Hoglin
Health points |
40HP × 20 |
---|---|
Behavior |
Hostile |
Mob type | |
Attack strength |
Adult: |
Hitbox size |
Adult: |
Speed |
0.3 |
Knockback resistance |
0.6 |
Spawn | |
Usable items |
{ "title": "Hoglin", "rows": [ { "field": "40<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 20</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to Animal article, displayed as Animal)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "'''Adult:'''<br>Height: 1.4 blocks<br>Width: 1.3965 blocks<br>\n'''Baby:'''<br>Height: 0.7 blocks<br>Width: 0.6982 blocks<br>", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.3", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "0.6", "label": "(link to Attribute#knockbackResistance article, displayed as Knockback<br/>resistance)" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BiomeSprite crimson-forest.png article, displayed as 16x16px|link=Crimson Forest|alt=|class=pixel-image|)</span>(link to Crimson Forest article, displayed as <span class=\"sprite-text\">Crimson Forest</span>)</span>\n<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite bastion-remnant.png article, displayed as 16x16px|link=Bastion remnant|alt=|class=pixel-image|)</span>(link to Bastion remnant article, displayed as <span class=\"sprite-text\">Bastion remnant</span>)</span>", "label": "(link to Mob spawning article, displayed as Spawn)" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite crimson-fungus.png article, displayed as 16x16px|link=Crimson Fungus|alt=|class=pixel-image|)</span>(link to Crimson Fungus article, displayed as <span class=\"sprite-text\">Crimson Fungus</span>)</span> \n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:ItemSprite lead.png article, displayed as 16x16px|link=Lead|alt=|class=pixel-image|)</span>(link to Lead article, displayed as <span class=\"sprite-text\">Lead</span>)</span>", "label": "Usable items" } ], "invimages": [ "Hoglin Spawn Egg" ], "images": [ "Hoglin.png", "Hoglin BE.png", "Baby Hoglin.png", "Baby Hoglin BE3.png" ] }
A hoglin is a breedable hostile mob found in the Nether, and a source of porkchops and leather. Hoglins are repelled by warped fungi that is placed in the world as well as active nether portals and respawn anchors. It attacks by thrusting its tusks upward, which can also launch its target a short distance into the air.
Baby hoglins behave similarly, but have a much weaker attack (the weakest attack in the game) with normal knockback, and flee when hit.
Spawning[edit | edit source]
Hoglins are found in herds of 3–4 in crimson forests, respawning over time. They can spawn at any light level and on most solid blocks other than nether wart blocks and shroomlights.
Hoglins spawn in certain types of bastion remnants upon structure generation. They spawn frequently in the hoglin stable variant (specifically the large and small stables in the "lower" area, but never in the "upper" area with ramparts), and sometimes in the main "bridge entrance" at the upper half of the rampart in the bridge variant. Similar to the piglins and piglin brutes there, these hoglins never despawn.
20% of hoglins spawn as babies.
Hoglins need a 1×1×2 area to spawn.
Hoglins spawn on Peaceful difficulty, but are passive to players.
Drops[edit | edit source]
On death[edit | edit source]
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
![]() | Raw Porkchop[d 1] | 100% | 2–4 | 2–5 | 2–6 | 2–7 |
![]() | Leather | 100% | 0–1 | 0–2 | 0–3 | 0–4 |
- ↑ Dropped as cooked porkchop if on fire when killed.
Baby hoglins drop only experience when killed, at the same rate as adult hoglins. They are also the only baby animals that drop experience.
Behavior[edit | edit source]
Hoglins avoid being within 7 blocks of warped fungi (including in a flower pot), nether portals and respawn anchors. They naturally sink in water and eventually drown.[1] They also sink in lava and are vulnerable to fire damage.[2] Hoglins can be led with a lead even though they are hostile.
Hostility[edit | edit source]
Hoglins attack any player within 16 blocks with a reach of 1.9 blocks. An adult knocks its target upward. Players can still be flung even if they block with a shield. Hoglins do not attack a player standing near a block that repels them, but instead run away from the block unless they have already chosen to attack. If a player has a hoglin on a lead, then the hoglin will still attack the player if they get within its attack range, but will not actively pursue and attack the player leading them. Hoglins are 60% resistant to knockback. Unlike other hostile mobs, they do not prevent a player from sleeping.
