Player
Health points |
20HP × 10 |
---|---|
Armor points | |
Behavior |
Controlled |
Attack strength |
Fist: 1HP[until JE Combat Tests] |
Hitbox size |
Height: 1.8 blocks |
Speed |
0.1 |
Spawn |
Player spawn point (if set using a bed, a respawn anchor, or commands) |
{ "extratext": "View [[#Gallery 2|all renders]]", "title": "Player", "images": [ "Alex (slim) JE2.png", "Ari (classic) JE1.png", "Efe (slim) JE1.png", "Kai (classic) JE1.png", "Makena (slim) JE1.png", "Noor (slim) JE1.png", "Steve (classic) JE6.png", "Sunny (classic) JE1.png", "Zuri (classic) JE1.png" ], "rows": [ { "field": "20<span class=\"hidden-alt-text\">HP</span><span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1 heart\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)</span> × 10</span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "(link to Armor#Armor points article, displayed as Depends on armor)", "label": "(link to Armor article, displayed as Armor points)" }, { "field": "Controlled", "label": "Behavior" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "Height: 1.8 blocks<br>Width: 0.6 blocks<br>\n'''While sneaking:'''<br>Height: 1.5 blocks<br>Width: 0.6 blocks<br>\n'''While gliding/swimming:'''<br>Height: 0.6 blocks<br>Width: 0.6 blocks<br>\n'''While sleeping:'''<br>Height: 0.2 blocks<br>Width: 0.2 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.1", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "Player spawn point (if set using a (link to bed article, displayed as bed), a (link to respawn anchor article, displayed as respawn anchor), or (link to commands article, displayed as commands))<br>Or (link to world spawn article, displayed as world spawn)", "label": "(link to Mob spawning article, displayed as Spawn)" } ], "invimages": [] }
The player is the main controlled character in Minecraft. The nine default player skins are known as Alex, Ari, Efe, Kai, Makena, Noor, Steve, Sunny, and Zuri, with all unchanged skins being split between these nine skins.
Appearance
There are nine default player skins, known as Alex, Ari, Efe, Kai, Makena, Noor, Steve, Sunny, and Zuri, assigned to each player based on their account ID if they do not use a custom skin.
Alex:
- Long, bright orange hair hanging down on their left shoulder.
- Pale fair skin.
- White eyes with dark green pupils.
- Pinkish lips.
- 3 pixel "slim" arms.
- Plain light green short-sleeved tunic with a dark green belt.
- Brown trousers.
- Grayish boots.
Ari:
- Long warm brown braided hair hanging down on their right shoulder.
- Peach skin.
- Blushing cheeks.
- Orangish yellow tunic.
- Teal jeans with a brown belt.
- Gray shoes.
Efe:
- Short lavender hair.
- Brown skin.
- White eyes with garnet pupils.
- Visible cheekbones.
- Gold earring on left ear.
- Gold bracelet on right arm.
- Bluish white cardigan with black blouse.
- Dark purple pants with black belt and golden belt buckle.
- Black boots with golden trimming.
Kai:
- Long blonde hair in a ponytail.
- Warm skin.
- White eyes with muted green pupils.
- Brown lips.
- Dark purple and lavender jacket.
- Black dress.
- Magenta belt.
- Rosewood sandals with white socks.
Makena:
- Long dark brown hair hanging down on their right shoulder.
- Very dark brown skin.
- White eyes with brown pupils.
- Visible cheekbones.
- Brown lips.
- Yellow sweater.
- Light red pants.
- Black and white shoes.
Noor:
- Long, brown dreadlocks hanging down both of their shoulders.
- Reddish brown skin.
- White eyes with brown pupils.
- Brown lips.
- Red jacket overlaying a black shirt.
- Baggy green pants.
- Dark brown shoes.
Steve:
- Short dark brown hair.
- Brown skin.
- Dark brown nose and a beard.
- White eyes with violet pupils.
- 4 pixel "wide" arms.
- Plain cyan T-shirt hanging down untucked on the left-hand side.
- Violet jeans.
- Gray shoes.
Sunny:
- Short black hair with a fade.
- Warm skin.
- Brown lips.
- White eyes with black pupils.
- Green flannel button-up underneath blue overalls.
- Prosthetic left arm.
- Black and white shoes.
Zuri:
- Short black, fuzzy hair.
- Dark brown skin.
- White eyes with dark brown pupils.
- Visible cheekbones.
- Cordovan lips.
- Red polo shirt with white edges.
- Light brown trousers with a brown belt.
- Black shoes.
The player's skin can be changed. The nine default skins also have "classic" and "slim" shapes.
The player's appearance is commonly obscured by equipped armor such as turtle shells, as well as other equipable items such as elytra, carved pumpkins, and heads. Players are also the only entity capable of having capes, as well as deadmau5 ears, depending on the account.
In Java Edition, if shot with an arrow or stung by a bee, the arrow/stinger appears physically embedded inside of the player for a given time. These do not apply to other mobs.
Unlike their Java Edition counterparts, Bedrock Edition players periodically blink; this feature does not apply to custom skin models.
Drops
- Contents of their inventory and armor unless
/gamerule keepInventory
has been set totrue
. - Current XP level multiplied by 7, which is then the amount of points dropped. Capped at a total of 100 XP points, which corresponds to a bit above level 7. If
/gamerule keepInventory
has been set totrue
, no XP is dropped.
Differences between editions
Java Edition
In Java Edition, the player can choose from Steve, Alex, Zuri, Sunny, Noor, Makena, Kai, Efe, or Ari. These nine models can be customized by downloading free skins from trusted websites or by using an editing program, but in the demo or when playing offline, the game randomly chooses any of the nine skins as the current skin.
Bedrock Edition
In Bedrock Edition, the player can choose between Alex, Noor, Ari, Sunny, Makena, Efe, Zuri, Kai, or Steve in-game, which sets both the skin and the model for custom skins. However, Bedrock Edition also allows the usage of skin packs, each of which has a selection of free skins. On Windows and mobile devices, skins can also be imported from a PNG file. Some skins can be purchased as DLC. Bedrock Edition also features a skin creation system with free and purchasable apparel and features.
Reach

A player has two kinds of reach. The area forms a three-dimensional cylinder because it encompasses vertical and horizontal distances:[1][needs testing in Java Edition]
- The attack reach, which is 3 blocks
- The building reach, which is 4.5 blocks (5 blocks in creative mode)
Health and hunger meters
The player has 10 full hearts or 20 health points. One full heart represents two health points. When the player's hunger bar is at 18 ( or higher, health slowly regenerates by 1 × 9)HP every four seconds, but when it is at 20 ( with saturation remaining, health regenerates by 1 × 10)HP every half second.[JE only] The hunger bar depletes faster from energy-intensive activities like sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food. If the hunger bar is at 17 ( or lower, the player does not regenerate health unless in Peaceful × 8.5)difficulty (or under the effect of certain potions). While the hunger bar is at 0 (, the player is starving and proceeds to lose health. On Hard and Hardcore difficulties, starvation kills the player. On Normal difficulty, it brings health down to 1 )HP. On Easy difficulty, it brings health down to 10HP. On Peaceful difficulty, the health bar recovers regardless of hunger, but still depletes from starvation damage, and the hunger bar does not lose any points even when under the effect of hunger.
