Java Edition Beta 1.8: Difference between revisions
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Beta 1.8 extreme hills.png|A mountain. In the new terrain generator, such mountains were now confined to extreme hills biomes. |
Beta 1.8 extreme hills.png|A mountain. In the new terrain generator, such mountains were now confined to extreme hills biomes. |
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===Videos=== |
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{{yt|cPWyGGA0mLk}} |
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== Notes == |
== Notes == |
Latest revision as of 00:51, 13 April 2025
Edition | ||||||
---|---|---|---|---|---|---|
Official name |
Adventure Update (Part 1) | |||||
Release date |
September 14, 2011 | |||||
Development versions | ||||||
Downloads | ||||||
Protocol version |
17 | |||||
Minimum Java version | ||||||
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Beta 1.8, the first release of the Adventure Update, was a major version of Java Edition Beta released on September 14, 2011,[1] introduced features that focused mainly on fighting, exploration, and adventuring, as well as other aspects and fixed bugs and crashes.
Additions[edit | edit source]
Blocks[edit | edit source]
- Spawn one silverfish when broken.
- Have no name.
- Drop their corresponding mushroom.
- Drops itself when destroyed.
- Connects to fences.
- Opens when used.
- Drop either stone bricks, cracked stone bricks, mossy stone bricks, or a type of stone bricks, which looks regular, but does not stack when broken due to the data value (facing direction) carrying over:
Stair data value (direction of the stairs' full-block side) | Dropped item |
---|---|
0 (east) | Stone bricks |
1 (west) | Mossy stone bricks |
2 (south) | Cracked stone bricks |
3 (north) | Stone bricks, don't stack with other stone bricks. |
Items[edit | edit source]
- Restores 2 ( )hunger.
- Has 30% chance of giving the Hunger effect when eaten.
- Dropped from chickens.
- Restores 6 ( hunger. )
- Cooked raw chicken.
- Restores 3 ( hunger. )
- Dropped from cows.
- Restores 8 ( hunger. )
- Cooked raw beef.
- Has the cooked porkchop's old texture.
- Doesn't serve any purpose in the game for now.
- Has an uncentered sprite.
- New seed type that grows melons.
- Can only be found in mineshaft chests.
- Restores 2 ( hunger. )
- Harvested from melon blocks.
- Can be used to get melon seeds back.
- New seed type that produces pumpkins.
- Cannot be obtained from a pumpkin as of now, only available in mineshaft chests.
- Restores 4 ( )hunger.
- Has 80% chance of giving the Hunger effect when eaten.
- Dropped by zombies.
Mobs[edit | edit source]
- New tall mob.
- As a placeholder, endermen use zombie sounds.
- They are able to teleport and place and destroy blocks.
- Changed from the last pre-release so now they have purple eyes instead of green eyes and emit portal particles instead of black particles.
- Endermen appear white if an invalid texture pack is used that causes pixel alpha values on the enderman's glowing eye texture to be ignored.[verify for Java Edition]
- A small hostile mob.
- Can spawn from infested blocks found in strongholds.
Non-mob entities[edit | edit source]
- Adds to the player's total experience when collected.
- Entity ID is
XPOrb
. - Plays low-pitched item pickup sound upon collecting.
- Dropped by monsters and animals when they are killed.
World generation[edit | edit source]
- The support beams are wooden planks instead of oak fences.
- Unpopulated as of now.
- Does not generate naturally.
- Can be artificially created by applying bone meal to a brown or red mushroom.
- New fractal-based biome code.
- Biomes got an overhaul, adding and removing some biomes while making all of them more vast than before. Biomes became more distinct terrain-wise, and most biomes were made to be much flatter than before.
Ocean
Plains
- Larger than before.
Desert
- Larger than before.
Extreme hills[4]
- Replaces old mountains (generated structures).
Forest
- Wolves now spawn more often.
Taiga
- No longer generates with snow due to problems with the new generator.