Similar to piglins and zombified piglins, a player or mob attacking a hoglin provokes all nearby hoglins. Attacking a baby hoglin does not trigger this behavior.
If a piglin attacks a hoglin, all the hoglins in the area retaliate. Hoglins also flee if outnumbered and make retreating sounds. If the piglins are outnumbered by hoglins, they flee and make retreating sounds.
Piglins do not hunt hoglins that spawn upon generation of bastion remnants.
Like piglins, hoglins retaliate when attacked by a goat.[3]
Baby hoglins[edit | edit source]
Baby hoglins also attack the player, dealing much less damage and normal knockback. If the player attacks a baby hoglin, it temporarily flees.
Baby piglins run near and ride baby hoglins. If there are more baby piglins than baby hoglins, the baby piglins occasionally jump on other baby piglins already riding a baby hoglin, with a maximum of 3 stacked on a single baby hoglin.
Zombification[edit | edit source]

If a hoglin spawns in or moves to the Overworld or the End, it shakes and then transforms into a zoglin after 15 seconds. The newly-created zoglin gets Nausea I for 10 seconds. This Nausea effect is only decorative and has no effect on the zoglin's behavior.
Breeding[edit | edit source]
Hoglins can be bred with crimson fungi. It takes 5 minutes before the parents can be bred again, and it takes 20 minutes for baby hoglins to mature. Baby hoglins stay near their parents unless they see a player or get attacked, in which case they attack or run away. Feeding a crimson fungus to a baby hoglin reduces the remaining time for it to mature by 10%.
Hoglins cannot be bred when they are running away from warped fungi, respawn anchors or nether portals.
Feeding crimson fungi to a hoglin prevents it from despawning, no matter the breeding is successful or not. The baby hoglin produced by breeding does not despawn either.
Like the killer bunny,[Java Edition only] the hoglin is a hostile mob that can be bred.
Sounds[edit | edit source]
Java Edition:
Hoglins use the Hostile Creatures sound category for entity-dependent sound events.
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Hoglin growls | Hostile Creatures | Randomly | entity | subtitles | 0.9 [sound 1] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Hoglin growls angrily | Hostile Creatures | Randomly while a hoglin is chasing something | entity | subtitles | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Hoglin retreats[sound 2] | Hostile Creatures | When a hoglin runs away from something feared or while in the Overworld | entity [sound 2] | subtitles [sound 2] | 0.8 [sound 3] | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Hoglin attacks | Hostile Creatures | When a hoglin attacks something | entity | subtitles | 0.8 | varies [sound 4] | 16 | |
Hoglin hurts | Hostile Creatures | When a hoglin is damaged | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Hoglin dies | Hostile Creatures | When a hoglin dies | entity | subtitles | 0.9 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Footsteps | Hostile Creatures | While a hoglin is walking | entity | subtitles | 0.15 | 1.0 | 16 | |
Hoglin converts to Zoglin | Hostile Creatures | When a hoglin converts into a zoglin via the Overworld or the End | entity | subtitles | 0.8 | 0.8-1.2 (Baby: 1.3-1.7) | 16 |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | Randomly | mob | 0.9 [sound 1] | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | Randomly while a hoglin is chasing something | mob | 1.0 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a hoglin attacks something | mob | 0.8 | varies [sound 2] | |
Hostile Creatures | When a hoglin runs away from something feared | mob | 0.9 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a hoglin is damaged | mob | 0.9 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | When a hoglin dies | mob | 0.9 | 0.8-1.2 (Baby: 1.3-1.7) | |
Hostile Creatures | While a hoglin is walking | mob | 1.0 | 1.0 | |
Hostile Creatures | Unused sound event | mob | 0.9 | 1.0 | |
Hostile Creatures | When a hoglin converts into a zoglin via the Overworld or the End | mob | 1.0 | 0.8-1.2 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Translation key |
---|---|---|
![]() | hoglin | entity |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
![]() | hoglin | 124 | entity |
Entity data[edit | edit source]
Hoglins have entity data associated with them that contains various properties.
- [NBT Compound / JSON Object] Entity data
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- [Boolean] CannotBeHunted: 1 or 0 (true/false) - if true, piglins do not attack the hoglin. Set to true for hoglins spawned as a part of bastion remnants.
