder snow spawns the mob inside the block.[749]
- Drop 4 seeds when carved instead of 1.
- Are placed in the direction the player is facing, unless it's connected to another rail.[750]
- Most mobs avoid walking on rails.[751]
- Red sandstone can generate in badlands and eroded badlands.[752]
- Accepts side input from redstone blocks.[753]
- Having a sign in the same block as an item frame prevents the frame from sending a signal to a comparator.
- If the solid block is powered to signal strength 15, then the comparator outputs 15, no matter the fullness of the container.[754]
- Saplings and Propagules
- Growth is not blocked by logs and stripped logs.[755][756]
- Giant spruce trees have different space requirements.
- Potted mangrove propagule has a different model.[757]
- Can be placed inside lava.[758]
- Bottom of floating scaffolding can be stood on.
- Can spread when a frog eats a slime or a magma cube.[759]
- Can detect events, such as:
- Don't detect vibrations from other sculk blocks or wardens.
- Can be created by using bone meal on coral blocks.
- Don't need to be placed on full blocks.[764]
- Can be placed on lightning rods.[765]
- Animation is smoother.
- Seagrass generates in swamps.
- Textures are mirrored differently.[766]
- Can't open if obstructed by a shulker.
- Signs and Hanging Signs
- Editing interface is different.[767]
- Lines can be navigated using the up and down keys.
- Stops writing if the text reaches the end of a line.
- Signs can be created with JSON text, which allows complex formatting (colors, bold, italic, etc.), hover and click events, localized translation, and the incorporation of scoreboard values into text.
- Sounds for crimson and warped hanging signs are different.[768]
- Don't render adjacent face to another slime block.
- Falling blocks destroy snow.
- Mining can be done without needing to re-press the mine key, after mining other snow.
- Mycelium and podzol with snow on top have the snowy grass block side texture.[769]
- The number of snowballs dropped upon breaking is always the same as the number of layers present.
- Torches, buttons, and levers can be placed on two back sides of corner stairs.[770]
- Walls, fences, iron bars, and glass pane connects correctly to corner stairs.[771]
- A sticky piston spits out its block when given a 1 tick pulse, instead of retracting the block like on Bedrock Edition.[note 10]
- Have quasi-connectivity.[686]
- Data mode, unusable by players but used by developers.
- Can be accessed only by clicking the mode button while holding the Alt key.
- The default mode are set on Load.[772]
- Can be used to craft cut sandstone slabs and cut red sandstone slabs.[upcoming BE 1.21.80][773]
- Can be produced by using bone meal on grass blocks.
- Can detect more projectiles such as ender pearls, bottle o' enchanting, fireworks rockets, and fishing bobbers.[776]
- Do not transmit redstone signal in bedrock.
- Torch placement depends on solid face, not a solid block.[note 34]
- Wall torches have a rectangular model, rather than pipelined.[777]
- After teleporting through a nether portal, primed TNT cannot destroy nether portal blocks.
- There are some circumstances where TNT can be made to destroy blocks underwater.
- Primed TNT can pass through cobwebs without slowing down if shot through fast enough.
- Can be climbed like ladders when placed on top of ladders.[778]
- Waterlogged trapdoors prevent water from flowing through their solid faces.[86]
- Trial spawners only check if parent slimes/magma cubes are killed.[779]
- Can be activated by vexes.[780]
- Every vault has an 80% chance to include a set of rare loot, rather than only 20%.
- Different item models. They look like
instead of
.[783]
- Can be used as furnace fuel.[678]
Fluids Edit
- General
- Animation is faster.[784]
- Fluids do not snap to blocks above them in certain cases, causing undesirable gaps.[785]
- Lava produces smoke particles when turned into obsidian.[786]
- Ocean biome water colors are more clearly distinct between different temperatures.
- Underwater render distance aren't limited and can be changed in the settings.[787]
- Water pushing strength is based on water height: a source block or high flowing water pushes players and mobs faster than shallow flowing water.
- Downwards-flowing water does not show flowing texture when viewed through glass.[788]
Items Edit
- General
- Ability to select and click to move the cursor when editing signs, written books, etc.
- Changing held item (scrolling through hotbar or picking up an item) resets mining progress.[789]
- Dropped stacked items are more compact.[790]
- Food items are positioned higher on the screen when consumed.
- Highlighted slots show a transparent gray overlay above the item and slot.
- Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of a block's inventory.[791]
- Item count is displayed in white and the tip of the mouse cursor contacts the exact center of the item.
- Light blocks,[792] structure void[793] and minecarts with command block[794] use a purple/magenta colored tooltip as they are creative-only items.
- Renaming a mob bucket with an anvil renames the mob in the bucket.[795]
- If a named mob is captured with a bucket of water, the resulting bucket shares a name with the captured mob.
- Tools take longer to draw.
- When dragging items into multiple slots, the slots are highlighted beneath the item texture. When the distribution is even, the empty remainder is not shown.
- When shift-clicking items, the item appears in the destination slot instantly.
- The player can enchant any item with any enchantment in Creative mode.[796]
- Enchanted items glow in the dark.[797]
- Items thrown in lava don't bounce.[798]
- Enchanted weapons have attack particles.[799]
- Leather armor can be dyed by crafting dyes with a piece of leather armor.
- Can be written up to 100 pages in a single book, instead of 50.
- Displays one page at a time instead of two.
- Supports up to 1023 characters per page instead of 256.
- When signed, a book bears the name of the player who wrote it and a title chosen upon signing.
- Maximum title length is 15 instead of 16 characters.[800]
- You can only unlock the Bundle crafting recipe with String and not Leather.[801]
- Can be used as fuel.[678][feedback 41][feedback discord 24]
- Exist.
[note 8]
- Stays activated while in water.[802]
- Can reel in items.[803]
- Can reel in tropical fish and pufferfish in jungle biomes.[804]
- Have a thicker casting line.
- When held, it has a newer holding position in first person view.[note 35]
- When used, it has a different item model without the hook.
[805]
- The player has a longer window of time to reel in a catch.
- Colorless firework star is available in the creative inventory.
- Can be filled with water by using it on a waterlogged block.[807]
- Can be given armor enchantments on an anvil in creative mode.
- Wolf armor has different cracked textures.[808]
- Exist.
[note 8]
- A boat or minecart hit by a mace is instantly destroyed without decreasing the mace's durability.

- Map markers can be added by right-clicking a banner with a map.[809][feedback 42][feedback discord 25]
- The drinking animation for milk is shown only in first-person camera mode.[810]
- The benefits of area status effects granted by beacons and conduits are restored after a delay of a few seconds after drinking milk.
- Relic emits a redstone signal strength of 14, instead of 15.[811]
- Potions, splash potions, lingering potions and tipped arrows of luck exist.
- Uncraftable potions, splash potions, lingering potions and tipped arrows exist.
- All potions used the old potion bottle textures when using the programmer art resource pack.[812]
- Can be activated without sneaking.[813]
- Spawn eggs used on the mob of its type spawn a baby variant.[814]
- Effect particles are invisible when looking through spyglass.[816]
- Available in the creative inventory.[817]
- It is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.
- Some tipped arrows have different textures.[818]
- Does not prevent death caused by an arrow of harming if the arrow kills the holder with just the arrow's physical damage, as the arrow's Instant Damage effect is applied after the totem has activated, effectively killing the player a second time.[819]
- Totem of Undying animation uses a 3D item render, instead of 2D.
- Loyalty tridents immediately return to the player after hitting a mob instead of falling to the ground and then returning.[820][feedback 44]
- Riptide tridents can still be thrown, even when the launching effect is still playing.
- Riptide tridents take one durability damage upon throwing.
Entities Edit
- General
- Cramming too many entities into a small space causes some of them to take 3HP suffocation damage every half second.[821]
- Crossbow Piercing arrows pierce armor stands.[822]
- Explosions deal damage to entities while in water.[823]
- Humanoids render all items in the head slot.[824]
- Mobs can hold items in their off-hand.
- Mobs drop experience orbs and loot at kill location.[825]
- Mobs drop their exact equipment, rather than drawing from the loot table.
- Mobs have an 11% chance to spawn left-handed (their left hand being their main hand).[826]
- Mobs in their death animation still have their hitbox (potentially obstructing attacks on mobs behind it).[827]
- Mobs suffocate inside of dirt path or farmland.[828]
- Entities riding other entities can travel through portals and be teleported by chorus fruits.
- Most entities can be made to ride most other entities with commands.
- If a mount is immune to falling damage, the damage is not passed to passengers.
- Mobs still count toward the mob cap during their death animation.[829]
- Neutral mobs don't alert other mobs of the same type if killed in one hit.[830]
- Mobs rotate their whole bodies while looking around, instead of just their head.[831]
- Leash knots, paintings and item frames do not have outlines when targeted.[832]
- Have slightly faster health regeneration.
- Many passive mobs spawn in larger groups and require higher light levels to spawn.
- Passive mobs spawn much less often and do not despawn.
- A renamed armor stand keeps its custom name when broken.
- Armor stands can be customized further to have arms, pose, disobey gravity and dual wield using the summon command.[833]
- Armor stands can be made invisible or used as markers by setting Component tags.
- Can be given custom names with an anvil.
- Can be placed by dispensers.[689]
- Items from an armor stand's main hand can be retrieved by pressing the use control in any empty spot.
- Items in the off-hand slot can be retrieved if the main hand slot is empty.
- Players takes damage from hitting an armor stand wearing armor enchanted with Thorns.[834]
- Summoning an armor stand with no health causes the death animation.[835]
- Can be knocked back by items with the knockback enchantment.
- Armor stands do not break when attacked by a mob's melee attack.[836]
- If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.
- An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.
- Arrows can get visually stuck in players.[837]
- Bats' collision boxes do not interact with the player or redstone components.
- Can spawn in badlands, beach, cherry grove, desert, dripstone caves, frozen ocean, frozen peaks, frozen river, grove, ice spike, jagged peaks, lush caves, mangrove swamp, meadow, mushroom fields, pale garden, river, snowy beach, snowy plains, snowy slopes, stony peaks, stony shore and wooded badlands.
- Can spawn in brighter light levels during Halloween.
- Stingers can get visually stuck in players they attack.[838]
- Wings move faster.[839]
- Bee idle animation is different.[840]
- Receive the wither effect when fed wither roses.[841]
- Cannot pollenate wither roses.[842]
- Alert other blazes when attacked.
- Don't avoid fire and lava.[843]
- Launch fireballs at enemies from much further away.[844]
- A boat being ridden by a player cannot pick up a mob.
- A sunken boat cannot be re-floated until a bubble column pushes it up.[845]
- Boats falling on top of an entity stops on top of the entity.
- Being in a boat limits the player's mouse-look by a smaller amount (a 210 degree arc instead of a 180 degree arc).
- Have a slower and smoother paddling animation.[846]
- Mobs riding a boat don't despawn.[847]
- Tools and weapons that deal more than 4 damage can destroy a boat in one hit.
- Boats do not block the rendering of seagrass or kelp.[848]
- Have an animation when they lie on a bed, even when players are not sleeping.
- Can purr multiple times while lying on a bed.
- Hiss at phantoms that are currently pursuing a player, and at other mobs when they attack their owners.[849]
- Multiple cats can give gifts to a player at once.[850]
- Stray cats pursue and attack chickens.
- Any cats to spawn within a swamp hut (from spawn eggs and commands without cat type set) always spawn as black.[851]
- More common in jungles.[852]
- Animation colors are smoother.