Swamp
River
- Flows through/in between biomes.
Gameplay[edit | edit source]
Flying
- Only available in Creative mode.
- Press jump twice to toggle flying.
- Added Sniper Duel: "Kill a skeleton with an arrow at 50 meters".
Combat
- Hold-to-charge bows.
- Critical hits.
- Players can block with a sword by holding use.
- Hostile mobs perform attack animations.
- Mobs killed by players drop tiny flashing experience orbs that add to the experience bar.
- Currently has no function.
- Stored in the player data as
Xp
,XpLevel
andXpTotal
.
- New food system.
- Most food items can now be stacked up to 64.
- There is now a food meter.
- Food no longer heals directly, but indirectly: if the food meter is above 90%, heals every 4 seconds.
- Food level decreases when sprinting, jumping and when being hurt.
- If the food meter is at 0%, the player starves and loses hearts every 4 seconds.
- Do not show off particles.
- They do not have inventory sprites.
- Added obtainable status effects:
- Regeneration, which increases health slowly.
- Obtained after eating a golden apple.
- Hunger, which decreases the hunger bar.
- Obtained after eating rotten flesh or raw chicken.
- Poison, which hurts the player.
- Obtained when being hurt by a cave spider.
- Regeneration, which increases health slowly.
- Added other status effects, that are unobtainable, but functional:
- Added unobtainable and nonfunctional status effects:
- New way to travel, activated by double-tapping forward.
- Gives the player a boost in speed.
- The player can now jump four blocks horizontally while sprinting.
General[edit | edit source]
- Updated Mojang logo.
- Performing a critical hit on any mob causes 'sparks' to fly.
- Explosion particles are now shockwaves instead of smoke.
- Tiny stationary bubble particles can be seen when underwater.
- Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
- Added the following splash text:
- Jeb has amazing hair!
- Casual gaming!
- Undefeated!
- Kinda like Lemmings!
- Follow the train, CJ!
- Leveraging synergy!
- This message will never appear on the splash screen, isn't that weird?
- DungeonQuest is unfair!
- 110813!
- 90210!
- Check out the far lands!
- Tyrian would love it!
- Also try VVVVVV!
- Also try Super Meat Boy!
- Also try Terraria!
- Also try Mount And Blade!
- Also try Project Zomboid!
- Also try World of Goo!
- Also try Limbo!
- Also try Pixeljunk Shooter!
- Also try Braid!
- That's super!
- Bread is pain!
- Read more books!
- Khaaaaaaaaan!
- Less addictive than TV Tropes!
- More addictive than lemonade!
- Bigger than a bread box!
- Millions of peaches!
- Fnord!
- This is my true form!
- Totally forgot about Dre!
- Don't bother with the clones!
- Pumpkinhead!
- Hobo humping slobo babe!
Changes[edit | edit source]
Blocks[edit | edit source]
- User-placed leaves no longer decay.
Stone pressure plates & wooden pressure plates
- Can now be placed on fences.
- Their model is no longer always rendered in full brightness.
Items[edit | edit source]
- Eating food now restores hunger instead of health (but keeps the same amount).
- All food items (except mushroom stew) are now stackable.
- Now takes 1.6 seconds to consume, accompanied with an animation.
- Behavior has been overhauled; they now need to be charged in order to fire.
- Changed the texture from
to
.
- Their old texture is now used by steak.
- Now restores 8 ( hunger instead of 10 )HP health.
- Now restores 10 ( hunger instead of 20 )HP health. × 10
- Now gives the player the Regeneration status effect for 30 seconds.
Mobs[edit | edit source]
General
- Animals no longer despawn which makes it possible to capture them.
- Arrows that hit a mob visually "stick" into the mob rather than just disappear.
- Passive mobs randomly flee if attacked by the player or other mobs (such as wolves).
- Now drop experience when killed by a player or a tamed wolf.
