Deep Frozen Ocean
Structures | |
---|---|
Features | |
Blocks |
|
Climate | |
Temperature |
0.0[BE only]/0.5[JE only] (In Java Edition, 0.2 in some ocean areas) |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color | |
Foliage color | |
Water color | |
Underwater fog color |
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white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #8EB971</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #80B497; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #80B497</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #71A74D</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #60A17B; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #60A17B</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3938C9; 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width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1A4879; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.36em; margin-right: -0.1em\"><br></span> #1A4879</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Deep_Frozen_Ocean.png" ] }
The deep frozen ocean is a deep frozen variant of oceans.
Description[edit | edit source]

The deep frozen ocean is the rarest ocean biome, covering 1.12% of the Overworld's surface area and 3.78% of the total ocean area.
The deep frozen ocean generate at deeper waters and also contain ocean monuments. Icebergs may still generate, but unlike normal frozen ocean, the water's surface is not frozen in Java Edition[1]. In Bedrock Edition, the water's surface is entirely frozen.
Mobs[edit | edit source]
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 100⁄520 | 4 |
![]() | 95⁄520 | 4 |
![]() | 10⁄520 | 1–4 |
![]() | 5⁄520 | 1 |
![]() | 5⁄520 | 1 |
![]() | 5⁄520 | 1 |
Creature category | ||
![]() | 1 | 1–2 |
Underground water creature category | ||
![]() | 1 | 4–6 |
Water creature category | ||
![]() | 1 | 1–4 |
Water ambient category | ||
![]() | 1 | 1–5 |
Ambient category | ||
![]() | 1 | 8 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 520, "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "4" }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1-4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 1, "mobs": [ { "size": "1-2", "mob": "Polar Bear", "weight": 1 } ], "category": "creature" }, "3": { "totalWeight": 10, "mobs": [ { "size": "4-6", "mob": "Glow Squid", "weight": 10 } ], "category": "underground" }, "4": { "totalWeight": 3, "mobs": [ { "size": "1-4", "mob": "Squid", "weight": 3 } ], "category": "watercreature" }, "5": { "totalWeight": 15, "mobs": [ { "size": "1-5", "mob": "Salmon", "weight": 15 } ], "category": "waterambient" }, "6": { "totalWeight": 10, "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "category": "ambient" } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
![]() | 100⁄635 | 1 |
![]() | 100⁄635 | 2–4 |
![]() | 100⁄635 | 1 |
![]() | 100⁄635 | 1 |
![]() | 96⁄635 | 1–2 |
![]() | 95⁄635 | 2–4 |
![]() | 24⁄635 | 1–2 |
![]() | 10⁄635 | 1–2 |
![]() | 5⁄635 | 1 |
![]() | 5⁄635 | 2–4 |
Creature category | ||
![]() | 10⁄27 | 2–4 |
![]() | 8⁄27 | 2–4 |
![]() | 5⁄27 | 1–2 |
![]() | 4⁄27 | 2–3 |
Water creature category | ||
![]() | 75⁄101 | 4–7 |
![]() | 26⁄101 | 3–5 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "hasNotes": true, "notes": { "Slime": "Spawn attempt succeeds only in slime chunks." }, "1": { "totalWeight": 635, "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2-4", "mob": "Drowned", "weight": 100 }, { "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100, "notename": "Slime", "size": "1" }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "1-2", "mob": "Stray", "weight": 96 }, { "size": "2-4", "mob": "Zombie", "weight": 95 }, { "size": "1-2", "mob": "Skeleton", "weight": 24 }, { "size": "1-2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2-4", "mob": "Zombie Villager", "weight": 5 } ], "category": "monster" }, "2": { "totalWeight": 27, "mobs": [ { "size": "2-4", "mob": "Glow Squid", "weight": 10 }, { "size": "2-4", "mob": "Squid", "weight": 8 }, { "size": "1-2", "mob": "Polar Bear", "weight": 5 }, { "size": "2-3", "mob": "Rabbit", "weight": 4 } ], "category": "creature" }, "3": { "totalWeight": 101, "mobs": [ { "size": "4-7", "mob": "Cod", "weight": 75 }, { "size": "3-5", "mob": "Salmon", "weight": 26 } ], "category": "watercreature" } }
Sounds[edit | edit source]
When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.