Respawn immunity
The player does not take damage for 60 game ticks (3 seconds) upon respawning from death.
Movement
Walking
The most basic movement the player can perform is walking. The player can walk at a reasonable speed rate of 4.317 blocks per second[a], all while taking no hunger impact. This means that the player can walk a total of 5181 blocks[b] in one Minecraft day, in a straight line, without sprinting or sneaking.
Sprinting
The player can move faster by sprinting, but at the cost of draining the hunger bar considerably while doing so. The player sprints approximately 5.612 blocks per second[c], as opposed to the regular pace of 4.317 blocks per second. The maximum distance a player can jump when sprinting is approximately 4.225 blocks. The Speed effect increases momentum. The player cannot sprint if the hunger bar is at 6 ( or less. Sprinting is activated by double-tapping the forward key (default W), then holding it, or by holding the sprint key (Ctrl by default, ⌘ Cmd if using a Mac) while pressing the forward key. Holding the sprint key in )Creative mode while flying causes the player to fly faster.
Sneaking
Sneaking is a feature activated by pressing and holding the sneak key (default is ⇧ Shift). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outward over space. Going past the edge of a block and stopping sneaking does not result in falling off that block. The player can still dismount blocks while sneaking by jumping over the block's edge. In Multiplayer Mode, a player's name tag is grayed out in Java Edition or completely disappears in Bedrock Edition when they sneak, to relate to the fact that sneaking makes them harder to see.
Jumping
The maximum height a player can jump without the Jump Boost effect is about 1.2522 blocks in Java Edition. The jump height on Bedrock Edition is shorter (similar to the pre-Combat Update) with the value of 1.24919 blocks.
Swimming
Swimming occurs when the player is sprinting (by double pressing W or pressing Ctrl/Cmd) while the player is submerged underwater. Swimming has the same animation as crawling.
Crawling
Crawling occurs when the player is in an area less than 1.5 blocks high and prevents suffocation.
Movement speed
There isn't a simple hard-coded maximum velocity for walking, sprinting, etc. The maximum is a result of a base acceleration countered by "friction" or air resistance. The base acceleration for walking is 0.098, and sprinting is 30% faster than that. Velocity is increased by this acceleration value every tick (1/20th of a second), then the player is moved by the resulting velocity, then the velocity is multiplied by the friction value of the block they are walking on. For most blocks, the friction value is 0.546. As the player walks forward, each tick their velocity goes +0.098, *0.546, +.098, *0.546, +0.098, and so on. The result is that eventually, the 0.546 multiplier counteracts the 0.098 increase, so the player doesn't go any faster. The formula for this "terminal velocity" is a/(1-r), where a is the acceleration, and r is the block's friction. 0.098/(1-0.546) ≈ 0.2159 meters/tick = 4.317 meters/second. Sprinting is 30% faster than that, at about 5.612 meters/second. Flying is similar, but the base acceleration is 0.049 and the "friction" is 0.91, which comes out to ~10.89 m/s.
Movement Mode | Speed (m/s) | Speed (km/h) | % of Walking Speed |
---|---|---|---|
Walking | 4.317 | 15.54 | 100% |
Sprinting | 5.612 | 20.20 | 130% |
Sneaking | 1.295 | 4.663 | 30% |
Flying | 10.79 | 38.85 | 250% |
Sprint Flying | 21.58 | 77.71 | 500% |
Falling | 77.71 | 279.75 | 1800% |
Gameplay HUD
The onscreen heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water or is suffocating in a block[BE only]. The HUD also contains the crosshair and a held object or fist. The HUD can also be toggled by F1.
As mentioned in the Gamemodes section, if the player is in Creative mode the health, hunger, and experience bars including armor rating and oxygen bubbles are hidden and only the hotbar is visible. Despite this, the player can still collect experience, wear armor, and still displays the screen tilting animation when dying from /kill or the void. In Spectator mode even the hotbar, crosshair, and held object/fist are hidden and the hotbar appears as a player spectating list when a number is pressed or the mouse is scrolled.
Experience
Experience points (XP) can be gained via experience orbs when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools, or armor with different useful attributes and skills (see enchanting table.) Anvils require experience to use.
The level increases by obtaining enough experience points. All levels and points are lost upon death but can be partially restored by picking up the experience orbs at the place of death.[2]
Experience is also obtained through activities such as mining, fishing, mob breeding, killing certain mobs, trading, or smelting.
Game modes
- In Survival mode, the player can place and destroy most blocks, and use all tools available. The player has limited health (HP icons), hunger ( icons), and oxygen (bubble icons)
- In Creative mode, the player can fly by double-tapping the jump key (default Space) and place an infinite number of blocks, but with limited use of crafting and tools. No mobs attack the player. The player cannot take damage (at all in Bedrock Edition, and in Java Edition only when falling into the Void or typing the command
/kill
), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous. - In Hardcore mode, the player can respawn only in Spectator mode, and the difficulty level is locked on Hard mode.
- In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the
can_break
item component for that block, or have a block with thecan_place_on
component. This game mode can be played only by having cheats enabled and typing the command/gamemode adventure
,/gamemode a
[Bedrock Edition only],/gamemode 2
[Bedrock Edition only], or by opening a multiplayer (including LAN) world. - In Spectator mode, the player can spectate almost all mobs, ride them as if the player were in a minecart, fly through blocks, and open inventories, but cannot break blocks or change inventories. Along with Adventure, it can be accessed by typing in
/gamemode spectator
, pressing F3+F4 until Spectator mode (the eye of ender) is selected or F3+N while cheats are enabled, or dying in Hardcore mode. However, with the Debug Mode world type, the gamemode is locked as Spectator mode unless changed with cheats enabled.
Username
Players in-game are referred to by a username. These are used to target the player with commands and differentiate other players.
In Java Edition, usernames must be 3–16 characters, although there are exceptions for players with under 3 characters, who bought the game early in its development. Players can change their username no more than once every 30 days. When the player changes their username, the previous username is available for other users to claim after 37 days. Because players can change usernames every 30 days, a player can manage two usernames without anyone being able to take either of them. If the player has a username under 3 characters and changes it, the old sub-3-character username is permanently unable to be obtained again.[3] This also applies for symbol names.[4] The username can be changed on the preferences page of minecraft.net.
In Bedrock Edition, usernames chosen in-game must be 3–32 characters. Users can choose a username and change it unlimited times from Settings -> General -> Profile. Alternatively, users that sign in with a Microsoft account have the username set to match their Gamertag. Gamertags can be modified on the Choose your new gamertag page of xbox.com for a fee of US$9.99 except if changing from the gamertag generated upon account creation.[5]
Player names appear above their head as nameplates, typically in white letters within a dark transparent rectangle. Player nameplates can also be seen through solid blocks and other obstructions, although a player can sneak to dim the nameplate's visibility when in sight, or hide it completely when out of sight or in Bedrock Edition.