- Removed the monster as an entity.
- Its AI is the only thing that remains of the monster.
- Changed bounding box height from 0.4 blocks to 0.7 blocks.
- Now drop 1 raw chicken.
- If on fire, they drop cooked chicken instead.
- Now fire arrows slightly slower to be consistent with the change of the bow.
- Their arrows are shot with more force.
- They now hold bows more realistically. Previously, it looked like they were holding a regular 3D item
.
- Skeleton arrows originate from about their eyes to the bow, instead of above the head.
- Now drop rotten flesh instead of feathers.
World generation[edit | edit source]
Terrain
- 5 noise generators no longer overflow within vanilla bounds as of this update, therefore guaranteed to perform well to the new world boundary on this update. These are: low noise, high noise, selector noise, depth noise, and soil noise.
- The sea level has been decreased by one block (64 to 63).
Gameplay[edit | edit source]
Creative mode
- Can now be accessed using the "create new world" screen, and no longer requires a code modification to access.
- Some code rewritten.
- New creative inventory GUI.
- Looks similar to survival inventory, with drag and drop interface.
- Some non-block items are now available in the inventory.
- Grass is now available in the inventory.
- The player can drag items and blocks outside of the GUI to spawn them in dropped item entity form.
- Previously, it was not possible to do these things in Creative, but now is:
- Kill/damage mobs.
- Kill/damage players who are in Survival mode.
- Break bedrock.
- Take damage (via falling out of the world).
- Mobs now spawn. Previously, they would only spawn in Survival mode.
- Holding the left mouse button with a weapon now only swings once.
- Holding the right mouse button to place blocks is slightly slower than before.
- ⇧ Shift+clicking the output item in a crafting square crafts all the items at once, and automatically places them in the inventory.
- Player list in multiplayer, defaults to Tab ↹.
- Height raised to the top of the map.
- Can no longer phase through blocks.
- Movement now syncs with the game's time.
- Unarmed damage was decreased from 2HP to 1HP (reverting to the behavior from before Beta 1.5).[note 1]
- The game now keeps track of damage sources and types.
- No longer requires chunk updates and is a smooth transition.
- A few tweaks to sunrise and sunset:
- Clouds change color during sunrise and sunset to match the sky color.
- Horizon, specifically haze changes color more vividly during sunset and sunrise.
- Changed to be less volatile.
- Added the experience bar.
- Fills up as the player collects experience orbs.
- Currently doesn't show levels.
- Other HUD elements have been moved up slightly to compensate for the bar's position.
- Armor bar moved to above hearts, due to hunger bar.
- The version tag appears outside of the debug screen again.
- Implemented dynamic lighting; the brightness color on a block is given a tint based on the most prominent source of light.
- Reddish from artificial light sources.
- Artificial light now gives a very subtle 'flicker'.
- Blue from moonlight.
- Total darkness keeps the same black tint.
- Sunlight gives the same white tint.
- Reddish from artificial light sources.
- Ambient light value for the Overworld has been changed from 0.05 to 0.0.
- The multiplayer join screen has been improved, mainly with a server list.
General[edit | edit source]
- Mobs are no longer visibly labeled with their entity ID.
- The world's numeric seed is displayed in a field below player position.
- Changing fog by hotkey now requires debug-view to be open in addition to pressing F.
- The game's coding now allows for mods to more easily change the world height.
- The main menu's background is now an animated scene.
- The menu panorama uses seed
2151901553968352745
in Beta 1.7.3 at coordinates (61, 75, -68).[5]
- The menu panorama uses seed
- The version tag is now displayed on the bottom-left rather than the top-left.
- New sliders for field of view and brightness.
- 3 new entries in control list:
- "Attack", "Use Item", and "Pick Block" can now be remapped.
- Operators can switch back and forth between Survival and Creative mode.[6]
- Moved to 30,000,000 from 32,000,000.
