Java Edition 22w12a: Difference between revisions
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=== Mobs === |
=== Mobs === |
||
; [[File:Warden.gif|32px]] [[Warden]] |
; [[File:Warden.gif|32px]] [[Warden]] |
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* The first fully blind mob. |
* The first fully blind mob (bats have basic vision, both in game and in real life). |
||
** Has a sense of smell. It can detect and |
** Has a sense of smell. It can detect and path find toward the general location of a player or mob through a "smelling" action. |
||
*** Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it. |
*** Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it. |
||
** Has a sense of vibration. When sensing movement, it |
** Has a sense of vibration. When sensing movement, it path finds toward the source of the movement. |
||
*** It follows and attacks players, mobs, and other entities that make vibrations. |
*** It follows and attacks players, mobs, and other entities that make vibrations. |
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*** When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]]. |
*** When it detects a vibration, the growths on its head rattle and light up, similar to the [[sculk sensor]]. |
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* Breaking it drops itself (as opposed to a [[minecart with chest]], which splits into its components), and all its items. |
* Breaking it drops itself (as opposed to a [[minecart with chest]], which splits into its components), and all its items. |
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* Can hold only one entity. |
* Can hold only one entity. |
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* The chest on the "Boat with Chest" is 1 pixel smaller then a normal chest. |
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=== Gameplay === |
=== Gameplay === |
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; [[Particles]] |
; [[Particles]] |
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* Added a new particle: {{cd|shriek}}. |
* Added a new particle: {{cd|shriek}}, this is the particle for the pulse that is admitted when triggering a sensor. |
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; [[Tag]]s |
; [[Tag]]s |
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; [[Sculk Shrieker]] |
; [[Sculk Shrieker]] |
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* Added functionality. |
* Added functionality. |
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** Has the ability to "shriek", emitting ring-like/sonic particles. |
** Has the ability to "[[Particles|shriek]]", emitting ring-like/sonic particles. |
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** Is activated by a [[sculk sensor]], [[redstone]] signal or player's stepping. |
** Is activated by a [[sculk sensor]], [[redstone]] signal or player's stepping. |
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*** [[Sculk shrieker]]s summon [[warden]]s only if there isn't one within 48 blocks. |
*** [[Sculk shrieker]]s summon [[warden]]s only if there isn't one within 48 blocks. |
Revision as of 00:02, 28 August 2024
Minecraft 22w12a
Edition | |||||||
---|---|---|---|---|---|---|---|
Release date |
March 24, 2022 | ||||||
Type | |||||||
Snapshot for | |||||||
Downloads | |||||||
Obfuscation maps | |||||||
Protocol version |
dec: 1073741899 | ||||||
Data version |
3082 | ||||||
Resource pack format |
9 | ||||||
Data pack format |
10 | ||||||
Minimum Java version | |||||||
|
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22w12a is the second snapshot for Java Edition 1.19, released on March 24, 2022,[1] which adds boats with chests, the warden, along with the darkness effect and swift sneak enchantment, makes leaves waterloggable, and fixes bugs.
Additions
Items
- Added
warden spawn egg.
Mobs
- The first fully blind mob (bats have basic vision, both in game and in real life).
- Has a sense of smell. It can detect and path find toward the general location of a player or mob through a "smelling" action.
- Prioritizes smelling the player or mob that it is most suspicious of, rather than the one closest to it.
- Has a sense of vibration. When sensing movement, it path finds toward the source of the movement.
- It follows and attacks players, mobs, and other entities that make vibrations.
- When it detects a vibration, the growths on its head rattle and light up, similar to the sculk sensor.
- Does not detect players that are sneaking.
- Can detect players or mobs that have the Invisibility effect.
- Has a sense of smell. It can detect and path find toward the general location of a player or mob through a "smelling" action.
- Becomes more suspicious of a player or mob as it detects its location more through vibrations and/or smelling. When it suspects the target enough, it identifies its exact location, which aggravates it, causing it to pathfind toward the target to attack regardless of outside distractions.