Customization

In Java Edition, players can change skins on the preferences page of minecraft.net or the Minecraft Launcher by uploading a PNG image file, which then replaces the default skin. Players also have the option to have three or four pixel-wide arms on the character model.
In Bedrock Edition, players can change their character's appearance from the Main menu or Pause menu -> Character where 5 character slots are shown. Edit Character opens the Character Creator where a skin, which synchronizes between signed-in devices, can be created by selecting pre-made components, altering their height, and selecting a slim or wide arm width. Players alternatively have the option to select from Classic skins with Skin packs obtained from the Marketplace or, for the Windows 10, iOS/iPadOS, and Android versions of the game, import a PNG image file. Classic Skins do not synchronize between signed-in devices.
Players can also choose 4 Emotes per character slot and select or remove a cape.
Sounds
Java Edition:
Players use the Players sound category for entity-dependent sound events.
[hide]Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Eating | Players | While a player is eating something | entity | subtitles | varies [sound 1] | 0.8-1.2 | 16 | |
Sipping | Players | While a player is drinking something | entity | subtitles | 0.5 | 0.9-1.0 | 16 | |
Gulping | Players | While a player is drinking a honey bottle | item | subtitles | 0.5 | varies [sound 2] | 16 | |
Eating | Friendly Creatures | When a player finishes eating something | entity | subtitles | 1.0 | 0.6-1.4 | 16 | |
Burp | Players | When a player finishes eating or drinking | entity | subtitles | 0.5 | 0.9-1.0 | 16 | |
Strong attack | Players | When a player deals an attack that does not trigger any other attack sounds | entity | subtitles | varies [sound 3] | 1.0 | 16 | |
Critical attack | Players | When a player deals a critical hit | entity | subtitles | 0.7 | 1.0 | 16 | |
Knockback attack | Players | When a player deals a sprinting attack | entity | subtitles | 0.7 | 1.0 | 16 | |
Sweeping attack | Players | When a player deals a sweep attack | entity | subtitles | 0.7 | 1.0 | 16 | |
Weak attack | Players | When a player deals an attack with no damage | entity | subtitles | 0.7 | 1.0 | 16 | |
Weak attack | Players | When a player attempts to attack without sufficient cooldown | entity | subtitles | 0.7 | 1.0 | 16 | |
Player dings | Players | When a player levels up to a multiple of 5 [sound 4] | entity | subtitles | 0.75 [sound 5] | 1.0 | 16 | |
Player dies | Players | When a player dies | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Player hurts | Players | When a player is damaged from a generic source | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Player drowning | Players | When a player is damaged by running out of breath | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Player burns | Players | When a player is damaged by fire | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Player freezes | Blocks | When a player is damaged by freezing in powder snow | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Player hurts | Players | When a player is damaged by touching a sweet berry bush | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Something trips | Players | When a player falls from 4 to 7 blocks high in Survival or Adventure mode | entity | subtitles | 1.0 | 1.0 | 16 | |
Something fell | Players | When a player falls from 8 or more blocks high in Survival or Adventure mode | entity | subtitles | 1.0 | 1.0 | 16 | |
Splashing | Players | When a player enters water at low speed [sound 6] | entity | subtitles | 0.0-0.25 [sound 7] | 0.6-1.4 | 16 | |
Splashing | Players | When a player enters water at high speed [sound 6] | entity | subtitles | 0.25-1.0 [sound 7] | 0.6-1.4 | 16 | |
Swimming | Players | While a player is moving through water | entity | subtitles | 0.0-1.0 [sound 7] | 0.6-1.4 | 16 | |
Player teleports | Players | When a player teleports using an ender pearl | entity | subtitles | 1.0 | 1.0 | 16 | |
None[sound 8] | None | Unused sound event[sound 9] | entity | None [sound 8] | None | None | None |
- ↑ Can be 0.5, 1.0, or 1.5
- ↑ 0.9-1.0 for
drink_honey1
anddrink_honey2
, 0.315-0.35 fordrink_honey3
, and 0.675-0.75 for the second copy ofdrink_honey3
- ↑ 0.6 for
strong1
throughstrong4
, and 0.7 forstrong5
andstrong6
- ↑ And more than five seconds have passed since the last time this sound played
- ↑ Is 0.75 for all levels over 30, and is When below 30
- ↑ Jump up to: a b The player's momentum, with the horizontal axes' velocity multiplied by 0.2, compared to 0.25
- ↑ Jump up to: a b c The player's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)
- ↑ Jump up to: a b No bug reports have been made for this case, however given the resolution of most others the lack of a subtitle is implied to be intentional
- ↑ MC-185414
[hide]Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | While a player is eating something | random | 0.5-1.1 | 0.8-1.2 | |
Players | While a player is drinking something | random | 0.35 | 0.9-1.1 | |
Players | While a player is drinking a honey bottle | random | varies[sound 1] | 0.9-1.0 | |
Players | When a player finishes eating or drinking | random | 0.5 | 0.9-1.0 | |
Players | When a player deals an attack with damage | game | 0.2 | 0.8-1.2 | |
Players | When a player deals an attack with no damage | game | 0.2 | 0.8-1.2 | |
Players | When a player reaches a level multiple of 5 | random | 1.0 | 1.0 | |
Players | When a player dies | game | 1.0 | 0.8-1.2 | |
Players | When a player is damaged from a generic source | game | 1.0 | 0.8-1.2 | |
Players | When a player is damaged by running out of breath | mob | 1.0 | 1.0 | |
Players | When a player is damaged by fire | mob | 1.0 | 1.0 | |
Players | When a player is damaged by freezing in powder snow | mob | 1.0 | 1.0 | |
Players | When a player falls from 4 to 7 blocks high in Survival or Adventure mode | damage | 0.75 | 1.0 | |
Players | When a player falls from 8 or more blocks high in Survival or Adventure mode | damage | 0.75 | 1.0 | |
Ambient/Environment | When a player enters water | entity | ? | 0.6-1.4 | |
Players | When the player's eye level goes underwater | ambient | ? | 1.0 | |
Players | When the player's eye level exits underwater | ambient | ? | 1.0 | |
Players | While a player is moving through water | random | ? | 0.6-1.4 |
- ↑ 0.5 for
drink_honey1
anddrink_honey2
, butdrink_honey3
is 0.175 or 0.375
Data values
ID
Name | Identifier | [hide]Translation key |
---|---|---|
![]() | player | entity |
Name | Identifier | Numeric ID | [hide]Translation key |
---|---|---|---|
![]() | player | 63 | entity |
Entity data
Players have entity data associated with them that contain various properties.
