Bell: Difference between revisions

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(It works with any pickaxe. It should use the pickaxe outline.)
Tag: Mobile edit
(Undo revision 1308624 by 70.2.87.171 (talk) was correct)
Tag: Undo
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|light=No
|light=No
|gravity=No
|gravity=No
|tool=pickaxe
|tool=wooden pickaxe
|renewable=No
|renewable=No
|stackable=Yes (64)
|stackable=Yes (64)

Revision as of 02:23, 23 January 2019

Template:BlockTileEntity

This feature is exclusive to Java Edition and Bedrock Edition.
 
This article describes content that may be included in a future update.
 
This content has appeared in development versions, but the full update containing it has not been released yet.

Bells are yellow, transparent animated blocks that produce a bell sound when used.

Obtaining

Bells require a pickaxe to be mined.

Block Bell
Hardness ?
Tool Pickaxe
Breaking time[note 1]
Hand 25
Wood 3.75
Stone 1.9
Iron 1.25
Diamond 0.95
Gold 0.65
  1. Times are for unenchanted tools in seconds.

Natural generation

Bells can generate naturally in all village variants, usually near the center of the village in the meeting point.‌[Java Edition only]

Usage

When the side of a bell is used it will produce a sound and will also produce a "swaying" animation. Bells can also be anchored to the side of blocks, ceilings, and floors.

Data values

Block states

See also: Block states

Java Edition:

Name Default value Allowed values [hide]Description
attachmentfloorceiling
double_wall
floor
single_wall
What the bell is attached to.
facingnortheast
north
south
west
The direction the bell is facing.
Opposite from the direction the player faces when placing a bell.
poweredfalsetrue
false
Whether the bell is attached to a power source, such as a redstone torch.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
[hide]Description
attachment0x4
0x8
standingstanding
hanging
side
multiple
0
1
2
3
What the bell is attached to.
direction0x1
0x2
00
1
2
3
0
1
2
3
The direction the bell is facing. Opposite from the direction a player faces when placing the block.
  • 0: South facing bell
  • 1: West facing bell
  • 2: North facing bell
  • 3: East facing bell
toggle_bit0x10falsefalse
true
0
1
Each time the bell is rung, this value toggles between true and false.


Block entity

A bell has a block entity associated with it that holds additional data about the block. The bell's block entity ID is bell.

History

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Please remove this notice once you've added suitable images to the article.
The specific instructions are: Renders of unused granite/diorite/polished granite bells from Bedrock Edition
[hide]Upcoming Java Edition
1.14Added bells.
Bells currently have a state for anchoring to the side of blocks but this state currently has a missing model.
1.14Bells now spawn in plains villages.
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value).Bells can also now spawn in savanna and snowy villages as well.
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value).Added sounds for bells.
Bells now have a shaking animation when hit.
Changed the bell's texture to match Bedrock Edition's.
Bells now spawn in taiga and desert villages.
Lua error in Module:Version_link at line 117: attempt to concatenate local 'text' (a nil value).Added more cullface arguments to bell states.
[hide]Upcoming Bedrock Edition
1.9Added bells.
Unlike in Java Edition at the time, the side texture of bells is made of stone rather than planks.
Unused bells with side texture of granite, polished granite, and diorite can be obtained via commands.

Issues

Issues relating to "Bell" are maintained on the bug tracker. Issues should be reported and viewed there.

Gallery

References