- Can be ignited with fire charges.[806]
- If exploded with a status effect, leaves a lingering cloud of that effect.[853][854]
- If the game rule
mobExplosionDropDecay
is set to false, blocks have a 100% chance of dropping as items instead of being destroyed.[855]
- Attack the player less often while angered.[423]
- Can play with item entities.[856][feedback 45]
- Don't alert other dolphins if killed in one hit.
- Guardians spawn less often in ocean open to the sky than they do in covered areas.
- Immediately after spawning and once each minute thereafter, the elder guardian searches for any player within a spherical radius of 50 blocks to afflict with Mining Fatigue.
- Killing it while on fire drops cooked fish.[859]
- The image of the elder guardian is a particle effect that can be recreated by issuing the command
/particle minecraft:elder_guardian
.
- An end crystal's explosion can be blocked by a shield.
- End crystals can still destroy blocks even with mob griefing disabled.[860]
- If damaged by an explosion, they disappear instead of exploding.[861]
- Arrows appear to bounce off an enderman who is unable to teleport.[862]
- Endermen can't be attacked with projectiles if they are in a boat or minecart.[863]
- If all available blocks within teleport distance are removed or unavailable as a destination, it is possible to hit endermen with a projectile.
- Players can summon an enderman holding any block by using
/summon
with added NBT data.
- Becomes hostile toward any mob that attacks another endermite.
- Spawn at the player's original position when an enderpearl lands.[864]
- Entities hit by its wings are thrown into the air.[865]
- Flies toward the exit portal structure before dying.
- Killing it using
/kill
command would skip the death animation.[866] - Its wings are animated at a higher frame rate.[867]
- Dragon fireball has a different texture.[868]
- Summon vexes more quickly.[869]
- Explode when colliding with an entity.[871]
- 3 generic colorless firework rockets with different flight durations are available in the creative inventory.
- Drop bone meal instead of bones.[872]
- Cannot spawn in soul sand valleys if another ghast is within 16 blocks of spherical distance to the intended spawning location.
- Target players within 64 blocks horizontally and 4 blocks vertically, and continue attacking as long as they are within a 64 block sphere and have line of sight.
- Ghast fireballs do not set entities on fire.[877]
- Exist.[note 8]
- Can spawn in badlands, eroded badlands, mushroom fields and Wooded Badlands.
- Can swim against flowing water currents.[878]
- Do not rotate 90 degrees upon death.[879]
- Are more common relative to zombies in the biomes where they spawn, and spawn in larger numbers at once.
- Exist.[note 8]
- Any illagers, ravagers, or witches that did not spawn with the patrol can join the patrol if sufficiently near a patrol captain.[882]
- Patrol captains wear banners slightly lower than in Bedrock edition.
- Can open doors (except pillagers).[883]
- Move door by door killing all villagers, rather than wander around the village without focus.[883]
- Pillagers and vindicators spawned from spawn eggs or monster spawners have a chance of spawning as a captain.[884][885]
- Pillagers, vindicators and ravagers can call for help when attacked.
- Pillagers and vindicators move at different speeds when wandering and attacking.[886]
- Evoker and witch robes are slightly different on the bottom.[887]
- Naturally spawned Iron golems golems attack withers.
- Produce particles when walking.
- Allows non-solid blocks to occupy the item frames.
- Can place up to 6 frames inside the same block space.[888]
- Can be instantly broken by simply punching it.
- Remembers the orientation of the last item it held, and uses it for the next item it holds.[889]
- Zombified piglin and drowned chicken jockeys.[890]
- If a zombie villager chicken jockey is cured, then the villager continues riding the chicken even after it grows up.[891]
- Exists.[note 8]
- Leads do not break when one end of the lead is in an unloaded chunk.
- Leads do not drop when mobs are unleashed in creative mode.[892]
- If the player has a mob leashed, they can attach the lead to a block without needing to hold the lead item in their main hand.
- Trader llamas attack illagers.[893]
- Can swim in lava.[894]
- Retain their name after getting split.[upcoming BE 1.21.80][895]
- With commands, the size of magma cubes can be customized.
- A cart traveling downhill does not collide with a block in front of it, but collides with a block one block higher.
- Boats and saddled pigs can be captured by minecarts.[896]
- Can be merged.[more information needed]
- Have a lower velocity (go slower) when underwater.[897]
- Mobs in minecarts don't count toward the mob cap.[898]
- Can destroy rails and the blocks rails are on if it is not on those rails, otherwise doesn't destroy the rail track it is on.[899]
- Has an explosion and destroy blocks as big as a normal TNT block.[900]
- Preset paintings are available in the creative inventory.
- Paintings can be placed on cobwebs.
- Baby piglins are "mischievious" and try to steal items from players.[901]
- Baby piglins have a higher pitch than regular piglins when converting into their zombified counterparts.[902]
- Bartering pools can be modified with data packs.
- Can break their crossbow.[903][feedback 46]
- Can spawn in higher light levels.[904]
- Drops any held bartering item upon being zombified.
- Have a 20% chance of spawning as a baby instead of 5%.
- Need 6 seconds to barter, rather than 8.[470]
- Picked-up items always drops with the same durability as when picked up.[905]
- Swing their arms to throw items after bartering.[906]
- Switch their weapon for a better weapon, if available.[907]
- Can pick up and wear piglin heads.[908]

- Arm textures are correctly rotated.[909]
- Can break their crossbow.[note 36][903][910][feedback 46][feedback discord 27]
- Can launch fireworks from their crossbows if given them with commands.[911]
- Targets enemies up to 64 blocks away instead of 16.

- Can have semi-transparent textures on the second skin layer.[912]
- Items are held differently in third person.[320]
- Walking backward makes the body face straight, rather than turned partially.[913]
- Players have a very slightly larger jump height.
- Players that stop flying drift a few blocks in the air.
- Attacking an adult polar bear near a cub provokes other adult polar bears.
- Polar bear cubs attack foxes.[914]
- Can spawn in lukewarm ocean and deep lukewarm ocean.[915]
- Can't deal damage in peaceful mode.[916]
- Small pufferfish move their fins when swimming.
- Medium pufferfish have a different model.
- All pufferfish sizes have a swimming animation instead of only the smallest size.[917]
- Always drop one raw rabbit when killed.[918]
- Can spawn in old growth pine taiga and old growth spruce taiga.[feedback discord 14]
- Detection range is reduced to 8 blocks while the player wears a skeleton mob head.
- Skeletons holding tipped arrows in their offhand causes them to shoot that type of arrow; these arrows are not consumed.
- Strafe in circular patterns to dodge attacks and retreat to a safe range if the player comes within 4 blocks. They can walk off cliffs while strafing.[919]
- Sprint toward the player if they are 14 blocks away or farther.
- Use bows even underwater. The water slows down the arrows.[920]
- Baby skeleton horses can grow up.
- Have inventories and can be equipped with saddles.[921]
- Retain their name after getting split.[upcoming BE 1.21.80][895]
- With commands, the size of slimes can be customized.
- Take damage from being in savanna biomes.
- Can climb magma blocks.[922]
- Can spawn with status effects on Hard difficulty.[503]
- Spawn in groups.
- Drops are affected by the looting enchantment.[923]
- When rider a strider, the camera bobs up and down in first person mode.[924]
- Shadow is smaller to match its size.[925]
- Can spawn with black as their base color.[926]

- Undead mobs have a chance to spawn with carved pumpkins and jack o' lanterns on their head during Halloween.[feedback 47][feedback discord 28]
- Zombies, zombie villagers, husks, drowned, and zombified piglins have a new animation for their arms when chasing a player.[927]
- Zombies and zombie variants seek and destroy turtle eggs from a greater distance.[928]
- Skeletons and skeleton variants have a bow charging animation.[929]
- General
- Give players gifts related to their profession. Baby villager give players poppies or wheat seeds, while nitwits and unemployed villagers just give wheat seeds.
- Display angry particles when a panda is attacked by a nearby player.[930]
- Walk up to the job site block or bed in order to claim it, rather than claim it from a distance.[931]
- Villagers prioritize walking on dirt path blocks.[932]
- Librarian's book and quill trade is always discounted to 1.[933]
- Villagers can trample farmland.[934]
- Clerics
- Gold ingots/Emeralds trade gives 10XP. (BE: Gives 2XP)
- Nitwits and Unemployed villagers
- Grunt and shake their heads when the player tries to trade with them.[935]
- Johnny vindicators attack ravagers, including ravagers they are riding.[936]
- Vindicators have a slightly different model and texture.
- Have a chance of dropping a milk bucket or invisibility potion if killed while holding it.[937]
- Can despawn when riding other mobs.
- Does not spawn with llamas when spawned by a spawn egg.[938]
- Has bigger shadow to match its size.[939]
- Wardens prioritize vibrations produced by redstone machines over vibrations produced by players.[940]
- Roar animation is different.[941]
- Can be pushed by explosions.[942]
- Can be summoned with commands.[945]
- Drop more experience points.
- Knockback entities.[881]

- Can spawn in zombie sieges.[946]
- Can spawn additional zombies as a part of "reinforcements".[947]
- Killing it while on fire have a chance to drop baked potatoes.[948]
- Target players from further away.
- Can be ridden and equipped with saddles.[921]
- Tamed zombie horses can be fed while being ridden by another mob.

- Can spawn naturally with armor equipped.[949]
- Don't despawn if previously traded with as a villager.
- Igloo zombie villagers are always clerics.
- Properly wears helmet at the correct height.[950]
- Can break down doors.[951]
- Deaths of hostile zombified piglins always register as kills by the player they are targeting.[952]
- Forgiveness timer ranges from 20 to 55 seconds, instead of always 25.[953]
- Players can sleep near neutral zombified piglins.
- Zombified piglins spawned by nether portals spawn inside the nether portal instead of next to it, and can't go through the portal for a duration of time after spawning.
- The zombified piglin's angry sound is played twice the speed of the original sound file in the game.
Effects Edit
- General
- Beacon and Conduit effect produces less particles than normal status effect particles.
- Beacon and Conduit effect icons are colored with blue outline to distinguish with other status effects.
- Effect icons stick to the top of the screen, with 2 rows: positive and negative effects.
- Effect particles spread outward diagonally of players instead of upward vertically only.
- Strength/weakness has +3/-4 attack damage, rather than 130%/-0.5.
- Exist.
[note 8]
- The sun and moon can be seen during clear weather when under the blindness effect.
- Exists.

- Exists.
- Losing this extra health causes the player's view to jolt as if taking damage, even in Creative or Spectator mode.
- Have effect icons.
[954]
- Negative levels decrease jump height and increase fall damage.
- Negative levels cause the entity to float downward, overriding the usual falling due to gravity.
- The oxygen bar is refilled when you consume some oxygen and get water breathing effect.[955]
Enchantments Edit
- General
- Enchantment glint is higher resolution and smoother.[956]
- Reduces knockback from explosions.[957]
- Affects sea lanterns.[958]
- Different results when used on crops.
- Path is a circle, but a square in Bedrock.
- Works only if the entity who is wearing frost walker boots is on the ground.
- Higher levels of Multishot (only available through commands) further increase the number of arrows shot by the crossbow, adding two additional arrows per level, each spread by a further 10° horizontally.
- If commands are used to increase the enchantment level to level 5, the crossbow loads instantly when used. Beyond level 5 the crossbow does not load at all.
- Changes the player's field of view.[959]
Commands Edit
/attribute
/ban
,/ban-ip
,/banlist
,/pardon
,/pardon-ip
,/setidletimeout
,/stop
,/whitelist
and/publish
[960]/bossbar
- Saved to file.
- Functionality implemented for all subcommands, not just add.