- [NBT Compound / JSON Object] The root tag. In level.dat files, this tag is called
Player
.- Tags common to all entities see Template:Nbt inherit/entity/template
- except for the tags:
CustomName
,CustomNameVisible
, andGlowing
. - Tags common to all mobs see Template:Nbt inherit/mob/template
- except for the tags:,
CanPickUpLoot
,PersistenceRequired
,Leash
,drop_chances
. - [NBT Compound / JSON Object] abilities: The abilities this player has.
- [Byte] flying: 1 or 0 (
true
/false
) -true
if the player is currently flying. - [Float] flySpeed: The flying speed, set to
0.05
. - [Byte] instabuild: 1 or 0 (
true
/false
) - Iftrue
, the player can place blocks without depleting them. This istrue
for Creative mode, andfalse
for other game modes. - [Byte] invulnerable: 1 or 0 (
true
/false
) - Behavior is not the same as the invulnerable tag on other entities. Iftrue
, the player is immune to all damage and harmful effects except for void damage and/kill
. Also, all mobs, whether hostile or not, are passive to the player.true
when in Creative or Spectator mode, andfalse
when in Survival or Adventure mode. - [Byte] mayBuild: 1 or 0 (
true
/false
) - Iftrue
, the player can place blocks.true
when in Creative or Survival mode, andfalse
when in Spectator or Adventure mode. - [Byte] mayfly: 1 or 0 (
true
/false
) - Iftrue
, the player can fly and doesn't take fall damage.true
when in Creative and Spectator modes, andfalse
when in Survival and Adventure modes. - [Float] walkSpeed: The walking speed, set to
0.1
.
- [Byte] flying: 1 or 0 (
- [NBT List / JSON Array] current_explosion_impact_pos: Position where the player was when the last explosion happened. Used for wind charge fall damage reduction.
- [Int] DataVersion: Version of the player NBT structure. Is increased with every new snapshot and release. See Data version.
- [String] Dimension: The ID of the dimension the player is in. Used to store the players last known location along with
Pos
. - [NBT List / JSON Array] EnderItems: Each compound tag in this list is an item in the player's 27-slot ender chest inventory. When empty, list type may have unexpected value.
- [NBT Compound / JSON Object] An item in the inventory.
- Includes the [Byte] Slot tag - slots are numbered
0
–26
, inclusive. - See Item_format § NBT_structure.
- Includes the [Byte] Slot tag - slots are numbered
- [NBT Compound / JSON Object] An item in the inventory.
- [NBT List / JSON Array] entered_nether_pos: May not exist. A list of 3 doubles, describing the Overworld position from which the player entered the Nether. Used by the
nether_travel
advancement trigger. Set every time the player passes through a portal from the Overworld to the Nether. When entering a dimension other than the nether (not by respawning) this tag is removed. Entering the Nether without using a portal does not update this tag.- [Double] x: The X coordinate in the Overworld.
- [Double] y: The Y coordinate in the Overworld.
- [Double] z: The Z coordinate in the Overworld.
- [Float] foodExhaustionLevel: See Hunger § Mechanics.
- [Int] foodLevel: The value of the hunger bar. Referred to as hunger. See Hunger.
- [Float] foodSaturationLevel: Referred to as saturation. See Hunger § Mechanics.
- [Int] foodTickTimer: See Hunger.
- [Boolean] ignore_fall_damage_from_current_explosion: 1 or 0 (
true
/false
) -true
if the current explosion should apply a fall damage reduction. Only used by explosions from wind charges. - [NBT List / JSON Array] Inventory: Each compound tag in this list is an item in the player's inventory. (Note: when empty, list type may have unexpected value.)
- [NBT Compound / JSON Object] An item in the inventory.
- [NBT Compound / JSON Object] LastDeathLocation: May not exist. Location of the player's last death.
- [String] dimension: Dimension of last death.
- [Int Array] pos: Coordinates of last death.
- [Int] playerGameType: The current game mode of the player.
0
means Survival,1
means Creative,2
means Adventure, and3
means Spectator. - [Int] previousPlayerGameType: The previous game mode of the player.
- [NBT Compound / JSON Object] recipeBook: Contains a JSON object detailing recipes the player has unlocked.
- Tags related to the recipe book see Template:Nbt inherit/Recipe Book/template
- [NBT Compound / JSON Object] RootVehicle: May not exist. The root entity that the player is riding.
- [Int Array] Attach: The UUID of the entity the player is riding, stored as four ints.
- [NBT Compound / JSON Object] Entity: The NBT data of the root vehicle.
- See Entity format.
- [Int] Score: The score displayed upon death.
- [Byte] seenCredits: 1 or 0 (
true
/false
) -true
if the player has entered the exit portal in the End at least once. - [NBT Compound / JSON Object] SelectedItem: Data of the item currently being held by the player, excluding the Slot tag. Only exists when using the /data command, this value is not saved in the player.dat format.
- See item format.
- [Int] SelectedItemSlot: The selected hotbar slot of the player.
- [NBT Compound / JSON Object] ShoulderEntityLeft: The entity that is on the player's left shoulder. Always displays as a parrot.
- See Entity format.
- [NBT Compound / JSON Object] ShoulderEntityRight: The entity that is on the player's right shoulder. Always displays as a parrot.
- See Entity format.
- [Short] SleepTimer: The number of game ticks the player had been in bed.
0
when the player is not sleeping. When in bed, increases up to 100 ticks, then stops. Skips the night after enough players in beds have reached 100 (see Bed § Passing the night). When getting out of bed, instantly changes to 100 ticks and then increases for another 9 ticks (up to 109 ticks) before returning to 0 ticks. - [NBT Compound / JSON Object] respawn: May not exist. The respawn information of the player. Removed when the player attempts to respawn with no valid bed or respawn anchor to spawn at at these coordinates. They are unaffected by breaking a bed or respawn anchor at these coordinates, and are unaffected by the player's death.
- [Int Array] pos: block position to spawn at
- [Float] angle: angle to spawn with (default: 0.0)
- [String] dimension: dimension id to spawn in (default minecraft:overworld)
- [Boolean] forced: true if this spawn was set through commands (default: false)
- [NBT Compound / JSON Object] warden_spawn_tracker: Contains data about the warden spawning process for this player.
- [Int] warning_level: A warning level between
0
, and3
(inclusive). The warden spawns at level 3. - [Int] cooldown_ticks: The number of game ticks before the
warning_level
can be increased again. Decreases by 1 every tick. It is set to 200 game ticks (10 seconds) every time the warning level is increased. - [Int] ticks_since_last_warning: The number of game ticks since the player was warned for warden spawning. Increases by 1 every tick. After 12000 game ticks (10 minutes) it resets to level 3, and the
warning_level
decreases by 1 level.
- [Int] warning_level: A warning level between
- [Int] XpLevel: The level shown on the experience bar.
- [Float] XpP: The progress across the experience bar to the next level, stored as a percentage.[verify]
- [Int] XpSeed: The seed used for the next enchantment in enchanting tables.
- [Int] XpTotal: The total amount of experience the player has collected over time; used for the score upon death.
