Screen effects

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This article is about visual effects that affect the player's heads-up display. For status effects that affect mobs and player entities in the game world, see Effect. For the effects screen, see Effect § Behavior.
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Note: Please include information about every screen effects in everything in all editions in Minecraft.

Screen effects encompass a variety of effects applied alongside or beneath the heads-up display as augmentations to the player's point of view as a method of conveying further information about a player's current state.

Summary[edit | edit source]

Overlays and vignettes
Effect Java Edition Bedrock Edition
Image Visible in third-person view? Visible with F1? Image Visible in third-person view? Visible with F1?
Suffocation inside a block No Yes No Yes
When on fire No Yes No Yes
When in a nether portal Yes[1] No[2] No Yes
When underwater No Yes No Yes
Distortion effect overlay Yes Yes[3] N/A
Darkness Yes No[4] Yes No
When near the world border Yes No[5] N/A
When inside powder snow Yes No[6] Yes Yes
When wearing a pumpkin No No[7] No Yes
When using a spyglass No No[8] No Yes
Animated sprites
Effect Java Edition Bedrock Edition
Image Visible in third-person view? Visible with F1? Image Visible in third-person view? Visible with F1?
Totem of Undying when used Yes No[9] Yes Yes
Raid Omen when obtained N/A Yes Yes
Hero of the Village when obtained N/A Yes Yes
Elder guardian ghost Yes Yes Yes Yes
Visual transformations
Effect Java Edition Bedrock Edition
Image Visible in third-person view? Visible with F1? Image Visible in third-person view? Visible with F1?
Screen tilting when damaged Yes[10] Yes Yes Yes
View bobbing Yes Yes Yes Yes
Distortion effects Yes[11] Yes Yes Yes
FOV based changes Yes Yes Yes Yes

Overlays[edit | edit source]

Suffocation[edit | edit source]

Suffocation overlay
Inside of a block.png: Infobox image for Suffocation overlay the screen effect in Minecraft
Visible in third person?

No

Visible with HUD disabled?

Yes

Visible in graphics settings

[needs testing]

Can be controlled by

None

This section is named by the community.
 
An official name has not been given. Please update the name if confirmed by reliable sources.

This effect manifests when an applicable mob's eye level intersects specific blocks; generally those that are full solid cubes and block both vision and movement, with the exception of ice.

In Java Edition this effect involves a darkened version of the block texture covering the entire area of the screen.

In Bedrock Edition, the block's texture is instead arranged into a cube, and this cube is fixed around the player's point of view. This is the case regardless of the player's placement inside the block; they can be at the edge of it (such that their view is partially outside of it and the outside texture is clearly visible) and they are still rendered as if at the exact center of the cube.

On fire[edit | edit source]

Fire overlay
On fire.png: Infobox image for Fire overlay the screen effect in Minecraft
Visible in third person?

No

Visible with HUD disabled?

Yes

Visible in graphics settings

[needs testing]

Can be controlled by

None

This section is named by the community.
 
An official name has not been given. Please update the name if confirmed by reliable sources.

When the player is on fire, this effect is applied to the screen. This is caused by being inside of fire or lava (even in Creative mode, although not in Spectator), after exiting such a block (except in Creative/Spectator), or being set on fire through the attack of a burning mob or a burning arrow.

This overlay always displays as fire, even if the player in question is inside of soul fire.

In Java Edition this effect involves two intersecting texture planes being rendered across the bottom half of the screen with the fire texture.

In Bedrock Edition, a single fire texture is stretched across the bottom two-thirds of the screen.

Nether portal[edit | edit source]

Nether Portal overlay
Nether portal overlay.png: Infobox image for Nether Portal overlay the screen effect in Minecraft
Visible in third person?

JE: Yes
BE: No

Visible with HUD disabled?

JE: No
BE: Yes

Visible in graphics settings

[needs testing]

Can be controlled by

None

This section is named by the community.
 
An official name has not been given. Please update the name if confirmed by reliable sources.

Note: this section discusses the nether portal texture overlay. The nether portal/nausea wobble effect effect is discussed in the Distortion effect/Nausea sickness overlay sections.

When the player is inside of a nether portal, this effect is applied to the screen. It always coincides with either the distortion effect and/or its overlay.

In Java Edition this effect involves the nether portal texture being stretched across the entirety of the screen.

In Bedrock Edition, the texture is instead arranged into a cube, fixed around the player's point of view much like the suffocation effect.

Underwater[edit | edit source]

Underwater overlay
Underwater overlay.png: Infobox image for Underwater overlay the screen effect in Minecraft
Visible in third person?

No

Visible with HUD disabled?

Yes

Visible in graphics settings

[needs testing]

Can be controlled by

None

The underwater effect is similar to the vignette (screen effect giving a circular shadow around the screen) with a blue tint.

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Nausea sickness overlay[edit | edit source]

Nausea sickness overlay
Distortion overlay.png: Infobox image for Nausea sickness overlay the screen effect in Minecraft
Visible in third person?