/data
/debug
/defaultgamemode
/fillbiome
[961]/item
replacing/replaceitem
/locate
functionality:/place
[upcoming BE 1.21.80]/random
/seed
[feedback 49]/spawnpoint
- Can also be executed in the End, in addition to the Overworld and the Nether.
/team
/teammsg
/tick
/schedule function
/scoreboard players enable <entity> <trigger>
/spectate
/trigger
/worldborder
[feedback 50][feedback discord 30]- NBT access.
- Block state access.
- 1.13 commands (additions and changes).
- More scoreboard objectives:
air
armor
deathCount
food
health
killedByTeam.<color>
level
playerKillCount
teamKill.<color>
totalKillCount
trigger
xp
/kill
command can kill players in creative mode.- Gamerules:
blockExplosionDropDecay
[855]commandModificationBlockLimit
[965]disableElytraMovementCheck
disablePlayerMovementCheck
disableRaids
doPatrolSpawning
doTraderSpawning
doVinesSpread
[966]doWardenSpawning
[967]enderPearlsVanishOnDeath
[968]forgiveDeadPlayers
[969]globalSoundEvents
[970]lavaSourceConversion
[971]logAdminCommands
maxEntityCramming
minecartMaxSpeed
[972]mobExplosionDropDecay
[855]playersNetherPortalCreativeDelay
[973]playersNetherPortalDefaultDelay
[973]reducedDebugInfo
snowAccumulationHeight
[974]spawnChunkRadius
spectatorsGenerateChunks
universalAnger
[969]waterSourceConversion
[971]
/locate
structure IDtemple
is split up intoswamp_hut
,igloo
,desert_pyramid
andjungle_pyramid
.[963]- Particle IDs are much more streamlined, and some support additional parameters.
"text"
takes priority over"translate"
."bold"
"clickEvent"
"change_page"
"copy_to_clipboard"
"open_file"
"open_url"
"run_command"
"suggest_command"
"color"
"extra"
- Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation,
strikethrough, and underlining.[1,2,3]
is an alias for{"text":"1","extra":[{"text":"2"},{"text":"3"}]}
.
- Parents boldness, click event, color, font, hover event, insertion, italicness, obfuscation,
"font"
"hoverEvent"
"show_entity"
"show_item"
"show_text"
"insertion"
"italic"
"keybind"
"nbt"
"block"
"entity"
"interpret"
"storage"
- Usable in signs, tellraw and title
- Can also be set in item name and lore via loot tables.
"obfuscated"
"strikethrough"
"underlined"
Clear
- Does not delete an item held by the cursor.[975]
Sounds Edit
- Anvil sound when placing a bell, instead of stone sound.[976]
- Correct sounds for placing bee nest/bee hive.[977]
- Correct sounds for horizontal chains.[978]
- Sound range is greater.
- Sounds for burning items/entities into a lava cauldron.[979]
- Sounds for breaking and placing gilded blackstone are newer.[980]
- Sounds for combat (such as critical hit) are newer.[981]
- Sounds for converting zombies to drowned.[note 37][982]
- Sounds for casting a fishing rod are newer.[983]
- Sounds for crossbow loading ends.[note 37][982]
- Sounds for dolphin attacking, jumping and playing with items.[note 37][982]
- Sounds for emptying item frames in Creative mode.[984]
- Sounds for hurting shulker while closed.[note 37][982]
- Sounds for killing salmon.[985]
- Sounds for killing cod.[985]
- Sounds for minecart moving underwater.[986]
- Sounds for opening and closing a chest are newer.
- Sounds for placing all crop types are newer.[987]
- Sounds for placing and breaking kelp and seagrass are newer.[988]
- Sounds for placing and breaking coral, coral blocks and coral fans are newer.[989]
- Sounds for placing lily pads.[990]
- Sounds for pufferfish are newer.[991]
- Sounds for rain are newer.[992]
- Sounds for Riptide enchantment are newer.[993]
- Sounds for reeling in a fishing rod.
- Sounds for tilling grass blocks with a hoe are newer.[994]
- Underwater ambient sounds.[995]
- Unique sounds for harvesting honey.[996]
- Unique sounds for paddling/rowing in boats.
- More sounds for many features added in 1.21.[997]
- "Floating Dream" plays louder in lush caves.[998]
- Amethyst breaking and placing sounds are incorrectly pitched.[999]
Unsorted Edit
General Edit
- Block and item shading is darker in Java than in Bedrock.
- Clouds fade differently between editions.[1000]
- Different graphics saturation level between editions.
- Experience bar looks slightly different between editions.[more information needed][1001]
- The experience levels are positioned higher on Bedrock Edition.
- Dash bar turns red when cooling down on Bedrock, and turns dark purple on Java Edition.[1002]
- Grindstone, loom, smithing table, stonecutter, villager and wandering trader GUIs are different between editions.[more information needed]
- In Bedrock, hearts move down when having regeneration, while they move up in Java.
- Java username is 3–16 characters long, but Bedrock can be 3–32 characters long (without signing in).[note 38]
- Loading screen looks different between editions (both for menu, and loading up a world).
- Random tick speed gamerule defaults to 1 in BE and 3 in JE.
- Swinging animations are different between editions.[more information needed]
- The distribution of resource packs on servers is handled differently: in JE, a link to a downloadable file is required in the server.properties; in BE, it is included in the world files. This also affects realms, where on BE you can add your own RP to the realm. In JE, this feature is restricted to the maps in the map creators program.
- Default field of view is 70 degrees in Java Edition and 60 degrees in Bedrock Edition.[1003]
- Many screen effects look different in each edition, and some effects visible in third person view or with the HUD disabled in one edition are not visible in the other.
- Many differences in particles between editions. See Particles (Java Edition) and Particles (Bedrock Edition) for more information.
World generation Edit


- Different chest loot between editions.[note 39]
- The bastion remnant loot tables in Bedrock do not contain spectral arrows (as they have not been implemented). These entries are replaced with arrow entries, resulting in an abundance of arrows in these chests.[note 40]
- The buried treasure loot tables are more varied, have different weights and stack sizes, and are drawn from less pools in Bedrock. Only in BE, the chests may contain a potion of regeneration, a name tag, a music disc ("Mellohi" and "Wait"), a bottle o' enchanting, a cake, 1–3 leads and chainmail armor. Only in Java, they may contain cooked cod and salmon, a leather tunic, an iron sword and 4–8 emeralds.[note 41][feedback discord 31]
- The jungle pyramid's loot tables have slightly different weights and item stacks between editions.[note 42]
- The ruined portal loot tables in Bedrock have a lower weight for bells and higher weight for golden apples, among other differences.[note 43]
- The stronghold loot tables are more varied in Bedrock; storerooms may contain 1–3 ink sacs, altars may contain 1–3 emeralds, and the weights in libraries are slightly different.[note 44]
- Different generated structure, terrain feature and cave carver locations between editions.[635][1004]
- In Java, nether biome particles are generated within the respective biomes. In Bedrock, particles appear everywhere, even outside of the biomes, but are visible only when inside of the biome, at which point they can be seen everywhere. Given their rendering behavior at extreme distances it appears as though they are rendered in much the same way as rain and snow.
- The ash particles in Basalt Deltas move randomly in Bedrock, but move northwest in Java.[1005][1006]
- Buried treasure chests generate at very slightly different coordinates.
- The game splits the Nether into regions in which one of either a nether fortress or a bastion remnant can generate. The regions are 432×432 blocks in Java Edition and 480×480 blocks in Bedrock Edition.
- In Java Edition, the chance of a fortress generating instead of a bastion is 2⁄5 (40%), while in Bedrock Edition the chance of a fortress generating instead of a bastion is 1⁄3 (33.3%)
- Colors pattern of eroded badlands aren't the same between Java and Bedrock Edition.[1007]
- Different extreme distance effects in each edition. See Java Edition distance effects and Bedrock Edition distance effects for more information.
Blocks Edit
- Bee nests in flower forests have 3% chance to generate in Bedrock and 2% chance in Java.
- In Java Edition, magma blocks in the nether attempt to generate 4 times per chunk in sizes of 0–160, from altitudes Y=27 to Y=36 in all biomes. It can only replace netherrack. In Bedrock Edition, it attempts to generate 9 times per chunk in sizes of 0–106, from altitudes Y=23 to Y=36 in all biomes. It can replace netherrack and blackstone.
- Daylight detectors output identical power levels at different times and different weather conditions.[note 45]
- Different anvil XP costs between editions.
- In Java, costs are scaled using the final level of the enchantment being added. In Bedrock Edition, costs are scaled using the final level minus the initial level. For example, combining two Sharpness IV books into a Sharpness V book costs 5 levels on Java, but 1 level on Bedrock.
- Renaming on an anvil has a maximum of 50 characters long on JE and 30 characters long on BE.[1008]
- Nether portal blocks in the End teleport players to the Nether in Java and the Overworld in Bedrock. In Bedrock, End portal blocks in the Nether teleport players to the End. The behavior of end portal blocks in the Nether in Java is unknown.[verify]
- Smelting cacti yields more experience in JE (2XP) than BE (0.2XP).[1009]
- Text colors glows differently on signs when using glow ink sacs. In Java, the colors are brighter but not accurate to the palette[1010], while in Bedrock, the text outline are too dark.[1011]
- In the Java Edition chest interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.
- Message to disable a slot in crafter has the word "Press" in Bedrock and "Click" in Java.[1012]
Items Edit
- The shield item looks different between editions.
- Some blocks and items provide different amounts of furnace fuel in each edition.
- Bundle storage bar colors are different.[1013][1014]
Entities Edit
- The player slim model arms in Bedrock are half a pixel lower than the body torso part of the player model, compared to Java, which is properly aligned.[1015]
- Tropical fish names differ between editions (full list can be found in here).
- Gray-Sky SunStreak: Blue Dory (BE)
- Gray-Blue Flopper (
185008129
): Blue Tang (JE) - White-Gray Brinely: Butterfly Fish (BE), Butterflyfish (JE)
- White-Orange Clayfish: Ornate Butterfly (BE), Ornate Butterflyfish (JE)
- Lime-Sky Brinely: Queen Angel Fish (BE), Queen Angelfish (JE)
- Red-White SunStreak: Tomato Clown (BE)
- Red-White Kob: Tomato Clownfish (JE)
- Teal-Yellow Dasher: Yellowtail Parrot (BE), Yellowtail Parrotfish (JE)
- Ghasts use different models between the Java and Bedrock, and some of their tentacles are different lengths.
- Pillager spawning in both patrols and outposts works differently in each edition.
- Cat spawning in villages works differently in each edition.
- Mob spawning in nether fortresses works differently in each edition.
- Different mobs spawn in different waves in raids.
- Different villager schedules between editions. (See Villager § Schedules.)
- Many villager behaviors, such as selecting job site blocks, sharing food, farming, reproducing, summoning golems, reacting to enemies, etc, are all significantly different between editions.
- Different villager trading between editions.
- General
- Bedrock trade groups are based on the specific trade slot. Java trade groups are based on the villager level. This affects the chances of trades that are chosen. For example, Bedrock farmers always sell bread, while Java farmers have a 40% chance to sell bread (20% per slot, 2 slots). For simplicity's sake, these groups aren't listed as they still respect the levels.
- Butcher
- The emeralds for coal trade give the villager 2 XP in Java and 10 XP in Bedrock.
- Cartographer
- The banner for emeralds trade isn't "grouped" with itself in Java. See the below point about the farmer's suspicious stew trade for an explanation of this.
- Farmer
- The suspicious stew trade isn't "grouped" with itself in Java. This affects the chances of offering the trade. In Bedrock, the chance of offering the suspicious stew is 1⁄3 for a single slot. In Java, it's 6⁄7, as all 6 suspicious stew types are listed as separate trades.