Advancements
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
![]() ![]() | A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. |
![]() ![]() | Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. |
![]() ![]() | Arbalistic | Kill five unique mobs with one crossbow shot | ![]() This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. |
![]() ![]() | Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History
[hide]Java Edition pre-Classic | |||||||
---|---|---|---|---|---|---|---|
Cave game tech test | The player currently has no visible model. Their hitbox is 1.7 blocks tall. | ||||||
rd-132328 | ![]() | ||||||
The player's arms flail wildly when walking.[note 1] | |||||||
[hide]Java Edition Classic | |||||||
0.0.15a (Multiplayer Test 1) | ![]() | ||||||
0.24_SURVIVAL_TEST | ![]() | ||||||
0.28 | ![]() | ||||||
December 19, 2009 | Player shadow test. | ||||||
December 22, 2009 | Notch shows concept art of a new player model, appearing similar to the base "Steve" model, but with a miner hat and different clothes. | ||||||
[hide]Java Edition Infdev | |||||||
20100227-1 | Players logged in as Notch now drop an apple upon death. | ||||||
20100327 | The player now drops their inventory and respawns at the spawn location upon death, rather than having to reload the last save. | ||||||
[hide]Java Edition Alpha | |||||||
v1.0.4 | The player can jump only two blocks horizontally, instead of three. | ||||||
v1.0.6 | Held items now appear in third person. | ||||||
v1.0.9 | The player's arms no longer flail wildly when walking. | ||||||
v1.0.15 | The player model is made visually smaller when seen in third person; the hitbox is unaffected. | ||||||
Players now have an arm swinging animation when attacking or mining, visible in third person. | |||||||
v1.1.1 | Added ability to sneak with ⇧ Shift by default. | ||||||
[hide]Java Edition Beta | |||||||
1.5 | Unarmed damage was increased from 1HP to 2HP. | ||||||
1.8 | Pre-release | The player now has an experience and hunger bar. | |||||
The player can now jump four blocks horizontally by sprinting. | |||||||
Unarmed damage was decreased from 2HP to 1HP. | |||||||
[hide]Java Edition | |||||||
1.0.0 | RC1 | Changed the sounds the player makes. Any physical damage plays a "tick" sound, and damage from falling would play sounds like bones breaking. | |||||
Before this version, when the player was damaged, they would make a deep "Ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral. | |||||||
1.3.1 | 12w18a | Players no longer drop apples when killed while logged in as Notch. | |||||
1.4.2 | 12w38a | Changed hurt sounds for player. | |||||
1.8 | pre1 | ![]() | |||||
February 4, 2015 | Players can now change usernames. | ||||||
1.9 | 15w42a | Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with elytra, and is a 0.2-block cube while laying in bed. | |||||
15w45a | Jump height increased from 1.24919 blocks to 1.2522 blocks. | ||||||
1.11 | 16w32a | Changed entity ID from Player to player . | |||||
1.12 | 17w13a | Players walking backwards now use the same animation as moving forward instead of rotating the model to the side as if they are going sideways. | |||||
1.13 | 18w07a | Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster. | |||||
18w15a | Sprinting at the surface of water no longer makes the player swim, instead the player stays at the same altitude constantly. | ||||||
Swimming through 1 block holes is now possible.[6] | |||||||
1.14 | 19w12a | The player's hitbox height while sneaking is now 1.5 blocks instead of 1.65. | |||||
19w14a | The player now crawls when they are in a space less than 1.5 blocks tall. | ||||||
1.15 | 19w34a | Fixed the slim model being a half-pixel lower than the torso of the player. This had been an issue since the introduction of the slim skin model in 1.8. | |||||
August 20,2022 | ![]() ![]() ![]() ![]() | ||||||
1.19.3 | 22w45a | Integrated player skin now stored separately by wide and slim model. | |||||
![]() ![]() | |||||||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||||
The 7 new skins can be assigned to offline players now. | |||||||
[hide]Upcoming Java Edition | |||||||
Combat Tests | Combat Test 5 | Players now get knockback from hits that deal less than half a heart of damage, including no damage. | |||||
[hide]Pocket Edition Alpha | |||||||
Pre-release | ![]() | ||||||
v0.8.0 | build 1 | ![]() | |||||
v0.10.0 | build 1 | The player skin was changed, once again. Removed hole from head bottom. | |||||
v0.11.0 | build 1 | The player's skin can now be customized. | |||||
![]() | |||||||
![]() | |||||||
v0.12.1 | build 10 | Changed the sounds the player makes. Any physical damage plays a flesh impact sound, and damage from falling would play sounds like bones breaking. | |||||
Before this version, when the player was damaged, they would make a deep "ooh!" sound that represented the player's response when hurt. However, this sound suggested that the player was male, so Mojang changed the sound to make it more gender-neutral. | |||||||
v0.11.0 | Alex's shoulders lowered by half a pixel. | ||||||
[hide]Bedrock Edition | |||||||
1.2.13 | beta 1.2.13.8 | Added the ability to sprint while in water, which causes the player to dive to the ground and swim much faster. | |||||
1.4.0 | beta 1.2.20.1 | Players can now swim through 1x1 gaps. | |||||
1.5.0 | beta 1.5.0.0 | Improved player swimming at the surface of water. | |||||
1.13.0 | ? | The player's legs no longer slightly bob when the player is idle or looking around. | |||||
1.13.0 | beta 1.13.0.15 | Player height is now customizable in 4 different sizes in the Character creator: tall, medium, small, smaller, though have the same hitbox. Also, player eyes (Steve, Alex, and custom Character creator skins) can now blink. | |||||
1.14.0 | beta 1.14.0.1 | Players can now sprint on top of water instead of being able to swim. | |||||
1.18.30 | beta 1.18.30.20 | Unarmed damage has been decreased from 2HP to 1HP to match Java Edition. | |||||
1.19.50 | Preview 1.19.50.21 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | |||||
1.19.70 | Preview 1.19.70.20 | The player’s hitbox height now reduces to 1.5 blocks while sneaking. | |||||
1.19.80 Experiment | Preview 1.19.80.20 | Sneaking is now behind the "Short Sneak" experimental toggle. | |||||
1.20.10 Experiment | Preview 1.20.10.20 | The "Short Sneak" experimental toggle has been renamed to "Short Sneaking and Crawling". | |||||
1.20.10 Experiment | Preview 1.20.10.23 | Renamed the "Short Sneaking and Crawling" experimental toggle to "Crawling". | |||||
1.20.10 | Preview 1.20.10.23 | Sneaking under 1.5 block gaps is no longer behind experimental gameplay. | |||||
1.20.30 | Preview 1.20.20.22 | Crawling is no longer behind experimental gameplay. | |||||
Removed the "Crawling" toggle. | |||||||
1.21.30 | Preview 1.21.30.21 | When the player enters water, the splashing sound is now changed to match Java Edition. | |||||
[hide]Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | ![]() |
TU3 | 1.04 | Added skin packs. | |||||
TU5 | 1.00 | The sound of the player taking damage is changed from a man's grunt to be more gender-neutral. | |||||
TU24 | CU12 | 1.16 | 1.16 | 1.16 | ![]() | ||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Player's hitbox (usually 1.8 blocks tall) is now shorter (1.65m) when crouching, is a 0.6-block cube when gliding with elytra, and is a 0.2-block cube while laying in bed. | |
TU54 | CU44 | 1.52 | 1.52 | 1.52 | Patch 24 | 1.0.4 | Players walking backwards now use the same animation as moving forward instead of rotating the model to the side as if they are going sideways. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Changed hurt sounds for player again. |
Gallery
-
The first image of mobs.
