Dungeons:Tempest Golem
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The tempest golem is a golem and the boss of the Howling Peaks DLC found in the Gale Sanctum mission of Minecraft Dungeons.
Lore[edit | edit source]
Upon the shattering of the Orb of Dominance, one of its shards landed atop the Howling Peaks. From there, it corrupted the ancient tempest golem within the Gale Sanctum. From this sanctum, it brought harsh storms and dark clouds across the summit, threatening to blow the entire world to rubble. Amidst the snow and wind, illagers and heroes began climbing the mountain, racing to its peak. These heroes repelled the illagers, stormed into the tempest chamber, and destroyed the tempest golem, bringing a soothing breeze across the mountain.
Spawning[edit | edit source]
Gale Sanctum (Boss)
Tower (Boss)
Behavior[edit | edit source]
The Tempest Golem never moves from where it spawned, always remaining immobile similar to the Corrupted Cauldron. It has 4 different attacks. Chilling, Satchel of the Elements, and other freezing abilities do not affect the Tempest Golem's attack speed (However, it does work on the other DLC bosses). The Tempest Golem is invulnerable to damage unless the two pillars nearby are deactivated, causing it to be stunned temporarily.
The Tempest Golem's melee, shield, and lightning attacks can knock away other mobs, but not damage them.
- Sword attack
If a hero goes to either side of the Tempest Golem, it smashes the ground with one of its sword arms, creating a small shockwave around it and deal some or a bit of damage to the hero.
- Shield attack
If a hero goes in front of the Tempest Golem's body, it quickly opens its two shield panels, dealing little damage and knocking them away. It then closes them shortly after.
- Electric tornado
Occasionally, the Tempest Golem summons a lightning bolt to attack a hero. This is signified by a blue square on the ground which follows them for 3 seconds. After 3 seconds, lightning strikes down on that square, dealing heavy damage.
- Squall golem activation
After the Tempest Golem is stunned and gets back up, or when it is initially activated, 2 squall golems from the back of the arena activate and attack the hero. There are 8 squall golems total in the back.
Health[edit | edit source]
Power | Min health | Power level |
---|---|---|
1 | 768 | Default 1 |
4 | 1305 | Default 2 |
10 | 2073 | Default 3 |
16 | 3148 | Default 4 |
22 | 4224 | Default 5 |
27 | 5683 | Default 6 |
33 | 7603 | Default 7 and Adventure 1 |
39 | 9830 | Adventure 2 |
45 | 12595 | Adventure 3 |
51 | 16204 | Adventure 4 |
56 | 21964 | Adventure 5 |
62 | 29798 | Adventure 6 |
68 | 40243 | Adventure 7 and Apocalypse 1 |
74 | 51686 | Apocalypse 2 |
80 | 66355 | Apocalypse 3 |
86 | 85171 | Apocalypse 4 |
91 | 115968 | Apocalypse 5 |
97 | 157363 | Apocalypse 6 |
103 | 213196 | Apocalypse 7 |
Drops[edit | edit source]
Sounds[edit | edit source]
Music[edit | edit source]
[hide]Sounds | ||
---|---|---|
Sound | Description | Resource location |
Tempest golem theme | ? | |
Tempest golem theme end | ? |
Tempest golem[edit | edit source]
The tempest golem is the only DLC boss to have 2 types of ambush sound effects. It is also the only boss that doesn't create the ambush sound effect on its own mission.
New[edit | edit source]
[hide]Sounds | ||
---|---|---|
Sound | Description | Resource location |
Attack | ? | |
Deactivate arm | ? | |
Deactivate arm react | ? | |
Deactivate shield | ? | |
Deactivate shield react | ? | |
Death | ? | |
Hurt | ? | |
Idle | ? | |
Idle Separate | ? | |
Intro | ? | |
Ranged wind | ? | |
Reactivate arm | ? | |
Reactivate react | ? | |
Reactivate shield | ? | |
Shield attack | ? | |
Shield attack 2 | ? | |
Stun | ? | |
Prespawn | ? | |
Ranged attack | ? | |
Ranged attack impact | ? |
Old[edit | edit source]
[hide]Sounds | ||
---|---|---|
Sound | Description | Resource location |
Attack | ? | |
Deactivate arm | ? | |
Deactivate arm react | ? | |
Deactivate shield | ? | |
Deactivate shield react | ? | |
Death | ? | |
Idle | ? | |
Intro | ? | |
Reactivate arm | ? | |
Reactivate react | ? | |
Reactivate shield | ? | |
Shield attack | ? | |
Stun | ? | |
Prespawn | ? | |
Ranged attack | ? | |
Ranged attack impact | ? |
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) |
---|---|---|---|---|---|
![]() | Herd Mentality | Defeat the tempest golem while four pets are active. | — | 20G | Bronze |
History[edit | edit source]
[hide]Minecraft Dungeons | |||||||
---|---|---|---|---|---|---|---|
October 3, 2020 | Howling Peaks announced during Minecraft Live 2020, with the release date set to be in December 9 2020. | ||||||
1.5.0.0 | Added model, textures and sound files for the Tempest Golem into the game, currently unused. Also added model information for a "Tempest Crystal." | ||||||
1.7.2.0 | ![]() | ||||||
1.14.1.0 | The Tempest Golem is now always invulnerable to damage unless stunned. | ||||||
Reduced time it takes for the electric tornado attack to activate from 5 seconds to 3 seconds. |
Trivia[edit | edit source]
- In the poster art, The Tempest Golem has a slightly different appearance. It is lighter and shinier, and has smaller pink pupils, a more bluish body, and shorter eyebrows.
- In the Howling Peaks gameplay section of Minecraft Live, in the ambush section, the Tempest Golem has a slightly different ambush roar than what it currently has.
Gallery[edit | edit source]
Renders[edit | edit source]
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The Tempest Golem's idle isometric render.
Animations[edit | edit source]
The specific instructions are: Animations.
Textures[edit | edit source]
-
The Tempest Golem's in-game texture file.
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The Tempest Golem's in-game shadow texture file.
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The texture file of the Tempest Golem's lower base
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The Tempest Golem's face.
Screenshots[edit | edit source]
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The Tempest Golem's awaken animation.
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A rare bug in which the Tempest Golem's head keeps twitching after all of its 4 limbs are deactivated.
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An Ambush produced by the Tempest Golem in the Windswept Peaks.
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Another Ambush produced by the Tempest Golem.
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Two heroes facing the Tempest Golem, stating the possibility that the Golem's arms are easier to deactivate when in multiplayer.
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The Tempest Golem's idle animation is similar to that of a Squall Golem.
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When the hero deactivates one of its arms, it briefly glitches after the animation is finished (seen through slow motion).
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The Tempest Golem (Enchanted) using its Golem Shields to launch the hero at a far distance (but doesn't do much damage).
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Despite its size, the Tempest Golem is unable to deal more damage then a Squall Golem, not even its Tempest Thunder.
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As of 1.9.1.0, the Tempest Golem's Golem Blades and Tempest Thunder are somehow not dealing damage to the hero.
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Even though the Squall Golem cannot pick up the Key Golem, the Tempest Golem can.
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Due to an error, the Pillar may not Deactivate the arm 100%. Which would prevent the Golem from opening its legs that protects its weak spot.
Development images[edit | edit source]
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An official render of the Tempest Golem by Mojang Studios and Double Eleven.
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An official gameplay render of the Tempest Golem by Mojang Studios and Double Eleven.
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An official render of the Tempest Golem behind development by Mojang Studios and Double Eleven.
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An official picture of the Tempest Golem behind development by Mojang Studios and Double Eleven.
References[edit | edit source]