- Fletcher
- The emeralds and arrows for tipped arrows trade may give Arrows of Decay (currently not in Java) in Bedrock, while it may give Arrows of Slow Falling in Java.
- Leatherworker
- The Journeyman level emeralds for dyed leather tunic trades rewards the villager 10 XP in Bedrock while it rewards 1 XP in Java.
- Mason
- The granite/diorite/andesite for emeralds trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for polished granite/polished diorite/polished andesite trade is not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- The emeralds for terracotta and glazed terracotta trades are not "grouped" in Java, while they are all in one big group in Bedrock. See the above point about the farmer's suspicious stew trade for an explanation of this. This one is especially bad as the quartz trade 6.25% chance of appearing.
- The emeralds for quartz blocks/pillars trades are not "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this. In this specific case, this means that Java always offers both trades while Bedrock always offers only one. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Shepherd
- None of the colored item or dye trades are "grouped" in Java. See the above point about the farmer's suspicious stew trade for an explanation of this.
- Weaponsmith
- The enchanted iron sword trade has a price multiplier of 0.05 and a villager XP reward of 1 in Java, while it has a price multiplier of 0.2 and a villager XP reward of 5 in Bedrock.
- The emeralds for bells trade is offered by apprentice weaponsmith villagers in Java, while it is offered by journeyman weaponsmith villagers in Bedrock.
- Said bell trade has a villager XP reward of 5 in Java, while it has a villager XP reward of 10 in Bedrock.
- General
- Different wandering trader trading between editions.
- Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader.
- All dyes are grouped (1 for 3, 12 uses), all seeds are grouped (1 for 1, 12 uses), both mushrooms are grouped (1 for 1, 12 uses), all coral blocks are grouped (3 for 1, 8 uses), and all saplings are grouped (5 for 1, 8 uses).
- Bedrock has trade grouping that prevents items of similar types from being offered more than once per trader.
- In Java, entity shadows are more smoothly rounded than on Bedrock.[1016]
- Foxes behave differently across editions.
- Have different chances of holding eggs (15%[JE only]/20%[BE only]) or feathers (20%[JE only]/15%[BE only]) when spawned.
- In Bedrock, they always drop the item they spawn with when killed; in Java, they have an 8.5% chance of doing so.
- When killed, adult foxes drop 1–2XP in Java and 1–3XP in Bedrock.
- Drowned equipment spawn rates differ.
- Have a 2% chance to spawn with a fishing rod in JE, as opposed to 0.85% in BE.
- Have a 6.25% chance to spawn with a trident in JE, as opposed to 15% in BE.
- Have a 3% chance to spawn with a nautilus shell in its offhand in JE, as opposed to 8% in BE.
- In Java Edition, each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells explorer maps that point to the nearest unexplored location, regardless of whether it has been previously mapped by another cartographer. After a player explores the location, the cartographer sells a new map.
- In Java Edition, the movement of a mount is controlled by its passenger, if both the mount and the passenger are mobs (not players). In Bedrock Edition, for most of rideable mobs, when its mob passenger tries to chase and attack player or mobs, the passenger takes control, otherwise the mount controls movement.
- In Java Edition feeding baby animals reduces the time remaining until they grow up by 10%. In Bedrock Edition feeding baby animals reduces the total amount of time until they grow up by 10%, meaning feeding a baby animal 10 times in a row will cause them to immediately become an adult.
- Most entities have different hitbox sizes in each edition.
Commands Edit
- Color code
§6
,gold
, has shadow color2A2A00
in Java and402A00
in Bedrock. - Commands that provide block states is written
[key=value,key=value]
in Java, and["key"="value","key"="value"]
in Bedrock.[1017] - Completely different
/tellraw
syntax between editions, existence of/titleraw
in Bedrock Edition, etc. - Java has
/forceload
, while Bedrock has/tickingarea
.
Sounds Edit
- Different sound volume levels between editions.
- The file names for music tracks by C418 differ. On Java, tracks use their title from the soundtrack, but on Bedrock, tracks use a generic name (e.g. "subwoofer_lullaby.ogg" on Java, "hal1.ogg" on Bedrock)
- Menu music stops playing in Java Edition when the player leaves the main menu and stops playing in Bedrock Edition when a loading screen finishes.
- Some music tracks play in different biomes in different editions.[1018]
Textures, models and animations Edit
The specific instructions are:
- Sunflowers: the back and front are one element in Java Edition but rendered as two completely separate planes in Bedrock Edition, both of which can be seen from the front. Java Edition is also affected by MC-122701.
- Cross models: the pixels are more square shaped on Bedrock Edition, and the back faces are more realistically mirrored (although this results in cases of ugly unrealistic mirror symmetry).
- Other plane models
- Actual Bedrock Edition slow falling arrow texture
- Bedrock Edition fancy pale oak leaves
- Bedrock Edition short seagrass animated render
- Up to date Bedrock Edition redstone comparator and repeater renders showing incorrect redstone torch models
- Re-rendered Bedrock Edition pillager renders showing incorrect limb textures
- Re-rendered Bedrock Edition cauldron renders with correct lighting
Blocks Edit
Items Edit
Entities Edit
Object | Java Edition | Bedrock Edition |
---|---|---|
Allay[387] | ![]() |
![]() |
Armor stand[401] | ![]() |
![]() |
Baby drowned targeting[927] | ![]() |
![]() |
Baby husk targeting[927] | ![]() |
![]() |
Baby zombie targeting[927] | ![]() |
![]() |
Baby zombified piglin[927] | ![]() ![]() |
![]() |
Baby hoglin[304] | ![]() |
![]() |
Baby zoglin[304] | ![]() |
![]() |
Baby panda | ![]() |
![]() |
Baby villager[512] | ![]() |
![]() |
Bee[839][840] | ![]() |
![]() |
Blaze | ![]() |
![]() |
Breeze[410][411] | ![]() |
![]() |
Cod | ![]() |
![]() |
Salmon | ![]() |
![]() |
Dragon fireball[868] | ![]() |
![]() |
Drowned targeting[927] | ![]() |
![]() |
Husk targeting[927] | ![]() |
![]() |
Zombie targeting[927] | ![]() |
![]() |
Zombified piglin[927] | ![]() ![]() |
![]() |
Evoker[887] | ![]() |
![]() |
Fishing rod bobber[436] | ![]() |
![]() |
Glow squid | ![]() |
![]() |
Hoglin[304] | ![]() |
![]() |
Zoglin[304] | ![]() |
![]() |
Minecart with command block[456] | ![]() |
![]() |
Phantom | ![]() |
![]() |
Piglin celebrating | ![]() |
![]() |
Piglin idling | ![]() ![]() |
![]() ![]() |
Piglin targeting[927][375] | ![]() ![]() |
![]() ![]() |
Pillager[n 2][909][477][375] | ![]() ![]() |
![]() ![]() |
Pillager celebrating[476] | ![]() |
![]() |
Pillager with banner | ![]() |
![]() |
Pufferfish[917] | ![]() ![]() ![]() |
![]() ![]() ![]() |
Ravager[491] | ![]() |
![]() |
Shivering strider[304] | ![]() |
![]() |
Vindicator | ![]() |
![]() |
Witch[887] | ![]() ![]() |
![]() ![]() |
- ↑ How leaves render in "Fast" graphics setting.
- ↑ The texture in Bedrock is an old version of the texture in Java (see MCPE-46125 for an outline).
User Interface Edit
Object | Java Edition | Bedrock Edition | Description |
---|---|---|---|
Anvil | ![]() |
![]() |
|
Cartography Table | ![]() |
![]() |
|
Crafting Table | ![]() |
![]() |
The "Crafting" label are in a different position on Bedrock. |
Donkey GUI Mule GUI |
![]() |
![]() |
The background behind the entity is different. |
Enchanting Table | ![]() |
![]() |
|
Grindstone | ![]() |
![]() |
Java has the grindstone outline in the GUI. |
Horse GUI | ![]() |
![]() |
The background behind the entity is different. |
Inventory GUI | ![]() |
![]() |
|
Llama GUI | ![]() |
![]() |
|
Loom | ![]() |
![]() |
|
Villager Trading | ![]() |
![]() |
|
Hitboxes and collision boxes Edit
Block Hitbox Collision box Description Anvil Different Different Bedrock report: MCPE-59921. Azalea and flowering azalea Different Same Bedrock report: MCPE-129948. Bamboo (sapling and stalk) Different Same Java report: MC-215220. Banner (wall) Different Same Hitbox is slightly lower. Bed Different Different Bedrock report: MCPE-60829. Bell Different Different Bedrock report: MCPE-51416. Big dripleaf Different Different Bedrock report: MCPE-121662. Boat Different Different Brewing stand Different Same Bedrock report: MCPE-59922. Cauldron Different Different Collision box and hitbox under the cauldron is different, hitbox doesn't go inside the cauldron.[1019] Candle cake Different Different The candle part of the candle cake have no collision box on Bedrock Edition.[1020] Chest Different Different Bedrock report: MCPE-94126. Chorus plant Different Different Java report: MC-190889. Conduit Different Different Bedrock report: MCPE-94126. Composter Outline is different Same Crimson fungus Different Same Bedrock report: MCPE-122697. Crimson roots Different Same Bedrock report: MCPE-122699. End portal frame (with eye) Different Different The eye part is intangible. Fences (corner) Different Same Corner hitboxes don't follow direction.[1021] Flowers Different Same Bedrock report: MC-160382. Flowers and grass (2-blocks tall) Different Same Large hitbox considered intentional in Java Edition.[1022][1023] Frogspawn Different Same Bedrock report: MCPE-153949. Glass panes (corner) Different Same Corner hitboxes don't follow direction.[1021] Grindstone Different Different Hanging roots Different Same Bedrock report: MCPE-122361. Hopper Outline is different Same Have a full block outline selection. Iron bars (corner) Different Same Corner hitboxes don't follow direction.[1021] Item frame Different Different Is a block entity. Lantern Different Different Bedrock report: MCPE-51416. Lectern Different Different Bedrock report: MCPE-47604. Lever (ground and roof) Different Same Mushrooms Different Same Nether portal Different Same Nether sprouts Different Same Bedrock report: MCPE-122696. Pink petals Different Same Bedrock report: [1024] Piston (body) Different Different Is a full block.[1025] Piston (head) Outline is different Same Has a full block outline selection. Pitcher plant Different Same Java report: MC-261834 Rails (flat) Different Same Redstone wire Different Same Hitbox doesn't vary with different shape.[1026] Saplings Different Same Scaffolding Outline is different Same Has a full block outline selection. Sculk shrieker Different Same Has a full block outline selection.[1027] Sea pickle Different Different Hitbox doesn't vary with different amount of pickles.[1028] Sea pickles have no collision in Bedrock Edition. Sea turtle egg Different Different Signs Different Same Standing signs have a higher hitbox, wall signs have wider hitbox. Small dripleaf Different Same Bedrock report: MCPE-121798 Stairs Outline is different Same Have a full block outline selection.[1029] Torches Different Same Java report: MC-163730. Tripwire hook Different Same Twisting vines Different Same Bedrock report: MCPE-116556. Vines (roof) Different Same Doesn't have a hitbox. Walls Different Different Corner hitboxes don't follow direction.[1021] Warped fungus Different Same Bedrock report: MCPE-122700. Warped roots Different Same Bedrock report: MCPE-122698.
Footnotes Edit
Feedback pages Edit
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
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- ↑ See feedback page.
- ↑ See feedback page.