Yes

Visible with HUD disabled?

Yes

Visible in graphics settings

[needs testing]

Can be controlled by

Settings

This feature is exclusive to Java Edition.
 

This effect is a green circular effect around the screen, similar to the world border overlay.

This effect appears only when the player has nausea, and the distortion effect is set to 0%. The effect gets more transparent as the slider is turned up, until 100% distortion, in which it disappears.

Darkness vignette[edit | edit source]

Darkness vignette
Vignette.png: Infobox image for Darkness vignette the screen effect in Minecraft
Visible in third person?

Yes

Visible with HUD disabled?

No

Visible in graphics settings

Fancy Minimum[12]

Can be controlled by

None

This effect is a black circular blur at the corners. This effect is similar to a regular vignette. This effect appears usually in caves, however it can appear in any dark place.

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World border overlay[edit | edit source]

World border overlay
World border overlay.png: Infobox image for World border overlay the screen effect in Minecraft
Visible in third person?

Yes

Visible with HUD disabled?

No

Visible in graphics settings

Fancy Minimum[13]

Can be controlled by

None

This feature is exclusive to Java Edition.
 

The world border effect is similar to the vignette and underwater effect but with a red tint. This effect gets more intense as the player gets closer to the world border. The effect maxes out when the player gets past the world border.

Freezing overlay[edit | edit source]

Freezing overlay
Frozen effect.png: Infobox image for Freezing overlay the screen effect in Minecraft
Visible in third person?

Yes

Visible with HUD disabled?

JE: Yes
BE: No

Visible in graphics settings

[needs testing]

Can be controlled by

None

The freezing overlay is a circular formation of crystals and snow flakes, appearing when frozen in powdered snow. This effect slowly fades in until it is at full opacity.

If the player equips leather armor while freezing, this overlay slowly fades out, then disappears.

Pumpkin blur[edit | edit source]

Carved pumpkin blur
Pumpkin blur.png: Infobox image for Carved pumpkin blur the screen effect in Minecraft
Visible in third person?

No

Visible with HUD disabled?

JE: No
BE: Yes

Visible in graphics settings

All

Can be controlled by

None

The pumpkin blur is a cutout shape of the carved pumpkin's face that appears when wearing a carved pumpkin.

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Spyglass scope[edit | edit source]

Spyglass scope
Spyglass scope.png: Infobox image for Spyglass scope the screen effect in Minecraft
Visible in third person?

No

Visible with HUD disabled?

JE: No
BE: Yes

Visible in graphics settings

All

Can be controlled by

None

The spyglass scope is a brown square in the middle of the screen that appears when using a spyglass. This scope effect quickly zooms in when using a spyglass, until the top and bottom are partly covered.

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Animated sprites and models[edit | edit source]

Elder Guardian ghost[edit | edit source]

"Elder Guardian curse"
Elder guardian curse.gif: Infobox image for "Elder Guardian curse" the screen effect in Minecraft
Visible in third person?

Yes

Visible with HUD disabled?

Yes

Visible in graphics settings

No

Can be controlled by

None

This section needs to be updated.
 
Please update this section to reflect recent updates or newly available information.
Reason: GIF is outdated and choppy.
This section is named by the community.
 
An official name has not been given. Please update the name if confirmed by reliable sources.

When within a spherical radius of 50 blocks of an elder guardian, the player is inflicted with Mining Fatigue III. This is indicated by a ghost of an elder guardian appearing in the players view, moving from the top of the screen to the bottom.

In Java Edition, this occurrence is considered a particle effect and can be summoned with the /particle minecraft:elder_guardian command.

In Bedrock Edition, this occurrence is caused by a separate mob called the elder guardian ghost. However when summoned using /summon minecraft:elder_guardian_ghost it is invisible and rises to the sky.

The model of the elder guardian is used for this effect. This means that changing the texture and model associated with the elder guardian also changes what appears on the players screen.

Totem of Undying[edit | edit source]

Totem of Undying
Totem of Undying Animation.gif: Infobox image for Totem of Undying the screen effect in Minecraft
Visible in third person?

JE: Yes
BE: Yes

Visible with HUD disabled?

JE: No
BE: Yes

The effect is used when a totem of undying is popped (saved the player from a death). The totem spins to the middle of the screen and disappears.

In Java Edition the totem of undying effect is a full 3D model. In Bedrock Edition the totem of undying effect is a 2D texture.

Hero of the Village[edit | edit source]

Hero of the Village
Hero of the Village Bedrock Animation.gif: Infobox image for Hero of the Village the screen effect in Minecraft
Visible in third person?

Yes

Visible with HUD disabled?

Yes

This feature is exclusive to Bedrock Edition.
 

This effect appears when the player gets Hero of the Village from defeating a raid. This effect does not happen when the effect is given via commands. It is similar to the totem of undying effect.