-
First screenshot of a player model with hat layer.
-
Character concept art for Minecraft by Dock.
-
Height comparison of the player model before (left) and in/after (right) Java Edition Alpha v1.0.15
Historical sounds
Sound | Added in | Removed in | Volume | Pitch | Attenuation Distance |
---|---|---|---|---|---|
Hurt | ? | Java Edition 1.0.0 (RC1) Pocket Edition v0.12.1 alpha (build 10) |
1.0 | 0.8-1.2 | 16 |
Hurt flesh | Java Edition 1.0.0 (RC1) | Java Edition 1.4.2 (12w32a) | 1.0 | 0.8-1.2 | 16 |
Landing from a small fall | 1.0 | 1.0 | 16 | ||
Landing from a big fall | 1.0 | 1.0 | 16 |
Issues
Issues relating to "Player" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia
- In "The History of Minecraft Skins" on Minecraft's official YouTube channel, Jens Bergensten (Jeb) says he "took inspiration" from his own appearance for Alex so he could take the blame for negative feedback on the skin.[7]
- Steve was first named via his appearance in Super Meat Boy by Notch as a joke[8][9][10][11] but later confirmed in the "change skin" menu on minecraft.net, in-game as the default name in Bedrock Edition, and his name in Super Smash Bros. Ultimate. Prior to this, the player was nameless.
- Even before this, mob entity models briefly present in indev were already commonly referred to as "Steve" by the community.[12][13]
- Prior to returning to the game in Java Edition 1.19.3, Steve's beard remained depicted in promotional material and merchandise throughout its thirteen year absence.
- The original Steve skin and player model was originally created for another one of Notch's games called Zombie Town.
- Steve's face was inspired by the player model in Quake.[14]
- The player's eye level (according to coordinates on the debug screen) is 1.62m when standing, 1.27m when sneaking and 0.4m when swimming, crawling or gliding.
- The player's actual size doesn't match the hitbox. Their model is as tall as 2 blocks, but is scaled down by a factor of 0.9375, making them 1.875m tall and 0.9375m wide, exactly 2 texels shorter than the height of 2 blocks.
- The July–August 2016 issue of Lego Club Magazine mentioned that Steve is Alex's boyfriend. In the issue after, they corrected themselves stating that Steve and Alex are "Just good friends." It is also mentioned that Steve is a miner, builder, and alchemist, while Alex is a builder, explorer, and hunter.
- In Minecraft: Pocket Edition Lite, the name of the player was "Stevie" instead of "Steve".
- The Alex skin is implied to be female in the description of a video from Minecraft's official YouTube channel, though never said outright through the use of pronouns or other methods.[15] Her gender was ultimately revealed in The World of Minecraft, being referred to as the first female presenting avatar, with female pronouns used.[16]
- The official Minecraft Instagram account has used gendered pronouns to describe Steve and Alex occasionally.[17][18]
- In the moveset explanation video regarding their inclusion in Super Smash Bros. Ultimate, Mr. Sakurai Presents "Steve & Alex", the English subtitles referred to Steve and Alex with male and female pronouns respectively, although because Japanese omits pronouns, Masahiro Sakurai didn't use any gendered pronouns to refer to them.[19]
- The audio description for the Caves & Cliffs: Part I trailer also refers to Steve and Alex as a "(bearded) man" and "woman" respectively.
- According to a 2012 Tumblr post, Notch states that Steve and all other mobs are genderless.[20][21][22]
- The player's legs do not line up perfectly with the torso to prevent z-fighting when wearing armor.[23]
- in Bedrock Edition, a dead player can still collect experience orbs near their death location until they choose to respawn.
- Before Java Edition 1.14, the camera was located at the player's feet; the world is therefore rendered 1.8 blocks below what it should be at to counteract this.[24]
- Likewise, when the player slept in a bed, the world revolved around the player during the animation instead of the player's camera rotating, which led to some visual bugs.[25]
- In the Minecraft Launcher beta version 2.3.376, the designs of the default skins were updated, 8 years after the Alex skin was first introduced.[26][27] The new skins have a second layer that resemble sleeve folds, and they were changed to look more similar to their Minecraft Dungeons counterparts.
- Alex appears to be depicted as being left-handed in most official artwork depicting the character.
- With a length of 3 to 16 characters and 63 characters to choose from, the total number of possible player usernames in Java Edition is or more than 62 octillion.
Publicity
- Steve is featured as a Micro Mob along with a creeper in the LEGO set 21102 LEGO Minecraft Micro World, as well as a Minifigure (along with Alex, Efe, Sunny, and many LEGO original skins) in several other LEGO Minecraft sets.
- Steve is an unlockable character named "Mr. Minecraft" in the Steam version of Super Meat Boy. The character has a shorter jump height than other characters but can mine squares from the level and place them as platforms.
- Steve's head is an unlockable helmet in the Xbox Arcade game, Hybrid.
- Steve's head is a wearable item in Borderlands 2.
- Steve's head is a wearable hat in DinoRun SE and Transformice.
- Steve is a playable character in Retro City Rampage.
- Steve is a uniform named "Craft Miner" in Saints Row 4.
- Steve is an unlockable character with a projectile that looks like a stone pickaxe in the game Alone in the Park.
- Steve is an outfit named "Pitman", wielding an iron pickaxe and able to break barriers, in the flash game Strikeforce Kitty 2.
- "Mr. Pixel" in Createrria: craft your games has a face similar to Steve's.
- Steve appears to be an unlockable character in BowMasters.
- Steve's head is a wearable hat in Supreme Duelist Stickman along with a "pickaxe" weapon that can place blocks such as cobblestone, TNT, and a piston.
- Steve and Alex are available as downloadable content in the crossover fighting game Super Smash Bros. Ultimate, alongside a zombie and an enderman as alternate costumes.
- Noor, Ari, Sunny, Zuri, and Kai appear in an advertisement for Crocs, as part of a wider collaboration with Minecraft including an item in the character creator.[28]
- Kai, Alex, Zuri, Steve, Efe, Noor, and Makena appear in Microsoft Solitaire Collection, as part of a tie-in to the 15th anniversary of Minecraft. Kai, Alex, Zuri, and Steve are kings, whereas Noor, Makena, and two Efes are queens.