- ↑ See feedback page.
- ↑ Jump up to: a b See feedback page
- ↑ See feedback page.
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- ↑ See feedback page.
- ↑ See feedback page.
- ↑ Jump up to: a b See feedback page.
- ↑ See feedback page.
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Feedback Discords Edit
- ↑ See feedback Discord
- ↑ See feedback Discord
- ↑ See feedback Discord
- ↑ See feedback Discord
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- ↑ See feedback Discord
- ↑ See feedback Discord
- ↑ See feedback Discord
- ↑ See feedback Discord
- ↑ See feedback Discord
- ↑ Jump up to: a b See feedback Discord
- ↑ See feedback Discord
- ↑ See feedback Discord
- ↑ Jump up to: a b See feedback Discord.
- ↑ Jump up to: a b See feedback Discord.
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- ↑ See feedback Discord
- ↑ See feedback Discord
- ↑ See feedback Discord.
Notes Edit
- ↑ There is a new policy about accepting certain parity issues in the bug tracker; this was not in effect until late April 2020. A parity issue can be reported in the bug tracker if all of these following criteria are met:
- it is present both in Bedrock and Java editions;
- it behaves differently across editions;
- it was introduced or explicitly changed in the Buzzy Bees update or later.
- ↑ For example, if a player had one iron ingot, the recipe book would show not just iron nuggets, but also pistons and iron doors.
- ↑ See Bedrock Edition exclusive splashes for more details.
- ↑ This doesn't remove the ability to use third-party content outside Marketplace, except on consoles such as Xbox, PlayStation, and Nintento Switch, where the ecosystem is restricted.
- ↑ Currently testing in Minecraft Preview / Beta, before being fully released.
- ↑ See this section for a full comparison list.
- ↑ This feature is part of Minecraft Minecraft Education and is therefore inaccessible without the Education mode enabled.
- ↑ Jump up to: a b c d e f g h This feature is either unused or inaccessible without the use of cheats, commands or external software.
- ↑ This doesn't include cherry, azalea and flowering azalea leaves.
- ↑ Jump up to: a b This is considered to be working as intended both in Java and in Bedrock. Though the Bedrock behavior is intended, Jens Bergensten decided to keep the Java one.
- ↑ A similar issue happens when de-powering/reconnecting redstone wires in certain directions in Java, due to MC-11193.
- ↑ See this table for comparison.
- ↑ This is a side-effect of the invisible barrier at Y=-104
- ↑ See this section for more details.
- ↑ Doesn't happen in Java anymore as of 1.14 due to MC-148379.
- ↑ Doesn't happen in Java due to MC-127433.
- ↑ See raid loot for full list.
- ↑ MC-161182, which describes the issue, has been incorrectly resolved as a duplicate of MC-151161 — resolved as "Works As Intended"..
- ↑ See this section for comparison.
- ↑ Java uses the gamerule command for this purpose.
- ↑ Java uses the maxChainCommandLength gamerule for this purpose.
- ↑ Java uses teams for this purpose.
- ↑ Java uses the HideFlags item tag for this purpose.
- ↑ Windows 10 Edition or any console or mobile device with keyboard and mouse connected to it.
- ↑ Such as F3+B to show hitboxes, F3+G to show chunk borders, etc.
- ↑ Present in the Legacy Console Edition, even though it didn't receive the combat changes.
- ↑ Worked on by redoing combat again, this new version is planned for both Bedrock and Java (see Java Edition Combat Tests).
- ↑ For example, it may detail if you were trying to escape a player/mob. See the list of death messages. For death messages from Buzzy Bees onward, see MCPE-98552.
- ↑ Refers to the Mojang Studios logo.
- ↑ This leads to more accurate and consistent translations. For example: "Easy" (difficulty) is translated in Dutch as "Makkelijk" in JE and incorrectly as "Makkie" in BE, which is informal.
- ↑ For Bedrock Dedicated Server.
- ↑ For example, coral can be placed on glass. See the full list here.
- ↑ See this section for more details.
- ↑ For example, torches can be placed on the back of stairs. See this section for a full comparison.
- ↑ Also applies to carrot on a stick and warped fungus on a stick.
- ↑ This is considered a bug both in Java and in Bedrock, though the Bedrock behavior seems to be the intended one.
- ↑ Jump up to: a b c d Currently the sounds are already in Bedrock Edition, however it is unused.
- ↑ However, if signed in with a Microsoft account on Bedrock Edition, the username can only be up to 12 characters long.
- ↑ See also this user list for more thorough explanations.
- ↑ For more details, see the bastion remnant loot tables.
- ↑ For more details, see the buried treasure loot tables.
- ↑ For more details, see the jungle pyramid loot tables.
- ↑ For more details, see the ruined portal loot tables.
- ↑ For more details, see the stronghold loot tables.
- ↑ See this section for details.
Issues Edit
Issues relating to "Parity" are maintained on the bug tracker. Issues should be reported and viewed there.
References Edit
- ↑ MC-248962 — resolved as "Invalid".
- ↑ MC-1646 — resolved as "Invalid".
- ↑ MC-77962 — resolved as "Invalid".
- ↑ MCPE-64824
- ↑ MCPE-173338
- ↑ MCPE-189337
- ↑ MCPE-10115 — resolved as "Works As Intended".
- ↑ MC-232515
- ↑ MCPE-102411
- ↑ MC-278107
- ↑ MC-268481
- ↑ MCPE-164447
- ↑ MCPE-125921
- ↑ MCPE-72468
- ↑ MCPE-54645
- ↑ MCPE-46125
- ↑ MC-129886
- ↑ MCPE-41217 — resolved as "Works As Intended".
- ↑ MC-191631 — resolved as "Won't Fix".
- ↑ MC-203372
- ↑ MCPE-165424
- ↑ MCPE-49551
- ↑ MC-238164 — resolved as "Invalid".
- ↑ MCPE-39895 — resolved as "Works As Intended".
- ↑ MCPE-15191
- ↑ MC-214614 — resolved as "Invalid".
- ↑ MC-212619
- ↑ MCPE-88576
- ↑ MC-96715 — resolved as "Invalid".
- ↑ MC-269448
- ↑ MC-278433 — resolved as "Invalid".
- ↑ MCPE-188484
- ↑ MCPE-185655
- ↑ MCPE-185651
- ↑ MCPE-126802
- ↑ MCPE-94952
- ↑ MCPE-183520
- ↑ MCPE-171559
- ↑ MCPE-153260
- ↑ MCPE-87307
- ↑ MCPE-54902
- ↑ MCPE-41729
- ↑ MCPE-146999
- ↑ MCPE-158726
- ↑ MCPE-74632
- ↑ MC-243589
- ↑ MCPE-31868 — resolved as "Works As Intended".
- ↑ MCPE-139745
- ↑ MCPE-17651
- ↑ MC-264579
- ↑ MCPE-154947
- ↑ MCPE-19166 — resolved as "Works As Intended".
- ↑ MCPE-108400 — resolved as "Invalid".
- ↑ MC-127290 — resolved as "Works As Intended".
- ↑ MCPE-179473
- ↑ MC-240121
- ↑ MC-238557 — resolved as "Works As Intended".
- ↑ MC-154837 — resolved as "Works As Intended".
- ↑ MC-182668 — resolved as "Invalid".
- ↑ MC-155416
- ↑ MCPE-100217
- ↑ MCPE-152841
- ↑ MCPE-152840
- ↑ MCPE-152839
- ↑ MCPE-152838
- ↑ MCPE-152837
- ↑ MCPE-152836
- ↑ MCPE-152835
- ↑ MCPE-152834
- ↑ MCPE-152833
- ↑ MCPE-152832
- ↑ MCPE-152831
- ↑ MCPE-152787
- ↑ MCPE-152786
- ↑ MCPE-152785
- ↑ MCPE-91621 — resolved as "Invalid".
- ↑ MCPE-146636
- ↑ MCPE-84455
- ↑ MCPE-180747
- ↑ MCPE-46176
- ↑ MCPE-31392
- ↑ MCPE-7311 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-144914
- ↑ MC-125351 — resolved as "Works As Intended".
- ↑ MCPE-172344
- ↑ Jump up to: a b MCPE-33389
- ↑ MC-278511
- ↑ MCPE-122544
- ↑ MCPE-71123
- ↑ Jump up to: a b c d MCPE-43635
- ↑ MCPE-188479
- ↑ MCPE-187777
- ↑ MCPE-187249
- ↑ MCPE-185122
- ↑ MCPE-167355
- ↑ MCPE-152191
- ↑ MCPE-127643
- ↑ MCPE-121621
- ↑ MCPE-44850
- ↑ MCPE-64815
- ↑ MCPE-130025
- ↑ MCPE-128027
- ↑ MCPE-148320
- ↑ MC-213794
- ↑ MCPE-129989
- ↑ MCPE-185653
- ↑ MCPE-121862
- ↑ MC-270857 — resolved as "Invalid".
- ↑ MCPE-50234
- ↑ MCPE-184522 — resolved as "Invalid".
- ↑ MC-238261 — resolved as "Won't Fix".
- ↑ MCPE-173865
- ↑ MCPE-174583
- ↑ MCPE-119727
- ↑ MCPE-49850
- ↑ MCPE-121986
- ↑ MC-244146
- ↑ MCPE-149849
- ↑ MC-143602 — resolved as "Invalid".
- ↑ MCPE-113619
- ↑ MCPE-140222
- ↑ MCPE-128341
- ↑ MCPE-122039
- ↑ Jump up to: a b c MCPE-86903
- ↑ MCPE-130019
- ↑ Jump up to: a b MC-122352 — resolved as "Works As Intended".
- ↑ Jump up to: a b c MC-176481
- ↑ Jump up to: a b c MC-129108
- ↑ MC-188359
- ↑ MC-195058 — resolved as "Invalid".
- ↑ MC-228291
- ↑ Jump up to: a b MC-258493
- ↑ Jump up to: a b c MC-258497
- ↑ MCPE-166516
- ↑ MC-271488 — resolved as "Won't Fix".
- ↑ MC-142097 — resolved as "Works As Intended".
- ↑ MCPE-138866
- ↑ MCPE-130587
- ↑ MCPE-130824
- ↑ MCPE-130808
- ↑ MC-265040 — resolved as "Invalid".
- ↑ MC-273232 — resolved as "Invalid".
- ↑ MC-13187
- ↑ MC-204118 — resolved as "Works As Intended".
- ↑ MC-146405 — resolved as "Invalid".
- ↑ MCPE-7990
- ↑ MCPE-152862
- ↑ MC-264967 — resolved as "Invalid".
- ↑ MCPE-187646
- ↑ MC-142418 — resolved as "Works As Intended".
- ↑ MCPE-143005
- ↑ MC-132527 — resolved as "Invalid".
- ↑ Jump up to: a b MC-268614 — resolved as "Invalid".
- ↑ MCPE-44796
- ↑ MCPE-62394
- ↑ Jump up to: a b c d e f g h i j k MCPE-31866 — resolved as "Works As Intended".
- ↑ MCPE-57196
- ↑ MCPE-181340
- ↑ MCPE-140851
- ↑ MC-135783
- ↑ MCPE-175541
- ↑ MC-133541
- ↑ MCPE-178067
- ↑ MCPE-177506
- ↑ Jump up to: a b c d MC-131115 — resolved as "Works As Intended".
- ↑ MCPE-10482
- ↑ MCPE-125719
- ↑ MCPE-114390
- ↑ MCPE-179412
- ↑ MCPE-164720
- ↑ MCPE-51345
- ↑ MCPE-120682
- ↑ MC-160528
- ↑ MC-204672
- ↑ Jump up to: a b c MCPE-119742
- ↑ MCPE-115037
- ↑ MCPE-109419
- ↑ MC-171788 — resolved as "Invalid".