Raid Omen[edit | edit source]

Raid Omen
Raid Omen Bedrock Animation.gif: Infobox image for Raid Omen the screen effect in Minecraft
Visible in third person?

Yes

Visible with HUD disabled?

Yes

This feature is exclusive to Bedrock Edition.
 

This screen effect appears when the player enters a village after getting bad omen. This effect does not appear when given via commands and looks similar to the totem of undying effect. This effect replaces the bad omen screen effect from before 1.21.

Transformations[edit | edit source]

Damage tilt[edit | edit source]

In Java Edition, when the player receives damage, their screen tilts to the direction opposite of the entity or block who damaged the player.

In Bedrock Edition, when the player receives damage, the view tilts to the right regardless of the damage direction.

View bobbing[edit | edit source]

This is a toggleable feature that adds a slight movement of the screen from left to right when walking. This also affects items and blocks in the players hand.

Distortion effects[edit | edit source]

This effect is seen when the player goes through a nether portal, or if the player has the nausea status effect. Different levels do not affect the distortion. However the effect can be affected by changing the distortion effect setting.‌[Java Edition only]

FOV based changes[edit | edit source]

While sprinting, swimming or while affected by a speed effect, the FOV (field of view) increases. The FOV decreases when being affected by the slowness effect, while using a spyglass or by going into water or powdered snow. The FOV can be changed in settings with a minimum of 30, and a maximum of 110. Different levels of slowness or speed do affect the FOV more.

History[edit | edit source]

This article is a work in progress.
 
Please help expand and improve it. The talk page may contain suggestions.

Overlays[edit | edit source]

This section of the article is empty.
 
You can help by expanding it.

Animated sprites[edit | edit source]

[hide]Java Edition
1.814w27aAdded elder guardian curse screen effect.
1.1116w39aAdded totem of undying screen effect.​[more information needed]
1.1418w43aChanged totem of undying screen effect to .
[hide]Pocket Edition
?Added elder guardian curse screen effect
1.1.0alpha 1.1.0.0Added totem of undying screen effect.
[hide]Bedrock Edition
1.10.0beta 1.10.0.3Changed totem of undying screen effect to
beta 1.11.0.7 A screen effect now plays when a player obtains Bad Omen.
1.11.0beta 1.11.0.7A screen effect now plays when a player gets Hero of the Village.
1.13.0beta 1.13.0.4Added the elder guardian ghost effect, replaceing the original elder guardian curse screen effect.[verify]
1.18.10beta 1.18.10.24Removed the sceen effect that appears when Bad Omen is obtained.
?Re-added the screen effect that appears when Bad Omen is obtained.
1.21.0Preview 1.21.0.20Replaced Bad Omen screen effect with Raid Omen screen effect.
If a world was imported from the Marketplace, then the Bad Omen screen effect would look like this:
[hide]Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1Added elder guardian curse screen effect.
TU54CU441.521.521.52Patch 241.0.4Added totem of undying screen effect.​[more information needed]
1.91 A screen effect now plays when a player obtains Bad Omen.​[more information needed]
A screen effect now plays when a player gets Hero of the Village.​[more information needed]

Transformations[edit | edit source]

[hide]Java Edition Classic
0.24_SURVIVAL_TESTTaking damage caused the player's screen to tilt toward the damage source. Environmental damage sources, such as fall damage, randomly tilt the player's screen left or right.
[hide]Java Edition Alpha
v1.2.3The directional damage tilt animation does not work properly in multiplayer, instead always tilting the player's screen left.
[hide]Java Edition
1.19.423w03aTaking damage once again causes the player's screen to tilt toward the damage source. However, the random tilt when taking environmental damage is broken, instead tilting the player's screen in the last direction the player was hit from.
[hide]Pocket Edition Alpha
v0.2.0In singleplayer and for the host in multiplayer, taking damage tilts the player's screen toward the damage source. For joining players the screen always tilts left.
[hide]Pocket Edition
1.1.0?Taking damage no longer causes the player's screen to tilt toward the damage source, instead always tilting left.

References[edit | edit source]

  1. MC-177524 — Nether portal camera effect still applies when in third person mode — resolved as "Works As Intended".
  2. MC-83353 — Pressing F1 while in nether portal deletes purple texture. — resolved as "Works As Intended".
  3. MC-196469 — F1 hides the nausea green tint — resolved as "Fixed".
  4. MC-73730
  5. MC-197123 — F1 hides the world border red effect
  6. MC-205029 — The powder snow freezing overlay goes away when pressing F1 — resolved as "Works As Intended".
  7. MC-121536 — The carved pumpkin overlay disappears when pressing F1 — resolved as "Works As Intended".
  8. MC-203575 — The spyglass overlay goes away when pressing F1 — resolved as "Works As Intended".
  9. MC-107476 — Totem of undying doesn't show in F1 mode — resolved as "Works As Intended".
  10. MC-214654
  11. MC-214655
  12. MC-241321
  13. MC-54988

Navigation[edit | edit source]