Removals[edit | edit source]
World generation[edit | edit source]
Seasonal forest
Rainforest
Shrubland
Savanna
Tundra
Ice desert
- These did not generate in previous versions, so their removal was not noticeable.
Features
- Flower spawner now generates dandelions instead of roses, due to a mistake in the code of new biome "decorators".
- This also means that dandelions generate more often than intended.
- Snow
- No longer generates naturally due to similar circumstances.
Structures
- Beach (old)
- Gravel beach
Other
- The Far Lands have been removed from the game's code, as low noise and high noise generators (responsible for them) don't overflow anymore.
- 3 noise generators have been removed from the game's code. These are: scale noise, sand noise, and gravel noise.
General[edit | edit source]
- The famous high-distance world rendering offset bug has been fixed (except for moving pistons).
- Redstone repeater top faces are no longer weirdly broken.
- Rails, powered rails, and detector rails are no longer stretched.
- Ladders are no longer offset nor stretched.
- Upwards traveling redstone wire no longer appears offset from the block it's on.
- The side faces of flowing water and lava are no longer broken.
- Removed duplicate "Check it out!"
Fixes[edit | edit source]
9 bugs fixed
- The ⇧ Shift + click crash bug from 1.8 Prerelease 2 is fixed.
- Fixed redstone circuits not working after
/time set x
glitch is now fixed in multiplayer. - Destroying boats and minecarts now creates particles.
- Ghast attack sounds have been fixed in multiplayer.
- The Far Lands have been removed; there is now only void.
- Fixed stairs, cactus, farmland, pressure plate, fence, cake, snow layer, button, and trapdoor items being too big.
- Fixed the "smart farms" glitch where the hitbox of a fence would extend past the hitbox of tilled soil and prevent it from reverting to dirt when walked on.
- Fixed several crash bugs relating to pistons.
- Increased the z-buffer from 8-bit to 24-bit, fixing graphical issues with AMD graphics cards.
Distance effects[edit | edit source]
- The world rendering no longer loses precision at high coordinates.
- Vertically traveling redstone dust no longer "snaps" to the side planes of blocks at high coordinates.
- Ladders, rails, and the side textures of vertically flowing water and lava no longer becomes stretched at high coordinates.
Trivia[edit | edit source]
- This was the first version to use the pre-1.7 terrain generator.
- This was the first version to have villages.
- However, villagers were not added yet.
- Strongholds also were added in this version as well, but did not have an end portal.
Trailer[edit | edit source]
The official trailer for Beta 1.8, made by Hat Films. The footage shown is from an earlier, non-public preview build given to Hat Films for advertising purposes, and thus has a few differences from public versions. Made before Java Edition's final release (and way before 1.8 existed), the trailer omits "Beta" from the version title.
Gallery[edit | edit source]
-
The bug where some items were too big before Beta 1.8.
-
A screenshot showing the difference between pre- and post-Beta 1.8 water levels.
-
A swamp. Note the saturated grass color.
-
A ravine, with a lava lake in the background.
-
A small village. It's empty, since villagers are yet to be added.
-
A mountain. In the new terrain generator, such mountains were now confined to extreme hills biomes.
Videos[edit | edit source]
Notes[edit | edit source]
- ↑ This change occurred between the last development version for Beta 1.8, Prerelease 2, and the full release of Beta 1.8.
References[edit | edit source]
- ↑ "Minecraft Beta 1.8" – MCUpdate, September 14, 2011, Tumblr
- ↑ Now called Melon.
- ↑ Now called Melon Slice.
- ↑ Now called Windswept Hills.
- ↑ "BIG NEWS! We have found the SEED of Minecraft's title-screen background PANORAMA!" – u/Tomlacko on Reddit, July 18, 2020
- ↑ "Also, if you want to, you can make mods able to enter creative mode on a server running in another game mode." – @notch (Markus Persson) on X (formerly Twitter), June 28, 2011