Java Edition 21w10a: Difference between revisions
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'''[[Deepslate bricks]] and [[deepslate tiles]]''' |
'''[[Deepslate bricks]] and [[deepslate tiles]]''' |
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* Can now be crafted. |
* Can now be crafted. |
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'''[[Lava]]''' |
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* Now replaces air below Y=-53. |
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'''[[Lightning rod]]''' |
'''[[Lightning rod]]''' |
Latest revision as of 12:26, 10 April 2025
Minecraft 21w10a
Edition | |||||||
---|---|---|---|---|---|---|---|
Release date |
March 10, 2021 | ||||||
Type | |||||||
Snapshot for | |||||||
Downloads | |||||||
Obfuscation maps | |||||||
Protocol version |
dec: 1073741842 | ||||||
Data version |
2699 | ||||||
Resource pack format |
7 | ||||||
Data pack format |
7 | ||||||
Minimum Java version | |||||||
|
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21w10a is the thirteenth snapshot for Java Edition 1.17, released on March 10, 2021,[1] which adds lush caves and new deepslate variants.
Additions[edit | edit source]
Blocks[edit | edit source]
- A cracked variation of deepslate bricks.
- Obtained by smelting deepslate bricks.
- A cracked variation of deepslate tiles.
- Obtained by smelting deepslate tiles.
- Added deepslate ore variants for copper, emerald and coal ore.
- Do not generate by default; they only have been added for use by creators of maps and data packs.
- Like other deepslate ores, they can be used in blasting and smelting recipes like normal ores.
- Again, like other deepslate ores, they unlock these recipes in the recipe book.
- An infested variant of deepslate.
World generation[edit | edit source]
- Generate above lush caves, either on the surface or underground.
- Consist of azalea leaves (both variants), oak logs and rooted dirt.
- Currently the biome is only accessible in single-biome worlds.
- Adaptive to the environment: every type of cave generation can be a lush cave.
- Moss blocks cover the floors and ceilings, along with moss carpets and grass on the floors.
- Spore blossoms grow from the ceiling and drip particles.
- Contains clay pools where dripleaf plants grow out of them.
- Contains azalea bushes (both variants).
- Cave vines with glow berries grow from the ceiling and light up the caves.
General[edit | edit source]
- Are now included for all supported render states.
- Any shader except for the blitting shader can also be replaced in resource packs.
- For now replacing these shaders is not officially supported and the way it works may change in the future.
- Current rendering engine uses a system similar to the post-processing shader pipeline. There are some differences between both systems that cater to slightly different requirements.
- Added the
coal_ores
,copper_ores
, andemerald_ores
block and item tags.- Contain both the normal and deepslate ores of each ore type.
- Added the
lush_ground_replaceable
block tag.- Contains the
#lush_plants_replaceable
block tag, clay, and moss block.
- Contains the
Changes[edit | edit source]
Blocks[edit | edit source]
Deepslate diamond ore, deepslate gold ore, deepslate iron ore, deepslate lapis lazuli ore, deepslate redstone ore, coal ore, diamond ore, iron ore, gold ore
- The textures of these ores have been changed.
- Iron ore and deepslate iron ore no longer have streaks, better matching the appearance of other ores.
- Diamond ore closer resembles deepslate diamond ore.
- The texture has been changed.
- Can now be smelted back into deepslate.
- Both the top and side textures have been changed.
- Deepslate can now be placed along any axis.
- Textures in caves now generate with a random rotation.
Deepslate bricks and deepslate tiles
- Can now be crafted.
- Now replaces air below Y=-53.
- Changelog states they can now be waterlogged, though this is not the case.
- Using bone meal on it now spreads moss to blocks on any height.
Items[edit | edit source]
- The item model has been changed back to a dedicated texture.
- Similar to tridents, the spyglass still uses a 3d model in the hand.
- The texture is different from the original item texture.
Mobs[edit | edit source]
- The maximum size that slimes can be summoned with is now 128.
World generation[edit | edit source]
- Now are much less common.
- The fossils in the deepest part of the underground generate with deepslate diamond ore instead of coal ore.

Ore distribution
- Now generates more emerald ore in mountains.
- Now generates more lapis lazuli ore.
- Now generates less copper ore, gold ore, and redstone ore.
- Now generates smaller diamond ore blobs, but slightly more frequent (less diamond ore overall though).
- Now generates less iron ore, and it generates lower down.
- The deepest iron generation range: previously Y=-64 to -8, now Y=-64 to -32.
- The middle iron generation range: previously Y=-16 to 80 (most at 32), now Y=-24 to 56 (most at 16).
- Reduced air exposure for coal ore.
Command format[edit | edit source]
/give
- The give command can only give up to 100 stacks of items at a time (e.g. 6400 stone or 100 iron swords)
- Can no longer set a player's spawnpoint to areas that are out of the world.
Gameplay[edit | edit source]
- Glowing is now based on the outline of all layers on an entity, not just the base layer.
General[edit | edit source]
Game library updates
- Rendering is now using OpenGL 3.2 core profile.
- All fixed function rendering has been replaced with shader-based rendering.
- Changed the splash "OpenGL 2.1 (if supported)!" to "Now on OpenGL 3.2 core profile!"
