Java Edition 1.21.6: Difference between revisions
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** Players within a 16-block radius. |
** Players within a 16-block radius. |
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** Or an adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius. |
** Or an adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius. |
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* If no player or suitable mob is close around the ghastling will idle around within 32 blocks from its home position (where it spawned or last was interacted with). |
* If no player or suitable mob is close around the ghastling, it will idle around within 32 blocks from its home position (where it spawned or last was interacted with). |
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** It will reset its home position if it is moved more than 16 blocks away from the border of its home area. |
** It will reset its home position if it is moved more than 16 blocks away from the border of its home area. |
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Revision as of 01:33, 13 April 2025
This topic is named by the community.
An official name has not been given. Please update the name if confirmed by reliable sources.
Minecraft 1.21.6
Edition | |||||
---|---|---|---|---|---|
Official name | |||||
Planned release date |
June 2025[1] | ||||
Development versions | |||||
|
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There is a guide for this update!
See Java Edition guides/Summer Drop 2025 for a guide to all of the new features introduced in Summer Drop 2025.
The release of the Summer Drop 2025, assumed to be called 1.21.6, is an upcoming version of Java Edition that is set to release in June 2025.[1]
Additions
Blocks
- Found in Nether fossils in soul sand valleys.
- Can be crafted with 1 bone block and 8 ghast tears.
Ingredients | [hide]Crafting recipe |
---|---|
Ghast Tear + Bone Block |
- Can be mined instantly without using a tool.
- When waterlogged, it undergoes 3 states over about 20 minutes until it spawns a ghastling mob.
- Makes sounds and shows particles depending on state.
- If mined during the waterlogging, it will revert to its "dry" state regardless of what state it has reached during waterlogging.
- Will revert states back to its initial "dry" state when it is taken away from being waterlogged, using the same time scale.
- Can be moved by pistons.
Items
- Used to spawn a happy ghast.
- Crafted out of 3 leather, 2 glass and 1 wool, the harness will have the same color as the wool used when crafting.
Ingredients | [hide]Crafting recipe |
---|---|
Leather + Glass + Matching Wool |
- Used to fly on happy ghasts.
- Can only be equipped on a happy ghast.
- Allows up to 4 players to mount the happy ghast.
- Have 16 variants, matching the color of wool used to craft the harness.
- Can be re-dyed.
Ingredients | [hide]Crafting recipe |
---|---|
Any Harness + Matching Dye |
- Can be removed from the happy ghast using shears, but only when no players are mounted.
Mobs
- Spawned after a dried ghast gets hydrated in water.
- Can also be summoned using the command:
/summon happy_ghast ~ ~ ~ {Age:-24000}
.
- Can also be summoned using the command:
- Has 20HP health points. × 10
- Will grow up into a Happy Ghast after about 20 minutes (or faster if fed Snowballs).
- Can be tempted and fed using snowballs to speed up their growth.
- After spawning, a ghastling will try and follow:
- Players within a 16-block radius.
- Or an adult, non-aquatic passive mob (and some neutral mobs) within a 16-block radius.
- If no player or suitable mob is close around the ghastling, it will idle around within 32 blocks from its home position (where it spawned or last was interacted with).
- It will reset its home position if it is moved more than 16 blocks away from the border of its home area.
- Spawned after a ghastling gets fed enough snowballs.
- Has 20HP health points. × 10
- A rideable entity, which can be equipped with a harness and ridden by up to four players.
- When a player mounts, the goggles on the happy ghast go down to cover its eyes, indicating that it now can be controlled.
- Players mounted after the first player piloting the happy ghast are placed in slots on each side of it, starting clockwise from the first player.
- Pressing crouch button dismounts the player on top.
- 3rd person camera is moved back when player is mounted.
- If players dismount midair, the happy ghast will descend towards the ground before it resumes roaming.
- The first player that mounts the Happy Ghast will control it, sitting in front of the Happy Ghast, just above its face.
- Pressing the forward key will make the Happy Ghast fly in the direction the player is looking.
- Pressing the back key will make the Happy Ghast fly in the opposite direction the player is looking.
- Pressing the left and right keys will strafe the Happy Ghast in the respective direction.
- Pressing the jump key will make the Happy Ghast fly directly up.
- Can be stood on, similar to a shulker.
- If the happy ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal direction.
- This happens regardless of it having a harness equipped or not.
- If the happy ghast detects players on top of it, it then ceases all movement and aligns to the closest cardinal horizontal direction.
- When not being ridden, can be tempted by players holding snowballs and harness.
- However, they can not be bred.
- Harness tempting only works if the Happy Ghast is unharnessed.
- Has no panic behavior when taking damage.
