Java Edition Infdev 20100227-1414

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For another version released on the same day, see Java Edition Infdev 20100227-1433.
For developmental versions of Infdev 20100227-1414, see Java Edition Infdev 20100227-1414/Development.
This version does not have an official title.
 
This version is referred to only as "Infdev" in-game. The current title of this version is unofficial and has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
 
While this release is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page of this page.
Minecraft Infdev
Infdev 20100227-1419.png: Infobox image for Minecraft Infdev the version in Minecraft
Edition

Java Edition

Release date

February 27, 2010

Downloads

Client not archived

Minimum Java version

Java SE 5

al_version

Unknown

The first version of Minecraft Infdev[1] was released on February 27, 2010, at 14:14 UTC.[2]

In order to test infinite world generation, the height limit was reduced and many parts of the game were temporarily removed, such as caves, ores, music, and mobs.

Additions[edit | edit source]

Items[edit | edit source]

Golden Apples

  • Restores 20HP♥ × 10 health, making it the best food in the game at the time.
  • Crafted from 8 blocks of gold surrounding an apple, which are still unobtainable making the item also unobtainable.
Invicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of GoldInvicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of GoldInvicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of GoldInvicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of GoldInvicon Apple.png: Inventory sprite for Apple in Minecraft as shown in-game linking to Apple with description: AppleInvicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of GoldInvicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of GoldInvicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of GoldInvicon Block of Gold.png: Inventory sprite for Block of Gold in Minecraft as shown in-game linking to Block of Gold with description: Block of Gold
Invicon Golden Apple.png: Inventory sprite for Golden Apple in Minecraft as shown in-game linking to Golden Apple with description: Golden Apple

World generation[edit | edit source]

General

  • Worlds can now generate infinitely.
    • At X/Z +1,024/-512, the skybox around the world stops rendering, giving way to a blank light blue sky.
    • At around X/Z ±65,536 blocks away, the hitbox begins to lose its shape.
    • At X/Z ±131,072, the gaps between chunks begin to become jumpy and distorted. These effects begin to double every exponent of two that the player walks from here.
    • At X/Z ±2,097,152, the effects become so severe that the world seems to not render completely at certain angles.
    • At X/Z ±16,777,216, blocks are no longer solid, allowing the player to fall and hit a layer of lava, however the player can still swim through water.
    • At X/Z ±33,554,432, this version's "Far Lands" start to generate, appearing as a giant stone wall.
    • At X/Z ±2,147,483,647 (32-bit integer limit), terrain disappears completely and the game crashes.
  • The terrain generates much like it did during Classic.
  • The world now only generates grass, dirt, stone, water and dandelions for the terrain, and bricks and obsidian for generated structures.

Far Lands

  • As the world now generates infinitely (or at least to 32-bit integer limit), the world generation breaks at X/Z ±33,554,432, making all terrain go to maximum possible height.
  • Are a giant wall of stone blocks that go from sea level to the height limit.

Brick Pyramids

  • Generates at the exact same positions regardless of world seed.
  • Top of it is cut off due to height limit change.

Obsidian Walls

  • Generate at 0 on X and Z axes.
  • Used to mark the center of a world.

General[edit | edit source]

Sky

  • A 1536×1536 test skybox, which is completely blue (hex:
     #0000FF
    ).

Changes[edit | edit source]

General[edit | edit source]

Height limit

  • Changed world height from 256 to 128.

Debug screen

  • "T" value no longer displays values.
    • "O", "E", "B". and "I" values no longer function.

Blocks[edit | edit source]

General

  • Blocks no longer update on their own.
    • This means that sand and gravel do not fall, crops and saplings do not grow, sponges do not work, and liquids do not spread.

Sand and Gravel

  • No longer generate in the map and are now unobtainable by normal means.

Items[edit | edit source]

Paintings

Invicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Light Gray Cloth.png: Inventory sprite for Light Gray Cloth in Minecraft as shown in-game linking to Light Gray Cloth with description: Light Gray ClothInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: Stick
Invicon Painting.png: Inventory sprite for Painting in Minecraft as shown in-game linking to Painting with description: Painting

Apples

  • Texture changed from .

Gameplay[edit | edit source]

Inventory

Map configuration

Level saving

  • No longer functional, as saving a level produces an empty .mclevel file.

Creative

  • Player can take damage

Removals[edit | edit source]

Most of these features were temporarily removed in order to test infinite world functionality.

Distance effects[edit | edit source]

  • Entities (including the player) no longer use single-precision floating point arithmetic for positions.

Bugs[edit | edit source]

  • The player can place a block inside themselves.
  • The skybox cuts off after a while.
  • Chests and furnaces crash the game when opened.
  • Some blocks do not display their textures when placed (fire, gears, torches, crops). (They can still be selected however.)
  • Furnaces do not have a face.
  • Fire cannot be extinguished normally. Punching the fire instead punches the block behind it. Mining the block below it turns the fire invisible, though it is still there. Placing a block on the fire (replacing the fire with the block) removes the fire.
  • Torches cannot be placed on the sides of a block.

Trivia[edit | edit source]

  • An early developer screenshot showed this version marked as "Minecraft Indev".[3]
  • This is the first time the world height was decreased.

References[edit | edit source]

  1. "Minecraft InfDev. Huge Temple Of Brick!" – DRMB on YouTube, February 27, 2010
  2. "Here, try some infinite maps"The Word of Notch, February 27, 2010
  3. Progress update on infinite maps – The Word of Notch, February 27, 2010

Navigation[edit | edit source]