Java Edition Indev 0.31 20100131-2156
This version does not have an official title.
This version is referred to only as "0.31" in-game. The current title of this version is unofficial and has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Please update the name if confirmed by reliable sources, such as in the launcher.
The pre-reupload version of this release is lost.
While this release is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page of this page.
If you believe you have a copy of this version, please post it on the talk page of this page.
0.31
Edition | ||||||
---|---|---|---|---|---|---|
Release date |
January 31, 2010 | |||||
Downloads |
Original clients unavailable | |||||
Minimum Java version | ||||||
al_version |
Unknown | |||||
|
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A version of Indev 0.31 was released on January 31, 2010, at 21:56 UTC, which added title screen.[1] It was announced on TWoN at 22:01 UTC.[2]
This version was reuploaded for the first time at 22:29 UTC.[3]
This version was soon reuploaded for the second time at 22:36 UTC.[4]
This version was soon reuploaded for the third time at 22:41 UTC to fix a bug that caused the "Back to game" button to not work.[5]
This version was reuploaded for the final time at 22:44 UTC to add vede's damage model suggestion (see the reference).[6]
Additions
Mobs
- General
- Readded support for older mob models.
General
- Comprises all of the buttons and text for both the main menu and the pause menu.
Has a game logo and dirt background which slowly scrolls.
Changes
Blocks
- Texture can now be seen while underwater.
- Swimming creates bubble particles.
- Now emit light.[7]
- Now creates water even if any previous attached water was removed.
- Now creates lava even if any previous attached lava was removed.
Now uses the wooden planks texture on the bottom instead of the wood top texture.
- Still uses the old model, but with wooden planks texture on the bottom.
Items
- Now get destroyed by fire and lava.
- Flint and steel removed from the hotbar.
- Swords are used to deal more damage than punching.
- Diamond sword: 16HP × 8
- Gold sword: 4HP
- Iron sword: 12HP × 6
- Stone sword: 8HP
- Wood sword: 4HP
- Higher tier tools mine faster.
- Tools now take damage when used.
- Diamond: 257 durability
- Gold: 33 durability
- Iron: 129 durability
- Stone: 65 durability
- Wood: 33 durability
- Flint and steel: 65 durability
- Swords take 1 damage when hitting a mob and 2 damage when breaking a block.
Mobs
Changed the model back to the one used for the player.
- The string/feather/sulphur drops are no longer determined by the mob's appearance and instead one item type is now randomly picked to be dropped upon death.
Gameplay
- Changed block shading on the sides of blocks for a third time in Indev.
- Fullscreen mode now makes the hotbar, GUI's and text slightly larger.
- Punching mobs deals 1HP damage.
- Bedrock now appears at the bottom-most 2 layers of the world.
- The lava sea only generates whenever caves cut through the top layer of bedrock.
- The bottom layer of bedrock can very rarely have gaps.
Fixes
- From the previous version
- The number on hotbar items no longer pulses when new items are picked up.
- Bows no longer disappear when used without arrows.
- Other
- Minor bug fixes.[more information needed]
Gallery
-
A screenshot showing a graphical glitch and the Minecraft webpage with this version.
References
- ↑ Miclee's logs: "[16:56] <Notch> indev's been updated"
- ↑ Sunday night update – The Word of Notch, January 31, 2010
- ↑ Miclee's logs: "[17:24] <Notch> thanks.. update for that coming"..."[17:29] <Notch> ok, the game is updated now"
- ↑ Miclee's logs: "[17:36] <Notch> oops Peerko.. Weird.."..."[17:37] <Notch> oh, wait, refresh!"..."[17:37] <Notch> it should be fixed"
- ↑ Miclee's logs: "[17:39] <Lexi> Notch: to repeat - when loading a level you can't close the menu with the back to game button"..."[17:39] <Notch> fixing.."..."[17:41] <Notch> loading works better now. =)"
- ↑ Miclee's logs: "[17:42] <vede> Shovel=1, Pick=2, Axe=3, Sword=4, Wood: x1, Stone: x2, Iron: x3, Diamond, x4"..."[17:43] <Notch> vede: Great idea!"..."[17:46] <Notch> ok, updated with vede's suggested damage model :D"
- ↑ "Glowing mushroom" by dehodson – Minecraft Forum, January 31, 2010. "Notch put this in. Congrats Peri. ... Source: minecraft.net/indev. See for yourelf. Put a brown shroom in a perfectly dark room. It glows."