- Slowly regenerates health, with regeneration speeding up during rain, snow or when flying at the same height as clouds are rendered.
- Can be burned by fire and lava, as opposed to regular ghasts.
- Cannot enter boats, but can enter minecarts.
- When there are no players mounted or walking on the happy ghast, the goggles go up and the happy ghast starts to roam around the home position.
- Idles around within 64 blocks from its home position in the similar way as the ghastling.
- If wearing a harness, the happy ghast idles closer to the home position (within 32 blocks).
- The Happy Ghast will try to stay close to blocks when roaming on its own.
- Does not drop anything other than experience.
Command format
- No arguments.
- Prints current version information on server side.
- Available in singleplayer or for server operators.
Gameplay
- Added 2 new advancements:
- Stay Hydrated!
- Place a Dried Ghast block into water
- Heart Transplanter
- Place a Creaking Heart with the correct alignment between two Pale Oak Log blocks
- Stay Hydrated!
General
- Added
camera_distance
- Default value:
4.0
- Modifies the distance at which the camera is placed away from the player or spectated entity when in a third-person view.
- If the entity being ridden has a larger camera_distance attribute, that distance will be used.
- This distance is multiplied by the scale attribute to get a final target camera distance.
- Default value:
- Added F3 + V.
- Prints client-side version information.
- Added
minecraft:happy_ghast_one_cm
: Distance by Happy Ghast.
- Added the
#triggers_ambient_desert_sand_block_sounds
block tag.- Contains blocks that can trigger ambient desert sand sounds to play from blocks above.
- Added the
#happy_ghast_food
item tag.- Contains items that can be used to feed happy ghasts.
- Added the
#happy_ghast_tempt_items
item tag.- Contains items that can be used to tempt happy ghasts.
- Added the
#harnesses
item tag.- Contains all types of harnesses.
- Added the
#can_equip_harness
entity tag.- Contains entities that can equip the harness items
- Added
#followable_friendly_mobs
entity tag.- Contains non-baby entities that will be followed by ghastlings.
Changes
Blocks
- Now produce larger, and more constant, amounts of particles.
Items
Mobs
- Updated its texture to be higher resolution, matching the new happy ghast.
- Now have their legs mirrored.
Command format
- Added
/datapack create
- Creates new empty directory data pack for current world.
- Supported pack version is always equal to one supported by game.
- Available only to server owners.
- Syntax:
/datapack create <id> <name>
id
- new pack name, must be a valid directory name.name
- text component to be placed in description inpack.mcmeta
.
Gameplay
- Rules for when ambient desert blocks sounds play have been tweaked.
- Ambient sand sounds no longer require sky access to play.
- Ambient sand sounds now have a slightly decreased chance to play.
- Terracotta blocks no longer trigger ambient sand sounds.
- Sand blocks no longer trigger ambient wind sounds.
- Terracotta blocks no longer trigger ambient wind sounds.
- Short Dry Grass and Tall Dry Grass can now trigger ambient wind sounds when above 2 Sand, Red Sand or Terracotta blocks.
- Dead Bush ambient sounds now have a slightly increased chance of playing.
- Spectators will now teleport together with, but stop spectating, entities that move to other dimensions.
General
attribute_modifiers
- Added optional display field to
attributes_modifiers
entries.- There are 3 display types:
default
- Current behavior of showing the calculated attribute modifier values on the tooltip.hidden
- Does not show the attribute modifier entry.override
- Replaces the shown attribute modifier text.- Contains a single field
value
for the text contents to show for this attribute modifer entry.
- Contains a single field
- There are 3 display types:
- Added optional display field to
- The pack format version is now
72
. - Dimension Type definitions have a new optional field,
cloud_height
that indicates what Y-level the clouds start in the dimension.
area_effect_cloud
- The
Particle
field has been renamed tocustom_particle
, and now always functions as an exact override for the default coloredentity_effect
particle.- The field will not be written if no override is specified
- The color will no longer be inherited from the potion contents when specifying the
entity_effect
ortinted_leaves
particle types
- The
Equipment Assets
- Added new
happy_ghast_body
layer type, rendering in the body slot of the happy ghast.
- The pack format version is now
56
- The game will now consistently respect
blur
texture parameter in.png.mcmeta
files.
- Changed location on the sounds for glow squid, squid, guardian, horse, rabbit and pufferfish from the
entity
folder to themob
folder.
block.sand.wind
has been renamed toblock.dry_grass.ambient
.
- Added
happy_ghast
to#dismounts_underwater
, and#fall_damage_immune
entity tags. - The
#plays_ambient_desert_block_sounds
block tag has been renamed to#triggers_ambient_desert_dry_vegetation_block_sounds
.