Gallery
Renders
Idle
-
Alex.
-
Alex with wide arms.
-
Ari.
-
Ari with slim arms.
-
Efe.
-
Efe with wide arms.
-
Kai.
-
Kai with slim arms.
-
Makena.
-
Makena with wide arms.
-
Noor.
-
Noor with wide arms.
-
Steve.
-
Steve with slim arms.
-
Sunny.
-
Sunny with slim arms.
-
Zuri.
-
Zuri with slim arms.
Animated
-
Alex's eyes blinking in Bedrock Edition.
-
Steve's eyes blinking in Bedrock Edition.
Textures
-
Alex.
-
Alex with wide arms.
-
Ari.
-
Ari with slim arms.
-
Efe.
-
Efe with wide arms.
-
Kai.
-
Kai with slim arms.
-
Makena.
-
Makena with wide arms.
-
Noor.
-
Noor with wide arms.
-
Steve.
-
Steve with slim arms.
-
Sunny.
-
Sunny with slim arms.
-
Zuri.
-
Zuri with slim arms.
Screenshots
-
Several players looking at an axolotl.
-
A Minecraft player chooses the correct path between two roads.
-
Ari looks at Efe from afar.
-
Noor looking at Prairie Ride. Unsurprisingly, Noor is seen in the painting.
-
Five of the default skins customized using the character creator.
-
Efe and Zuri in opposing cutouts, during the Trails & Tales Event.
-
A cutout of Efe in the Universal Studios Event.
-
Steve doing mental calculations.
-
A Minecraft scene full of characters. But where's Steve?!
In other media
Alex
-
Official artwork of Alex.
-
Alex
-
Alex as shown in the Village and Pillage artwork.
-
Same as previous, but cropped only to Alex.
-
Alex as shown in the Nether Update artwork.
-
Same as previous, but cropped to Alex and some Soul Fire.
-
Same as previous, but in landscape.
-
Alex fighting a Creeper.
-
Alex in promotional artwork for the Learn to Code Update.
-
Pixel art of Alex being chased by the Warden.
-
Alex, as they appear in Minecraft Dungeons.
-
Alex from Super Smash Bros. Ultimate.
-
Tennis Alex from Super Smash Bros. Ultimate.
-
Swedish Alex from Super Smash Bros. Ultimate.
-
LEGO Minecraft Alex Minifigure.
-
Alex amiibo
-
Alex statue from The Xbox Vault.
-
An official T-Shirt of Alex, created in a collaboration with Neff.
-
"Build Cozy," a Christmas shirt featuring Alex.
Ari
-
GIF of Ari swimming with a trident.
-
Ari digging up a sherd.
-
“Here's to all of you who are starting a new save over the holidays!”
-
Ari brushing suspicious sand.
-
Ari hiding behind a chest while many monsters burn in the sunlight.
-
Ari admiring a pot.
-
Ari outside a desert temple.
Efe
-
Efe on the cover of the Tricky Trials soundtrack.
-
Efe crafting cakes with a crafter.
-
Efe looking at an enchanting table.
-
Efe placing a book in a chiseled bookshelf.
-
Efe crafting a diamond sword.
-
Pixel art animation of Efe with a spyglass.
-
Efe with a tundra librarian, demonstrating frost walker.
-
Efe in the Day Dream outfit, the first character creator items given by Realms.
-
Efe fighting a swarm of the drowned underwater.
-
LEGO Minecraft Efe Minifigure.
-
21252 The Animal Sanctuary, the first LEGO Minecraft set to feature Efe.
-
Efe holding Precipice.
-
Minecraft Mini Mode Efe
Kai
-
Kai in artwork for the Marketplace.
-
Kai mimicking an evoker.
-
Pixel art of Kai crafting cherry planks with a wolf.
-
Pixel art of Kai thinking of a house made of cherry planks.
-
Kai on a computer, promoting an add-on the Minecraft Marketplace.
Noor
-
Noor in a room full of cake.
-
Noor catching a frog.
-
Noor using a spyglass.
-
Noor handing glow berries to an Allay.
-
Noor holding a newly trimmed helmet.
Steve
-
Official artwork of Steve.
-
Steve
-
Steve as shown in the Adventure Update logo.
-
Steve as shown in the Horse Update artwork.
-
Steve in promotional artwork for Minecraft Realms.
-
Another version.
-
Gamerpic award from Xbox 360 Edition.
-
Gamerpic from the "Mobs in Suits 3" pack.
-
Steve as a hero skin in Minecraft Dungeons.
-
Steve from Super Smash Bros. Ultimate.
-
Tennis Steve from Super Smash Bros. Ultimate.
-
Scottish Steve from Super Smash Bros. Ultimate.
-
Artwork used for the Steve fighter spirit from Super Smash Bros. Ultimate.
-
Artwork of Steve from the Super Smash Bros. Ultimate "Everyone is Here" mural
-
-
"Mr. Minecraft" from Super Meat Boy.
-
Steve and Creeper micromobs from LEGO Minecraft.
-
LEGO Minecraft Steve Minifigure.
-
Official vinyl figure of Steve wearing diamond armor made by JINX.
-
Official vinyl figure of Steve made by JINX.
-
Steve amiibo
-
Official Steve head cosmetic.
-
Official T-shirt artwork "Adventure" featuring Steve and other mobs. Made by JINX.
-
Official T-shirt artwork "Like a Boss" made by JINX.
-
Official T-shirt artwork "Steve the Miner" made by JINX.
-
"Adventure Mode," an official T-Shirt design.
-
Steve eats a golden apple.
-
Steve depicted on the 15th Anniversary sale poster.
-
Steve depicted in A Minecraft Movie, played by Jack Black.
-
Steve swimming in the ocean.
Sunny
-
Sunny with several camels, wearing trimmed armor.
-
Sunny in a boat.
-
Pixel art of Sunny retrieving a sniffer egg from an ocean ruin.
-
Pixel art of Sunny hatching a snifflet.
-
Sunny reacting to a snifflet hatching.
-
Sunny fishing in a river.
-
Sunny excavating a pottery sherd.
-
Sunny posing in trimmed armor in front of several beacons.
-
Sunny playing with a piglin head on a note block.
-
Lego Sunny, as introduced in the set The Cherry Blossom Garden.
-
Sunny in the Cherry Blossom Garden with a bee.
-
Sunny falling into powder snow.
-
Sunny in a Trial Chamber.
-
Ditto, but surprised.
-
Sunny and Mule figurines
Zuri
-
Zuri on artwork for the Minecraft Marketplace summer celebration.
-
Zuri on a bamboo raft.
-
Zuri placing several spruce stairs in a cherry grove.
-
Pixel art of Zuri breaking bamboo.
-
Pixel art of Zuri on a raft with a panda.
-
Pixel art of Zuri pointing at various bamboo blocks.
-
Zuri in front of a bamboo hut.
-
Zuri "dancing through 15 years of Minecraft," made to promote 15 Year Journey.