- Glow item frames have their own subtitles, no longer using the same subtitles as normal item frames.
- Removed moss block, the
#flowers
block tag, grass, tall grass, moss carpet, small dripleaf, big dripleaf, big dripleaf stem, and vines from thelush_plants_replaceable
block tag. - Removed the
azalea_log_replaceable
block tag.
Fixes[edit | edit source]
From released versions before 1.17
- MC-29318 – Client misses inventory updates while the player is manipulating items - causing invisible items.
- MC-32452 – Fog generates only in the center of the screen.
- MC-84121 – Shape of the glow effect is based on the mob's base layer.
- MC-87019 – Only visible slots are updated clientside when you are inside an inventory.
- MC-91888 – Hotkeying books on enchantment table causing client-side item count inaccuracy.
- MC-93243 – Fog Rendering On AMD Graphics Cards & Integrated Graphics.
- MC-124109 – Horses glitched with glowing effect.
- MC-135561 – Failed to create OpenGL context on some Linux systems with Nvidia driver.
- MC-148071 – If you switch to a crossbow after charging another bow/crossbow, the crossbow you switched to will go weird for a second in the hotbar.
- MC-148206 – Hand punching animation is played after eating crops while looking at a block.
- MC-154094 – Lectern running
/clear
turns items into ghost items. - MC-165208 – Text and other UI elements are completely black when being affected by night vision and void/blindness simultaneously.
- MC-175964 – Setblock command run by book in lectern to clear inventory run in command block causes ghost items.
- MC-182455 – Entity shadow texture glitching with a resource pack.
- MC-186864 – Leather armor can appear white.
- MC-194675 – While spectating a creeper, enderman, spider, or cave spider, UI elements are rendered completely white.
- MC-201316 – The
/give
command can create so many items that the game will freeze. - MC-210408 –
/spawnpoint
allows players to set their spawnpoint to out-of-bounds coordinates, which crashes the game when trying to respawn. - MC-212168 – Ctrl + Pick Block does not copy block state "
lit
". - MC-214629 – FOV decreases when underwater regardless of FOV Effects accessibility setting.
- MC-215534 – Spectating a mob with a shader whilst having a carved pumpkin equipped turns the screen completely white.
- MC-216510 – The world border red effect, affects the brightness of a mob's shader.
From the 1.17 development versions
- MC-204782 – The glowing effect outline no longer renders (Intel Graphics on macOS).
- MC-205112 – Enchantment glint appears white while inside powder snow.
- MC-206628 – Emptied Bundles have an empty
Item
Tag. - MC-207818 – Placing a sign from the offhand closes the sign UI immediately.
- MC-208301 –
/clear
does not properly affect the item on the mouse pointer after crafting it. - MC-208836 – Villager incorrectly holding spyglass.
- MC-211666 – Guardians attack invisible axolotls.
- MC-212127 – Normal ink sac and glow ink sac are not grouped in the creative inventory.
- MC-212144 – Subtitles refer to Glow Item Frame as "Item Frame".
- MC-212216 – Repeatedly clicking on a sign with an ink sac or glow ink sac abruptly stops the hand animation.
- MC-212236 – Cannot visually critical-hit a glow squid (No sound/particles).
- MC-212314 – Glow squid remains dark even if there is a light source block next to it.
- MC-212325 – Glow Squid entity data (potion effects, custom name, ...) does not get saved.
- MC-213825 – Using bone meal on a moss block only spreads moss to blocks on the same Y level.
- MC-214781 – Lava does not generate at the very bottom of noise caves.
- MC-214784 – Fossils can generate floating in caves.
- MC-214836 – Water caves cause the land to be excessively flooded.
- MC-214844 – Bedrock can be exposed to the air at the very bottom of the new caves.
- MC-214970 – Phantoms continuously make too much flapping sounds.
- MC-215194 – Structure blocks do not work below Y=0.
- MC-215838 – There is currently no way to craft deepslate tiles and deepslate bricks.
- MC-215847 – Infested stone generates in deepslate areas below mountain biomes.
- MC-215850 – Deepslate Tile Wall comes before Deepslate Brick Wall but Deepslate Bricks come before Deepslate Tiles in creative inventory.
- MC-215939 – Emerald ore spawns in lower frequencies than it should above Y=100.
- MC-216136 – Polished deepslate slab isn't grouped with the other deepslate slabs in the creative inventory.
- MC-216363 – Crash upon replacing soul sand or magma with the other under a tall bubble column using
/setblock
. - MC-216492 – Fox incorrectly holding spyglass.
- MC-216735 – Stone Lapis Ore generating in Deepslate.
- MC-216736 – Lava lakes generate exposure in caves.
- MC-216738 – Deepslate diamond ore texture is shifted a pixel to the right.
- MC-216765 – Coal ore can generate below Y=0 when attached to a fossil.
- MC-216817 – Inconsistency: Cobbled deepslate cannot be smelted back into deepslate.
From the previous development version
- MC-217020 – Gold ore and deepslate gold ore textures are inconsistent.
Video[edit | edit source]
Videos made by Slicedlime:
References[edit | edit source]
- ↑ "Minecraft Snapshot 21w10a" – Minecraft.net, March 10, 2021.