- ↑ MC-277938
- ↑ MCPE-153210
- ↑ MC-90604 — resolved as "Works As Intended".
- ↑ MCPE-123175
- ↑ MCPE-140266
- ↑ Jump up to: a b MCPE-32637
- ↑ MCPE-151908
- ↑ MCPE-122362
- ↑ MCPE-131218
- ↑ MCPE-127898
- ↑ MCPE-172508
- ↑ MC-163122 — resolved as "Works As Intended".
- ↑ MCPE-59451
- ↑ MCPE-128973
- ↑ MCPE-123695
- ↑ MC-163248
- ↑ MCPE-170434
- ↑ MCPE-89064
- ↑ MCPE-174503
- ↑ MC-108073 — resolved as "Works As Intended".
- ↑ MC-712 — resolved as "Works As Intended".
- ↑ MC-166355
- ↑ MCPE-117597
- ↑ MCPE-159419
- ↑ Jump up to: a b MC-171859 — resolved as "Works As Intended".
- ↑ MC-251663 — resolved as "Invalid".
- ↑ MCPE-123453
- ↑ MC-263398 — resolved as "Works As Intended".
- ↑ MCPE-59059
- ↑ MCPE-128606
- ↑ Jump up to: a b MCPE-127479
- ↑ MCPE-135376
- ↑ MCPE-62197
- ↑ MCPE-116094
- ↑ MCPE-129915
- ↑ Jump up to: a b MCPE-129296
- ↑ MCPE-123568
- ↑ MCPE-121685
- ↑ MCPE-44206
- ↑ MCPE-127736
- ↑ MCPE-112516
- ↑ MCPE-123726
- ↑ MCPE-129262
- ↑ MCPE-126849
- ↑ MCPE-125690
- ↑ MC-244162
- ↑ MC-212976
- ↑ MCPE-164525
- ↑ MCPE-181505
- ↑ MCPE-101388
- ↑ MC-164 — resolved as "Works As Intended".
- ↑ MCPE-174581 — resolved as "Works As Intended".
- ↑ MCPE-14851 — resolved as "Works As Intended".
- ↑ MC-5726 — resolved as "Works As Intended".
- ↑ MCPE-130594
- ↑ MC-251662 — resolved as "Invalid".
- ↑ MCPE-91021
- ↑ MCPE-158309
- ↑ Jump up to: a b c d e f MCPE-146936
- ↑ MCPE-187330
- ↑ MCPE-119722 — resolved as "Won't Fix".
- ↑ MCPE-119730
- ↑ MCPE-152364
- ↑ MCPE-122136
- ↑ MCPE-119233
- ↑ MC-219836
- ↑ MCPE-148820
- ↑ MCPE-119255
- ↑ MCPE-121101
- ↑ MCPE-116211
- ↑ Jump up to: a b c d MCPE-121619
- ↑ MCPE-104825
- ↑ Jump up to: a b c d MCPE-33202
- ↑ Jump up to: a b c d e f MCPE-15806
- ↑ MCPE-138549
- ↑ MCPE-17289 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-3311 — resolved as "Works As Intended".
- ↑ MCPE-83955
- ↑ MCPE-16892
- ↑ MCPE-185652
- ↑ MC-109737 — resolved as "Works As Intended".
- ↑ MCPE-17909 — resolved as "Won't Fix".
- ↑ MCPE-186169
- ↑ MCPE-173552
- ↑ MCPE-188203
- ↑ MCPE-123579
- ↑ MCPE-80066
- ↑ MCPE-187938
- ↑ MCPE-130875
- ↑ MCPE-170450
- ↑ MCPE-170451
- ↑ Jump up to: a b MCPE-129050
- ↑ MC-208805
- ↑ MCPE-170454
- ↑ MCPE-170453
- ↑ MCPE-170455
- ↑ MCPE-187761
- ↑ MCPE-153028
- ↑ MCPE-33346
- ↑ MCPE-141508
- ↑ MCPE-71899
- ↑ MCPE-43760
- ↑ MCPE-115323
- ↑ MCPE-122375
- ↑ Jump up to: a b MC-224035 — Fixed
- ↑ MCPE-129129
- ↑ MCPE-139019
- ↑ MCPE-139018
- ↑ MCPE-121864
- ↑ MCPE-97868
- ↑ MCPE-169594
- ↑ MC-79048 — resolved as "Incomplete".
- ↑ MC-171789 — resolved as "Invalid".
- ↑ MC-251661 — resolved as "Invalid".
- ↑ Jump up to: a b MCPE-72446
- ↑ MC-237778 — resolved as "Invalid".
- ↑ MCPE-93539
- ↑ Jump up to: a b MC-224195
- ↑ MCPE-92532
- ↑ Jump up to: a b c MCPE-137379
- ↑ MC-35082 — resolved as "Works As Intended".
- ↑ MCPE-48007
- ↑ MC-159091 — resolved as "Works As Intended".
- ↑ MCPE-183527
- ↑ MC-278108
- ↑ Jump up to: a b c d e f g h i j k MCPE-66085
- ↑ Jump up to: a b MCPE-158025
- ↑ MCPE-184264
- ↑ MCPE-19600 — resolved as "Works As Intended".
- ↑ MC-91333
- ↑ MC-130542
- ↑ MCPE-73945
- ↑ MC-212747
- ↑ MC-271735
- ↑ MCPE-67060 — resolved as "Invalid".
- ↑ MC-184096 — resolved as "Invalid".
- ↑ MC-194412
- ↑ MCPE-84513
- ↑ MCPE-125147
- ↑ MCPE-158552
- ↑ MCPE-164999
- ↑ Jump up to: a b MCPE-152487
- ↑ MCPE-176713
- ↑ MCPE-180728
- ↑ MCPE-133692
- ↑ MCPE-70138
- ↑ MCPE-187404
- ↑ MC-85368 — resolved as "Works As Intended".
- ↑ MC-267390 — resolved as "Works As Intended".
- ↑ MC-221654
- ↑ MC-261499 — resolved as "Invalid".
- ↑ MC-207141
- ↑ MCPE-42473
- ↑ MCPE-100021
- ↑ MCPE-186540
- ↑ MCPE-115646
- ↑ MC-259799 — resolved as "Invalid".
- ↑ MCPE-166303
- ↑ MC-123196 — resolved as "Works As Intended".
- ↑ MCPE-65351 — resolved as "Works As Intended".
- ↑ MCPE-153196
- ↑ MCPE-44116
- ↑ MCPE-82356 — resolved as "Won't Fix".
- ↑ MCPE-188999
- ↑ MC-130658
- ↑ MC-201151
- ↑ MC-151932 — resolved as "Invalid".
- ↑ MC-240904 — resolved as "Invalid".
- ↑ Jump up to: a b c d e f MCPE-112948 — resolved as "Invalid".
- ↑ Jump up to: a b MCPE-179874 — resolved as "Invalid".
- ↑ MC-269729
- ↑ MC-269713
- ↑ MCPE-184844
- ↑ MCPE-184843
- ↑ MC-125027 — resolved as "Works As Intended".
- ↑ MCPE-180950
- ↑ MCPE-180936
- ↑ MCPE-139023
- ↑ MC-255288 — resolved as "Works As Intended".
- ↑ MCPE-176645
- ↑ MCPE-135191 — resolved as "Works As Intended".
- ↑ MCPE-41212 — resolved as "Works As Intended".
- ↑ MCPE-172711
- ↑ MCPE-52351 — resolved as "Cannot Reproduce".
- ↑ MCPE-188040
- ↑ MCPE-90716
- ↑ MCPE-60933 — resolved as "Works As Intended".
- ↑ MC-125325 — resolved as "Works As Intended".
- ↑ MC-125817
- ↑ MCPE-174116
- ↑ MCPE-180027
- ↑ MCPE-178915
- ↑ MC-188037
- ↑ MC-199981
- ↑ MCPE-146992
- ↑ MC-195151
- ↑ Jump up to: a b c MCPE-39597
- ↑ MCPE-172630
- ↑ MCPE-171878
- ↑ MCPE-171680
- ↑ MCPE-147882
- ↑ MCPE-125675
- ↑ MCPE-65762
- ↑ MCPE-50207
- ↑ MCPE-47288
- ↑ MCPE-46806
- ↑ MC-261654 — resolved as "Invalid".
- ↑ MCPE-155031
- ↑ Jump up to: a b MC-251518
- ↑ MCPE-158739
- ↑ MC-252400
- ↑ MCPE-14572 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-158608 — resolved as "Works As Intended".
- ↑ Jump up to: a b c d e MC-185516 — resolved as "Works As Intended".
- ↑ MC-71778
- ↑ MCPE-124600
- ↑ MCPE-77211
- ↑ MCPE-98073
- ↑ MCPE-24341
- ↑ MCPE-51000
- ↑ MC-66058 — resolved as "Works As Intended".
- ↑ MC-90923
- ↑ Jump up to: a b MC-238274 — resolved as "Invalid".
- ↑ MC-86164
- ↑ MC-226272
- ↑ MC-270881
- ↑ MCPE-131842
- ↑ MCPE-174825
- ↑ MCPE-62683
- ↑ MC-272617
- ↑ MCPE-172657
- ↑ Jump up to: a b MCPE-180022
- ↑ Jump up to: a b MC-269851
- ↑ MCPE-180029
- ↑ MCPE-180023
- ↑ MCPE-187791
- ↑ MC-269523
- ↑ MCPE-179238
- ↑ MCPE-171996
- ↑ MC-165474
- ↑ MCPE-188352
- ↑ MCPE-188259
- ↑ MCPE-18599
- ↑ MC-268723 — resolved as "Invalid".
- ↑ Jump up to: a b MC-227087 — resolved as "Works As Intended".
- ↑ MC-268985
- ↑ Jump up to: a b c d MC-83178 — resolved as "Works As Intended".
- ↑ MC-258449 — resolved as "Invalid".
- ↑ MCPE-60692
- ↑ MCPE-46548 — resolved as "Cannot Reproduce".
- ↑ MCPE-59039
- ↑ MCPE-53831 — resolved as "Works As Intended".
- ↑ MC-106813 — resolved as "Won't Fix".
- ↑ MCPE-35327
- ↑ MCPE-189878
- ↑ MC-239905
- ↑ MCPE-164509
- ↑ Jump up to: a b MC-164102 — resolved as "Invalid".
- ↑ MCPE-179177
- ↑ MC-279980
- ↑ MC-178624 — resolved as "Invalid".
- ↑ MCPE-45311
- ↑ MCPE-160494
- ↑ MCPE-130734
- ↑ MCPE-152760
- ↑ MCPE-129479
- ↑ MCPE-21873 — resolved as "Works As Intended".
- ↑ MCPE-121628
- ↑ MC-160945 — resolved as "Works As Intended".
- ↑ MC-154966
- ↑ MCPE-113781
- ↑ MCPE-183055
- ↑ MC-237126
- ↑ MC-32934 — resolved as "Works As Intended".
- ↑ MCPE-186580
- ↑ MCPE-10236
- ↑ MCPE-17770
- ↑ Jump up to: a b MCPE-42990
- ↑ MCPE-175779
- ↑ MC-173981 — resolved as "Works As Intended".
- ↑ MC-160006
- ↑ MC-159936 — resolved as "Works As Intended".
- ↑ MC-270394
- ↑ MCPE-27950
- ↑ MCPE-190147
- ↑ MC-200613 — resolved as "Invalid".