Ambience[edit | edit source]
Name | Sound | Group |
---|---|---|
Underwater Ambience | Loop | |
Bubbles 1 | Loop Additions | |
Bubbles 2 | ||
Bubbles 3 | ||
Bubbles 4 | ||
Bubbles 5 | ||
Bubbles 6 | ||
Water 1 | ||
Water 2 | ||
Animal 1 | Rare Loop Additions | |
Bass Whale 1 | ||
Bass Whale 2 | ||
Crackles 1 | ||
Crackles 2 | ||
Driplets 1 | ||
Driplets 2 | ||
Earth Crack | ||
Animal 2 | Ultra Rare Loop Additions | |
Dark 1 | ||
Dark 2 | ||
Dark 3 | ||
Dark 4 |
Music[edit | edit source]
Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview |
---|---|---|---|---|
Axolotl | Underwater | "Axolotl" | — | |
Dragon Fish | Underwater | "Dragon Fish" | — | |
Shuniji | Underwater | "Shuniji" | — |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | deep_frozen_ocean | biome |
Name | Identifier | [hide]Numeric ID |
---|---|---|
![]() | deep_frozen_ocean | 50 |
Achievements[edit | edit source]
[hide] | |||||||
---|---|---|---|---|---|---|---|
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
PS4 | Other | ||||||
![]() | ![]() | Sail the 7 Seas | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40 | Gold |
Video[edit | edit source]
History[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | 18w08a | Added ocean variants, including frozen deep ocean. | |||||
18w09a | Added underwater ruin structures, which generate in all oceans. | ||||||
18w10a | Frozen deep ocean is now required for the "Adventuring Time" advancement. | ||||||
18w11a | Added shipwrecks, which generate in all oceans. | ||||||
18w15a | Added icebergs, which generate in frozen oceans. | ||||||
Ocean variants now have their own water colors. | |||||||
18w19a | Renamed Frozen Deep Ocean to Deep Frozen Ocean. | ||||||
1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
1.16.2 | 20w28a | Deep frozen ocean now has a layer of ice on the surface.[2] | |||||
20w29a | Deep frozen oceans no longer have a layer of ice on the surface once again.[3] | ||||||
1.17 | 21w06a | All ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[4] | |||||
21w15a | All oceans generate with a sand or gravel floor once again. | ||||||
[hide]Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | Added deep frozen oceans. | |||||
Added shipwrecks, and icebergs. | |||||||
beta 1.2.20.1 | Added underwater ruins. | ||||||
1.17.0 Experiment | beta 1.16.230.56 | All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[5] This does not occur in the Old world type. | |||||
1.17.30 Experiment | beta 1.17.30.23 | All oceans generate with a sand or gravel floor once again. | |||||
1.18.0 | beta 1.18.0.20 | Deep frozen oceans now generate near snowy biomes. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added ocean variants, including frozen deep oceans. | ||
Added shipwrecks, underwater ruins, and icebergs. |
Data history[edit | edit source]
[hide]Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.13 | pre5 | Changed the ID frozen_deep_ocean to deep_frozen_ocean . |
Issues[edit | edit source]
Issues relating to "Deep Frozen Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Before 1.18, regular and deep frozen oceans could generate near any kind of biome. It was somewhat common to see an iceberg bordering a desert, savanna or badlands in Bedrock Edition. Until 1.18, frozen oceans had a rough regular ocean border to minimize this effect in Java Edition.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
A deep frozen ocean single biome world before 1.18.
See also[edit | edit source]
References[edit | edit source]
- ↑ MC-131587 — resolved as "Works As Intended".
- ↑ MC-131587 — Deep frozen ocean biome does not generate with ice on the surface
- ↑ https://bugs.mojang.com/browse/MC-131587?focusedCommentId=795166&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-795166
- ↑ MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
- ↑ MCPE-125235 — Ocean floors are generated with stone floors
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