- Spawns when a player activates sculk shriekers three times.
- It is the only mob that spawns in the deep dark biome.
- "Emerges" from the ground when spawned by sculk shriekers.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- Like how name tags prevent despawning, name tags can also prevent wardens from being able to burrow back to the ground.
- Wardens will not dig back when they're in water.
- Digs back into the ground when it doesn't sense any vibration after 60 seconds.
- Has 500HP health points and does 30 × 250HP damage on Normal difficulty, bringing players wearing full × 15netherite armor from full health to 7HP health points.
- Is about 3.5 blocks tall, making it one of the tallest mobs in the game, exceeding the iron golem and enderman in height and width (the same).
- Wardens have long melee reach, being able to hit the player when on top of a four block pillar, thus making it capable of countering certain cheese tactics, such as pillaring.
- Wardens disable shields when they hit the players with their fists.
- The warden doesn't qualify as a target for the advancement "Monster Hunter" and isn't needed to receive the advancement "Monsters Hunted" due to its role.
- Warden's chest has a glowing core that appears to brighten and dim in tandem with the Darkness effect.
- The core creates a low throbbing or "heartbeat" sound as it pulses. The sound and animation speed up rapidly as the warden gets more suspicious of or closer to attacking a player or mob.
- Is immune to lava and can float up lava columns very fast.
- Is immune to knockback and never slows down in water.
Non-mob entities
- Function similarly to minecart with chests, but in boats instead, so player can take a journey on the water and carry things.
- Crafted by combining a chest with any boat.
- Opening its inventory or breaking it will make nearby adult piglins angry.
- Breaking it drops itself (as opposed to a minecart with chest, which splits into its components), and all its items.
- Can hold only one entity.
- The chest on the "Boat with Chest" is 1 pixel smaller then a normal chest.
Gameplay
Darkness
- A status effect triggered by the sculk shrieker, causing the player's camera to dim in brightness, thus limiting the vision of players.
- Lowers the gamma down at an equivalent of “Moody” while having this effect.
- Added the Swift Sneak enchantment.
- Has three levels.
- Can only be applied on leggings.
- Allow the player to walk faster while sneaking, up to 75% of normal speed at level III.
- Currently cannot be obtained in survival.
General
- A new accessibility slider has been added in the options menu called “Darkness Pulsing”.
- It controls how dark the Darkness effect gets when a Warden or Sculk Shrieker gives it to the player.
- Added a new particle:
shriek
, this is the particle for the pulse that is admitted when triggering a sensor.
- Added the
chest_boats
item tag.- Contains all types of boat with chests.
- Added the
warden_events_can_listen
game event tag.- Contains the contents of the
#vibrations
event tag (exceptflap
),sculk_sensor_tendrils_clicking
, andshriek
.
- Contains the contents of the
Changes
Blocks
- Leaves are now waterloggable.
- Mangrove leaves is now compostable.
- Can no longer generate sculk shriekers.
- Now always activate when stepped on, even when sneaking.
- Added functionality.
- Has the ability to "shriek", emitting ring-like/sonic particles.
- Is activated by a sculk sensor, redstone signal or player's stepping.
- Sculk shriekers summon wardens only if there isn't one within 48 blocks.
- Gives players the Darkness effect when activated.
- If activated three times, a warden is summoned from the ground.
- Player has 4 levels of [Int] warning_level (0-3), everytime activated, the levels increased by 1, and never decrease.
- If a player had successfully summoned a warden, only one attempt is required to summon a warden next time.
- Currently does not drop when broken, even when using silk touch.
Items
- Changed item textures of all boats, except mangrove.
- Now their paddles represent their respective wood color and their inside rims of the boats are darker, to match Bedrock Edition.
- But the oak boat item texture in Java Edition and Bedrock Edition still have differences.
- Now their paddles represent their respective wood color and their inside rims of the boats are darker, to match Bedrock Edition.
Mobs
- Can now imitate wardens.
World generation
- Now less flooded than surrounding areas.