- ↑ MCPE-101541
- ↑ MC-154372 — resolved as "Works As Intended".
- ↑ MCPE-83596
- ↑ MC-175867
- ↑ MCPE-94090
- ↑ Jump up to: a b MCPE-99448
- ↑ MCPE-88837
- ↑ MCPE-88721
- ↑ MC-193065 — resolved as "Works As Intended".
- ↑ MC-139797 — resolved as "Invalid". and MC-182598 — resolved as "Invalid".
- ↑ MC-139433 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-164118
- ↑ Jump up to: a b MCPE-65455
- ↑ Jump up to: a b MC-3179 — resolved as "Works As Intended".
- ↑ MCPE-47877
- ↑ MC-164874
- ↑ MCPE-88723
- ↑ MC-148428 — resolved as "Works As Intended".
- ↑ MC-198932
- ↑ MCPE-159055
- ↑ MCPE-152721
- ↑ MC-268465 — resolved as "Invalid".
- ↑ MCPE-93563
- ↑ MCPE-175819
- ↑ MCPE-158512
- ↑ MC-272069
- ↑ Jump up to: a b MCPE-186418
- ↑ MCPE-40953 — resolved as "Cannot Reproduce".
- ↑ MCPE-186574
- ↑ MCPE-150268
- ↑ MCPE-115469
- ↑ MCPE-78255 — resolved as "Invalid".
- ↑ MCPE-61036
- ↑ Jump up to: a b MCPE-167689
- ↑ MCPE-175996
- ↑ MC-198823 — resolved as "Invalid".
- ↑ MCPE-173885
- ↑ MC-272081
- ↑ Jump up to: a b MCPE-10240
- ↑ MCPE-186205
- ↑ MCPE-72051
- ↑ MCPE-99086
- ↑ MCPE-80185
- ↑ MCPE-38137 — resolved as "Invalid".
- ↑ MCPE-189977
- ↑ MCPE-37425
- ↑ MC-164480 — resolved as "Works As Intended".
- ↑ Jump up to: a b MC-180893 — resolved as "Invalid".
- ↑ MC-159069
- ↑ MC-160086 — resolved as "Invalid".
- ↑ MC-220538
- ↑ MCPE-46034
- ↑ MC-146143
- ↑ MCPE-174913
- ↑ MCPE-174227
- ↑ MCPE-152553
- ↑ MCPE-134483
- ↑ MCPE-63311
- ↑ MCPE-141939 — resolved as "Won't Fix".
- ↑ MC-236805 — resolved as "Works As Intended".
- ↑ MCPE-62292
- ↑ MC-148711
- ↑ MCPE-156278 — resolved as "Works As Intended".
- ↑ MCPE-183651
- ↑ MCPE-160915
- ↑ MCPE-160330
- ↑ MCPE-159006
- ↑ MCPE-13988 — resolved as "Works As Intended".
- ↑ MCPE-174971
- ↑ MCPE-151897 — resolved as "Invalid".
- ↑ MCPE-17122 — resolved as "Works As Intended".
- ↑ MCPE-127978 — resolved as "Invalid".
- ↑ MCPE-137119
- ↑ MC-268548
- ↑ MCPE-62030
- ↑ MC-268610 — resolved as "Invalid".
- ↑ MCPE-98020
- ↑ MCPE-180762
- ↑ MC-1540 — resolved as "Invalid".
- ↑ MCPE-161227
- ↑ MCPE-143844
- ↑ MCPE-76143 — resolved as "Works As Intended".
- ↑ MCPE-128662
- ↑ MC-125773
- ↑ MC-134920
- ↑ MC-217528
- ↑ MC-271397
- ↑ MC-271395
- ↑ MCPE-34025 — resolved as "Works As Intended".
- ↑ MC-269982
- ↑ MC-236575 — resolved as "Invalid".
- ↑ MC-229874
- ↑ MCPE-154350
- ↑ MCPE-165278
- ↑ Jump up to: a b MC-160650 — resolved as "Invalid".
- ↑ MC-56687 — resolved as "Works As Intended".
- ↑ MCPE-178403
- ↑ MCPE-188512
- ↑ MCPE-138663
- ↑ MCPE-109263
- ↑ MC-167333 — resolved as "Awaiting Response".
- ↑ MCPE-28266 — resolved as "Works As Intended".
- ↑ MC-162230 — resolved as "Invalid".
- ↑ MC-117609
- ↑ MC-184101 — resolved as "Works As Intended".
- ↑ MC-220913
- ↑ MC-184264
- ↑ MCPE-181305
- ↑ MCPE-190496
- ↑ MCPE-189875
- ↑ MCPE-184908
- ↑ MCPE-130019
- ↑ MCPE-31931 — resolved as "Postponed".
- ↑ MCPE-169593
- ↑ MCPE-172437 — resolved as "Invalid".
- ↑ MCPE-35373 closed as Postponed
- ↑ MCPE-60258 — resolved as "Works As Intended".
- ↑ MCPE-74082
- ↑ MCPE-169547
- ↑ MCPE-27259
- ↑ MCPE-29181 — resolved as "Won't Fix".
- ↑ MC-203575 — resolved as "Works As Intended".
- ↑ MCPE-125869
- ↑ MC-278107
- ↑ MCPE-183436
- ↑ MCPE-179223 — resolved as "Invalid".
- ↑ MCPE-157018 — resolved as "Works As Intended".
- ↑ MCPE-23282 — resolved as "Works As Intended".
- ↑ MCPE-74059
- ↑ MC-163218
- ↑ MCPE-84888
- ↑ MCPE-82693
- ↑ MCPE-180179
- ↑ MCPE-129124
- ↑ MCPE-186353
- ↑ MCPE-163200 — resolved as "Invalid".
- ↑ MCPE-15796
- ↑ MCPE-143876 — resolved as "Invalid".
- ↑ MCPE-186242
- ↑ MC-256341
- ↑ MCPE-156261 — resolved as "Invalid".
- ↑ MCPE-177206
- ↑ MCPE-180180
- ↑ MCPE-180737
- ↑ MCPE-180178
- ↑ MCPE-21221 — resolved as "Works As Intended".
- ↑ MCPE-93832 — resolved as "Invalid".
- ↑ MCPE-100700
- ↑ MCPE-61166
- ↑ MCPE-136588
- ↑ MC-239059
- ↑ MCPE-125357
- ↑ MCPE-142225
- ↑ MCPE-139666
- ↑ MC-262252
- ↑ MCPE-144297
- ↑ MCPE-179347
- ↑ MCPE-168219
- ↑ MC-163138
- ↑ MC-239129
- ↑ MCPE-11418 — resolved as "Works As Intended".
- ↑ MC-242090 — resolved as "Works As Intended".
- ↑ MCPE-84840
- ↑ Jump up to: a b MCPE-83616
- ↑ MCPE-91128
- ↑ MC-126082 — resolved as "Works As Intended".
- ↑ MC-131587 — resolved as "Works As Intended".
- ↑ MCPE-110789 — resolved as "Incomplete".
- ↑ MCPE-161245
- ↑ MCPE-98005
- ↑ Jump up to: a b MCPE-167106
- ↑ MC-225376
- ↑ MCPE-28510 — resolved as "Works As Intended".
- ↑ MC-147895
- ↑ MCPE-11765 — resolved as "Invalid".
- ↑ MC-246983
- ↑ MCPE-40646
- ↑ MC-130203 — resolved as "Works As Intended".
- ↑ MC-123217
- ↑ MC-260073 — resolved as "Won't Fix".
- ↑ MCPE-180229
- ↑ MC-234622
- ↑ MC-221686
- ↑ MC-210369
- ↑ MC-209634
- ↑ MC-214293
- ↑ MC-220814
- ↑ MCPE-122595
- ↑ MCPE-52965
- ↑ MC-216085
- ↑ MCPE-24035
- ↑ MCPE-64534
- ↑ MCPE-25228
- ↑ MCPE-17595
- ↑ MC-174630
- ↑ MCPE-190223
- ↑ MC-130848 — resolved as "Works As Intended".
- ↑ MCPE-90343
- ↑ MCPE-108391
- ↑ MCPE-60937
- ↑ MCPE-186532
- ↑ MCPE-51416
- ↑ MCPE-172534 — resolved as "Invalid".
- ↑ MCPE-135591
- ↑ MC-1874
- ↑ MCPE-64124 — resolved as "Incomplete".
- ↑ MCPE-130723
- ↑ MCPE-130584
- ↑ MCPE-130577
- ↑ MCPE-130695
- ↑ MCPE-46639
- ↑ Jump up to: a b MCPE-169777
- ↑ MCPE-170482
- ↑ Jump up to: a b c MCPE-59985 — resolved as "Invalid".
- ↑ MCPE-65975
- ↑ MCPE-46841
- ↑ MC-152680
- ↑ MCPE-177803 — resolved as "Invalid".
- ↑ Jump up to: a b MCPE-31661 — resolved as "Invalid".
- ↑ MC-2614 — resolved as "Works As Intended".
- ↑ MCPE-172500
- ↑ Jump up to: a b c d MCPE-14664 — resolved as "Works As Intended".
- ↑ MCPE-41432
- ↑ MCPE-76479
- ↑ Jump up to: a b MCPE-80145
- ↑ MC-258380
- ↑ MC-148901
- ↑ MCPE-75265
- ↑ MC-216200
- ↑ MC-241620
- ↑ MCPE-136389
- ↑ MC-267655
- ↑ MC-31317 — resolved as "Works As Intended".
- ↑ MC-127036 — resolved as "Works As Intended".
- ↑ MC-164676 — resolved as "Won't Fix".
- ↑ Jump up to: a b MCPE-169398
- ↑ MCPE-164666
- ↑ MCPE-28890 — resolved as "Works As Intended".
- ↑ MC-240541
- ↑ MCPE-128957
- ↑ MCPE-165903
- ↑ MCPE-80434
- ↑ MC-197072
- ↑ MCPE-142813
- ↑ MCPE-35470 — resolved as "Invalid".
- ↑ MC-269047
- ↑ MC-139448 — resolved as "Works As Intended".
- ↑ MCPE-38457
- ↑ MC-133354
- ↑ MC-127102
- ↑ MCPE-63528
- ↑ MCPE-137895 — resolved as "Invalid".
- ↑ Jump up to: a b MC-262865
- ↑ Jump up to: a b MCPE-126948
- ↑ MC-127588 — resolved as "Works As Intended".
- ↑ MCPE-155605
- ↑ MCPE-155420
- ↑ MC-249086 — resolved as "Works As Intended".
- ↑ MC-274029
- ↑ MCPE-164474
- ↑ MCPE-186802
- ↑ Jump up to: a b MC-167885 — resolved as "Works As Intended".
- ↑ MC-175170
- ↑ MCPE-182940
- ↑ MCPE-83909
- ↑ MCPE-73775 — resolved as "Works As Intended".
- ↑ MCPE-61978
- ↑ MCPE-75742
- ↑ MCPE-84391
- ↑ MCPE-53919
- ↑ MC-267979
- ↑ MCPE-153821
- ↑ MCPE-152488
- ↑ MCPE-168074
- ↑ MCPE-36863
- ↑ MC-155051
- ↑ MCPE-82691
- ↑ MCPE-179085
- ↑ MCPE-119542
- ↑ MCPE-159718
- ↑ MC-228595
- ↑ MC-213638
- ↑ MC-212618
- ↑ MCPE-113502
- ↑ MC-205361
- ↑ MCPE-52823
- ↑ MCPE-156535 — resolved as "Incomplete".