Multiple players
-
Steve and Alex as shown in the Combat Update artwork.
-
Same as previous, but cropped to Steve and Alex.
-
Steve and Alex as shown in the Exploration Update artwork.
-
Steve and Alex as shown in the World of Color Update artwork.
-
Steve, and Alex as shown in the Update Aquatic artwork.
-
Same as previous, but cropped to Steve and Alex.
-
Steve and Alex as shown in the Buzzy Bees artwork.
-
Steve and Alex as shown in the Caves & Cliffs (Part II) artwork.
-
Steve and Alex as shown in The Wild Update artwork. (Sunny and Noor are also in the image, but unimplemented in the game at the time.)
-
Sunny, Alex, Zuri, Steve, and Ari on the Trails & Tales key art.
-
Alex, Steve, Efe, Kai and Makena on the Tricky Trials key art.
-
Steve and Alex as shown in the Combat Tests.
-
Steve and Alex overlooking a village.
-
Steve and Alex on a beach.
-
Steve and Alex on a beach.
-
Steve and Alex as shown in Pocket Edition Alpha 0.16.0 (Boss Update).
-
Steve and Alex in promotional artwork for the Education Edition.
-
Steve and Alex in promotional artwork for the Code Builder Update.
-
Steve and Alex in promotional artwork for Mobile, Multiplayer & More.
-
Ari and Noor holding maces.
-
Steve and Alex fighting monsters.
-
Steve and Alex with a pale wolf.
-
Steve and Alex in artwork for the 10th anniversary.
-
Steve and Alex in artwork for the 10th anniversary.
-
Steve, Alex, Sunny, Noor, and Efe huddled around a campfire.
-
Sunny, Kai, Makena, Steve, Alex, Zuri, Efe, Ari, and Noor.
-
The full cast of the game celebrating the creation of a llama statue.
-
A full render of the whole cast, used when the player first uses a skin.[Bedrock Edition only]
-
Artwork of Alex, Steve, and Noor riding pigs for National Pig Day.
-
Zuri, Sunny, and Efe planting a tree for Arbor Day.
-
Efe placing a zombie head behind Makena, intending to startle them with a note block.
-
Alex and Sunny riding a camel.
-
Ditto.
-
Alex and Efe in a Minecraft: Soothing Synths.
-
Steve and Efe alongside many characters from across the Minecraft franchise, such as the Arch-Illager and a Piglin Runt.
-
Ari and Efe surrounded by monsters.
-
Ari, Efe, and Sunny in artwork promoting the 15th anniversary of Minecraft.
-
Wallpaper of Alex, Steve, and Sunny for the 15th anniversary of Minecraft.
-
Pixel art of Zuri, Noor, and Efe, used to represent Realms on Minecraft.net.
-
Steve and Ari in a snowball fight.
-
Steve holds a diamond sword above their head. Alex stands next to Steve and also holds a diamond sword. Behind them is a massive sun that takes up the entire backdrop.
-
Official T-shirt artwork "Career Opportunities" made by JINX.
-
"Sun's Down, Zombies Around," an official T-Shirt featuring Steve and Alex.
-
"Fight the Ender Dragon," an official T-Shirt featuring Steve and Alex.
-
Official Steve and Alex charity auction art.
-
Official Steve and Alex charity auction art.
-
Steve and Alex above an ocean monument.
-
Steve and Alex on an island.
-
Steve and Alex in a mineshaft.
-
Steve, Alex and a tamed pale wolf in a snow biome.
-
Steve with other characters such as Herobrine, Notch, Jeb and an early version of Alex.
-
Multiple players at an underwater beach house.
See also
External links
- Introducing New Default Skins – Minecraft.net on October 19, 2022
Notes
- ↑ Can also be seen in "Zombie Town" by Notch, which features the mob.
References
- ↑ Vertical attack reach forms a cylinder, not a sphere.
- ↑ http://www.pcgamer.com/first-details-on-minecrafts-xp-system-notch-when-you-die-you-lose-all-levels-you-lose-all-xp/
- ↑ https://namemc.com/name/NY
- ↑ https://namemc.com/search?q=y-93
- ↑ https://support.xbox.com/help/account-profile/profile/change-xbox-live-gamertag
- ↑ MC-125240
- ↑ https://www.youtube.com/watch?v=qIrmhRHuW08
- ↑ https://web.archive.org/web/20101027005600/http://notch.tumblr.com/post/1390641415/weekend-activities
- ↑ "@SuperMeatBoy http://twitpic.com/33e0n7 - Steve?" – @notch (Markus Persson) on X (formerly Twitter), November 3, 2010
- ↑ "@DrMeatBoy I honestly have no idea. And I tend to always put a question mark after his name (Steve?), you know. :D" – @notch (Markus Persson) on X (formerly Twitter), November 22, 2010
- ↑ https://web.archive.org/web/20120728170757/http://notch.tumblr.com/post/28188312756/gender-in-minecraft
- ↑ Minecraft IRC Logs, Adura.7z, 2010-01-29_#minecraft.log
- ↑ https://www.minecraftforum.net/forums/archive/alpha/alpha-survival-single-player/796582-names-for-the-new-mobs
- ↑ "That's my understanding as well. Oh and steve's face was inspired by the quake character skin. I'm not sure why that's so funny to me." – @notch (Markus Persson) on X (formerly Twitter), May 28, 2022
- ↑ "Making Mobs: Ten Things You Probably Didn't Know About Minecraft" – Minecraft
- ↑ The World of Minecraft
- ↑ https://www.instagram.com/p/BxBD-T2AtoX/
- ↑ https://www.instagram.com/p/BzQYlarn0Do/
- ↑ https://youtu.be/_Sp5o1JJdDk
- ↑ http://notch.tumblr.com/post/28188312756/gender-in-minecraft
- ↑ https://cdn.discordapp.com/attachments/861146925512523819/1155686411719159900/image0.jpg
- ↑ https://www.businessinsider.com/the-creator-of-minecraft-reveals-that-his-game-occupies-a-genderless-world-2012-7
- ↑ MC-42 — resolved as "Works As Intended".
- ↑ "Today I discovered that our camera is at the players feet - but it's okay, because the world is all rendered about 1.8 blocks down, so it evens out! :D" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), February 25, 2019
- ↑ "Another one: when the player is in a bed and lying down, we don't move the camera to the bed. We just move and rotate the whole world to make it be in front of where the camera was last. ¯\_(ツ)_/¯" – @Dinnerbone (Nathan Adams) on X (formerly Twitter), February 25, 2019
- ↑ https://web.archive.org/web/20220821175156/https://twitter.com/JasperBoerstra/status/1561129697857110018
- ↑ "The new Steve & Alex textures are in the Launcher Beta, all of the issues they have regarding UVs will be fixed among some potential texture adjustments to address your feedback.
I'm happy you like the return of the beard!" – @JasperBoerstra (Jasper Boerstra) on X (formerly Twitter), August 20, 2022 - ↑ Minecraft x Crocs YouTube short
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