Dungeons:Mission: Difference between revisions

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| [[MCD:Squid Coast|Squid Coast]]
| [[MCD:Squid Coast|Squid Coast]]

Latest revision as of 02:56, 13 April 2025

There is a category for this topic!
 
See Category:Minecraft Dungeons missions for a list of pages relating to this topic.
This article is about normal missions. For secret missions, see MCD:Secret Mission. For the sub-missions found in ancient hunts, see MCD:Sub-mission.
DungeonsMiscellaneousSprite Mission.png: Sprite image for Mission in Minecraft Mission
Squid Coast.png: Infobox image for Mission the dungeons mission in Minecraft

The Squid Coast mission

Frosted Fjord.png: Infobox image for Mission the dungeons mission in Minecraft

The Frosted Fjord mission

Nether Wastes MCD.png: Infobox image for Mission the dungeons mission in Minecraft

The Nether Wastes mission

A mission or dungeon[1] is a type of location in Minecraft Dungeons that is entered using the mission select map in Camp. Missions act as traversable levels that feature dangerous mobs and valuable rewards. Most of them are required to progress the story, and many are DLC-exclusive. Unlike secret missions, missions play a short cinematic upon entering that features a voiceover. There are twenty-six missions in the game, consisting of eleven on the mainland, ten in the island realms, and five in other dimensions.

Appearance and description[edit | edit source]

Missions can be travelled to from the mission select map once Camp becomes accessible upon completion of Squid Coast. Missions do not appear on the map until they are unlocked through progression. Missions can contain required sub dungeons, optional sub dungeons, and scrolls that unlock secret missions. There are five main collectables that can be found in a mission: consumables, emeralds, armor, artifacts, and weapons. Due to the nature of how missions are unlocked, it is entirely possible to skip completing Pumpkin Pastures and Soggy Swamp while still completing the main story.

List of missions[edit | edit source]

Mainland[edit | edit source]

Mission Minimum difficulty Unlock predecessor Is DLC exclusive Level ID
Squid Coast I Starting the Game SquidCoast
Creeper Woods I Squid Coast CreeperWoods
genericwoods
OpenWoods
Pumpkin Pastures I Creeper Woods pumpkinpastures
PPExtended
OpenWoods
Soggy Swamp I Creeper Woods SoggySwamp
Redstone Mines II Creeper Woods RedstoneMines
GenericCaves
Fiery Forge III Redstone Mines FieryForge
Cacti Canyon II Creeper Woods cacticanyon
Desert Temple III Cacti Canyon DesertTemple
Highblock Halls IV Desert Temple & Fiery Forge HighblockHalls
Obsidian Pinnacle IV Highblock Halls ObsidianPinnacle
The Stronghold III Squid Coast Echoing Void thestronghold
the_stronghold_02
The Tower I Squid Coast thetower

Island realms[edit | edit source]

Mission Minimum difficulty Unlock predecessor Is DLC exclusive Level ID
Dingy Jungle II Squid Coast Jungle Awakens dingyjungle
Treetop Tangle[note 1] III Creeper Woods FreeJungle
FreeJungle_02
Overgrown Temple IV Dingy Jungle Jungle Awakens overgrowntemple
Frosted Fjord II Squid Coast Creeping Winter FrozenFjord
Lone Fortress IV Frosted Fjord Creeping Winter LonelyFortress
Windswept Peaks II Squid Coast Howling Peaks WindsweptPeaks
Gale Sanctum IV Windswept Peaks Howling Peaks GaleSanctum
GaleSanctum2
Gauntlet of Gales[note 2] III Creeper Woods gauntletgales
Coral Rise II Squid Coast Hidden Depths CoralRise
CoralRise_02
CoralRise_End
Abyssal Monument IV Coral Rise Hidden Depths AbyssalMonument
AbyssalMonument_03
AbyssalMonumentIntro

Other dimensions[edit | edit source]

Mission Minimum difficulty Unlock predecessor Is DLC exclusive Level ID
Nether Wastes I Squid Coast Flames of the Nether NetherWastes
Warped Forest I Nether Wastes Flames of the Nether WarpedForest
Basalt Deltas I Nether Wastes Flames of the Nether BasaltDeltas
End Wilds II The Stronghold Echoing Void EnderWilds
EnderWilds_02
Broken Citadel IV End Wilds Echoing Void BlightedCitadel
BlightedCitadel_02