- [Boolean] IsImmuneToZombification: 1 or 0 (true/false) – if true, the hoglin does not transform to a zoglin when in the Overworld and
TimeInOverworld
does not increment. - [Int] TimeInOverworld: The number of ticks that the hoglin has existed in the Overworld; the hoglin converts to a zoglin when this is greater than 300.
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
![]() | ![]() | It Spreads | Kill a mob next to a catalyst | — | 10 | Bronze | |
![]() | ![]() | Monster Hunter | Attack and destroy a monster. | Kill a hostile mob or one of the following neutral mobs: an enderman, a piglin, a zombified piglin, a spider, or a cave spider. | 15 | Bronze | |
![]() | ![]() | Overkill | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30 | Bronze | |
![]() | ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | — | 20 | Silver |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
|
![]() ![]() | Monster Hunter | Kill any hostile monster | Kill one of these 37 mobs:
|
![]() ![]() | Monsters Hunted | Kill one of every hostile monster | Kill each of these 37 mobs:
|
![]() ![]() | Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
![]() ![]() | The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:
|
![]() ![]() | Two by Two | Breed all the animals! |
History[edit | edit source]
September 28, 2019 | ![]() ![]() | ||||||
---|---|---|---|---|---|---|---|
They also drop raw beef in preview. | |||||||
October 19, 2019 | ![]() | ||||||
December 5, 2019 | ![]() | ||||||
Java Edition | |||||||
1.16 | 20w06a | ![]() | |||||
![]() | |||||||
Hoglins currently have no function of attacking the player when provoked or breeding them. | |||||||
Hoglins drop rotten flesh. | |||||||
The hitbox size of hoglins is currently the same as an adult pig's hitbox. | |||||||
![]() | |||||||
20w07a | ![]() | ||||||
Hoglins now drop raw porkchops and leather. | |||||||
Hoglins can now be bred with crimson fungi. | |||||||
![]() ![]() | |||||||
Hoglins now have their own sounds and subtitles. | |||||||
Hoglins now run away from warped fungi. | |||||||
The hoglin's hurt animation has been fixed. | |||||||
20w09a | ![]() ![]() | ||||||
![]() ![]() ![]() | |||||||
![]() | |||||||
20w11a | Baby hoglins now drop experience.[5] | ||||||
20w14a | ![]() ![]() | ||||||
Hoglins now avoid nether portals and respawn anchors. | |||||||
The texture file of hoglins has been downscaled and their parts rearranged, meaning the file now looks like this ![]() ![]() | |||||||
20w15a | Baby hoglins no longer drop loot. | ||||||
20w16a | Hoglins now spawn in bastion remnants. | ||||||
20w17a | One of the new converts to zoglin sounds has been added. | ||||||
20w19a | Hoglins now become zoglins when in the End. | ||||||
Pre-release 6 | Hoglins now have a knockback resistance of 0.6 instead of 0.5. | ||||||
Hoglins now have separate textures for each tusk. | |||||||
1.20.2 | 23w33a | Hoglins now have a smaller vertical reach, spanning the exact height of its hitbox.[6] | |||||
As a result, they can now be avoided with a 1.5-block pillar, instead of a 3-block pillar. | |||||||
Bedrock Edition | |||||||
1.16.0 | beta 1.16.0.51 | ![]() ![]() | |||||
The hitbox size of hoglins is currently the same as an adult pig's hitbox. | |||||||
Hoglins take damage from fire and lava. | |||||||
Hoglins currently use the player's hurt sound. | |||||||
beta 1.16.0.57 | ![]() | ||||||
![]() | |||||||
Hoglins now have sounds. | |||||||
Hoglins now spawn in bastion remnants. | |||||||
Hoglins can now drop leather when killed. | |||||||
![]() ![]() | |||||||
The attack damage of adult hoglins is now on a random scale. | |||||||
beta 1.16.0.59 | ![]() | ||||||
Sounds for hoglins converting to zoglins have been added. However, they're using the same converting sounds as piglins do. | |||||||
Hoglins now flee from zoglins. | |||||||
Hoglins no longer despawn in Peaceful mode. | |||||||
beta 1.16.0.63 | Hoglins now have knockback resistance. | ||||||
Hoglins no longer flee from zoglins. | |||||||
1.16.100 | beta 1.16.100.54 | Hoglins now avoid respawn anchors. | |||||
Baby Hoglins now deal appropriate damage. | |||||||
Baby Hoglin now have drops after being killed by the player. | |||||||
1.18.20 | Preview 1.18.20.28 | Baby hoglins no longer attack players. | |||||
1.19.30 | Preview 1.19.30.21 | Hoglins now have the same hitbox size as Java Edition. |
Issues[edit | edit source]
Issues relating to "Hoglin" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- The reason hoglins run away from warped fungi is because they dislike their smell.[7] When asked if nether portals also smell bad to hoglins, Henrik responded saying that the reason hoglins run away from nether portals is because they find the sound annoying.[8]
- Similar to the ravager originally being called "illager beast" before its official name was chosen by the community, the hoglin's name was also chosen by the community. Its initial placeholder name was "piglin beast".