Command format
- Now searches in 3D properly, which means it will locate cave biomes correctly.
- Now returns all three coordinates in the output.
General
- Removed debug hotkey cycling render distance (F3 + F).
- The parameters to the
vibration
particle have changed: instead of specifying the start position as an extra parameter, the regular source of the particle is now used.
- There are now shader files for translucent entity rendering.
- Mangrove boat and the
#chest_boats
item tag are now part of the#boats
item tag. - Mangrove leaves is now part of the
#mineable/hoe
block tag.
Fixes
From released versions before 1.19
- MC-11783 – Stacking snow lighting inconsistency (smooth lighting).
- MC-51418 – Changing brightness/gamma above in-game limit using options.txt.
- MC-88677 – High FoV (manually changed in options.txt) causes X-ray effect.
- MC-94161 – Boat paddles in the inventory are oak instead of their respective wood type.
- MC-100923 – Entities with knockback resistance can get knocked back using Punch.
- MC-143209 – All mobs with passengers float in the air, but not horses with passengers.
- MC-149805 – While editing a book, player cannot use Ctrl + Home or Ctrl + End to jump to the beginning or end of the text.
- MC-165503 – Fence gates (between walls) aren't affected by ambient occlusion/smooth lighting.
- MC-176081 – Striders with
NoAI
still get cold. - MC-177321 – Soul sand doesn't have smooth lighting / ambient occlusion.
- MC-179916 – Foxes path towards origin (0,0) during a thunderstorm.
- MC-189214 – Modifying the type compound of the end dimension erases the dragon fight.
- MC-190661 – Pressing Esc or using the Cancel button in the "Experimental Settings" warning returns to main menu.
- MC-197854 – Cannot use Ctrl + ← Backspace to delete entire words in Edit sign GUI.
- MC-201626 – Taking saddle off of a horse makes the horse move.
- MC-207260 – Casting issue: Sculk vibrations come from the wrong positions at high coordinates.
- MC-236149 – Cannot use Ctrl + ← Backspace to delete words in the book and quill GUI.
- MC-236212 – Cannot use Ctrl + Arrow to navigate the cursor between words in the book and quill GUI.
- MC-238009 – Some end cities can generate floating above the ground.
- MC-239019 –
/locatebiome
command doesn't consistently locate the nearest cave biome. - MC-248621 –
TagKey
creation leads to memory leak.
From the previous development version
- MC-249073 – Mangrove Fence Gate & Mangrove Fence are in the wrong tab in the creative inventory.
- MC-249081 – Placing water inside the mangrove propagule breaks it.
- MC-249098 – Mud brick slabs uses generic stone sound.
- MC-249112 – Ender dragon fight is not triggered upon entering the End.
- MC-249134 – Subtitle "Frog hatches" should be "Tadpole hatches".
- MC-249143 – Mud, Mangrove Roots, and their variants are too loud in comparison with other blocks.
- MC-249171 – Map color for mangrove log is incorrect.
- MC-249172 – Map color for mangrove slab is incorrect.
- MC-249173 – Map color for mangrove trapdoor is incorrect.
- MC-249174 – Map color for mud bricks, mud brick stairs, and mud brick walls is incorrect.
- MC-249181 – Powered rail / activator rail update order is reversed.
- MC-249184 – The mangrove fence recipe is not grouped with the fence recipes of other wood types.
- MC-249195 – Some Mangrove Propagules float after leaves decayed.
- MC-249253 – Bee tries to pollinate a waterlogged mangrove propagule and dies.
- MC-249270 – Mangrove leaves do not have a hoe as their preferred tool.
- MC-249303 – Mangrove Leaves cannot be composted.
- MC-249312 – Mud Brick Slab has a slower mining speed then other mud bricks.
- MC-249316 – Mangrove fence, fence gate and boat cannot be used for fuel.
Video
Videos made by Slicedlime:
References
- ↑ "Minecraft Snapshot 22w12a" – Minecraft.net, March 24, 2022.