Unused[edit | edit source]

Mission Minimum difficulty Unlock predecessor Is DLC exclusive Level ID
Andesite Hills Unknown Creeper Woods AndesiteHills
Slimy Sewers IV Desert Temple & Fiery Forge SlimySewers
  1. Despite appearing on the Jungle Awakens island realm, this mission is freely available without any content needing to be purchased.
  2. Despite appearing on the Howling Peaks island realm, this mission is freely available without any content needing to be purchased.

Generation[edit | edit source]

Missions in Minecraft Dungeons are defined through JSON files containing level data. This data includes a list of major level segments, called stretches. Each stretch has its own tiles, which are level segments that are connected together to create random layouts each time a level is played. Stretches can also contain lists of tiles chosen randomly by weights. These lists can also be defined outside stretches as "tile groups."

Tiles are connected through entrances which appear at each end of the tile. Some tiles also contain more than two doors, allowing for side paths. Side paths are determined by each stretch, and themselves are lists of tiles that go on for a defined length. Side paths also have a randomly determined dead end, which is a tile with only one door that cleanly ends a side path, as well as randomly determined tiles. Tile groups are typically used for side paths. Additionally, side paths are not always defined or guaranteed to generate, and can be replaced entirely with a dead end.

Tile data is defined externally in object groups, which are referenced by levels. Object groups are lists of "objects," which are sets of block data which may also include boundaries and lists of positions used as spawn points, doors, or entrances. Most objects are tiles, but some are also placed within tiles at spawn points, such as trees or houses.

Each stretch also has its own set of mobs defined per-level. Stretches additionally define a "density" for mobs, determining how densely they are spawned in the stretch.

Besides stretches, level data may also define the rotation each tile is spawned at, and may define doors that teleport the player to a required sub dungeon or optional sub dungeon. Sub dungeons are essentially levels within levels, defining their own stretches and ambience. They are exclusively accessed through doors.

Each level contains props that are placed in level tiles through code. The level data does not determine the placement of props in any way, with the exception of doors to sub dungeons, which are defined in the level's tile data.

Sounds[edit | edit source]

[hide]Sounds
SoundDescriptionResource location
Start mission?
Mission loading screen?
Start objective?
Small update objective?
Small right update objective?
Complete objective?
Free objective?
Finished mission?
Mission end victory crown?
Post mission?
Post mission Stinger?

History[edit | edit source]

[hide]Minecraft Dungeons
Dungeons BetaThe Creeper Woods and Pumpkin Pastures missions are now accessible.
1.0.5.0All Mainland missions are now accessible (except for The Stronghold and The Tower).
1.3.2.0All Jungle Awakens missions are now accessible (except for Treetop Tangle).
1.4.3.0All Creeping Winter missions are now accessible.
1.5.0.0Changed Dingy Jungle's and Frosted Fjord's unlock predecessor from Obsidian Pinnacle to Squid Coast.
1.7.2.0All Howling Peaks missions are now accessible (except for Gauntlet of Gales).
1.8.0.0All Flames of the Nether missions are now accessible.
Defined Pumpkin Pastures, Soggy Swamp, Redstone Mines, Fiery Forge, Desert Temple, Obsidian Pinnacle, ???, Overgrown Temple, Frosted Fjord, Lone Fortress, and Gale Sanctum explicitly as boss missions.
1.9.1.0All Hidden Depths missions are now accessible.
1.10.1.0All Echoing Void missions are now accessible.
The Gauntlet of Gales mission is now accessible.
1.12.0.0The Tower mission is now accessible.
1.16.2.0The Treetop Tangle mission is now accessible.
Added the random mission option.
1.17.0.0The Treetop Tangle mission is now considered a boss mission.

Gallery[edit | edit source]

Loading screens[edit | edit source]

Icons[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

  1. Guide to Minecraft Dungeons: A Handbook for Heroes, pg. 90
  2. "Sound off below 👇"@dungeonsgame on X (formerly Twitter), February 22, 2024

Navigation[edit | edit source]

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