- In Bedrock Edition, there are unused texture files named
hoglin_meat_raw
andhoglin_meat_cooked
that are textured identically to raw and cooked beef, respectively. - Henrik Kniberg released a video[9] of a group of hoglins killing a piglin, then "celebrating" by bobbing their heads, then getting on their hind legs and dancing. This feature was never added into any snapshot and is not actually in Minecraft, although the reverse situation has a small chance to occur, in which piglins dance after killing a hoglin.
Gallery[edit | edit source]
Renders[edit | edit source]
-
A hoglin attacking.
-
A baby hoglin attacking.
-
A baby piglin riding a baby hoglin.
-
Three baby piglins climbing a baby hoglin after 20w12a.
Zombification[edit | edit source]
-
A hoglin being zombified after 20w14a.
-
A baby hoglin being zombified.
Screenshots[edit | edit source]
-
All of the pig-like mobs from the 1.16 Nether Update.
-
An example of a hoglin on a lead no longer actively pursuing the player leading it.
Mojang screenshots[edit | edit source]
-
A preview of hoglins in the crimson forest.
-
A preview of a hoglin along with a piglin in the crimson forest.
-
Close up of a hoglin's face. One nostril is larger than the other one.
Development images[edit | edit source]
-
Hoglins, showing a crooked model.
-
An early model of the hoglin attacked by piglins.
-
An early model of the hoglin attacking the player.
-
The hoglins with enderman eyes.
-
A hoglin with enderman eyes.
-
The original hoglin spawn egg as seen in MINECON Live 2019.
-
Hoglins over lava.
-
A showcase of the hoglin walking during Minecraft Live.
Textures[edit | edit source]
-
Hoglin texture file.
In other media[edit | edit source]
-
A Hoglin in promotional artwork for the Nether Update.
-
Official hoglin artwork.
-
Animation of several piglin hunters easily killing a hoglin.
-
Lego Minecraft hoglin.
See also[edit | edit source]
References[edit | edit source]
- ↑ MC-172102 — resolved as "Works As Intended".
- ↑ MC-172087 — resolved as "Works As Intended".
- ↑ MC-227625
- ↑ MC-170915
- ↑ MC-173433
- ↑ MC-2310 — Wrong attack radius calculation damages/kills entities through blocks and corners — resolved as "Fixed".
- ↑ "Contrary to popular belief, Hoglins in Minecraft aren't actually afraid of warped fungus. They just think it smells really bad, so getting away from it takes priority over both breeding and fighting." – @henrikkniberg on X (formerly Twitter), December 24, 2021
- ↑ "No, but the sound is annoying to them." – @henrikkniberg on X (formerly Twitter), December 24, 2021
- ↑ Hoglin dance (blooper - not actually in the game); Henrik Kniberg - May 25, 2020
- ↑ MC-170818 [Invalid]: "We're closing Hoglin related bugs as the feature implemented right now is basically a placeholder."
- ↑ "No, piglin, don't hunt the baby hoglins." – @henrikkniberg on X (formerly Twitter), December 5, 2019
- ↑ "Rendering is hard O_o" – @_Ulraf_ on X (formerly Twitter), January 16, 2020
External links[edit | edit source]
- Meet the Hoglin – Minecraft.net on October 19, 2019
[edit | edit source]
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