Java Edition Infdev 20100325-1545
(Redirected from Java Edition Infdev 20100325)
This version does not have an official title.
This version is referred to only as "Minecraft Infdev" in-game. The current title of this version is unofficial and has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
While this release is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page of this page.
If you believe you have a copy of this version, please post it on the talk page of this page.
Minecraft Infdev
Edition | ||||||
---|---|---|---|---|---|---|
Release date |
March 25, 2010 | |||||
Downloads |
Client not archived | |||||
Minimum Java version | ||||||
al_version |
1.115 | |||||
|
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A version of Minecraft Infdev was released on March 25, 2010,[1][2] at 15:45 UTC.[3]
Removals[edit | edit source]
- Duplicate login detection.
Additions[edit | edit source]
- Re-implemented caves.
- Ores now generate in ore blobs.
- Re-added many particles.
- Re-implemented block ticks, allowing for crops to grow, fire to spread, grass to spread to dirt, and more.
- Can no longer place fire on the sides of non-flammable blocks.
- Flowers pop off when not exposed to sunlight.
- Slabs now make double slabs when possible.
- Furnaces now work like they did before Infdev.
Bugs[edit | edit source]
- Cave generation sometimes drops performance.[4]
- The game crashes on sunset.[5]
- This is caused by flower drops in darkness[6]
- The game progressively degrades in performance, becoming unbearably slow within minutes of loading a world.[7] (This is caused by flowers that are generated in places where they break as soon as they appear, resulting in an increase in the number of entities. In rare cases, a flower or chunk breaks in such a way to spawn insane amounts of entities, bringing the game to a grinding halt in seconds.)[8]
- This can cause extreme lag spikes happening to the game, and this will sometimes result the game freezing.
- Above-ground cave entrances cut into trees and brick pyramids, resulting in half-destroyed trees and brick pyramids containing caves. The entrances also do not turn dirt into grass, which results in patches of dirt strewn across the terrain near cave entrances.[9]
Fixes[edit | edit source]
- Due to the removal of the duplicate login detection, the game no longer randomly crashes with the "session conflict" screen.
Gallery[edit | edit source]
-
The first image Notch posted depicting the new Infdev caves during development of this version.
References[edit | edit source]
- IRC logs, Adura.7z (UTC−4)
- ↑ Infdev has been updated – The Word of Notch, March 25, 2010
- ↑ "Minecraft Infdev - Vertical TNT Tunnel" – SuperLlama53 on YouTube, March 26, 2010
- ↑ IRC logs: "(11:45:44) <Notch> I updated infdev."
- ↑ IRC logs: "(11:53:21) <sorretil> infdev will get worse"..."(11:53:46) <sorretil> i went from about 158fps to about... 0"..."(12:24:28) <Evil-Ville> the cave generation makes the fps really jittery too so i think i'll wait for the next version"
- ↑ IRC logs: "(12:22:24) <Evil-Ville> cool the game just crashed when sun started setting"
- ↑ "(12:22:40) <Demki> evil, it is because of the deplanting flowers"..."(12:23:00) <Demki> at night all flowers deplant"
- ↑ IRC logs: "(10:44:43) <Notch> keep in mind that level genration is slow in this version"
- ↑ "MC Java Infdev 2010-03-25 - Game becomes unplayable due to flowers popping out as entities" – Le Sharkoïste on YouTube, May 30, 2022
- ↑ IRC logs: "(12:01:55) <Marach> yay spotted a bug :D"..."(12:03:57) <Marach> Notch: it generated like that. http://imgur.com/zWK2H.png[dead link]"..."(12:04:20) <Notch> oh yeah, I should plant trees AFTER carving ;D"..."(12:04:22) <Notch> also, grass"