- Increased the third-person camera distance when spectating or riding Ghasts, Ender Dragons, and Giants.
Experimental
Additions
Command format
- A new command for querying and modifying waypoints.
- Syntax:
/waypoint list
/waypoint modify <entity-selector> color <color>
/waypoint modify <entity-selector> color hex <hex-color>
/waypoint modify <entity-selector> color reset
/waypoint modify <entity-selector> fade <fade_start> <alpha_start> <fade_end> <alpha_end>
/waypoint modify <entity-selector> fade reset
- Parameters:
entity-selector
: For selecting entities that are transmitting as waypoints (seewaypoint_transmit_range
attribute).color
: Overrides the locator bar icon color for this waypoint.hex <hex-color>
arguments are in web format (RRGGBB).- Red is either hex F00 or hex FF0000.
- Cornflower blue is hex 6495ED.
fade
: Set the fade out effect for waypoints.- The arguments
<fade_start>
<alpha_start>
<fade_end>
<alpha_end>
handle the starting/ending fade distance & alpha opacity.*_start
is the nearby values (closest to the player).*_end
is the far values (furthest from the player).
reset
will restore the default behavior of distant locator bar icons fading out to 0.2 alpha.
- The arguments
Gameplay
- A UI element on the player HUD that displays the direction of other players in the world.
- By default, all players transmit a waypoint from themselves, and all players receive all waypoints; allowing players to locate other players in multiplayer.
- The locator bar will display colored indicators when the camera is facing within 120 degrees towards a waypoint. If a waypoint is above/below the camera's viewport (the screen) an up/down arrow will display.
- Any waypoint that is determined to be a player or mob that belongs to a Team then the color indicator will match the team color.
- Can be toggled with gamerule useLocatorBar.
- Crouching will hide the player, preventing them from appearing on the Locator Bar of other players.
- Spectators are only visible to other spectators on the Locator Bar.
General
- Added
waypoint_transmit_range
andwaypoint_receive_range
.- Default:
0.0
, Minimum:0.0
, Maximum:60000000.0
. - Players have a default transmission and receive range of 60,000,000.
- Mobs with a transmission range above zero will send waypoint packets to nearby receivers.
- Similarly, receivers only receive with a range above zero, and cannot receive waypoints outside of this range.
- Default:
- Added the
useLocatorBar
game rule.- Is enabled by default for servers running the Locator Bar experiment.
- Disabling the game rule will remove all existing waypoints from all players.
Changes
Blocks
Carved Pumpkin and Heads
- Will hide players from the locator bar when worn in the head slot.
Items
- Will hide players from the locator bar.
Fixes
From released versions before 1.21
- MC-147260 – Map icons are not displayed in the cartography table.
- MC-191306 – Sounds played using
/playsound
are played in all dimensions. - MC-266318 – Trapdoors and doors have inconsistent subtitles for being opened and closed.
From 1.21.1
- MC-276264 – Advancement screen shadow renders below item icons.
From 1.21.2
- MC-275374 – Drowneds with
CanBreakDoors:1b
don't break doors. - MC-277992 – 1 color in the pale chest boat item is incorrect.
- MC-278466 – Bundle experiment data pack related strings are not in
deprecated.json
.
From 1.21.4
- MC-278873 – The data fixer regenerates chunks containing items obtained from flower pots using Ctrl + Pick Block before version 1.13, or it crashes the game if the item is in the player's inventory.
From 1.21.5
- MC-280047 – Temperate cows use their 1.14 texture with the Programmer Art resource pack enabled.
- MC-280266 – Firefly bushes don't produce as many, or as constant, amounts of particles as on Bedrock Edition.
- MC-280268 – Blazes and breezes use "large" spawn eggs despite mobs of a similar size using "medium".
- MC-280471 – The
Particle.color
field in area effect clouds is read-only. - MC-293619 – The chicken spawn egg texture in Programmer Art is missing pixels that match the inventory slot background color.
- MC-295681 – Leaf litter can generate inside of woodland mansions.
- MC-295850 – Done and Cancel buttons on the world creation Edit Game Rules screen do the same thing.
- MC-295866 – The
/setblock
and/fill
commands no longer update redstone power in some situations. - MC-295867 – Structures from previous versions fail with
DataFixerUpper
. - MC-296035 – Two pixels from "
mooshroom_spawn_egg
" are the same as "cow_spawn_egg
". - MC-296624 – Old Brown Mooshroom texture is missing from Programmer Art.
- MC-297537 – Extra "
entity.wolf_whine.whine
" sound event exists insounds.json
.
References
- ↑ Jump up to: a b "The Spring to Life game drop comes today, the summer drop updates comes in June!" – @JustJosIt on X (formerly Twitter), March 25, 2025 (archived)