- ↑ MCPE-12953
- ↑ MCPE-122611
- ↑ MC-64394 — resolved as "Works As Intended".
- ↑ MC-15224
- ↑ MCPE-93524
- ↑ MCPE-170449
- ↑ MC-139029
- ↑ MCPE-153794
- ↑ MCPE-115444
- ↑ MCPE-115495 — resolved as "Fixed".
- ↑ MCPE-115818
- ↑ MCPE-153819
- ↑ MCPE-120760
- ↑ MCPE-116152
- ↑ Jump up to: a b c MC-202598
- ↑ MCPE-159777
- ↑ MCPE-174296
- ↑ MCPE-12277
- ↑ MCPE-137520
- ↑ MCPE-87311
- ↑ MCPE-105454
- ↑ MCPE-42734
- ↑ MCPE-54049
- ↑ MC-149990 — resolved as "Works As Intended".
- ↑ MCPE-127687 — resolved as "Cannot Reproduce".
- ↑ Jump up to: a b c d MCPE-31372
- ↑ MCPE-30863 — resolved as "Invalid".
- ↑ MC-266499
- ↑ MC-111556 — resolved as "Works As Intended".
- ↑ MCPE-164595
- ↑ MCPE-35610 — resolved as "Invalid".
- ↑ MC-182716
- ↑ Jump up to: a b c MCPE-46187
- ↑ MC-249344
- ↑ MCPE-152136
- ↑ MCPE-119745
- ↑ MC-135788
- ↑ MCPE-19508
- ↑ MCPE-75091
- ↑ MCPE-130974 — resolved as "Invalid".
- ↑ MCPE-128343
- ↑ MCPE-128342
- ↑ MCPE-128340
- ↑ MCPE-57604
- ↑ MCPE-142596 — resolved as "Incomplete".
- ↑ MCPE-111433
- ↑ MC-174277
- ↑ MCPE-18704
- ↑ MC-210318
- ↑ MC-215567
- ↑ MCPE-24464
- ↑ MC-196294 — resolved as "Works As Intended".
- ↑ MCPE-114353 — resolved as "Incomplete".
- ↑ MCPE-164356
- ↑ Jump up to: a b MCPE-66241
- ↑ MCPE-83420
- ↑ MCPE-179284
- ↑ MCPE-94978 — resolved as "Invalid".
- ↑ MC-60135 — resolved as "Incomplete".
- ↑ MCPE-169958
- ↑ MCPE-187836
- ↑ MCPE-43599 — resolved as "Works As Intended".
- ↑ MCPE-36947
- ↑ MCPE-36852 — resolved as "Works As Intended".
- ↑ MCPE-128339
- ↑ MCPE-51173
- ↑ Jump up to: a b c MCPE-172056
- ↑ MC-206307
- ↑ MCPE-51726 — resolved as "Won't Fix".
- ↑ MCPE-83181 — resolved as "Invalid".
- ↑ MCPE-38297 — resolved as "Works As Intended".
- ↑ MCPE-21611 — resolved as "Works As Intended".
- ↑ MCPE-138663
- ↑ Jump up to: a b MCPE-74963
- ↑ MCPE-112469 — resolved as "Invalid".
- ↑ MC-1246 — resolved as "Won't Fix".
- ↑ MCPE-26845
- ↑ MC-183240
- ↑ MC-2432 — resolved as "Works As Intended".
- ↑ MCPE-190461
- ↑ MC-167829
- ↑ MCPE-24431 — resolved as "Invalid".
- ↑ MC-135963 — resolved as "Works As Intended".
- ↑ MC-93206 — resolved as "Won't Fix".
- ↑ MC-266969
- ↑ MCPE-23272
- ↑ MCPE-99375
- ↑ Jump up to: a b MCPE-76400
- ↑ Jump up to: a b MC-274263
- ↑ MCPE-188016
- ↑ MCPE-116008
- ↑ MCPE-138191
- ↑ MCPE-35647
- ↑ MC-89944 — resolved as "Works As Intended".
- ↑ MCPE-50227
- ↑ MCPE-129051 — resolved as "Works As Intended".
- ↑ MC-248995
- ↑ MCPE-138338
- ↑ MCPE-137105 — resolved as "Works As Intended".
- ↑ MC-227678
- ↑ MC-194324
- ↑ MCPE-31373 — resolved as "Invalid".
- ↑ MCPE-36718 — resolved as "Invalid".
- ↑ Jump up to: a b c MCPE-180168
- ↑ MCPE-33444 — resolved as "Invalid".
- ↑ MCPE-161168
- ↑ MC-127433
- ↑ MCPE-122487
- ↑ MC-11630 — resolved as "Works As Intended".
- ↑ MC-118429
- ↑ MC-79556 — resolved as "Works As Intended".
- ↑ MC-183446
- ↑ MC-268775 — resolved as "Works As Intended".
- ↑ MCPE-48669
- ↑ MC-77954
- ↑ MCPE-39969
- ↑ Jump up to: a b MCPE-121278
- ↑ MCPE-34746
- ↑ MCPE-88635
- ↑ MCPE-52675
- ↑ MCPE-33124 — resolved as "Works As Intended".
- ↑ MCPE-182395
- ↑ MC-273020
- ↑ MC-251529
- ↑ MC-251528
- ↑ MCPE-186607
- ↑ Jump up to: a b MCPE-120740
- ↑ Jump up to: a b MC-237079
- ↑ MCPE-75166
- ↑ Jump up to: a b MCPE-74465
- ↑ MCPE-102125 — resolved as "Invalid".
- ↑ Jump up to: a b MCPE-81321 — resolved as "Incomplete".
- ↑ MC-192322 — resolved as "Works As Intended".
- ↑ MCPE-152054 — resolved as "Invalid".
- ↑ MCPE-45820
- ↑ Jump up to: a b c MCPE-155044
- ↑ MCPE-13675 — resolved as "Works As Intended".
- ↑ MCPE-180739
- ↑ MC-209784
- ↑ MC-200418
- ↑ MCPE-79639 — resolved as "Won't Fix".
- ↑ MCPE-186392
- ↑ MCPE-35787
- ↑ Jump up to: a b MCPE-14975
- ↑ MC-113871
- ↑ MCPE-126942
- ↑ MC-182897 — resolved as "Works As Intended".
- ↑ MCPE-13839 — resolved as "Works As Intended".
- ↑ MCPE-61477
- ↑ MCPE-70869
- ↑ MCPE-92473
- ↑ Jump up to: a b MC-163960 — resolved as "Works As Intended".
- ↑ MC-172620 — resolved as "Works As Intended".
- ↑ MCPE-75292
- ↑ MCPE-98178
- ↑ MCPE-70614
- ↑ MCPE-186318
- ↑ Jump up to: a b MCPE-48628
- ↑ MCPE-67489
- ↑ MCPE-43876
- ↑ MCPE-31500
- ↑ MCPE-49899
- ↑ MCPE-48072
- ↑ MCPE-139997 — resolved as "Invalid".
- ↑ MCPE-135446
- ↑ Jump up to: a b MCPE-36791 — resolved as "Cannot Reproduce".
- ↑ MCPE-167093
- ↑ MCPE-145085 — resolved as "Invalid".
- ↑ MC-132147 — resolved as "Works As Intended".
- ↑ Jump up to: a b MCPE-21211 — resolved as "Works As Intended".
- ↑ MCPE-162887
- ↑ MCPE-112761
- ↑ MCPE-86434
- ↑ MCPE-154318
- ↑ MC-261096
- ↑ Jump up to: a b c d e f g h i j MCPE-153143 — resolved as "Invalid".
- ↑ MCPE-180420 — resolved as "Invalid".
- ↑ MCPE-16209
- ↑ MCPE-39198 — resolved as "Cannot Reproduce".
- ↑ MCPE-99644 — resolved as "Invalid".
- ↑ MCPE-162250
- ↑ MC-248042
- ↑ MC-148671
- ↑ MCPE-115890 — resolved as "Invalid".
- ↑ MC-137799 — resolved as "Works As Intended".
- ↑ MC-230696 — resolved as "Works As Intended".
- ↑ MC-221513
- ↑ MCPE-175120
- ↑ MC-254388
- ↑ MCPE-183775
- ↑ MCPE-153577
- ↑ MCPE-189909
- ↑ MCPE-164897
- ↑ MCPE-187789
- ↑ MCPE-86861 — resolved as "Invalid".
- ↑ MMCPE-134640 — resolved as "Invalid".
- ↑ MCPE-122492
- ↑ MCPE-174944
- ↑ MCPE-175721
- ↑ MCPE-52969
- ↑ MC-56653
- ↑ MC-273925 — resolved as "Awaiting Response".
- ↑ MCPE-104768
- ↑ MC-278423
- ↑ MCPE-48979
- ↑ MCPE-97054
- ↑ MCPE-179273
- ↑ MC-175312
- ↑ MCPE-30431 — resolved as "Invalid".
- ↑ MCPE-189927
- ↑ MCPE-137447
- ↑ Jump up to: a b MCPE-22305 — resolved as "Works As Intended".
- ↑ MCPE-156524
- ↑ MCPE-182123
- ↑ MCPE-180163
- ↑ MCPE-156502
- ↑ MCPE-180162
- ↑ Jump up to: a b MCPE-156504
- ↑ MCPE-180169
- ↑ Jump up to: a b MCPE-180165
- ↑ MCPE-185480 — resolved as "Invalid".
- ↑ Jump up to: a b MCPE-180167
- ↑ MCPE-180164
- ↑ MC-147499
- ↑ MCPE-140091
- ↑ MCPE-53577
- ↑ MCPE-111963
- ↑ MCPE-74109
- ↑ MCPE-74881
- ↑ MCPE-116415 — resolved as "Invalid".
- ↑ Jump up to: a b c d MCPE-53297
- ↑ MCPE-167129 — resolved as "Invalid".
- ↑ MCPE-99433 — resolved as "Cannot Reproduce".
- ↑ Jump up to: a b MCPE-50007 — resolved as "Invalid".
- ↑ MCPE-128719
- ↑ MCPE-142582 — resolved as "Invalid".
- ↑ MCPE-124566 — resolved as "Invalid".
- ↑ MCPE-76182
- ↑ MCPE-114160
- ↑ MCPE-75081 — resolved as "Incomplete".
- ↑ MCPE-176513 — resolved as "Invalid".
- ↑ MCPE-79264 — resolved as "Invalid".
- ↑ MCPE-167133 — resolved as "Invalid".
- ↑ MCPE-79532
- ↑ MCPE-53881
- ↑ MCPE-180966
- ↑ MC-272891
- ↑ MC-263851
- ↑ MCPE-161379
- ↑ MCPE-19232
- ↑ MC-258377
- ↑ MCPE-167158
- ↑ MCPE-154323
- ↑ MC-196142
- ↑ MCPE-68992
- ↑ MC-240977
- ↑ MCPE-127906
- ↑ MC-210211
- ↑ MC-227311
- ↑ MCPE-129757
- ↑ MCPE-176175
- ↑ MC-276219
- ↑ MCPE-186256
- ↑ MCPE-64379
- ↑ MCPE-32662
- ↑ MCPE-170849
- ↑ MCPE-182285
- ↑ MCPE-59923
- ↑ MCPE-130723
- ↑ Jump up to: a b c d MCPE-59920
- ↑ MC-33580 — resolved as "Works As Intended".
- ↑ MC-163896 — resolved as "Works As Intended".
- ↑ MCPE-173868
- ↑ MCPE-83258
- ↑ MCPE-61245
- ↑ MC-249187
- ↑ MCPE-59925
- ↑ MCPE-59928
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