Java Edition Infdev 20100227-1414
(Redirected from Java Edition Infdev 20100227-1)
For another version released on the same day, see Java Edition Infdev 20100227-1433.
For developmental versions of Infdev 20100227-1414, see Java Edition Infdev 20100227-1414/Development.
This version does not have an official title.
This version is referred to only as "Infdev" in-game. The current title of this version is unofficial and has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
While this release is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page of this page.
If you believe you have a copy of this version, please post it on the talk page of this page.
Minecraft Infdev
Edition | ||||||
---|---|---|---|---|---|---|
Release date |
February 27, 2010 | |||||
Downloads |
Client not archived | |||||
Minimum Java version | ||||||
al_version |
Unknown | |||||
|
{ "title": "Minecraft Infdev", "images": [ "Infdev 20100227-1419.png" ], "rows": [ { "field": "''(link to Java Edition article, displayed as Java Edition)''", "label": "(link to Edition article, displayed as Edition)" }, { "field": "February 27, 2010", "label": "Release date" }, { "field": "Client not archived", "label": "(link to Tutorial:Installing a snapshot#Manual version installation article, displayed as Downloads)" }, { "field": "<span class=\"plainlinks\">[https://en.wikipedia.org/wiki/Java_version_history#Java_SE_5 Java SE 5]</span>", "label": "<span style=\"white-space: normal;\">Minimum Java version</span>" }, { "field": "Unknown(link to Category:Unknown al_version article, displayed as Category:Unknown al_version)", "label": "(link to al_version article, displayed as al_version)" } ], "invimages": [], "footer": "<table style=\"margin: auto; word-break: break-word;\">\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0\" ></td>\n<td rowspan=\"2\" style=\"padding: 0.4em\">''' Infdev 20100227-1414'''</td>\n<td style=\"padding: 0\" ></td>\n</tr>\n<tr style=\"background: inherit;\">\n<td style=\"padding: 0.4em\">\n[[Java Edition Indev 20100223|◄ Indev 20100223]]\n</td>\n\n<td style=\"padding: 0.4em\">\n[[Java Edition Infdev 20100227-1433| Infdev 20100227-1433 ►]]\n</td>\n</tr>\n</table>" }
The first version of Minecraft Infdev[1] was released on February 27, 2010, at 14:14 UTC.[2]
In order to test infinite world generation, the height limit was reduced and many parts of the game were temporarily removed, such as caves, ores, music, and mobs.
Additions[edit | edit source]
Items[edit | edit source]
- Restores 20HP health, making it the best food in the game at the time. × 10
- Crafted from 8 blocks of gold surrounding an apple, which are still unobtainable making the item also unobtainable.
World generation[edit | edit source]
General
- Worlds can now generate infinitely.
- At X/Z +1,024/-512, the skybox around the world stops rendering, giving way to a blank light blue sky.
- At around X/Z ±65,536 blocks away, the hitbox begins to lose its shape.
- At X/Z ±131,072, the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that the player walks from here.
- At X/Z ±2,097,152, the effects become so severe that the world seems to not render completely at certain angles.
- At X/Z ±16,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava, however the player can still swim through water.
- At X/Z ±33,554,432, this version's "Far Lands" start to generate, appearing as a giant stone wall.
- At X/Z ±2,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes.
- The terrain generates much like it did during Classic.
- The world now only generates grass, dirt, stone, water and dandelions for the terrain, and bricks and obsidian for generated structures.
- As the world now generates infinitely (or at least to 32-bit integer limit), the world generation breaks at X/Z ±33,554,432, making all terrain go to maximum possible height.
- Are a giant wall of stone blocks that go from sea level to the height limit.
- Generates at the exact same positions regardless of world seed.
- Top of it is cut off due to height limit change.
- Generate at 0 on X and Z axes.
- Used to mark the center of a world.
General[edit | edit source]
- A 1536×1536 test skybox, which is completely blue (hex:
#0000FF).
Changes[edit | edit source]
General[edit | edit source]
- Changed world height from 256 to 128.
- "T" value no longer displays values.
- "O", "E", "B". and "I" values no longer function.
Blocks[edit | edit source]
General
- Blocks no longer update on their own.
- This means that sand and gravel do not fall, crops and saplings do not grow, sponges do not work, and liquids do not spread.
- No longer generate in the map and are now unobtainable by normal means.
Items[edit | edit source]
Gameplay[edit | edit source]
Map configuration
- Map theme, map shape, and map type no longer have any effect, as all Infdev maps are of the same type.
Level saving
- No longer functional, as saving a level produces an empty .mclevel file.
- Player can take damage
Removals[edit | edit source]
Most of these features were temporarily removed in order to test infinite world functionality.
- Entities
- Mobs no longer spawn, third person view does not render the player (although the camera is still pulled out), blocks no longer drop anything, and dropping items effectively deletes them.
- Starting house
- Daylight cycle
- Dynamic lighting
- Caves
- Trees
- Ore generation
- World boundary
- Music
- Removed "L" lighting update value from debug screen.
Distance effects[edit | edit source]
- Entities (including the player) no longer use single-precision floating point arithmetic for positions.
Bugs[edit | edit source]
- The player can place a block inside themselves.
- The skybox cuts off after a while.
- Chests and furnaces crash the game when opened.
- Some blocks do not display their textures when placed (fire, gears, torches, crops). (They can still be selected however.)
- Furnaces do not have a face.
- Fire cannot be extinguished normally. Punching the fire instead punches the block behind it. Mining the block below it turns the fire invisible, though it is still there. Placing a block on the fire (replacing the fire with the block) removes the fire.
- Torches cannot be placed on the sides of a block.
Trivia[edit | edit source]
- An early developer screenshot showed this version marked as "Minecraft Indev".[3]
- This is the first time the world height was decreased.
References[edit | edit source]
- ↑ "Minecraft InfDev. Huge Temple Of Brick!" – DRMB on YouTube, February 27, 2010
- ↑ "Here, try some infinite maps" – The Word of Notch, February 27, 2010
- ↑ Progress update on infinite maps – The Word of Notch, February 27, 2010