Bell: Difference between revisions
(It works with any pickaxe. It should use the pickaxe outline.) Tag: Mobile edit |
(Undo revision 1308624 by 70.2.87.171 (talk) was correct) Tag: Undo |
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|light=No |
|light=No |
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|gravity=No |
|gravity=No |
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|tool=pickaxe |
|tool=wooden pickaxe |
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|renewable=No |
|renewable=No |
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|stackable=Yes (64) |
|stackable=Yes (64) |
Revision as of 02:23, 23 January 2019
Bells are yellow, transparent animated blocks that produce a bell sound when used.
Obtaining
Bells require a pickaxe to be mined.
Block | ![]() |
---|---|
Hardness | ? |
Tool | ![]() |
Breaking time[note 1] | |
Hand | 25 |
Wood | 3.75 |
Stone | 1.9 |
Iron | 1.25 |
Diamond | 0.95 |
Gold | 0.65 |
- ↑ Times are for unenchanted tools in seconds.
Natural generation
Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.[Java Edition only]
Usage
When the side of a bell is used it will produce a sound and will also produce a "swaying" animation. Bells can also be anchored to the side of blocks, ceilings, and floors.
Data values
Block states
Name | Default value | Allowed values | [hide]Description |
---|---|---|---|
attachment | floor | ceiling double_wall floor single_wall | What the bell is attached to. |
facing | north | east north south west | The direction the bell is facing. Opposite from the direction the player faces when placing a bell. |
powered | false | true false | Whether the bell is attached to a power source, such as a redstone torch. |
Name | Metadata Bits | Default value | Allowed values | Values for Metadata Bits |
[hide]Description |
---|---|---|---|---|---|
attachment | 0x4 0x8 | standing | standing hanging side multiple | 0 1 2 3 | What the bell is attached to. |
direction | 0x1 0x2 | 0 | 0 1 2 3 | 0 1 2 3 | The direction the bell is facing. Opposite from the direction a player faces when placing the block.
|
toggle_bit | 0x10 | false | false true | 0 1 | Each time the bell is rung, this value toggles between true and false. |
Block entity
A bell has a block entity associated with it that holds additional data about the block. The bell's block entity ID is bell
.
- [NBT Compound / JSON Object] Block entity data
- Tags common to all block entities see Template:Nbt inherit/blockentity/template
History
The specific instructions are: Renders of unused granite/diorite/polished granite bells from Bedrock Edition
[hide]Upcoming Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.14 | Added bells.
{"type": "java upcoming", "version": "1.14", "exp": "", "snap": "", "content": "Added bells."} | ||||||
Bells currently have a state for anchoring to the side of blocks but this state currently has a missing model.
{"type": "java upcoming", "version": "1.14", "exp": "", "snap": "", "content": "Bells currently have a state for anchoring to the side of (link to block article, displayed as blocks) but this state currently has a missing (link to model article, displayed as model)."} | |||||||
1.14 | Bells now spawn in plains villages.
{"type": "java upcoming", "version": "1.14", "exp": "", "snap": "", "content": "Bells now spawn in (link to plains article, displayed as plains) villages."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Bells can also now spawn in savanna and snowy villages as well.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Bells can also now spawn in (link to savanna article, displayed as savanna) and snowy villages as well."} | ||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Added sounds for bells.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Added sounds for bells."} | ||||||
Bells now have a shaking animation when hit.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Bells now have a shaking animation when hit."} | |||||||
Changed the bell's texture to match Bedrock Edition's.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Changed the bell's texture to match ''Bedrock Edition'''s."} | |||||||
Bells now spawn in taiga and desert villages.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Bells now spawn in taiga and desert villages."} | |||||||
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value). | Added more cullface arguments to bell states.
{"type": "java upcoming", "version": "", "exp": "", "snap": "", "content": "Added more cullface arguments to bell states."} | ||||||
[hide]Upcoming Bedrock Edition | |||||||
1.9 | Added bells.
{"type": "bedrock upcoming", "version": "1.9", "exp": "", "snap": "", "content": "Added bells."} | ||||||
Unlike in Java Edition at the time, the side texture of bells is made of stone rather than planks.
{"type": "bedrock upcoming", "version": "1.9", "exp": "", "snap": "", "content": "Unlike in ''Java Edition'' at the time, the side texture of bells is made of stone rather than planks."} | |||||||
Unused bells with side texture of granite, polished granite, and diorite can be obtained via commands.
{"type": "bedrock upcoming", "version": "1.9", "exp": "", "snap": "", "content": "Unused bells with side texture of granite, polished granite, and diorite can be obtained via commands."} |
Issues
Issues relating to "Bell" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery
-
LadyAgnes tweets a screenshot of an updated savanna village, which features a bell.[1]
-
A close up of the bell in the previous image. Also uses the old bell texture.
References
- ↑ "Me and the amazing @ProfMobius are working on the updated looks of villages, here is a savanna village!" – @_LadyAgnes (Agnes Larsson) on X (formerly Twitter), November 23, 2018